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authorKarl Berry <karl@freefriends.org>2010-02-11 23:45:54 +0000
committerKarl Berry <karl@freefriends.org>2010-02-11 23:45:54 +0000
commit9115f9eea3dcb0f57b18a8d194014fd07c282943 (patch)
treeaf7eb1b9e0037737bede0e51c07955da3b076926 /Master/texmf-dist/dvips
parent3dbd66bd0cf74958b0d4f7fef75425aeceff0345 (diff)
new pstricks package pst-node 1.10 (11feb10)
git-svn-id: svn://tug.org/texlive/trunk@16970 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/dvips')
-rw-r--r--Master/texmf-dist/dvips/pst-node/pst-node.pro573
1 files changed, 573 insertions, 0 deletions
diff --git a/Master/texmf-dist/dvips/pst-node/pst-node.pro b/Master/texmf-dist/dvips/pst-node/pst-node.pro
new file mode 100644
index 00000000000..4436aac9e87
--- /dev/null
+++ b/Master/texmf-dist/dvips/pst-node/pst-node.pro
@@ -0,0 +1,573 @@
+% $Id: pst-node.pro 263 2010-01-22 11:13:25Z herbert $
+%%
+%% PostScript prologue for pst-node.tex.
+%% Version 1.10, 2010/01/22.
+%%
+%% This program can be redistributed and/or modified under the terms
+%% of the LaTeX Project Public License Distributed from CTAN archives
+%% in directory macros/latex/base/lppl.txt.
+%
+/tx@NodeDict 400 dict def tx@NodeDict begin
+tx@Dict begin % from main pstricks dict
+ /T /translate load def
+end
+/NewNode { % on stack: { x y } boolean N@name type InitXnode
+ gsave
+ /next ED % { x y } boolean N@name type
+ dict dup % { x y } boolean N@name dict dict
+ 3 1 roll def % { x y } boolean dict N@name dict def
+ exch { dup 3 1 roll def } if % { x y } dict boolean
+ begin % { x y } dict begin
+ tx@Dict begin
+ STV CP T exec % set scaling
+ end
+ /NodeMtrx CM def % save CM
+ next % InitXNode
+ end
+ grestore
+} def
+%
+/InitPnode {
+ /Y ED /X ED
+ /NodePos { NodeSep Cos mul NodeSep Sin mul } def
+} def
+%
+/InitCnode {
+ /r ED /Y ED /X ED
+ /NodePos { NodeSep r add dup Cos mul exch Sin mul } def
+} def
+%
+/GetRnodePos {
+ Cos 0 gt { /dx r NodeSep add def } { /dx l NodeSep sub def } ifelse
+ Sin 0 gt { /dy u NodeSep add def } { /dy d NodeSep sub def } ifelse
+ dx Sin mul abs dy
+ Cos mul abs gt { dy Cos mul Sin div dy } { dx dup Sin mul Cos Div } ifelse
+} def
+%
+/InitRnode {
+ /Y ED /X ED X sub /r ED /l X neg def Y add neg /d ED Y sub /u ED
+ /NodePos { GetRnodePos } def
+} def
+%
+/DiaNodePos {
+ w h mul w Sin mul abs h Cos mul abs add Div NodeSep add dup
+ Cos mul exch Sin mul
+} def
+%
+/TriNodePos {
+ Sin s lt
+ { d NodeSep sub dup Cos mul Sin Div exch }
+ { w h mul w Sin mul h Cos abs mul add Div
+ NodeSep add dup Cos mul exch Sin mul
+ } ifelse
+} def
+%
+/InitTriNode {
+ sub 2 div exch
+ 2 div exch
+ 2 copy T
+ 2 copy 4 index index /d ED
+ pop pop pop pop
+ -90 mul rotate
+ /NodeMtrx CM def
+ /X 0 def /Y 0 def
