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diff --git a/Build/source/libs/icu/icu-xetex/common/rbbitblb.cpp b/Build/source/libs/icu/icu-xetex/common/rbbitblb.cpp
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+++ b/Build/source/libs/icu/icu-xetex/common/rbbitblb.cpp
@@ -0,0 +1,1232 @@
+/*
+**********************************************************************
+* Copyright (c) 2002-2007, International Business Machines
+* Corporation and others. All Rights Reserved.
+**********************************************************************
+*/
+//
+// rbbitblb.cpp
+//
+
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_BREAK_ITERATION
+
+#include "unicode/unistr.h"
+#include "rbbitblb.h"
+#include "rbbirb.h"
+#include "rbbisetb.h"
+#include "rbbidata.h"
+#include "cstring.h"
+#include "uassert.h"
+#include "cmemory.h"
+
+U_NAMESPACE_BEGIN
+
+RBBITableBuilder::RBBITableBuilder(RBBIRuleBuilder *rb, RBBINode **rootNode) :
+ fTree(*rootNode) {
+ fRB = rb;
+ fStatus = fRB->fStatus;
+ UErrorCode status = U_ZERO_ERROR;
+ fDStates = new UVector(status);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ if (U_FAILURE(status)) {
+ *fStatus = status;
+ return;
+ }
+ if (fDStates == NULL) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;;
+ }
+}
+
+
+
+RBBITableBuilder::~RBBITableBuilder() {
+ int i;
+ for (i=0; i<fDStates->size(); i++) {
+ delete (RBBIStateDescriptor *)fDStates->elementAt(i);
+ }
+ delete fDStates;
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// RBBITableBuilder::build - This is the main function for building the DFA state transtion
+// table from the RBBI rules parse tree.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::build() {
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // If there were no rules, just return. This situation can easily arise
+ // for the reverse rules.
+ if (fTree==NULL) {
+ return;
+ }
+
+ //
+ // Walk through the tree, replacing any references to $variables with a copy of the
+ // parse tree for the substition expression.
+ //
+ fTree = fTree->flattenVariables();
+#ifdef RBBI_DEBUG
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "ftree")) {
+ RBBIDebugPuts("Parse tree after flattening variable references.");
+ fTree->printTree(TRUE);
+ }
+#endif
+
+ //
+ // If the rules contained any references to {bof}
+ // add a {bof} <cat> <former root of tree> to the
+ // tree. Means that all matches must start out with the
+ // {bof} fake character.
+ //
+ if (fRB->fSetBuilder->sawBOF()) {
+ RBBINode *bofTop = new RBBINode(RBBINode::opCat);
+ RBBINode *bofLeaf = new RBBINode(RBBINode::leafChar);
+ bofTop->fLeftChild = bofLeaf;
+ bofTop->fRightChild = fTree;
+ bofLeaf->fParent = bofTop;
+ bofLeaf->fVal = 2; // Reserved value for {bof}.
+ fTree = bofTop;
+ }
+
+ //
+ // Add a unique right-end marker to the expression.
+ // Appears as a cat-node, left child being the original tree,
+ // right child being the end marker.
+ //
+ RBBINode *cn = new RBBINode(RBBINode::opCat);
+ cn->fLeftChild = fTree;
+ fTree->fParent = cn;
+ cn->fRightChild = new RBBINode(RBBINode::endMark);
+ cn->fRightChild->fParent = cn;
+ fTree = cn;
+
+ //
+ // Replace all references to UnicodeSets with the tree for the equivalent
+ // expression.
+ //
+ fTree->flattenSets();
+#ifdef RBBI_DEBUG
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "stree")) {
+ RBBIDebugPuts("Parse tree after flattening Unicode Set references.");
+ fTree->printTree(TRUE);
+ }
+#endif
+
+
+ //
+ // calculate the functions nullable, firstpos, lastpos and followpos on
+ // nodes in the parse tree.
+ // See the alogrithm description in Aho.
+ // Understanding how this works by looking at the code alone will be
+ // nearly impossible.
+ //
+ calcNullable(fTree);
+ calcFirstPos(fTree);
+ calcLastPos(fTree);
+ calcFollowPos(fTree);
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "pos")) {
+ RBBIDebugPuts("\n");
+ printPosSets(fTree);
+ }
+
+ //
+ // For "chained" rules, modify the followPos sets
+ //
+ if (fRB->fChainRules) {
+ calcChainedFollowPos(fTree);
+ }
+
+ //
+ // BOF (start of input) test fixup.
