diff options
author | Reinhard Kotucha <reinhard.kotucha@web.de> | 2008-01-05 21:23:03 +0000 |
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committer | Reinhard Kotucha <reinhard.kotucha@web.de> | 2008-01-05 21:23:03 +0000 |
commit | 61700e8be90ff6f495c0b1a9835fe07e9848de8d (patch) | |
tree | ba85dbc1413d5f834a501a8828e3b67678ba8524 /Master/tlpkg/tlperl/lib/Win32/Console.pm | |
parent | 270728c6f3efcac6728d2c335c79824c356f428d (diff) |
tlperl: Perl for scripts provided by TeX Live.
git-svn-id: svn://tug.org/texlive/trunk@6046 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/tlpkg/tlperl/lib/Win32/Console.pm')
-rw-r--r-- | Master/tlpkg/tlperl/lib/Win32/Console.pm | 1463 |
1 files changed, 1463 insertions, 0 deletions
diff --git a/Master/tlpkg/tlperl/lib/Win32/Console.pm b/Master/tlpkg/tlperl/lib/Win32/Console.pm new file mode 100644 index 00000000000..1e3876a6a33 --- /dev/null +++ b/Master/tlpkg/tlperl/lib/Win32/Console.pm @@ -0,0 +1,1463 @@ +####################################################################### +# +# Win32::Console - Win32 Console and Character Mode Functions +# +####################################################################### + +package Win32::Console; + +require Exporter; +require DynaLoader; + +$VERSION = "0.07"; + +@ISA= qw( Exporter DynaLoader ); +@EXPORT = qw( + BACKGROUND_BLUE + BACKGROUND_GREEN + BACKGROUND_INTENSITY + BACKGROUND_RED + CAPSLOCK_ON + CONSOLE_TEXTMODE_BUFFER + CTRL_BREAK_EVENT + CTRL_C_EVENT + ENABLE_ECHO_INPUT + ENABLE_LINE_INPUT + ENABLE_MOUSE_INPUT + ENABLE_PROCESSED_INPUT + ENABLE_PROCESSED_OUTPUT + ENABLE_WINDOW_INPUT + ENABLE_WRAP_AT_EOL_OUTPUT + ENHANCED_KEY + FILE_SHARE_READ + FILE_SHARE_WRITE + FOREGROUND_BLUE + FOREGROUND_GREEN + FOREGROUND_INTENSITY + FOREGROUND_RED + LEFT_ALT_PRESSED + LEFT_CTRL_PRESSED + NUMLOCK_ON + GENERIC_READ + GENERIC_WRITE + RIGHT_ALT_PRESSED + RIGHT_CTRL_PRESSED + SCROLLLOCK_ON + SHIFT_PRESSED + STD_INPUT_HANDLE + STD_OUTPUT_HANDLE + STD_ERROR_HANDLE + $FG_BLACK + $FG_GRAY + $FG_BLUE + $FG_LIGHTBLUE + $FG_RED + $FG_LIGHTRED + $FG_GREEN + $FG_LIGHTGREEN + $FG_MAGENTA + $FG_LIGHTMAGENTA + $FG_CYAN + $FG_LIGHTCYAN + $FG_BROWN + $FG_YELLOW + $FG_LIGHTGRAY + $FG_WHITE + $BG_BLACK + $BG_GRAY + $BG_BLUE + $BG_LIGHTBLUE + $BG_RED + $BG_LIGHTRED + $BG_GREEN + $BG_LIGHTGREEN + $BG_MAGENTA + $BG_LIGHTMAGENTA + $BG_CYAN + $BG_LIGHTCYAN + $BG_BROWN + $BG_YELLOW + $BG_LIGHTGRAY + $BG_WHITE + $ATTR_NORMAL + $ATTR_INVERSE + @CONSOLE_COLORS +); + + +####################################################################### +# This AUTOLOAD is used to 'autoload' constants from the constant() +# XS function. If a constant is not found then control is passed +# to the AUTOLOAD in AutoLoader. +# + +sub AUTOLOAD { + my($constname); + ($constname = $AUTOLOAD) =~ s/.*:://; + #reset $! to zero to reset any current errors. + local $! = 0; + my $val = constant($constname, @_ ? $_[0] : 0); + if ($! != 0) { +# if ($! =~ /Invalid/) { +# $AutoLoader::AUTOLOAD = $AUTOLOAD; +# goto &AutoLoader::AUTOLOAD; +# } else { + ($pack, $file, $line) = caller; undef $pack; + die "Symbol Win32::Console::$constname not defined, used at $file line $line."; +# } + } + eval "sub $AUTOLOAD { $val }"; + goto &$AUTOLOAD; +} + + +####################################################################### +# STATIC OBJECT PROPERTIES +# + +# %HandlerRoutineStack = (); +# $HandlerRoutineRegistered = 0; + +####################################################################### +# PUBLIC METHODS +# + +#======== +sub new { +#======== + my($class, $param1, $param2) = @_; + + my $self = {}; + + if (defined($param1) + and ($param1 == constant("STD_INPUT_HANDLE", 0) + or $param1 == constant("STD_OUTPUT_HANDLE", 0) + or $param1 == constant("STD_ERROR_HANDLE", 0))) + { + $self->{'handle'} = _GetStdHandle($param1); + } + else { + $param1 = constant("GENERIC_READ", 0) | constant("GENERIC_WRITE", 0) unless $param1; + $param2 = constant("FILE_SHARE_READ", 0) | constant("FILE_SHARE_WRITE", 0) unless $param2; + $self->{'handle'} = _CreateConsoleScreenBuffer($param1, $param2, + constant("CONSOLE_TEXTMODE_BUFFER", 0)); + } + bless $self, $class; + return $self; +} + +#============ +sub Display { +#============ + my($self) = @_; + return undef unless ref($self); + return _SetConsoleActiveScreenBuffer($self->{'handle'}); +} + +#=========== +sub Select { +#=========== + my($self, $type) = @_; + return undef unless ref($self); + return _SetStdHandle($type, $self->{'handle'}); +} + +#=========== +sub SetIcon { +#=========== + my($self, $icon) = @_; + $icon = $self unless ref($self); + return _SetConsoleIcon($icon); +} + +#========== +sub Title { +#========== + my($self, $title) = @_; + $title = $self unless ref($self); + + if (defined($title)) { + return _SetConsoleTitle($title); + } + else { + return _GetConsoleTitle(); + } +} + +#============== +sub WriteChar { +#============== + my($self, $text, $col, $row) = @_; + return undef unless ref($self); + return _WriteConsoleOutputCharacter($self->{'handle'},$text,$col,$row); +} + +#============= +sub ReadChar { +#============= + my($self, $size, $col, $row) = @_; + return undef unless ref($self); + + my $buffer = (" " x $size); + if (_ReadConsoleOutputCharacter($self->{'handle'}, $buffer, $size, $col, $row)) { + return $buffer; + } + else { + return undef; + } +} + +#============== +sub WriteAttr { +#============== + my($self, $attr, $col, $row) = @_; + return undef unless ref($self); + return _WriteConsoleOutputAttribute($self->{'handle'}, $attr, $col, $row); +} + +#============= +sub ReadAttr { +#============= + my($self, $size, $col, $row) = @_; + return undef unless ref($self); + return _ReadConsoleOutputAttribute($self->{'handle'}, $size, $col, $row); +} + +#========== +sub Write { +#========== + my($self,$string) = @_; + return undef unless ref($self); + return _WriteConsole($self->{'handle'}, $string); +} + +#============= +sub ReadRect { +#============= + my($self, $left, $top, $right, $bottom) = @_; + return undef unless ref($self); + + my $col = $right - $left + 1; + my $row = $bottom - $top + 1; + + my $buffer = (" " x ($col*$row*4)); + if (_ReadConsoleOutput($self->{'handle'}, $buffer, + $col, $row, 0, 0, + $left, $top, $right, $bottom)) + { + return $buffer; + } + else { + return undef; + } +} + +#============== +sub WriteRect { +#============== + my($self, $buffer, $left, $top, $right, $bottom) = @_; + return undef unless ref($self); + + my $col = $right - $left + 1; + my $row = $bottom - $top + 1; + + return _WriteConsoleOutput($self->{'handle'}, $buffer, + $col, $row, 0, 0, + $left, $top, $right, $bottom); +} + +#=========== +sub Scroll { +#=========== + my($self, $left1, $top1, $right1, $bottom1, + $col, $row, $char, $attr, + $left2, $top2, $right2, $bottom2) = @_; + return undef unless ref($self); + + return _ScrollConsoleScreenBuffer($self->{'handle'}, + $left1, $top1, $right1, $bottom1, + $col, $row, $char, $attr, + $left2, $top2, $right2, $bottom2); +} + +#============== +sub MaxWindow { +#============== + my($self, $flag) = @_; + return undef unless ref($self); + + if (not defined($flag)) { + my @info = _GetConsoleScreenBufferInfo($self->{'handle'}); + return $info[9], $info[10]; + } + else { + return _GetLargestConsoleWindowSize($self->{'handle'}); + } +} + +#========= +sub Info { +#========= + my($self) = @_; + return undef unless ref($self); + return _GetConsoleScreenBufferInfo($self->{'handle'}); +} + +#=========== +sub Window { +#=========== + my($self, $flag, $left, $top, $right, $bottom) = @_; + return undef unless ref($self); + + if (not defined($flag)) { + my @info = _GetConsoleScreenBufferInfo($self->{'handle'}); + return $info[5], $info[6], $info[7], $info[8]; + } + else { + return _SetConsoleWindowInfo($self->{'handle'}, $flag, $left, $top, $right, $bottom); + } +} + +#============== +sub GetEvents { +#============== + my($self) = @_; + return undef unless ref($self); + return _GetNumberOfConsoleInputEvents($self->{'handle'}); +} + +#========== +sub Flush { +#========== + my($self) = @_; + return undef unless ref($self); + return _FlushConsoleInputBuffer($self->{'handle'}); +} + +#============== +sub InputChar { +#============== + my($self, $number) = @_; + return undef unless ref($self); + + $number = 1 unless defined($number); + + my $buffer = (" " x $number); + if (_ReadConsole($self->{'handle'}, $buffer, $number) == $number) { + return $buffer; + } + else { + return undef; + } +} + +#========== +sub Input { +#========== + my($self) = @_; + return undef unless ref($self); + return _ReadConsoleInput($self->{'handle'}); +} + +#============== +sub PeekInput { +#============== + my($self) = @_; + return undef unless ref($self); + return _PeekConsoleInput($self->{'handle'}); +} + +#=============== +sub WriteInput { +#=============== + my($self) = shift; + return undef unless ref($self); + return _WriteConsoleInput($self->{'handle'}, @_); +} + +#========= +sub Mode { +#========= + my($self, $mode) = @_; + return undef unless ref($self); + if (defined($mode)) { + return _SetConsoleMode($self->{'handle'}, $mode); + } + else { + return _GetConsoleMode($self->{'handle'}); + } +} + +#======== +sub Cls { +#======== + my($self, $attr) = @_; + return undef