diff options
author | Karl Berry <karl@freefriends.org> | 2012-12-17 00:32:10 +0000 |
---|---|---|
committer | Karl Berry <karl@freefriends.org> | 2012-12-17 00:32:10 +0000 |
commit | 341b335064cabbae93928f5b129577ff74126f23 (patch) | |
tree | e5c72708524c4e035f6000352fa8725c4eae2347 /Master/texmf-dist/doc/fonts/go | |
parent | de9c3324abc72a20c297809807eca886e44e7426 (diff) |
go non-update
git-svn-id: svn://tug.org/texlive/trunk@28556 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/doc/fonts/go')
-rw-r--r-- | Master/texmf-dist/doc/fonts/go/gomaps.ltx | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/Master/texmf-dist/doc/fonts/go/gomaps.ltx b/Master/texmf-dist/doc/fonts/go/gomaps.ltx new file mode 100644 index 00000000000..4ed3affd1a0 --- /dev/null +++ b/Master/texmf-dist/doc/fonts/go/gomaps.ltx @@ -0,0 +1,429 @@ +\documentstyle[11pt,go]{article} + +\textwidth=6.5truein +\textheight=8.9truein +\oddsidemargin=0pt +\topmargin=-24pt +\font\gosign=gosign50 at 50truept + +\title{Go diagrams with \TeX \\[6pt] \gosign\char0} +\author{Hanna Ko{\l}odziejska\thanks{I wrote this paper in April 1990, + during my work in the Institute of Informatics at the + Warsaw University.} \\ + {\sf MacroSoft}, Ltd. \\ + ul.~Chro\'scickiego 49 \\ + 02-414 Warsaw, Poland} + +\begin{document} +\maketitle + +\noindent +Encoureged by Zalman Rubinstein, who described his chess +diagrams in TUGboat vol.~10 no.~2 [1], I have prepared some +special fonts and \TeX\ macros to be used in typesetting go +diagrams. For all the people who have never yet played go I found +the following introduction to the game~[2]: + +\begin{quotation} +\em +Go is one of the most ancient, interesting, and rewarding of all +board games. [\ldots] It is played on a wooden board marked with +nineteen vertical and nineteen horizontal lines. The pieces used +are disks of slate and white shell slightly more than two +centimeters in diameter. These, even made of plastic or glass, +as in mass-produced sets, are called stones. They are played on +the intersections formed by the lines on the board, not within +the squares. The board is empty at the beginning of the game, +and the two players take turns placing stones on it one at a +time, one player playing black the other playing white. Once +played, a stone remains in its place, not moving about from +point to point.\par +\end{quotation} + +\noindent +Go diagrams are easy to read. \textblack{1} is the first stone +played, \textwhite{2} the second, and so on. + +In order to facilitate inserting go diagrams in a text both in +Plain \TeX\ and \LaTeX, I decided to generate with Metafont all +the symbols needed, even lines and circles, and to put them in +three kinds of fonts: +\begin{enumerate} +\item fonts with black stones, eg.\ go1bla10, go2bla10 (go black stones at 10pt); +\item fonts with white stones, eg.\ go1whi10, go2whi10 (go white stones at 10pt); +\item fonts with additional symbols, like intersections of + lines, border lines, etc., eg.