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+
+/*
+ *
+ * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
+ *
+ */
+
+#ifndef __THAILAYOUTENGINE_H
+#define __THAILAYOUTENGINE_H
+
+#include "LETypes.h"
+#include "LEFontInstance.h"
+#include "LayoutEngine.h"
+
+#include "ThaiShaping.h"
+
+U_NAMESPACE_BEGIN
+
+class LEGlyphStorage;
+
+/**
+ * This class implements layout for the Thai script, using the ThaiShapingClass.
+ * All existing Thai fonts use an encoding which assigns character codes to all
+ * the variant forms needed to display accents and tone marks correctly in context.
+ * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings.
+ *
+ * @internal
+ */
+class ThaiLayoutEngine : public LayoutEngine
+{
+public:
+ /**
+ * This constructs an instance of ThaiLayoutEngine for the given font, script and
+ * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet
+ * and fErrorChar. (see below)
+ *
+ * @param fontInstance - the font
+ * @param scriptCode - the script
+ * @param languageCode - the language
+ *
+ * @see LEFontInstance
+ * @see ScriptAndLanguageTags.h for script and language codes
+ *
+ * @internal
+ */
+ ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
+
+ /**
+ * The destructor, virtual for correct polymorphic invocation.
+ *
+ * @internal
+ */
+ virtual ~ThaiLayoutEngine();
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for the actual class.
+ *
+ * @stable ICU 2.8
+ */
+ virtual UClassID getDynamicClassID() const;
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for this class.
+ *
+ * @stable ICU 2.8
+ */
+ static UClassID getStaticClassID();
+
+protected:
+ /**
+ * A small integer indicating which Thai encoding
+ * the font uses.
+ *
+ * @see ThaiShaping
+ *
+ * @internal
+ */
+ le_uint8 fGlyphSet;
+
+ /**
+ * The character used as a base for vowels and
+ * tone marks that are out of sequence. Usually
+ * this will be Unicode 0x25CC, if the font can
+ * display it.
+ *
+ * @see ThaiShaping
+ *
+ * @internal
+ */
+ LEUnicode fErrorChar;
+
+ /**
+ * This method performs Thai layout. It calls ThaiShaping::compose to
+ * generate the correct contextual character codes, and then calls
+ * mapCharsToGlyphs to generate the glyph indices.
+ *
+ * Input parameters:
+ * @param chars - the input character context
+ * @param offset - the index of the first character to process
+ * @param count - the number of characters to process
+ * @param max - the number of characters in the input context
+ * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
+ * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
+ *
+ * Output parameters:
+ * @param success - set to an error code if the operation fails
+ *
+ * @return the number of glyphs in the glyph index array
+ *
+ * @see ThaiShaping
+ *
+ * @internal
+ */
+ virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
+ LEGlyphStorage &glyphStorage, LEErrorCode &success);
+
+ /**
+ * This method does positioning adjustments like accent positioning and
+ * kerning. The default implementation does nothing. Subclasses needing
+ * position adjustments must override this method.
+ *
+ * Note that this method has both characters and glyphs as input so that
+ * it can use the character codes to determine glyph types if that information
+ * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
+ * table)
+ *
+ * @param chars - the input character context
+ * @param offset - the offset of the first character to process
+ * @param count - the number of characters to process
+ * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
+ * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
+ * adjusted as needed.
+ * @param success - output parameter set to an error code if the operation fails
+ *
+ * @internal
+ */
+ virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
+
+};
+
+U_NAMESPACE_END
+#endif
+