unless ref($self); + + $attr = $ATTR_NORMAL unless defined($attr); + + my ($x, $y) = $self->Size(); + my($left, $top, $right ,$bottom) = $self->Window(); + my $vx = $right - $left; + my $vy = $bottom - $top; + $self->FillChar(" ", $x*$y, 0, 0); + $self->FillAttr($attr, $x*$y, 0, 0); + $self->Cursor(0, 0); + $self->Window(1, 0, 0, $vx, $vy); +} + +#========= +sub Attr { +#========= + my($self, $attr) = @_; + return undef unless ref($self); + + if (not defined($attr)) { + return (_GetConsoleScreenBufferInfo($self->{'handle'}))[4]; + } + else { + return _SetConsoleTextAttribute($self->{'handle'}, $attr); + } +} + +#=========== +sub Cursor { +#=========== + my($self, $col, $row, $size, $visi) = @_; + return undef unless ref($self); + + my $curr_row = 0; + my $curr_col = 0; + my $curr_size = 0; + my $curr_visi = 0; + my $return = 0; + my $discard = 0; + + + if (defined($col)) { + $row = -1 if not defined($row); + if ($col == -1 or $row == -1) { + ($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); + $col=$curr_col if $col==-1; + $row=$curr_row if $row==-1; + } + $return += _SetConsoleCursorPosition($self->{'handle'}, $col, $row); + if (defined($size) and defined($visi)) { + if ($size == -1 or $visi == -1) { + ($curr_size, $curr_visi) = _GetConsoleCursorInfo($self->{'handle'}); + $size = $curr_size if $size == -1; + $visi = $curr_visi if $visi == -1; + } + $size = 1 if $size < 1; + $size = 99 if $size > 99; + $return += _SetConsoleCursorInfo($self->{'handle'}, $size, $visi); + } + return $return; + } + else { + ($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); + ($curr_size, $curr_visi) = _GetConsoleCursorInfo($self->{'handle'}); + return ($curr_col, $curr_row, $curr_size, $curr_visi); + } +} + +#========= +sub Size { +#========= + my($self, $col, $row) = @_; + return undef unless ref($self); + + if (not defined($col)) { + ($col, $row) = _GetConsoleScreenBufferInfo($self->{'handle'}); + return ($col, $row); + } + else { + $row = -1 if not defined($row); + if ($col == -1 or $row == -1) { + ($curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); + $col=$curr_col if $col==-1; + $row=$curr_row if $row==-1; + } + return _SetConsoleScreenBufferSize($self->{'handle'}, $col, $row); + } +} + +#============= +sub FillAttr { +#============= + my($self, $attr, $number, $col, $row) = @_; + return undef unless ref($self); + + $number = 1 unless $number; + + if (!defined($col) or !defined($row) or $col == -1 or $row == -1) { + ($discard, $discard, + $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); + $col = $curr_col if !defined($col) or $col == -1; + $row = $curr_row if !defined($row) or $row == -1; + } + return _FillConsoleOutputAttribute($self->{'handle'}, $attr, $number, $col, $row); +} + +#============= +sub FillChar { +#============= + my($self, $char, $number, $col, $row) = @_; + return undef unless ref($self); + + if (!defined($col) or !defined($row) or $col == -1 or $row == -1) { + ($discard, $discard, + $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'}); + $col = $curr_col if !defined($col) or $col == -1; + $row = $curr_row if !defined($row) or $row == -1; + } + return _FillConsoleOutputCharacter($self->{'handle'}, $char, $number, $col, $row); +} + +#============ +sub InputCP { +#============ + my($self, $codepage) = @_; + $codepage = $self if (defined($self) and ref($self) ne "Win32::Console"); + if (defined($codepage)) { + return _SetConsoleCP($codepage); + } + else { + return _GetConsoleCP(); + } +} + +#============= +sub OutputCP { +#============= + my($self, $codepage) = @_; + $codepage = $self if (defined($self) and ref($self) ne "Win32::Console"); + if (defined($codepage)) { + return _SetConsoleOutputCP($codepage); + } + else { + return _GetConsoleOutputCP(); + } +} + +#====================== +sub GenerateCtrlEvent { +#====================== + my($self, $type, $pid) = @_; + $type = constant("CTRL_C_EVENT", 0) unless defined($type); + $pid = 0 unless defined($pid); + return _GenerateConsoleCtrlEvent($type, $pid); +} + +#=================== +#sub SetCtrlHandler { +#=================== +# my($name, $add) = @_; +# $add = 1 unless defined($add); +# my @nor = keys(%HandlerRoutineStack); +# if ($add == 0) { +# foreach $key (@nor) { +# delete $HandlerRoutineStack{$key}, last if $HandlerRoutineStack{$key}==$name; +# } +# $HandlerRoutineRegistered--; +# } else { +# if ($#nor == -1) { +# my $r = _SetConsoleCtrlHandler(); +# if (!$r) { +# print "WARNING: SetConsoleCtrlHandler failed...