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-rw-r--r--Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex97
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-rw-r--r--Master/texmf-dist/doc/latex/gamebook/lppl.txt416
-rw-r--r--Master/texmf-dist/source/latex/gamebook/gamebook.dtx290
-rw-r--r--Master/texmf-dist/source/latex/gamebook/gamebook.ins55
-rw-r--r--Master/texmf-dist/tex/latex/gamebook/gamebook.sty86
-rwxr-xr-xMaster/tlpkg/bin/tlpkg-ctan-check2
-rw-r--r--Master/tlpkg/tlpsrc/collection-games.tlpsrc1
-rw-r--r--Master/tlpkg/tlpsrc/gamebook.tlpsrc0
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diff --git a/Master/texmf-dist/doc/latex/gamebook/README b/Master/texmf-dist/doc/latex/gamebook/README
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+ gamebook package for LaTeX
+
+ Copyright (C) 2011 by Andr\'e Miede, http://www.miede.de
+
+ This file may be distributed and/or modified under the
+ conditions of the LaTeX Project Public License, either version 1.3
+ of this license or (at your option) any later version.
+ The latest version of this license is in:
+
+ http://www.latex-project.org/lppl.txt
+
+ and version 1.3 or later is part of all distributions of LaTeX
+ version 2005/12/01 or later.
+
+ This package provides the means in order to layout gamebooks with \LaTeX.
+ If you do not know what a gamebook is, just have a look at the informative
+ Wikipedia article \url{http://en.wikipedia.org/wiki/Gamebook} or check
+ out Demian's very good overview website, where you can find tons of information
+ about gamebooks: \url{http://www.gamebooks.org}.
+
+ A simple gamebook example is included with this package, teaching you how to
+ use the package in no time.
+
+ If you created a gamebook using this package, please drop me an e-mail
+ (ideally, send an PDF of the gamebook along). Thanks in advance. \ No newline at end of file
diff --git a/Master/texmf-dist/doc/latex/gamebook/gamebook-example.pdf b/Master/texmf-dist/doc/latex/gamebook/gamebook-example.pdf
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diff --git a/Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex b/Master/texmf-dist/doc/latex/gamebook/gamebook-example.tex
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@@ -0,0 +1,97 @@
+% -------------------------------------------------------
+% Example for gamebook.sty
+% -------------------------------------------------------
+% Copyright (C) 2011 by Andr\'e Miede, http://www.miede.de
+% -------------------------------------------------------
+%
+% This file may be distributed and/or modified under the
+% conditions of the LaTeX Project Public License, either version 1.3
+% of this license or (at your option) any later version.
+% The latest version of this license is in:
+%
+% http://www.latex-project.org/lppl.txt
+%
+% and version 1.3 or later is part of all distributions of LaTeX
+% version 2005/12/01 or later.
+% -------------------------------------------------------
+\documentclass[10pt,twoside]{article}
+\usepackage[T1]{fontenc}
+%\usepackage[latin9]{inputenc}
+%\usepackage[osf]{libertine}
+%\usepackage[osf]{mathpazo}
+%\usepackage{lmodern}
+%\usepackage[opticals,mathlf,onlytext]{MinionPro}
+%\usepackage[dvipsnames]{xcolor}
+\usepackage[colorlinks=true,urlcolor=black]{hyperref}% RoyalBlue
+\usepackage{gamebook} % [debug,draft]
+
+\title{Example for using the \textsf{gamebook} package}
+\author{}
+\date{}
+
+\renewcommand{\gbturntext}{turn~to~}
+\renewcommand{\gbheadtext}{Gamebook Example}
+
+\begin{document}
+
+ \maketitle
+
+ \pagenumbering{arabic}
+ \gbheader
+
+
+ \section*{Introduction}
+ This is an example for using the \textsf{gamebook} package that can be used for typesetting gamebooks with \LaTeX. If you do not know what a gamebook is, just have a look at the informative Wikipedia article
+ \begin{center}
+ \url{http://en.wikipedia.org/wiki/Gamebook}
+ \end{center}
+ or check out Demian's very good overview website, where you can find tons of information about gamebooks:
+ \begin{center}
+ \url{http://www.gamebooks.org}
+ \end{center}
+
+ The example text is a modified translation of the ``Spielbuch''-example on Wikipedia, \url{http://de.wikipedia.org/wiki/Spielbuch} used under CC-by-sa-3.0, \url{http://creativecommons.org/licenses/by-sa/3.0/legalcode}. Many thanks go to the authors of that article.