+ d sub abs neg /d ED
+ d add /h ED
+ 2 div h mul h d sub Div /w ED
+ /s d w Atan sin def
+ /NodePos { TriNodePos } def
+} def
+%
+/OvalNodePos {
+ /ww w NodeSep add def
+ /hh h NodeSep add def
+ Sin ww mul Cos hh mul Atan dup cos ww mul exch sin hh mul
+} def
+%
+/GetCenter { begin X Y NodeMtrx transform CM itransform end } def
+%
+/XYPos {
+ dup sin exch cos Do
+ /Cos ED /Sin ED /Dist ED
+ Cos 0 gt
+ { Dist Dist Sin mul Cos div }
+ { Cos 0 lt
+ { Dist neg Dist Sin mul Cos div neg }
+ { 0 Dist Sin mul } ifelse
+ } ifelse
+ Do
+} def
+%
+/GetEdge {
+ dup 0 eq
+ { pop begin 1 0 NodeMtrx dtransform
+ CM idtransform
+ exch atan sub
+ dup
+ sin /Sin ED
+ cos /Cos ED
+ /NodeSep ED
+ NodePos NodeMtrx dtransform CM idtransform end }
+ { 1 eq {{exch}} {{}} ifelse /Do ED pop XYPos } ifelse
+} def
+%
+/AddOffset {
+ 1 index 0 eq
+ { pop pop }
+ { 2 copy 5 2 roll cos mul add 4 1 roll sin mul sub exch } ifelse
+} def
+%
+/GetEdgeA {
+ NodeSepA AngleA NodeA NodeSepTypeA GetEdge
+ OffsetA AngleA AddOffset
+ yA add /yA1 ED
+ xA add /xA1 ED
+} def
+%
+/GetEdgeB {
+ NodeSepB AngleB NodeB NodeSepTypeB GetEdge
+ OffsetB AngleB AddOffset
+ yB add /yB1 ED
+ xB add /xB1 ED
+} def
+%
+/GetArmA {
+ ArmTypeA 0 eq
+ { /xA2 ArmA AngleA cos mul xA1 add def
+ /yA2 ArmA AngleA sin mul yA1 add def }
+ { ArmTypeA 1 eq {{exch}} {{}} ifelse
+ /Do ED
+ ArmA AngleA XYPos OffsetA AngleA AddOffset
+ yA add /yA2 ED
+ xA add /xA2 ED } ifelse
+} def
+%
+/GetArmB {
+ ArmTypeB 0 eq
+ { /xB2 ArmB AngleB cos mul xB1 add def
+ /yB2 ArmB AngleB sin mul yB1 add def }
+ { ArmTypeB 1 eq {{exch}} {{}} ifelse
+ /Do ED
+ ArmB AngleB XYPos OffsetB AngleB AddOffset
+ yB add /yB2 ED
+ xB add /xB2 ED } ifelse
+} def
+%
+/InitNC {
+ /b ED /a ED % second and first node
+ /NodeSepTypeB ED /NodeSepTypeA ED
+ /NodeSepB ED /NodeSepA ED
+ /OffsetB ED /OffsetA ED
+ tx@NodeDict a known tx@NodeDict b known and dup {
+ /NodeA a load def
+ /NodeB b load def
+ NodeA GetCenter /yA ED /xA ED
+ NodeB GetCenter /yB ED /xB ED } if
+} def
+%
+/LPutLine {
+ 4 copy
+ 3 -1 roll sub neg 3 1 roll sub Atan /NAngle ED
+ 1 t sub mul
+ 3 1 roll 1 t sub mul
+ 4 1 roll t mul add /Y ED
+ t mul add /X ED
+} def
+%
+/LPutLines {
+ mark LPutVar counttomark 2 div 1 sub /n ED
+% t floor dup n gt
+ t floor dup n ge % to allow npos<= hv 2008-08-14
+ { pop n 1 sub /t 1 def } { dup t sub neg /t ED } ifelse
+ cvi 2 mul { pop } repeat
+ LPutLine
+ cleartomark
+} def
+%
+/BezierMidpoint { /y3 ED /x3 ED /y2 ED /x2 ED /y1 ED /x1 ED /y0 ED /x0 ED
+/t ED /cx x1 x0 sub 3 mul def /cy y1 y0 sub 3 mul def /bx x2 x1 sub 3
+mul cx sub def /by y2 y1 sub 3 mul cy sub def /ax x3 x0 sub cx sub bx
+sub def /ay y3 y0 sub cy sub by sub def ax t 3 exp mul bx t t mul mul
