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authorKarl Berry <karl@freefriends.org>2012-05-21 00:15:27 +0000
committerKarl Berry <karl@freefriends.org>2012-05-21 00:15:27 +0000
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treec3eabdef5d565a4e515d2be0d9d4d0540bde0250 /Master/tlpkg/tlperl/lib/pods/perlinterp.pod
parent8274475057f024d35332ac47c2e2f23ea156e6ed (diff)
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+=encoding utf8
+
+=for comment
+Consistent formatting of this file is achieved with:
+ perl ./Porting/podtidy pod/perlinterp.pod
+
+=head1 NAME
+
+perlinterp - An overview of the Perl interpreter
+
+=head1 DESCRIPTION
+
+This document provides an overview of how the Perl interpreter works at
+the level of C code, along with pointers to the relevant C source code
+files.
+
+=head1 ELEMENTS OF THE INTERPRETER
+
+The work of the interpreter has two main stages: compiling the code
+into the internal representation, or bytecode, and then executing it.
+L<perlguts/Compiled code> explains exactly how the compilation stage
+happens.
+
+Here is a short breakdown of perl's operation:
+
+=head2 Startup
+
+The action begins in F<perlmain.c>. (or F<miniperlmain.c> for miniperl)
+This is very high-level code, enough to fit on a single screen, and it
+resembles the code found in L<perlembed>; most of the real action takes
+place in F<perl.c>
+
+F<perlmain.c> is generated by C<ExtUtils::Miniperl> from
+F<miniperlmain.c> at make time, so you should make perl to follow this
+along.
+
+First, F<perlmain.c> allocates some memory and constructs a Perl
+interpreter, along these lines:
+
+ 1 PERL_SYS_INIT3(&argc,&argv,&env);
+ 2
+ 3 if (!PL_do_undump) {
+ 4 my_perl = perl_alloc();
+ 5 if (!my_perl)
+ 6 exit(1);
+ 7 perl_construct(my_perl);
+ 8 PL_perl_destruct_level = 0;
+ 9 }
+
+Line 1 is a macro, and its definition is dependent on your operating
+system. Line 3 references C<PL_do_undump>, a global variable - all
+global variables in Perl start with C<PL_>. This tells you whether the
+current running program was created with the C<-u> flag to perl and
+then F<undump>, which means it's going to be false in any sane context.
+
+Line 4 calls a function in F<perl.c> to allocate memory for a Perl
+interpreter. It's quite a simple function, and the guts of it looks
+like this:
+
+ my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
+
+Here you see an example of Perl's system abstraction, which we'll see
+later: C<PerlMem_malloc> is either your system's C<malloc>, or Perl's
+own C<malloc> as defined in F<malloc.c> if you selected that option at
+configure time.
+
+Next, in line 7, we construct the interpreter using perl_construct,
+also in F<perl.c>; this sets up all the special variables that Perl
+needs, the stacks, and so on.
+
+Now we pass Perl the command line options, and tell it to go:
+
+ exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
+ if (!exitstatus)
+ perl_run(my_perl);
+
+ exitstatus = perl_destruct(my_perl);
+
+ perl_free(my_perl);
+
+C<perl_parse> is actually a wrapper around C<S_parse_body>, as defined
+in F<perl.c>, which processes the command line options, sets up any
+statically linked XS modules, opens the program and calls C<yyparse> to
+parse it.
+
+=head2 Parsing
+
+The aim of this stage is to take the Perl source, and turn it into an
+op tree. We'll see what one of those looks like later. Strictly
+speaking, there's three things going on here.
+
+C<yyparse>, the parser, lives in F<perly.c>, although you're better off
+reading the original YACC input in F<perly.y>. (Yes, Virginia, there
+B<is> a YACC grammar for Perl!) The job of the parser is to take your
+code and "understand" it, splitting it into sentences, deciding which
+operands go with which operators and so on.