+ //
+ if (fRB->fSetBuilder->sawBOF()) {
+ bofFixup();
+ }
+
+ //
+ // Build the DFA state transition tables.
+ //
+ buildStateTable();
+ flagAcceptingStates();
+ flagLookAheadStates();
+ flagTaggedStates();
+
+ //
+ // Update the global table of rule status {tag} values
+ // The rule builder has a global vector of status values that are common
+ // for all tables. Merge the ones from this table into the global set.
+ //
+ mergeRuleStatusVals();
+
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "states")) {printStates();};
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcNullable. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcNullable(RBBINode *n) {
+ if (n == NULL) {
+ return;
+ }
+ if (n->fType == RBBINode::setRef ||
+ n->fType == RBBINode::endMark ) {
+ // These are non-empty leaf node types.
+ n->fNullable = FALSE;
+ return;
+ }
+
+ if (n->fType == RBBINode::lookAhead || n->fType == RBBINode::tag) {
+ // Lookahead marker node. It's a leaf, so no recursion on children.
+ // It's nullable because it does not match any literal text from the input stream.
+ n->fNullable = TRUE;
+ return;
+ }
+
+
+ // The node is not a leaf.
+ // Calculate nullable on its children.
+ calcNullable(n->fLeftChild);
+ calcNullable(n->fRightChild);
+
+ // Apply functions from table 3.40 in Aho
+ if (n->fType == RBBINode::opOr) {
+ n->fNullable = n->fLeftChild->fNullable || n->fRightChild->fNullable;
+ }
+ else if (n->fType == RBBINode::opCat) {
+ n->fNullable = n->fLeftChild->fNullable && n->fRightChild->fNullable;
+ }
+ else if (n->fType == RBBINode::opStar || n->fType == RBBINode::opQuestion) {
+ n->fNullable = TRUE;
+ }
+ else {
+ n->fNullable = FALSE;
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcFirstPos. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcFirstPos(RBBINode *n) {
+ if (n == NULL) {
+ return;
+ }
+ if (n->fType == RBBINode::leafChar ||
+ n->fType == RBBINode::endMark ||
+ n->fType == RBBINode::lookAhead ||
+ n->fType == RBBINode::tag) {
+ // These are non-empty leaf node types.
+ // Note: In order to maintain the sort invariant on the set,
+ // this function should only be called on a node whose set is
+ // empty to start with.
+ n->fFirstPosSet->addElement(n, *fStatus);
+ return;
+ }
+
+ // The node is not a leaf.
+ // Calculate firstPos on its children.
+ calcFirstPos(n->fLeftChild);
+ calcFirstPos(n->fRightChild);
+
+ // Apply functions from table 3.40 in Aho
+ if (n->fType == RBBINode::opOr) {
+ setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
+ setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
+ }
+ else if (n->fType == RBBINode::opCat) {
+ setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
+ if (n->fLeftChild->fNullable) {
+ setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
+ }
+ }
+ else if (n->fType == RBBINode::opStar ||
+ n->fType == RBBINode::opQuestion ||
+ n->fType == RBBINode::opPlus) {
+ setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcLastPos. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcLastPos(RBBINode *n) {
+ if (n == NULL) {
+ return;
+ }
+ if (n->fType == RBBINode::leafChar ||
+ n->fType == RBBINode::endMark ||
+ n->fType == RBBINode::lookAhead ||
+ n->fType == RBBINode::tag) {
+ // These are non-empty leaf node types.
+ // Note: In order to maintain the sort invariant on the set,
+ // this function should only be called on a node whose set is
+ // empty to start with.
+ n->fLastPosSet->addElement(n, *fStatus);
+ return;
+ }
+
+ // The node is not a leaf.
+ // Calculate lastPos on its children.