\n"; +# } +# } +# $HandlerRoutineRegistered++; +# $HandlerRoutineStack{$HandlerRoutineRegistered} = $name; +# } +#} + +#=================== +sub get_Win32_IPC_HANDLE { # So Win32::IPC can wait on a console handle +#=================== + $_[0]->{'handle'}; +} + +######################################################################## +# PRIVATE METHODS +# + +#================ +#sub CtrlHandler { +#================ +# my($ctrltype) = @_; +# my $routine; +# my $result = 0; +# CALLEM: foreach $routine (sort { $b <=> $a } keys %HandlerRoutineStack) { +# #print "CtrlHandler: calling $HandlerRoutineStack{$routine}($ctrltype)\n"; +# $result = &{"main::".$HandlerRoutineStack{$routine}}($ctrltype); +# last CALLEM if $result; +# } +# return $result; +#} + +#============ +sub DESTROY { +#============ + my($self) = @_; + _CloseHandle($self->{'handle'}); +} + +####################################################################### +# dynamically load in the Console.pll module. +# + +bootstrap Win32::Console; + +####################################################################### +# ADDITIONAL CONSTANTS EXPORTED IN THE MAIN NAMESPACE +# + +$FG_BLACK = 0; +$FG_GRAY = constant("FOREGROUND_INTENSITY",0); +$FG_BLUE = constant("FOREGROUND_BLUE",0); +$FG_LIGHTBLUE = constant("FOREGROUND_BLUE",0)| + constant("FOREGROUND_INTENSITY",0); +$FG_RED = constant("FOREGROUND_RED",0); +$FG_LIGHTRED = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_INTENSITY",0); +$FG_GREEN = constant("FOREGROUND_GREEN",0); +$FG_LIGHTGREEN = constant("FOREGROUND_GREEN",0)| + constant("FOREGROUND_INTENSITY",0); +$FG_MAGENTA = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_BLUE",0); +$FG_LIGHTMAGENTA = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_BLUE",0)| + constant("FOREGROUND_INTENSITY",0); +$FG_CYAN = constant("FOREGROUND_GREEN",0)| + constant("FOREGROUND_BLUE",0); +$FG_LIGHTCYAN = constant("FOREGROUND_GREEN",0)| + constant("FOREGROUND_BLUE",0)| + constant("FOREGROUND_INTENSITY",0); +$FG_BROWN = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_GREEN",0); +$FG_YELLOW = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_GREEN",0)| + constant("FOREGROUND_INTENSITY",0); +$FG_LIGHTGRAY = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_GREEN",0)| + constant("FOREGROUND_BLUE",0); +$FG_WHITE = constant("FOREGROUND_RED",0)| + constant("FOREGROUND_GREEN",0)| + constant("FOREGROUND_BLUE",0)| + constant("FOREGROUND_INTENSITY",0); + +$BG_BLACK = 0; +$BG_GRAY = constant("BACKGROUND_INTENSITY",0); +$BG_BLUE = constant("BACKGROUND_BLUE",0); +$BG_LIGHTBLUE = constant("BACKGROUND_BLUE",0)| + constant("BACKGROUND_INTENSITY",0); +$BG_RED = constant("BACKGROUND_RED",0); +$BG_LIGHTRED = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_INTENSITY",0); +$BG_GREEN = constant("BACKGROUND_GREEN",0); +$BG_LIGHTGREEN = constant("BACKGROUND_GREEN",0)| + constant("BACKGROUND_INTENSITY",0); +$BG_MAGENTA = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_BLUE",0); +$BG_LIGHTMAGENTA = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_BLUE",0)| + constant("BACKGROUND_INTENSITY",0); +$BG_CYAN = constant("BACKGROUND_GREEN",0)| + constant("BACKGROUND_BLUE",0); +$BG_LIGHTCYAN = constant("BACKGROUND_GREEN",0)| + constant("BACKGROUND_BLUE",0)| + constant("BACKGROUND_INTENSITY",0); +$BG_BROWN = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_GREEN",0); +$BG_YELLOW = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_GREEN",0)| + constant("BACKGROUND_INTENSITY",0); +$BG_LIGHTGRAY = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_GREEN",0)| + constant("BACKGROUND_BLUE",0); +$BG_WHITE = constant("BACKGROUND_RED",0)| + constant("BACKGROUND_GREEN",0)| + constant("BACKGROUND_BLUE",0)| + constant("BACKGROUND_INTENSITY",0); + +$ATTR_NORMAL = $FG_LIGHTGRAY|$BG_BLACK; +$ATTR_INVERSE = $FG_BLACK|$BG_LIGHTGRAY; + +for my $fg ($FG_BLACK, $FG_GRAY, $FG_BLUE, $FG_GREEN, + $FG_CYAN, $FG_RED, $FG_MAGENTA, $FG_BROWN, + $FG_LIGHTBLUE, $FG_LIGHTGREEN, $FG_LIGHTCYAN, + $FG_LIGHTRED, $FG_LIGHTMAGENTA, $FG_YELLOW, + $FG_LIGHTGRAY, $FG_WHITE) +{ + for my $bg ($BG_BLACK, $BG_GRAY, $BG_BLUE, $BG_GREEN, + $BG_CYAN, $BG_RED, $BG_MAGENTA, $BG_BROWN, + $BG_LIGHTBLUE, $BG_LIGHTGREEN, $BG_LIGHTCYAN, + $BG_LIGHTRED, $BG_LIGHTMAGENTA, $BG_YELLOW, + $BG_LIGHTGRAY, $BG_WHITE) + { + push(@CONSOLE_COLORS, $fg|$bg); + } +} + +# Preloaded methods go here. + +#Currently Autoloading is not implemented in Perl for win32 +# Autoload methods go after __END__, and are processed by the autosplit program. + +1; + +__END__ + +=head1 NAME + +Win32::Console - Win32 Console and Character Mode Functions + + +=head1 DESCRIPTION + +This module implements the Win32 console and character mode +functions. They give you full control