+
+The parser is nobly assisted by the lexer, which chunks up your input
+into tokens, and decides what type of thing each token is: a variable
+name, an operator, a bareword, a subroutine, a core function, and so
+on. The main point of entry to the lexer is C<yylex>, and that and its
+associated routines can be found in F<toke.c>. Perl isn't much like
+other computer languages; it's highly context sensitive at times, it
+can be tricky to work out what sort of token something is, or where a
+token ends. As such, there's a lot of interplay between the tokeniser
+and the parser, which can get pretty frightening if you're not used to
+it.
+
+As the parser understands a Perl program, it builds up a tree of
+operations for the interpreter to perform during execution. The
+routines which construct and link together the various operations are
+to be found in F<op.c>, and will be examined later.
+
+=head2 Optimization
+
+Now the parsing stage is complete, and the finished tree represents the
+operations that the Perl interpreter needs to perform to execute our
+program. Next, Perl does a dry run over the tree looking for
+optimisations: constant expressions such as C<3 + 4> will be computed
+now, and the optimizer will also see if any multiple operations can be
+replaced with a single one. For instance, to fetch the variable
+C<$foo>, instead of grabbing the glob C<*foo> and looking at the scalar
+component, the optimizer fiddles the op tree to use a function which
+directly looks up the scalar in question. The main optimizer is C<peep>
+in F<op.c>, and many ops have their own optimizing functions.
+
+=head2 Running
+
+Now we're finally ready to go: we have compiled Perl byte code, and all
+that's left to do is run it. The actual execution is done by the
+C<runops_standard> function in F<run.c>; more specifically, it's done
+by these three innocent looking lines:
+
+ while ((PL_op = PL_op->op_ppaddr(aTHX))) {
+ PERL_ASYNC_CHECK();
+ }
+
+You may be more comfortable with the Perl version of that:
+
+ PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
+
+Well, maybe not. Anyway, each op contains a function pointer, which
+stipulates the function which will actually carry out the operation.
+This function will return the next op in the sequence - this allows for
+things like C<if> which choose the next op dynamically at run time. The
+C<PERL_ASYNC_CHECK> makes sure that things like signals interrupt
+execution if required.
+
+The actual functions called are known as PP code, and they're spread
+between four files: F<pp_hot.c> contains the "hot" code, which is most
+often used and highly optimized, F<pp_sys.c> contains all the
+system-specific functions, F<pp_ctl.c> contains the functions which
+implement control structures (C<if>, C<while> and the like) and F<pp.c>
+contains everything else. These are, if you like, the C code for Perl's
+built-in functions and operators.
+
+Note that each C<pp_> function is expected to return a pointer to the
+next op. Calls to perl subs (and eval blocks) are handled within the
+same runops loop, and do not consume extra space on the C stack. For
+example, C<pp_entersub> and C<pp_entertry> just push a C<CxSUB> or
+C<CxEVAL> block struct onto the context stack which contain the address
+of the op following the sub call or eval. They then return the first op
+of that sub or eval block, and so execution continues of that sub or
+block. Later, a C<pp_leavesub> or C<pp_leavetry> op pops the C<CxSUB>
+or C<CxEVAL>, retrieves the return op from it, and returns it.
+
+=head2 Exception handing
+
+Perl's exception handing (i.e. C<die> etc.) is built on top of the
+low-level C<setjmp()>/C<longjmp()> C-library functions. These basically
+provide a way to capture the current PC and SP registers and later
+restore them; i.e. a C<longjmp()> continues at the point in code where
+a previous C<setjmp()> was done, with anything further up on the C
+stack being lost. This is why code should always save values using
+C<SAVE_FOO> rather than in auto variables.
+
+The perl core wraps C<setjmp()> etc in the macros C<JMPENV_PUSH> and
+C<JMPENV_JUMP>. The basic rule of perl exceptions is that C<exit>, and
+C<die> (in the absence of C<eval>) perform a C<JMPENV_JUMP(2)>, while
+C<die> within C<eval> does a C<JMPENV_JUMP(3)>.