+ calcLastPos(n->fLeftChild);
+ calcLastPos(n->fRightChild);
+
+ // Apply functions from table 3.40 in Aho
+ if (n->fType == RBBINode::opOr) {
+ setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
+ setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
+ }
+ else if (n->fType == RBBINode::opCat) {
+ setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
+ if (n->fRightChild->fNullable) {
+ setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
+ }
+ }
+ else if (n->fType == RBBINode::opStar ||
+ n->fType == RBBINode::opQuestion ||
+ n->fType == RBBINode::opPlus) {
+ setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// calcFollowPos. Impossible to explain succinctly. See Aho, section 3.9
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcFollowPos(RBBINode *n) {
+ if (n == NULL ||
+ n->fType == RBBINode::leafChar ||
+ n->fType == RBBINode::endMark) {
+ return;
+ }
+
+ calcFollowPos(n->fLeftChild);
+ calcFollowPos(n->fRightChild);
+
+ // Aho rule #1
+ if (n->fType == RBBINode::opCat) {
+ RBBINode *i; // is 'i' in Aho's description
+ uint32_t ix;
+
+ UVector *LastPosOfLeftChild = n->fLeftChild->fLastPosSet;
+
+ for (ix=0; ix<(uint32_t)LastPosOfLeftChild->size(); ix++) {
+ i = (RBBINode *)LastPosOfLeftChild->elementAt(ix);
+ setAdd(i->fFollowPos, n->fRightChild->fFirstPosSet);
+ }
+ }
+
+ // Aho rule #2
+ if (n->fType == RBBINode::opStar ||
+ n->fType == RBBINode::opPlus) {
+ RBBINode *i; // again, n and i are the names from Aho's description.
+ uint32_t ix;
+
+ for (ix=0; ix<(uint32_t)n->fLastPosSet->size(); ix++) {
+ i = (RBBINode *)n->fLastPosSet->elementAt(ix);
+ setAdd(i->fFollowPos, n->fFirstPosSet);
+ }
+ }
+
+
+
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// calcChainedFollowPos. Modify the previously calculated followPos sets
+// to implement rule chaining. NOT described by Aho
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::calcChainedFollowPos(RBBINode *tree) {
+
+ UVector endMarkerNodes(*fStatus);
+ UVector leafNodes(*fStatus);
+ int32_t i;
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // get a list of all endmarker nodes.
+ tree->findNodes(&endMarkerNodes, RBBINode::endMark, *fStatus);
+
+ // get a list all leaf nodes
+ tree->findNodes(&leafNodes, RBBINode::leafChar, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // Get all nodes that can be the start a match, which is FirstPosition()
+ // of the portion of the tree corresponding to user-written rules.
+ // See the tree description in bofFixup().
+ RBBINode *userRuleRoot = tree;
+ if (fRB->fSetBuilder->sawBOF()) {
+ userRuleRoot = tree->fLeftChild->fRightChild;
+ }
+ U_ASSERT(userRuleRoot != NULL);
+ UVector *matchStartNodes = userRuleRoot->fFirstPosSet;
+
+
+ // Iteratate over all leaf nodes,
+ //
+ int32_t endNodeIx;
+ int32_t startNodeIx;
+
+ for (endNodeIx=0; endNodeIx<leafNodes.size(); endNodeIx++) {
+ RBBINode *tNode = (RBBINode *)leafNodes.elementAt(endNodeIx);
+ RBBINode *endNode = NULL;
+
+ // Identify leaf nodes that correspond to overall rule match positions.
+ // These include an endMarkerNode in their followPos sets.
+ for (i=0; i<endMarkerNodes.size(); i++) {
+ if (tNode->fFollowPos->contains(endMarkerNodes.elementAt(i))) {
+ endNode = tNode;
+ break;
+ }
+ }
+ if (endNode == NULL) {
+ // node wasn't an end node. Try again with the next.
+ continue;
+ }
+
+ // We've got a node that can end a match.
+
+ // Line Break Specific hack: If this node's val correspond to the $CM char class,
+ // don't chain from it.
+ // TODO: Add rule syntax for this behavior, get specifics out of here and
+ // into the rule file.
+ if (fRB->fLBCMNoChain) {
+ UChar32 c = this->fRB->fSetBuilder->getFirstChar(endNode->fVal);
+ if (c != -1) {
+ // c == -1 occurs with sets containing only the {eof} marker string.
+ ULineBreak cLBProp = (ULineBreak)u_getIntPropertyValue(c, UCHAR_LINE_BREAK);
+ if (cLBProp == U_LB_COMBINING_MARK) {
+ continue;
+ }
+ }
+ }
+
+
+ // Now iterate over the nodes that can start a match, looking for ones
+ // with the same char class as our ending node.
+ RBBINode *startNode;
+ for (startNodeIx = 0; startNodeIx<matchStartNodes->size(); startNodeIx++) {
+ startNode = (RBBINode *)matchStartNodes->elementAt(startNodeIx);
+ if (startNode->fType != RBBINode::leafChar) {
+ continue;
+ }
+
+ if (endNode->fVal == startNode->fVal) {
+ // The end val (character class) of one possible match is the
+ // same as the start of another.
+
+ // Add all nodes from the followPos of the start node to the
+ // followPos set of the end node, which will have the effect of
+ // letting matches transition from a match state at endNode
+ // to the second char of a match starting with startNode.