on the console input and output, +including: support of off-screen console buffers (eg. multiple screen +pages) + +=over + +=item * + +reading and writing of characters, attributes and whole portions of +the screen + +=item * + +complete processing of keyboard and mouse events + +=item * + +some very funny additional features :) + +=back + +Those functions should also make possible a port of the Unix's curses +library; if there is anyone interested (and/or willing to contribute) +to this project, e-mail me. Thank you. + + +=head1 REFERENCE + + +=head2 Methods + +=over + +=item Alloc + +Allocates a new console for the process. Returns C<undef> on errors, a +nonzero value on success. A process cannot be associated with more +than one console, so this method will fail if there is already an +allocated console. Use Free to detach the process from the console, +and then call Alloc to create a new console. See also: C<Free> + +Example: + + $CONSOLE->Alloc(); + +=item Attr [attr] + +Gets or sets the current console attribute. This attribute is used by +the Write method. + +Example: + + $attr = $CONSOLE->Attr(); + $CONSOLE->Attr($FG_YELLOW | $BG_BLUE); + +=item Close + +Closes a shortcut object. Note that it is not "strictly" required to +close the objects you created, since the Win32::Shortcut objects are +automatically closed when the program ends (or when you elsehow +destroy such an object). + +Example: + + $LINK->Close(); + +=item Cls [attr] + +Clear the console, with the specified I<attr> if given, or using +ATTR_NORMAL otherwise. + +Example: + + $CONSOLE->Cls(); + $CONSOLE->Cls($FG_WHITE | $BG_GREEN); + +=item Cursor [x, y, size, visible] + +Gets or sets cursor position and appearance. Returns C<undef> on +errors, or a 4-element list containing: I<x>, I<y>, I<size>, +I<visible>. I<x> and I<y> are the current cursor position; ... + +Example: + + ($x, $y, $size, $visible) = $CONSOLE->Cursor(); + + # Get position only + ($x, $y) = $CONSOLE->Cursor(); + + $CONSOLE->Cursor(40, 13, 50, 1); + + # Set position only + $CONSOLE->Cursor(40, 13); + + # Set size and visibility without affecting position + $CONSOLE->Cursor(-1, -1, 50, 1); + +=item Display + +Displays the specified console on the screen. Returns C<undef> on errors, +a nonzero value on success. + +Example: + + $CONSOLE->Display(); + +=item FillAttr [attribute, number, col, row] + +Fills the specified number of consecutive attributes, beginning at +I<col>, I<row>, with the value specified in I<attribute>. Returns the +number of attributes filled, or C<undef> on errors. See also: +C<FillChar>. + +Example: + + $CONSOLE->FillAttr($FG_BLACK | $BG_BLACK, 80*25, 0, 0); + +=item FillChar char, number, col, row + +Fills the specified number of consecutive characters, beginning at +I<col>, I<row>, with the character specified in I<char>. Returns the +number of characters filled, or C<undef> on errors. See also: +C<FillAttr>. + +Example: + + $CONSOLE->FillChar("X", 80*25, 0, 0); + +=item Flush + +Flushes the console input buffer. All the events in the buffer are +discarded. Returns C<undef> on errors, a nonzero value on success. + +Example: + + $CONSOLE->Flush(); + +=item Free + +Detaches the process from the console. Returns C<undef> on errors, a +nonzero value on success. See also: C<Alloc>. + +Example: + + $CONSOLE->Free(); + +=item GenerateCtrlEvent [type, processgroup] + +Sends a break signal of the specified I<type> to the specified +I<processgroup>. I<type> can be one of the following constants: + + CTRL_BREAK_EVENT + CTRL_C_EVENT + +they signal, respectively, the pressing of Control + Break and of +Control + C; if not specified, it defaults to CTRL_C_EVENT. +I<processgroup> is the pid of a process sharing the same console. If +omitted, it defaults to 0 (the current process), which is also the +only meaningful value that you can pass to this function. Returns +C<undef> on errors, a nonzero value on success. + +Example: + + # break this script now + $CONSOLE->GenerateCtrlEvent(); + +=item GetEvents + +Returns the number of unread input events in the console's input +buffer, or C<undef> on errors. See also: C<Input>, C<InputChar>, +C<PeekInput>, C<WriteInput>. + +Example: + + $events = $CONSOLE->GetEvents(); + +=item Info + +Returns an array of informations about the console (or C<undef> on +errors), which contains: + +=over + +=item * + +columns (X size) of the console buffer. + +=item * + +rows (Y size) of the console buffer. + +=item * + +current column (X position) of the cursor. + +=item * + +current row (Y position) of the cursor. + +=item * + +current attribute used for