+
+At entry points to perl, such as C<perl_parse()>, C<perl_run()> and
+C<call_sv(cv, G_EVAL)> each does a C<JMPENV_PUSH>, then enter a runops
+loop or whatever, and handle possible exception returns. For a 2
+return, final cleanup is performed, such as popping stacks and calling
+C<CHECK> or C<END> blocks. Amongst other things, this is how scope
+cleanup still occurs during an C<exit>.
+
+If a C<die> can find a C<CxEVAL> block on the context stack, then the
+stack is popped to that level and the return op in that block is
+assigned to C<PL_restartop>; then a C<JMPENV_JUMP(3)> is performed.
+This normally passes control back to the guard. In the case of
+C<perl_run> and C<call_sv>, a non-null C<PL_restartop> triggers
+re-entry to the runops loop. The is the normal way that C<die> or
+C<croak> is handled within an C<eval>.
+
+Sometimes ops are executed within an inner runops loop, such as tie,
+sort or overload code. In this case, something like
+
+ sub FETCH { eval { die } }
+
+would cause a longjmp right back to the guard in C<perl_run>, popping
+both runops loops, which is clearly incorrect. One way to avoid this is
+for the tie code to do a C<JMPENV_PUSH> before executing C<FETCH> in
+the inner runops loop, but for efficiency reasons, perl in fact just
+sets a flag, using C<CATCH_SET(TRUE)>. The C<pp_require>,
+C<pp_entereval> and C<pp_entertry> ops check this flag, and if true,
+they call C<docatch>, which does a C<JMPENV_PUSH> and starts a new
+runops level to execute the code, rather than doing it on the current
+loop.
+
+As a further optimisation, on exit from the eval block in the C<FETCH>,
+execution of the code following the block is still carried on in the
+inner loop. When an exception is raised, C<docatch> compares the
+C<JMPENV> level of the C<CxEVAL> with C<PL_top_env> and if they differ,
+just re-throws the exception. In this way any inner loops get popped.
+
+Here's an example.
+
+ 1: eval { tie @a, 'A' };
+ 2: sub A::TIEARRAY {
+ 3: eval { die };
+ 4: die;
+ 5: }
+
+To run this code, C<perl_run> is called, which does a C<JMPENV_PUSH>
+then enters a runops loop. This loop executes the eval and tie ops on
+line 1, with the eval pushing a C<CxEVAL> onto the context stack.
+
+The C<pp_tie> does a C<CATCH_SET(TRUE)>, then starts a second runops
+loop to execute the body of C<TIEARRAY>. When it executes the entertry
+op on line 3, C<CATCH_GET> is true, so C<pp_entertry> calls C<docatch>
+which does a C<JMPENV_PUSH> and starts a third runops loop, which then
+executes the die op. At this point the C call stack looks like this:
+
+ Perl_pp_die
+ Perl_runops # third loop
+ S_docatch_body
+ S_docatch
+ Perl_pp_entertry
+ Perl_runops # second loop
+ S_call_body
+ Perl_call_sv
+ Perl_pp_tie
+ Perl_runops # first loop
+ S_run_body
+ perl_run
+ main
+
+and the context and data stacks, as shown by C<-Dstv>, look like:
+
+ STACK 0: MAIN
+ CX 0: BLOCK =>
+ CX 1: EVAL => AV() PV("A"\0)
+ retop=leave
+ STACK 1: MAGIC
+ CX 0: SUB =>
+ retop=(null)
+ CX 1: EVAL => *
+ retop=nextstate
+
+The die pops the first C<CxEVAL> off the context stack, sets
+C<PL_restartop> from it, does a C<JMPENV_JUMP(3)>, and control returns
+to the top C<docatch>. This then starts another third-level runops
+level, which executes the nextstate, pushmark and die ops on line 4. At
+the point that the second C<pp_die> is called, the C call stack looks