+ setAdd(endNode->fFollowPos, startNode->fFollowPos);
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// bofFixup. Fixup for state tables that include {bof} beginning of input testing.
+// Do an swizzle similar to chaining, modifying the followPos set of
+// the bofNode to include the followPos nodes from other {bot} nodes
+// scattered through the tree.
+//
+// This function has much in common with calcChainedFollowPos().
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::bofFixup() {
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // The parse tree looks like this ...
+ // fTree root ---> <cat>
+ // / \ .
+ // <cat> <#end node>
+ // / \ .
+ // <bofNode> rest
+ // of tree
+ //
+ // We will be adding things to the followPos set of the <bofNode>
+ //
+ RBBINode *bofNode = fTree->fLeftChild->fLeftChild;
+ U_ASSERT(bofNode->fType == RBBINode::leafChar);
+ U_ASSERT(bofNode->fVal == 2);
+
+ // Get all nodes that can be the start a match of the user-written rules
+ // (excluding the fake bofNode)
+ // We want the nodes that can start a match in the
+ // part labeled "rest of tree"
+ //
+ UVector *matchStartNodes = fTree->fLeftChild->fRightChild->fFirstPosSet;
+
+ RBBINode *startNode;
+ int startNodeIx;
+ for (startNodeIx = 0; startNodeIx<matchStartNodes->size(); startNodeIx++) {
+ startNode = (RBBINode *)matchStartNodes->elementAt(startNodeIx);
+ if (startNode->fType != RBBINode::leafChar) {
+ continue;
+ }
+
+ if (startNode->fVal == bofNode->fVal) {
+ // We found a leaf node corresponding to a {bof} that was
+ // explicitly written into a rule.
+ // Add everything from the followPos set of this node to the
+ // followPos set of the fake bofNode at the start of the tree.
+ //
+ setAdd(bofNode->fFollowPos, startNode->fFollowPos);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+//
+// buildStateTable() Determine the set of runtime DFA states and the
+// transition tables for these states, by the algorithm
+// of fig. 3.44 in Aho.
+//
+// Most of the comments are quotes of Aho's psuedo-code.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::buildStateTable() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ //
+ // Add a dummy state 0 - the stop state. Not from Aho.
+ int lastInputSymbol = fRB->fSetBuilder->getNumCharCategories() - 1;
+ RBBIStateDescriptor *failState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
+ failState->fPositions = new UVector(*fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ fDStates->addElement(failState, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // initially, the only unmarked state in Dstates is firstpos(root),
+ // where toot is the root of the syntax tree for (r)#;
+ RBBIStateDescriptor *initialState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ initialState->fPositions = new UVector(*fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ setAdd(initialState->fPositions, fTree->fFirstPosSet);
+ fDStates->addElement(initialState, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // while there is an unmarked state T in Dstates do begin
+ for (;;) {
+ RBBIStateDescriptor *T = NULL;
+ int32_t tx;
+ for (tx=1; tx<fDStates->size(); tx++) {
+ RBBIStateDescriptor *temp;
+ temp = (RBBIStateDescriptor *)fDStates->elementAt(tx);
+ if (temp->fMarked == FALSE) {
+ T = temp;
+ break;
+ }
+ }
+ if (T == NULL) {
+ break;
+ }
+
+ // mark T;
+ T->fMarked = TRUE;
+
+ // for each input symbol a do begin
+ int32_t a;
+ for (a = 1; a<=lastInputSymbol; a++) {
+ // let U be the set of positions that are in followpos(p)
+ // for some position p in T
+ // such that the symbol at position p is a;
+ UVector *U = NULL;
+ RBBINode *p;
+ int32_t px;
+ for (px=0; px<T->fPositions->size(); px++) {
+ p = (RBBINode *)T->fPositions->elementAt(px);
+ if ((p->fType == RBBINode::leafChar) && (p->fVal == a)) {
+ if (U == NULL) {
+ U = new UVector(*fStatus);
+ }
+ setAdd(U, p->fFollowPos);
+ }
+ }
+
+ // if U is not empty and not in DStates then
+ int32_t ux = 0;
+ UBool UinDstates = FALSE;
+ if (U != NULL) {
+ U_ASSERT(U->size() > 0);
+ int ix;
+ for (ix=0; ix<fDStates->size(); ix++) {
+ RBBIStateDescriptor *temp2;
+ temp2 = (RBBIStateDescriptor *)fDStates->elementAt(ix);
+ if (setEquals(U, temp2->fPositions)) {
+ delete U;
+ U = temp2->fPositions;
+ ux = ix;
+ UinDstates = TRUE;
+ break;
+ }
+ }
+
+ // Add U as an unmarked state to Dstates
+ if (!UinDstates)
+ {
+ RBBIStateDescriptor *newState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ newState->fPositions = U;
+ fDStates->addElement(newState, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ ux = fDStates->size()-1;
+ }
+
+ // Dtran[T, a] := U;
+ T->fDtran->setElementAt(ux, a);
+ }
+ }
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// flagAcceptingStates Identify accepting states.
