diff options
author | Karl Berry <karl@freefriends.org> | 2019-06-24 21:06:01 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2019-06-24 21:06:01 +0000 |
commit | 8f126c2c31e11c3e30f040d836bde384dfe193be (patch) | |
tree | cf5bc85f42fb275f110e5f7d1f081191b0ec30b9 /Master | |
parent | 6df3fe57362cbe88636ba77df481c3329fcdd66f (diff) |
chessboard (24jun19)
git-svn-id: svn://tug.org/texlive/trunk@51445 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master')
15 files changed, 4092 insertions, 80 deletions
diff --git a/Master/texmf-dist/doc/latex/chessboard/README b/Master/texmf-dist/doc/latex/chessboard/README.md index 46bc3b2dc62..e3db967201f 100644 --- a/Master/texmf-dist/doc/latex/chessboard/README +++ b/Master/texmf-dist/doc/latex/chessboard/README.md @@ -1,7 +1,14 @@ -chessboard --- A package to print chessboards -Version 1.7 Ulrike Fischer 2014 +# chessboard --- A package to print chessboards +Packageversion: 1.8 Ulrike Fischer 2019 +Packagedate: 2019-06-23 -CHANGES +## LICENSE +LaTeX Project Public License + + +## CHANGES +1.8: no longer uses \arabic to avoid problems with pages which redefine it. + Added source of documentation. 1.7: chessboard no longer loads amssymb (to avoid clashes) 1.6: Corrected some bugs. Added textfont key for text style. 1.5: Corrected some bugs. @@ -11,43 +18,32 @@ CHANGES 1.3a: corrected a small bug 1.3:A lot of the pgf-code have been rewritten and extended. -ATTENTION -Upgrading to this version -can change the look of existing documents. - -Notably two things can give problems: Since version 1.3 the value of the -padding key affects much more objects (marks) in the pgf -pictures. So it could be necessary to reset the padding. And the -applycolor has changed its behaviour. It will now also affect -the foreground picture. +## CONTENTS AND INSTALLATION -CONTENTS AND INSTALLATION - -- Readme (this file) -- chessboard-scr.dtx +- README.md (this file) +- chessboard.dtx - chessboard.ins - chessboard.pdf -- chessboard.sty -- chessboard-keys-main.sty -- chessboard-keys-pgf.sty -- chessboard-pgf.sty -Move the four .sty in <texmf>/tex/latex/chessboard/. You can regenerate the .sty by runing -TeX/LaTeX on chessboard.ins to unpack the dtx. +The best is to install chessboard with the package manager of your texsystem. + +For manual installation compile the .ins file. This will create chessboard.sty, chessboard-keys-main.sty +chessboard-keys-pgf.sty and chessboard-pgf.sty. +Move the four .sty in <texmf>/tex/latex/chessboard/ and update the filename +database. Put chessboard.pdf in doc/latex/chessboard/ + The dtx-file doesn't contain any documentation. So running LaTeX on it makes no sense! -Put chessboard.pdf in - doc/latex/chessboard/ -DOCUMENTATION +## DOCUMENTATION chessboard.pdf. There isn't a source for the documentation as it use some local fonts and styles. -DESCRIPTION +## DESCRIPTION This package offers commands to print chessboards. It can print partial boards, hide pieces and fields, color the boards and put various marks on the board. @@ -57,10 +53,8 @@ It can be used together with the newest version (1.4) of the skak package which you can find at CTAN and together with xskak. -REQUIREMENTS +## REQUIREMENTS chessboard uses some primitives of e\TeX. It needs a recent version of chessfss and xkeyval. It also needs the packages xifthen, tikz, pgfcore and pgfbaseshapes (from the pgf bundle), and - if run with latex - pst-node (from pstricks). -LICENSE -This material is subject to the LaTeX Project Public License. diff --git a/Master/texmf-dist/doc/latex/chessboard/brett.jpg b/Master/texmf-dist/doc/latex/chessboard/brett.jpg Binary files differnew file mode 100644 index 00000000000..aefa37bf2a6 --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/brett.jpg diff --git a/Master/texmf-dist/doc/latex/chessboard/chessboard-skakps.pdf b/Master/texmf-dist/doc/latex/chessboard/chessboard-skakps.pdf Binary files differnew file mode 100644 index 00000000000..085b72199a7 --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/chessboard-skakps.pdf diff --git a/Master/texmf-dist/doc/latex/chessboard/chessboard-skakps.tex b/Master/texmf-dist/doc/latex/chessboard/chessboard-skakps.tex new file mode 100644 index 00000000000..130a19c2bfc --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/chessboard-skakps.tex @@ -0,0 +1,19 @@ +% latex, dvips -E, epstopdf +\documentclass[parskip]{scrartcl} +\usepackage[T1]{fontenc} +\usepackage[skaknew,ps]{skak} +\usepackage[skaknew]{chessboard} + +\pagestyle{empty} +\begin{document} +\newgame +\chessboard[psskak,psset,pgf=false, + inverse] +\ifpdf\else +\highlight[X]{c4} +\highlight[o]{a8} +\highlight[O]{g1} +\printknightmove{g8}{f6} +BM\pnode{A}\ncline{->}{A}{BM} +\fi +\end{document} diff --git a/Master/texmf-dist/doc/latex/chessboard/chessboard.tex b/Master/texmf-dist/doc/latex/chessboard/chessboard.tex new file mode 100644 index 00000000000..f80c6fd374e --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/chessboard.tex @@ -0,0 +1,3735 @@ +% !Mode:: "TeX:DE:UTF-8:Main" +% -*- mode: TeX -*- -*- coding: UTF-8 -*- +\listfiles +\def\UFcurrentpackage{chessboard} +\def\UFcurrentversion{1.8} +%$Date$$Version$ + + +\RequirePackage{fix-cm} + +\documentclass[pagesize,parskip=half-,fontsize=12pt]{scrartcl} +\usepackage[utf8]{inputenc} + +%% chessboard specific commands +\usepackage[LSB1,LSB2, LSB3,LSBC2,LSBC3,LSBC4,LSBC5, T1]{fontenc} +%\usepackage[skak-parse]{xskak} +\usepackage{xskak} +\usepackage{pifont} +\usepackage{eqparbox} + +\newcommand\Chess[1][1cm]{\boardfont\fontsize{#1}{#1}\setboardfontsize{#1}\selectfont} +\newcommand\Plus{\raisebox{0.5ex}{\normalfont\fontsize{1.5ex}{1.5ex}\bfseries\,+\,}} +\newcommand\Equal{\raisebox{0.5ex}{\normalfont\fontsize{1.5ex}{1.5ex}\bfseries\,=\,}} + +\makeatletter +\newcommand\Describesetkey[4]{\par\index{#1}% + \colorbox{yellow!50}{\makebox[\dimexpr\textwidth-2\fboxsep\relax]{\ttfamily% + \eqparbox{setkey}{#1=\meta{#2}}\hfill + \eqparbox{setexample}{% + \ifthenelse{\equal{#3}{}}% + {#1} + {#1={#3}}}\hfill + \eqparbox{setdefault}{\hfill #4}}}\par\nobreak\@afterheading} + + +\newcommand\Describefillkey[4][]{\par\index{#2}% +\makebox[0pt][r]{\scriptsize #1\hspace{1em}}% + \colorbox{green!25}{\makebox[\dimexpr\textwidth-2\fboxsep\relax]{\ttfamily% + \eqparbox{fillkey}{#2=\meta{#3}}\hfill + \eqparbox{fillexample}{% + \ifthenelse{\equal{#4}{}}% + {#2} + {#2={#4}}}}}% + \par\nobreak\@afterheading} + + + +\makeatother + +%\usepackage{filecontents} only needed after change of docu.sty +\usepackage{UF-documentation} + +%initialisation +\setchessboard{smallboard, showmover=false} + + + +\begin{document} +\newchessgame +\title{\packagename{chessboard}: A package to print chessboards} +\author{Ulrike Fischer} +\maketitle + +\begin{center} +\newchessgame +\setchessboard{shortenend=5pt,color=red,margin=false}% +\unitlength1pt +\newcommand\currentboard[1][]{% + \begin{picture}(150,150) + \put(10,10){\chessboard[#1]} + \end{picture}}% +\begin{animateinline}[autoplay,loop]{1}% +\currentboard +\newframe +\hidemoves{1.e4}% +\currentboard[pgfstyle=straightmove,markmove=e2-e4, + pgfstyle=border,markfields={e2,e4}] +\newframe +\hidemoves{1... e5}% +\currentboard[pgfstyle=straightmove,markmove=e7-e5, + pgfstyle=border,markfields={e7,e5}] +\newframe +\hidemoves{2. Nf3}% +\currentboard[pgfstyle=knightmove,markmove=g1-f3, + pgfstyle=border,markfields={g1,f3}] +\newframe +\hidemoves{2... Nc6}% +\currentboard[pgfstyle=knightmove,markmove=b8-c6, + pgfstyle=border,markfields={b8,c6}] +\newframe +\hidemoves{3.Bb5}% +\currentboard[pgfstyle=straightmove,markmove=f1-b5, + pgfstyle=border,markfields={f1,b5}] +\newframe +\hidemoves{3... a6}% +\currentboard[pgfstyle=straightmove,markmove=a7-a6, + pgfstyle=border,markfields={a7,a6}] +\end{animateinline} +\end{center} + + + +\tableofcontents +\section{Changes} +\minisec{Attention!} From version 1.5 on the documentation uses the +(new) package \packagename{xskak} instead of \packagename{skak}. The +most notable difference is that in some examples \cs{newchessgame} +instead of \cs{newgame} is used. But in most cases all examples +should work with \packagename{skak} alone too. The package +\packagename{xskak} adds quite a lot new keys to \cs{chessboard} to +show arbitrary positions from previously parsed games. Read its +documentation if you want to use them. + + +In version 1.3 I made a lot of changes. I tried to preserve the +behaviour of existing keys and commands. But is possible that older +documents will look different when processed with this version. + +Notably two things can give problems: The value of the +\key{padding} key now affects much more objects (marks) in the pgf +pictures. So it could be necessary to reset the padding. And the +\key{applycolor} has changed its behaviour. It will now also affect +the foreground picture. + +\begin{description} +\item[2019-06-23 (Version 1.8)] Uploaded the source of the documentation to ctan. + No longer use \cs{arabic} internally, to avoid problems with packages redefining the command. (Issue \#1). + +\item[2011-03-17 (Version 1.7)] Changed definition of the triangle mover + style. It now uses \packagename{tikz} and no longer + \packagename{amssymb}. \packagename{chessboard} no longer loads + \packagename{amssymb} (it clashes with \packagename{xunicode}). + +\item[2011-03-13 (Version 1.7)] Corrected a bug with spacing when the + \packagename{amsart} is used. + + +\item[2008-11-27 (Version 1.6)] Corrected a bug in \key{getpiecelists} +(empty lists were undefined). + + +\item[2007-12-11 (Version 1.5)] Added the key \key{getpiecelists} to +retrieve the positions of pieces. Quite a lot new keys to show +arbitrary positions from previously parsed games are added by the +package \packagename{xskak}. Read its documentation if you want to +use them. + +\item[2007-08-20 (Version 1.5)] Added curvemove-style to draw moves. +Corrected some bugs. Changed a lot internally to adapt the package to +\packagename{xskak.sty}. + +\item[2007-07-03 (Version 1.4)] Rewrote the code that process the +keys saved globally (with \cs{chessboard}) and in styles (with +\cs{storechessboardstyle}) to go around a problem due to a change in +\packagename{xkeyval 2.5}. Corrected some errors in the +documentation. +\item[2006-07-20 (Version 1.3)] Rearranged and rewrote the keys and commands for +the pgf-pictures. Now all styles and marks can be used in both +pictures. Added definitions for partial borders. Extended trim and +clip commands. \packagename{xifthen} is now required. +\item[2006-06-22] Added keys for fancy borders, added local commands for +the boardarea and the printarea. Disabled the option skaknew as it +not longer works in \chessfss. +\end{description} + + + + +\section{Introduction} +\minisec{What is does} \DescribeMacro{\chessboard} This package +offers a command \cs{chessboard}\keyoarg{} to print boards of chess +positions and similar games. It is intended to replace the +\cs{showboard} command of \skaksty which has some deficiencies: +\begin{itemize} +\item To print a special position one always has to type the +complete FEN. +\item It frames all boards with a rule of 1pt -- which is okay +for a large board but doesn't look good on small boards. +\item It's difficult (up to impossible) to color some squares. +\item Even for simple markings like crosses or the mover \skaksty use +postscript. That makes it difficult to use pdf\LaTeX. +\item It's difficult to print partial boards. +\item It's difficult (up to impossible) to print boards with exotic +pieces e.g.\ fairy chess. +\item It's impossible to print boards with unusual dimension or unusual labels used by other games e.g.\ +10\texttimes10 boards with numbers instead of characters. +\item The labels at the bottom changes the baseline which makes it +difficult to align boards. +\item Some commands e.g., \cs{notationoff} of \skaksty redefines \cs{skakboard}, so it +is difficult to patch the command e.g.\ to get larger margins. +\end{itemize} + + +With \pchessboard you have now full control about size, content and +look of the board. I have tried to make \cs{chessboard} as flexible +as possible. So I added a lot of options to change values that +control the size, layout and filling of the board. In most cases you +can ignore them but being able to change them can come handy if you +need something unusual. + +But I didn't tried to stretch flexibility too much. The main aim of +the package is to print chessboards easily, so e.g.\ the inputs use +the naming conventions of chess. That means that -- as the files are +numbered alphabetically -- the width of the board is restricted to 26 +fields (27 with option \key{zero}). The board is build with +alternating black and white fields, changing to e.g.\ three colors +could be difficult. The pieces are named with simple ASCII-chars, so +the number of different pieces is restricted. (It is perhaps possible +to define piecenames consisting of two or more chars, and to use such +names by putting braces around the chars e.g., +\verb+{KK}a3+. A small test worked fine for me, but I wouldn't bet +that it really works everywhere.) + +\minisec{What it doesn't} \Pchessboard doesn't offer commands to type +captions or titles or a list of the chessboards. There are no options +that control the placement of the board in the text flow, e.g. to +center it or to let it float. This is a design decision. +\cs{chessboard} prints only chessboards like \cs{includegraphics} +inserts only graphics. + + + +\subsection{Bugs and errors} + +I'm quite sure that they are bugs and errors in the package. I did +find some quite horrible while making the documentation and I'm sure +I overlooked some. E.g.\ I have a lot of doubts if spaces and braces +in keys saved in a style or with \cs{setchessboard} are handled +correctly in every case. + +If you have questions ask them in the newsgroups +\nolinkurl{comp.text.tex} or +\nolinkurl{de.comp.text.tex}. I'm reading these groups regularly and +I'm much better in answering there than in answering e-mails. + + +If you find errors in this text (this includes wrong english) or in +the package, you can write me a bugreport at +\nolinkurl{skak@nililand.de}. A bugreport should contain a complete \emph{minimal} +example and the log-file of the pdf\LaTeX\ run (this is the engine +that makes a pdf!). + +Before sending a bug record check the following things: + + +\minisec{If you get mysterious error messages} +\begin{itemize} +\item Check the commas in the \keylists. +\end{itemize} + +\minisec{Missing or faulty pgf-decorations} +\begin{itemize} +\item Check if the borders or marks are hidden under other decorations or under board chars with solid fieldmasks. +\item Check if trimming is responsible: try the key \verb+trim=false+. +\item Check the state of the key \key{pgf}. +\item Try another previewer, zoom in and out, print the document. +\item Go through your log-file and search for chessboard warnings. +\end{itemize} + + +\subsection{Requirements} + +\Pchessboard uses some primitives of e\TeX. It needs a recent version +of \chessfss (chess font selection), \packagename{xkeyval} +(\textit{key=value}-syntax) and \packagename{xifthen}. It also needs +the packages \packagename{pgfcore}, \packagename{pgfbaseshapes} (from +pgf for the highlighting commands), \packagename{pst-node} (from +pstricks). + + +\subsection{Installation} +Run \filetype{chessboard.ins} through \LaTeX\ and then put the four +\filetype{.sty}-files somewhere where \LaTeX\ finds them. +\path{<texmf>/tex/latex/chessboard/} is a good place. Update the +filename database. + +\subsection{Robustness: using \texorpdfstring{\cs{chessboard}}{\textbackslash chessboard} in moving arguments} +I have used \cs{chessboard} in tabulars and in moving arguments. It +seems to work fine, so I would say the command is quite robust. + +Putting chessboards in the table of contents or the header will in +most case not look very good, so it is sensible to avoid it with +\lstinline+\section[short text]{\chessboard Title}+. +But if you want to do some advices: +\begin{itemize} +\item +Boards in the title and in the table of contents are built at different times during the run, when perhaps +different options and different games are active, so they can look +different if you are not careful. +\item You can't put boards in the bookmarks of a pdf, use +\verb+\texorpdfstring+ from \packagename{hyperref} to provide a +replacement. +\item Some pagestyles puts a command to uppercase around the header. +This affects keys in the optional argument of \cs{chessboard} and +will give error messages about undefined keys. Try to surround the +\cs{chessboard} command with \cs{lowercase}\verb+{...}+. +\end{itemize} + + + +\subsection{Setting the options} + +\Pchessboard use the keyval syntax \meta{key}\texttt{=}\meta{value}. + +It differs in some respects to other packages with keyval syntax: +\mynobreakpar +\begin{itemize} +\item +There are really \emph{very} much keys. +\item +Some keys don't set properties of a board (like a width) but +\emph{do} things like drawing. +\item +The order of the keys can matter. +\item +Some effects are achieved by using two or more keys after one other. +\end{itemize} + +There are keys that need a certain type of argument, e.g.\ a length +or a list of fields. There are boolean keys that accept only the +values \texttt{=true} and \texttt{=false} where the value +\texttt{=true} can always be omitted. And at last there are keys +that works as \emph{commands}, you can use whatever argument you want +or leave it blank. Don't confound this commands with boolean keys. +E.g.\ +\texttt{clearboard}, \texttt{clearboard=hallo} and even +\texttt{clearboard=false} will always clear the board. + + +I'm struggling permanently with the naming of the keys. Giving them +names that are not to long, but descriptive and a bit systematic +isn't easy. Also it isn't easy to decide if a special effect should +be achieve with one key (which gives a short input) or with a +combination of keys (with is more flexible as it can be used to +implement similar effects but gives longer input). While the package +evolved I sometimes tumbled in problems and inconsistencies of the +current naming scheme and had to reconsider my decisions and +implemented better names or new key combinations. I didn't delete or +disable older, now perhaps obsolate keys in any case, as I wanted to +avoid that older documents breaks. I also sometimes add a key that +is simply a copy of an existing key only to get a more consistent +naming. So ist quite possible that you can get the same result with +different key combination. For a lot of things there isn't one +correct way -- you can choose the one which suits you more. + + +It's easy to make mistakes when using a lot of keys. So if you get +mysterious errors check that you don't have forgot a comma between +the keys, that you put braces around lists used as value, that you +didn't use a backslash before a key, that you didn't used a list of +fields when a list of pieces is requested. + + +\DescribeMacro{\setchessboard} You can set an option either for one +board by using the optional argument of \cs{chessboard} or by using +\cs{setchessboard}\keymarg{} which sets the keys for all following +boards in the same environment/group. + +\begin{LTXexample} +Default setting in this Dokumentation: +\setchessboard{ + smallboard, + showmover=false} +\newchessgame +\chessboard +\end{LTXexample} + +Even if they share the same name, keys used in the argument of +\cs{chessboard} are implementated differently than the keys used in +\cs{setchessboard}. They do different things: In the first case the +key gets «executed» while in the second case the \keyvalue pair is +only stored for later use. So it is quite possible that a key works +with \cs{chessboard} but fails because of a bug when used in +\cs{setchessboard} or vice-versa. + + +Values set by keys in the argument of \cs{chessboard} will if +appropriate overwrite the ones set by \cs{setchessboard}. + +The keys belong roughly to two classes: There are the keys that set +one property of the board, e.g.