+exactly like that above, even though we are no longer within an inner
+eval; this is because of the optimization mentioned earlier. However,
+the context stack now looks like this, ie with the top CxEVAL popped:
+
+ STACK 0: MAIN
+ CX 0: BLOCK =>
+ CX 1: EVAL => AV() PV("A"\0)
+ retop=leave
+ STACK 1: MAGIC
+ CX 0: SUB =>
+ retop=(null)
+
+The die on line 4 pops the context stack back down to the CxEVAL,
+leaving it as:
+
+ STACK 0: MAIN
+ CX 0: BLOCK =>
+
+As usual, C<PL_restartop> is extracted from the C<CxEVAL>, and a
+C<JMPENV_JUMP(3)> done, which pops the C stack back to the docatch:
+
+ S_docatch
+ Perl_pp_entertry
+ Perl_runops # second loop
+ S_call_body
+ Perl_call_sv
+ Perl_pp_tie
+ Perl_runops # first loop
+ S_run_body
+ perl_run
+ main
+
+In this case, because the C<JMPENV> level recorded in the C<CxEVAL>
+differs from the current one, C<docatch> just does a C<JMPENV_JUMP(3)>
+and the C stack unwinds to:
+
+ perl_run
+ main
+
+Because C<PL_restartop> is non-null, C<run_body> starts a new runops
+loop and execution continues.
+
+=head2 INTERNAL VARIABLE TYPES
+
+You should by now have had a look at L<perlguts>, which tells you about
+Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do
+that now.
+
+These variables are used not only to represent Perl-space variables,
+but also any constants in the code, as well as some structures
+completely internal to Perl. The symbol table, for instance, is an
+ordinary Perl hash. Your code is represented by an SV as it's read into
+the parser; any program files you call are opened via ordinary Perl
+filehandles, and so on.
+
+The core L<Devel::Peek|Devel::Peek> module lets us examine SVs from a
+Perl program. Let's see, for instance, how Perl treats the constant
+C<"hello">.
+
+ % perl -MDevel::Peek -e 'Dump("hello")'
+ 1 SV = PV(0xa041450) at 0xa04ecbc
+ 2 REFCNT = 1
+ 3 FLAGS = (POK,READONLY,pPOK)
+ 4 PV = 0xa0484e0 "hello"\0
+ 5 CUR = 5
+ 6 LEN = 6
+
+Reading C<Devel::Peek> output takes a bit of practise, so let's go
+through it line by line.
+
+Line 1 tells us we're looking at an SV which lives at C<0xa04ecbc> in
+memory. SVs themselves are very simple structures, but they contain a
+pointer to a more complex structure. In this case, it's a PV, a
+structure which holds a string value, at location C<0xa041450>. Line 2
+is the reference count; there are no other references to this data, so
+it's 1.
+
+Line 3 are the flags for this SV - it's OK to use it as a PV, it's a
+read-only SV (because it's a constant) and the data is a PV internally.
+Next we've got the contents of the string, starting at location
+C<0xa0484e0>.
+
+Line 5 gives us the current length of the string - note that this does
+B<not> include the null terminator. Line 6 is not the length of the
+string, but the length of the currently allocated buffer; as the string
+grows, Perl automatically extends the available storage via a routine
+called C<SvGROW>.
+
+You can get at any of these quantities from C very easily; just add
+C<Sv> to the name of the field shown in the snippet, and you've got a
+macro which will return the value: C<SvCUR(sv)> returns the current
+length of the string, C<SvREFCOUNT(sv)> returns the reference count,
+C<SvPV(sv, len)> returns the string itself with its length, and so on.
+More macros to manipulate these properties can be found in L<perlguts>.
