diff options
author | Karl Berry <karl@freefriends.org> | 2019-10-21 17:29:28 +0000 |
---|---|---|
committer | Karl Berry <karl@freefriends.org> | 2019-10-21 17:29:28 +0000 |
commit | ef2ee92ba9a13edf8ae31e3941f8a47dae5e928e (patch) | |
tree | 5bef718b5f900818966788c4553a415a9cd7d3b9 /Build/source/utils | |
parent | 9474b7db3211261c19db160af542aa1a855659b6 (diff) |
asy 2.59 sources
git-svn-id: svn://tug.org/texlive/trunk@52473 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils')
46 files changed, 3068 insertions, 2540 deletions
diff --git a/Build/source/utils/README b/Build/source/utils/README index dd3a5aa5413..9ab429627f0 100644 --- a/Build/source/utils/README +++ b/Build/source/utils/README @@ -4,7 +4,7 @@ Public domain. Originally written 2005 by Karl Berry. Extra utilities we (optionally) compile for TeX Live. See comments in ../texk/README. -asymptote 2.58 - checked 11oct19 +asymptote 2.59 - checked 21oct19 update to TL from CTAN, to include prebuilt doc. see http://tug.org/texlive/build.html#asymptote and tlpkg/bin/tl-update-asy diff --git a/Build/source/utils/asymptote/ChangeLog b/Build/source/utils/asymptote/ChangeLog index 019529c25d4..4ec0af6970b 100644 --- a/Build/source/utils/asymptote/ChangeLog +++ b/Build/source/utils/asymptote/ChangeLog @@ -1,3 +1,301 @@ +commit e47b19bb47079c8def40e5f4b5eb7946fec6a0c2 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 22:36:58 2019 -0600 + + Remove obsolete MSDOS Intel GPU workaround. + +commit 64ad659eed5015f568fbfc08a4bf65ee66e429a8 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 20:29:42 2019 -0600 + + Port to MacOSX. + +commit 1abf16a851f36541dad9fe29f4ea03701dfd426b +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 18:10:47 2019 -0600 + + Fix warning message. + +commit e3103ae3464da73a0af4e9e193139b68a4758333 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 17:04:00 2019 -0600 + + Update asygl. + +commit c05b1d7fab525a7d7f1a153a0af157fa16f99721 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 16:17:31 2019 -0600 + + Remove unused code. + +commit 1af6f8a4adda6fd175b72265fe1a3ddd6d0e95db +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 16:12:01 2019 -0600 + + Fix transparency bug introduced in a05450337791d59966d12fedecb19e73bebc2415. + +commit f634dfe0a8ddedbc1d575cbbe92dcab1f44c3666 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 15:16:22 2019 -0600 + + Remove maxvertices setting, which is no longer required; + fix materialTable resizing. + +commit 24feb014dd4bc563d52c8fa6b14c3e097ec3d03a +Merge: ea84254a 8d8031f7 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 12:53:50 2019 -0600 + + Merge branch 'prune'. + +commit 8d8031f70536399553293b76b5893f10c3e0354d +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 12:27:32 2019 -0600 + + Don't reserve space for vertexBuffer data. + +commit eed0d85771f12724655450b2a07bcc3a2de3c8e6 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 02:47:25 2019 -0600 + + Port WebGl material changes to OpenGL. + +commit ea84254a34b02cbfb70fb4c312beb1fb57720f68 +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 02:05:16 2019 -0600 + + Make glm happy again. + +commit 3f7ebd06a25b02aae4491b063744205414fcbcdd +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 19 01:13:50 2019 -0600 + + Fix nontransparent material index for WebGL indexed triangles. + +commit 6f74aa05e584c31361db32218d55fb7a99fcf40b +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 15:55:28 2019 -0600 + + Update asygl. + +commit 8a741d665941592d420eb212005ad0d9b6700a67 +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 15:52:51 2019 -0600 + + Pass only required material uniforms to each shader; simplify code. + +commit a1ea5e709290fe4055cc81f2673ac4310f4f500f +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 02:15:11 2019 -0600 + + Update asygl. + +commit c67276f0c8149efb848cf2f6584d861b0659ae55 +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 02:13:55 2019 -0600 + + If needed, use separate material array for transparent elements. + +commit 984de25753a7d7c337036fa7b4a1f6525422b2e4 +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 01:40:30 2019 -0600 + + Reindex materials only when needed. + +commit d80ab0d128061ce19651a0bb52923cb07ae81b5f +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 01:28:08 2019 -0600 + + Fix revision 82f7f09542dbe478f173efe64b52e24091ab7144. + +commit 595397655afd3e6603ead89b57fc923f45bfb44c +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 00:34:53 2019 -0600 + + Revert "Reduce number of materials in elevation.asy." + + This reverts commit 38a4badac82efbb0632ade0ee2ebaf486b8153dc. + +commit 82f7f09542dbe478f173efe64b52e24091ab7144 +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 18 00:32:54 2019 -0600 + + Respect maximum number of uniforms. + +commit 256a4a88b5d9e5680c15bebbd7594d67bba858a4 +Author: John Bowman <bowman@ualberta.ca> +Date: Thu Oct 17 00:59:43 2019 -0600 + + Compress WebGL Material parameters into a single vec4. + +commit bb9232f14a9f672b65cfd9a709b1345580dd3f6a +Author: John Bowman <bowman@ualberta.ca> +Date: Wed Oct 16 22:32:28 2019 -0600 + + Illustrate Arrow3(position). + +commit ca863003b8dd6f18cb94feaeaf64eab639d88671 +Author: John Bowman <bowman@ualberta.ca> +Date: Wed Oct 16 22:04:17 2019 -0600 + + Fix splitpath settings of arrowhead3. + +commit 292b048048a42b75fe686c98bf550efafea730c0 +Author: John Bowman <bowman@ualberta.ca> +Date: Wed Oct 16 10:50:23 2019 -0600 + + Upload asygl.js; make minor updates to documentation and formatting. + +commit 192a328e5b899cc12ad813faf39b096ca3505606 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 23:58:59 2019 -0600 + + Fix materialAttrib check in OpenGL. + +commit 1b357c7161606554d394c3dd05d0971edda82993 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 23:56:25 2019 -0600 + + Update asygl. + +commit 1a07e8e4f74732c5a7302706df5ec658b30e62cf +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 23:43:54 2019 -0600 + + Fix attributeMaterialIndex check; simplify code. + +commit 3903d300105d0822208588e144b4f1ad4b822dd8 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 11:55:41 2019 -0600 + + Revert "Update asygl." + + This reverts commit 1e14e51305ae550ac4afeb1b259365cf69070783. + +commit 1e14e51305ae550ac4afeb1b259365cf69070783 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 11:34:56 2019 -0600 + + Update asygl. + +commit 22139a4951f8b568354cac72e61f613782799c68 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 11:32:19 2019 -0600 + + Fix shader sharing; use separate buffers for each canvas. + +commit 63eabdd7d504be58b4400d999c800c5fc4a444ae +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 03:46:41 2019 -0600 + + Revert "Update asygl." + + This reverts commit fc5e4423912f59b77a80a656869ded97a47edf60. + +commit fc5e4423912f59b77a80a656869ded97a47edf60 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 03:39:37 2019 -0600 + + Update asygl. + +commit 88a383380d6f340524d0b58f8ce0b32ebe3ca383 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 03:28:18 2019 -0600 + + Move shaders to asygl library; share shaders and buffers among embedded images. + Check for unused WebGL attributes. + +commit c6db33e7e18c45b52daaed33e10b10e08dabd371 +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 02:01:19 2019 -0600 + + Optimize OpenGL renderer. + +commit ce57dbdb9a105320888ac9230b10665185febc7e +Author: John Bowman <bowman@ualberta.ca> +Date: Tue Oct 15 00:53:37 2019 -0600 + + Check for unused GLSL attributes; restrict glFlush workaround to MSDOS. + Remove unnecessary code. + +commit 229f9ca69f9a59e4f393e7f92db027f9bc570325 +Author: John Bowman <bowman@ualberta.ca> +Date: Mon Oct 14 12:15:43 2019 -0600 + + Update documentation. + +commit 38a4badac82efbb0632ade0ee2ebaf486b8153dc +Author: John Bowman <bowman@ualberta.ca> +Date: Mon Oct 14 12:01:43 2019 -0600 + + Reduce number of materials in elevation.asy. + +commit e0e8e60a15b158c831f5ea1e300ad86486a35481 +Author: John Bowman <bowman@ualberta.ca> +Date: Mon Oct 14 09:00:58 2019 -0600 + + Simplify example. + +commit 089e57508c96518c48b9bb3f21cb922710675f37 +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 21:52:55 2019 -0600 + + Update asygl. + +commit 2642e40cc6b1623ea3998a1274540913d9bae824 +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 21:52:28 2019 -0600 + + Apply WebGL scissors. + +commit c0a589e08d0078b26443effef18a68da8c53879e +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 21:32:43 2019 -0600 + + Update asygl. + +commit 4498544f5f53dd9ea21f96485a30cb5d3b6a4656 +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 21:30:20 2019 -0600 + + Fix offscreen viewport. + +commit 1af5c5ef00aceebb565710e1899f382826db9f8e +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 17:25:57 2019 -0600 + + Update asygl. + +commit 324d09b31ac582d2b1cd0b9f905b7ac0089ae5dc +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 17:20:45 2019 -0600 + + Organize asygl variables. + +commit 2508e0574a5fef5074bf5f6a0037d5190d47b0d7 +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 15:15:43 2019 -0600 + + Use a single WebGL rendering context for embedded images. + +commit 9cc2fdaee9d2efcca12b587f0902b7a89daea0f9 +Author: John Bowman <bowman@ualberta.ca> +Date: Sun Oct 13 15:15:11 2019 -0600 + + Update asygl. + +commit 14c00ed4351d108338a24af8dc8c35e3099a987c +Author: John Bowman <bowman@ualberta.ca> +Date: Sat Oct 12 11:15:02 2019 -0600 + + Port miscellaneous Python support files and example to Python3. + +commit f80e63cfe85b233560ab9627731ef3fc16701067 +Author: John Bowman <bowman@ualberta.ca> +Date: Fri Oct 11 03:12:52 2019 -0600 + + Increment version to 2.59. + commit bc7fe4b5126184c965fff4d0daaf592b89ef8d01 Author: John Bowman <bowman@ualberta.ca> Date: Fri Oct 11 00:27:09 2019 -0600 diff --git a/Build/source/utils/asymptote/GUI/icons_rc.py b/Build/source/utils/asymptote/GUI/icons_rc.py index 6e896c34bba..0cafdbfb17b 100644 --- a/Build/source/utils/asymptote/GUI/icons_rc.py +++ b/Build/source/utils/asymptote/GUI/icons_rc.py @@ -9,7 +9,7 @@ from PyQt5 import QtCore qt_resource_data = b"\ -\x00\x00\x04\xbd\ +\x00\x00\x04\x8d\ \x3c\ \x3f\x78\x6d\x6c\x20\x76\x65\x72\x73\x69\x6f\x6e\x3d\x27\x31\x2e\ \x30\x27\x20\x65\x6e\x63\x6f\x64\x69\x6e\x67\x3d\x27\x55\x54\x46\ @@ -30,116 +30,60 @@ qt_resource_data = b"\ \x3e\x0a\x3c\x67\x20\x74\x72\x61\x6e\x73\x66\x6f\x72\x6d\x3d\x27\ \x6d\x61\x74\x72\x69\x78\x28\x30\x2e\x39\x39\x36\x32\x36\x34\x20\ \x30\x20\x30\x20\x30\x2e\x39\x39\x36\x32\x36\x34\x20\x36\x38\x2e\ -\x37\x36\x35\x35\x20\x36\x39\x2e\x37\x36\x38\x38\x29\x27\x3e\x0a\ 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-\x00\x0d\ -\x05\x20\xce\x87\ -\x00\x6f\ -\x00\x70\x00\x65\x00\x6e\x00\x63\x00\x75\x00\x72\x00\x76\x00\x65\x00\x2e\x00\x73\x00\x76\x00\x67\ +\x00\x6c\x00\x65\x00\x2d\x00\x72\x00\x69\x00\x67\x00\x68\x00\x74\x00\x2e\x00\x73\x00\x76\x00\x67\ \x00\x08\ \x05\xa8\x57\x87\ \x00\x63\ @@ -2515,63 +2453,125 @@ qt_resource_name = b"\ \x00\x61\ \x00\x72\x00\x72\x00\x6f\x00\x77\x00\x2d\x00\x6d\x00\x6f\x00\x76\x00\x65\x00\x2e\x00\x73\x00\x76\x00\x67\ \x00\x0f\ +\x04\xf2\xa7\x87\ +\x00\x63\ +\x00\x6c\x00\x6f\x00\x73\x00\x65\x00\x64\x00\x63\x00\x75\x00\x72\x00\x76\x00\x65\x00\x2e\x00\x73\x00\x76\x00\x67\ +\x00\x12\ +\x04\xb2\x21\x47\ +\x00\x61\ +\x00\x6e\x00\x64\x00\x72\x00\x6f\x00\x69\x00\x64\x00\x2d\x00\x65\x00\x78\x00\x70\x00\x61\x00\x6e\x00\x64\x00\x2e\x00\x73\x00\x76\ +\x00\x67\ +\x00\x14\ +\x0f\xa5\xe0\xc7\ +\x00\x6d\ +\x00\x61\x00\x67\x00\x6e\x00\x69\x00\x66\x00\x79\x00\x69\x00\x6e\x00\x67\x00\x2d\x00\x67\x00\x6c\x00\x61\x00\x73\x00\x73\x00\x2e\ +\x00\x73\x00\x76\x00\x67\ +\x00\x0a\ 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+\x0f\xc4\x59\xe7\ +\x00\x73\ +\x00\x75\x00\x62\x00\x64\x00\x69\x00\x72\x00\x65\x00\x63\x00\x74\x00\x6f\x00\x72\x00\x79\x00\x2d\x00\x6c\x00\x65\x00\x66\x00\x74\ +\x00\x2e\x00\x73\x00\x76\x00\x67\ +\x00\x16\ +\x01\xfb\x76\x27\ +\x00\x61\ +\x00\x6e\x00\x64\x00\x72\x00\x6f\x00\x69\x00\x64\x00\x2d\x00\x61\x00\x72\x00\x72\x00\x6f\x00\x77\x00\x2d\x00\x62\x00\x61\x00\x63\ +\x00\x6b\x00\x2e\x00\x73\x00\x76\x00\x67\ " qt_resource_struct_v1 = b"\ \x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x01\ \x00\x00\x00\x00\x00\x02\x00\x00\x00\x29\x00\x00\x00\x02\ -\x00\x00\x01\x52\x00\x00\x00\x00\x00\x01\x00\x00\x1a\xa1\ -\x00\x00\x04\x9a\x00\x00\x00\x00\x00\x01\x00\x00\x5e\x12\ -\x00\x00\x01\x7a\x00\x00\x00\x00\x00\x01\x00\x00\x22\x25\ -\x00\x00\x00\x34\x00\x00\x00\x00\x00\x01\x00\x00\x04\xc1\ -\x00\x00\x04\xb4\x00\x00\x00\x00\x00\x01\x00\x00\x63\xcd\ -\x00\x00\x04\x10\x00\x01\x00\x00\x00\x01\x00\x00\x53\x20\ -\x00\x00\x01\x28\x00\x00\x00\x00\x00\x01\x00\x00\x17\x67\ 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base/shaders/*.glsl $(shaderdir) - ${INSTALL} -p -m 644 base/webgl/WebGL*.html base/webgl/asygl.js \ + ${INSTALL} -p -m 644 base/webgl/asygl.js \ $(webgldir) -${INSTALL} -p -m 644 GUI/pyUIClass/*.py $(GUIdir)/pyUIClass ${INSTALL} -p -m 644 GUI/configs/*.cson $(GUIdir)/configs diff --git a/Build/source/utils/asymptote/ReleaseNotes b/Build/source/utils/asymptote/ReleaseNotes index c03beb38051..136c9c798b9 100644 --- a/Build/source/utils/asymptote/ReleaseNotes +++ b/Build/source/utils/asymptote/ReleaseNotes @@ -1,3 +1,14 @@ +Release Notes for Version 2.59 + +OpenGL memory allocation and transparency bugs introduced in version 2.54 were +fixed. Rendering efficiency was improved. In view of limited GPU resources, +only the required material uniforms are passed to each shader. +The WebGL vertex and fragment shaders have been moved to the asygl library. +Multiple embedded images now share a single WebGL context and shaders, +to work around browser limitations. A bug in 3D arrows was fixed. +Unavailable material attributes are now ignored. Miscellaneous Python support +files were ported to Python3. The obsolete maxvertices setting was removed. + Release Notes for Version 2.58 Intersection points in geometry.asy are now returned in currentcoordsys; diff --git a/Build/source/utils/asymptote/aspy.py b/Build/source/utils/asymptote/aspy.py index 6b3fb3ec2e5..6c657c7bde2 100644 --- a/Build/source/utils/asymptote/aspy.py +++ b/Build/source/utils/asymptote/aspy.py @@ -1,3 +1,4 @@ +#!/usr/bin/env python3 ##### # # aspy.py @@ -339,7 +340,7 @@ def DatumFromCallable(f): return DatumFromHandle(h) -print "version", policy.contents.version +print ("version", policy.contents.version) state = State(baseState) diff --git a/Build/source/utils/asymptote/asy-keywords.el b/Build/source/utils/asymptote/asy-keywords.el index aa175281db4..27b65e2ba91 100644 --- a/Build/source/utils/asymptote/asy-keywords.el +++ b/Build/source/utils/asymptote/asy-keywords.el @@ -2,7 +2,7 @@ ;; This file is automatically generated by asy-list.pl. ;; Changes will be overwritten. ;; -(defvar asy-keywords-version "2.58") +(defvar asy-keywords-version "2.59") (defvar asy-keyword-name '( and controls tension atleast curl if else while for do return break continue struct typedef new access import unravel from include quote static public private restricted this explicit true false null cycle newframe operator )) diff --git a/Build/source/utils/asymptote/asymptote.spec b/Build/source/utils/asymptote/asymptote.spec index 0703faf6cb6..addcb0b1dfb 100644 --- a/Build/source/utils/asymptote/asymptote.spec +++ b/Build/source/utils/asymptote/asymptote.spec @@ -3,7 +3,7 @@ %global __python %{__python3} Name: asymptote -Version: 2.58 +Version: 2.59 Release: 1%{?dist} Summary: Descriptive vector graphics language diff --git a/Build/source/utils/asymptote/base/asymptote.py b/Build/source/utils/asymptote/base/asymptote.py index 19b72c50826..1a7aebd0fd2 100755 --- a/Build/source/utils/asymptote/base/asymptote.py +++ b/Build/source/utils/asymptote/base/asymptote.py @@ -32,19 +32,15 @@ class asy: self.send('quit'); self.session.stdin.close(); self.session.wait() - - - - if __name__=="__main__": - g = asy() + g=asy() g.size(200) - g.draw("unitcircle") - g.send("draw(unitsquare)") - g.fill("unitsquare, blue") - g.clip("unitcircle") - g.label("\"$O$\", (0,0), SW") - raw_input("press ENTER to continue") + g.draw('unitcircle') + g.send('draw(unitsquare)') + g.fill('unitsquare,blue') + g.clip('unitcircle') + g.label('"$O$",(0,0),SW') + input('press ENTER to continue') g.erase() del g diff --git a/Build/source/utils/asymptote/base/shaders/fragment.glsl b/Build/source/utils/asymptote/base/shaders/fragment.glsl index 83718420e3e..cdcc0b49e83 100644 --- a/Build/source/utils/asymptote/base/shaders/fragment.glsl +++ b/Build/source/utils/asymptote/base/shaders/fragment.glsl @@ -131,7 +131,6 @@ void main() { vec4 diffuse; vec4 emissive; - vec4 parameters; Material m; #ifdef TRANSPARENT @@ -162,9 +161,9 @@ void main() #endif #endif -#ifdef NORMAL +#if defined(NORMAL) && Nlights > 0 Specular=m.specular.rgb; - parameters=m.parameters; + vec4 parameters=m.parameters; Roughness2=1.0-parameters[0]; Roughness2=Roughness2*Roughness2; Metallic=parameters[1]; diff --git a/Build/source/utils/asymptote/base/three_arrows.asy b/Build/source/utils/asymptote/base/three_arrows.asy index 4398b9bd781..87fc39c52e8 100644 --- a/Build/source/utils/asymptote/base/three_arrows.asy +++ b/Build/source/utils/asymptote/base/three_arrows.asy @@ -71,7 +71,7 @@ struct arrowhead3 real arcsize(pen p)=arcarrowsize; real gap=1; real size; - bool splitpath=true; + bool splitpath=false; surface head(path3 g, position position=EndPoint, pen p=currentpen, real size=0, real angle=arrowangle, @@ -286,6 +286,7 @@ arrowhead3 HookHead2(real dir=arrowdir, real barb=arrowbarb, triple normal=O) }; a.arrowhead2=HookHead; a.gap=1.005; + a.splitpath=true; return a; } arrowhead3 HookHead2=HookHead2(); @@ -308,7 +309,6 @@ arrowhead3 TeXHead2(triple normal=O) { }; a.arrowhead2=TeXHead; a.size=TeXHead.size; - a.splitpath=false; a.gap=1.005; return a; } diff --git a/Build/source/utils/asymptote/base/webgl/WebGLfooter.html b/Build/source/utils/asymptote/base/webgl/WebGLfooter.html deleted file mode 100644 index 4aba96372ec..00000000000 --- a/Build/source/utils/asymptote/base/webgl/WebGLfooter.html +++ /dev/null @@ -1,10 +0,0 @@ -</script> - -</head> - - -<body style="overflow: hidden;" onload="webGLStart();"> -<canvas id="Asymptote" style="border: none;" width="0" height="0" /> -</body> - -</html> diff --git a/Build/source/utils/asymptote/base/webgl/asygl.js b/Build/source/utils/asymptote/base/webgl/asygl.js index d6417c416e5..9b7abe5b84e 100644 --- a/Build/source/utils/asymptote/base/webgl/asygl.js +++ b/Build/source/utils/asymptote/base/webgl/asygl.js @@ -1,5 +1,5 @@ /*@license - gl.js: Render Bezier patches via subdivision with WebGL. + AsyGL: Render Bezier patches and triangles via subdivision with WebGL. Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang University of Alberta @@ -16,7 +16,6 @@ GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -let gl,canvas,canvasWidth,canvasHeight,halfCanvasWidth,halfCanvasHeight;!function(t,e){if("object"==typeof exports&&"object"==typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var i=e();for(var r in i)("object"==typeof exports?exports:t)[r]=i[r]}}("undefined"!=typeof self?self:this,function(){return function(t){var e={};function i(r){if(e[r])return e[r].exports;var a=e[r]={i:r,l:!1,exports:{}};return t[r].call(a.exports,a,a.exports,i),a.l=!0,a.exports}return i.m=t,i.c=e,i.d=function(t,e,r){i.o(t,e)||Object.defineProperty(t,e,{configurable:!1,enumerable:!0,get:r})},i.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return i.d(e,"a",e),e},i.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},i.p="",i(i.s=1)}([function(t,e,i){"use 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null;s*=h=1/h,n*=h,o*=h,l=Math.sin(i),c=Math.cos(i),d=1-c,m=e[0],u=e[1],f=e[2],v=e[3],p=e[4],g=e[5],x=e[6],M=e[7],w=e[8],A=e[9],S=e[10],b=e[11],P=s*s*d+c,z=n*s*d+o*l,R=o*s*d-n*l,y=s*n*d-o*l,D=n*n*d+c,T=o*n*d+s*l,E=s*o*d+n*l,I=n*o*d-s*l,O=o*o*d+c,t[0]=m*P+p*z+w*R,t[1]=u*P+g*z+A*R,t[2]=f*P+x*z+S*R,t[3]=v*P+M*z+b*R,t[4]=m*y+p*D+w*T,t[5]=u*y+g*D+A*T,t[6]=f*y+x*D+S*T,t[7]=v*y+M*D+b*T,t[8]=m*E+p*I+w*O,t[9]=u*E+g*I+A*O,t[10]=f*E+x*I+S*O,t[11]=v*E+M*I+b*O,e!==t&&(t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15]);return t},e.fromTranslation=function(t,e){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=e[0],t[13]=e[1],t[14]=e[2],t[15]=1,t},e.fromRotation=function(t,e,i){var a=i[0],s=i[1],n=i[2],o=Math.sqrt(a*a+s*s+n*n),h=void 0,l=void 0,c=void 0;if(Math.abs(o)<r.EPSILON)return null;return 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r=e[0],a=e[1],s=e[2],n=e[3],o=e[4],h=e[5],l=e[6],c=e[7],d=e[8],m=e[9],u=e[10],f=e[11],v=e[12],p=e[13],g=e[14],x=e[15],M=i[0],w=i[1],A=i[2],S=i[3];return t[0]=M*r+w*o+A*d+S*v,t[1]=M*a+w*h+A*m+S*p,t[2]=M*s+w*l+A*u+S*g,t[3]=M*n+w*c+A*f+S*x,M=i[4],w=i[5],A=i[6],S=i[7],t[4]=M*r+w*o+A*d+S*v,t[5]=M*a+w*h+A*m+S*p,t[6]=M*s+w*l+A*u+S*g,t[7]=M*n+w*c+A*f+S*x,M=i[8],w=i[9],A=i[10],S=i[11],t[8]=M*r+w*o+A*d+S*v,t[9]=M*a+w*h+A*m+S*p,t[10]=M*s+w*l+A*u+S*g,t[11]=M*n+w*c+A*f+S*x,M=i[12],w=i[13],A=i[14],S=i[15],t[12]=M*r+w*o+A*d+S*v,t[13]=M*a+w*h+A*m+S*p,t[14]=M*s+w*l+A*u+S*g,t[15]=M*n+w*c+A*f+S*x,t}}])});let Zoom,Zoom0,pixel=.75,BezierFactor=.4,FillFactor=.1,maxViewportWidth=window.innerWidth,maxViewportHeight=window.innerHeight,viewportmargin=0,viewportshift=[0,0];const windowTrim=10;let zoomFactor,zoomPinchFactor,zoomPinchCap,zoomStep,shiftHoldDistance,shiftWaitTime,vibrateTime,lastzoom,H,zmin,zmax,size2,ArcballFactor,b,B,positionBuffer,materialBuffer,colorBuffer,indexBuffer,resizeStep=1.2,Fuzz2=1e3*Number.EPSILON,Fuzz4=Fuzz2*Fuzz2,third=1/3,P=[],Materials=[],Lights=[],Centers=[],Background=[1,1,1,1],absolute=!1,rotMat=mat4.create(),projMat=mat4.create(),viewMat=mat4.create(),projViewMat=mat4.create(),normMat=mat3.create(),viewMat3=mat3.create(),rotMats=mat4.create(),cjMatInv=mat4.create(),translMat=mat4.create(),center={x:0,y:0,z:0},shift={x:0,y:0},viewParam={xmin:0,xmax:0,ymin:0,ymax:0,zmin:0,zmax:0},redraw=!0,remesh=!0,mouseDownOrTouchActive=!1,lastMouseX=null,lastMouseY=null,touchID=null,Positions=[],Normals=[],Colors=[],Indices=[];class Material{constructor(t,e,i,r,a,s){this.diffuse=t,this.emissive=e,this.specular=i,this.shininess=r,this.metallic=a,this.fresnel0=s}setUniform(t,e,i=null){let r;r=null===i?i=>gl.getUniformLocation(t,e+"."+i):r=>gl.getUniformLocation(t,e+"["+i+"]."+r),gl.uniform4fv(r("diffuse"),new Float32Array(this.diffuse)),gl.uniform4fv(r("emissive"),new Float32Array(this.emissive)),gl.uniform4fv(r("specular"),new Float32Array(this.specular)),gl.uniform1f(r("shininess"),this.shininess),gl.uniform1f(r("metallic"),this.metallic),gl.uniform1f(r("fresnel0"),this.fresnel0)}}let enumPointLight=1,enumDirectionalLight=2;class Light{constructor(t,e){this.direction=t,this.color=e}setUniform(t,e,i){let r=r=>gl.getUniformLocation(t,e+"["+i+"]."+r);gl.uniform3fv(r("direction"),new Float32Array(this.direction)),gl.uniform3fv(r("color"),new Float32Array(this.color))}}function initGL(){try{gl=canvas.getContext("webgl",{alpha:Background[3]<1})}catch(t){}gl||alert("Could not initialize WebGL")}function getShader(t,e,i=[]){let r=document.getElementById(e);if(!r)return null;let a=`#version 100\n#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n#else\n precision mediump float;\n#endif\n #define nlights ${Lights.length}\n\n const int nLights=${Math.max(Lights.length,1)};\n\n const int nMaterials=${Math.max(Materials.length,1)};\n`;orthographic&&(a+="#define ORTHOGRAPHIC\n"),i.forEach(t=>a+="#define "+t+"\n");let s,n=r.firstChild;for(;n;)3==n.nodeType&&(a+=n.textContent),n=n.nextSibling;if("x-shader/x-fragment"==r.type)s=t.createShader(t.FRAGMENT_SHADER);else{if("x-shader/x-vertex"!=r.type)return null;s=t.createShader(t.VERTEX_SHADER)}return t.shaderSource(s,a),t.compileShader(s),t.getShaderParameter(s,t.COMPILE_STATUS)?s:(alert(t.getShaderInfoLog(s)),null)}function drawBuffer(t,e,i=t.indices){if(0==t.indices.length)return;let r=e==pixelShader,a=!r&&e!=noNormalShader;setUniforms(e),gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(t.vertices),gl.STATIC_DRAW),gl.vertexAttribPointer(e.vertexPositionAttribute,3,gl.FLOAT,!1,a?24:r?16:12,0),a?gl.vertexAttribPointer(e.vertexNormalAttribute,3,gl.FLOAT,!1,24,12):r&&gl.vertexAttribPointer(e.vertexWidthAttribute,1,gl.FLOAT,!1,16,12),gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(t.materials),gl.STATIC_DRAW),gl.vertexAttribPointer(e.vertexMaterialAttribute,1,gl.SHORT,!1,2,0),e!=colorShader&&e!=transparentShader||(gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Uint8Array(t.colors),gl.STATIC_DRAW),gl.vertexAttribPointer(e.vertexColorAttribute,4,gl.UNSIGNED_BYTE,!0,0,0)),gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer),gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,indexExt?new Uint32Array(i):new Uint16Array(i),gl.STATIC_DRAW),gl.drawElements(a?gl.TRIANGLES:r?gl.POINTS:gl.LINES,i.length,indexExt?gl.UNSIGNED_INT:gl.UNSIGNED_SHORT,0)}class vertexBuffer{constructor(){this.clear()}clear(){this.vertices=[],this.materials=[],this.colors=[],this.indices=[],this.nvertices=0}vertex(t,e){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.materials.push(materialIndex),this.nvertices++}Vertex(t,e,i=[0,0,0,0]){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.materials.push(materialIndex),this.colors.push(i[0]),this.colors.push(i[1]),this.colors.push(i[2]),this.colors.push(i[3]),this.nvertices++}vertex1(t){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.materials.push(materialIndex),this.nvertices++}vertex0(t,e){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.vertices.push(e),this.materials.push(materialIndex),this.nvertices++}iVertex(t,e,i,r=[0,0,0,0]){let a=6*t;this.vertices[a]=e[0],this.vertices[a+1]=e[1],this.vertices[a+2]=e[2],this.vertices[a+3]=i[0],this.vertices[a+4]=i[1],this.vertices[a+5]=i[2],this.materials[t]=materialIndex;let s=4*t;this.colors[s]=r[0],this.colors[s+1]=r[1],this.colors[s+2]=r[2],this.colors[s+3]=r[3],this.indices.push(t)}append(t){append(this.vertices,t.vertices),append(this.materials,t.materials),append(this.colors,t.colors),appendOffset(this.indices,t.indices,this.nvertices),this.nvertices+=t.nvertices}}let materialIndex,material0Data=new vertexBuffer,material1Data=new vertexBuffer,materialData=new vertexBuffer,colorData=new vertexBuffer,transparentData=new vertexBuffer,triangleData=new vertexBuffer;function append(t,e){let i=t.length,r=e.length;t.length+=r;for(let a=0;a<r;++a)t[i+a]=e[a]}function appendOffset(t,e,i){let r=t.length,a=e.length;t.length+=e.length;for(let s=0;s<a;++s)t[r+s]=e[s]+i}class Geometry{constructor(){this.data=new vertexBuffer,this.Onscreen=!1,this.m=[]}offscreen(t){let e=projViewMat,i=t[0],r=i[0],a=i[1],s=i[2],n=1/(e[3]*r+e[7]*a+e[11]*s+e[15]);this.x=this.X=(e[0]*r+e[4]*a+e[8]*s+e[12])*n,this.y=this.Y=(e[1]*r+e[5]*a+e[9]*s+e[13])*n;for(let i=1,r=t.length;i<r;++i){let r=t[i],a=r[0],s=r[1],n=r[2],o=1/(e[3]*a+e[7]*s+e[11]*n+e[15]),h=(e[0]*a+e[4]*s+e[8]*n+e[12])*o,l=(e[1]*a+e[5]*s+e[9]*n+e[13])*o;h<this.x?this.x=h:h>this.X&&(this.X=h),l<this.y?this.y=l:l>this.Y&&(this.Y=l)}return(this.X<-1.01||this.x>1.01||this.Y<-1.01||this.y>1.01)&&(this.Onscreen=!1,!0)}T(t){let