\ the width of a rule or the size. +Such keys always have a default and only the last value set is used, +it overwrites all previous values. Internally I call such keys +«set-keys». In the second class there are keys that can be used more +than once, e.g.\ keys that add a piece or a mark or a color to the +board. I call such keys «fill-keys».\footnote{I did realize only +quite late that using keys not only to set some parameters but also +for the real content is a bit unusual. It is a bit as if one would +use keys for the items of a list or the lines of tabular or the code +in a listing -- in most cases quite a bad idea. But at my opinion it +works fine in this special case because a chessboard is a quite +restricted room with only 64 fields.} + + +The «set-keys» are always processed first. Inside the classes the +keys are processed in general from «left to right», so later keys can +overwrite values set by earlier keys. This is also true for values +hidden in a \key{style}. + + + + + + +For each «set-key» you will find in this documentation a box like +this: + +\Describesetkey{zero}{true|false}{false, zero}{false} + + +It shows on the left the general description of the possible values, +in the middle one or more examples of correct input, and on the +right the default value. + +For each «fill-key» you will find in this documentation a box like +this: + +\Describefillkey{clearranks}{list of ranks}{8} + +It shows on the left the general description of the possible values +and on the right one or more examples of correct input. + + + +\subsection{Saving optionlists} + +\Describefillkey{style}{name}{mystyle} + +\DescribeMacro{\storechessboardstyle} With the +\cs{storechessboardstyle}\marg{name}\keymarg{} it is possible to +store a list of \keyvalue-pairs in a «style» and to use this style +instead of the keys themselves. + +\begin{LTXexample} +\storechessboardstyle{10x10}{% + maxfield=j10, + clearboard, + startfen=b9, + restorefen=current, + labelleftwidth=1.5ex} + +\storechessboardstyle{red-yellow}{% + boardfontencoding=LSBC3, + whitepiececolor=red, + blackpiececolor=yellow, + setfontcolors} + +\setchessboard{style=red-yellow} +\newchessgame +\chessboard + +\chessboard[style=10x10] +\end{LTXexample} + +\minisec{Attention} \cs{storechessboardstyle} and \cs{setchessboard} +only store the \keyvalue pair, they don't expand anything and they +don't do anything with them. So be careful when using commands that +could be redefined later: + +\begin{LTXexample} +\def\mylist{Ke1, qe2, kf3} +\setchessboard{setpieces=\mylist} +\def\mylist{Ke1, ra1, ke3} +\chessboard +\end{LTXexample} + + + + + +\subsection{Naming the board} + +In chess the rows of the board are called \emph{ranks} and are +numbered from 1 to 8. The columns are called \emph{files} and are +«numbered» from a to h.\footnote{% +I have some difficulties to remember the english names, so I use the +following mnemonics: +\textbf{F}i\textbf{L}e = co\textbf{L}umn = \textbf{L}inie = +al\textbf{F}abet, +\textbf{R}ank = \textbf{R}ow = \textbf{R}eihe = numbe\textbf{R}ed} + +\Pchessboard use this naming conventions for all inputs: +Every time \meta{field} is used in this documentation, you should +give a char from a--z followed by a number. + + +\subsection{Naming areas of the board} + +Rectangular areas are normally described by giving the coordinates +of the left bottom corner and the right upper corner. But when using +the Forsyth Edwards Notation (FEN) chessboards are filled starting +from the left upper corner a8 and then going on to the right and +down to the right bottom corner -- like the normal typesetting +direction. So it is quite natural to use for FEN related areas this +corners. As it would be awkward to have two different ways to +describe areas, I decided to use the fen convention everywhere: Each +area has a +\emph{startfield}, the left upper corner, and a \emph{stopfield}, +the right bottom corner. If some area related keys don't seem to +work, check that you have used the correct corners! + + +An area can also be given as two fields separated by an hyphen. When +using this input you don't have to worry about the corners, the +package will sort them:\\ +\meta{area}=\meta{a corner}-\meta{the opposite corner}. + + +\DescribeMacro{\printarea} \DescribeMacro{\board} \cs{chessboard} +sets at the start this two command to the current values of the +printarea and the total board as given by the keys \key{zero}, +\key{maxfield} and \key{printarea}. You can use this commands in +later keys. + + +\subsection{FEN: Forsyth-Edwards Notation}\label{sec:FEN} + +FEN describes a chess position. It consist of 6 fields, separated by +spaces. The first field represents the placement of the pieces on +the board. The second field represents the active color. A lower +case «w» is used if White is to move; a lower case «b» is used if +Black is the active player. The third field represents castling +availability. The fourth field is the en passant target square. The +fifth field is a nonnegative integer representing the halfmove +clock. The sixth and last field is a positive integer that gives the +fullmove number. + +In the first field the board contents are specified starting with +the eighth rank and ending with the first rank («in typesetting +direction» when the board has the standard orientation). For each +rank, the squares are specified from file a to file h. White pieces +are identified by uppercase piece letters («\texttt{PNBRQK}») and +black pieces are identified by lowercase piece letters +(«\texttt{pnbrqk}»). Empty squares are represented by the digits one +through eight; the digit used represents the count of contiguous +empty squares along a rank. A solidus character «\texttt{/}» is used +to separate data of adjacent ranks. + +\cs{chessboard} handles FEN-input but also only «FEN-like»-input. If +given a complete FEN \cs{chessboard} will store all fields in +commands and evaluate the first field to fill the board. But if they +are less than six fields, \cs{chessboard} will not complain but +simply fill up the missing fields with some default values. + +In the first field there don't need to be exact 8 pieces in each rank +and exactly 8 rank descriptions. When there are more pieces than +needed, \cs{chessboard} will ignore them. When there are less pieces +than needed then \cs{chessboard} will leave the remaining fields in +this rank untouched. + + +The FEN can also be stored in a command. So all \cs{chessboard} will +accept all the following inputs as \meta{FEN}: + +{\ttfamily + rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1\\ + rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR \\ + 8qK\\ + 10 w - - 0 10}\\ + \verb+\myfen+ + +\subsection{The main parts of the board} +Each chessboard is build by printing three «layers» on top of each +other: + +\minisec{1. The background layer} + +This is a pgf-picture that lies under the board. It can be used for +background colors or fancy borders or other background decoration. +%Coloring or drawing something in this layers means adding a color +%command or pgf commands to the code of the picture. How to do this +%will be described in the section about decorating the background. + +%\minisec{2. The (four) font layers} +\minisec{2. The main board layer} +This is the main part of the board. It lies above the background +picture. It uses only «normal» \LaTeX\ objects like rules and chars. +Labels, movers and figures are all build together in this layer. + +\minisec{3. The mark layer} + +This layer is again a pgf picture now over the board. It can be used +to draw crosses, arrows etc on the board. + +The sections \ref{startmain} to \ref{stopmain} describe how to +manipulate the main layer. The section \ref{startpgf} describes +how to handle the pgf pictures. + + + + + + +\section{Setting the contents of the board}\label{startmain} + +\subsection{The maximum number of fields} +\Describesetkey{maxfield}{field}{j10}{h8}% +Chessboards have 8\texttimes8 fields. So this is the default. If you +want another size you should declare a new right upper corner with +\key{maxfield=}\meta{Field} e.g., \key{maxfield=j10} for a 10\texttimes10 board. +Don't use this key if you want only to print a partial board, there +is another key to achieve this. Use it to change the maximum size +of a board. All fields and areas you use in other arguments should lie inside this maximum size. + +\begin{LTXexample} +\newchessgame +\chessboard[tinyboard, + maxfield=f6] +\end{LTXexample} + + +\begin{LTXexample} +\newchessgame +\chessboard[tinyboard, + maxfield=j10, + labelleftwidth=2ex] +\end{LTXexample} + +\Describesetkey{zero}{true|false}{false}{false}% +I was told that some games numbers the fields starting with 0. So I +added this option. When set to true the rank numbers start with 0 and +a file named Z is added left to the file a. + +\begin{LTXexample} +\newchessgame +\chessboard[zero, + labelbottomformat=\arabic{filelabel}, + addpieces={KZ0, QZ8}] +\end{LTXexample} + + +\subsection{Filling with \skaksty} +When \skaksty is loaded and there is a running game, \cs{chessboard} +will fill the board with the current position. + +\begin{LTXexample} +\newchessgame +\mainline{1. e4 e5 2. Nf3 Nc6 3. Bb5 a6} +\chessboard +\end{LTXexample} + +\subsection{Clearing} +\Describefillkey{clearboard}{arbitrary}{} +\Describefillkey{cleararea}{area}{a1-c3} +\Describefillkey{clearareas}{list of areas}{\{a1-c3,g7-h8\}} +\Describefillkey{clearfile}{file}{g} +\Describefillkey{clearfiles}{list of files}{\{g,h\}} +\Describefillkey{clearrank}{rank}{5} +\Describefillkey{clearranks}{list of ranks}{\{8,7\}} +\Describefillkey{clearfield}{field}{c6} +\Describefillkey{clearfields}{list of fields}{\{b5,c6\}} + +You can't prevent that \cs{chessboard} fills up the board with the +running game, so if you need an empty board, you should clear it -- +either with the keys mentioned here, or by using one of the keys +described later that clears the board before adding new pieces. + +\begin{LTXexample} +\newchessgame +\mainline{1. e4 e5 2. Nf3 Nc6 3. Bb5 a6} +\def\ranklist{7 ,6 } +\def\cleararea{a1-b2} +\chessboard[clearfiles=g, + clearranks=\ranklist, + cleararea=\cleararea, + clearfields={b5,c6}] +\end{LTXexample} + + +\subsection{Adding single pieces} + +\Describefillkey{setpieces}{List of piece positions}{\{Ke4, Qe1, kd6\}}% +\Describefillkey{addpieces}{List of piece positions}{\{Ke4, Qe1, kd6\}}% + +The \key{setpieces} first clears the board and then set the pieces, +the \key{addpieces} only set the new pieces but lets the existing +pieces undisturbed. + +\begin{LTXexample} +\newchessgame +\mainline{1. e4 e5 2. Nf3 Nc6 3. Bb5 a6} +\def\piecelist{Ke1,Qd1 , Rg1} +\chessboard[setpieces={ra1, rh8, ke8}, + addpieces=\piecelist] +\end{LTXexample} + +\Describefillkey{setwhite}{List of piece positions}{\{Ke4, Qe1, kd6\}} +\Describefillkey{addwhite}{List of piece positions}{\{Ke4, Qe1, kd6\}} +\Describefillkey{setblack}{List of piece positions}{\{Ke4, Qe1, kd6\}} +\Describefillkey{addblack}{List of piece positions}{\{Ke4, Qe1, kd6\}} + +It is a bit cumbersome to have to be careful to use uppercase chars +for the white and lowercase chars for the black piece. With the keys +\key{setwhite}, \key{addwhite}, \key{setblack} and \key{addblack} +you can add white and black pieces +without caring about the cases. Like the keys for adding pieces, the +keys starting with \key{set} first clears the board, so if you don't +want to loose all the set pieces, you should use such a key only +once. + +\begin{LTXexample} +\def\whitepieces{kc3, nc2, pa2, Pd4} +\chessboard[setwhite=\whitepieces, + addblack={Kc8,bh7, pa7}] +\end{LTXexample} + + +\subsection{Adding FEN-positions} + + +\Describefillkey{setfen}{FEN}{\string\myfen, rnbqk/8/RNBQK} +\Describefillkey{addfen}{FEN}{\string\myfen, rnbqk/8/RNBQK} + +With this keys you can add pieces to the board by given a FEN. The +\key{setfen} will clear the board, \key{addfen} will left pieces +outside the fields described by the FEN undisturbed. + +\begin{LTXexample} +\newchessgame +\def\myfen{KK//KK} +\chessboard[addfen=\myfen] +\end{LTXexample} + +\Describefillkey{startfen}{field}{b7}% + +As a default \cs{chessboard} fills the board with a FEN-position +starting at the left upper corner. You can shift this start field +with the key \key{startfen}. + +\begin{LTXexample} +\newchessgame +\def\myfen{KK//KK} +\chessboard[startfen=c7, addfen=KK//KK, + startfen=f3, addfen=\myfen] +\end{LTXexample} + + +\Describefillkey{startfill}{field}{b7} +\Describefillkey{stopfill}{field}{f2} +\Describefillkey{fillarea}{area}{c2-d4} + +With this keys you can restrict the part of the board that is filled +by a FEN. Only the pieces inside the fillarea are set. + +\begin{LTXexample} +\newchessgame +\def\myfen{kqrb///KQRB} +\chessboard[setfen=\myfen, startfen=e4, fillarea=f2-g4, addfen=\myfen] +\end{LTXexample} + +\subsection{Saving positions} +\Skaksty has the command \cs{storegame}\marg{name} that stores the +FEN of the current game in an internal command, and the command +\cs{savegame}\marg{name} that stores the FEN in a file +\marg{name}\filetype{.fen} + +\Pchessboard defines similar keys. The key \key{storefen}=\meta{name} +stores the FEN in an internal command \emph{with the same name} as +used by \cs{storegame}\marg{name}. That means that you can exchange +the games stored by \skaksty and \pchessboard, but it also means that +\pchessboard can \emph{overwrite} games stored with \skaksty. So be +careful! + +\medskip +\Describefillkey{storefen}{name}{game1} +\Describefillkey{savefen}{name of file}{game} + +\key{storefen} saves the current position as FEN to a internal command. +\key{savefen} saves the current position as FEN to a file. + +\medskip +\Describefillkey{startstore}{field}{b7} +\Describefillkey{stopstore}{field}{f2} +\Describefillkey{storearea}{area}{c2-d4} + +With this keys you can restrict the area that is stored or saved. But +attention: \skaksty absolutly doesn't like «illegal» FENs that +doesn't describe a full 8\texttimes8 board. + +\medskip +\Describefillkey{mover}{w|b}{w} +\Describefillkey{castling}{castling possibilies}{Kq} +\Describefillkey{enpassant}{field|-}{c4} +\Describefillkey{halfmove}{number}{14} +\Describefillkey{fullmove}{number}{20} + +With this keys you can set the rest of the FEN-fields. Apart from +\key{mover} the values are only used if you save FENs. The values +are also set, if you use in the argument of a +\key{setfen} or \key{addfen} key complete FENs instead of only the position part. + +\subsection{Getting the positions of pieces} + +\Describefillkey{getpiecelists}{}{} + +New in version 1.5 there is a key, that retrieves the position of the +pieces on the board. For each piece type there is a list called +\cs{cblist}\meta{piece}.\index{cblists=\verb!*+\cblist+\meta{piece}}. +The lists can be used everywhere where a list of fields is expected. +E.g. it is possible to use the lists to highlight all pawns (see +section \ref{sec:drawfields}). + +Unlike almost all other commands of \packagename{chessboard} this +commands are saved globally. This makes it possible to use the lists +after the board: + +\begin{LTXexample} + \newchessgame + \chessboard[getpiecelists] + + White pieces: \king\cblistK, \queen\cblistQ, + \rook\cblistR, \bishop\cblistB, + \knight\cblistN, \pawn\cblistP. + + Black pieces: \king\cblistk, \queen\cblistq, + \rook\cblistr, \bishop\cblistb, + \knight\cblistn, \pawn\cblistp. +\end{LTXexample} + + +\subsection{Using saved and stored games} + +When you are using \skaksty, you can use the saved games to set the +start position of a game with the \skaksty-commands +\cs{restoregame}\marg{name} (restores the game stored with +\cs{storegame}) and \cs{loadgame}\marg{name} (loads the game saved +with \cs{savegame}). This only works if you have saved the position +of a normal 8\texttimes8-board! + + + +\medskip +\Describefillkey{restorefen}{name}{game1} +\Describefillkey{loadfen}{name}{game} + +You can also use the saved games to set positions on \cs{chessboard}. +\key{restorefen} will use games saved with \cs{storegame} and +\key{storefen}, \key{loadfen} will load games saved with +\cs{savegame} and \key{savefen}. + + + + +\begin{LTXexample} +\newchessgame +\def\gamename{rank7} +\chessboard[storearea=a7-h7, storefen=\gamename, + startfen=a5, restorefen=rank7] +\end{LTXexample} +\begin{LTXexample} +\mainline{1. e4 e5} +\savegame{file} % to file.fen +\mainline{2. Nf3 Nf6} +\def\filename{file} +\chessboard[loadfen=\filename] +\end{LTXexample} + +\subsection{Restoring the running game} + +\cs{chessboard} saves the running game at the start under the name +«current». + +\begin{LTXexample} +\newchessgame +\mainline{1. e4 e5 2. Nf3 Nc6 3. Bb5 a6} + +\chessboard[maxfield=j10, + clearboard, + startfen=b9, + restorefen=current] +\end{LTXexample} + + +\subsection{Changing the input language} + +\Describefillkey{language}{name}{german} +\DescribeMacro{\cbDefineLanguage} +\DescribeMacro{\cbDefineTranslation} With this key you can change the +language used for input of pieces. The key doesn't affect the input +language of \skaksty. It also doesn't affect the language of saved +and restored games. \cs{chessboard} will always switch to english in +this cases! Up to now only german translations are built in (I don't +know how chess pieces are called in other languages), but it isn't +difficult to add other languages. The code for german should be quite +selfexplanatory: + +\begin{lstlisting} +\cbDefineLanguage{german}% +\cbDefineTranslation{german}{K}{K}% +\cbDefineTranslation{german}{Q}{D}% +\cbDefineTranslation{german}{R}{T}% +\cbDefineTranslation{german}{B}{L}% +\cbDefineTranslation{german}{N}{S}% +\cbDefineTranslation{german}{P}{B}% +\cbDefineTranslation{german}{k}{k}% +\cbDefineTranslation{german}{q}{d}% +\cbDefineTranslation{german}{r}{t}% +\cbDefineTranslation{german}{b}{l}% +\cbDefineTranslation{german}{n}{s}% +\cbDefineTranslation{german}{p}{b}% +\end{lstlisting} + +You can mix the languages in the input (but I don't think you should +do it, it can get quite confusing, it's better to stick to one +language). + +\begin{LTXexample} +\def\whitepieces{lc4, sg1} +\chessboard[setpieces={qd8, ra8, bh8}, + language=german, + addpieces={Da1, Th4}, + addwhite=\whitepieces, + addblack={Bb7}] +\end{LTXexample} + +\section{The look of the board} + +\subsection{Units for lengths} + +For many of the following commands you will have to enter a length. +This can be an absolute length like 1in, 2cm, 4pt. But often you will +prefer a relative length. In most cases the font related length 1ex, +1em and \cs{baselineskip} will be the same as a half of the square +width, the width of the square and the total height of a +square.