+
+
+ \gbsection{start}
+ You are locked in a strange room. Right in front of you, there is a big red button with a bright sign above it. On the northern wall, there is a heavy steel door. What would like to do in order to escape this room?
+ \begin{gbturnoptions}
+ \gbitem{Press the red button}{redbutton}
+ \gbitem{Read the sign above the button}{signread}
+ \gbitem{Try to open the steel door}{steelclosed}
+ \end{gbturnoptions}
+
+
+ \gbsection{wrongsec}
+ Sections like this do not exist in typical gamebooks, because you cannot access them. In this example, such a section is only included in order to show you that you are reading the text in a ``wrong'' way. After section~1, you do not read directly section~2, but you proceed with the section you chose in section~1. This kind of interaction is what makes gamebooks a lot of fun. Now, please choose an option from section~1 above.
+
+
+ \gbsection{redbutton}
+ When you press the button, the whole building explodes. The game is over, please restart and remember: save early, save often.
+
+
+ \gbsection{steelopen}
+ You enter the code and a green light starts blinking. The heavy steel door opens. If you want to leave the room, \gbturn{steelleave}, if you would rather like to press the red button, \gbturn{redbutton}.
+
+
+ \gbsection{steelclosed}
+ The door is locked, but you find a small keypad right next to it. The pad's display reads ``ENTER CODE''. Do you know the right code? If so, turn to the section with the respective number. If you do not know the code, you can either press the red button (\gbturn{redbutton}) or read the sign above it (\gbturn{signread}).
+
+
+ \gbsection{signread}
+ The sign reads:
+\begin{quote}
+ ``\emph{This is a simple little example that shows the typical structure of a gamebook. The original version was written for the German Wikipedia. And by the way, the code for the heavy steel door is '\ref{steelopen}'. Have fun and better do not press the red button!}''
+\end{quote}
+
+ With this new and hopefully valuable information, you wonder what to do next. If you think the warning is just for fun and, thus, would like to press the red button, \gbturn{redbutton}. If you would like to examine the heavy steel door, \gbturn{steelclosed}.
+
+
+ \gbsection{steelleave}
+ Congratulations, you made it! Sunshine falls on your eyes and after you got used to the bright light, you see an angry \textsc{Orc} running towards you, a blood-stained knife ready in its claw. You have no choice but to defend yourself.
+
+ \gbvillain{Orc}{Skill}{5}{Stamina}{6}
+ The fight begins, but that is another story\dots
+
+
+\end{document} \ No newline at end of file
diff --git a/Master/texmf-dist/doc/latex/gamebook/gamebook.pdf b/Master/texmf-dist/doc/latex/gamebook/gamebook.pdf
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diff --git a/Master/texmf-dist/doc/latex/gamebook/lppl.txt b/Master/texmf-dist/doc/latex/gamebook/lppl.txt
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+++ b/Master/texmf-dist/doc/latex/gamebook/lppl.txt
@@ -0,0 +1,416 @@
+The LaTeX Project Public License
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
+
+LPPL Version 1.3c 2008-05-04
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+Copyright 1999 2002-2008 LaTeX3 Project
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diff --git a/Master/texmf-dist/source/latex/gamebook/gamebook.dtx b/Master/texmf-dist/source/latex/gamebook/gamebook.dtx
new file mode 100644
index 00000000000..adc194cca65
--- /dev/null
+++ b/Master/texmf-dist/source/latex/gamebook/gamebook.dtx
@@ -0,0 +1,290 @@
+% \iffalse meta-comment
+%
+% Copyright (C) 2011 by Andr\'e Miede, http://www.miede.de
+% -------------------------------------------------------
+%
+% This file may be distributed and/or modified under the
+% conditions of the LaTeX Project Public License, either version 1.3
+% of this license or (at your option) any later version.