+// First get a list of all of the end marker nodes.
+// Then, for each state s,
+// if s contains one of the end marker nodes in its list of tree positions then
+// s is an accepting state.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::flagAcceptingStates() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector endMarkerNodes(*fStatus);
+ RBBINode *endMarker;
+ int32_t i;
+ int32_t n;
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ fTree->findNodes(&endMarkerNodes, RBBINode::endMark, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ for (i=0; i<endMarkerNodes.size(); i++) {
+ endMarker = (RBBINode *)endMarkerNodes.elementAt(i);
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ if (sd->fPositions->indexOf(endMarker) >= 0) {
+ // Any non-zero value for fAccepting means this is an accepting node.
+ // The value is what will be returned to the user as the break status.
+ // If no other value was specified, force it to -1.
+
+ if (sd->fAccepting==0) {
+ // State hasn't been marked as accepting yet. Do it now.
+ sd->fAccepting = endMarker->fVal;
+ if (sd->fAccepting == 0) {
+ sd->fAccepting = -1;
+ }
+ }
+ if (sd->fAccepting==-1 && endMarker->fVal != 0) {
+ // Both lookahead and non-lookahead accepting for this state.
+ // Favor the look-ahead. Expedient for line break.
+ // TODO: need a more elegant resolution for conflicting rules.
+ sd->fAccepting = endMarker->fVal;
+ }
+ // implicit else:
+ // if sd->fAccepting already had a value other than 0 or -1, leave it be.
+
+ // If the end marker node is from a look-ahead rule, set
+ // the fLookAhead field or this state also.
+ if (endMarker->fLookAheadEnd) {
+ // TODO: don't change value if already set?
+ // TODO: allow for more than one active look-ahead rule in engine.
+ // Make value here an index to a side array in engine?
+ sd->fLookAhead = sd->fAccepting;
+ }
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// flagLookAheadStates Very similar to flagAcceptingStates, above.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::flagLookAheadStates() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector lookAheadNodes(*fStatus);
+ RBBINode *lookAheadNode;
+ int32_t i;
+ int32_t n;
+
+ fTree->findNodes(&lookAheadNodes, RBBINode::lookAhead, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ for (i=0; i<lookAheadNodes.size(); i++) {
+ lookAheadNode = (RBBINode *)lookAheadNodes.elementAt(i);
+
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ if (sd->fPositions->indexOf(lookAheadNode) >= 0) {
+ sd->fLookAhead = lookAheadNode->fVal;
+ }
+ }
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// flagTaggedStates
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::flagTaggedStates() {
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector tagNodes(*fStatus);
+ RBBINode *tagNode;
+ int32_t i;
+ int32_t n;
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ fTree->findNodes(&tagNodes, RBBINode::tag, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ for (i=0; i<tagNodes.size(); i++) { // For each tag node t (all of 'em)
+ tagNode = (RBBINode *)tagNodes.elementAt(i);
+
+ for (n=0; n<fDStates->size(); n++) { // For each state s (row in the state table)
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ if (sd->fPositions->indexOf(tagNode) >= 0) { // if s include the tag node t
+ sortedAdd(&sd->fTagVals, tagNode->fVal);
+ }
+ }
+ }
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// mergeRuleStatusVals
+//
+// Update the global table of rule status {tag} values
+// The rule builder has a global vector of status values that are common
+// for all tables. Merge the ones from this table into the global set.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::mergeRuleStatusVals() {
+ //
+ // The basic outline of what happens here is this...
+ //
+ // for each state in this state table
+ // if the status tag list for this state is in the global statuses list
+ // record where and
+ // continue with the next state
+ // else
+ // add the tag list for this state to the global list.
+ //
+ int i;
+ int n;
+
+ // Pre-set a single tag of {0} into the table.
+ // We will need this as a default, for rule sets with no explicit tagging.