+
+Let's take an example of manipulating a PV, from C<sv_catpvn>, in
+F<sv.c>
+
+ 1 void
+ 2 Perl_sv_catpvn(pTHX_ register SV *sv, register const char *ptr, register STRLEN len)
+ 3 {
+ 4 STRLEN tlen;
+ 5 char *junk;
+
+ 6 junk = SvPV_force(sv, tlen);
+ 7 SvGROW(sv, tlen + len + 1);
+ 8 if (ptr == junk)
+ 9 ptr = SvPVX(sv);
+ 10 Move(ptr,SvPVX(sv)+tlen,len,char);
+ 11 SvCUR(sv) += len;
+ 12 *SvEND(sv) = '\0';
+ 13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
+ 14 SvTAINT(sv);
+ 15 }
+
+This is a function which adds a string, C<ptr>, of length C<len> onto
+the end of the PV stored in C<sv>. The first thing we do in line 6 is
+make sure that the SV B<has> a valid PV, by calling the C<SvPV_force>
+macro to force a PV. As a side effect, C<tlen> gets set to the current
+value of the PV, and the PV itself is returned to C<junk>.
+
+In line 7, we make sure that the SV will have enough room to
+accommodate the old string, the new string and the null terminator. If
+C<LEN> isn't big enough, C<SvGROW> will reallocate space for us.
+
+Now, if C<junk> is the same as the string we're trying to add, we can
+grab the string directly from the SV; C<SvPVX> is the address of the PV
+in the SV.
+
+Line 10 does the actual catenation: the C<Move> macro moves a chunk of
+memory around: we move the string C<ptr> to the end of the PV - that's
+the start of the PV plus its current length. We're moving C<len> bytes
+of type C<char>. After doing so, we need to tell Perl we've extended
+the string, by altering C<CUR> to reflect the new length. C<SvEND> is a
+macro which gives us the end of the string, so that needs to be a
+C<"\0">.
+
+Line 13 manipulates the flags; since we've changed the PV, any IV or NV
+values will no longer be valid: if we have C<$a=10; $a.="6";> we don't
+want to use the old IV of 10. C<SvPOK_only_utf8> is a special
+UTF-8-aware version of C<SvPOK_only>, a macro which turns off the IOK
+and NOK flags and turns on POK. The final C<SvTAINT> is a macro which
+launders tainted data if taint mode is turned on.
+
+AVs and HVs are more complicated, but SVs are by far the most common
+variable type being thrown around. Having seen something of how we
+manipulate these, let's go on and look at how the op tree is
+constructed.
+
+=head1 OP TREES
+
+First, what is the op tree, anyway? The op tree is the parsed
+representation of your program, as we saw in our section on parsing,
+and it's the sequence of operations that Perl goes through to execute
+your program, as we saw in L</Running>.
+
+An op is a fundamental operation that Perl can perform: all the
+built-in functions and operators are ops, and there are a series of ops
+which deal with concepts the interpreter needs internally - entering
+and leaving a block, ending a statement, fetching a variable, and so
+on.
+
+The op tree is connected in two ways: you can imagine that there are
+two "routes" through it, two orders in which you can traverse the tree.
+First, parse order reflects how the parser understood the code, and
+secondly, execution order tells perl what order to perform the
+operations in.
+
+The easiest way to examine the op tree is to stop Perl after it has
+finished parsing, and get it to dump out the tree. This is exactly what
+the compiler backends L<B::Terse|B::Terse>, L<B::Concise|B::Concise>
+and L<B::Debug|B::Debug> do.
+
+Let's have a look at how Perl sees C<$a = $b + $c>:
+
+ % perl -MO=Terse -e '$a=$b+$c'
+ 1 LISTOP (0x8179888) leave
+ 2 OP (0x81798b0) enter
+ 3 COP (0x8179850) nextstate
+ 4 BINOP (0x8179828) sassign
+ 5 BINOP (0x8179800) add [1]
+ 6 UNOP (0x81796e0) null [15]
+ 7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b
+ 8 UNOP (0x81797e0) null [15]
+ 9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c
+ 10 UNOP (0x816b4f0) null [15]
+ 11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a
+
+Let's start in the middle, at line 4. This is a BINOP, a binary
+operator, which is at location C<0x8179828>. The specific operator in
+question is C<sassign> - scalar assignment - and you can find the code
+which implements it in the function C<pp_sassign> in F<pp_hot.c>. As a
+binary operator, it has two children: the add operator, providing the
+result of C<$b+$c>, is uppermost on line 5, and the left hand side is
+on line 10.