+% The latest version of this license is in:
+%
+% http://www.latex-project.org/lppl.txt
+%
+% and version 1.3 or later is part of all distributions of LaTeX
+% version 2005/12/01 or later.
+%
+% \fi
+%
+% \iffalse
+%<*driver>
+\ProvidesFile{gamebook.dtx}
+%</driver>
+%<package>\NeedsTeXFormat{LaTeX2e}[1999/12/01]
+%<package>\ProvidesPackage{gamebook}
+%<*package>
+ [2011/11/29 v1.0 Style for gamebooks/interactive novels]
+%</package>
+%
+%<*driver>
+\documentclass{ltxdoc}
+\usepackage[debug]{gamebook}[2011/11/29]
+\usepackage{hyperref}
+\EnableCrossrefs
+\CodelineIndex
+\RecordChanges
+\begin{document}
+ \DocInput{gamebook.dtx}
+ \PrintChanges
+ \PrintIndex
+\end{document}
+%</driver>
+% \fi
+%
+% \CheckSum{0}
+%
+% \CharacterTable
+% {Upper-case \A\B\C\D\E\F\G\H\I\J\K\L\M\N\O\P\Q\R\S\T\U\V\W\X\Y\Z
+% Lower-case \a\b\c\d\e\f\g\h\i\j\k\l\m\n\o\p\q\r\s\t\u\v\w\x\y\z
+% Digits \0\1\2\3\4\5\6\7\8\9
+% Exclamation \! Double quote \" Hash (number) \#
+% Dollar \$ Percent \% Ampersand \&
+% Acute accent \' Left paren \( Right paren \)
+% Asterisk \* Plus \+ Comma \,
+% Minus \- Point \. Solidus \/
+% Colon \: Semicolon \; Less than \<
+% Equals \= Greater than \> Question mark \?
+% Commercial at \@ Left bracket \[ Backslash \\
+% Right bracket \] Circumflex \^ Underscore \_
+% Grave accent \` Left brace \{ Vertical bar \|
+% Right brace \} Tilde \~}
+%
+%
+% \changes{v1.0}{2011/06/12}{Initial version}
+%
+% \GetFileInfo{gamebook.dtx}
+%
+% \DoNotIndex{\newcommand,\newenvironment}
+%
+%
+% \title{The \textsf{gamebook} package\thanks{This document
+% corresponds to \textsf{gamebook}~\fileversion, dated \filedate.}}
+% \author{Andr\'e Miede \\ \url{http://www.miede.de}}
+%
+% \maketitle
+%
+% \section*{Introduction}
+%
+% This package provides the means to layout gamebooks with \LaTeX.
+% If you do not know what a gamebook is, just have a look at the informative
+% Wikipedia article \url{http://en.wikipedia.org/wiki/Gamebook} or check
+% out Demian's very good overview website, where you can find tons of information
+% about gamebooks: \url{http://www.gamebooks.org}.
+%
+% A simple gamebook example is included with this package, teaching you how to
+% use the package in no time.
+%
+% If you created a gamebook using this package, please drop me an e-mail
+% (ideally, send an PDF of the gamebook along). Thanks in advance.
+%
+%
+% \section*{Package Loading}
+%
+% You can load the |gamebook| package easily together with the typical
+% \LaTeX-classes:
+% \begin{center}
+% |\usepackage|\oarg{optional arguments}|{gamebook}|
+% \end{center}
+% With respect to the \emph{optional arguments}, you have the following ones
+% available:
+% \begin{itemize}
+% \item\texttt{debug}: Print the label ids of the referenced sections each
+% time you refer to a section.
+% \item\texttt{draft}: Print drafting information (time etc.) on each page.
+% \end{itemize}
+%
+% The available commands and environments are described in the following.
+%
+% \section*{Usage}
+% \DescribeMacro{\gbsection}
+% The |\gbsection|\marg{id} macro is the core of the package, defining the different
+% (numbered) sections of the gamebook. It takes one mandatory argument that
+% specifies the reference id (just as you would with a |\label| command.