+ if (fRB->fRuleStatusVals->size() == 0) {
+ fRB->fRuleStatusVals->addElement(1, *fStatus); // Num of statuses in group
+ fRB->fRuleStatusVals->addElement((int32_t)0, *fStatus); // and our single status of zero
+ }
+
+ // For each state
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ UVector *thisStatesTagValues = sd->fTagVals;
+ if (thisStatesTagValues == NULL) {
+ // No tag values are explicitly associated with this state.
+ // Set the default tag value.
+ sd->fTagsIdx = 0;
+ continue;
+ }
+
+ // There are tag(s) associated with this state.
+ // fTagsIdx will be the index into the global tag list for this state's tag values.
+ // Initial value of -1 flags that we haven't got it set yet.
+ sd->fTagsIdx = -1;
+ int32_t thisTagGroupStart = 0; // indexes into the global rule status vals list
+ int32_t nextTagGroupStart = 0;
+
+ // Loop runs once per group of tags in the global list
+ while (nextTagGroupStart < fRB->fRuleStatusVals->size()) {
+ thisTagGroupStart = nextTagGroupStart;
+ nextTagGroupStart += fRB->fRuleStatusVals->elementAti(thisTagGroupStart) + 1;
+ if (thisStatesTagValues->size() != fRB->fRuleStatusVals->elementAti(thisTagGroupStart)) {
+ // The number of tags for this state is different from
+ // the number of tags in this group from the global list.
+ // Continue with the next group from the global list.
+ continue;
+ }
+ // The lengths match, go ahead and compare the actual tag values
+ // between this state and the group from the global list.
+ for (i=0; i<thisStatesTagValues->size(); i++) {
+ if (thisStatesTagValues->elementAti(i) !=
+ fRB->fRuleStatusVals->elementAti(thisTagGroupStart + 1 + i) ) {
+ // Mismatch.
+ break;
+ }
+ }
+
+ if (i == thisStatesTagValues->size()) {
+ // We found a set of tag values in the global list that match
+ // those for this state. Use them.
+ sd->fTagsIdx = thisTagGroupStart;
+ break;
+ }
+ }
+
+ if (sd->fTagsIdx == -1) {
+ // No suitable entry in the global tag list already. Add one
+ sd->fTagsIdx = fRB->fRuleStatusVals->size();
+ fRB->fRuleStatusVals->addElement(thisStatesTagValues->size(), *fStatus);
+ for (i=0; i<thisStatesTagValues->size(); i++) {
+ fRB->fRuleStatusVals->addElement(thisStatesTagValues->elementAti(i), *fStatus);
+ }
+ }
+ }
+}
+
+
+
+
+
+
+
+//-----------------------------------------------------------------------------
+//
+// sortedAdd Add a value to a vector of sorted values (ints).
+// Do not replicate entries; if the value is already there, do not
+// add a second one.
+// Lazily create the vector if it does not already exist.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::sortedAdd(UVector **vector, int32_t val) {
+ int32_t i;
+
+ if (*vector == NULL) {
+ *vector = new UVector(*fStatus);
+ }
+ if (*vector == NULL || U_FAILURE(*fStatus)) {
+ return;
+ }
+ UVector *vec = *vector;
+ int32_t vSize = vec->size();
+ for (i=0; i<vSize; i++) {
+ int32_t valAtI = vec->elementAti(i);
+ if (valAtI == val) {
+ // The value is already in the vector. Don't add it again.
+ return;
+ }
+ if (valAtI > val) {
+ break;
+ }
+ }
+ vec->insertElementAt(val, i, *fStatus);
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// setAdd Set operation on UVector
+// dest = dest union source
+// Elements may only appear once and must be sorted.
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::setAdd(UVector *dest, UVector *source) {
+ int32_t destOriginalSize = dest->size();
+ int32_t sourceSize = source->size();
+ int32_t di = 0;
+ void *(destS[16]), *(sourceS[16]); // Handle small cases without malloc
+ void **destH = 0, **sourceH = 0;
+ void **destBuff, **sourceBuff;
+ void **destLim, **sourceLim;
+
+ if (destOriginalSize > (int32_t)(sizeof(destS)/sizeof(destS[0]))) {
+ destH = (void **)uprv_malloc(sizeof(void *) * destOriginalSize);
+ destBuff = destH;
+ }
+ else {
+ destBuff = destS;
+ }
+ if (destBuff == 0) {
+ return;
+ }
+ destLim = destBuff + destOriginalSize;
+
+ if (sourceSize > (int32_t)(sizeof(sourceS)/sizeof(sourceS[0]))) {
+ sourceH = (void **)uprv_malloc(sizeof(void *) * sourceSize);
+ sourceBuff = sourceH;
+ }
+ else {
+ sourceBuff = sourceS;
+ }
+ if (sourceBuff == 0) {
+ if (destH) {
+ uprv_free(destH);
+ }
+ return;
+ }
+ sourceLim = sourceBuff + sourceSize;
+
+ // Avoid multiple "get element" calls by getting the contents into arrays
+ (void) dest->toArray(destBuff);
+ (void) source->toArray(sourceBuff);
+
+ dest->setSize(sourceSize+destOriginalSize);
+
+ while (sourceBuff < sourceLim && destBuff < destLim) {
+ if (*destBuff == *sourceBuff) {
+ dest->setElementAt(*sourceBuff++, di++);
+ destBuff++;
+ }
+ // This check is required for machines with segmented memory, like i5/OS.