+add cx t mul add x0 add ay t 3 exp mul by t t mul mul add cy t mul add
+y0 add 3 ay t t mul mul mul 2 by t mul mul add cy add 3 ax t t mul mul
+mul 2 bx t mul mul add cx add atan /NAngle ED /Y ED /X ED } def
+/HPosBegin { yB yA ge { /t 1 t sub def } if /Y yB yA sub t mul yA add def
+} def
+/HPosEnd { /X Y yyA sub yyB yyA sub Div xxB xxA sub mul xxA add def
+/NAngle yyB yyA sub xxB xxA sub Atan def } def
+/HPutLine { HPosBegin /yyA ED /xxA ED /yyB ED /xxB ED HPosEnd } def
+/HPutLines { HPosBegin yB yA ge { /check { le } def } { /check { ge } def
+} ifelse /xxA xA def /yyA yA def mark xB yB LPutVar { dup Y check { exit
+} { /yyA ED /xxA ED } ifelse } loop /yyB ED /xxB ED cleartomark HPosEnd
+} def
+/VPosBegin { xB xA lt { /t 1 t sub def } if /X xB xA sub t mul xA add def
+} def
+/VPosEnd { /Y X xxA sub xxB xxA sub Div yyB yyA sub mul yyA add def
+/NAngle yyB yyA sub xxB xxA sub Atan def } def
+/VPutLine { VPosBegin /yyA ED /xxA ED /yyB ED /xxB ED VPosEnd } def
+/VPutLines { VPosBegin xB xA ge { /check { le } def } { /check { ge } def
+} ifelse /xxA xA def /yyA yA def mark xB yB LPutVar { 1 index X check {
+exit } { /yyA ED /xxA ED } ifelse } loop /yyB ED /xxB ED cleartomark
+VPosEnd } def
+/HPutCurve { gsave newpath /SaveLPutVar /LPutVar load def LPutVar 8 -2
+roll moveto curveto flattenpath /LPutVar [ {} {} {} {} pathforall ] cvx
+def grestore exec /LPutVar /SaveLPutVar load def } def
+/NCCoor { /AngleA yB yA sub xB xA sub Atan def /AngleB AngleA 180 add def
+GetEdgeA GetEdgeB /LPutVar [ xB1 yB1 xA1 yA1 ] cvx def /LPutPos {
+LPutVar LPutLine } def /HPutPos { LPutVar HPutLine } def /VPutPos {
+LPutVar VPutLine } def LPutVar } def
+%
+/NCLine {
+ NCCoor
+ tx@Dict begin
+ ArrowA CP 4 2 roll
+ ArrowB
+ lineto pop pop
+ end
+} def
+%
+/NCLines {
+ false NArray
+ n 0 eq
+ { NCLine }
+ { 2 copy yA sub exch xA sub Atan /AngleA ED
+ n 2 mul dup index exch index yB sub exch xB sub
+ Atan /AngleB ED
+ GetEdgeA GetEdgeB
+ /LPutVar [ xB1 yB1 n 2 mul 4 add 4 roll xA1 yA1 ] cvx def
+ mark LPutVar
+ tx@Dict begin false Line end
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def
+ } ifelse
+} def
+%
+/NCCurve {
+ GetEdgeA
+ GetEdgeB
+ xA1 xB1 sub yA1 yB1 sub Pyth 2 div dup 3 -1
+roll mul /ArmA ED mul /ArmB ED /ArmTypeA 0 def /ArmTypeB 0 def GetArmA
+GetArmB xA2 yA2 xA1 yA1 tx@Dict begin ArrowA end xB2 yB2 xB1 yB1 tx@Dict
+begin ArrowB end curveto /LPutVar [ xA1 yA1 xA2 yA2 xB2 yB2 xB1 yB1 ]
+cvx def /LPutPos { t LPutVar BezierMidpoint } def /HPutPos { { HPutLines
+} HPutCurve } def /VPutPos { { VPutLines } HPutCurve } def } def
+%
+/NCAngles {
+ GetEdgeA GetEdgeB GetArmA GetArmB
+ /mtrx AngleA matrix rotate def
+ xA2 yA2 mtrx transform pop
+ xB2 yB2 mtrx transform exch pop
+ mtrx itransform
+ /y0 ED /x0 ED
+ mark ArmB 0 ne { xB1 yB1 } if