C<Write>. + +=item * + +left column (X of the starting point) of the current console window. + +=item * + +top row (Y of the starting point) of the current console window. + +=item * + +right column (X of the final point) of the current console window. + +=item * + +bottom row (Y of the final point) of the current console window. + +=item * + +maximum number of columns for the console window, given the current +buffer size, font and the screen size. + +=item * + +maximum number of rows for the console window, given the current +buffer size, font and the screen size. + +=back + +See also: C<Attr>, C<Cursor>, C<Size>, C<Window>, C<MaxWindow>. + +Example: + + @info = $CONSOLE->Info(); + print "Cursor at $info[3], $info[4].\n"; + +=item Input + +Reads an event from the input buffer. Returns a list of values, which +depending on the event's nature are: + +=over + +=item keyboard event + +The list will contain: + +=over + +=item * + +event type: 1 for keyboard + +=item * + +key down: TRUE if the key is being pressed, FALSE if the key is being released + +=item * + +repeat count: the number of times the key is being held down + +=item * + +virtual keycode: the virtual key code of the key + +=item * + +virtual scancode: the virtual scan code of the key + +=item * + +char: the ASCII code of the character (if the key is a character key, 0 otherwise) + +=item * + +control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.) + +=back + +=item mouse event + +The list will contain: + +=over + +=item * + +event type: 2 for mouse + +=item * + +mouse pos. X: X coordinate (column) of the mouse location + +=item * + +mouse pos. Y: Y coordinate (row) of the mouse location + +=item * + +button state: the mouse button(s) which are pressed + +=item * + +control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.) + +=item * + +event flags: the type of the mouse event + +=back + +=back + +This method will return C<undef> on errors. Note that the events +returned are depending on the input C<Mode> of the console; for example, +mouse events are not intercepted unless ENABLE_MOUSE_INPUT is +specified. See also: C<GetEvents>, C<InputChar>, C<Mode>, +C<PeekInput>, C<WriteInput>. + +Example: + + @event = $CONSOLE->Input(); + +=item InputChar number + +Reads and returns I<number> characters from the console input buffer, +or C<undef> on errors. See also: C<Input>, C<Mode>. + +Example: + + $key = $CONSOLE->InputChar(1); + +=item InputCP [codepage] + +Gets or sets the input code page used by the console. Note that this +doesn't apply to a console object, but to the standard input +console. This attribute is used by the Write method. See also: +C<OutputCP>. + +Example: + + $codepage = $CONSOLE->InputCP(); + $CONSOLE->InputCP(437); + + # you may want to use the non-instanciated form to avoid confuzion :) + $codepage = Win32::Console::InputCP(); + Win32::Console::InputCP(437); + +=item MaxWindow + +Returns the size of the largest possible console window, based on the +current font and the size of the display. The result is C<undef> on +errors, otherwise a 2-element list containing col, row. + +Example: + + ($maxCol, $maxRow) = $CONSOLE->MaxWindow(); + +=item Mode [flags] + +Gets or sets the input or output mode of a console. I<flags> can be a +combination of the following constants: + + ENABLE_LINE_INPUT + ENABLE_ECHO_INPUT + ENABLE_PROCESSED_INPUT + ENABLE_WINDOW_INPUT + ENABLE_MOUSE_INPUT + ENABLE_PROCESSED_OUTPUT + ENABLE_WRAP_AT_EOL_OUTPUT + +For more informations on the meaning of those flags, please refer to +the L<"Microsoft's Documentation">. + +Example: + + $mode = $CONSOLE->Mode(); + $CONSOLE->Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT); + +=item MouseButtons + +Returns the number of the buttons on your mouse, or C<undef> on errors. + +Example: + + print "Your mouse has ", $CONSOLE->MouseButtons(), " buttons.\n"; + +=item new Win32::Console standard_handle + +=item new Win32::Console [accessmode, sharemode] + +Creates a new console object. The first form creates a handle to a +standard channel, I<standard_handle> can be one of the following: + + STD_OUTPUT_HANDLE + STD_ERROR_HANDLE + STD_INPUT_HANDLE + +The second form, instead, creates a console screen buffer in memory, +which you can access for reading and writing as a normal console, and +then redirect on the standard output (the screen) with C<Display>. In +this case, you can specify one or both of the following values for +I<accessmode>: + + GENERIC_READ + GENERIC_WRITE + +which are the permissions you will have on the created buffer, and one +or both of the following values