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authorKarl Berry <karl@freefriends.org>2009-04-22 17:15:49 +0000
committerKarl Berry <karl@freefriends.org>2009-04-22 17:15:49 +0000
commitf826d90ce61c09c960d3b00b3ce96a832ae4d15f (patch)
tree6dcd771cc562639684cc7afb9318d57c0eff3585 /Master/texmf-dist/doc
parentb38d0dc03b854ce6119171b7c516e9671aaafddf (diff)
rm backgammon, nonfree license
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-\documentstyle[12pt,bg]{article}
-
-\begin{document}
-
-\setlength{\parindent}{0pt}
-\setlength{\parskip}{1em}
-
-This is a discussion of a position from the newsgroup rec.games.backgammon:
-
-\begin{position}
-\smallboard
-\whitepoint{2}{2}
-\whitepoint{3}{2}
-\whitepoint{4}{2}
-\whitepoint{5}{2}
-\whitepoint{6}{5}
-\whitepoint{9}{1}
-\whitepoint{23}{2}
-\blackpoint{1}{2}
-\blackpoint{4}{2}
-\blackpoint{5}{3}
-\blackpoint{6}{2}
-\blackpoint{8}{3}
-\blackpoint{12}{1}
-\blackpoint{24}{2}
-\middlecube{1}
-
-\boardcaption{Score 0-0 in a 3 point match: White to play 5-4}
-\whiteonmove
-\shownumbers
-\showcube
-
-\end{position}
-
-{\bf Carl Nielsen (nlscar01@uctvax.uct.ac.za) wrote:}
-
-I played 23-14. X rolled 4-2 and played 17-23. I couldn't get back on and
-ended up losing to a gammon. Did I play wrong? Should I have left moving my
-runners till later and moved 9-4 6-2 or something like that?
-
-Suggestions please.
-
-{\bf Kit Woolsey (kwoolsey@netcom.com) wrote:}
-
-Your play looks ok to me. You have to get moving sometime and your
-opponent has plenty of time if you play the waiting game, so it is
-probably best to run now before you have an accident and are forced to
-lose your board by rolling too many threes and fours. You were just
-unlucky. Btw, what is that cube doing in the center? You have a clear
-advantage with some threats, so you have a strong double. Maybe your
-opponent will pass, and maybe he should pass!
-
-Kit
-
-{\bf Kent Goulding (kg1@netcom.com) wrote:}
-
-Biggest error here, by FAR, is the failure to double. As is so often the
-case, the cube errors are the costly ones while checker plays are no big
-deal. I think your opponent should pass. As far as the checker play
-goes, it looks pretty close. Running now gives your opponent a crack at
-grabbing TWO of your checkers, while waiting will likely expose only
-one. Your home board is actually not in great danger of breaking right
-away. You can't play 5s and 6s there, and you will likely run from your
-anchor the next chance you get. Also, it's nice to spread out some
-builders for your ace point in case your opponent runs (either forced or
-by choice). I'm inclined to sit tight and see what happens next.
-
---KG
-
-\end{document}