+ xB2 yB2 x0 y0 xA2 yA2
+ ArmA 0 ne { xA1 yA1 } if
+ tx@Dict begin false Line end
+ /LPutVar [ xB1 yB1 xB2 yB2 x0 y0 xA2 yA2 xA1 yA1 ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def } def
+%
+/NCAngle {
+ GetEdgeA GetEdgeB GetArmB
+ /mtrx AngleA matrix rotate def
+ xB2 yB2 mtrx itransform pop xA1 yA1 mtrx itransform exch pop mtrx transform
+ /y0 ED /x0 ED
+ mark
+ ArmB 0 ne { xB1 yB1 } if
+ xB2 yB2 x0 y0 xA1 yA1
+ tx@Dict begin false Line end
+ /LPutVar [ xB1 yB1 xB2 yB2 x0 y0 xA1 yA1 ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def
+} def
+%
+/NCBar {
+ GetEdgeA GetEdgeB GetArmA GetArmB
+ /mtrx AngleA matrix rotate def
+ xA2 yA2 mtrx itransform pop
+ xB2 yB2 mtrx itransform pop
+ sub dup 0 mtrx transform
+ 3 -1 roll 0 gt
+ { /yB2 exch yB2 add def /xB2 exch xB2 add def }
+ { /yA2 exch neg yA2 add def /xA2 exch neg xA2 add def } ifelse
+ mark
+ ArmB 0 ne { xB1 yB1 } if
+ xB2 yB2 xA2 yA2 ArmA 0 ne { xA1 yA1 } if
+ tx@Dict begin false Line end
+ /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def
+} def
+%
+/NCDiag {
+ /lineAngle ED
+ GetEdgeA GetEdgeB GetArmA GetArmB mark
+ lineAngle abs 0 gt {
+ /xTemp xA2 10 add def
+ /yTemp yA2 lineAngle dup sin exch cos div 10 mul add def
+ /dY1 yTemp yA2 sub def
+ /dX1 xTemp xA2 sub def
+ /dY2 yB2 yB1 sub def
+ /dX2 xB2 xB1 sub def
+ dX1 abs 0.01 lt {
+ /m2 dY2 dX2 div def
+ /xB2 xA2 def
+ /yB2 xA2 xB1 sub m2 mul yB1 add def
+ }{
+ dX2 abs 0.01 lt {
+ /m1 dY1 dX1 div def
+ /xB2 xB1 def
+ /yB2 xB1 xA2 sub m1 mul yA2 add def
+ }{%
+ /m1 dY1 dX1 div def
+ /m2 dY2 dX2 div def
+ /xB2 m1 xA2 mul m2 xB1 mul sub yA2 sub yB1 add m1 m2 sub div def
+ /yB2 xB2 xA2 sub m1 mul yA2 add def
+ } ifelse
+ } ifelse
+ } if
+ ArmB 0 ne { xB1 yB1 } if
+ xB2 yB2 xA2 yA2
+ ArmA 0 ne { xA1 yA1 } if
+ tx@Dict begin false Line end
+ /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def
+%
+% GetEdgeA GetEdgeB GetArmA GetArmB mark
+% ArmB 0 ne { xB1 yB1 } if
+% xB2 yB2 xA2 yA2
+% ArmA 0 ne { xA1 yA1 } if
+% tx@Dict begin false Line end
+% /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def
+% /LPutPos { LPutLines } def
+% /HPutPos { HPutLines } def
+% /VPutPos { VPutLines } def
+} def
+%
+/NCDiagg {
+ /lineAngle ED
+ GetEdgeA GetArmA
+ lineAngle abs 0 gt
+ { lineAngle }
+ { yB yA2 sub xB xA2 sub Atan 180 add } ifelse
+ /AngleB ED
+ GetEdgeB mark
+ lineAngle abs 0 gt {
+ /dY2 yA2 yA1 sub def
+ /dX2 xA2 xA1 sub def
+ lineAngle abs 90 eq {
+ /m2 dY2 dX2 div def
+ /yA2 xB xA2 sub m2 mul yA2 add def
+ /xA2 xB def
+ }{
+ /m1 lineAngle dup sin exch cos div def % tan alpha
+ dX2 abs 0.01 lt {
+ /yA2 xA1 xB sub m1 mul yB add def
+ /xA2 xA1 def
+ }{%
+ /m2 dY2 dX2 div def
+ /xA2 m1 xB mul m2 xA2 mul sub yA2 add yB sub m1 m2 sub div def