+
+Line 10 is the null op: this does exactly nothing. What is that doing
+there? If you see the null op, it's a sign that something has been
+optimized away after parsing. As we mentioned in L</Optimization>, the
+optimization stage sometimes converts two operations into one, for
+example when fetching a scalar variable. When this happens, instead of
+rewriting the op tree and cleaning up the dangling pointers, it's
+easier just to replace the redundant operation with the null op.
+Originally, the tree would have looked like this:
+
+ 10 SVOP (0x816b4f0) rv2sv [15]
+ 11 SVOP (0x816dcf0) gv GV (0x80fa460) *a
+
+That is, fetch the C<a> entry from the main symbol table, and then look
+at the scalar component of it: C<gvsv> (C<pp_gvsv> into F<pp_hot.c>)
+happens to do both these things.
+
+The right hand side, starting at line 5 is similar to what we've just
+seen: we have the C<add> op (C<pp_add> also in F<pp_hot.c>) add
+together two C<gvsv>s.
+
+Now, what's this about?
+
+ 1 LISTOP (0x8179888) leave
+ 2 OP (0x81798b0) enter
+ 3 COP (0x8179850) nextstate
+
+C<enter> and C<leave> are scoping ops, and their job is to perform any
+housekeeping every time you enter and leave a block: lexical variables
+are tidied up, unreferenced variables are destroyed, and so on. Every
+program will have those first three lines: C<leave> is a list, and its
+children are all the statements in the block. Statements are delimited
+by C<nextstate>, so a block is a collection of C<nextstate> ops, with
+the ops to be performed for each statement being the children of
+C<nextstate>. C<enter> is a single op which functions as a marker.
+
+That's how Perl parsed the program, from top to bottom:
+
+ Program
+ |
+ Statement
+ |
+ =
+ / \
+ / \
+ $a +
+ / \
+ $b $c
+
+However, it's impossible to B<perform> the operations in this order:
+you have to find the values of C<$b> and C<$c> before you add them
+together, for instance. So, the other thread that runs through the op
+tree is the execution order: each op has a field C<op_next> which
+points to the next op to be run, so following these pointers tells us
+how perl executes the code. We can traverse the tree in this order
+using the C<exec> option to C<B::Terse>:
+
+ % perl -MO=Terse,exec -e '$a=$b+$c'
+ 1 OP (0x8179928) enter
+ 2 COP (0x81798c8) nextstate
+ 3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b
+ 4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c
+ 5 BINOP (0x8179878) add [1]
+ 6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a
+ 7 BINOP (0x81798a0) sassign
+ 8 LISTOP (0x8179900) leave
+
+This probably makes more sense for a human: enter a block, start a
+statement. Get the values of C<$b> and C<$c>, and add them together.
+Find C<$a>, and assign one to the other. Then leave.
+
+The way Perl builds up these op trees in the parsing process can be
+unravelled by examining F<perly.y>, the YACC grammar. Let's take the
+piece we need to construct the tree for C<$a = $b + $c>
+
+ 1 term : term ASSIGNOP term
+ 2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
+ 3 | term ADDOP term
+ 4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
+
+If you're not used to reading BNF grammars, this is how it works:
+You're fed certain things by the tokeniser, which generally end up in
+upper case. Here, C<ADDOP>, is provided when the tokeniser sees C<+> in
+your code. C<ASSIGNOP> is provided when C<=> is used for assigning.
+These are "terminal symbols", because you can't get any simpler than
+them.
+
+The grammar, lines one and three of the snippet above, tells you how to
+build up more complex forms. These complex forms, "non-terminal
+symbols" are generally placed in lower case. C<term> here is a
+non-terminal symbol, representing a single expression.
