diff options
author | Karl Berry <karl@freefriends.org> | 2009-04-22 17:15:49 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2009-04-22 17:15:49 +0000 |
commit | f826d90ce61c09c960d3b00b3ce96a832ae4d15f (patch) | |
tree | 6dcd771cc562639684cc7afb9318d57c0eff3585 /Master/texmf-dist/doc | |
parent | b38d0dc03b854ce6119171b7c516e9671aaafddf (diff) |
rm backgammon, nonfree license
git-svn-id: svn://tug.org/texlive/trunk@12796 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/doc')
-rw-r--r-- | Master/texmf-dist/doc/latex/backgammon/description.ps.gz | bin | 24551 -> 0 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/backgammon/sampletext.dvi | bin | 5004 -> 0 bytes | |||
-rw-r--r-- | Master/texmf-dist/doc/latex/backgammon/sampletext.tex | 70 |
3 files changed, 0 insertions, 70 deletions
diff --git a/Master/texmf-dist/doc/latex/backgammon/description.ps.gz b/Master/texmf-dist/doc/latex/backgammon/description.ps.gz Binary files differdeleted file mode 100644 index 73d6ae03c9b..00000000000 --- a/Master/texmf-dist/doc/latex/backgammon/description.ps.gz +++ /dev/null diff --git a/Master/texmf-dist/doc/latex/backgammon/sampletext.dvi b/Master/texmf-dist/doc/latex/backgammon/sampletext.dvi Binary files differdeleted file mode 100644 index 156f2881d3a..00000000000 --- a/Master/texmf-dist/doc/latex/backgammon/sampletext.dvi +++ /dev/null diff --git a/Master/texmf-dist/doc/latex/backgammon/sampletext.tex b/Master/texmf-dist/doc/latex/backgammon/sampletext.tex deleted file mode 100644 index 77d39ee571c..00000000000 --- a/Master/texmf-dist/doc/latex/backgammon/sampletext.tex +++ /dev/null @@ -1,70 +0,0 @@ -\documentstyle[12pt,bg]{article} - -\begin{document} - -\setlength{\parindent}{0pt} -\setlength{\parskip}{1em} - -This is a discussion of a position from the newsgroup rec.games.backgammon: - -\begin{position} -\smallboard -\whitepoint{2}{2} -\whitepoint{3}{2} -\whitepoint{4}{2} -\whitepoint{5}{2} -\whitepoint{6}{5} -\whitepoint{9}{1} -\whitepoint{23}{2} -\blackpoint{1}{2} -\blackpoint{4}{2} -\blackpoint{5}{3} -\blackpoint{6}{2} -\blackpoint{8}{3} -\blackpoint{12}{1} -\blackpoint{24}{2} -\middlecube{1} - -\boardcaption{Score 0-0 in a 3 point match: White to play 5-4} -\whiteonmove -\shownumbers -\showcube - -\end{position} - -{\bf Carl Nielsen (nlscar01@uctvax.uct.ac.za) wrote:} - -I played 23-14. X rolled 4-2 and played 17-23. I couldn't get back on and -ended up losing to a gammon. Did I play wrong? Should I have left moving my -runners till later and moved 9-4 6-2 or something like that? - -Suggestions please. - -{\bf Kit Woolsey (kwoolsey@netcom.com) wrote:} - -Your play looks ok to me. You have to get moving sometime and your -opponent has plenty of time if you play the waiting game, so it is -probably best to run now before you have an accident and are forced to -lose your board by rolling too many threes and fours. You were just -unlucky. Btw, what is that cube doing in the center? You have a clear -advantage with some threats, so you have a strong double. Maybe your -opponent will pass, and maybe he should pass! - -Kit - -{\bf Kent Goulding (kg1@netcom.com) wrote:} - -Biggest error here, by FAR, is the failure to double. As is so often the -case, the cube errors are the costly ones while checker plays are no big -deal. I think your opponent should pass. As far as the checker play -goes, it looks pretty close. Running now gives your opponent a crack at -grabbing TWO of your checkers, while waiting will likely expose only -one. Your home board is actually not in great danger of breaking right -away. You can't play 5s and 6s there, and you will likely run from your -anchor the next chance you get. Also, it's nice to spread out some -builders for your ace point in case your opponent runs (either forced or -by choice). I'm inclined to sit tight and see what happens next. - ---KG - -\end{document} |