e=this.c[0],i=this.c[1],r=this.c[2],a=t[0]-e,s=t[1]-i,n=t[2]-r;return[a*normMat[0]+s*normMat[3]+n*normMat[6]+e,a*normMat[1]+s*normMat[4]+n*normMat[7]+i,a*normMat[2]+s*normMat[5]+n*normMat[8]+r]}Tcorners(t,e){return[this.T(t),this.T([t[0],t[1],e[2]]),this.T([t[0],e[1],t[2]]),this.T([t[0],e[1],e[2]]),this.T([e[0],t[1],t[2]]),this.T([e[0],t[1],e[2]]),this.T([e[0],e[1],t[2]]),this.T(e)]}render(){let t;if(0==this.CenterIndex?t=corners(this.Min,this.Max):(this.c=Centers[this.CenterIndex-1],t=this.Tcorners(this.Min,this.Max)),this.offscreen(t))return void this.data.clear();let e,i=this.controlpoints;if(0==this.CenterIndex){if(!remesh&&this.Onscreen)return void this.append();e=i}else{let t=i.length;e=Array(t);for(let r=0;r<t;++r)e[r]=this.T(i[r])}materialIndex=this.MaterialIndex;let r=orthographic?1:this.Min[2]/B[2],a=pixel*Math.hypot(r*(viewParam.xmax-viewParam.xmin),r*(viewParam.ymax-viewParam.ymin))/size2;this.res2=a*a,this.Epsilon=FillFactor*a,this.data.clear(),this.Onscreen=!0,this.process(e)}}class BezierPatch extends Geometry{constructor(t,e,i,r,a,s){super(),this.controlpoints=t,this.Min=r,this.Max=a,this.color=s,this.CenterIndex=e;let n=t.length;if(s){let t=s[0][3]+s[1][3]+s[2][3];this.transparent=16==n||4==n?t+s[3][3]<1020:t<765}else this.transparent=Materials[i].diffuse[3]<1;this.transparent?(this.MaterialIndex=s?-1-i:1+i,this.vertex=this.data.Vertex.bind(this.data)):(this.MaterialIndex=i,this.vertex=this.data.vertex.bind(this.data)),this.L2norm(this.controlpoints)}L2norm(t){let e=t[0];this.epsilon=0;let i=t.length;for(let r=1;r<i;++r)this.epsilon=Math.max(this.epsilon,abs2([t[r][0]-e[0],t[r][1]-e[1],t[r][2]-e[2]]));this.epsilon*=Fuzz4}processTriangle(t){let e=t[0],i=t[1],r=t[2],a=unit(cross([i[0]-e[0],i[1]-e[1],i[2]-e[2]],[r[0]-e[0],r[1]-e[1],r[2]-e[2]]));this.offscreen([e,i,r])||(this.color?(this.data.indices.push(this.data.Vertex(e,a,this.color[0])),this.data.indices.push(this.data.Vertex(i,a,this.color[1])),this.data.indices.push(this.data.Vertex(r,a,this.color[2]))):(this.data.indices.push(this.vertex(e,a)),this.data.indices.push(this.vertex(i,a)),this.data.indices.push(this.vertex(r,a))),this.append())}processQuad(t){let e=t[0],i=t[1],r=t[2],a=t[3],s=cross([i[0]-e[0],i[1]-e[1],i[2]-e[2]],[r[0]-i[0],r[1]-i[1],r[2]-i[2]]),n=cross([r[0]-a[0],r[1]-a[1],r[2]-a[2]],[a[0]-e[0],a[1]-e[1],a[2]-e[2]]),o=unit([s[0]+n[0],s[1]+n[1],s[2]+n[2]]);if(!this.offscreen([e,i,r,a])){let t,s,n,h;this.color?(t=this.data.Vertex(e,o,this.color[0]),s=this.data.Vertex(i,o,this.color[1]),n=this.data.Vertex(r,o,this.color[2]),h=this.data.Vertex(a,o,this.color[3])):(t=this.vertex(e,o),s=this.vertex(i,o),n=this.vertex(r,o),h=this.vertex(a,o)),this.data.indices.push(t),this.data.indices.push(s),this.data.indices.push(n),this.data.indices.push(t),this.data.indices.push(n),this.data.indices.push(h),this.append()}}process(t){if(10==t.length)return this.process3(t);if(3==t.length)return this.processTriangle(t);if(4==t.length)return this.processQuad(t);let e=t[0],i=t[3],r=t[12],a=t[15],s=this.normal(i,t[2],t[1],e,t[4],t[8],r);iszero(s)&&iszero(s=this.normal(i,t[2],t[1],e,t[13],t[14],a))&&(s=this.normal(a,t[11],t[7],i,t[4],t[8],r));let n=this.normal(e,t[4],t[8],r,t[13],t[14],a);iszero(n)&&iszero(n=this.normal(e,t[4],t[8],r,t[11],t[7],i))&&(n=this.normal(i,t[2],t[1],e,t[13],t[14],a));let o=this.normal(r,t[13],t[14],a,t[11],t[7],i);iszero(o)&&iszero(o=this.normal(r,t[13],t[14],a,t[2],t[1],e))&&(o=this.normal(e,t[4],t[8],r,t[11],t[7],i));let h=this.normal(a,t[11],t[7],i,t[2],t[1],e);if(iszero(h)&&iszero(h=this.normal(a,t[11],t[7],i,t[4],t[8],r))&&(h=this.normal(r,t[13],t[14],a,t[2],t[1],e)),this.color){let l=this.color[0],c=this.color[1],d=this.color[2],m=this.color[3],u=this.data.Vertex(e,s,l),f=this.data.Vertex(r,n,c),v=this.data.Vertex(a,o,d),p=this.data.Vertex(i,h,m);this.Render(t,u,f,v,p,e,r,a,i,!1,!1,!1,!1,l,c,d,m)}else{let l=this.vertex(e,s),c=this.vertex(r,n),d=this.vertex(a,o),m=this.vertex(i,h);this.Render(t,l,c,d,m,e,r,a,i,!1,!1,!1,!1)}this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):this.color?colorData.append(this.data):materialData.append(this.data)}Render(t,e,i,r,a,s,n,o,h,l,c,d,m,u,f,v,p){if(this.Distance(t)<this.res2)this.offscreen([s,n,o])||(this.data.indices.push(e),this.data.indices.push(i),this.data.indices.push(r)),this.offscreen([s,o,h])||(this.data.indices.push(e),this.data.indices.push(r),this.data.indices.push(a));else{if(this.offscreen(t))return;let g=t[0],x=t[3],M=t[12],w=t[15],A=new Split3(g,t[1],t[2],x),S=new Split3(t[4],t[5],t[6],t[7]),b=new Split3(t[8],t[9],t[10],t[11]),P=new Split3(M,t[13],t[14],w),z=new Split3(g,t[4],t[8],M),R=new Split3(A.m0,S.m0,b.m0,P.m0),y=new Split3(A.m3,S.m3,b.m3,P.m3),D=new Split3(A.m5,S.m5,b.m5,P.m5),T=new Split3(A.m4,S.m4,b.m4,P.m4),E=new Split3(A.m2,S.m2,b.m2,P.m2),I=new Split3(x,t[7],t[11],w),O=[g,A.m0,A.m3,A.m5,z.m0,R.m0,y.m0,D.m0,z.m3,R.m3,y.m3,D.m3,z.m5,R.m5,y.m5,D.m5],B=[z.m5,R.m5,y.m5,D.m5,z.m4,R.m4,y.m4,D.m4,z.m2,R.m2,y.m2,D.m2,M,P.m0,P.m3,P.m5],_=[D.m5,T.m5,E.m5,I.m5,D.m4,T.m4,E.m4,I.m4,D.m2,T.m2,E.m2,I.m2,P.m5,P.m4,P.m2,w],C=[A.m5,A.m4,A.m2,x,D.m0,T.m0,E.m0,I.m0,D.m3,T.m3,E.m3,I.m3,D.m5,T.m5,E.m5,I.m5],L=O[15],F=this.normal(O[0],O[4],O[8],O[12],O[13],O[14],O[15]);iszero(F)&&iszero(F=this.normal(O[0],O[4],O[8],O[12],O[11],O[7],O[3]))&&(F=this.normal(O[3],O[2],O[1],O[0],O[13],O[14],O[15]));let V=this.normal(B[12],B[13],B[14],B[15],B[11],B[7],B[3]);iszero(V)&&iszero(V=this.normal(B[12],B[13],B[14],B[15],B[2],B[1],B[0]))&&(V=this.normal(B[0],B[4],B[8],B[12],B[11],B[7],B[3]));let N=this.normal(_[15],_[11],_[7],_[3],_[2],_[1],_[0]);iszero(N)&&iszero(N=this.normal(_[15],_[11],_[7],_[3],_[4],_[8],_[12]))&&(N=this.normal(_[12],_[13],_[14],_[15],_[2],_[1],_[0]));let H=this.normal(C[3],C[2],C[1],C[0],C[4],C[8],C[12]);iszero(H)&&iszero(H=this.normal(C[3],C[2],C[1],C[0],C[13],C[14],C[15]))&&(H=this.normal(C[15],C[11],C[7],C[3],C[4],C[8],C[12]));let U=this.normal(_[3],_[2],_[1],L,_[4],_[8],_[12]),W=this.Epsilon,Y=[.5*(s[0]+n[0]),.5*(s[1]+n[1]),.5*(s[2]+n[2])];if(!l)if(l=Straightness(g,t[4],t[8],M)<this.res2){let t=unit(this.derivative(B[0],B[1],B[2],B[3]));Y=[Y[0]-W*t[0],Y[1]-W*t[1],Y[2]-W*t[2]]}else Y=O[12];let j=[.5*(n[0]+o[0]),.5*(n[1]+o[1]),.5*(n[2]+o[2])];if(!c)if(c=Straightness(M,t[13],t[14],w)<this.res2){let t=unit(this.derivative(_[12],_[8],_[4],_[0]));j=[j[0]-W*t[0],j[1]-W*t[1],j[2]-W*t[2]]}else j=B[15];let G=[.5*(o[0]+h[0]),.5*(o[1]+h[1]),.5*(o[2]+h[2])];if(!d)if(d=Straightness(w,t[11],t[7],x)<this.res2){let t=unit(this.derivative(C[15],_[14],_[13],B[12]));G=[G[0]-W*t[0],G[1]-W*t[1],G[2]-W*t[2]]}else G=_[3];let k=[.5*(h[0]+s[0]),.5*(h[1]+s[1]),.5*(h[2]+s[2])];if(!m)if(m=Straightness(g,t[1],t[2],x)<this.res2){let t=unit(this.derivative(O[3],O[7],O[11],O[15]));k=[k[0]-W*t[0],k[1]-W*t[1],k[2]-W*t[2]]}else k=C[0];if(u){let t=Array(4),g=Array(4),x=Array(4),M=Array(4),w=Array(4);for(let e=0;e<4;++e)t[e]=.5*(u[e]+f[e]),g[e]=.5*(f[e]+v[e]),x[e]=.5*(v[e]+p[e]),M[e]=.5*(p[e]+u[e]),w[e]=.5*(t[e]+x[e]);let A=this.data.Vertex(Y,F,t),S=this.data.Vertex(j,V,g),b=this.data.Vertex(G,N,x),P=this.data.Vertex(k,H,M),z=this.data.Vertex(L,U,w);this.Render(O,e,A,z,P,s,Y,L,k,l,!1,!1,m,u,t,w,M),this.Render(B,A,i,S,z,Y,n,j,L,l,c,!1,!1,t,f,g,w),this.Render(_,z,S,r,b,L,j,o,G,!1,c,d,!1,w,g,v,x),this.Render(C,P,z,b,a,k,L,G,h,!1,!1,d,m,M,w,x,p)}else{let t=this.vertex(Y,F),u=this.vertex(j,V),f=this.vertex(G,N),v=this.vertex(k,H),p=this.vertex(L,U);this.Render(O,e,t,p,v,s,Y,L,k,l,!1,!1,m),this.Render(B,t,i,u,p,Y,n,j,L,l,c,!1,!1),this.Render(_,p,u,r,f,L,j,o,G,!1,c,d,!1),this.Render(C,v,p,f,a,k,L,G,h,!1,!1,d,m)}}}process3(t){this.Res2=BezierFactor*BezierFactor*this.res2;let e=t[0],i=t[6],r=t[9],a=this.normal(r,t[5],t[2],e,t[1],t[3],i),s=this.normal(e,t[1],t[3],i,t[7],t[8],r),n=this.normal(i,t[7],t[8],r,t[5],t[2],e);if(this.color){let o=this.color[0],h=this.color[1],l=this.color[2],c=this.data.Vertex(e,a,o),d=this.data.Vertex(i,s,h),m=this.data.Vertex(r,n,l);this.Render3(t,c,d,m,e,i,r,!1,!1,!1,o,h,l)}else{let o=this.vertex(e,a),h=this.vertex(i,s),l=this.vertex(r,n);this.Render3(t,o,h,l,e,i,r,!1,!1,!1)}this.data.indices.length>0&&this.append()}Render3(t,e,i,r,a,s,n,o,h,l,c,d,m){if(this.Distance3(t)<this.Res2)this.offscreen([a,s,n])||(this.data.indices.push(e),this.data.indices.push(i),this.data.indices.push(r));else{if(this.offscreen(t))return;let