+ /yA2 xA2 xB sub m1 mul yB add def
+ } ifelse
+ } ifelse
+ } if
+ xB1 yB1 xA2 yA2
+ ArmA 0 ne { xA1 yA1 } if
+ tx@Dict begin false Line end
+ /LPutVar [ xB1 yB1 xA2 yA2 xA1 yA1 ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def
+%
+% GetEdgeA GetArmA
+% yB yA2 sub xB xA2 sub Atan 180 add /AngleB ED
+% GetEdgeB
+% mark
+% xB1 yB1 xA2 yA2
+% ArmA 0 ne { xA1 yA1 } if
+% tx@Dict begin false Line end
+% /LPutVar [ xB1 yB1 xA2 yA2 xA1 yA1 ] cvx def
+% /LPutPos { LPutLines } def
+% /HPutPos { HPutLines } def
+% /VPutPos { VPutLines } def
+} def
+%
+/NCLoop {
+ GetEdgeA GetEdgeB GetArmA GetArmB
+ /mtrx AngleA matrix rotate def
+ xA2 yA2 mtrx transform loopsize add /yA3 ED /xA3 ED
+ /xB3 xB2 yB2 mtrx transform pop def
+ xB3 yA3 mtrx itransform /yB3 ED /xB3 ED
+ xA3 yA3 mtrx itransform /yA3 ED /xA3 ED
+ mark ArmB 0 ne { xB1 yB1 } if
+ xB2 yB2 xB3 yB3 xA3 yA3 xA2 yA2 ArmA 0 ne { xA1 yA1 } if
+ tx@Dict begin false Line end
+ /LPutVar [ xB1 yB1 xB2 yB2 xB3 yB3 xA3 yA3 xA2 yA2 xA1 yA1 ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { HPutLines } def
+ /VPutPos { VPutLines } def
+} def
+%
+% DG/SR modification begin - May 9, 1997 - Patch 1
+%/NCCircle { 0 0 NodesepA nodeA \tx@GetEdge pop xA sub 2 div dup 2 exp r
+%r mul sub abs sqrt atan 2 mul /a ED r AngleA 90 add PtoC yA add exch xA add
+%exch 2 copy /LPutVar [ 4 2 roll r AngleA ] cvx def /LPutPos { LPutVar t 360
+%mul add dup 5 1 roll 90 sub \tx@PtoC 3 -1 roll add /Y ED add /X ED /NAngle ED
+%
+/NCCircle {
+ NodeSepA 0 NodeA 0 GetEdge pop
+ 2 div dup 2 exp r r mul sub abs sqrt
+ atan 2 mul /a ED
+ r AngleA 90 add PtoC yA add exch xA add
+ exch 2 copy
+ /LPutVar [ 4 2 roll r AngleA ] cvx def
+ /LPutPos {
+ LPutVar t 360 mul add dup 5 1 roll 90 sub PtoC
+ 3 -1 roll add
+ /Y ED add /X ED /NAngle ED
+% DG/SR modification end
+ } def
+ /HPutPos { LPutPos } def
+ /VPutPos { LPutPos } def
+ r AngleA 90 sub a add AngleA 270 add a sub
+ tx@Dict begin
+ /angleB ED /angleA ED /r ED
+ /c 57.2957 r Div def
+ /y ED /x ED
+} def
+%
+/NCBox {
+ /d ED /h ED
+ /AngleB yB yA sub xB xA sub Atan def
+ /AngleA AngleB 180 add def
+ GetEdgeA GetEdgeB
+ /dx d AngleB sin mul def
+ /dy d AngleB cos mul neg def
+ /hx h AngleB sin mul neg def
+ /hy h AngleB cos mul def
+ /LPutVar [
+ xA1 hx add yA1 hy add xB1 hx add yB1 hy add
+ xB1 dx add yB1 dy add xA1 dx add yA1 dy add ] cvx def
+ /LPutPos { LPutLines } def
+ /HPutPos { xB yB xA yA LPutLine } def
+ /VPutPos { HPutPos } def
+ mark
+ LPutVar tx@Dict begin false Polygon end
+} def
+%
+/NCArcBox {
+ /l ED neg /d ED /h ED /a ED
+ /AngleA yB yA sub xB xA sub Atan def
+ /AngleB AngleA 180 add def
+ /tA AngleA a sub 90 add def
+ /tB tA a 2 mul add def
+ /r xB xA sub tA cos tB cos sub Div dup 0 eq { pop 1 } if def
+ /x0 xA r tA cos mul add def