+%
+% \DescribeMacro{\gbturn}
+% \noindent The |\gbturn|\marg{id} macro prints a link to a numbered section of the
+% gamebook.
+% It takes one mandatory argument that specifies the reference id of the respective
+% section (as defined using the |\gbsection| macro). By default, there is a text
+% before the link: ``turn~to''. You can change this text to your liking by using the
+% following:
+% \begin{center}
+% |\renewcommand{\gbturntext}|\marg{my new text}
+% \end{center}
+%
+% \DescribeEnv{gbturnoptions}
+% \noindent If there are many options for the reader at the end of one section, you
+% can use the environment |gbturnoptions| for printing an indented list of these
+% options. Please note that the items of such a list are declared by using the
+% \DescribeMacro{\gbitem} |\gbitem| macro.
+%
+% \DescribeMacro{\gbvillain}
+% As in any good gamebook, there is the need for villains and opponents. These are
+% typeset using the following command:
+%\begin{center}
+%|\gbvillain|\marg{villain's name}\marg{skill}\marg{skill level}\marg{life}\marg{life level}
+%\end{center}
+%
+% \DescribeMacro{\gbheader}
+% In order to have both the first and the last numbered section in the headline of the
+% page, use the command |\gbheader|. This changes the page style accordingly. It is also
+% possible to put some text at the opposite side of the header (default ``Gamebook''):
+%\begin{center}
+% |\renewcommand{\gbheadtext}|\marg{my new text}
+%\end{center}
+%
+% This is only the formal documentation of the commands, a live example is included with
+% the package. Please refer to this for details.
+%
+% \section*{Todo}
+% It would be nice to have random figures in the text or fixed figures on a whole left
+% page (belonging to a certain section on the right page).
+%
+% Also, it would be good to customize the layout of sections and references to them
+% (|\fbox| etc.).
+%
+%
+% \StopEventually{}
+% \section*{Implementation}
+% This describes the source code for |gamebook.sty|. The first snippet deals with
+% the available options and how to process them.
+% \begin{macrocode}
+\RequirePackage{ifthen}
+ \newboolean{@debug}
+ \newboolean{@drafting}
+
+\DeclareOption{debug}{\setboolean{@debug}{true}}
+\DeclareOption{draft}{\setboolean{@drafting}{true}}
+\ProcessOptions\relax
+% \end{macrocode}
+%
+% \begin{macro}{\gbheader}
+% The packages |fancyhdr| and |extramarks| are used to get the headlines
+% right, i.e., to print both the first and last numbered section for
+% navigation within the gamebook. |extramarks| is an add-on for
+% |fancyhdr| providing commands such as |\firstmark| etc.
+% |\gbheadtext| is printed on the opposite side of the section numbers
+% and can be changed as shown in the documentation above.
+% \begin{macrocode}
+\RequirePackage{fancyhdr}
+\RequirePackage{extramarks}
+\newcommand{\gbheadtext}{Gamebook}
+\newcommand{\gbheader}{%
+ \pagestyle{fancy}%
+ \renewcommand{\sectionmark}[1]{\markboth{\thesection}{\thesection}}%
+ \fancyhead{}% clear all header fields
+ \fancyhead[LO,RE]{\small\gbheadtext}
+ \fancyhead[RO,LE]{\small\ifthenelse{\equal{\firstleftmark}%
+ {\leftmark}}{\leftmark}{\firstleftmark~--~\leftmark}}%
+ %\fancyfoot{} % clear all footer fields
+}
+% \end{macrocode}
+% \end{macro}
+%
+%
+% For debugging purposes, the reference ids of each section or
+% reference can be printed (using the |debug| option). This command
+% should only be used internally, |\gbdebugx| for section headers,
+% printing the reference id in the margin and |\gbdebug| for all
+% other places.