\ go10 (go symbols at 10pt). +\end{enumerate} +Probably two more fonts will be needed with black and white +stones numbered over~255, because games which last over +300~moves are not seldom! + +The macros for coding go diagrams are gathered in the `go.sty' +file. In the macros each line intersection is identified by the +row label (one of the letters: a, b, c, d, e, f, g, h, i, k, l, +m, n, o, p, q, r, s,~t) and the column number (from 1 to~19). +After issuing the command: +\begin{center} + \verb+\input go.sty+ +\end{center} +the current go diagram is initialized (with no stones on it). +Later in your text you can clear the whole diagram or only a +part of it by introducing one of the commands: +\begin{center} + \verb+\inifulldiagram+ +\end{center} +or +\begin{center} + \verb+\inidiagram+ \it with parameters. +\end{center} +For example, {\tt \verb+\inifulldiagram+} is equivalent to: +\begin{center} + \verb*+\inidiagram a-t:1-19 + +\end{center} +(with a space limiting the fourth parameter). + +The same rule stands also for showing diagrams: +\begin{center} + \verb+\showfulldiagram+ +\end{center} +is equivalent to: +\begin{center} + \verb*+\showdiagram a-t:1-19 + +\end{center} +Partial diagrams are often used to show go problems, their +solutions and different variations of moves. + +Putting a stone on the board is coded by the command: +\begin{center} + \verb+\pos+ \it with parameters. +\end{center} + +Lets consider an example: a problem to solve (Dia.~1) and its +solution (Dia.~2). + +\gofontsize{20} +\pos{a}{5}=\white. +\pos{a}{6}=\black. +\pos{b}{3}=\white. +\pos{b}{4}=\white. +\pos{b}{5}=\white. +\pos{b}{6}=\black. +\pos{c}{3}=\white. +\pos{c}{4}=\black. +\pos{c}{5}=\black. +\pos{d}{3}=\white. +\pos{e}{2}=\black. +\pos{e}{3}=\black. +\pos{e}{4}=\black. +\pos{e}{6}=\black{\triangle} +\begin{figure}[htb] +$$ +\showdiagram a-g:1-9 +$$ +\begin{center} Dia. 1 \end{center} +\end{figure} + +\vspace*{-12truept} +\begin{verbatim} +\input go.sty % inputs macros +\gofontsize{20} % chooses the size of stones and other + % symbols (default=10pt) +\pos{a}{5}=\white. % puts a white stone (without any number) +\pos{a}{6}=\black. % puts a black stone (without any number) + % on the a6 intersection +\pos{b}{3}=\white. +\pos{b}{4}=\white. +\pos{b}{5}=\white. +\pos{b}{6}=\black. +\pos{c}{3}=\white. +\pos{c}{4}=\black. +\pos{c}{5}=\black. +\pos{d}{3}=\white. +\pos{e}{2}=\black. +\pos{e}{3}=\black. +\pos{e}{4}=\black. +\pos{e}{6}=\black{\triangle} % puts a black stone with + % a triangle +$$ % centering +\showdiagram a-g:1-9 % the result is shown in Dia. 1 +$$ +\pos{b}{1}=\black{1} % puts a black stone with 1 +\pos{c}{2}=\letter{b} % puts a letter `b' on + % the c2 intersection +\pos{d}{2}=\letter{a} +\gofontsize{10} % changes the size of stones and + % other symbols +$$ +\showfulldiagram % as in Dia. 2. +$$ +\inifulldiagram % clears a board +\end{verbatim} +\smallskip + +\pos{b}{1}=\black{1} +\pos{c}{2}=\letter{b} +\pos{d}{2}=\letter{a} +\gofontsize{10} +\begin{figure}[htb] +$$ +\showfulldiagram +$$ +\begin{center} Dia. 2 \end{center} +\end{figure} +\inifulldiagram + +\noindent +An example of a real game is shown in Dia.