+ /y0 yA r tA sin mul add def
+ /c 57.2958 r div def
+ /AngleA AngleA a sub 180 add def
+ /AngleB AngleB a add 180 add def
+ GetEdgeA GetEdgeB
+ /AngleA tA 180 add yA yA1 sub xA xA1 sub Pyth c mul sub def
+ /AngleB tB 180 add yB yB1 sub xB xB1 sub Pyth c mul add def
+ l 0 eq {
+ x0 y0 r h add AngleA AngleB arc x0 y0 r d add AngleB AngleA arcn
+ }{
+ x0 y0 translate
+ /tA AngleA l c mul add def
+ /tB AngleB l c mul sub def
+ 0 0 r h add tA tB arc r h add
+ AngleB PtoC r d add
+ AngleB PtoC 2 copy
+ 6 2 roll l arcto 4 { pop } repeat
+ r d add tB PtoC l arcto 4 { pop } repeat
+ 0 0 r d add tB tA arcn r d add
+ AngleA PtoC r h add
+ AngleA PtoC 2 copy 6 2 roll
+ l arcto 4 { pop } repeat
+ r h add tA PtoC l arcto 4 { pop } repeat
+ } ifelse
+ closepath
+ /LPutVar [ x0 y0 r AngleA AngleB h d ] cvx def
+ /LPutPos {
+ LPutVar /d ED /h ED
+ /AngleB ED /AngleA ED
+ /r ED /y0 ED /x0 ED
+ t 1 le {
+ r h add AngleA 1 t sub mul AngleB t mul add dup 90 add /NAngle ED PtoC
+ }{t 2 lt {
+ /NAngle AngleB 180 add def r 2 t sub
+ h mul t 1 sub d mul add add AngleB PtoC
+ }{
+ t 3 lt {
+ r d add AngleB 3 t sub mul AngleA 2 t sub
+ mul add dup 90 sub /NAngle ED PtoC
+ }{
+ /NAngle AngleA 180 add def
+ r 4 t sub d mul t 3 sub h mul add add AngleA PtoC
+ } ifelse
+ } ifelse
+ } ifelse
+ y0 add /Y ED x0 add /X ED
+ } def
+ /HPutPos { LPutPos } def
+ /VPutPos { LPutPos } def
+} def
+%
+/Tfan { /AngleA yB yA sub xB xA sub Atan def GetEdgeA w xA1 xB sub yA1 yB
+sub Pyth Pyth w Div CLW 2 div mul 2 div dup AngleA sin mul yA1 add /yA1
+ED AngleA cos mul xA1 add /xA1 ED /LPutVar [ xA1 yA1 m { xB w add yB xB
+w sub yB } { xB yB w sub xB yB w add } ifelse xA1 yA1 ] cvx def /LPutPos
+{ LPutLines } def /VPutPos@ { LPutVar flag { 8 4 roll pop pop pop pop }
+{ pop pop pop pop 4 2 roll } ifelse } def /VPutPos { VPutPos@ VPutLine }
+def /HPutPos { VPutPos@ HPutLine } def mark LPutVar tx@Dict begin
+/ArrowA { moveto } def /ArrowB { } def false Line closepath end } def
+%
+/LPutCoor {
+ NAngle
+ tx@Dict begin /NAngle ED end
+ gsave
+ CM STV
+ CP Y sub neg exch X sub neg exch moveto
+ setmatrix CP
+ grestore
+} def
+%
+/LPut {
+ tx@NodeDict /LPutPos known
+ { LPutPos } { CP /Y ED /X ED /NAngle 0 def } ifelse
+ LPutCoor
+} def
+%
+/HPutAdjust {
+ Sin Cos mul 0 eq
+ { 0 }
+ { d Cos mul Sin div flag not { neg } if
+ h Cos mul Sin div flag { neg } if
+ 2 copy gt { pop } { exch pop } ifelse
+ } ifelse
+ s add flag { r add neg }{ l add } ifelse
+ X add /X ED
+} def
+%
+/VPutAdjust {
+ Sin Cos mul
+ 0 eq
+ { 0 }
+ { l Sin mul Cos div flag { neg } if
+ r Sin mul Cos div flag not { neg } if
+ 2 copy gt { pop } { exch pop } ifelse
+ } ifelse
+ s add flag { d add } { h add neg } ifelse
+ Y add /Y ED
+} def
+%
+end
+%
+% END pst-node.pro