+
+The grammar gives you the following rule: you can make the thing on the
+left of the colon if you see all the things on the right in sequence.
+This is called a "reduction", and the aim of parsing is to completely
+reduce the input. There are several different ways you can perform a
+reduction, separated by vertical bars: so, C<term> followed by C<=>
+followed by C<term> makes a C<term>, and C<term> followed by C<+>
+followed by C<term> can also make a C<term>.
+
+So, if you see two terms with an C<=> or C<+>, between them, you can
+turn them into a single expression. When you do this, you execute the
+code in the block on the next line: if you see C<=>, you'll do the code
+in line 2. If you see C<+>, you'll do the code in line 4. It's this
+code which contributes to the op tree.
+
+ | term ADDOP term
+ { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
+
+What this does is creates a new binary op, and feeds it a number of
+variables. The variables refer to the tokens: C<$1> is the first token
+in the input, C<$2> the second, and so on - think regular expression
+backreferences. C<$$> is the op returned from this reduction. So, we
+call C<newBINOP> to create a new binary operator. The first parameter
+to C<newBINOP>, a function in F<op.c>, is the op type. It's an addition
+operator, so we want the type to be C<ADDOP>. We could specify this
+directly, but it's right there as the second token in the input, so we
+use C<$2>. The second parameter is the op's flags: 0 means "nothing
+special". Then the things to add: the left and right hand side of our
+expression, in scalar context.
+
+=head1 STACKS
+
+When perl executes something like C<addop>, how does it pass on its
+results to the next op? The answer is, through the use of stacks. Perl
+has a number of stacks to store things it's currently working on, and
+we'll look at the three most important ones here.
+
+=head2 Argument stack
+
+Arguments are passed to PP code and returned from PP code using the
+argument stack, C<ST>. The typical way to handle arguments is to pop
+them off the stack, deal with them how you wish, and then push the
+result back onto the stack. This is how, for instance, the cosine
+operator works:
+
+ NV value;
+ value = POPn;
+ value = Perl_cos(value);
+ XPUSHn(value);
+
+We'll see a more tricky example of this when we consider Perl's macros
+below. C<POPn> gives you the NV (floating point value) of the top SV on
+the stack: the C<$x> in C<cos($x)>. Then we compute the cosine, and
+push the result back as an NV. The C<X> in C<XPUSHn> means that the
+stack should be extended if necessary - it can't be necessary here,
+because we know there's room for one more item on the stack, since
+we've just removed one! The C<XPUSH*> macros at least guarantee safety.
+
+Alternatively, you can fiddle with the stack directly: C<SP> gives you
+the first element in your portion of the stack, and C<TOP*> gives you
+the top SV/IV/NV/etc. on the stack. So, for instance, to do unary
+negation of an integer:
+
+ SETi(-TOPi);
+
+Just set the integer value of the top stack entry to its negation.
+
+Argument stack manipulation in the core is exactly the same as it is in
+XSUBs - see L<perlxstut>, L<perlxs> and L<perlguts> for a longer
+description of the macros used in stack manipulation.
+
+=head2 Mark stack
+
+I say "your portion of the stack" above because PP code doesn't
+necessarily get the whole stack to itself: if your function calls
+another function, you'll only want to expose the arguments aimed for
+the called function, and not (necessarily) let it get at your own data.
+The way we do this is to have a "virtual" bottom-of-stack, exposed to
+each function. The mark stack keeps bookmarks to locations in the
+argument stack usable by each function. For instance, when dealing with
+a tied variable, (internally, something with "P" magic) Perl has to
+call methods for accesses to the tied variables. However, we need to
+separate the arguments exposed to the method to the argument exposed to
+the original function - the store or fetch or whatever it may be.