+% \begin{macrocode}
+\newcommand{\gbdebug}[1]{\protect{\ifthenelse{\boolean{@debug}}%
+ {~\texttt{\scriptsize(#1)}}{\relax}}}
+\newcommand{\gbdebugx}[1]{\protect{\ifthenelse{\boolean{@debug}}%
+ {\marginpar{\texttt{\scriptsize(#1)}}}{\relax}}}
+% \end{macrocode}
+%
+%
+% \begin{macro}{\gbsection}
+% The layout of the numbered sections is achieved using the |titlesec|
+% package. A section then starts with a boxed, bold number. If you would
+% like to change this, redefine |\titleformat{\section}| accordingly.
+%
+% Based on this, the command |\gbsection| is defined, consisting of an
+% empty, but numbered section that contains a label (which is the
+% mandatory parameter of |\gbsection|).
+% \begin{macrocode}
+\RequirePackage{titlesec}
+ \titleformat{\section}[block]{%
+ \centering\bfseries}{\fbox{\thesection}}{1em}{\relax}
+\newcommand{\gbsection}[1]{\section{\label{#1}}\gbdebugx{#1}}
+% \end{macrocode}
+% \end{macro}
+%
+%
+% \begin{macro}{\gbturn}
+% References to numbered sections are typeset using |\gbturn|, which puts the
+% text defined in |\gbturntext| before the reference. Change |\gbturntext|
+% for having a different or no text before the reference. The layout of these
+% references can be changed by redefining |\gbturn|.
+% \begin{macrocode}
+\newcommand{\gbturntext}{turn~to~}
+\newcommand{\gbturn}[1]{\gbturntext{\bfseries\ref{#1}}\gbdebug{#1}}%\fbox
+% \end{macrocode}
+% \end{macro}
+%
+%
+% \begin{macro}{\gbvillain}
+% Villains and other kinds of opponents are typeset within a special
+% tabbing environment.
+% \begin{macrocode}
+\newenvironment{gbtabbing}
+ {\setlength{\topsep}{0pt}%
+ \setlength{\tabbingsep}{0pt}%
+ \setlength{\partopsep}{0pt}%
+ \tabbing}%
+ {\endtabbing}
+
+\newcommand{\gbvillain}[5]{%
+ \hfill\begin{gbtabbing}%
+ \hspace{\parindent}\= Sehr sehr langer Name %
+ \= Sehr langer Skill + Wert \= Sehr langer Skill + Wert \kill%
+ \> \textsc{#1} \> #2~#3 \> #4~#5 \\%
+ \end{gbtabbing}%
+}%
+% \end{macrocode}
+% \end{macro}
+%
+%
+% \begin{environment}{gbturnoptions}
+% In order to offer multiple options as some kind of itemized list, a
+% special environment (including a dedicated item macro) is created.
+% \begin{macrocode}
+\RequirePackage{enumitem}
+\newlist{gbturnoptions}{itemize}{1}
+\setlist[gbturnoptions]{%
+ leftmargin=\parindent,labelindent=\parindent,label=} % noitemsep
+\newcommand{\gbitem}[2]{\item #1\hfill\gbturn{#2}}
+% \end{macrocode}
+% \end{environment}
+%
+%
+% In order to print drafting information on each page (if the option |draft| is
+% enabled, certain configurations are made here. This is probably not useful
+% for most users and is likely to be removed in future versions.
+% \begin{macrocode}
+\ifthenelse{\boolean{@drafting}}{%
+ \RequirePackage{draftwatermark}%
+ \SetWatermarkLightness{0.9}
+ \SetWatermarkScale{.5}
+% \SetWatermarkText{\today\ at \thistime}
+ \SetWatermarkText{Draft}
+ \RequirePackage{scrtime} % time access
+ \PassOptionsToPackage{draft}{prelim2e}
+ \RequirePackage{prelim2e}
+ \renewcommand{\PrelimWords}{\relax}
+ \renewcommand{\PrelimText}%
+ {\footnotesize[\,\today\ at \thistime\,]}}{\relax}
+% \end{macrocode}
+% That's all, folks.