u=t[0],f=t[1],v=t[2],p=t[3],g=t[4],x=t[5],M=t[6],w=t[7],A=t[8],S=t[9],b=[.5*(S[0]+x[0]),.5*(S[1]+x[1]),.5*(S[2]+x[2])],P=[.5*(S[0]+A[0]),.5*(S[1]+A[1]),.5*(S[2]+A[2])],z=[.5*(x[0]+v[0]),.5*(x[1]+v[1]),.5*(x[2]+v[2])],R=[.5*(A[0]+g[0]),.5*(A[1]+g[1]),.5*(A[2]+g[2])],y=[.5*(A[0]+w[0]),.5*(A[1]+w[1]),.5*(A[2]+w[2])],D=[.5*(v[0]+g[0]),.5*(v[1]+g[1]),.5*(v[2]+g[2])],T=[.5*(v[0]+u[0]),.5*(v[1]+u[1]),.5*(v[2]+u[2])],E=[.5*(g[0]+p[0]),.5*(g[1]+p[1]),.5*(g[2]+p[2])],I=[.5*(w[0]+M[0]),.5*(w[1]+M[1]),.5*(w[2]+M[2])],O=[.5*(u[0]+f[0]),.5*(u[1]+f[1]),.5*(u[2]+f[2])],B=[.5*(f[0]+p[0]),.5*(f[1]+p[1]),.5*(f[2]+p[2])],_=[.5*(p[0]+M[0]),.5*(p[1]+M[1]),.5*(p[2]+M[2])],C=[.5*(b[0]+z[0]),.5*(b[1]+z[1]),.5*(b[2]+z[2])],L=[.5*(P[0]+y[0]),.5*(P[1]+y[1]),.5*(P[2]+y[2])],F=[.5*(z[0]+T[0]),.5*(z[1]+T[1]),.5*(z[2]+T[2])],V=[.5*R[0]+.25*(g[0]+f[0]),.5*R[1]+.25*(g[1]+f[1]),.5*R[2]+.25*(g[2]+f[2])],N=[.5*(y[0]+I[0]),.5*(y[1]+I[1]),.5*(y[2]+I[2])],H=[.5*D[0]+.25*(g[0]+w[0]),.5*D[1]+.25*(g[1]+w[1]),.5*D[2]+.25*(g[2]+w[2])],U=[.25*(x[0]+g[0])+.5*E[0],.25*(x[1]+g[1])+.5*E[1],.25*(x[2]+g[2])+.5*E[2]],W=[.5*(O[0]+B[0]),.5*(O[1]+B[1]),.5*(O[2]+B[2])],Y=[.5*(B[0]+_[0]),.5*(B[1]+_[1]),.5*(B[2]+_[2])],j=[.5*(H[0]+W[0]),.5*(H[1]+W[1]),.5*(H[2]+W[2])],G=[.5*(H[0]+Y[0]),.5*(H[1]+Y[1]),.5*(H[2]+Y[2])],k=[.5*(W[0]+Y[0]),.5*(W[1]+Y[1]),.5*(W[2]+Y[2])],X=[.5*(U[0]+N[0]),.5*(U[1]+N[1]),.5*(U[2]+N[2])],Z=[.5*(L[0]+U[0]),.5*(L[1]+U[1]),.5*(L[2]+U[2])],q=[.5*(L[0]+N[0]),.5*(L[1]+N[1]),.5*(L[2]+N[2])],K=[.5*(C[0]+V[0]),.5*(C[1]+V[1]),.5*(C[2]+V[2])],$=[.5*(F[0]+V[0]),.5*(F[1]+V[1]),.5*(F[2]+V[2])],Q=[.5*(C[0]+F[0]),.5*(C[1]+F[1]),.5*(C[2]+F[2])],J=[u,O,T,W,[.5*(D[0]+O[0]),.5*(D[1]+O[1]),.5*(D[2]+O[2])],F,k,j,$,Q],tt=[k,Y,G,_,[.5*(E[0]+I[0]),.5*(E[1]+I[1]),.5*(E[2]+I[2])],X,M,I,N,q],et=[Q,K,C,Z,[.5*(b[0]+R[0]),.5*(b[1]+R[1]),.5*(b[2]+R[2])],b,q,L,P,S],it=[q,Z,X,K,[.25*(z[0]+y[0]+B[0]+g[0]),.25*(z[1]+y[1]+B[1]+g[1]),.25*(z[2]+y[2]+B[2]+g[2])],G,Q,$,j,k],rt=this.normal(k,G,X,q,Z,K,Q),at=this.normal(q,Z,K,Q,$,j,k),st=this.normal(Q,$,j,k,G,X,q),nt=this.Epsilon,ot=[.5*(s[0]+n[0]),.5*(s[1]+n[1]),.5*(s[2]+n[2])];if(!o)if(o=Straightness(M,w,A,S)<this.res2){let t=unit(this.sumderivative(it[0],it[2],it[5],it[9],it[1],it[3],it[6]));ot=[ot[0]-nt*t[0],ot[1]-nt*t[1],ot[2]-nt*t[2]]}else ot=q;let ht=[.5*(n[0]+a[0]),.5*(n[1]+a[1]),.5*(n[2]+a[2])];if(!h)if(h=Straightness(u,v,x,S)<this.res2){let t=unit(this.sumderivative(it[6],it[3],it[1],it[0],it[7],it[8],it[9]));ht=[ht[0]-nt*t[0],ht[1]-nt*t[1],ht[2]-nt*t[2]]}else ht=Q;let lt=[.5*(a[0]+s[0]),.5*(a[1]+s[1]),.5*(a[2]+s[2])];if(!l)if(l=Straightness(u,f,p,M)<this.res2){let t=unit(this.sumderivative(it[9],it[8],it[7],it[6],it[5],it[2],it[0]));lt=[lt[0]-nt*t[0],lt[1]-nt*t[1],lt[2]-nt*t[2]]}else lt=k;if(c){let t=Array(4),u=Array(4),f=Array(4);for(let e=0;e<4;++e)t[e]=.5*(d[e]+m[e]),u[e]=.5*(m[e]+c[e]),f[e]=.5*(c[e]+d[e]);let v=this.data.Vertex(ot,rt,t),p=this.data.Vertex(ht,at,u),g=this.data.Vertex(lt,st,f);this.Render3(J,e,g,p,a,lt,ht,!1,h,l,c,f,u),this.Render3(tt,g,i,v,lt,s,ot,o,!1,l,f,d,t),this.Render3(et,p,v,r,ht,ot,n,o,h,!1,u,t,m),this.Render3(it,v,p,g,ot,ht,lt,!1,!1,!1,t,u,f)}else{let t=this.vertex(ot,rt),c=this.vertex(ht,at),d=this.vertex(lt,st);this.Render3(J,e,d,c,a,lt,ht,!1,h,l),this.Render3(tt,d,i,t,lt,s,ot,o,!1,l),this.Render3(et,c,t,r,ht,ot,n,o,h,!1),this.Render3(it,t,c,d,ot,ht,lt,!1,!1,!1)}}}Distance(t){let e=t[0],i=t[3],r=t[12],a=t[15],s=Distance2(a,e,this.normal(i,t[2],t[1],e,t[4],t[8],r));return s=Math.max(s,Straightness(e,t[1],t[2],i)),s=Math.max(s,Straightness(e,t[4],t[8],r)),s=Math.max(s,Straightness(i,t[7],t[11],a)),s=Math.max(s,Straightness(r,t[13],t[14],a)),s=Math.max(s,Straightness(t[4],t[5],t[6],t[7])),s=Math.max(s,Straightness(t[8],t[9],t[10],t[11])),s=Math.max(s,Straightness(t[1],t[5],t[9],t[13])),Math.max(s,Straightness(t[2],t[6],t[10],t[14]))}Distance3(t){let e=t[0],i=t[4],r=t[6],a=t[9],s=abs2([(e[0]+r[0]+a[0])*third-i[0],(e[1]+r[1]+a[1])*third-i[1],(e[2]+r[2]+a[2])*third-i[2]]);return s=Math.max(s,Straightness(e,t[1],t[3],r)),s=Math.max(s,Straightness(e,t[2],t[5],a)),Math.max(s,Straightness(r,t[7],t[8],a))}derivative(t,e,i,r){let a=[e[0]-t[0],e[1]-t[1],e[2]-t[2]];if(abs2(a)>this.epsilon)return a;let s=bezierPP(t,e,i);return abs2(s)>this.epsilon?s:bezierPPP(t,e,i,r)}sumderivative(t,e,i,r,a,s,n){let o=this.derivative(t,e,i,r),h=this.derivative(t,a,s,n);return[o[0]+h[0],o[1]+h[1],o[2]+h[2]]}normal(t,e,i,r,a,s,n){let o=a[0]-r[0],h=a[1]-r[1],l=a[2]-r[2],c=i[0]-r[0],d=i[1]-r[1],m=i[2]-r[2],u=[h*m-l*d,l*c-o*m,o*d-h*c];if(abs2(u)>this.epsilon)return unit(u);let f=[c,d,m],v=[o,h,l],p=bezierPP(r,i,e),g=bezierPP(r,a,s),x=cross(g,f),M=cross(v,p);if(abs2(u=[x[0]+M[0],x[1]+M[1],x[2]+M[2]])>this.epsilon)return unit(u);let w=bezierPPP(r,i,e,t),A=bezierPPP(r,a,s,n);x=cross(g,p),M=cross(v,w);let S=cross(A,f),b=cross(A,p),P=cross(g,w),z=cross(A,w);return unit([9*x[0]+3*(M[0]+S[0]+b[0]+P[0])+z[0],9*x[1]+3*(M[1]+S[1]+b[1]+P[1])+z[1],9*x[2]+3*(M[2]+S[2]+b[2]+P[2])+z[2]])}}class BezierCurve extends Geometry{constructor(t,e,i,r,a){super(),this.controlpoints=t,this.Min=r,this.Max=a,this.CenterIndex=e,this.MaterialIndex=i}processLine(t){let e=t[0],i=t[1];this.offscreen([e,i])||(this.data.indices.push(this.data.vertex1(e)),this.data.indices.push(this.data.vertex1(i)),this.append())}process(t){if(2==t.length)return this.processLine(t);let e=this.data.vertex1(t[0]),i=this.data.vertex1(t[3]);this.Render(t,e,i),this.data.indices.length>0&&this.append()}append(){material1Data.append(this.data)}Render(t,e,i){let r=t[0],a=t[1],s=t[2],n=t[3];if(Straightness(r,a,s,n)<this.res2)this.offscreen([r,n])||(this.data.indices.push(e),this.data.indices.push(i));else{if(this.offscreen(t))return;let o=[.5*(r[0]+a[0]),.5*(r[1]+a[1]),.5*(r[2]+a[2])],h=[.5*(a[0]+s[0]),.5*(a[1]+s[1]),.5*(a[2]+s[2])],l=[.5*(s[0]+n[0]),.5*(s[1]+n[1]),.5*(s[2]+n[2])],c=[.5*(o[0]+h[0]),.5*(o[1]+h[1]),.5*(o[2]+h[2])],d=[.5*(h[0]+l[0]),.5*(h[1]+l[1]),.5*(h[2]+l[2])],m=[.5*(c[0]+d[0]),.5*(c[1]+d[1]),.5*(c[2]+d[2])],u=[r,o,c,m],f=[m,d,l,n],v=this.data.vertex1(m);this.Render(u,e,v),this.Render(f,v,i)}}}class Pixel extends Geometry{constructor(t,e,i,r,a){super(),this.controlpoint=t,this.width=e,this.CenterIndex=0,this.MaterialIndex=i,this.Min=r,this.Max=a}process(t){this.data.indices.push(this.data.vertex0(this.controlpoint,this.width)),this.append()}append(){material0Data.append(this.data)}}class Triangles extends Geometry{constructor(t,e,i){super(),this.CenterIndex=0,this.MaterialIndex=t,this.Min=e,this.Max=i,this.Positions=Positions,this.Normals=Normals,this.Colors=Colors,this.Indices=Indices,Positions=[],Normals=[],Colors=[],Indices=[],this.transparent=Materials[t].diffuse[3]<1}process(t){for(let t=0,e=this.Indices.length;t<e;++t){let e=this.Indices[t],i=e[0],r=this.Positions[i[0]],a=this.Positions[i[1]],s=this.Positions[i[2]];if(!this.offscreen([r,a,s])){let t=e.length>1?e[1]:i;if(t&&0!=t.length||(t=i),this.Colors.length>0){let n=e.length>2?e[2]:i;n&&0!=n.length||(n=i);let o=this.Colors[n[0]],h=this.Colors[n[1]],l=this.Colors[n[2]];this.transparent|=o[3]+h[3]+l[3]<765,materialIndex=-1-this.MaterialIndex,this.data.iVertex(i[0],r,this.Normals[t[0]],o),this.data.iVertex(i[1],a,this.Normals[t[1]],h),this.data.iVertex(i[2],s,this.Normals[t[2]],l)}else materialIndex=1+this.MaterialIndex,this.data.iVertex(i[0],r,this.Normals[t[0]]),this.data.iVertex(i[1],a,this.Normals[t[1]]),this.data.iVertex(i[2],s,this.Normals[t[2]])}}this.data.nvertices=this.Positions.length,this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):triangleData.append(this.data)}}function home(){mat4.identity(rotMat),initProjection(),setProjection(),remesh=!0,redraw=!0}function initShader(t=[]){let e=getShader(gl,"fragment",t),i=getShader(gl,"vertex",t),r=gl.createProgram();return gl.attachShader(r,i),gl.attachShader(r,e),gl.linkProgram(r),gl.getProgramParameter(r,gl.LINK_STATUS)||alert("Could not initialize shaders"),r}class Split3{constructor(t,e,i,r){this.m0=[.5*(t[0]+e[0]),.5*(t[1]+e[1]),.5*(t[2]+e[2])];let a=.5*(e[0]+i[0]),s=.5*(e[1]+i[1]),n=.5*(e[2]+i[2]);this.m2=[.5*(i[0]+r[0]),.5*(i[1]+r[1]),.5*(i[2]+r[2])],this.m3=[.5*(this.m0[0]+a),.5*(this.m0[1]+s),.5*(this.m0[2]+n)],this.m4=[.5*(a+this.m2[0]),.5*(s+this.m2[1]),.5*(n+this.m2[2])],this.m5=[.5*(this.m3[0]+this.m4[0]),.5*(this.m3[1]+this.m4[1]),.5*(this.m3[2]+this.m4[2])]}}function iszero(t){return 0==t[0]&&0==t[1]&&0==t[2]}function unit(t){let e=1/(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2])||1);return[t[0]*e,t[1]*e,t[2]*e]}function abs2(t){return t[0]*t[0]+t[1]*t[1]+t[2]*t[2]}function dot(t,e){return t[0]*e[0]+t[1]*e[1]+t[2]*e[2]}function cross(t,e){return[t[1]*e[2]-t[2]*e[1],t[2]*e[0]-t[0]*e[2],t[0]*e[1]-t[1]*e[0]]}function bezierPP(t,e,i){return[t[0]+i[0]-2*e[0],t[1]+i[1]-2*e[1],t[2]+i[2]-2*e[2]]}function bezierPPP(t,e,i,r){return[r[0]-t[0]+3*(e[0]-i[0]),r[1]-t[1]+3*(e[1]-i[1]),r[2]-t[2]+3*(e[2]-i[2])]}function Straightness(t,e,i,r){let a=[third*(r[0]-t[0]),third*(r[1]-t[1]),third*(r[2]-t[2])];return Math.max(abs2([e[0]-a[0]-t[0],e[1]-a[1]-t[1],e[2]-a[2]-t[2]]),abs2([r[0]-a[0]-i[0],r[1]-a[1]-i[1],r[2]-a[2]-i[2]]))}function Distance2(t,e,i){let r=dot([t[0]-e[0],t[1]-e[1],t[2]-e[2]],i);return r*r}function corners(t,e){return[t,[t[0],t[1],e[2]],[t[0],e[1],t[2]],[t[0],e[1],e[2]],[e[0],t[1],t[2]],[e[0],t[1],e[2]],[e[0],e[1],t[2]],e]}function COBTarget(t,e){mat4.fromTranslation(translMat,[center.x,center.y,center.z]),mat4.invert(cjMatInv,translMat),mat4.multiply(t,e,cjMatInv),mat4.multiply(t,translMat,t)}function setUniforms(t){let e=t==pixelShader;gl.useProgram(t),t.vertexPositionAttribute=gl.getAttribLocation(t,"position"),gl.enableVertexAttribArray(t.vertexPositionAttribute),e&&(t.vertexWidthAttribute=gl.getAttribLocation(t,"width"),gl.enableVertexAttribArray(t.vertexWidthAttribute)),t==noNormalShader||e||(t.vertexNormalAttribute=gl.getAttribLocation(t,"normal"),gl.enableVertexAttribArray(t.vertexNormalAttribute)),t.vertexMaterialAttribute=gl.getAttribLocation(t,"materialIndex"),gl.enableVertexAttribArray(t.vertexMaterialAttribute),t.projViewMatUniform=gl.getUniformLocation(t,"projViewMat"),t.viewMatUniform=gl.getUniformLocation(t,"viewMat"),t.normMatUniform=gl.getUniformLocation(t,"normMat"),t!