\footnote{I learned on the hard way that you shouldn't rely +that fonts sets em and ex correctly, e.g.\ the font +\chessfontname{skak} doesn't do it and so the units default to zero +which can be quite confusing. So I decided to set the fontdimen +values explicitly.} The package uses internally the three lengths +offered by \chessfss\ -- \cs{len@cfss@squarewidth}, +\cs{len@cfss@squaretotalheight} and \cs{len@cfss@squaredepth} --. In +most cases they will only give inside \cs{chessboard} (locally) the +correct sizes, but if you use the key \key{psset} they are set +globally. + + +\subsection{Some words about box sizes} + +In \TeX\ almost everything is either a box (a character box, a line +box, a page box, a box with a tabular in it~\ldots) or a space. And +larger objects are build by putting boxes and spaces in a surrounding +box. In the real world a box has always to be larger as its content. +In the virtual +\TeX-world a lot of magic is possible: The content can be much larger +than the surrounding box or even be partly or completely outside the +surrounding box. + + +\begin{LTXexample} +x% shows the current line +\fbox{% a box +\raisebox{3ex}[0pt][0pt]{% + \makebox[0pt]{% + large content outside the box}}}% +x% and here something after the fbox +\end{LTXexample} + +So the outside size of a box can be quite different from the inside +size. And the outside baseline of a box can be at quite different +place as the inside baseline. + +In the concrete case of \cs{chessboard} the outside size of the board +is determined through the size of the font, the fields shown and the +margin. All other things like border, label, highlighting, mover will +not affect this size. The baseline of a chess board is always at the +bottom of the bottom rank. Margins, labels or borders or anything +else will not change this. If you want to move the baseline you will +have to use a \cs{raisebox}. + + +\subsection{Margins} + +The «outside size» («the bounding box») of a chess board is the size +of the printed fields plus a margin. + +\medskip +\Describesetkey{marginleftwidth}{length}{1em}{1em} +\Describesetkey{marginrightwidth}{length}{1em}{1em}\goodbreak +\Describesetkey{margintopwidth}{length}{1em}{1em}\goodbreak +\Describesetkey{marginbottomwidth}{length}{1em}{1em}\goodbreak +\Describesetkey{hmarginwidth}{length}{1em}{1em}\goodbreak +\Describesetkey{vmarginwidth}{length}{1em}{1em}\goodbreak +\Describesetkey{marginwidth}{length}{1em}{1em} + + +With this keys you can set and change the thickness of the margin. As +you can see you can set each margin differently, but there are also +keys to set more than one margin at one time. + + + + +\medskip +\Describesetkey{marginleft}{true|false}{}{true} +\Describesetkey{marginright}{true|false}{false}{true}\goodbreak +\Describesetkey{margintop}{true|false}{}{true}\goodbreak +\Describesetkey{marginbottom}{true|false}{}{true}\goodbreak +\Describesetkey{hmargin}{true|false}{}{true}\goodbreak +\Describesetkey{vmargin}{true|false}{}{true}\goodbreak +\Describesetkey{margin}{true|false}{}{true} + +You can disable the margin either by setting its width to 0pt or with +this boolean keys. + +\goodbreak +\begin{LTXexample} +x\fbox{\chessboard[printarea=a1-a1, + marginwidth=0pt]} + +x\fbox{\chessboard[printarea=a1-a1, + marginwidth=0.5cm]} + +x\fbox{\chessboard[printarea=a1-a1, + marginwidth=0.5cm, + margin=false]} +\end{LTXexample} + +\goodbreak +\subsection{Borders} + +The borders are made with rules. You will perhaps notice that on +screen the edges looks like as if they don't contact properly. This +is a problem of the rather bad resolution of a screen. When you zoom +in you can see that the edges are fine. If this bothers you, you can +try the fancy borders made with the pgf-commands decribed later. As +they are made with one line, they seem to have better edges -- but +you can't color them individually and it isn't yet possible to +disable the borders of single sides. + +\Describesetkey{borderleftwidth}{length}{1em}{0.04em} +\Describesetkey{borderrightwidth}{length}{1em}{0.04em} +\Describesetkey{bordertopwidth}{length}{1em}{0.04em} +\Describesetkey{borderbottomwidth}{length}{1em}{0.04em} +\Describesetkey{hborderwidth}{length}{1em}{0.04em} +\Describesetkey{vborderwidth}{length}{1em}{0.04em} +\Describesetkey{borderwidth}{length}{1em}{0.04em} + + +With this keys you can set and change the thickness of the border. +The border doesn't change the bounding box of the board. If there +isn't an adequate margin it will stick outside! + +\medskip +\Describesetkey{borderleft}{true|false}{}{true} +\Describesetkey{borderright}{true|false}{false}{true} +\Describesetkey{bordertop}{true|false}{}{true} +\Describesetkey{borderbottom}{true|false}{}{true} +\Describesetkey{hborder}{true|false}{}{true} +\Describesetkey{vborder}{true|false}{}{true} +\Describesetkey{border}{true|false}{}{true} + +You can disable the border either by setting its width to 0pt or with +this boolean keys. + + +\medskip +\Describesetkey{borderleftcolor}{color}{red}{black} +\Describesetkey{borderrightcolor}{color}{red}{black} +\Describesetkey{bordertopcolor}{color}{red}{black} +\Describesetkey{borderbottomcolor}{color}{red}{black} +\Describesetkey{hbordercolor}{color}{red}{black} +\Describesetkey{vbordercolor}{color}{red}{black} +\Describesetkey{bordercolor}{color}{red}{black} + +With this keys you can set and change the color of the border. + +{\bfseries You must load a color package like \packagename{xcolor} or +\packagename{color} to be able to use colors!}\footnote{I must +correct myself: the pgf-package will load \packagename{xcolor}, so +you should load a color package only if you want to use it with other +options} + +\begin{LTXexample} +\raggedright +some text above the board\\ +the board will overwrite this!\\ +left% +\def\borderwidth{12pt} +\def\mycolor{red!50} +\chessboard[tinyboard, + marginleftwidth=1em, + margintopwidth=0pt, + bordertopwidth=\borderwidth, + borderleftcolor=\mycolor, + bordertopcolor=yellow!25, + marginright=false]% +right\\ +text below the board +\end{LTXexample} + + +\subsection{The size of the boardfont} + +\Describesetkey{boardfontsize}{length}{10pt}{20pt} +\Describesetkey{fontsize}{length}{10pt}{20pt} +\Describesetkey{tinyboard}{arbitrary}{}{} +\Describesetkey{smallboard}{arbitrary}{}{} +\Describesetkey{normalboard}{arbitrary}{}{default} +\Describesetkey{largeboard}{arbitrary}{}{} + +With this keys you can change the size of the board font. The keys +\key{tinyboard} etc.\ gives the same sizes as the similar commands +\cs{tinyboard} of \skaksty, they also change the size of the font of +the labels. + +You can also change the size of the board font with the commands +described in the documentation of \chessfss. But you should be aware +that the keys used in \cs{setchessboard} or \cs{chessboard} will +always win over the commands from \chessfss. + + +\subsection{Changing the boardfont} + +Instead of using the keys described below you can also change the +board font with the commands described in the documentation of +\chessfss. But you should be aware that the keys used in +\cs{setchessboard} or \cs{chessboard} will always win over the +commands from \chessfss. + + +\Describesetkey{boardfontfamily}{family name}{maya}{skak/skaknew} + +With the above key you can change the board font by setting the +family. This works quite similar as for text font where you can +switch e.g. from times to helvetica by changing the font family. The +font families +\chessfontname{skak} and \chessfontname{skaknew} will work from the +start. You must install other families before being able to use them! + +\begin{LTXexample} +\chessboard[boardfontfamily=maya] +\end{LTXexample} + +\goodbreak +\Describesetkey{boardfontseries}{series name}{b}{} + +Setting the series to bold (b) only works for a quite small set of +fonts which have the chars in two weights. But to tell the truth: I +don't find the result very satisfying. + + +There are no keys to change the shape of the font as I really don't +know what an italic (\cs{itshape}) or slanted board font should be. +(And I never saw such a font). + + +\begin{LTXexample} +\newchessgame +\chessboard[boardfontfamily=millennia, + tinyboard] +\chessboard[boardfontfamily=millennia, + boardfontseries=b, + tinyboard] + +\end{LTXexample} + + + +\Describesetkey{boardfontencoding}{encoding}{LSB1}{LSB} + + +With this key you can change the encoding of the board font. While in +a normal document you probably seldom or never need to bother with +encodings they are highly useful in connection chess board if you +want to add colors to the chars on the board. When using other +encodings that the standard LSB the chars on the board are composed +with special chars that allows to color e.g. the lines of the black +field differently to the figure on the field. I will come back to +this when I describe how to color the chars. + +There are simple encodings called LSB, LSB1, LSB2 \ldots, which works +with almost every font family. And there are special encodings LSBC1, +LSBC2 \ldots, which works only with professional chess fonts with +special chars. Happily the default board font, the free font +\chessfontname{skaknew}, is such a professional chess font. + + + +If you want to use one of the extended encodings LSB1, LSB2, etc and +LSBC1, LSBC2 etc you must load the definition files e.g.\ with +\lstinline+\usepackage[LSB1,T1]{fontenc}+. You find more +informations in the documentation of \chessfss. + + + + +\subsection{Coloring and emphasizing the board chars} +\subsubsection{In short} + +\begin{itemize} + +\item Coloring the board or parts of the chars is a two step process: + +First you set the colors you want, then you apply them. + +\item +Colors can be applied to the whole board (to set the default colors +of the white and black pieces and fields). This done with the keys +\key{setfontcolors} and \key{addfontcolors}. + +\item Colors can be applied to part of the board together with other commands like \cs{bfseries} + (e.g. to emphasize special fields or ranks) +by first enabling color emphasing with the key \key{coloremph} and +then by setting the area or field that should get the colors with +e.g. the key \key{empharea}. + + +\end{itemize} + + + +\subsubsection{Introduction: About composed chars and encodings} +In simple chess fonts each field with and without a figure on it is +\emph{one} char. You can color such a char but -- as in the case of normal chars -- only +in one color: + +\textcolor{red}{\Large A \BlackKingOnBlack} + +This is certainly not very satisfying. You probably would like to be +able to color the white figures diffently from the black ones, and +the black fields in a third color. + +To be able to do this, one has to use more than one char to build a +field and to print them on top of each other. Look e.g. at this +example: + + \colorbox{yellow}{\Chess + \makebox[0pt][l]{\color{blue}\BlackEmptySquare}% + \color{green}T% + \color{red}K} + +It is build by putting four different objects on top of each other: + +At start there is a standard yellow colorbox + +\colorbox{yellow}{\Chess\phantom{\BlackEmptySquare}} + +Above there is a black empty square colored in blue: + +{\Chess\color{blue}\BlackEmptySquare} + +Then comes a solid, filled and colored char with the same shape as +the king: + +{\Chess\color{green}T} + +At last there is the char for the king: + +{\Chess\color{red}K} + +So + +{\Chess\colorbox{yellow}{\phantom{\BlackEmptySquare}}\Plus + {\color{blue}\BlackEmptySquare}\Plus + {\color{green}T\phantom{\BlackEmptySquare}}\Plus + {\color{red}K}\Equal + \colorbox{yellow}{% + \makebox[0pt][l]{\color{blue}\BlackEmptySquare}% + \color{green}T% + \color{red}K}} + + +There are a lot of other possibilities to compose the board fields. +Some more «poor man's» compositions that use only chars present in +every chess font, other that need special masking chars which only +special chess fonts provide. + +{\bfseries Each such construction is connected to a font encoding: By +changing the encoding of the board font you change the rules that +compose the board chars and so you change also the options to color +the chars.} + + +In \chessfss I have defined a bundle of such «construction rules» +(=encodings) to use and color composed board chars. As it would be a +strain if each of this construction rules would let to a different +set of commands to color the chars I had to systemize the +construction rules. For this I have divided the possible individual +components of a composed chars in four logical layers and assign to +each layer generic color commands that are used in the definition of +the composed chars and can be used to color the components. The four +layers are named fieldmask, field, piecemask and piece. + +As an example table~\ref{tab:encLSBC3} shows a tabular that +demonstrates how the encoding LSBC3 is built. As you can see the +chars are built by putting up three or four chars on top of each +other. (The green and yellow colors are not the default settings!). +The documentation of +\chessfss shows the other encodings. +%The colors have been set with the +%\chessfss-command +%\begin{lstlisting} +%\setboardfontcolors{ +% whitepiece=red!70, +% blackfield=green, +% whiteonwhitepiecemask=yellow} +%\end{lstlisting} + + + +\begin{table} +\setboardfontcolors{whitepiece=red!70, +blackfield=green,whiteonwhitepiecemask=yellow}% + +\caption{The contruction rules of encoding LSBC3}\label{tab:encLSBC3} + +%\medskip +\showchessboardencoding{LSBC3} + + +\end{table} + +Table~\ref{tab:intcom} shows the internal commands used to color the +different part of a composed char. You will probably never need them +but they will give you an idea what can be colored (I hope that is +clear that it makes only sense to change the colors of layers that +are used in the actual encoding -- you can't color an solid fieldmask +that isn't there). + +%\begin{minipage}[t]{\textwidth} +\begin{table} +\caption{The internal color commands}\label{tab:intcom} + +\begin{tabular}[t]{@{}lll} +\itshape layer & \itshape internal color commands & \itshape default definition\\\hline\\ + +fieldmask & \cs{cfss@whitefieldmaskcolor} &\cs{color}\ttfamily\{white\}\\ + & \cs{cfss@blackfieldmaskcolor} &\cs{color}\ttfamily\{gray\}\\ +field & \cs{cfss@whitefieldcolor} &\ttfamily\{\}\\ + & \cs{cfss@blackfieldcolor} &\ttfamily\{\}\\ +piecemask & \cs{cfss@whiteonwhitepiecemaskcolor}&\cs{color}\ttfamily\{white\}\\ + & \cs{cfss@whiteonblackpiecemaskcolor}&\cs{color}\ttfamily\{white\}\\ + & \cs{cfss@blackonwhitepiecemaskcolor}&\cs{color}\ttfamily\{white\}\\ + & \cs{cfss@blackonblackpiecemaskcolor}&\cs{color}\ttfamily\{white\}\\ +piece & \cs{cfss@whitepiececolor} &\ttfamily\{\}\\ + & \cs{cfss@blackpiececolor} &\ttfamily\{\} \\ +\end{tabular} + + +\end{table} +%\end{minipage} + + +I would like to draw your attention to two things: + +\begin{enumerate} +\item The field-layers distinguish between black and white field +while the piece layer distinguish between black and white pieces and +the piecemask offers all possible combinations. + +\item +The fieldmask and the piecemask are colored by default and so they +will overwrite or block out external colors from \cs{colorbox} or +\cs{textcolor} commands: + +\begin{LTXexample} +%Uses commands from chessfss.sty +\setboardfontencoding{LSBC3}% +\setboardfontsize{2cm} + +\colorbox{yellow}{% + \textcolor{red}{\WhiteKingOnWhite}} +% +\setboardfontcolors{ + whitefieldmask=yellow, + whiteonwhitepiecemask=red} +\colorbox{yellow}{% + \textcolor{red}{\WhiteKingOnWhite}} +\end{LTXexample} + +\end{enumerate} + + + + + +So coloring the board is not really difficult: one must only redefine +the internal commands mentioned above to the wanted color. That's +what the \cs{setboardfontcolors} command of \chessfss does and it +will work fine with chessboard. + +Naturally I also wanted to add keys for \cs{chessboard} and +\cs{setchessboard} to change the colors. This is a bit more +complicated because I wanted not only to be able to change the colors +of the whole board but also of single fields or areas. And I had also +to add keys to change the color in the two pgf pictures. Finding +names for all this keys and effects wasn't easy. And I hope that it +isn't to confusing. + +\subsubsection{Setting the default colors of the board} + +\Describefillkey{clearfontcolors}{arbitrary}{} + +When you set with the following keys a color for one of the font +layers, \cs{chessboard} adds simply the color definition to an +internal command (the «font color stack»). When you use later a key +to apply the colors to the board or an area this internal command is +inserted at the start of the board or the fields of the area. The +internal command can get quite long if you set a lot of colors. With +the key \key{clearfontcolors} you can empty the internal command +(this will not destroy the colors that you have already applied). + + + + +\Describefillkey{whitefieldmaskcolor}{color}{red!50} +\Describefillkey{blackfieldmaskcolor}{color}{red!50} +\Describefillkey{fieldmaskcolor}{color}{red!50}\goodbreak + +\Describefillkey{whitefieldcolor}{color}{red!50} +\Describefillkey{blackfieldcolor}{color}{red!50} +\Describefillkey{fieldcolor}{color}{red!50}\goodbreak + +\Describefillkey{whiteonwhitepiecemaskcolor}{color}{red!50}\goodbreak +\Describefillkey{whiteonblackpiecemaskcolor}{color}{red!50} +\Describefillkey{blackonwhitepiecemaskcolor}{color}{red!50} +\Describefillkey{blackonblackpiecemaskcolor}{color}{red!50}\goodbreak +\Describefillkey{whitepiecemaskcolor}{color}{red!50} +\Describefillkey{blackpiecemaskcolor}{color}{red!50}\goodbreak +\Describefillkey{onwhitepiecemaskcolor}{color}{red!50} +\Describefillkey{onblackpiecemaskcolor}{color}{red!50} +\Describefillkey{piecemaskcolor}{color}{red!50}\goodbreak + +\Describefillkey{whitepiececolor}{color}{red!50} +\Describefillkey{blackpiececolor}{color}{red!50} +\Describefillkey{piececolor}{color}{red!50} + + +With this keys you set the colors of the different parts of a +composed char. The colors are saved to an internal stack. A key like +\key{whitepiececolor} saves the color for one of the layer color +commands. \key{piecemaskcolor} will set the color for all four +piecemasks in one go. + + + + +The keys \obsoletekey{colorwhite} and \obsoletekey{colorblack} of the +previous version of this package are copies of the keys +\key{whitepiececolor} and \key{blackpiececolor}. + + + +\subsubsection{Applying the colors to the whole board} + +\Describefillkey{setfontcolors}{arbitrary}{} +\Describefillkey{addfontcolors}{arbitrary}{} + +This keys will put the «font color stack» in a command that is +executed at the start of the board. So the colors will affect any +fields that don't get individual colors with the command described in +the next subsection. +\key{setfontcolors} will replace any font colors that have been set +before, \key{addfontcolors} will add the new colors to perhaps +already existing ones. + +\begin{LTXexample} +\def\mycolor{yellow!50} +\setchessboard{ + boardfontencoding=LSBC3, + piecemaskcolor=\mycolor, + setfontcolors} + +\chessboard[tinyboard] + +\def\mycolor{green}% will set the +% piecemask to green: +\chessboard[tinyboard, + whitepiececolor=red, + blackpiececolor=blue, + fieldcolor=white, + addfontcolors] +\end{LTXexample} + +\subsubsection{Emphasising and coloring individual areas} + + +\Describefillkey{emphstyle}{commands}{\cs{bfseries}} + +With this key you can set a command that should be applied to an +area. The commands can be whatever you want, (it is a good idea not +use something that takes up some space). In my opinion the only +senseful commands are \cs{color} and -- for the few fonts that have a +bold boardfont -- \cs{bfseries}. You can use the key e.g. for simple +coloring. + +\begin{LTXexample} +\newchessgame +\def\empharea{ h8-f4 } +\chessboard[emphstyle=\color{red}, + empharea=\empharea] +\end{LTXexample} + +You can't color with \key{emphstyle} the fieldmask and the piecemask +of chars as they have a default color that takes precedence. + +\Describefillkey{coloremph}{true|false}{} +With this key you enable or disable color emphasising. When set to +true, font colors set earlier will be added to emphstyle and so used +to color the area. The colors are added after the commands of the key +\key{emphstyle} and so will eventually overwrite them. +This allows more complicated coloring: + +\begin{LTXexample} +\newchessgame +\def\empharea{ h8-f1 } +\chessboard[boardfontencoding=LSBC3, + whiteonwhitepiecemaskcolor=green, + whitepiececolor=red, + blackpiececolor=blue, + emphstyle=\color{yellow}, + %doesn't affect the default white color + %of the piecemask + empharea=a1-c8, + coloremph, + empharea=\empharea] +\end{LTXexample} + + + + + +\goodbreak + +\Describefillkey{coloremphstyle}{commands}{\cs{bfseries}} + +This key combines the keys \key{coloremph} and \key{emphstyle}. + + + +\goodbreak +\Describefillkey{emphboard}{arbitrary}{} +\Describefillkey{empharea}{area}{a1-c3} +\Describefillkey{emphareas}{list of areas}{\{f6-h7,a1-c3\}} +\Describefillkey{emphfile}{file}{a} +\Describefillkey{emphfiles}{list of files}{\{g,h\}} +\Describefillkey{emphrank}{rank}{5} +\Describefillkey{emphranks}{list of ranks}{\{8,7\}} +\Describefillkey{emphfield}{field}{a3} +\Describefillkey{emphfields}{list of fields}{\{b5,c6\}} + +This keys apply the emphasize commands and eventually the colors to +the area they define. + +\begin{LTXexample} +\def\empharea{ h8-f4 } +\chessboard[boardfontfamily=millennia, + coloremphstyle=\bfseries, + empharea=\empharea, + whitepiececolor=red, + emphrank=1, + whitepiececolor=blue, + emphareas={a2-a2, c1-e2}, + coloremph=false, + emphfield=f2] +\end{LTXexample} + + +\begin{LTXexample} +\chessboard[boardfontencoding=LSBC3, + coloremph, + emphfield={f1}, + whitepiececolor=red, + emphranks={1}, + whitepiececolor=blue, + emphfields=a2, + blackpiececolor=green, + empharea=a8-c7] +\end{LTXexample} + + +The key \obsoletekey{colorpieces} doesn't work anymore, it will issue +only a warning. Use +\key{emphfields} instead. + + +\subsubsection{Transparency/opacity} + +Pgf has commands to set the opacity of a color. This works only for +some drivers and output formats (e.g.\ with pdf\LaTeX), but it also +works outside pgf pictures in running text. The main drawbacks are +that the opacity settings gets lost at a pagebreak and that +\TeX-groups and boxes are not respected, that means that you must +reset the opacity explicitly. It is possible to add to boxes that use +internally +\cs{color@begingroup}/""\cs{color@endgroup}\footnote{Almost all +\LaTeX-boxes but not e.g.\ \cs{mbox} and \cs{makebox} when used +without optional argument.} some code that resets the opacity outside +the box to 1. As \cs{chessboard} uses only such safe boxes it is +possible to smuggle transparency in parts of the composed chars. But +the whole is not very safe so use it at your own risk. + +\begin{LTXexample} +\makebox[0pt][l]{\rule{12em}{10pt}}% +\color{red}% +\rule{1em}{14pt} ABC +\pgfsetfillopacity{0.5}% +\rule{1em}{14pt} ABC +\pgfsetfillopacity{1}% +\rule{1em}{14pt} ABC + +\makeatletter +\let\color@endgroupORI\color@endgroup +\def\color@endgroup + {\color@endgroupORI\pgfsetfillopacity{1}} + +\chessboard[boardfontencoding=LSBC4, + whitepiececolor=red, + blackpiececolor=blue, + setfontcolors] + +\def\cfss@whitepiececolor + {\pgfsetfillopacity{0.5}\color{red}} +\def\cfss@blackpiececolor + {\pgfsetfillopacity{0.5}\color{blue}} + +\chessboard[boardfontencoding=LSBC4] + +\end{LTXexample} + + +\subsection{Labels} + +In \chessfss I used the name sidefont for the label. I did it mostly +because I didn't dare to use the command \cs{labelfont}, I was quite +sure that somewhere in the packages for \LaTeX\ someone else had +already used this name. When using keys name clash are not a problem +as internally a unique prefix is used, so I decided to use names +starting with «label» in this package. + +\medskip +\Describesetkey{labelleft}{true|false}{}{true} +\Describesetkey{labelright}{true|false}{false}{false}\goodbreak +\Describesetkey{labeltop}{true|false}{}{false}\goodbreak +\Describesetkey{labelbottom}{true|false}{}{true}\goodbreak +\Describesetkey{hlabel}{true|false}{}{false}\goodbreak +\Describesetkey{vlabel}{true|false}{}{false}\goodbreak +\Describesetkey{label}{true|false}{}{false} + +You can disable the labels with this boolean keys. + +\Describesetkey{labelleftwidth}{length}{1em}{1ex} +\Describesetkey{labelrightwidth}{length}{1em}{1ex} +\Describesetkey{hlabelwidth}{length}{1em}{1ex} + +The labels on the left side are set raggedleft, the ones on the right +side raggedright at the distance given by the keys. This width don't +change the size of the board! The top and bottom labels are centered. + +\begin{LTXexample} +\def\mywidth{1em} +left% +\chessboard[maxfield=j10, + tinyboard, + printarea=d5-j10, + hmarginwidth=1em, + hlabelwidth=\mywidth, + hlabel, + vlabel=false]% +right +\end{LTXexample} + +\Describesetkey{labelleftlift}{length}{1em}{0.35em} +\Describesetkey{labelrightlift}{length}{1em}{0.35em} +\Describesetkey{hlabellift}{length}{1em}{0.35em} + +With this keys you can move up and down the left and right labels. + + + + +\medskip +\Describesetkey{labeltoplift}{length}{1em}{1.1\cs{baselineskip}} +\Describesetkey{labelbottomlift}{length}{1em}{0.2\cs{baselineskip}} +\Describesetkey{vlabellift}{length}{1em}{--} + +With this keys you can set the distance of the baselines of the top +and bottom labels from the board sides. \cs{baselineskip}, ex and em +refer in this keys \emph{not} to the size of the board, but to the +size of the label font -- I thought this would be easier to handle. + +\medskip +\Describesetkey{labelleftfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}} +\Describesetkey{labelrightfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}}\goodbreak +\Describesetkey{labeltopfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}}\goodbreak +\Describesetkey{labelbottomfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}}\goodbreak +\Describesetkey{hlabelfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}}\goodbreak +\Describesetkey{vlabelfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}}\goodbreak +\Describesetkey{labelfont}{fontcommand}{\cs{itshape}}{\cs{sfdefault}} + +With this keys you can set the font used by the labels. As a default +(this is set in \chessfss) the sans serif font of the document is +used. You can also use the \chessfss commands to change the font. + + +\Describesetkey{labelfontsize}{length}{0.5em}{10pt} + +This key sets the font size of the label. The default value is set by +the key \key{normalboard}. There aren't keys to set the size of each +label separatly. If you really need different sizes, use the key +\key{hlabelfont} etc (and be careful when using font relative sizes). + +\begin{LTXexample} +\setchessboard{labelfont=\bfseries} +\setsidefontfamily{ptm} % from chessfss.sty +\chessboard[labelfontsize=6pt] +\end{LTXexample} + + +\Describesetkey{labelleftformat}{commands}{}{\arabic{ranklabel}} +\Describesetkey{labelrightformat}{commands}{}{\arabic{ranklabel}}\goodbreak +\Describesetkey{labeltopformat}{commands}{}{\alph{filelabel}}\goodbreak +\Describesetkey{labelbottomformat}{commands}{}{\alph{filelabel}}\goodbreak +\Describesetkey{hlabelformat}{commands}{}{\arabic{ranklabel}}\goodbreak +\Describesetkey{vlabelformat}{commands}{}{\alph{filelabel}}\goodbreak +\Describesetkey{labelformat}{commands}{}{} + +With this keys you can control how the number of the files and ranks +are printed. \texttt{ranklabel} and \texttt{filelabel} are counters +that contain the current rank and file. You can use them freely (even +change if you want). + +The commands can be a lot of things. You can e.g.\ use them to color +the labels or to move the labels around. When you use commands with +optional arguments you must put braces around the value of the key! + +\begin{LTXexample} +\def\mylabelformat{% + {\makebox[0pt][r]{% + \ifthenelse{\isodd{\value{ranklabel}}} + {\color{red}\roman{ranklabel}} + {\color{green}\roman{ranklabel}}}}} + +\chessboard[hlabelformat=\mylabelformat, + vlabelformat=\arabic{filelabel}\hfill] +\end{LTXexample} + + +\subsection{The mover} +The «mover» is a sign at the side of the board that indicates which +player is to move. \cs{chessboard} gets this information either from +the FEN (if it contains the information as is the case when the FEN +comes from \skaksty), or through the following key: + +\Describefillkey{mover}{w|b}{b} + +You can use this key more than once, e.g.\ to control the mover +field in the FEN that you save, the last value is used for the +print. + +\medskip +\Describesetkey{showmover}{true|false}{false}{true} + +This key switch the print of the mover sign on and off. + +\begin{LTXexample} +\chessboard[smallboard,showmover=true] +\end{LTXexample} + + +\Describesetkey{moversize}{length}{1ex}{1em} + +This key sets the fontsize of the mover. It only has an effect if +the mover sign comes from a font -- and if the definition doesn't +change the fontsize. + +The value is saved in an inner command with the name +\cs{board@val@moversize}, you can use this command in your own mover +definitions. + +\medskip +\Describesetkey{moverlift}{length}{1ex}{0pt} +\Describesetkey{movertoplift}{length}{1ex}{0pt} +\Describesetkey{moverbottomlift}{length}{1ex}{0pt} + +With this keys you can move the mover vertically. Positive values +will move the bottom mover up and the top mover down\footnote{This +isn't perhaps the correct meaning of the word «lift» but I guessed +that user expect the mover to move either both towards or apart.}. +0pt will align the bottom mover along the baseline, and the top of +the upper mover along the upper side of the board. + + +\begin{LTXexample}[width=0.55\textwidth] +\setchessboard{showmover}% +\chessboard[tinyboard, setfen=k1K b]% +\chessboard[tinyboard, setfen=k1K w] + + +\chessboard[tinyboard, setfen=k1K b, + moverlift=-1ex]% +\chessboard[tinyboard, setfen=k1K w, + moverlift=-1ex] +\end{LTXexample} + + +\Describesetkey{movershift}{length}{1ex}{1ex} +\Describesetkey{movertopshift}{length}{1ex}{1ex} +\Describesetkey{moverbottomshift}{length}{1ex}{1ex} + +With this keys you can shift the mover horizontaly. If you want to +put it on the left side of the board, use a large negative value. + +\begin{LTXexample}[width=0.55\textwidth] +\setchessboard{showmover}% +\chessboard[setfen=k1K b, + movershift=-9em, + labelleft=false, + labelright]% +\end{LTXexample} + +\Describesetkey{moverstyle}{typename}{squarearrow}{square} + +With this key you can change the mover type. Up to now four types +are defined, but you can define your own one if you want. + + + +\begin{LTXexample}[width=0.55\textwidth] +\setchessboard{showmover}% +\chessboard[tinyboard, setfen=k1K b, + moverstyle=circle]% +\chessboard[tinyboard, setfen=k1K w, + moverstyle=triangle] + +%This moverstyle needs pifont and graphics! +\chessboard[tinyboard, setfen=k1K b, + moverstyle=squarearrow]% +%This will give a warning and square is used: +\chessboard[tinyboard, setfen=k1K w, + moverstyle=unknown] +\end{LTXexample} + + +\DescribeMacro{\cbDefineMoverStyle} With this command you can define +your own moverstyle. \cs{cbDefineMoverStyle} takes six arguments (the +first is optional). The first mandatory argument is the name of the +style, the following arguments get the definitions for the mover for +black and white for normal and inverse board. + +\cs{cbDefineMoverStyle}\oarg{commands}\marg{name of style}\marg{white +top}\newline% +\hspace*{4em}\marg{white bottom}\marg{black top}\marg{black bottom}. + +The listing shows the definition of the mover «squarearrow»: + + + +\begin{lstlisting} +\cbDefineMoverStyle% + %#1: optional, can be used e.g. for checks + %#2=style name, #3=white top, #4=white bottom, + %#5=black top, #6=black bottom + [\@ifundefined{rotatebox}% + {\PackageError{chessboard}% + {You must load the package graphics or graphicx + if you want to use the mover style squarearrow}{}}% + {}% + \@ifundefined{ding}% + {\PackageError{chessboard}% + {You must load the package pifont + if you want to use the mover style squarearrow}{}}% + {}] + {squarearrow}% #2 + {\rotatebox{-90}{$\square$\,\ding{222}}}% + {\rotatebox{90}{$\square$\,\ding{222}}}% + {\rotatebox{-90}{$\blacksquare$\,\ding{222}}}% + {\rotatebox{90}{$\blacksquare$\,\ding{222}}}% +\end{lstlisting} + + + + +\section{Controlling the printing}\label{stopmain} +\subsection{Printing partial boards} +\Describesetkey{print}{true|false}{false}{true} + +With this key you can disable the printing of the board. This is +useful if you want to use \cs{chessboard} to save FEN. + + + +\begin{LTXexample} +left\chessboard[print=false]right +\end{LTXexample} + + +\Describefillkey{startprint}{field}{b7} +\Describefillkey{stopprint}{field}{f2} +\Describefillkey{printarea}{area}{c2-d4} + + +With this keys you can define the area that gets printed. + +\begin{LTXexample} +\newchessgame +left\chessboard[printarea=a4-d8]right +\end{LTXexample} + + +\subsection{Rotating the board} +\Describesetkey{inverse}{true|false}{false}{false} + +With this key you can print the black side at the bottom. It won't +switch labels or margins etc. + +\begin{LTXexample} +\newchessgame +left\chessboard[inverse]right +\end{LTXexample} + + +\subsection{Hiding the content of the board} + +\subsubsection{Hiding the content of fields} + +\Describefillkey{hideboard}{arbitrary}{} +\Describefillkey{hidearea}{area}{a1-c3} +\Describefillkey{hideareas}{list of areas}{\{a1-c3,g7-h8\}} +\Describefillkey{hidefile}{file}{g} +\Describefillkey{hidefiles}{list of files}{\{g,h\}}\goodbreak +\Describefillkey{hiderank}{rank}{5} +\Describefillkey{hideranks}{list of ranks}{\{8,7\}} +\Describefillkey{hidefield}{field}{c6} +\Describefillkey{hidefields}{list of fields}{\{b5,c6\}} + + +With this keys you can hide pieces on certain fields. The pieces are +not deleted, e.g.\ when you save the position to FEN they will be +there. But the content of hidden fields don't appear if you add +pieces to this fields! + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\def\myfiles{a,b} +\setchessboard{tinyboard} +\chessboard[hidefiles=\myfiles, + addpieces=Ra2, + hidearea=d7-e8, + storefen=myfen] +\chessboard[restorefen=myfen] +\end{LTXexample} + +\subsubsection{Hiding piecetypes} + +\Describefillkey{hidepiece}{piece char}{q} +\Describefillkey{hidepieces}{list of piece chars}{\{K, b\}} +\Describefillkey{hidewhite}{arbitrary}{} +\Describefillkey{hideblack}{arbitrary}{} +\Describefillkey{hideall}{arbitrary}{} + + +This keys doesn't hide the content of fields but piecestypes like +the kings or the pawns. Here too: you can't add pieces if their type +is hidden. + + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\def\mypieces{R,Q} +\setchessboard{tinyboard} +\chessboard[hidepieces=\mypieces, + addpieces={Ra2, ra7}, + hideblack, + storefen=myfen]% +\chessboard[restorefen=myfen] +\end{LTXexample} + +\subsubsection{Showing the content of fields} + +\Describefillkey{showboard}{arbitrary}{} +\Describefillkey{showarea}{area}{a1-c3}\goodbreak +\Describefillkey{showareas}{list of areas}{\{a1-c3,g7-h8\}} +\Describefillkey{showfile}{file}{g} +\Describefillkey{showfiles}{list of files}{\{g,h\}}\goodbreak +\Describefillkey{showrank}{rank}{5} +\Describefillkey{showranks}{list of ranks}{\{8,7\}} +\Describefillkey{showfield}{field}{c6} +\Describefillkey{showfields}{list of fields}{\{b5,c6\}} + +With this keys you can let reappear the content of hidden fields. + +\begin{LTXexample} +\newchessgame +\def\myfiles{a,b} +\chessboard[hidefiles=\myfiles, + addpieces=Ra2, + showfiles=a, + showranks=2] +\end{LTXexample} + +\subsubsection{Showing piecetypes} + +\Describefillkey{showpiece}{piece char}{q} +\Describefillkey{showpieces}{list of piece chars}{\{K, b\}} +\Describefillkey{showwhite}{arbitrary}{} +\Describefillkey{showblack}{arbitrary}{} +\Describefillkey{showall}{arbitrary}{} +And this keys lets reappear hidden piecestypes. Attention: hidden +pieces on hidden fields reappear only if you use the key to show the +field +\emph{and} the key to show the piece! + +\begin{LTXexample} +\newchessgame +\def\myfiles{a,e} +\chessboard[hidefiles=\myfiles, + hidepieces={K,R}, + showfiles=a, + showranks=1, + showpieces=K] +\end{LTXexample} + + +Keys like \key{showonlypawns} or \key{showonlybut} could be easily +added as they are simple combinations of the existing keys: + +\begin{LTXexample} +\newchessgame +\chessboard[hideall, + showpieces={P,p}, + addpieces=pe5] +\end{LTXexample} + + + + +\section{«Decoration»: Colors, background, fancy borders, highlighting}\label{startpgf} + + +%\section{Coloring and emphasizing the board chars} + +{\bfseries You must load a color package like \packagename{xcolor} or +\packagename{color} to be able to use colors!}\footnote{I must +correct myself: the pgf-package will load \packagename{xcolor}, so +you should load a color package only if you want to use it with other +options.