+Here's roughly how the tied C<push> is implemented; see C<av_push> in
+F<av.c>:
+
+ 1 PUSHMARK(SP);
+ 2 EXTEND(SP,2);
+ 3 PUSHs(SvTIED_obj((SV*)av, mg));
+ 4 PUSHs(val);
+ 5 PUTBACK;
+ 6 ENTER;
+ 7 call_method("PUSH", G_SCALAR|G_DISCARD);
+ 8 LEAVE;
+
+Let's examine the whole implementation, for practice:
+
+ 1 PUSHMARK(SP);
+
+Push the current state of the stack pointer onto the mark stack. This
+is so that when we've finished adding items to the argument stack, Perl
+knows how many things we've added recently.
+
+ 2 EXTEND(SP,2);
+ 3 PUSHs(SvTIED_obj((SV*)av, mg));
+ 4 PUSHs(val);
+
+We're going to add two more items onto the argument stack: when you
+have a tied array, the C<PUSH> subroutine receives the object and the
+value to be pushed, and that's exactly what we have here - the tied
+object, retrieved with C<SvTIED_obj>, and the value, the SV C<val>.
+
+ 5 PUTBACK;
+
+Next we tell Perl to update the global stack pointer from our internal
+variable: C<dSP> only gave us a local copy, not a reference to the
+global.
+
+ 6 ENTER;
+ 7 call_method("PUSH", G_SCALAR|G_DISCARD);
+ 8 LEAVE;
+
+C<ENTER> and C<LEAVE> localise a block of code - they make sure that
+all variables are tidied up, everything that has been localised gets
+its previous value returned, and so on. Think of them as the C<{> and
+C<}> of a Perl block.
+
+To actually do the magic method call, we have to call a subroutine in
+Perl space: C<call_method> takes care of that, and it's described in
+L<perlcall>. We call the C<PUSH> method in scalar context, and we're
+going to discard its return value. The call_method() function removes
+the top element of the mark stack, so there is nothing for the caller
+to clean up.
+
+=head2 Save stack
+
+C doesn't have a concept of local scope, so perl provides one. We've
+seen that C<ENTER> and C<LEAVE> are used as scoping braces; the save
+stack implements the C equivalent of, for example:
+
+ {
+ local $foo = 42;
+ ...
+ }
+
+See L<perlguts/"Localizing Changes"> for how to use the save stack.
+
+=head1 MILLIONS OF MACROS
+
+One thing you'll notice about the Perl source is that it's full of
+macros. Some have called the pervasive use of macros the hardest thing
+to understand, others find it adds to clarity. Let's take an example,
+the code which implements the addition operator:
+
+ 1 PP(pp_add)
+ 2 {
+ 3 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
+ 4 {
+ 5 dPOPTOPnnrl_ul;
+ 6 SETn( left + right );
+ 7 RETURN;
+ 8 }
+ 9 }
+
+Every line here (apart from the braces, of course) contains a macro.
+The first line sets up the function declaration as Perl expects for PP
+code; line 3 sets up variable declarations for the argument stack and
+the target, the return value of the operation. Finally, it tries to see
+if the addition operation is overloaded; if so, the appropriate
+subroutine is called.
+
+Line 5 is another variable declaration - all variable declarations
+start with C<d> - which pops from the top of the argument stack two NVs
+(hence C<nn>) and puts them into the variables C<right> and C<left>,
+hence the C<rl>. These are the two operands to the addition operator.
+Next, we call C<SETn> to set the NV of the return value to the result
+of adding the two values. This done, we return - the C<RETURN> macro
+makes sure that our return value is properly handled, and we pass the
+next operator to run back to the main run loop.
+
+Most of these macros are explained in L<perlapi>, and some of the more
+important ones are explained in L<perlxs> as well. Pay special
+attention to L<perlguts/Background and PERL_IMPLICIT_CONTEXT> for
+information on the C<[pad]THX_?> macros.
+
+=head1 FURTHER READING
+
+For more information on the Perl internals, please see the documents
+listed at L<perl/Internals and C Language Interface>.