for I<sharemode>: + + FILE_SHARE_READ + FILE_SHARE_WRITE + +which affect the way the console can be shared. If you don't specify +any of those parameters, all 4 flags will be used. + +Example: + + $STDOUT = new Win32::Console(STD_OUTPUT_HANDLE); + $STDERR = new Win32::Console(STD_ERROR_HANDLE); + $STDIN = new Win32::Console(STD_INPUT_HANDLE); + + $BUFFER = new Win32::Console(); + $BUFFER = new Win32::Console(GENERIC_READ | GENERIC_WRITE); + +=item OutputCP [codepage] + +Gets or sets the output code page used by the console. Note that this +doesn't apply to a console object, but to the standard output console. +See also: C<InputCP>. + +Example: + + $codepage = $CONSOLE->OutputCP(); + $CONSOLE->OutputCP(437); + + # you may want to use the non-instanciated form to avoid confuzion :) + $codepage = Win32::Console::OutputCP(); + Win32::Console::OutputCP(437); + +=item PeekInput + +Does exactly the same as C<Input>, except that the event read is not +removed from the input buffer. See also: C<GetEvents>, C<Input>, +C<InputChar>, C<Mode>, C<WriteInput>. + +Example: + + @event = $CONSOLE->PeekInput(); + +=item ReadAttr [number, col, row] + +Reads the specified I<number> of consecutive attributes, beginning at +I<col>, I<row>, from the console. Returns the attributes read (a +variable containing one character for each attribute), or C<undef> on +errors. You can then pass the returned variable to C<WriteAttr> to +restore the saved attributes on screen. See also: C<ReadChar>, +C<ReadRect>. + +Example: + + $colors = $CONSOLE->ReadAttr(80*25, 0, 0); + +=item ReadChar [number, col, row] + +Reads the specified I<number> of consecutive characters, beginning at +I<col>, I<row>, from the console. Returns a string containing the +characters read, or C<undef> on errors. You can then pass the +returned variable to C<WriteChar> to restore the saved characters on +screen. See also: C<ReadAttr>, C<ReadRect>. + +Example: + + $chars = $CONSOLE->ReadChar(80*25, 0, 0); + +=item ReadRect left, top, right, bottom + +Reads the content (characters and attributes) of the rectangle +specified by I<left>, I<top>, I<right>, I<bottom> from the console. +Returns a string containing the rectangle read, or C<undef> on errors. +You can then pass the returned variable to C<WriteRect> to restore the +saved rectangle on screen (or on another console). See also: +C<ReadAttr>, C<ReadChar>. + +Example: + + $rect = $CONSOLE->ReadRect(0, 0, 80, 25); + +=item Scroll left, top, right, bottom, col, row, char, attr, + [cleft, ctop, cright, cbottom] + +Moves a block of data in a console buffer; the block is identified by +I<left>, I<top>, I<right>, I<bottom>, while I<row>, I<col> identify +the new location of the block. The cells left empty as a result of +the move are filled with the character I<char> and attribute I<attr>. +Optionally you can specify a clipping region with I<cleft>, I<ctop>, +I<cright>, I<cbottom>, so that the content of the console outside this +rectangle are unchanged. Returns C<undef> on errors, a nonzero value +on success. + +Example: + + # scrolls the screen 10 lines down, filling with black spaces + $CONSOLE->Scroll(0, 0, 80, 25, 0, 10, " ", $FG_BLACK | $BG_BLACK); + +=item Select standard_handle + +Redirects a standard handle to the specified console. +I<standard_handle> can have one of the following values: + + STD_INPUT_HANDLE + STD_OUTPUT_HANDLE + STD_ERROR_HANDLE + +Returns C<undef> on errors, a nonzero value on success. + +Example: + + $CONSOLE->Select(STD_OUTPUT_HANDLE); + +=item SetIcon icon_file + +Sets the icon in the title bar of the current console window. + +Example: + + $CONSOLE->SetIcon("C:/My/Path/To/Custom.ico"); + +=item Size [col, row] + +Gets or sets the console buffer size. + +Example: + + ($x, $y) = $CONSOLE->Size(); + $CONSOLE->Size(80, 25); + +=item Title [title] + +Gets or sets the title of the current console window. + +Example: + + $title = $CONSOLE->Title(); + $CONSOLE->Title("This is a title"); + +=item Window [flag, left, top, right, bottom] + +Gets or sets the current console window size. If called without +arguments, returns a 4-element list containing the current window +coordinates in the form of I<left>, I<top>, I<right>, I<bottom>. To +set the window size, you have to specify an additional I<flag> +parameter: if it is 0 (zero), coordinates are considered relative to +the current coordinates; if it is non-zero, coordinates are absolute. + +Example: + + ($left, $top, $right, $bottom) = $CONSOLE->Window(); + $CONSOLE->Window(1, 0, 0, 80, 50); + +=item Write string + +Writes I<string> on the console, using the current