+ // Direct pointer comparison is not recommended.
+ else if (uprv_memcmp(destBuff, sourceBuff, sizeof(void *)) < 0) {
+ dest->setElementAt(*destBuff++, di++);
+ }
+ else { /* *sourceBuff < *destBuff */
+ dest->setElementAt(*sourceBuff++, di++);
+ }
+ }
+
+ // At most one of these two cleanup loops will execute
+ while (destBuff < destLim) {
+ dest->setElementAt(*destBuff++, di++);
+ }
+ while (sourceBuff < sourceLim) {
+ dest->setElementAt(*sourceBuff++, di++);
+ }
+
+ dest->setSize(di);
+ if (destH) {
+ uprv_free(destH);
+ }
+ if (sourceH) {
+ uprv_free(sourceH);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// setEqual Set operation on UVector.
+// Compare for equality.
+// Elements must be sorted.
+//
+//-----------------------------------------------------------------------------
+UBool RBBITableBuilder::setEquals(UVector *a, UVector *b) {
+ return a->equals(*b);
+}
+
+
+//-----------------------------------------------------------------------------
+//
+// printPosSets Debug function. Dump Nullable, firstpos, lastpos and followpos
+// for each node in the tree.
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printPosSets(RBBINode *n) {
+ if (n==NULL) {
+ return;
+ }
+ n->printNode();
+ RBBIDebugPrintf(" Nullable: %s\n", n->fNullable?"TRUE":"FALSE");
+
+ RBBIDebugPrintf(" firstpos: ");
+ printSet(n->fFirstPosSet);
+
+ RBBIDebugPrintf(" lastpos: ");
+ printSet(n->fLastPosSet);
+
+ RBBIDebugPrintf(" followpos: ");
+ printSet(n->fFollowPos);
+
+ printPosSets(n->fLeftChild);
+ printPosSets(n->fRightChild);
+}
+#endif
+
+
+
+//-----------------------------------------------------------------------------
+//
+// getTableSize() Calculate the size of the runtime form of this
+// state transition table.
+//
+//-----------------------------------------------------------------------------
+int32_t RBBITableBuilder::getTableSize() const {
+ int32_t size = 0;
+ int32_t numRows;
+ int32_t numCols;
+ int32_t rowSize;
+
+ if (fTree == NULL) {
+ return 0;
+ }
+
+ size = sizeof(RBBIStateTable) - 4; // The header, with no rows to the table.
+
+ numRows = fDStates->size();
+ numCols = fRB->fSetBuilder->getNumCharCategories();
+
+ // Note The declaration of RBBIStateTableRow is for a table of two columns.
+ // Therefore we subtract two from numCols when determining
+ // how much storage to add to a row for the total columns.
+ rowSize = sizeof(RBBIStateTableRow) + sizeof(uint16_t)*(numCols-2);
+ size += numRows * rowSize;
+ return size;
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// exportTable() export the state transition table in the format required
+// by the runtime engine. getTableSize() bytes of memory
+// must be available at the output address "where".
