diff options
author | Karl Berry <karl@freefriends.org> | 2006-01-09 23:38:21 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2006-01-09 23:38:21 +0000 |
commit | 215012a8d684889983ec2c0629e1c704e6853d9c (patch) | |
tree | ebf1271bd71869069824935ae8a5678745bf8bce /Master/texmf-dist/fonts/source/public/skak/skakbrikker.mf | |
parent | 1af3d19d6dbcbf309667d9cb4aa3cdda914914a9 (diff) |
trunk/Master/texmf-dist/fonts/source
git-svn-id: svn://tug.org/texlive/trunk@101 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/fonts/source/public/skak/skakbrikker.mf')
-rw-r--r-- | Master/texmf-dist/fonts/source/public/skak/skakbrikker.mf | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/Master/texmf-dist/fonts/source/public/skak/skakbrikker.mf b/Master/texmf-dist/fonts/source/public/skak/skakbrikker.mf new file mode 100644 index 00000000000..31ccf6d6770 --- /dev/null +++ b/Master/texmf-dist/fonts/source/public/skak/skakbrikker.mf @@ -0,0 +1,197 @@ +% This is `chesspieces.mf' version 1.0 as of 8/90 +% METAfounded by Piet Tutelaers (internet: rcpt@urc.tue.nl) + +% this file generates the final chess font + +background:=light; color:=white; + +beginchar("0", d#, d#, 0); "0: light square"; +endchar; + +background:=dark; + +beginchar("Z", d#, d#, 0); "Z: dark square"; + define_whole_pixels(d); + dark_square(d); +endchar; + +background:=light; color:=white; + +beginchar("K", d#, d#, 0); "K: white king on light square"; + define_whole_pixels(d); + K(d, 0, 0); +endchar; + +color:=black; + +beginchar("k", d#, d#, 0); "k: black king on light square"; + define_whole_pixels(d); + K(d, 0, 0); +endchar; + +background:=dark; color:=white; + +beginchar("J", d#, d#, 0); "J: white king on dark square"; + define_whole_pixels(d); + dark_square(d); + K(d, 0, 0); +endchar; + +color:=black; + +beginchar("j", d#, d#, 0); "j: black king on dark square"; + define_whole_pixels(d); + dark_square(d); + K(d, 0, 0); +endchar; + +background:=light; color:=white; + +beginchar("Q", d#, d#, 0); "Q: white queen on light square"; + define_whole_pixels(d); + Q(d, 0, 0); +endchar; + +color:=black; + +beginchar("q", d#, d#, 0); "q: black queen on light square"; + define_whole_pixels(d); + Q(d, 0, 0); +endchar; + +background:=dark; color:=white; + +beginchar("L", d#, d#, 0); "L: white queen on dark square"; + define_whole_pixels(d); + dark_square(d); + Q(d, 0, 0); +endchar; + +color:=black; + +beginchar("l", d#, d#, 0); "l: black queen on dark square"; + define_whole_pixels(d); + dark_square(d); + Q(d, 0, 0); +endchar; + +background:=light; color:=white; + +beginchar("R", d#, d#, 0); "R: white rook on light square"; + define_whole_pixels(d); + R(d, 0, 0); +endchar; + +color:=black; + +beginchar("r", d#, d#, 0); "r: black rook on light square"; + define_whole_pixels(d); + R(d, 0, 0); +endchar; + +background:=dark; color:=white; + +beginchar("S", d#, d#, 0); "S: white rook on dark square"; + define_whole_pixels(d); + dark_square(d); + R(d, 0, 0); +endchar; + +color:=black; + +beginchar("s", d#, d#, 0); "s: black rook on dark square"; + define_whole_pixels(d); + dark_square(d); + R(d, 0, 0); +endchar; + +background:=light; color:=white; + +beginchar("B", d#, d#, 0); "B: white bishop on light square"; + define_whole_pixels(d); + B(d, 0, 0); +endchar; + +color:=black; + +beginchar("b", d#, d#, 0); "b: black bishop on light square"; + define_whole_pixels(d); + B(d, 0, 0); +endchar; + +background:=dark; color:=white; + +beginchar("A", d#, d#, 0); "A: white bishop on dark square"; + define_whole_pixels(d); + dark_square(d); + B(d, 0, 0); +endchar; + +color:=black; + +beginchar("a", d#, d#, 0); "a: black bishop on dark square"; + define_whole_pixels(d); + dark_square(d); + B(d, 0, 0); +endchar; + +background:=light; color:=white; + +beginchar("N", d#, d#, 0); "N: white knight on light square"; + define_whole_pixels(d); + N(d, 0, 0); +endchar; + +color:=black; + +beginchar("n", d#, d#, 0); "n: black knight on light square"; + define_whole_pixels(d); + N(d, 0, 0); +endchar; + +background:=dark; color:=white; + +beginchar("M", d#, d#, 0); "M: white knight on dark square"; + define_whole_pixels(d); + dark_square(d); + N(d, 0, 0); +endchar; + +color:=black; + +beginchar("m", d#, d#, 0); "m: black knight on dark square"; + define_whole_pixels(d); + dark_square(d); + N(d, 0, 0); +endchar; + +background:=light; color:=white; + +beginchar("P", d#, d#, 0); "P: white pawn on light square"; + define_whole_pixels(d); + p(d, 0, 0); +endchar; + +color:=black; + +beginchar("p", d#, d#, 0); "p: black pawn on light square"; + define_whole_pixels(d); + p(d, 0, 0); +endchar; + +background:=dark; color:=white; + +beginchar("O", d#, d#, 0); "O: white pawn on dark square"; + define_whole_pixels(d); + dark_square(d); + p(d, 0, 0); +endchar; + +color:=black; + +beginchar("o", d#, d#, 0); "o: black pawn on dark square"; + define_whole_pixels(d); + dark_square(d); + p(d, 0, 0); +endchar; + |