~3 [3]. + +% DIAGRAM 3 +% +\pos{a}{1}=\white{194} +\pos{a}{3}=\black{191} +\pos{a}{5}=\black{187} +\pos{a}{6}=\white{186} +\pos{a}{8}=\black{181} +\pos{a}{9}=\white{190} +\pos{a}{12}=\black{175} +% +\pos{b}{1}=\black{135} +\pos{b}{2}=\white{184} +\pos{b}{3}=\white{182} +\pos{b}{4}=\black{183} +\pos{b}{5}=\black{193} +\pos{b}{6}=\white{178} +\pos{b}{8}=\black{179} +\pos{b}{9}=\white{172} +\pos{b}{10}=\white{174} +\pos{b}{12}=\black{93} +\pos{b}{13}=\white{92} +\pos{b}{14}=\white{142} +% +\pos{c}{1}=\white{132} +\pos{c}{2}=\black{133} +\pos{c}{3}=\white{196} +\pos{c}{4}=\black{3} +\pos{c}{5}=\black{189} +\pos{c}{6}=\white{176} +\pos{c}{7}=\black{17} +\pos{c}{8}=\black{173} +\pos{c}{9}=\black{171} +\pos{c}{10}=\white{168} +\pos{c}{11}=\black{195} +\pos{c}{12}=\black{57} +\pos{c}{13}=\black{141} +\pos{c}{14}=\white{10} +\pos{c}{15}=\white{52} +% +\pos{d}{1}=\white{134} +\pos{d}{2}=\black{137} +\pos{d}{3}=\black{13} +\pos{d}{4}=\white{188} +\pos{d}{5}=\black{15} +\pos{d}{6}=\black{177} +\pos{d}{7}=\white{180} +\pos{d}{8}=\black{21} +\pos{d}{9}=\white{170} +\pos{d}{10}=\black{169} +\pos{d}{11}=\black{9} +\pos{d}{13}=\white{154} +\pos{d}{14}=\black{143} +\pos{d}{15}=\black{51} +\pos{d}{16}=\white{2} +\pos{d}{17}=\white{54} +\pos{d}{18}=\white{24} +% +\pos{e}{1}=\white{140} +\pos{e}{2}=\white{136} +\pos{e}{4}=\white{12} +\pos{e}{7}=\white{14} +\pos{e}{8}=\white{192} +\pos{e}{9}=\white{20} +\pos{e}{13}=\white{160} +\pos{e}{16}=\black{53} +% +\pos{f}{2}=\white{62} +\pos{f}{3}=\white{64} +\pos{f}{4}=\white{58} +\pos{f}{6}=\white{16} +\pos{f}{7}=\white{70} +\pos{f}{8}=\white{166} +\pos{f}{10}=\white{158} +\pos{f}{11}=\white{50} +\pos{f}{13}=\white{144} +\pos{f}{17}=\black{23} +% +\pos{g}{1}=\white{84} +\pos{g}{2}=\black{63} +\pos{g}{3}=\white{60} +\pos{g}{4}=\black{19} +\pos{g}{5}=\black{59} +\pos{g}{6}=\black{65} +\pos{g}{7}=\white{66} +\pos{g}{8}=\black{69} +\pos{g}{9}=\white{148} +\pos{g}{10}=\black{157} +\pos{g}{11}=\white{76} +\pos{g}{14}=\black{81} +\pos{g}{15}=\black{87} +\pos{g}{18}=\black{139} +% +\pos{h}{2}=\white{82} +\pos{h}{3}=\black{61} +\pos{h}{7}=\black{67} +\pos{h}{8}=\white{68} +\pos{h}{9}=\white{22} +\pos{h}{10}=\black{147} +\pos{h}{11}=\black{75} +\pos{h}{12}=\black{77} +\pos{h}{14}=\black{79} +\pos{h}{15}=\white{80} +\pos{h}{17}=\black{123} +\pos{h}{18}=\white{138} +% +\pos{i}{1}=\white{94} +\pos{i}{2}=\black{83} +\pos{i}{4}=\black{5} +\pos{i}{6}=\white{18} +\pos{i}{7}=\black{71} +\pos{i}{15}=\white{74} +\pos{i}{17}=\black{55} +\pos{i}{18}=\white{120} +% +\pos{k}{2}=\black{95} +\pos{k}{7}=\black{73} +\pos{k}{8}=\white{86} +\pos{k}{9}=\white{72} +\pos{k}{10}=\black{165} +\pos{k}{11}=\black{11} +\pos{k}{17}=\black{119} +\pos{k}{18}=\white{118} +% +\pos{l}{4}=\black{49} +\pos{l}{6}=\black{89} +\pos{l}{7}=\white{88} +\pos{l}{8}=\black{127} +\pos{l}{9}=\white{128} +\pos{l}{10}=\black{115} +\pos{l}{13}=\white{116} +\pos{l}