attribute, that you +can set with C<Attr>, and advancing the cursor as needed. This isn't +so different from Perl's "print" statement. Returns the number of +characters written or C<undef> on errors. See also: C<WriteAttr>, +C<WriteChar>, C<WriteRect>. + +Example: + + $CONSOLE->Write("Hello, world!"); + +=item WriteAttr attrs, col, row + +Writes the attributes in the string I<attrs>, beginning at I<col>, +I<row>, without affecting the characters that are on screen. The +string attrs can be the result of a C<ReadAttr> function, or you can +build your own attribute string; in this case, keep in mind that every +attribute is treated as a character, not a number (see example). +Returns the number of attributes written or C<undef> on errors. See +also: C<Write>, C<WriteChar>, C<WriteRect>. + +Example: + + $CONSOLE->WriteAttr($attrs, 0, 0); + + # note the use of chr()... + $attrs = chr($FG_BLACK | $BG_WHITE) x 80; + $CONSOLE->WriteAttr($attrs, 0, 0); + +=item WriteChar chars, col, row + +Writes the characters in the string I<attr>, beginning at I<col>, I<row>, +without affecting the attributes that are on screen. The string I<chars> +can be the result of a C<ReadChar> function, or a normal string. Returns +the number of characters written or C<undef> on errors. See also: +C<Write>, C<WriteAttr>, C<WriteRect>. + +Example: + + $CONSOLE->WriteChar("Hello, worlds!", 0, 0); + +=item WriteInput (event) + +Pushes data in the console input buffer. I<(event)> is a list of values, +for more information see C<Input>. The string chars can be the result of +a C<ReadChar> function, or a normal string. Returns the number of +characters written or C<undef> on errors. See also: C<Write>, +C<WriteAttr>, C<WriteRect>. + +Example: + + $CONSOLE->WriteInput(@event); + +=item WriteRect rect, left, top, right, bottom + +Writes a rectangle of characters and attributes (contained in I<rect>) +on the console at the coordinates specified by I<left>, I<top>, +I<right>, I<bottom>. I<rect> can be the result of a C<ReadRect> +function. Returns C<undef> on errors, otherwise a 4-element list +containing the coordinates of the affected rectangle, in the format +I<left>, I<top>, I<right>, I<bottom>. See also: C<Write>, +C<WriteAttr>, C<WriteChar>. + +Example: + + $CONSOLE->WriteRect($rect, 0, 0, 80, 25); + +=back + + +=head2 Constants + +The following constants are exported in the main namespace of your +script using Win32::Console: + + BACKGROUND_BLUE + BACKGROUND_GREEN + BACKGROUND_INTENSITY + BACKGROUND_RED + CAPSLOCK_ON + CONSOLE_TEXTMODE_BUFFER + ENABLE_ECHO_INPUT + ENABLE_LINE_INPUT + ENABLE_MOUSE_INPUT + ENABLE_PROCESSED_INPUT + ENABLE_PROCESSED_OUTPUT + ENABLE_WINDOW_INPUT + ENABLE_WRAP_AT_EOL_OUTPUT + ENHANCED_KEY + FILE_SHARE_READ + FILE_SHARE_WRITE + FOREGROUND_BLUE + FOREGROUND_GREEN + FOREGROUND_INTENSITY + FOREGROUND_RED + LEFT_ALT_PRESSED + LEFT_CTRL_PRESSED + NUMLOCK_ON + GENERIC_READ + GENERIC_WRITE + RIGHT_ALT_PRESSED + RIGHT_CTRL_PRESSED + SCROLLLOCK_ON + SHIFT_PRESSED + STD_INPUT_HANDLE + STD_OUTPUT_HANDLE + STD_ERROR_HANDLE + +Additionally, the following variables can be used: + + $FG_BLACK + $FG_GRAY + $FG_BLUE + $FG_LIGHTBLUE + $FG_RED + $FG_LIGHTRED + $FG_GREEN + $FG_LIGHTGREEN + $FG_MAGENTA + $FG_LIGHTMAGENTA + $FG_CYAN + $FG_LIGHTCYAN + $FG_BROWN + $FG_YELLOW + $FG_LIGHTGRAY + $FG_WHITE + + $BG_BLACK + $BG_GRAY + $BG_BLUE + $BG_LIGHTBLUE + $BG_RED + $BG_LIGHTRED + $BG_GREEN + $BG_LIGHTGREEN + $BG_MAGENTA + $BG_LIGHTMAGENTA + $BG_CYAN + $BG_LIGHTCYAN + $BG_BROWN + $BG_YELLOW + $BG_LIGHTGRAY + $BG_WHITE + + $ATTR_NORMAL + $ATTR_INVERSE + +ATTR_NORMAL is set to gray foreground on black background (DOS's +standard colors). + + +=head2 Microsoft's Documentation + +Documentation for the Win32 Console and Character mode Functions can +be found on Microsoft's site at this URL: + +http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm + +A reference of the available functions is at: + +http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm + + +=head1 AUTHOR + +Aldo Calpini <a.calpini@romagiubileo.it> + +=head1 CREDITS + +Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the +Perl-Win32-Users community. + +=head1 DISCLAIMER + +This program is FREE; you can redistribute, modify, disassemble, or +even reverse engineer this software at your will. Keep in mind, +however, that NOTHING IS GUARANTEED to work and everything you do is +AT YOUR OWN RISK - I will not take responsibility for any damage, loss +of money and/or health that may arise from the use of this program! + +This is distributed under the terms of Larry Wall's Artistic License. |