} + +Coloring and decorating the board is a bit complicated as there is +so much that can get different colors and so much different +possibilities for marks, arrows, fancy borders and so on. So it can +take some time to find out how to achieve a certain effect. + +Don't forget that not every effect is sensible or even works +everywhere. Transparency/opacity e.g.\ don't work for every driver or +output format or printer or previewer (the documentation of pgf says +that it works for dvips only with new ghostscript versions). Some +colors looks good on screen but bad if printed with a greyscale +printer. Colors can change if you use another monitor. Some color +combinations are a problem for color blinds. + +\Skaksty has some own highlighting commands. They use +postscript/pstricks commands and they only work if you load +\skaksty with the option \textsf{ps}. That means that you have to use the +\filetype{.tex}$\rightarrow$\filetype{.dvi}$\rightarrow$\filetype{.ps}$\rightarrow$\filetype{.pdf}-way +to process the document. If you want to use pdf\LaTeX\ directly you +have to use a package like \packagename{pst-pdf} to first make pdf +graphics from all boards and then include this graphics during the +pdf\LaTeX-run. I find this quite cumbersome and sometimes it is even +difficult to get it to work. + +So I decided to use \packagename{pgf} to implement my own +highlighting commands. But I also tried to offer a possibility to use +the commands of \skaksty. + +The pgf-commands used by \pchessboard need only +\packagename{pgfcore.sty} and \packagename{pgfbaseshapespackage.sty} +from the \packagename{pgf}-bundle. If you need pgf-commands from +other parts of the bundle, you will have to load the styles yourself. + +\Describesetkey{pgf}{true|false}{}{true} + +Pgf-commands works fine with \LaTeX\ and pdf\LaTeX\ but in some case +(e.g.\ if you use \cs{chessboard} in an environment that calls the +environment \texttt{preview}) they can induce errors. So I added a +key to disable all the pgf-commands. It is also useful to disable +most of the highlighting. + + + + + +\subsection{The pgf-pictures} +The decorations in the two other layers (background layer and mark +layer) use pgf-commands -- or to be more precise: the two other +layers are pgf-pictures. + + + + +In the first version of \pchessboard the background picture wasn't +used much. I had only implemented some code to color the fields. But +then I got the request to add some more commands for fancy borders +which did mean that I had to transfer the code which draws borders in +the foreground picture to the background picture. And I got a request +for coloring fields in the foreground picture which did mean that I +had to transfer the code from the background to the foreground. + +So I decided to rewrite and extend the codes so that each +highlighting/drawing in the pgf-pictures can be done in either the +background or the foreground or in both. I don't know if someone will +ever have a need for a cross under the figures, but why shouldn't I +offer some code to do it? + +I also tried to unify the keys that affect the pgf-pictures, to +improve the possibilities for the user to control which pgf-picture +is affected and put a bit more order in the keys. At the end quite a +lot of the code has been rearranged and changed. + + +\subsubsection{Naming of the pgf related keys} + +There are more or less three set of keys + +\begin{itemize} +\item Keys which affect only the foreground picture. The keys starts with or contains the +string «\bfseries\ttfamily mark». +\item Keys which affect only the background picture. The keys starts with or contains the +string «\bfseries\ttfamily back». + +\item +Keys that saves or set properties that are used in both picture, +e.g.\ to change the color or the linewidth. Such keys start or +contain in most cases the string «\bfseries\ttfamily pgf» (with some +exceptions like the key for clipping and trimming). For a lot of such +keys there exist a shorter (but less descriptive) name without the +«\ttfamily pgf». In most cases there isn't a difference between the +two. + +\end{itemize} +%Using two pictures raises the question how properties that make sense +%for both pictures should be implemented and how commands that should +%affect only one picture should be distinguish from a similar command +%that affect the other picture. E.g.\ there are a lot of keys that +%sets properties that are or can be of interest in both pictures like +%setting the color or some variables like linewidth or some padding. +%I stood for the choice if I should define two keys e.g. +%\key{colorback} and \key{colormark} or one key \key{color} that puts +%the color in both pictures. The first alternative is longer and more +%tiresome, the second can give confusing results if the user don't +%realize that a key can also affect the other picture. +% +%I used both alternatives depending on which I thought more natural in +%the special cases. + + + + +\subsubsection{Executing the drawing commands} + +A chessboard consists of fields on which figures make moves and so +the decoration of the board is field and move orientated. + +There are three different types of graphical object: +\begin{itemize} +\item You can draw something on a set of +single \emph{fields} e.g., put a cross on each of the fields or put a +border around each field. To get these pictures on or under the field +the inner commands first shift the origin to the middle of field and +then inserts the code stored in the style definition in the +foreground or background image. + + +\item +You can draw something on or around a \emph{region} -- a rectangle +made of fields --, e.g.\ by putting a border around the center or a +rank or the whole board. Here the inner commands shift the origin to +the left upper corner of the region. The name of the other corner is +available in the style definition through +\lstinline+#1+. + + +\item And you can mark a \emph{move}. +The main difference between a move and a region is that the order of the «corners» given in the argument matters. +For moves the origin is in the first corner (the from field). +\end{itemize} + +The drawing is done by first setting with various key the style and +the properties of the pgf object and then executed by telling +\cs{chessboard} which fields, moves or regions should get the +drawings. + +\subsubsection{Drawing on and under fields}\label{sec:drawfields} + +\Describefillkey{markboard}{arbitrary}{} +\Describefillkey{markarea}{area}{a1-c3} +\Describefillkey{markareas}{list of areas}{\{a1-c3,d5-e5\}} +\Describefillkey{markfiles}{file}{g} +\Describefillkey{markfiles}{list of files}{\{g,h\}} +\Describefillkey{markrank}{rank}{7} +\Describefillkey{markranks}{list of ranks}{\{8,7\}} +\Describefillkey{markfield}{field}{c6} +\Describefillkey{markfields}{list of fields}{\{b5,c6\}} +\Describefillkey{backboard}{arbitrary}{} +\Describefillkey{backarea}{area}{a1-c3} +\Describefillkey{backareas}{list of areas}{\{a1-c3,d5-e5\}} +\Describefillkey{backfiles}{file}{g} +\Describefillkey{backfiles}{list of files}{\{g,h\}} +\Describefillkey{backrank}{rank}{7} +\Describefillkey{backranks}{list of ranks}{\{8,7\}} +\Describefillkey{backfield}{field}{c6} +\Describefillkey{backfields}{list of fields}{\{b5,c6\}} + + +This keys executes the pgf-commands stored in the style command for +each single field. + +In the following example you should look at the difference it makes +if you put a cross or a border in the background or the foreground. + +\begin{LTXexample} +\newchessgame +\def\myarea{a1-b8} +\chessboard[pgfstyle=cross, + color=blue, + markfile=h, + backarea=\myarea, + color=red, + padding=-0.2em, + pgfstyle=circle, + markfields=g1,backfields=g8, + linewidth=0.1em, + pgfstyle=border, + markranks=6, backrank=4] +\end{LTXexample} + +The new key \key{getpiecelists} can be used to mark e.g. all pawns on +a board: + +\begin{LTXexample} + \newchessgame + \mainline{1. e4 e6 2.d4 d5} + + \chessboard[pgfstyle=cross, + color=blue, + getpiecelists, + markfields={\cblistP,\cblistp}] +\end{LTXexample} + + + +\subsubsection{Drawing on regions} + +\Describefillkey{markregions}{list of regions}{\{a1-c3, b7-c6\}} +\Describefillkey{markregion}{list of regions}{\{a1-c3, b7-c6\}} +\Describefillkey{backregions}{list of regions}{\{a1-c3, b7-c6\}} +\Describefillkey{backregion}{list of regions}{\{a1-c3, b7-c6\}} + + +\begin{LTXexample} +\newchessgame +\def\pawnranks{a2-h2, h7-a7} +\chessboard[inverse, + pgfstyle=border, + markregions=\pawnranks, + color=red, padding=0.3ex, + linewidth=0.1ex, + backregions={\board,d4-e5}, + pgfstyle=text, + text=$\leftarrow$% + \currentbk-\currentwq + $\rightarrow$, + markregion=a3-h3, + pgfstyle={[rotate=45]text}, + backregion=h8-a1] +\end{LTXexample} + + +\subsubsection{Drawing move related} + +\Describefillkey{markmoves}{list of moves}{\{a1-c3, b7-c6\}} +\Describefillkey{markmove}{list of moves}{\{a1-c3, b7-c6\}} +\Describefillkey{backmoves}{list of moves}{\{a1-c3, b7-c6\}} +\Describefillkey{backmove}{list of moves}{\{a1-c3, b7-c6\}} + + +\begin{LTXexample} +\def\mymove{d1-d5}% +\chessboard[pgfstyle=straightmove, + markmoves={a1-a3, c3-e5, g1-f3}, + pgfstyle=knightmove, + backmoves={g8-f6, h1-f4}, + arrow=to, linewidth=0.2em, + markmove= \mymove] +\end{LTXexample} + +I'm not very good in designing beautiful curves and moves arrows. If +someone could offer me better code I will be happy to implement it. + + + + + + + +\subsubsection{Choosing what is drawn: pgf styles} + + + +%\subsubsection{Mark styles} +\Describefillkey{markstyle}{[options]style name}{cross} +\Describefillkey{backstyle}{[options]style name}{cross} +\Describefillkey{pgfstyle}{[options]style name}{[left]text} + + +With this keys you set the style the drawing commands will use. +\key{markstyle} sets only the style for the foreground (the «mark» +picture). \key{backstyle} sets only the style for the background +picture. \key{pgfstyle} sets the style for both pictures (\key{style} +is not a shorter version of \key{pgfstyle}!). + +If the value starts with \verb+[+ the text until \verb+]+ is +interpreted as an option of the style. It depends on the definition +of the style if and how this option is used (until now the text +style, the circle style and (since version 1.5) the curvemove style +use such options). \textbf{Attention}: to prevent \cs{chessboard} to +interpret the \verb+]+ as the end of its optional argument you must +put braces around the whole value if you want to use options. + +Not every style is useful for everything, e.g.\ it doesn't make sense +to put a border around a move. The following tabular shows the +predefined styles and the types for which they work. + +\begin{tabular}{lccc} + & fields & regions & moves \\ +cross & \ding{52} & & \\ +circle& \ding{52} \\ +text & \ding{52} & \ding{52} \\ +border(s)& \ding{52} & \ding{52} \\ +color &\ding{52} &\ding{52}\\ +straightmove & & & \ding{52}\\ +knightmove & & & \ding{52}\\ +curvemove & & & \ding{52}\\ +\end{tabular} + + + +\DescribeMacro{\cbDefinePgfFieldStyle} +\DescribeMacro{\cbDefinePgfRegionStyle} +\DescribeMacro{\cbDefinePgfMoveStyle} +With this commands you can define your own styles. The commands take +two argument: the first is the name of the style, the second should +be the pgf-commands needed to draw. + +In previous version of the package the commands were called. +\cs{cbDefineMarkFieldStyle}% +\index{cbDefineMarkF=\textbackslash cbDefineMarkFieldStyle (obsolete)|see{\textbackslash cbDefinePgfFieldStyle}}, +\cs{cbDefineMarkRegionStyle}% +\index{cbDefineMarkR=\textbackslash cbDefineMarkRegionStyle (obsolete) |see{\textbackslash cbDefinePgfRegionStyle}} +and \cs{cbDefineMarkMoveStyle}% +\index{cbDefineMarkM=\textbackslash cbDefineMarkMoveStyle (obsolete) |see{\textbackslash cbDefinePgfMoveStyle}}. +% +I have changed the names to indicate that the commands will define +the styles for the background picture too. The older commands still +work but I suggest that you switch to the new names. + + +The listing shows first an example for a field mark, then an example +for a region where the second corner is accessed through the +\lstinline+#1+, +and at last the definition for the text mark -- here it is necessary +to rotate the text if the key \key{inverse} is true and the +definition shows how the optional argument of the \key{pgfstyle} key +can be use with \verb+#2+: + +\begin{lstlisting} +\cbDefinePgfFieldStyle{circle}{% + \pgfsetlinewidth{\board@pgf@linewidth}% + \setlength\len@board@tempx{% + \dimexpr 0.55em + \board@pgf@padding \relax}% + \pgfpathcircle{\pgfpointxy{0}{0}}{\len@board@tempx}% + \pgfusepath{stroke,#2}}%% + +\cbDefinePgfRegionStyle{border}{% + \pgfsetlinewidth{\board@pgf@linewidth}% + \pgfsetcornersarced{\pgfpoint{\board@pgf@corner}{\board@pgf@corner}} + \pgfpathrectanglecorners% + {\pgfpointadd% + {\pgfpoint{-\board@pgf@padding}{\board@pgf@padding}} + {\pgfpointxy{-0.5}{0.5}}}% + {\pgfpointadd% + {\pgfpointanchor{#1}{center}} + {\pgfpointadd% + {\pgfpoint{\board@pgf@padding}{-\board@pgf@padding}} + {\pgfpointxy{0.5}{-0.5}}}}% + \pgfusepath{stroke}}% + +\cbDefinePgfFieldStyle{text}{% + \ifthenelse% + {\boolean{\XKV@UFCB@locset@inverse@value}}% + {\pgftext[rotate=180,#2]{\normalfont\board@pgf@curtext}}% + {\pgftext[#2]{\normalfont\board@pgf@curtext}}}% +\end{lstlisting} + +\subsubsection{Introduction to the predefined pgf styles} + +%\subsubsection{Graphic properties} +% +%Some of the graphic properties can be changed with predefined keys: +%You already know about the keys \key{color} and \key{opacity}. + +%\medskip +%\Describefillkey{linewidth}{length}{1ex} +%\Describefillkey{marklinewidth}{length}{1ex} +%With this keys you can change an internal command that is used to set +%the linewidth. The first will affect also the linewidth in the +%background layer, will the second affect only the mark layer. + +\minisec{Borders} + +\index{border (style)}% +\index{border (style)>leftborder}% +\index{border (style)>rightborder}% +\index{border (style)>topborder}% +\index{border (style)>bottomborder}% +\index{border (style)>lefttopborder}% +\index{border (style)>lefttoprightborder}% +\index{border (style)>toprightborder}% +\index{border (style)>toprightbottomborder}% +\index{border (style)>rightbottomborder}% +\index{border (style)>rightbottomleftborder}% +\index{border (style)>bottomleftborder}% +\index{border (style)>bottomlefttopborder}% +Borders can be put around fields and regions. There exist also +partial borders for one, two or three margins of an area, this +borders are drawn and named «clockwise». «left», «right», «top», and +«bottom» refer to the position of the border if the white player is +at the bottom. If you use the key +\key{inverse} the positions of the lines don't change in relation to +the players colors. + +\begin{LTXexample} +\newchessgame +\setchessboard{smallboard, + pgfstyle=rightbottomborder, + color=orange, + markrank=7, + pgfstyle=lefttoprightborder, + markregion=a1-b3, + shortenstart=-1ex, + padding=1ex, + linewidth=0.3em, + pgfstyle=leftborder,color=red, + markregion=\mycenter, + pgfstyle=topborder,color=blue, + markregion=\mycenter, + pgfstyle=rightborder,color=green, + markregion=\mycenter, + pgfstyle=bottomborder,color=yellow, + markregion=\mycenter} +\def\mycenter{d4-e5} +\chessboard\ +\chessboard[inverse] +\end{LTXexample} + +\minisec{Circle} + +\index{circle (style)}% +\index{circle (style)>fill (option)}% +This style can only be used in connection with fields. The optional +argument can be used to fill the circle (default is stroke). + +\begin{LTXexample} +\newchessgame +\def\mycenter{d4-e5} +\chessboard[pgfstyle=circle, + color=red, + markrank=7, + linewidth=0.2em, + markrank=6, + pgfstyle={[fill]circle}, + markarea=\mycenter, + padding=-0.8ex,color=blue, + backfile=b] +\end{LTXexample} + + +\minisec{Cross} + +\index{cross (style)}% +This style can only be used in connection with fields. + +\begin{LTXexample} +\newchessgame +\def\mycenter{d4-e5} +\chessboard[pgfstyle=cross, + color=red, + markrank=7, + linewidth=0.2em, + markrank=6, + shortenstart=0.5ex, + markarea=\mycenter, + shortenend=0.5ex,color=blue, + backfile=b] +\end{LTXexample} + +\minisec{Text} + +\index{text (style)}% +\index{text (style)>options}% +Text can be used for fields and regions. It is the only style where +it isn't enough to simply chose the style, you must also give a value +to the text content with the key \key{text} (don't confuse the key +«text» with the style «text»!). + +The option of the style is passed to the optional argument of the +\cs{pgftext} command, so everything that is allowed there can be put +in the option. In the definition of the text content you can use +informations about the current field or the current region. +\cs{currentbk}\index{currentbk=\textbackslash currentbk} e.g. gives +the \textit{b}lack \textit{k}ing corner of the region (when you draw +in a region) or the field name (when you draw in a field). The +opposite corner ist +\cs{currentwq}\index{currentwq=\textbackslash currentwq},% +\index{currentbq=\textbackslash currentbq} +\index{currentwk =\textbackslash currentwk} +the +\textit{w}hite \textit{q}ueen corner. + +As a default the text is centered on the middle of the field or the +region. You can use the options to move it around, please look in the +documentation of pgf to find out what is possible. + +\begin{LTXexample} +\newchessgame +\setchessboard{tinyboard,color=magenta,clearboard} +\chessboard[ + pgfstyle= + {[base,at={\pgfpoint{0pt}{-0.4ex}}]text}, + text= \fontsize{1.2ex}{1.2ex}\bfseries + \sffamily\currentwq, + markboard] + +\chessboard[ + inverse, + pgfstyle= + {[base,at={\pgfpoint{0pt}{-0.4ex}}]text}, + text=\fontsize{1.2ex}{1.2ex}\bfseries + \sffamily\currentwq, + trimtocolor=black, markboard, + trimtocolor=white,color=green, + markboard]% + +\chessboard[pgfstyle={[rotate=90]text}, + text= + \fontsize{1.2ex}{1.2ex} + \bfseries file from \currentwq\ to \currentbk, + markregions={a1-a8,b1-b8,c1-c8}]%% +\end{LTXexample} + +\begin{LTXexample} +\newchessgame +\setchessboard{tinyboard,color=red} + +\chessboard[pgfstyle={[rotate=45]text}, + text= + \fontsize{1.2ex}{1.2ex} + \bfseries this is the diagonal + \currentwq\ to \currentbk, + markregions=\board] + +\chessboard[inverse, pgfstyle={[rotate=45]text}, + text= + \fontsize{1.2ex}{1.2ex} + \bfseries this is the diagonal + \currentwq\ to \currentbk, + markregions=\board] + +\end{LTXexample} + + +\minisec{Color} + +\index{color (style)}% +This style puts a colored square on or under the field or region. At +the start it was meant to color the background of the fields (and so +it was only defined for the background). If used for the foreground +on should set an adequate opacity. + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\setchessboard{tinyboard, + color=orange!80} +\chessboard[boardfontencoding=LSBC5, + pgfstyle=color, + trimtocolor=black, + backboard, + trimtocolor=white, + color=gray!50, + backboard]% +\chessboard[pgfstyle=color, + padding=-0.2em, + opacity=0.5, + markfiles={a,b}, + markregion={e1-h8}]% +\end{LTXexample} + + +\minisec{Moves} + +\index{straightmove (style)}% +\index{curvemove (style)}% +\index{knightmove (style)}% +Three styles draw arrows for moves. Two are quite simple: +\key{straightmove} which draws straight arrows, +\key{knightmove} which make a curve suited for knight moves. + + + + + +\begin{LTXexample} +\newchessgame +\chessboard[pgfstyle=straightmove, + markmove=a1-a8, + arrow=to,linewidth=0.2ex, + color=red, + pgfstyle=knightmove, + markmoves={g1-f3, e1-h4}, + shortenstart=-1ex, + markmoves=h1-g3]% +\end{LTXexample} + + +\paragraph*{curvemove} New in version 1.5 there is the more sophisticated +\key{curvemove} which draws an arbitrary bezier curve between start +and end field. + +\key{curvemove} accept an optional argument in key val syntax. (If you use it, +don't forget to put braces arround the value!). + +\index{curvemove (style)>x1 (key)}% +\index{curvemove (style)>x2 (key)}% +\index{curvemove (style)>y1 (key)}% +\index{curvemove (style)>y2 (key)}% +\index{curvemove (style)>clockwise (key)}% +First, there are keys that lets you change the support points of the +bezier curve. The curve use a local coordinate system: The x-axis +goes along the line from the start point to the end point. The +x-values set with the keys listed below are relative to the length of +this arrow from start to end, while the y-values are absolute (unit +it the width of a square). Positive y values give a curve going +clockwise, negative y values give a curve going anticlockwise. With +the +\texttt{clockwise=false} you can change the sign of the y values. + +\begin{tabular}{>{\ttfamily}l>{~=~}l} +x1 & \meta{number}\\ +x2 & \meta{number}\\ +y1 & \meta{number}\\ +y2 & \meta{number}\\ +clockwise & \meta{true|false} +\end{tabular} + +Second, there are keys to change \emph{locally} (only for the curve) +the look of the arrow. They work like the keys for \cs{chessboard} +with the same name: +\index{curvemove (style)>arrow (key)}% +\index{curvemove (style)>pgfarrow (key)}% +\key{arrow}, \key{pgfarrow}, +\index{curvemove (style)>linewidth (key)}% +\index{curvemove (style)>pgflinewidth (key)}% +\key{linewidth}, \key{pgflinewidth}, +\index{curvemove (style)>shortenstart (key)}% +\index{curvemove (style)>pgfshortenstart (key)}% +\key{shortenstart}, \key{pgfshortenstart}, +\index{curvemove (style)>shortenend (key)}% +\index{curvemove (style)>pgfshortenend (key)}% +\key{shortenend}, \key{pgfshortenend}. + +\index{curvemove (style)>style (key)}% +At last there is a key \key{style} which you can use to reuse saved +keyval-lists. Until now only style \texttt{knight} exists and there +is no user command to define new ones. You want to use own keys, sent +me either a feature request or do it by defining the low level +command: + +\verb+\def\board@pgf@curvemovestyle@+\meta{name}\verb+{\setkeys[UFCB]{bez}{+\meta{keyval-list}\verb+}}+ + +\begin{LTXexample} +\newchessgame +\def\mystyle{[clockwise=false,style=knight]curvemove} +\chessboard[arrow=latex, + pgfstyle=straightmove, + shortenstart=0.1em, + color=blue, + linewidth=3pt, + markmoves={e1-e8}, + pgfstyle={[linewidth=2pt,arrow=to, + style=knight]curvemove}, + markmove=b1-c3, + color=red, + pgfstyle=\mystyle, + markmoves={b1-c3,b1-a3}, + pgfstyle=curvemove, + markmoves={e1-g1,h1-f1}] +\end{LTXexample} +\subsubsection{Setting graphic properties} + +As the previous examples showed you can change quite a lot things of +the pictures. Now here a complete description of the needed keys. The +keys don't draw anything directly. They only put commands or +definitions like +\verb+\color{red}+, \verb+\pgfsetfillopacity{0.3}+ or +\verb+\def\board@pgf@arrow{to}+ in the pgf-picture(s). + + + + +\bigskip +Let us now start with the keys which put a command in the pictures: + + +\Describefillkey{color}{color}{red} +\Describefillkey{pgfcolor}{color}{red} + +This keys stores a color command (\verb+\color{red}+) in the pgf +picture(s). + + +\medskip +\Describefillkey{opacity}{number}{0.5} +\Describefillkey{pgfopacity}{number}{0.5} +\Describefillkey{fillopacity}{number}{0.5} +\Describefillkey{pgffillopacity}{number}{0.5} +\Describefillkey{strokeopacity}{number}{0.5} +\Describefillkey{pgfstrokeopacity}{number}{0.5} + + +This keys add \cs{pgfsetfillopacity}\marg{number} and/or +\cs{pgfsetstrokeopacity}\marg{number} to the pgf-picture(s). The +number should be between zero and one. + +\begin{LTXexample} +\chessboard[padding=-0.5ex, + color=red,fillopacity=0.5, + markstyle=circle,markfields=a1, + markstyle=color,markfields=b1, + fillopacity=1, + strokeopacity=0.5, + pgfstyle=circle, + markfields=d1,backfield=d8, + pgfstyle=color, + markfields=e1,backfield=c8] +\end{LTXexample} + + +\bigskip +The following keys puts only a definition in the pgf-pictures. The +values will only affect the styles that use the internal commands in +their definitions. + +\medskip +\Describefillkey{padding}{length}{0.1ex} +\Describefillkey{pgfpadding}{length}{0.1ex} + +This keys save \verb+\def\board@pgf@padding+\marg{length} to the +pgf-picture(s). The value can be used in various situations to change +the offset of a line or a border of the area that is covered by a +color. + +Used currently by the border styles, the styles that color fields in +the background or the foreground to enlarge or reduce the covered +area and the circle (the length is added to a start diameter). + +\begin{LTXexample} +\chessboard[color=red, + markstyle=circle,markfields=a1, + markstyle=border,markfields=a3, + markstyle=color,markfields=a5, + padding=0.3ex,color=green, + markstyle=circle,markfields=c3, + markstyle=border,markfields=c5, + markstyle=color,markfields=e5, + padding=-0.3ex,color=blue, + markstyle=circle,markfields=g3, + markstyle=border,markfields=g5, + backstyle=color,backfields=g1] +\end{LTXexample} + +\medskip +\Describefillkey{arrow}{arrow type}{to} +\Describefillkey{pgfarrow}{arrow type}{to} + +This keys save \verb+\def\board@pgf@arrow+\marg{arrow type} to the +pgf-picture(s). Styles can use the command to set the arrow +tips. Look at the documentation of pgf to learn about the existing +arrow types (and how to define new ones). + +Default is \texttt{latex}. Used currently by the move styles. + +\begin{LTXexample} +\chessboard[markstyle=straightmove, + markmove=a1-a3, + arrow=to, + markmove=b1-b3] +\end{LTXexample} + +\Describefillkey{shortenstart}{length}{to} +\Describefillkey{pgfshortenstart}{length}{to} +\Describefillkey{shortenend}{length}{to} +\Describefillkey{pgfshortenend}{length}{to} +\Describefillkey{shorten}{length}{to} +\Describefillkey{pgfshorten}{length}{to} + +This keys save the definitions +\verb+\def\board@pgf@shortenstart+\marg{length} or\\ +\verb+\def\board@pgf@shortenend+\marg{length} or both to the +pgf-picture(s). The commands can be used e.g. in a +\cs{pgfsetshortenstart} command to shorten a line a the start or the +end. + +As default the lengths are 0pt. Used e.g.\ by the styles +straightmove, knightmove, cross and the partial borders. The lengths +are +\emph{added} to some start values that I thought reasonable. If you +use large length (over 1ex) this can change the meaning of move marks +as the mark will start in another field! + +\begin{LTXexample} +\chessboard[markstyle=straightmove, + markmove=a1-a3, + markstyle=cross,markfield=a5, + shortenend=1ex,color=red, + markstyle=straightmove, + markmove=b1-b3, + markstyle=cross,markfield=b5, + shorten=-0.5em,color=green, + pgfstyle=straightmove, + backmove=d1-d3, + backstyle=cross,backfield=d5] +\end{LTXexample} + +\Describefillkey{linewidth}{length}{1ex} +\Describefillkey{pgflinewidth}{length}{1ex} +\Describefillkey[relict]{marklinewidth}{length}{1ex} +\Describefillkey[relict]{backlinewidth}{length}{1ex} + +This keys save \verb+\def\board@pgf@linewidth+\marg{length} to the +pgf-picture(s). The command can be used e.g. in \cs{pgfsetlinewidth}. +The keys \key{marklinewidth} and \key{backlinewidth} are remains from +an older version. There put the commands only in one picture, and +they ignore the values of the \key{usepgf} keys. + +\begin{LTXexample} +\chessboard[markstyle=straightmove, + markmove=a1-a3, + markstyle=cross,markfield=a5, + linewidth=1ex,color=red, + markstyle=straightmove, + markmove=b1-b3, + markstyle=cross,markfield=b5, + pgfstyle=border,backfield=d5] +\end{LTXexample} + +%?????????????????????????????????? +%vachange an internal command that can be use to set the linewidth +%e.g. of an arrow or a border. The first key affects both +%pgf-pictures, the other only the mark or the background layer + +\Describefillkey{cornerarc}{length}{2pt} +\Describefillkey{pgfcornerarc}{length}{2pt} +\Describefillkey[relict]{backcornerarc}{length}{2pt} + +The first two keys save \verb+\def\board@pgf@corner+\marg{length} to +the pgf-picture(s). The last key will save the same definition only +to the background picture and it will ignore the value of the +\key{usebackpgf} and \key{usepgf} keys. \verb+\board@pgf@corner+ can +be used e.g. in \cs{pgfsetcornersarced} to round the corners of a +border. To get sharp corners use the value 0pt. + +The value is used currently only used in the border styles. + +\begin{LTXexample} +\chessboard[linewidth=0.3ex,color=red, + padding=1ex, + pgfstyle=border, + backregion=\board, + cornerarc=1ex, + padding=1.5ex, + backregion=\board, + pgfstyle=bottomlefttopborder, + backregion=c3-f6] +\end{LTXexample} + + +\Describefillkey{addpgf}{(pgf)-commands}{\cs{pgfsetroundcap}} + +With this key you can add arbitrary (pgf)-commands to the pictures. +Use it with care. When you use the key without an argument it will +end a pgf scope\index{scope} and so reset colors and +linewidth and some of the other values to their defaults. + +\begin{LTXexample} +\chessboard[ + showmover=false, + inverse,markstyle=leftborder, + color=red,linewidth=0.3em, + markregion=d3-d5, + color=blue, + addpgf=\pgfsetroundcap, + markregion=e3-e5, + addpgf, + markstyle=cross, + markfield=c4] +\end{LTXexample} + +\Describefillkey{usepgf}{back|mark|all|both|none}{} + +With this key you can control in which picture the commands or +definitions are saved when using the keys described above. + +The default is to save everything in both pictures. This means that +is also adds some superfluous code to the other picture, but I don't +think this is a problem. In most cases you won't need the key. + + + +\subsubsection{A special shortcut key for background border} + + +\Describefillkey{pgfborder}{area}{c3-e4} + +With this key you can put a border around the area in the background +picture. The key saves the current style, calls the \key{backstyle} +and the \key{backregions} keys to draw the border and then restores +the old style. If you don't give a value to the key, the border is +around the printarea. + +\begin{LTXexample} +\newchessgame +\chessboard[% + showmover=false, + border=false, + linewidth=0.4pt, + padding=0.4pt, + pgfborder, + linewidth=1pt, + padding=2pt, + pgfborder] +\end{LTXexample} + + +\begin{LTXexample} +\chessboard[ + showmover=false, + border=false, + hlabelwidth=0.6em, + vlabellift=1.3em, + printarea=c3-f6, + pgfstyle=cross, + color=red, + linewidth=1ex, + padding=1ex, + pgfborder, + markfield=d4, + color=blue, + linewidth=0.5ex, + padding=2.5ex, + pgfborder, + padding=0ex, + color=green, + trim=false,%to show the next border + pgfborder=\board, + markfield=e5] +\end{LTXexample} + + + + +\subsubsection{Special shortcut keys for background color} + + + +\medskip +\Describefillkey{colorbackboard}{arbitrary}{} +\Describefillkey{colorbackarea}{area}{a1-c3} +\Describefillkey{colorbackareas}{list of areas}{\{a1-c3, f1-f2\}} +\Describefillkey{colorbackfile}{file}{h} +\Describefillkey{colorbackfiles}{list of files}{\{g,h\}} +\Describefillkey{colorbackrank}{rank}{5} +\Describefillkey{colorbackranks}{list of ranks}{\{8,7\}} +\Describefillkey{colorbackfield}{field}{g4} +\Describefillkey{colorbackfields}{list of fields}{\{b5,c6\}} +\Describefillkey{colorwhitebackfields}{list of fields}{\{b5,c6\}} +\Describefillkey{colorblackbackfields}{list of fields}{\{b5,c6\}} + + +This keys are shortcuts to color the background of the board. They +save the current style, color the fields and then restore the style. + + +\begin{LTXexample} +\chessboard[ + showmover=false, + border=false, + pgfstyle=cross, + color=red!50, + colorwhitebackfields, + markfield=d4, + color=blue!50, + colorblackbackfields, + markfield=e5, + color=green!50, + colorbackarea=d4-e5] +\end{LTXexample} + + +%\subsection{Marks and highlighting: Adding decoration to the foreground layer} + +% +% +%\subsection{Coloring the pieces} +% +%Coloring the fields isn't really satisfactory. It would be nicer if +%one could color only the pieces. But as the background and the piece +%is one char this isn't possible, one needs a font where for each +%piece there a background mask. One can fake such a font by either +%using two chars for the fields with black background, or by not +%using the chars with black background. I added three experimental +%encodings to +%\chessfss and some keys to use them. This isn't perfect but it's a +%start until better fonts are available. +% +%To use the encodings you must load +%\filetype{lsb1enc.def}, \filetype{lsb2enc.def} and +%\filetype{lsb3enc.def} e.g.\ with +%\lstinline+\usepackage[LSB1, LSB2, LSB3, T1]{fontenc}+. +% +%\Describesetkey{colorwhite}{color}{red}{--} +%\Describesetkey{colorblack}{color}{green}{--} +% +%This keys colors all black and white pieces. +% +%\begin{LTXexample} +%\chessboard[boardfontencoding=LSB1, +% emphstyle=\color{green}, +% emphboard, +% colorwhite=red, +% colorblack=blue] +%\end{LTXexample} +% + + +%\Describefillkey{piececolor}{color}{red} +%\Describefillkey{colorpieces}{list of fields}{\{a1,c3\}} +%With this keys you can color the pieces on some fields. +% +%\begin{LTXexample} +%\def\fieldlist{a1,b1 , c1}% +%\def\mycolor{blue}% +%\chessboard[boardfontencoding=LSB1, +% emphstyle=\color{green}, +% emphboard, +% piececolor=red, +% colorpieces={a8,b8}, +% piececolor=\mycolor, +% colorpieces=\fieldlist] +%\end{LTXexample} + +%\begin{LTXexample} +% \chessboard[boardfontencoding=LSB1, +% colorwhite=red, +% colorblack=blue, +% addpieces={qd5,ke5,Qd4,Ke4}] +%\end{LTXexample} + +%\subsection{The foreground picture: Marking} + +%The following highlighting commands all use one large pgf-picture +%that is printed above the board. Putting marks on the boards means +%inserting some pgf code in this picture. The units of the picture are +%equal to the width and height of a square. For each field there exist +%a node with the same name as the field in the middle of field. With +%the command +%\lstinline+\pgftransformshift{\pgfpointanchor{+\meta{field}\lstinline+}{center}+ +%one can shift the origin to this field and start to draw. +% + + + +%\subsubsection{Adding arbitrary pgf-code} + + + + +\subsubsection{Clearing the pgf-pictures} + + + + +Removing pgf decoration from the board is easy if you used the +optional argument of \cs{chessboard}. But what should you do if you +had added e.g.\ a mark with \cs{setchessboard} for the next four +board and now want to get rid of it for the fifth? That isn't so easy +as the code is burried quite deep in a large list. + +On the whole there are three possibilities: + + +\begin{itemize} +\item Use grouping to keep the marks local to some boards. + + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\setchessboard{tinyboard} +{\setchessboard{markstyle=cross, + markranks=4} +\chessboard}% +\chessboard +\end{LTXexample} + +\item Store the keys in a style that you can redefine: + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\storechessboardstyle{mymarks} + {markstyle=cross, + markranks=4} + +\setchessboard{style=mymarks} +\chessboard% +\storechessboardstyle{mymarks}{} +\chessboard +\end{LTXexample} + + + +\item Use the following keys to clear the pgf pictures. + +\end{itemize} + +\Describefillkey{clearpgf}{arbitrary}{} +\Describefillkey{clearbackpgf}{arbitrary}{} +\Describefillkey{clearmarkpgf}{arbitrary}{} + +(I renamed the keys \key{clearforegroundpgf}% +\index{clearforegroundpgf (obsolete)|see{clearmarkpgf}} and +\key{clearbackgroundpgf},% +\index{clearbackgroundpgf (obsolete)|see{clearbackpgf}} the older names will work too, but I +suggest that you switch to the new ones.) + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\setchessboard{tinyboard, + color=blue, + opacity=0.6, + colorblackbackfields, + color=red, + markstyle=cross, + markfiles=h} +\chessboard% +\chessboard[clearmarkpgf] +\chessboard[clearbackpgf]% +\chessboard[clearpgf, + markstyle=circle, + markranks=4] +\setchessboard{clearmarkpgf}% +\chessboard +\end{LTXexample} + + +\subsubsection{Clipping the pgf pictures} + + +\Describesetkey{clip}{\keylist}{}{false} +\Describesetkey{markclip}{\keylists}{}{false} +\Describesetkey{backclip}{\keylists}{}{false} + +\index{clip>true (subkey)}% +\index{clip>false (subkey)}% +\index{clip>left (subkey)}% +\index{clip>right (subkey)}% +\index{clip>top (subkey)}% +\index{clip>bottom (subkey)}% +With this keys you can add \emph{one} clipping path to each pgf +pictures. The clipping paths are always around the print area. The +argument of the keys is key-value-list with the possible keys +\key{true}, +\key{false} to enable or disable the clipping and the four keys +\key{left}, \key{top}, \key{right} and \key{bottom} which take as +value a length and are used to set the padding. + +As in other keys the value \texttt{true} can be omitted, but this +also means that you have to use the value \texttt{false} explicitly +if you only want to set some of the padding values but not enable +clipping. + + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\setchessboard{ + trim=false,printarea=b2-g7, + clip={left=0.5ex,top=0.5ex, + right=-0.5ex,bottom=-0.5ex, + false}, + % + border=false,linewidth=0.3em, + pgfborder, + % + pgfstyle=color, + color=blue!50, + backrank=6,backfile=c, + color=red!50, + markrank=4,markfile=f, + % + pgfstyle=text,color=black, + text=a text in the foreground, + markfield=b4, + text=a text in the background, + backfield=f6}% + +\chessboard + +\chessboard[markclip] + +\chessboard[backclip] + +\chessboard[clip] +\end{LTXexample} + + +\subsubsection{Trimming} +Clipping cuts simply through the pgf-pictures and throws everything +away that is outside the printarea. This has the drawback that in +the picture there could be e.g. remains of a move arrow that started +outside the shown board. + +Trimming is an attempt for a more intelligent approach: Objects like +crosses, circles, text, borders and arrows are discarded completely +if they lie partly or completely outside the defined scope of fields. + +\minisec{Trimming to a area} +\Describefillkey{trimarea}{area|empty}{} + +This sets and activates an trimarea. If you omit a value printarea is +used. If you don't give an area but use the keyword \verb+empty+ +everything following the key will be trimmed. If you want to disable +trimming use \verb+trimarea=\board+ (or \verb+trim=false+). As a +default the trimarea is set to the print area (and so activated). + +The value of \key{trimarea} will affect all \emph{following} objects +drawn with the +\key{pgfstyle} and the related \key{mark\ldots} and +\key{back\ldots} keys. + +Field related objects will be drawn if the field lies in the area. +Region related objects will be drawn if the complete region lies in +the area. Move related objects will be drawn if the complete move +lies in the area. + + +\begin{LTXexample} +\newchessgame +\setchessboard{pgfstyle=color, + color=blue!50, + backrank=6, + trimarea=\myarea, + backrank=5, + pgfstyle=border, + color=red, + markregion=d4-d5, + markregion=c3-d5,%will disappear + pgfstyle=knightmove, + color=yellow, + markmove=f6-e4, + markmove=f7-d5%will disappear + } +\def\myarea{a1-h8}% nothing trimmed +\chessboard + +\def\myarea{d4-f6}% some deco will disappear +\chessboard +\end{LTXexample} + +\begin{LTXexample} +\newchessgame +\setchessboard{pgfstyle=color, + color=blue!50, + backrank=6, + trimarea=\myarea, + backrank=5, + pgfstyle=border, + color=red, + markregion=d4-d5, + markregion=c3-d5,%will disappear + pgfstyle=knightmove, + color=yellow, + markmove=f6-e4, + markmove=f7-d5%will disappear + } +\def\myarea{empty} +\chessboard +\end{LTXexample} +As shown in the previous examples you can set a manual trimarea. But +you should be aware that you can get unexpected results if this +area is larger than the printarea: + + +\begin{LTXexample} +\chessboard[printarea=d4-e5, + trimarea=c4-g4, + pgfstyle=color, + trimtocolor=white, + color=red, + backboard] +\end{LTXexample} + +\Describefillkey{captrimtoprint}{true|false}{true} + +With this key you can force the \emph{following} trimarea commands to +respect the printarea. + +\begin{LTXexample} +\chessboard[printarea=d4-e5, + trimarea=c3-f6, + captrimtoprint, + pgfstyle=cross, + color=red, + backboard, + trimarea=c3-f6,%now captrimtoprint + %has an effect + pgfstyle=circle, + color=green, + backboard] +\end{LTXexample} + + +\Describefillkey{trim}{true|false}{true} + +This is a shorter version of \key{trimarea}. It can only be used to +set the trimarea to printarea (true) or the complete board (false). + +%Until now I have only implement some code to draw colored squares in +%the background. I don't know really what else could be useful. The +%only idea that comes to my mind is some code to insert a real +%background image, but it is difficult to decide how size and position +%of such an image should be controlled. + + +\begin{LTXexample} +\newchessgame +\mainline{1. e4 e5 2. Nf3 Nc6 3. Bb5 a6} +\setchessboard{linewidth=0.1em,border=false, + label=false,showmover=false} +\chessboard[printarea=a5-d8, + padding=0.25em, + trim=false, + shortenend=-1ex, + pgfstyle=rightborder, + markregion=d1-d8, + padding=-0.25em, + pgfstyle=topborder, + markrank=4, + marginrightwidth=0.5em, + marginbottomwidth=0.5em]% +\chessboard[printarea=e5-h8, + marginleftwidth=0em, + marginbottomwidth=0.5em]\\% +\chessboard[printarea=a1-d4, + margintopwidth=0em, + marginrightwidth=0.5em]% +\chessboard[printarea=e1-h4, + margintopwidth=0em, + marginleftwidth=0em]% +\end{LTXexample} + + +\minisec{Trimming to the white or black fields} + +\Describefillkey{trimtocolor}{white|black|false}{} + +The key affects only the field related pgf-objects. Regions and moves +will ignore it. The key \obsoletekey{applycolor} from previous +versions has now a similar effect\footnote{I couldn't retain the older behaviour due to the changes +made in the code.}. This means that the key has changed +its behaviour: it will now affect also the foreground picture! + +\begin{LTXexample} +\chessboard[printarea=c3-f6, + trim, %not really needed, default + pgfstyle=color, + trimtocolor=white, + color=red, + backboard, + trimarea=b2-g7, + trimtocolor=black, + color=gray!50, + backboard] +\end{LTXexample} + + +%\medskip +%\Describefillkey{applycolor}{white|black|all|none}{white} +% \Describefillkey{colorwhitefields}{arbitrary}{} +%\Describefillkey{colorblackfields}{arbitrary}{} + +%With this key you can chose to color only the black or the white +%fields. +%\begin{LTXexample} +%\def\myareas{f6-f7, h7-h8} +%\chessboard[inverse, +% printarea=b2-g7, +% opacity=0.5, +% color=green, padding=-0.2ex, +% colorbackareas=\myareas, %trimmed +% color=red, +% trim=false, %next fields not trimmed +% colorbackfields={a1,c3,d4,g8}] +%\end{LTXexample} + + +\begin{LTXexample} +\chessboard[printarea=f3-c6, + padding=.3ex, + trimtocolor=white, + color=blue, + pgfstyle=cross, + backranks=5, + color=yellow, + trimtocolor=black, + trim=false, + backfiles={d,e}] +\end{LTXexample} + + +\begin{LTXexample} +\chessboard[padding=.3ex, + printarea=f3-c6, + trimtocolor=white, + color=blue, + pgfstyle=text, + text=\tiny\bfseries white, + markboard, + color=yellow, + trimtocolor=black, + text=\tiny\bfseries black, + markboard] +\end{LTXexample} + + +\begin{LTXexample} +\chessboard[inverse, printarea=a2-g7, + boardfontencoding=LSB2, + color=lightgray!50, + trimtocolor=white, + colorbackboard, + color=gray!60, + trimtocolor=black, + colorbackboard] +\end{LTXexample}\label{stoppgf} + + + +\subsection{Using a graphic as background} + +It isn't really difficult to use a graphic as background of the +board. You must use a boardfont encoding that hasn't fields and +fieldmasks. And then you must use trial and error to find out which +scalefactor and which viewport is fine. There is absolutly no way to +do this automatically as the border of the board in the graphic is +unknown. If you change the board size or the size of the left margin, +you will have to adjust the values. + + +\begin{LTXexample}[width=0.55\textwidth] +\newchessgame +\includegraphics + [scale=0.477,viewport=-20 17 -20 17] + {brett}% +\chessboard[showmover=false, + border=false, + label=false, + boardfontencoding=LSBC5, + boardfontsize=20pt, + whitepiececolor=brown!70, + blackpiececolor=black, + setfontcolors] +\end{LTXexample} + +\subsection{Using the commands of \skaksty} + +When used with the option \textsf{ps} \skaksty puts in the middle of +the right bottom field (that is either h1 or a8) a postscript node +with the name BM. The highlighting commands of \skaksty use this +node. + +To be able to use the commands also with \cs{chessboard} you must +load \skaksty with the option \textsf{ps}. + +As arguments in the commands of \skaksty you can only use the fields +of a 8\texttimes8-board. + +\medskip +\Describesetkey{psset}{true|false}{}{false} + +This key sets the node BM at the place where \skaksty expect it, +\emph{and it sets the psunits to the size of the board}. This can +affect other pspictures as the changes are made after the board and +so aren't local to the board (the commands of \skaksty must have a +fighting chance to get the correct values). + +\medskip +\Describesetkey{psskak}{true|false}{}{false} + +This key redefines some internal commands of \skaksty. I had to do it +in order to get the highlighting commands to work. I don't think that +it will destroy anything but didn't want to activate the changes +unasked. The changes are also \emph{not} local to the board (but +local to the group). + +\begin{LTXexample}[graphic={chessboard-skakps}] +\documentclass[parskip]{scrartcl} +\usepackage[T1]{fontenc} +\usepackage[ps]{skak} +\usepackage{chessboard} + +\pagestyle{empty} +\begin{document} +\newchessgame +\chessboard[psskak,psset,pgf=false, + inverse] +\ifpdf\else +\highlight[X]{c4} +\highlight[o]{a8} +\highlight[O]{g1} +\printknightmove{g8}{f6} +BM\pnode{A}\ncline{->}{A}{BM} +\fi +\end{document} +\end{LTXexample} + + + + + +\subsection{Intelligent highlighting} + +\cs{chessboard} doesn't know anything about chess rules. It can't do +things like «show me the possible moves of the rock», «show me the +allowed moves» or «highlight the last move». But as the examples show +it accepts commands as arguments in the highlighting keys, so it can +use the intelligence of external commands or applications. E.g.\ +highlighting of the last move would be easy if \skaksty would somehow +save the last from-field and the last to-field -- something it +doesn't do now. + +\section{Extending the game} +\subsection{Adding new pieces} +\DescribeMacro{\cbDefineNewPiece} +With this command you can add new pieces that can be used on the +board. + +\cs{cbDefineNewPiece}\oarg{game}\marg{color}\marg{char}\marg{on +white}\marg{on black} + +The optional argument \meta{game} has not much use yet as there is +only one sensible value \texttt{skak} which is the default anyway. +So leave it out. + +\meta{color} should by either \texttt{white} or \texttt{black}, it +will put the character in the list used by e.g.\ the key +\key{hidewhite}. + +\meta{char} is the character used in FEN and the other input +arguments. Use a uppercase char for white pieces and a lowercase +char for the black pieces or the keys like \key{addwhite} won't work +correctly. + +\meta{on white} and \meta{on black} should contain the commands +needed to print the piece on white and black fields. The symbols +should be scalable. So you should either use symbols from a font or +use some resizing command from the graphicx package. + +\begingroup +\begin{LTXexample}[width=0.25\textwidth] +\makeatletter +\cbDefineNewPiece{white}{C} + {\raisebox{\depth}{\cfss@whitepiececolor + $\heartsuit$}} + {\BlackEmptySquare% + \makebox[0pt][r]{\cfss@whitepiececolor + \raisebox{\depth}{% + \makebox[1em]{$\heartsuit$}}}} +\cbDefineNewPiece{black}{c} + {\raisebox{\depth}{\cfss@blackpiececolor + $\clubsuit$}} + {\BlackEmptySquare% + \makebox[0pt][r]{\cfss@blackpiececolor + \raisebox{\depth}{% + \makebox[1em]{$\clubsuit$}}}} +\makeatother +\setchessboard{tinyboard, + addpieces={cd4,Ce5},addwhite={ca1,Cb1}, + addblack={ca8,Cb8}} +\chessboard[addpieces={cd4,Ce5, Ke4}] +\chessboard[hidewhite] +\chessboard[boardfontencoding=LSB3, + whitepiececolor=red,blackpiececolor=blue, + setfontcolors,color=lightgray, + trimtocolor=black, colorbackboard] +\end{LTXexample} +\endgroup + +%\subsection{Clipping and trimming the picture} + + + +\subsection{Using \texorpdfstring{\cs{chessboard}}{\textbackslash chessboard} for other games} + +I have tried to prepare \cs{chessboard} for other games. A lot of +internal commands can be changed simply by changing the «name of the +game». Up to now there isn't another game, so I don't know if this +will really work. + + +It should be easy to make boards for checkers if I find a font +somewhere. Chinese chess is a bit more complicated as one would have +to decide how to make the background lines. Go is more complicated +as the pieces are sometimes numbered, I don't know yet if I could +implement a good input handling -- but as there is a quite good +package named igo I don't think I will really look into it. + + +The main problem in any cases is the missing partner: \Pchessboard +isn't «intelligent». As already mentioned above it doesn't know +anything about the rules of chess. To be able to show «the running +game» it needs a partner that does the calculation. + + + +\section{Compability with other packages} + +\subsection{\packagename{skak}} +\Pchessboard works fine with \skaksty. You can use \cs{chessboard} +everywhere instead of \cs{showboard} etc. + +\subsection{\packagename{texmate}} + +The new \packagename{texmate} version use \skaksty to follow the +game. There is no problem to use \cs{chessboard} where the manual +suggest \cs{showboard}. \packagename{texmate} also defines its own +diagram commands. They use internaly \cs{showboard}. I haven't made +much tests until now, but it looks like after a simple +\lstinline+\let\showboard\chessboard+ you can use \cs{chessboard} +instead. The main problem is that you can't use the argument of +\cs{chessboard}. You will have to set the board properties with +\cs{setchessboard}. + + +\subsection{\packagename{beamer}} + +I wouldn't have thought it, but I had no problem to use +\cs{chessboard} with \packagename{beamer}. + +The following listing shows an example. If your pdf-reader can handle +annotations you can see the result in the attached file: +\attachfile{chessboard_and_beamer.pdf} + +\begin{lstlisting} +\documentclass{beamer} +\usepackage[T1]{fontenc} +\usepackage{chessboard, skak} +\begin{document} + +\begin{frame} +\newchessgame +\only<1->{\setchessboard{hideall,showmover=false}} +\only<2->{\setchessboard{showpieces={p,P}}} +\only<3->{\setchessboard{showpieces={K,k}}} +\only<4->{\setchessboard{showpieces={Q,q}}} +\only<5->{\setchessboard{showpieces={R,r}}} +\only<6->{\setchessboard{showpieces={B,b}}} +\only<7->{\setchessboard{showpieces={N,n}}} +\chessboard +\end{frame} + +\begin{frame} +\newchessgame\setchessboard{markstyle=border,color=blue} +\only<1>{\mainline{1.e4}} +\only<1>{\setchessboard{markfields=e4}} +\only<2>{\hidemoves{1.e4}\mainline{1... e5}} +\only<2>{\setchessboard{markfields=e5}} +\only<3>{\hidemoves{1.e4 e5}\mainline{2. Nf3}} +\only<3>{\setchessboard{markfields=f3}} +\only<4>{\hidemoves{1.e4 e5 2.Nf3}\mainline{2... Nc6}} +\only<4>{\setchessboard{markfields=c6}} + +\chessboard +\end{frame} +\end{document} +\end{lstlisting} + +\subsection{animate} + +It also possible to use animate to get «moving» boards (you need a +recent pdf-viewer to see the effect). But it is quite tiresome to +input all the moves. That's why I wrote the package +\packagename{xskak}. It offers a possibility to store all positions +of a game with \skaksty and then to loop through them. For an +example please read the documentation of \packagename{xskak}. Here an +example of the more tiresome input: + +\begin{LTXexample} +\newchessgame +\unitlength1pt +\newcommand\currentboard{% + \begin{picture}(150,150) + \put(10,10){\chessboard} + \end{picture}} +\begin{animateinline}[autoplay,loop]{1}% +\currentboard +\newframe\hidemoves{1.e4}% +\currentboard +\newframe\hidemoves{1... e5}% +\currentboard +\newframe\hidemoves{2. Nf3}% +\currentboard +\newframe\hidemoves{2... Nc6}% +\currentboard +\newframe\hidemoves{3.Bb5}% +\currentboard +\newframe\hidemoves{3... a6}% +\currentboard +\end{animateinline} +\end{LTXexample} + + +\phantomsection +\makeatletter\def\index@prologue{\section*{Index}\addcontentsline{toc}{section}{Index}}\makeatother +\printindex +\end{document} + +\end{document} diff --git a/Master/texmf-dist/doc/latex/chessboard/chessboard_and_beamer.pdf b/Master/texmf-dist/doc/latex/chessboard/chessboard_and_beamer.pdf Binary files differnew file mode 100644 index 00000000000..cde1542c356 --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/chessboard_and_beamer.pdf diff --git a/Master/texmf-dist/doc/latex/chessboard/chessboard_and_beamer.tex b/Master/texmf-dist/doc/latex/chessboard/chessboard_and_beamer.tex new file mode 100644 index 00000000000..199262fb764 --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/chessboard_and_beamer.tex @@ -0,0 +1,31 @@ +\documentclass{beamer} +\usepackage[T1]{fontenc} +\usepackage[skaknew]{chessboard, skak} +\begin{document} + +\begin{frame} +\newgame +\only<1->{\setchessboard{hideall,showmover=false}} +\only<2->{\setchessboard{showpieces={p,P}}} +\only<3->{\setchessboard{showpieces={K,k}}} +\only<4->{\setchessboard{showpieces={Q,q}}} +\only<5->{\setchessboard{showpieces={R,r}}} +\only<6->{\setchessboard{showpieces={B,b}}} +\only<7->{\setchessboard{showpieces={N,n}}} +\chessboard +\end{frame} + +\begin{frame} +\newgame\setchessboard{markstyle=border,color=blue} +\only<1>{\mainline{1.e4}} +\only<1>{\setchessboard{markfields=e4}} +\only<2>{\hidemoves{1.e4}\mainline{1... e5}} +\only<2>{\setchessboard{markfields=e5}} +\only<3>{\hidemoves{1.e4 e5}\mainline{2. Nf3}} +\only<3>{\setchessboard{markfields=f3}} +\only<4>{\hidemoves{1.e4 e5 2.Nf3}\mainline{2... Nc6}} +\only<4>{\setchessboard{markfields=c6}} + +\chessboard +\end{frame} +\end{document} diff --git a/Master/texmf-dist/doc/latex/chessboard/file.fen b/Master/texmf-dist/doc/latex/chessboard/file.fen new file mode 100644 index 00000000000..7bd220abffa --- /dev/null +++ b/Master/texmf-dist/doc/latex/chessboard/file.fen @@ -0,0 +1 @@ +rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq e6 0 2 diff --git a/Master/texmf-dist/source/latex/chessboard/chessboard-src.dtx b/Master/texmf-dist/source/latex/chessboard/chessboard.dtx index c6ab35135b1..0ba57af48a4 100644 --- a/Master/texmf-dist/source/latex/chessboard/chessboard-src.dtx +++ b/Master/texmf-dist/source/latex/chessboard/chessboard.dtx @@ -1,6 +1,6 @@ %<*chessboard> \NeedsTeXFormat{LaTeX2e} -\ProvidesPackage{chessboard}[2014/05/01 version v1.7 print chessboards] +\ProvidesPackage{chessboard}[2019/06/23 version v1.8 print chessboards] %%$Date: 2011/03/23 08:42:57 $$Version: 66142533647c $ %1.4: Changed to restore style key @@ -36,7 +36,7 @@ \ifpdf\else \RequirePackage{pst-node}% \fi - +\RequirePackage{etoolbox} %%%%%%% %% naming conventions %%%%%%% @@ -295,13 +295,13 @@ {\isodd{\value{cnt@board}}} {\ifthenelse% {\equal{\board@val@whitefieldlist}{}}% - {\edef\board@val@whitefieldlist{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@val@whitefieldlist{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@do@l@addto@macro\expandafter\board@val@whitefieldlist\expandafter{\expandafter,\board@temp@curfield}}}% {\ifthenelse% {\equal{\board@val@blackfieldlist}{}}% - {\edef\board@val@blackfieldlist{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@val@blackfieldlist{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@do@l@addto@macro\expandafter\board@val@blackfieldlist\expandafter{\expandafter,\board@temp@curfield}}}% \addtocounter{cnt@board@rank}{1}}% \addtocounter{cnt@board@file}{1}}}% @@ -688,7 +688,7 @@ {\value{cnt@board}>0}% {\edef\board@temp@currankposition{% \board@temp@currankposition - \arabic{cnt@board}% + \number\value{cnt@board}% \csname board@val@f\the\c@cnt@board@file r\the\c@cnt@board@rank @piecechar\endcsname}% \setcounter{cnt@board}{0}}% {\edef\board@temp@currankposition{% @@ -699,7 +699,7 @@ {\value{cnt@board}>0}% {\edef\board@temp@currankposition{% \board@temp@currankposition - \arabic{cnt@board}}}% + \number\value{cnt@board}}}% {}}% %% stores the fen in chessgame.