{15}=\white{78} +\pos{l}{16}=\black{121} +\pos{l}{17}=\white{56} +\pos{l}{18}=\black{117} +% +\pos{m}{6}=\black{91} +\pos{m}{7}=\white{90} +\pos{m}{8}=\black{129} +\pos{m}{9}=\white{114} +\pos{m}{10}=\black{125} +\pos{m}{12}=\black{145} +\pos{m}{16}=\white{124} +\pos{m}{17}=\white{122} +% +\pos{n}{7}=\black{113} +\pos{n}{9}=\black{159} +\pos{n}{10}=\black{167} +\pos{n}{11}=\white{164} +% +\pos{o}{2}=\black{131} +\pos{o}{4}=\black{7} +\pos{o}{9}=\black{153} +\pos{o}{12}=\white{156} +\pos{o}{16}=\white{28} +% +\pos{p}{1}=\white{130} +\pos{p}{2}=\black{111} +\pos{p}{6}=\black{85} +\pos{p}{8}=\white{152} +\pos{p}{9}=\black{151} +\pos{p}{11}=\white{162} +\pos{p}{12}=\black{155} +\pos{p}{13}=\white{104} +\pos{p}{14}=\white{108} +\pos{p}{15}=\white{26} +\pos{p}{16}=\black{25} +\pos{p}{17}=\white{106} +\pos{p}{18}=\white{34} +% +\pos{q}{2}=\white{110} +\pos{q}{3}=\black{45} +\pos{q}{4}=\black{1} +\pos{q}{7}=\black{103} +\pos{q}{8}=\white{150} +\pos{q}{9}=\black{149} +\pos{q}{10}=\white{8} +\pos{q}{11}=\black{161} +\pos{q}{12}=\white{100} +\pos{q}{13}=\black{101} +\pos{q}{14}=\black{107} +\pos{q}{15}=\white{30} +\pos{q}{16}=\black{29} +\pos{q}{17}=\white{36} +% +\pos{r}{1}=\white{112} +\pos{r}{2}=\black{47} +\pos{r}{3}=\white{42} +\pos{r}{4}=\black{43} +\pos{r}{6}=\white{6} +\pos{r}{7}=\black{99} +\pos{r}{8}=\white{146} +\pos{r}{9}=\black{97} +\pos{r}{11}=\white{40} +\pos{r}{12}=\black{39} +\pos{r}{15}=\black{31} +\pos{r}{16}=\white{4} +\pos{r}{17}=\black{27} +\pos{r}{18}=\white{96} +% +\pos{s}{2}=\white{46} +\pos{s}{3}=\white{48} +\pos{s}{4}=\white{44} +\pos{s}{7}=\white{102} +\pos{s}{8}=\white{126} +\pos{s}{9}=\black{185} +\pos{s}{11}=\white{98} +\pos{s}{12}=\black{41} +\pos{s}{13}=\black{109} +\pos{s}{15}=\black{35} +\pos{s}{16}=\white{32} +\pos{s}{17}=\black{33} +% +\pos{t}{16}=\black{37} + +\begin{figure}[htb] +\gofontsize{15} +$$ +\showfulldiagram +$$ +\begin{center} Dia. 3 \end{center} +\end{figure} + +\noindent +Diagrams are put in a text like ordinary vboxes. + +The stones can be also put directly in a paragraph. To do this +you should use the \verb+\textwhite+ and \verb+\textblack+ +commands instead of \verb+\white+ and \verb+\black+. For +example, the sentence from the beginning of this article: +``\textblack{1} is the first stone played, \textwhite{2} the +second, and so on'' was written as: ``\verb+\textblack{1}+ is the +first stone played, \verb+\textwhite{2}+ the second, and so on.'' + +There are no other secrets in coding go diagrams. Macros for +making $9\times 9$ or $13 \times 13$ diagrams can easily be +added to `go.sty' by a simple modification of the existing +macros for $19 \times 19$ diagrams. + + + +\subsection*{References} + +\begin{itemize} +\item[{[1]}] Zalman Rubinstein: ``Chess printing via Metafont + and \TeX'', TUGboat Vol.~10, No.~2. +\item[{[2]}] Iwamoto Kaoru, 9 dan: ``Go for beginners'', Ishi + Press, Inc., Tokyo, Japan. +\item[{[3]}] Janusz Kraszek: ``\'Swiat Go'', COK, Warsaw 1989 + (in Polish). +\end{itemize} + +\end{document} |