=colorShader&&t!=transparentShader||(t.vertexColorAttribute=gl.getAttribLocation(t,"color"),gl.enableVertexAttribArray(t.vertexColorAttribute));for(let e=0;e<Materials.length;++e)Materials[e].setUniform(t,"Materials",e);for(let e=0;e<Lights.length;++e)Lights[e].setUniform(t,"Lights",e);gl.uniformMatrix4fv(t.projViewMatUniform,!1,projViewMat),gl.uniformMatrix4fv(t.viewMatUniform,!1,viewMat),gl.uniformMatrix3fv(t.normMatUniform,!1,normMat)}function handleMouseDown(t){mouseDownOrTouchActive=!0,lastMouseX=t.clientX,lastMouseY=t.clientY}let pinchStart,touchStartTime,pinch=!1;function pinchDistance(t){return Math.hypot(t[0].pageX-t[1].pageX,t[0].pageY-t[1].pageY)}function handleTouchStart(t){t.preventDefault();let e=t.targetTouches;swipe=rotate=pinch=!1,zooming||(1!=e.length||mouseDownOrTouchActive||(touchStartTime=(new Date).getTime(),touchId=e[0].identifier,lastMouseX=e[0].pageX,lastMouseY=e[0].pageY),2!=e.length||mouseDownOrTouchActive||(touchId=e[0].identifier,pinchStart=pinchDistance(e),pinch=!0))}function handleMouseUpOrTouchEnd(t){mouseDownOrTouchActive=!1}function rotateScene(t,e,i,r,a){if(t==i&&e==r)return;let[s,n]=arcball([t,-e],[i,-r]);mat4.fromRotation(rotMats,2*a*ArcballFactor*s/lastzoom,n),mat4.multiply(rotMat,rotMats,rotMat)}function shiftScene(t,e,i,r){let a=1/lastzoom;shift.x+=(i-t)*a*halfCanvasWidth,shift.y-=(r-e)*a*halfCanvasHeight}function panScene(t,e,i,r){orthographic?shiftScene(t,e,i,r):(center.x+=(i-t)*(viewParam.xmax-viewParam.xmin),center.y-=(r-e)*(viewParam.ymax-viewParam.ymin))}function updateViewMatrix(){COBTarget(viewMat,rotMat),mat4.translate(viewMat,viewMat,[center.x,center.y,0]),mat3.fromMat4(viewMat3,viewMat),mat3.invert(normMat,viewMat3),mat4.multiply(projViewMat,projMat,viewMat)}function capzoom(){let t=Math.sqrt(Number.MAX_VALUE),e=1/t;Zoom<=e&&(Zoom=e),Zoom>=t&&(Zoom=t),Zoom!=lastzoom&&(remesh=!0),lastzoom=Zoom}function zoomImage(t){let e=zoomStep*halfCanvasHeight*t;const i=Math.log(.1*Number.MAX_VALUE)/Math.log(zoomFactor);Math.abs(e)<i&&(Zoom*=zoomFactor**e,capzoom())}function normMouse(t){let e=t[0],i=t[1],r=Math.hypot(e,i);return r>1&&(denom=1/r,e*=denom,i*=denom),[e,i,Math.sqrt(Math.max(1-i*i-e*e,0))]}function arcball(t,e){let i=normMouse(t),r=normMouse(e),a=dot(i,r);return a>1?a=1:a<-1&&(a=-1),[Math.acos(a),unit(cross(i,r))]}function zoomScene(t,e,i,r){zoomImage(e-r)}const DRAGMODE_ROTATE=1,DRAGMODE_SHIFT=2,DRAGMODE_ZOOM=3,DRAGMODE_PAN=4;function processDrag(t,e,i,r=1){let a;switch(i){case DRAGMODE_ROTATE:a=rotateScene;break;case DRAGMODE_SHIFT:a=shiftScene;break;case DRAGMODE_ZOOM:a=zoomScene;break;case DRAGMODE_PAN:a=panScene;break;default:a=((t,e,i,r)=>{})}a((lastMouseX-halfCanvasWidth)/halfCanvasWidth,(lastMouseY-halfCanvasHeight)/halfCanvasHeight,(t-halfCanvasWidth)/halfCanvasWidth,(e-halfCanvasHeight)/halfCanvasHeight,r),lastMouseX=t,lastMouseY=e,setProjection(),redraw=!0}function handleKey(t){let e=[];switch(t.key){case"x":e=[1,0,0];break;case"y":e=[0,1,0];break;case"z":e=[0,0,1];break;case"h":home();break;case"+":case"=":case">":expand();break;case"-":case"_":case"<":shrink()}e.length>0&&(mat4.rotate(rotMat,rotMat,.1,e),updateViewMatrix(),redraw=!0)}function handleMouseWheel(t){t.preventDefault(),t.deltaY<0?Zoom*=zoomFactor:Zoom/=zoomFactor,capzoom(),setProjection(),redraw=!0}function handleMouseMove(t){if(!mouseDownOrTouchActive)return;let e;processDrag(t.clientX,t.clientY,e=t.getModifierState("Control")?DRAGMODE_SHIFT:t.getModifierState("Shift")?DRAGMODE_ZOOM:t.getModifierState("Alt")?DRAGMODE_PAN:DRAGMODE_ROTATE)}let indexExt,zooming=!1,swipe=!1,rotate=!1;function handleTouchMove(t){if(t.preventDefault(),zooming)return;let e=t.targetTouches;if(!pinch&&1==e.length&&touchId==e[0].identifier){let t=e[0].pageX,i=e[0].pageY,r=t-lastMouseX,a=i-lastMouseY,s=r*r+a*a<=shiftHoldDistance*shiftHoldDistance;if(s&&!swipe&&!rotate&&(new Date).getTime()-touchStartTime>shiftWaitTime&&(navigator.vibrate&&window.navigator.vibrate(vibrateTime),swipe=!0),swipe)processDrag(t,i,DRAGMODE_SHIFT);else if(!s){rotate=!0,processDrag(e[0].pageX,e[0].pageY,DRAGMODE_ROTATE,.5)}}if(pinch&&!swipe&&2==e.length&&touchId==e[0].identifier){let t=pinchDistance(e),i=t-pinchStart;zooming=!0,(i*=zoomPinchFactor)>zoomPinchCap&&(i=zoomPinchCap),i<-zoomPinchCap&&(i=-zoomPinchCap),zoomImage(i/size2),pinchStart=t,swipe=rotate=zooming=!1,setProjection(),redraw=!0}}function setBuffer(){positionBuffer=gl.createBuffer(),materialBuffer=gl.createBuffer(),colorBuffer=gl.createBuffer(),indexBuffer=gl.createBuffer(),indexExt=gl.getExtension("OES_element_index_uint")}let pixelShader,noNormalShader,materialShader,colorShader,transparentShader,zbuffer=[];function transformVertices(t){let e=viewMat[2],i=viewMat[6],r=viewMat[10];zbuffer.length=t.length;for(let a=0;a<t.length;++a){let s=6*a;zbuffer[a]=e*t[s]+i*t[s+1]+r*t[s+2]}}function draw(){gl.clearColor(Background[0],Background[1],Background[2],Background[3]),gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT),material0Data.clear(),material1Data.clear(),materialData.clear(),colorData.clear(),triangleData.clear(),transparentData.clear(),P.forEach(function(t){t.render()}),drawBuffer(material0Data,pixelShader),drawBuffer(material1Data,noNormalShader),drawBuffer(materialData,materialShader),drawBuffer(colorData,colorShader),drawBuffer(triangleData,transparentShader);let t=transparentData.indices;if(t.length>0){transformVertices(transparentData.vertices);let e=t.length/3,i=Array(e).fill().map((t,e)=>e);i.sort(function(e,i){let r=3*e;Ia=t[r],Ib=t[r+1],Ic=t[r+2];let a=3*i;return IA=t[a],IB=t[a+1],IC=t[a+2],zbuffer[Ia]+zbuffer[Ib]+zbuffer[Ic]<zbuffer[IA]+zbuffer[IB]+zbuffer[IC]?-1:1});let r=Array(t.length);for(let a=0;a<e;++a){let e=3*i[a];r[3*a]=t[e],r[3*a+1]=t[e+1],r[3*a+2]=t[e+2]}gl.depthMask(!1),drawBuffer(transparentData,transparentShader,r),gl.depthMask(!0)}remesh=!1}function tick(){requestAnimationFrame(tick),redraw&&(draw(),redraw=!1)}function setDimensions(t,e,i,r){let a=t/e,s=1/lastzoom,n=(i/t+viewportshift[0])*lastzoom,o=(r/e+viewportshift[1])*lastzoom;if(orthographic){let t=B[0]-b[0],e=B[1]-b[1];if(t<e*a){let t=.5*e*a*s,i=2*t*n,r=e*s*o;viewParam.xmin=-t-i,viewParam.xmax=t-i,viewParam.ymin=b[1]*s-r,viewParam.ymax=B[1]*s-r}else{let e=.5*t/(a*Zoom),i=t*s*n,r=2*e*o;viewParam.xmin=b[0]*s-i,viewParam.xmax=B[0]*s-i,viewParam.ymin=-e-r,viewParam.ymax=e-r}}else{let t=H*s,e=t*a,i=2*e*n,r=2*t*o;viewParam.xmin=-e-i,viewParam.xmax=e-i,viewParam.ymin=-t-r,viewParam.ymax=t-r}}function setProjection(){setDimensions(canvasWidth,canvasHeight,shift.x,shift.y),(orthographic?mat4.ortho:mat4.frustum)(projMat,viewParam.xmin,viewParam.xmax,viewParam.ymin,viewParam.ymax,-viewParam.zmax,-viewParam.zmin),updateViewMatrix()}function initProjection(){H=-Math.tan(.5*angle)*B[2],center.x=center.y=0,center.z=.5*(b[2]+B[2]),lastzoom=Zoom=Zoom0,viewParam.zmin=b[2],viewParam.zmax=B[2],shift.x=shift.y=0}function setViewport(){gl.viewportWidth=canvasWidth,gl.viewportHeight=canvasHeight,gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight),home()}function setCanvas(){canvas.width=canvasWidth,canvas.height=canvasHeight,size2=Math.hypot(canvasWidth,canvasHeight),halfCanvasWidth=.5*canvasWidth,halfCanvasHeight=.5*canvasHeight}function setsize(t,e){t>maxViewportWidth&&(t=maxViewportWidth),e>maxViewportHeight&&(e=maxViewportHeight),shift.x*=t/canvasWidth,shift.y*=e/canvasHeight,canvasWidth=t,canvasHeight=e,setCanvas(),setViewport()}function expand(){setsize(canvasWidth*resizeStep+.5,canvasHeight*resizeStep+.5)}function shrink(){setsize(Math.max(canvasWidth/resizeStep+.5,1),Math.max(canvasHeight/resizeStep+.5,1))}function webGLStart(){if(canvas=document.getElementById("Asymptote"),absolute)canvasWidth*=window.devicePixelRatio,canvasHeight*=window.devicePixelRatio;else{0==canvas.width&&(canvas.width=Math.max(window.innerWidth-windowTrim,windowTrim)),0==canvas.height&&(canvas.height=Math.max(window.innerHeight-windowTrim,windowTrim));let t=canvasWidth/canvasHeight;canvas.width>canvas.height*t?canvas.width=Math.min(canvas.height*t,canvas.width):canvas.height=Math.min(canvas.width/t,canvas.height),canvas.width>0&&(canvasWidth=canvas.width),canvas.height>0&&(canvasHeight=canvas.height)}setCanvas(),ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2,viewportshift[0]/=Zoom0,viewportshift[1]/=Zoom0,initGL(),gl.enable(gl.BLEND),gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA),gl.enable(gl.DEPTH_TEST),setViewport(),noNormalShader=initShader(),pixelShader=initShader(["WIDTH"]),materialShader=initShader(["NORMAL"]),colorShader=initShader(["NORMAL","COLOR"]),transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]),setBuffer(),canvas.onmousedown=handleMouseDown,document.onmouseup=handleMouseUpOrTouchEnd,document.onmousemove=handleMouseMove,canvas.onkeydown=handleKey,canvas.addEventListener("wheel",handleMouseWheel,!1),canvas.addEventListener("touchstart",handleTouchStart,!1),canvas.addEventListener("touchend",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchcancel",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchleave",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchmove",handleTouchMove,!1),document.addEventListener("keydown",handleKey,!1),tick()} /*@license for gl-matrix mat3 and mat4 functions: Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV. @@ -36,4 +35,5 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE.*/