+% \Finale
+\endinput \ No newline at end of file
diff --git a/Master/texmf-dist/source/latex/gamebook/gamebook.ins b/Master/texmf-dist/source/latex/gamebook/gamebook.ins
new file mode 100644
index 00000000000..f227d8acd93
--- /dev/null
+++ b/Master/texmf-dist/source/latex/gamebook/gamebook.ins
@@ -0,0 +1,55 @@
+%%
+%% Copyright (C) 2011 by A. Miede, http://www.miede.de
+%%
+%% This file may be distributed and/or modified under the conditions of
+%% the LaTeX Project Public License, either version 1.3 of this license
+%% or (at your option) any later version. The latest version of this
+%% license is in:
+%%
+%% http://www.latex-project.org/lppl.txt
+%%
+%% and version 1.3 or later is part of all distributions of LaTeX version
+%% 2005/12/01 or later.
+%%
+
+\input docstrip.tex
+\keepsilent
+
+\usedir{tex/latex/gamebook}
+
+\preamble
+
+This is a generated file.
+
+Copyright (C) 2011 by A. Miede, http://www.miede.de
+
+This file may be distributed and/or modified under the conditions of
+the LaTeX Project Public License, either version 1.3 of this license
+or (at your option) any later version. The latest version of this
+license is in:
+
+ http://www.latex-project.org/lppl.txt
+
+and version 1.3 or later is part of all distributions of LaTeX version
+2005/12/01 or later.
+
+\endpreamble
+
+\generate{\file{gamebook.sty}{\from{gamebook.dtx}{package}}}
+
+\obeyspaces
+\Msg{*************************************************************}
+\Msg{* *}
+\Msg{* To finish the installation you have to move the following *}
+\Msg{* file into a directory searched by TeX: *}
+\Msg{* *}
+\Msg{* gamebook.sty *}
+\Msg{* *}
+\Msg{* To produce the documentation run the file skeleton.dtx *}
+\Msg{* through LaTeX. *}
+\Msg{* *}
+\Msg{* Happy TeXing! *}
+\Msg{* *}
+\Msg{*************************************************************}
+
+\endbatchfile
diff --git a/Master/texmf-dist/tex/latex/gamebook/gamebook.sty b/Master/texmf-dist/tex/latex/gamebook/gamebook.sty
new file mode 100644
index 00000000000..6cdd574b16e
--- /dev/null
+++ b/Master/texmf-dist/tex/latex/gamebook/gamebook.sty
@@ -0,0 +1,86 @@
+%%
+%% This is file `gamebook.sty',
+%% generated with the docstrip utility.
+%%
+%% The original source files were:
+%%
+%% gamebook.dtx (with options: `package')
+%%
+%% This is a generated file.
+%%
+%% Copyright (C) 2011 by A. Miede, http://www.miede.de
+%%
+%% This file may be distributed and/or modified under the conditions of
+%% the LaTeX Project Public License, either version 1.3 of this license
+%% or (at your option) any later version. The latest version of this
+%% license is in:
+%%
+%% http://www.latex-project.org/lppl.txt
+%%
+%% and version 1.3 or later is part of all distributions of LaTeX version
+%% 2005/12/01 or later.