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::exportTable(void *where) {
+ RBBIStateTable *table = (RBBIStateTable *)where;
+ uint32_t state;
+ int col;
+
+ if (U_FAILURE(*fStatus) || fTree == NULL) {
+ return;
+ }
+
+ if (fRB->fSetBuilder->getNumCharCategories() > 0x7fff ||
+ fDStates->size() > 0x7fff) {
+ *fStatus = U_BRK_INTERNAL_ERROR;
+ return;
+ }
+
+ table->fRowLen = sizeof(RBBIStateTableRow) +
+ sizeof(uint16_t) * (fRB->fSetBuilder->getNumCharCategories() - 2);
+ table->fNumStates = fDStates->size();
+ table->fFlags = 0;
+ if (fRB->fLookAheadHardBreak) {
+ table->fFlags |= RBBI_LOOKAHEAD_HARD_BREAK;
+ }
+ if (fRB->fSetBuilder->sawBOF()) {
+ table->fFlags |= RBBI_BOF_REQUIRED;
+ }
+ table->fReserved = 0;
+
+ for (state=0; state<table->fNumStates; state++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
+ RBBIStateTableRow *row = (RBBIStateTableRow *)(table->fTableData + state*table->fRowLen);
+ U_ASSERT (-32768 < sd->fAccepting && sd->fAccepting <= 32767);
+ U_ASSERT (-32768 < sd->fLookAhead && sd->fLookAhead <= 32767);
+ row->fAccepting = (int16_t)sd->fAccepting;
+ row->fLookAhead = (int16_t)sd->fLookAhead;
+ row->fTagIdx = (int16_t)sd->fTagsIdx;
+ for (col=0; col<fRB->fSetBuilder->getNumCharCategories(); col++) {
+ row->fNextState[col] = (uint16_t)sd->fDtran->elementAti(col);
+ }
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+//
+// printSet Debug function. Print the contents of a UVector
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printSet(UVector *s) {
+ int32_t i;
+ for (i=0; i<s->size(); i++) {
+ void *v = s->elementAt(i);
+ RBBIDebugPrintf("%10p", v);
+ }
+ RBBIDebugPrintf("\n");
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+//
+// printStates Debug Function. Dump the fully constructed state transition table.
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printStates() {
+ int c; // input "character"
+ int n; // state number
+
+ RBBIDebugPrintf("state | i n p u t s y m b o l s \n");
+ RBBIDebugPrintf(" | Acc LA Tag");
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf(" %2d", c);
+ }
+ RBBIDebugPrintf("\n");
+ RBBIDebugPrintf(" |---------------");
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf("---");
+ }
+ RBBIDebugPrintf("\n");
+
+ for (n=0; n<fDStates->size(); n++) {
+ RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
+ RBBIDebugPrintf(" %3d | " , n);
+ RBBIDebugPrintf("%3d %3d %5d ", sd->fAccepting, sd->fLookAhead, sd->fTagsIdx);
+ for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
+ RBBIDebugPrintf(" %2d", sd->fDtran->elementAti(c));
+ }
+ RBBIDebugPrintf("\n");
+ }
+ RBBIDebugPrintf("\n\n");
+}
+#endif
+
+
+
+//-----------------------------------------------------------------------------
+//
+// printRuleStatusTable Debug Function. Dump the common rule status table
+//
+//-----------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBITableBuilder::printRuleStatusTable() {
+ int32_t thisRecord = 0;
+ int32_t nextRecord = 0;
+ int i;
+ UVector *tbl = fRB->fRuleStatusVals;
+
+ RBBIDebugPrintf("index | tags \n");
+ RBBIDebugPrintf("-------------------\n");
+
+ while (nextRecord < tbl->size()) {
+ thisRecord = nextRecord;
+ nextRecord = thisRecord + tbl->elementAti(thisRecord) + 1;
+ RBBIDebugPrintf("%4d ", thisRecord);
+ for (i=thisRecord+1; i<nextRecord; i++) {
+ RBBIDebugPrintf(" %5d", tbl->elementAti(i));
+ }
+ RBBIDebugPrintf("\n");
+ }
+ RBBIDebugPrintf("\n\n");
+}
+#endif
+
+
+//-----------------------------------------------------------------------------
+//
+// RBBIStateDescriptor Methods. This is a very struct-like class
+// Most access is directly to the fields.
+//
+//-----------------------------------------------------------------------------
+
+RBBIStateDescriptor::RBBIStateDescriptor(int lastInputSymbol, UErrorCode *fStatus) {
+ fMarked = FALSE;
+ fAccepting = 0;
+ fLookAhead = 0;
+ fTagsIdx = 0;
+ fTagVals = NULL;
+ fPositions = NULL;
+ fDtran = NULL;
+
+ fDtran = new UVector(lastInputSymbol+1, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ if (fDtran == NULL) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ fDtran->setSize(lastInputSymbol+1); // fDtran needs to be pre-sized.
+ // It is indexed by input symbols, and will
+ // hold the next state number for each
+ // symbol.
+}
+
+
+RBBIStateDescriptor::~RBBIStateDescriptor() {
+ delete fPositions;
+ delete fDtran;
+ delete fTagVals;
+ fPositions = NULL;
+ fDtran = NULL;
+ fTagVals = NULL;
+}
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_BREAK_ITERATION */