<name> (as in skak.sty the \storegame command @@ -1355,10 +1355,16 @@ \newcommand\board@skak@piececharlist{K,Q,R,B,N,P,k,q,r,b,n,p}% \newcommand\board@skak@whitepiececharlist{K,Q,R,B,N,P}% \newcommand\board@skak@blackpiececharlist{k,q,r,b,n,p}% - \AtBeginDocument{% \@ifpackageloaded{skak}% - {\def\board@skak@do@fencalculate{% + {%patch skak, see issue #1 + \patchcmd\Fen@handleA{\arabic}{\number\value}{}{}% + \patchcmd\Fen@handleA{\arabic}{\number\value}{}{}% + \patchcmd\Fen@handleA{\thehelpgobble}{\c@helpgobble}{}{}% + \patchcmd\Fen@handleA{\thehelpgobble}{\c@helpgobble}{}{}% + \patchcmd\Fen@calculate{\arabic}{\number\value}{}{}% + \patchcmd\Fen@calculate{\arabic}{\number\value}{}{}% + \def\board@skak@do@fencalculate{% \Fen@calculate \let\board@val@fencalculate\temp@board}% \def\board@skak@set@special@psmarkers#1#2{% @@ -1366,8 +1372,8 @@ \setcounter{fileFrom}{\value{fileTo}}% \setcounter{rankFrom}{\value{rankTo}}% \get@translation#2% - \rput(BM){\pnode(-\arabic{fileFrom},\arabic{rankFrom}){From}}% - \rput(BM){\pnode(-\arabic{fileTo},\arabic{rankTo}){To}}}}% + \rput(BM){\pnode(-\number\value{fileFrom},\number\value{rankFrom}){From}}% + \rput(BM){\pnode(-\number\value{fileTo},\number\value{rankTo}){To}}}}% {\def\board@skak@do@fencalculate{% \def\board@val@fencalculate{8/8/8/8/8/8/8/8}}}}% @@ -1430,7 +1436,7 @@ %</chessboard> %<*chessboard-pgf> -\ProvidesFile{chessboard-pgf.sty}[2014/05/01 version v1.7 pgf code for chessboard.sty] +\ProvidesFile{chessboard-pgf.sty}[2019/06/23 version v1.8 pgf code for chessboard.sty] %%$Date: 2011/01/11 14:07:20 $$Version: 3d9f59c743f1 $ \newcommand\board@pgf@extrabackground{}% @@ -1504,7 +1510,7 @@ {\setcounter{cnt@board@rank}{0}% \whiledo %nodes for on one field for each rank {\value{cnt@board@rank}<\numexpr\board@val@maxranknum+1\relax}% - {\edef\board@temp{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@temp{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@pgf@addnode\expandafter{\board@temp}{#1}% \expandafter\board@do@l@addto@macro\csname board@pgf@#1ground\endcsname{% \pgftransformshift{\pgfpointxy{0}{1}}}% @@ -1620,7 +1626,7 @@ {\setcounter{cnt@board@file}{\board@temp@curstartfilenum}% \whiledo {\value{cnt@board@file}<\numexpr \board@temp@curstopfilenum+1\relax}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@pgf@addpgftofield\expandafter{\board@temp@curfield}{mark}% \addtocounter{cnt@board@file}{1}}% \addtocounter{cnt@board@rank}{-1}}}% @@ -1638,7 +1644,7 @@ {\setcounter{cnt@board@file}{\board@temp@curstartfilenum}% \whiledo {\value{cnt@board@file}<\numexpr \board@temp@curstopfilenum+1\relax}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@pgf@addpgftofield\expandafter{\board@temp@curfield}{back}% \addtocounter{cnt@board@file}{1}}% \addtocounter{cnt@board@rank}{-1}}}% @@ -2547,7 +2553,7 @@ %</chessboard-pgf> %<*chessboard-keys-main> -\ProvidesFile{chessboard-keys-main.sty}[2014/05/01 version v1.7 key definitions for chessboard.sty] +\ProvidesFile{chessboard-keys-main.sty}[2019/06/23 version v1.8 key definitions for chessboard.sty] %%$Date: 2011/03/23 08:42:57 $$Version: 66142533647c $ %%file=Linie=column=vertikal=al_f_abetisch= a-h @@ -4072,7 +4078,7 @@ %</chessboard-keys-main> %<*chessboard-keys-pgf> -\ProvidesFile{chessboard-keys-pgf.sty}[2014/05/01 version v1.7 key definitions for chessboard.sty] +\ProvidesFile{chessboard-keys-pgf.sty}[2019/06/23 version v1.8 key definitions for chessboard.sty] %%$Date: 2011/03/17 13:42:38 $$Version: e7ec1b100ede $ %% new 1.5.: style keys for curvemove diff --git a/Master/texmf-dist/source/latex/chessboard/chessboard.ins b/Master/texmf-dist/source/latex/chessboard/chessboard.ins index 7a2b97d40e0..d232755207c 100644 --- a/Master/texmf-dist/source/latex/chessboard/chessboard.ins +++ b/Master/texmf-dist/source/latex/chessboard/chessboard.ins @@ -9,7 +9,7 @@ %% but WITHOUT ANY WARRANTY; without even the implied warranty of %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. %% -%% Copyright 2006-2014 Ulrike Fischer (chess@nililand.de) +%% Copyright 2006-2019 Ulrike Fischer (chess@nililand.de) %% ------------------------------------------- % % @@ -49,7 +49,7 @@ \declarepreamble\UFpreamble chessboard: a package to print chessboards -Copyright 2006-2014 Ulrike Fischer (chess@nililand.de) +Copyright 2006-2019 Ulrike Fischer (chess@nililand.de) ------------------------------------------- This file can be redistributed and/or modified under the terms of @@ -63,11 +63,11 @@ For error reports see documentation. %% File generation: \generate{% \usepreamble\UFpreamble - \file{chessboard.sty}{\from{chessboard-src.dtx}{chessboard}} - \file{chessboard-pgf.sty}{\from{chessboard-src.dtx}{chessboard-pgf}} - \file{chessboard-keys-main.sty}{\from{chessboard-src.dtx}{chessboard-keys-main}} - \file{chessboard-keys-pgf.sty}{\from{chessboard-src.dtx}{chessboard-keys-pgf}} + \file{chessboard.sty}{\from{chessboard.dtx}{chessboard}} + \file{chessboard-pgf.sty}{\from{chessboard.dtx}{chessboard-pgf}} + \file{chessboard-keys-main.sty}{\from{chessboard.dtx}{chessboard-keys-main}} + \file{chessboard-keys-pgf.sty}{\from{chessboard.dtx}{chessboard-keys-pgf}} } \endbatchfile %% -%%end of file chessboard.ins
\ No newline at end of file +%%end of file chessboard.ins diff --git a/Master/texmf-dist/tex/latex/chessboard/UF-chessboard-documentation.sty b/Master/texmf-dist/tex/latex/chessboard/UF-chessboard-documentation.sty new file mode 100644 index 00000000000..eec0e064ea5 --- /dev/null +++ b/Master/texmf-dist/tex/latex/chessboard/UF-chessboard-documentation.sty @@ -0,0 +1,220 @@ +\ProvidesFile{UF-xskak-documentation.sty}[2008/01/09 local style for documentations] +\DeclareOption{codemargin}{\AtEndOfPackage{% + \advance\oddsidemargin by 0.5in\relax + \advance\marginparwidth by 1in\relax}} +\ProcessOptions +\newcommand\filetype[1] {\upshape\texttt{#1}} %e.g. \filetype{.pdf} +\newcommand\programm[1] {\upshape\textsf{#1}} %e.g. \programm{afm2tfm} +\newcommand\chessfontname[1]{\upshape\textsf{#1}} %e.g. chessfontname{maya} +\newcommand\konzept[1] {\upshape\textsf{#1}} %e.g. \konzept{nfss} +\newcommand\packagename[1] {\upshape\textsf{#1}} + +\newcommand\skaksty{the package \packagename{skak}\xspace} +\newcommand\Skaksty{The package \packagename{skak}\xspace} + +\newcommand\xskak{the package \packagename{xskak}\xspace} +\newcommand\Xskak{The package \packagename{xskak}\xspace} + +\newcommand\chessfss{the package \packagename{chessfss}\xspace} +\newcommand\Chessfss{The package \packagename{chessfss}\xspace} + +\newcommand\pchessboard{the package \packagename{chessboard}\xspace} +\newcommand\Pchessboard{The package \packagename{chessboard}\xspace} + + +\newcommand\mynobreakpar{\par\nobreak\@afterheading} +\newcommand\key[1]{\texttt{#1}} +\newcommand\obsoletekey[1]{\key{#1}\index{#1 (obsolete)}} +\providecommand\gobble[1]{} +\newcommand\keyoarg{\oarg{key=value list}} +\newcommand\keymarg{\marg{key=value list}} +\newcommand\keylist{\textit{key=value list}\xspace} +\newcommand\keylists{\textit{key=value lists}\xspace} +\newcommand\keyvalue{\textit{key=value}\xspace} + +\AtBeginDocument{% + \renewcommand*\lstlistlistingname{Examples} + \renewcommand*\lstlistingname{Example} +} + +% +\setcounter{secnumdepth}{4} +\renewcommand{\theparagraph}{\alph{paragraph})} + + +%% standard needed packages +\RequirePackage[english]{babel} +\RequirePackage{microtype} + +\RequirePackage{array} +\RequirePackage{booktabs} +\RequirePackage{xspace} +\RequirePackage{ifluatex} + +%% fonts +\ifluatex +\else +\RequirePackage[scaled=0.85]{luximono} +\RequirePackage{fourier} +\RequirePackage[scaled=0.86]{helvet} +\fi +%\addtokomafont{sectioning}{\rmfamily} +\renewcommand*\descfont{\rmfamily\bfseries} + +%% colors +\RequirePackage{xcolor} +\colorlet{hellgelb}{yellow!15} + + +% Quotes +\RequirePackage[babel]{csquotes} +\MakeAutoQuote {«}{»} + + +%% index +\RequirePackage{makeidx} +\makeindex % number of columns set after doc + +\begin{filecontents}{\jobname.mst} +actual '=' +quote '!' +level '>' +preamble +"\n \\begin{theindex} \n \\makeatletter\\scan@allowedfalse\n" +postamble +"\n\n \\end{theindex}\n" +item_x1 "\\efill \n \\subitem " +item_x2 "\\efill \n \\subsubitem " +delim_0 "\\pfill " +delim_1 "\\pfill " +delim_2 "\\pfill " +% The next lines will produce some warnings when +% running Makeindex as they try to cover two different +% versions of the program: +lethead_prefix "{\\bfseries\\hfil " +lethead_suffix "\\hfil}\\nopagebreak\n" +lethead_flag 1 +heading_prefix "{\\bfseries\\hfil " +heading_suffix "\\hfil}\\nopagebreak\n" +headings_flag 1 +%% +%% +\end{filecontents} + + +%% codes and examples +\begin{filecontents}{UFlstlocal.cfg} +\ProvidesFile{UFlstlocal.cfg}[2005/07/01 lokale Listingsdefinitionen (UF)] + +\RequirePackage{xcolor} + + +\colorlet{UFkeyscolor}{black} +\colorlet{UFidentifiercolor}{black} +\colorlet{UFcommentscolor}{red} +\colorlet{UFstringcolor}{green!50} +\colorlet{UFbackgroundcolor}{yellow!10} + +\lstdefinestyle{inline}{% + basicstyle=\ttfamily, + keywordstyle={}} + + +\lstdefinestyle{UFdocu}{% mehr oder weniger kopiert aus showexpl.cfg + language=[LaTeX]TeX,% + float=hbp,% + basicstyle=\ttfamily,% + identifierstyle=\color{UFidentifiercolor},% + keywordstyle=\color{UFkeyscolor},% + stringstyle=\color{UFstringcolor},% + commentstyle=\itshape,% + columns=flexible,% + tabsize=4,% + frame=single,% + extendedchars=true,% + showspaces=false,% + showstringspaces=false,% + numbers=none,% + %numberstyle=\tiny\ttfamily,% + breaklines=true,% + breakindent=10pt,% + backgroundcolor=\color{UFbackgroundcolor},% + breakautoindent=true,% + captionpos=t,% + xleftmargin=1em,% + xrightmargin=\fboxsep,% + %numbersep=1em,% + breakatwhitespace=true, + preset=\raggedright\setlength{\parskip}{1ex},% + explpreset={numbers=none, basicstyle=\footnotesize\ttfamily},% ueberschreibt default + rframe={},% code ist im Rahmen + varwidth=true,% Breite des Beispiels + pos=o, + overhang=4em,% + literate={ü}{{\"u}}1{ö}{{\"o}}1{ä}{{\"a}}1 +} + +\lstdefinestyle{inline}{% + basicstyle=\ttfamily, + keywordstyle={}} + +\newcommand\mylstinline{\lstinline[style=inline]} + +\endinput +%% +%% End of file `UFlstlocal.cfg'. +\end{filecontents} + +\RequirePackage[final]{showexpl} +\input{UFlstlocal.cfg} +\lstset{style=UFdocu} + +\newcommand\UFleftexamples{% +\let\OriisSX@odd\isSX@odd +\renewcommand*{\isSX@odd}[2]{##2}} + +\UFleftexamples + +\RequirePackage{doc} +\def\meta@font@select{\rmfamily\itshape} +\c@IndexColumns = 2 +\renewcommand\MacroFont{\scriptsize\ttfamily} +\renewcommand\encapchar{ -- } +% from ltxdoc.sty +\DeclareRobustCommand\cs[1]{\texttt{\char`\\#1}} +\providecommand\marg[1]{% + {\ttfamily\char`\{}\meta{#1}{\ttfamily\char`\}}} +\providecommand\oarg[1]{% + {\ttfamily[}\meta{#1}{\ttfamily]}} +\providecommand\parg[1]{% + {\ttfamily(}\meta{#1}{\ttfamily)}} + + +%% pagestyle and layout +\providecommand\UFcurrentpackage{unknown} +\providecommand\UFcurrentversion{version unknown} + +\reversemarginpar + +\RequirePackage{fancyhdr} +\pagestyle{fancy} + +\renewcommand\headrulewidth{0pt} +\fancyhf{} +\cfoot{\thepage} +\lfoot{\today} +\rfoot{\packagename{\UFcurrentpackage} \UFcurrentversion} + + +%% captions +\RequirePackage[tableposition=top]{caption} +\captionsetup{singlelinecheck=false,format=hang,belowskip=1em} + + + +%% pdf-goodies: +\RequirePackage{animate} +\RequirePackage[colorlinks=true, %options are passed to hyperref + linkcolor=black, + hyperindex=true% true clashes with doc.sty + ]{attachfile} diff --git a/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-main.sty b/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-main.sty index 91a047fd10d..f8d11a84daf 100644 --- a/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-main.sty +++ b/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-main.sty @@ -4,10 +4,10 @@ %% %% The original source files were: %% -%% chessboard-src.dtx (with options: `chessboard-keys-main') +%% chessboard.dtx (with options: `chessboard-keys-main') %% %% chessboard: a package to print chessboards -%% Copyright 2006-2014 Ulrike Fischer (chess@nililand.de) +%% Copyright 2006-2019 Ulrike Fischer (chess@nililand.de) %% ------------------------------------------- %% %% This file can be redistributed and/or modified under the terms of @@ -16,7 +16,7 @@ %% License, or (at your option) any later version. %% %% For error reports see documentation. -\ProvidesFile{chessboard-keys-main.sty}[2014/05/01 version v1.7 key definitions for chessboard.sty] +\ProvidesFile{chessboard-keys-main.sty}[2019/06/23 version v1.8 key definitions for chessboard.sty] %%$Date: 2011/03/23 08:42:57 $$Version: 66142533647c $ %%file=Linie=column=vertikal=al_f_abetisch= a-h diff --git a/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-pgf.sty b/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-pgf.sty index d6d8c7a1623..acc5b03a376 100644 --- a/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-pgf.sty +++ b/Master/texmf-dist/tex/latex/chessboard/chessboard-keys-pgf.sty @@ -4,10 +4,10 @@ %% %% The original source files were: %% -%% chessboard-src.dtx (with options: `chessboard-keys-pgf') +%% chessboard.dtx (with options: `chessboard-keys-pgf') %% %% chessboard: a package to print chessboards -%% Copyright 2006-2014 Ulrike Fischer (chess@nililand.de) +%% Copyright 2006-2019 Ulrike Fischer (chess@nililand.de) %% ------------------------------------------- %% %% This file can be redistributed and/or modified under the terms of @@ -16,7 +16,7 @@ %% License, or (at your option) any later version. %% %% For error reports see documentation. -\ProvidesFile{chessboard-keys-pgf.sty}[2014/05/01 version v1.7 key definitions for chessboard.sty] +\ProvidesFile{chessboard-keys-pgf.sty}[2019/06/23 version v1.8 key definitions for chessboard.sty] %%$Date: 2011/03/17 13:42:38 $$Version: e7ec1b100ede $ %% new 1.5.: style keys for curvemove diff --git a/Master/texmf-dist/tex/latex/chessboard/chessboard-pgf.sty b/Master/texmf-dist/tex/latex/chessboard/chessboard-pgf.sty index b06623e9bcd..2e1ea4c071e 100644 --- a/Master/texmf-dist/tex/latex/chessboard/chessboard-pgf.sty +++ b/Master/texmf-dist/tex/latex/chessboard/chessboard-pgf.sty @@ -4,10 +4,10 @@ %% %% The original source files were: %% -%% chessboard-src.dtx (with options: `chessboard-pgf') +%% chessboard.dtx (with options: `chessboard-pgf') %% %% chessboard: a package to print chessboards -%% Copyright 2006-2014 Ulrike Fischer (chess@nililand.de) +%% Copyright 2006-2019 Ulrike Fischer (chess@nililand.de) %% ------------------------------------------- %% %% This file can be redistributed and/or modified under the terms of @@ -16,7 +16,7 @@ %% License, or (at your option) any later version. %% %% For error reports see documentation. -\ProvidesFile{chessboard-pgf.sty}[2014/05/01 version v1.7 pgf code for chessboard.sty] +\ProvidesFile{chessboard-pgf.sty}[2019/06/23 version v1.8 pgf code for chessboard.sty] %%$Date: 2011/01/11 14:07:20 $$Version: 3d9f59c743f1 $ \newcommand\board@pgf@extrabackground{}% @@ -90,7 +90,7 @@ {\setcounter{cnt@board@rank}{0}% \whiledo %nodes for on one field for each rank {\value{cnt@board@rank}<\numexpr\board@val@maxranknum+1\relax}% - {\edef\board@temp{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@temp{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@pgf@addnode\expandafter{\board@temp}{#1}% \expandafter\board@do@l@addto@macro\csname board@pgf@#1ground\endcsname{% \pgftransformshift{\pgfpointxy{0}{1}}}% @@ -204,7 +204,7 @@ {\setcounter{cnt@board@file}{\board@temp@curstartfilenum}% \whiledo {\value{cnt@board@file}<\numexpr \board@temp@curstopfilenum+1\relax}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@pgf@addpgftofield\expandafter{\board@temp@curfield}{mark}% \addtocounter{cnt@board@file}{1}}% \addtocounter{cnt@board@rank}{-1}}}% @@ -222,7 +222,7 @@ {\setcounter{cnt@board@file}{\board@temp@curstartfilenum}% \whiledo {\value{cnt@board@file}<\numexpr \board@temp@curstopfilenum+1\relax}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@pgf@addpgftofield\expandafter{\board@temp@curfield}{back}% \addtocounter{cnt@board@file}{1}}% \addtocounter{cnt@board@rank}{-1}}}% diff --git a/Master/texmf-dist/tex/latex/chessboard/chessboard.sty b/Master/texmf-dist/tex/latex/chessboard/chessboard.sty index 5bd00fcdfb0..0c316d7d9ea 100644 --- a/Master/texmf-dist/tex/latex/chessboard/chessboard.sty +++ b/Master/texmf-dist/tex/latex/chessboard/chessboard.sty @@ -4,10 +4,10 @@ %% %% The original source files were: %% -%% chessboard-src.dtx (with options: `chessboard') +%% chessboard.dtx (with options: `chessboard') %% %% chessboard: a package to print chessboards -%% Copyright 2006-2014 Ulrike Fischer (chess@nililand.de) +%% Copyright 2006-2019 Ulrike Fischer (chess@nililand.de) %% ------------------------------------------- %% %% This file can be redistributed and/or modified under the terms of @@ -17,7 +17,7 @@ %% %% For error reports see documentation. \NeedsTeXFormat{LaTeX2e} -\ProvidesPackage{chessboard}[2014/05/01 version v1.7 print chessboards] +\ProvidesPackage{chessboard}[2019/06/23 version v1.8 print chessboards] %%$Date: 2011/03/23 08:42:57 $$Version: 66142533647c $ \DeclareOption{skaknew}{}% @@ -46,7 +46,7 @@ \ifpdf\else \RequirePackage{pst-node}% \fi - +\RequirePackage{etoolbox} %%%%%%% %% naming conventions %%%%%%% @@ -304,13 +304,13 @@ {\isodd{\value{cnt@board}}} {\ifthenelse% {\equal{\board@val@whitefieldlist}{}}% - {\edef\board@val@whitefieldlist{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@val@whitefieldlist{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@do@l@addto@macro\expandafter\board@val@whitefieldlist\expandafter{\expandafter,\board@temp@curfield}}}% {\ifthenelse% {\equal{\board@val@blackfieldlist}{}}% - {\edef\board@val@blackfieldlist{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}}% - {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\arabic{cnt@board@rank}}% + {\edef\board@val@blackfieldlist{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}}% + {\edef\board@temp@curfield{\zeroalph{cnt@board@file}\number\value{cnt@board@rank}}% \expandafter\board@do@l@addto@macro\expandafter\board@val@blackfieldlist\expandafter{\expandafter,\board@temp@curfield}}}% \addtocounter{cnt@board@rank}{1}}% \addtocounter{cnt@board@file}{1}}}% @@ -695,7 +695,7 @@ {\value{cnt@board}>0}% {\edef\board@temp@currankposition{% \board@temp@currankposition - \arabic{cnt@board}% + \number\value{cnt@board}% \csname board@val@f\the\c@cnt@board@file r\the\c@cnt@board@rank @piecechar\endcsname}% \setcounter{cnt@board}{0}}% {\edef\board@temp@currankposition{% @@ -706,7 +706,7 @@ {\value{cnt@board}>0}% {\edef\board@temp@currankposition{% \board@temp@currankposition - \arabic{cnt@board}}}% + \number\value{cnt@board}}}% {}}% %% stores the fen in chessgame.<name> (as in skak.sty the \storegame command @@ -1361,10 +1361,16 @@ \newcommand\board@skak@piececharlist{K,Q,R,B,N,P,k,q,r,b,n,p}% \newcommand\board@skak@whitepiececharlist{K,Q,R,B,N,P}% \newcommand\board@skak@blackpiececharlist{k,q,r,b,n,p}% - \AtBeginDocument{% \@ifpackageloaded{skak}% - {\def\board@skak@do@fencalculate{% + {%patch skak, see issue #1 + \patchcmd\Fen@handleA{\arabic}{\number\value}{}{}% + \patchcmd\Fen@handleA{\arabic}{\number\value}{}{}% + \patchcmd\Fen@handleA{\thehelpgobble}{\c@helpgobble}{}{}% + \patchcmd\Fen@handleA{\thehelpgobble}{\c@helpgobble}{}{}% + \patchcmd\Fen@calculate{\arabic}{\number\value}{}{}% + \patchcmd\Fen@calculate{\arabic}{\number\value}{}{}% + \def\board@skak@do@fencalculate{% \Fen@calculate \let\board@val@fencalculate\temp@board}% \def\board@skak@set@special@psmarkers#1#2{% @@ -1372,8 +1378,8 @@ \setcounter{fileFrom}{\value{fileTo}}% \setcounter{rankFrom}{\value{rankTo}}% \get@translation#2% - \rput(BM){\pnode(-\arabic{fileFrom},\arabic{rankFrom}){From}}% - \rput(BM){\pnode(-\arabic{fileTo},\arabic{rankTo}){To}}}}% + \rput(BM){\pnode(-\number\value{fileFrom},\number\value{rankFrom}){From}}% + \rput(BM){\pnode(-\number\value{fileTo},\number\value{rankTo}){To}}}}% {\def\board@skak@do@fencalculate{% \def\board@val@fencalculate{8/8/8/8/8/8/8/8}}}}% |