+%%
+\NeedsTeXFormat{LaTeX2e}[1999/12/01]
+\ProvidesPackage{gamebook}
+ [2011/11/29 v1.0 Style for gamebooks/interactive novels]
+\RequirePackage{ifthen}
+ \newboolean{@debug}
+ \newboolean{@drafting}
+
+\DeclareOption{debug}{\setboolean{@debug}{true}}
+\DeclareOption{draft}{\setboolean{@drafting}{true}}
+\ProcessOptions\relax
+\RequirePackage{fancyhdr}
+\RequirePackage{extramarks}
+\newcommand{\gbheadtext}{Gamebook}
+\newcommand{\gbheader}{%
+\pagestyle{fancy}%
+\renewcommand{\sectionmark}[1]{\markboth{\thesection}{\thesection}}%
+\fancyhead{}% clear all header fields
+\fancyhead[LO,RE]{\small\gbheadtext}
+\fancyhead[RO,LE]{\small\ifthenelse{\equal{\firstleftmark}%
+{\leftmark}}{\leftmark}{\firstleftmark~--~\leftmark}}%
+}
+\newcommand{\gbdebug}[1]{\protect{\ifthenelse{\boolean{@debug}}%
+{~\texttt{\scriptsize(#1)}}{\relax}}}
+\newcommand{\gbdebugx}[1]{\protect{\ifthenelse{\boolean{@debug}}%
+{\marginpar{\texttt{\scriptsize(#1)}}}{\relax}}}
+\RequirePackage{titlesec}
+\titleformat{\section}[block]{%
+\centering\bfseries}{\fbox{\thesection}}{1em}{\relax}
+\newcommand{\gbsection}[1]{\section{\label{#1}}\gbdebugx{#1}}
+\newcommand{\gbturntext}{turn~to~}
+\newcommand{\gbturn}[1]{\gbturntext{\bfseries\ref{#1}}\gbdebug{#1}}%\fbox
+\newenvironment{gbtabbing}
+ {\setlength{\topsep}{0pt}%
+ \setlength{\tabbingsep}{0pt}%
+ \setlength{\partopsep}{0pt}%
+ \tabbing}%
+ {\endtabbing}
+
+\newcommand{\gbvillain}[5]{%
+\hfill\begin{gbtabbing}%
+\hspace{\parindent}\= Sehr sehr langer Name %
+\= Sehr langer Skill + Wert \= Sehr langer Skill + Wert \kill%
+\> \textsc{#1} \> #2~#3 \> #4~#5 \\%
+\end{gbtabbing}%
+}%
+\RequirePackage{enumitem}
+\newlist{gbturnoptions}{itemize}{1}
+\setlist[gbturnoptions]{%
+leftmargin=\parindent,labelindent=\parindent,label=} % noitemsep
+\newcommand{\gbitem}[2]{\item #1\hfill\gbturn{#2}}
+\ifthenelse{\boolean{@drafting}}{%
+ \RequirePackage{draftwatermark}%
+ \SetWatermarkLightness{0.9}
+\SetWatermarkScale{.5}
+\SetWatermarkText{Draft}
+\RequirePackage{scrtime} % time access
+\PassOptionsToPackage{draft}{prelim2e}
+\RequirePackage{prelim2e}
+\renewcommand{\PrelimWords}{\relax}
+\renewcommand{\PrelimText}%
+{\footnotesize[\,\today\ at \thistime\,]}}{\relax}
+\endinput
+%%
+%% End of file `gamebook.sty'.
diff --git a/Master/tlpkg/bin/tlpkg-ctan-check b/Master/tlpkg/bin/tlpkg-ctan-check
index 7d5656315c8..df9eb453973 100755
--- a/Master/tlpkg/bin/tlpkg-ctan-check
+++ b/Master/tlpkg/bin/tlpkg-ctan-check
@@ -176,7 +176,7 @@ my @TLP_working = qw(
free-math-font-survey
frenchle frletter frontespizio ftcap ftnxtra
fullblck fullwidth functan fundus fwlw
- g-brief gaceta galois garrigues gastex gatech-thesis gauss
+ g-brief gaceta galois gamebook garrigues gastex gatech-thesis gauss
gb4e gcard gchords gcite gene-logic
genmisc genmpage gentium gentle geometry geometry-de
german germbib germkorr getfiledate getoptk
diff --git a/Master/tlpkg/tlpsrc/collection-games.tlpsrc b/Master/tlpkg/tlpsrc/collection-games.tlpsrc
index 87e53f05391..42fd2b1c8e5 100644
--- a/Master/tlpkg/tlpsrc/collection-games.tlpsrc
+++ b/Master/tlpkg/tlpsrc/collection-games.tlpsrc
@@ -9,6 +9,7 @@ depend chessfss
depend crossword
depend crosswrd
depend egameps
+depend gamebook
depend go
depend hexgame
depend jeopardy
diff --git a/Master/tlpkg/tlpsrc/gamebook.tlpsrc b/Master/tlpkg/tlpsrc/gamebook.tlpsrc
new file mode 100644
index 00000000000..e69de29bb2d
--- /dev/null
+++ b/Master/tlpkg/tlpsrc/gamebook.tlpsrc