\ No newline at end of file +THE SOFTWARE.*/ +let vertex="\nattribute vec3 position;\n#ifdef WIDTH\nattribute float width;\n#endif\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\nattribute float materialIndex;\n#ifdef COLOR\nattribute vec4 color;\n#endif\n\nuniform mat3 normMat;\nuniform mat4 viewMat;\nuniform mat4 projViewMat;\n\n#ifdef NORMAL\n#ifndef ORTHOGRAPHIC\nvarying vec3 ViewPosition;\n#endif\nvarying vec3 Normal;\n#endif\nvarying vec4 diffuse;\nvarying vec3 specular;\nvarying float roughness,metallic,fresnel0;\nvarying vec4 emissive;\n\nstruct Material {\n vec4 diffuse,emissive,specular;\n vec4 parameters;\n};\n\nuniform Material Materials[Nmaterials];\n\nvoid main(void)\n{\n vec4 v=vec4(position,1.0);\n gl_Position=projViewMat*v;\n#ifdef NORMAL\n#ifndef ORTHOGRAPHIC\n ViewPosition=(viewMat*v).xyz;\n#endif \n Normal=normal*normMat;\n \n Material m;\n#ifdef TRANSPARENT\n m=Materials[int(abs(materialIndex))-1];\n if(materialIndex >= 0.0) {\n diffuse=m.diffuse;\n emissive=m.emissive;\n } else {\n diffuse=color;\n#if nlights > 0\n emissive=vec4(0.0);\n#else\n emissive=color;\n#endif\n }\n#else\n m=Materials[int(materialIndex)];\n#ifdef COLOR\n diffuse=color;\n#if nlights > 0\n emissive=vec4(0.0);\n#else\n emissive=color;\n#endif\n#else\n diffuse=m.diffuse;\n emissive=m.emissive;\n#endif\n#endif\n specular=m.specular.rgb;\n vec4 parameters=m.parameters;\n roughness=1.0-parameters[0];\n metallic=parameters[1];\n fresnel0=parameters[2];\n#else\n emissive=Materials[int(materialIndex)].emissive;\n#endif\n#ifdef WIDTH\n gl_PointSize=width;\n#endif\n}\n",fragment="\n#ifdef NORMAL\n#ifndef ORTHOGRAPHIC\nvarying vec3 ViewPosition;\n#endif\nvarying vec3 Normal;\nvarying vec4 diffuse;\nvarying vec3 specular;\nvarying float roughness,metallic,fresnel0;\n\nfloat Roughness2;\nvec3 normal;\n\nstruct Light {\n vec3 direction;\n vec3 color;\n};\n\nuniform Light Lights[Nlights];\n\nfloat NDF_TRG(vec3 h)\n{\n float ndoth=max(dot(normal,h),0.0);\n float alpha2=Roughness2*Roughness2;\n float denom=ndoth*ndoth*(alpha2-1.0)+1.0;\n return denom != 0.0 ? alpha2/(denom*denom) : 0.0;\n}\n \nfloat GGX_Geom(vec3 v)\n{\n float ndotv=max(dot(v,normal),0.0);\n float ap=1.0+Roughness2;\n float k=0.125*ap*ap;\n return ndotv/((ndotv*(1.0-k))+k);\n}\n \nfloat Geom(vec3 v, vec3 l)\n{\n return GGX_Geom(v)*GGX_Geom(l);\n}\n \nfloat Fresnel(vec3 h, vec3 v, float fresnel0)\n{\n float a=1.0-max(dot(h,v),0.0);\n float b=a*a;\n return fresnel0+(1.0-fresnel0)*b*b*a;\n}\n \n// physical based shading using UE4 model.\nvec3 BRDF(vec3 viewDirection, vec3 lightDirection)\n{\n vec3 lambertian=diffuse.rgb;\n vec3 h=normalize(lightDirection+viewDirection);\n \n float omegain=max(dot(viewDirection,normal),0.0);\n float omegali=max(dot(lightDirection,normal),0.0);\n \n float D=NDF_TRG(h);\n float G=Geom(viewDirection,lightDirection);\n float F=Fresnel(h,viewDirection,fresnel0);\n \n float denom=4.0*omegain*omegali;\n float rawReflectance=denom > 0.0 ? (D*G)/denom : 0.0;\n \n vec3 dielectric=mix(lambertian,rawReflectance*specular,F);\n vec3 metal=rawReflectance*diffuse.rgb;\n \n return mix(dielectric,metal,metallic);\n}\n#endif\nvarying vec4 emissive;\n \nvoid main(void)\n{\n#if defined(NORMAL) && nlights > 0\n normal=normalize(Normal);\n normal=gl_FrontFacing ? normal : -normal;\n#ifdef ORTHOGRAPHIC\n vec3 viewDir=vec3(0.0,0.0,1.0);\n#else\n vec3 viewDir=-normalize(ViewPosition);\n#endif\n Roughness2=roughness*roughness;\n vec3 color=emissive.rgb;\n for(int i=0; i < nlights; ++i) {\n Light Li=Lights[i];\n vec3 L=Li.direction;\n float cosTheta=max(dot(normal,L),0.0);\n vec3 radiance=cosTheta*Li.color;\n color += BRDF(viewDir,L)*radiance;\n }\n gl_FragColor=vec4(color,diffuse.a);\n#else\n gl_FragColor=emissive;\n#endif\n}\n";!function(e,t){if("object"==typeof exports&&"object"==typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var i=t();for(var a in i)("object"==typeof exports?exports:e)[a]=i[a]}}("undefined"!=typeof self?self:this,function(){return function(e){var t={};function i(a){if(t[a])return t[a].exports;var r=t[a]={i:a,l:!1,exports:{}};return e[a].call(r.exports,r,r.exports,i),r.l=!0,r.exports}return i.m=e,i.c=t,i.d=function(e,t,a){i.o(e,t)||Object.defineProperty(e,t,{configurable:!1,enumerable:!0,get:a})},i.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return i.d(t,"a",t),t},i.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},i.p="",i(i.s=1)}([function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.setMatrixArrayType=function(e){t.ARRAY_TYPE=e},t.toRadian=function(e){return e*r},t.equals=function(e,t){return Math.abs(e-t)<=a*Math.max(1,Math.abs(e),Math.abs(t))};var a=t.EPSILON=1e-6;t.ARRAY_TYPE="undefined"!=typeof Float32Array?Float32Array:Array,t.RANDOM=Math.random;var r=Math.PI/180},function(e,t,i){"use 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e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=t[0],e[13]=t[1],e[14]=t[2],e[15]=1,e},t.fromRotation=function(e,t,i){var r=i[0],n=i[1],s=i[2],o=Math.sqrt(r*r+n*n+s*s),l=void 0,h=void 0,c=void 0;if(Math.abs(o)<a.EPSILON)return null;return r*=o=1/o,n*=o,s*=o,l=Math.sin(t),h=Math.cos(t),c=1-h,e[0]=r*r*c+h,e[1]=n*r*c+s*l,e[2]=s*r*c-n*l,e[3]=0,e[4]=r*n*c-s*l,e[5]=n*n*c+h,e[6]=s*n*c+r*l,e[7]=0,e[8]=r*s*c+n*l,e[9]=n*s*c-r*l,e[10]=s*s*c+h,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},t.frustum=function(e,t,i,a,r,n,s){var o=1/(i-t),l=1/(r-a),h=1/(n-s);return e[0]=2*n*o,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=2*n*l,e[6]=0,e[7]=0,e[8]=(i+t)*o,e[9]=(r+a)*l,e[10]=(s+n)*h,e[11]=-1,e[12]=0,e[13]=0,e[14]=s*n*2*h,e[15]=0,e},t.ortho=function(e,t,i,a,r,n,s){var o=1/(t-i),l=1/(a-r),h=1/(n-s);return e[0]=-2*o,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=-2*l,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=2*h,e[11]=0,e[12]=(t+i)*o,e[13]=(r+a)*l,e[14]=(s+n)*h,e[15]=1,e};var a=function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i]);return t.default=e,t}(i(0));function r(e,t,i){var a=t[0],r=t[1],n=t[2],s=t[3],o=t[4],l=t[5],h=t[6],c=t[7],d=t[8],m=t[9],f=t[10],u=t[11],v=t[12],g=t[13],p=t[14],x=t[15],M=i[0],w=i[1],A=i[2],b=i[3];return e[0]=M*a+w*o+A*d+b*v,e[1]=M*r+w*l+A*m+b*g,e[2]=M*n+w*h+A*f+b*p,e[3]=M*s+w*c+A*u+b*x,M=i[4],w=i[5],A=i[6],b=i[7],e[4]=M*a+w*o+A*d+b*v,e[5]=M*r+w*l+A*m+b*g,e[6]=M*n+w*h+A*f+b*p,e[7]=M*s+w*c+A*u+b*x,M=i[8],w=i[9],A=i[10],b=i[11],e[8]=M*a+w*o+A*d+b*v,e[9]=M*r+w*l+A*m+b*g,e[10]=M*n+w*h+A*f+b*p,e[11]=M*s+w*c+A*u+b*x,M=i[12],w=i[13],A=i[14],b=i[15],e[12]=M*a+w*o+A*d+b*v,e[13]=M*r+w*l+A*m+b*g,e[14]=M*n+w*h+A*f+b*p,e[15]=M*s+w*c+A*u+b*x,e}}])});let canvasWidth,canvasHeight,b,B,angle,Zoom0,viewportmargin,zoomFactor,zoomPinchFactor,zoomPinchCap,zoomStep,shiftHoldDistance,shiftWaitTime,vibrateTime,embedded,canvas,gl,alpha,offscreen,context,maxMaterials,halfCanvasWidth,halfCanvasHeight,Zoom,P=[],Materials=[],Lights=[],Centers=[],Background=[1,1,1,1],absolute=!1,viewportshift=[0,0],nlights=0,Nmaterials=1,materials=[],pixel=.75,BezierFactor=.4,FillFactor=.1,maxViewportWidth=window.innerWidth,maxViewportHeight=window.innerHeight;const windowTrim=10;let lastzoom,H,zmin,zmax,size2,ArcballFactor,positionBuffer,materialBuffer,colorBuffer,indexBuffer,resizeStep=1.2,Fuzz2=1e3*Number.EPSILON,Fuzz4=Fuzz2*Fuzz2,third=1/3,rotMat=mat4.create(),projMat=mat4.create(),viewMat=mat4.create(),projViewMat=mat4.create(),normMat=mat3.create(),viewMat3=mat3.create(),rotMats=mat4.create(),cjMatInv=mat4.create(),translMat=mat4.create(),center={x:0,y:0,z:0},shift={x:0,y:0},viewParam={xmin:0,xmax:0,ymin:0,ymax:0,zmin:0,zmax:0},redraw=!0,remesh=!0,mouseDownOrTouchActive=!1,lastMouseX=null,lastMouseY=null,touchID=null,Positions=[],Normals=[],Colors=[],Indices=[];class Material{constructor(e,t,i,a,r,n){this.diffuse=e,this.emissive=t,this.specular=i,this.shininess=a,this.metallic=r,this.fresnel0=n}setUniform(e,t){let i=i=>gl.getUniformLocation(e,"Materials["+t+"]."+i);gl.uniform4fv(i("diffuse"),new Float32Array(this.diffuse)),gl.uniform4fv(i("emissive"),new Float32Array(this.emissive)),gl.uniform4fv(i("specular"),new Float32Array(this.specular)),gl.uniform4f(i("parameters"),this.shininess,this.metallic,this.fresnel0,0)}}let indexExt,enumPointLight=1,enumDirectionalLight=2;class Light{constructor(e,t){this.direction=e,this.color=t}setUniform(e,t){let i=i=>gl.getUniformLocation(e,"Lights["+t+"]."+i);gl.uniform3fv(i("direction"),new Float32Array(this.direction)),gl.uniform3fv(i("color"),new Float32Array(this.color))}}function initShaders(){let e=gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);maxMaterials=Math.floor((e-14)/4),Nmaterials=Math.min(Math.max(Nmaterials,Materials.length),maxMaterials),noNormalShader=initShader(),pixelShader=initShader(["WIDTH"]),materialShader=initShader(["NORMAL"]),colorShader=initShader(["NORMAL","COLOR"]),transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"])}function setBuffers(){positionBuffer=gl.createBuffer(),materialBuffer=gl.createBuffer(),colorBuffer=gl.createBuffer(),indexBuffer=gl.createBuffer()}function noGL(){gl||alert("Could not initialize WebGL")}function saveAttributes(){let e=window.parent.document.asygl[alpha];e.gl=gl,e.nlights=Lights.length,e.Nmaterials=Nmaterials,e.maxMaterials=maxMaterials,e.noNormalShader=noNormalShader,e.pixelShader=pixelShader,e.materialShader=materialShader,e.colorShader=colorShader,e.transparentShader=transparentShader}function restoreAttributes(){let e=window.parent.document.asygl[alpha];gl=e.gl,nlights=e.nlights,Nmaterials=e.Nmaterials,maxMaterials=e.maxMaterials,noNormalShader=e.noNormalShader,pixelShader=e.pixelShader,materialShader=e.materialShader,colorShader=e.colorShader,transparentShader=e.transparentShader}function initGL(){if(alpha=Background[3]<1,embedded){let e=window.parent.document;null==e.asygl&&(e.asygl=Array(2)),context=canvas.getContext("2d"),(offscreen=e.offscreen)||(offscreen=e.createElement("canvas"),e.offscreen=offscreen),e.asygl[alpha]&&e.asygl[alpha].gl?(restoreAttributes(),(Lights.length!=nlights||Math.min(Materials.length,maxMaterials)>Nmaterials)&&(initShaders(),saveAttributes())):((gl=offscreen.getContext("webgl",{alpha:alpha}))||noGL(),initShaders(),e.asygl[alpha]={},saveAttributes())}else(gl=canvas.getContext("webgl",{alpha:alpha}))||noGL(),initShaders();setBuffers(),indexExt=gl.getExtension("OES_element_index_uint")}function getShader(e,t,i,a=[]){let r=`#version 100\n#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n#else\n precision mediump float;\n#endif\n #define nlights ${Lights.length}\n\n const int Nlights=${Math.max(Lights.length,1)};\n\n #define Nmaterials ${Nmaterials}\n`;orthographic&&(r+="#define ORTHOGRAPHIC\n"),a.forEach(e=>r+="#define "+e+"\n");let n=e.createShader(i);return e.shaderSource(n,r+t),e.compileShader(n),e.getShaderParameter(n,e.COMPILE_STATUS)?n:(alert(e.getShaderInfoLog(n)),null)}function drawBuffer(e,t,i=e.indices){if(0==e.indices.length)return;let a=t==pixelShader,r=t!=noNormalShader&&!a;setUniforms(e,t),gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(e.vertices),gl.STATIC_DRAW),gl.vertexAttribPointer(t.vertexPositionAttribute,3,gl.FLOAT,!1,r?24:a?16:12,0),r&&Lights.length>0?gl.vertexAttribPointer(t.vertexNormalAttribute,3,gl.FLOAT,!1,24,12):a&&gl.vertexAttribPointer(t.vertexWidthAttribute,1,gl.FLOAT,!1,16,12),-1!=t.vertexMaterialAttribute&&(gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(e.materialIndices),gl.STATIC_DRAW),gl.vertexAttribPointer(t.vertexMaterialAttribute,1,gl.SHORT,!1,2,0)),t!=colorShader&&t!=transparentShader||(gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Uint8Array(e.colors),gl.STATIC_DRAW),gl.vertexAttribPointer(t.vertexColorAttribute,4,gl.UNSIGNED_BYTE,!0,0,0)),gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer),gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,indexExt?new Uint32Array(i):new Uint16Array(i),gl.STATIC_DRAW),gl.drawElements(r?gl.TRIANGLES:a?gl.POINTS:gl.LINES,i.length,indexExt?gl.UNSIGNED_INT:gl.UNSIGNED_SHORT,0),embedded&&context.drawImage(offscreen,0,0)}class vertexBuffer{constructor(){this.clear()}clear(){this.vertices=[],this.materialIndices=[],this.colors=[],this.indices=[],this.nvertices=0,this.materials=[],this.materialTable=[]}vertex(e,t){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.materialIndices.push(materialIndex),this.nvertices++}Vertex(e,t,i=[0,0,0,0]){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.materialIndices.push(materialIndex),this.colors.push(i[0]),this.colors.push(i[1]),this.colors.push(i[2]),this.colors.push(i[3]),this.nvertices++}vertex1(e){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.materialIndices.push(materialIndex),this.nvertices++}vertex0(e,t){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.vertices.push(t),this.materialIndices.push(materialIndex),this.nvertices++}iVertex(e,t,i,a=[0,0,0,0]){let r=6*e;this.vertices[r]=t[0],this.vertices[r+1]=t[1],this.vertices[r+2]=t[2],this.vertices[r+3]=i[0],this.vertices[r+4]=i[1],this.vertices[r+5]=i[2],this.materialIndices[e]=materialIndex;let n=4*e;this.colors[n]=a[0],this.colors[n+1]=a[1],this.colors[n+2]=a[2],this.colors[n+3]=a[3],this.indices.push(e)}append(e){append(this.vertices,e.vertices),append(this.materialIndices,e.materialIndices),append(this.colors,e.colors),appendOffset(this.indices,e.indices,this.nvertices),this.nvertices+=e.nvertices}}let materialIndex,material0Data=new vertexBuffer,material1Data=new vertexBuffer,materialData=new vertexBuffer,colorData=new vertexBuffer,transparentData=new vertexBuffer,triangleData=new vertexBuffer;function append(e,t){let i=e.length,a=t.length;e.length+=a;for(let r=0;r<a;++r)e[i+r]=t[r]}function appendOffset(e,t,i){let a=e.length,r=t.length;e.length+=t.length;for(let n=0;n<r;++n)e[a+n]=t[n]+i}class Geometry{constructor(){this.data=new vertexBuffer,this.Onscreen=!1,this.m=[]}offscreen(e){let t=projViewMat,i=e[0],a=i[0],r=i[1],n=i[2],s=1/(t[3]*a+t[7]*r+t[11]*n+t[15]);this.x=this.X=(t[0]*a+t[4]*r+t[8]*n+t[12])*s,this.y=this.Y=(t[1]*a+t[5]*r+t[9]*n+t[13])*s;for(let i=1,a=e.length;i<a;++i){let a=e[i],r=a[0],n=a[1],s=a[2],o=1/(t[3]*r+t[7]*n+t[11]*s+t[15]),l=(t[0]*r+t[4]*n+t[8]*s+t[12])*o,h=(t[1]*r+t[5]*n+t[9]*s+t[13])*o;l<this.x?this.x=l:l>this.X&&(this.X=l),h<this.y?this.y=h:h>this.Y&&(this.Y=h)}return(this.X<-1.01||this.x>1.01||this.Y<-1.01||this.y>1.01)&&(this.Onscreen=!1,!0)}T(e){let t=this.c[0],i=this.c[1],a=this.c[2],r=e[0]-t,n=e[1]-i,s=e[2]-a;return[r*normMat[0]+n*normMat[3]+s*normMat[6]+t,r*normMat[1]+n*normMat[4]+s*normMat[7]+i,r*normMat[2]+n*normMat[5]+s*normMat[8]+a]}Tcorners(e,t){return[this.T(e),this.T([e[0],e[1],t[2]]),this.T([e[0],t[1],e[2]]),this.T([e[0],t[1],t[2]]),this.T([t[0],e[1],e[2]]),this.T([t[0],e[1],t[2]]),this.T([t[0],t[1],e[2]]),this.T(t)]}setMaterial(e,t){null==e.materialTable[this.MaterialIndex]&&(e.materials.length>=Nmaterials&&t(),e.materialTable[this.MaterialIndex]=e.materials.length,e.materials.push(Materials[this.MaterialIndex])),materialIndex=e.materialTable[this.MaterialIndex]}render(){let e;if(this.setMaterialIndex(),0==this.CenterIndex?e=corners(this.Min,this.Max):(this.c=Centers[this.CenterIndex-1],e=this.Tcorners(this.Min,this.Max)),this.offscreen(e))return void this.data.clear();let t,i=this.controlpoints;if(0==this.CenterIndex){if(!remesh&&this.Onscreen)return void this.append();t=i}else{let e=i.length;t=Array(e);for(let a=0;a<e;++a)t[a]=this.T(i[a])}let a=orthographic?1:this.Min[2]/B[2],r=pixel*Math.hypot(a*(viewParam.xmax-viewParam.xmin),a*(viewParam.ymax-viewParam.ymin))/size2;this.res2=r*r,this.Epsilon=FillFactor*r,this.data.clear(),this.Onscreen=!0,this.process(t)}}class BezierPatch extends Geometry{constructor(e,t,i,a,r,n){super(),this.controlpoints=e,this.Min=a,this.Max=r,this.color=n,this.CenterIndex=t;let s=e.length;if(n){let e=n[0][3]+n[1][3]+n[2][3];this.transparent=16==s||4==s?e+n[3][3]<1020:e<765}else this.transparent=Materials[i].diffuse[3]<1;this.MaterialIndex=i,this.vertex=this.transparent?this.data.Vertex.bind(this.data):this.data.vertex.bind(this.data),this.L2norm(this.controlpoints)}setMaterialIndex(){this.transparent?this.setMaterial(transparentData,drawTransparent):this.color?this.setMaterial(colorData,drawColor):this.setMaterial(materialData,drawMaterial)}L2norm(e){let t=e[0];this.epsilon=0;let i=e.length;for(let a=1;a<i;++a)this.epsilon=Math.max(this.epsilon,abs2([e[a][0]-t[0],e[a][1]-t[1],e[a][2]-t[2]]));this.epsilon*=Fuzz4}processTriangle(e){let t=e[0],i=e[1],a=e[2],r=unit(cross([i[0]-t[0],i[1]-t[1],i[2]-t[2]],[a[0]-t[0],a[1]-t[1],a[2]-t[2]]));this.offscreen([t,i,a])||(this.color?(this.data.indices.push(this.data.Vertex(t,r,this.color[0])),this.data.indices.push(this.data.Vertex(i,r,this.color[1])),this.data.indices.push(this.data.Vertex(a,r,this.color[2]))):(this.data.indices.push(this.vertex(t,r)),this.data.indices.push(this.vertex(i,r)),this.data.indices.push(this.vertex(a,r))),this.append())}processQuad(e){let t=e[0],i=e[1],a=e[2],r=e[3],n=cross([i[0]-t[0],i[1]-t[1],i[2]-t[2]],[a[0]-i[0],a[1]-i[1],a[2]-i[2]]),s=cross([a[0]-r[0],a[1]-r[1],a[2]-r[2]],[r[0]-t[0],r[1]-t[1],r[2]-t[2]]),o=unit([n[0]+s[0],n[1]+s[1],n[2]+s[2]]);if(!this.offscreen([t,i,a,r])){let e,n,s,l;this.color?(e=this.data.Vertex(t,o,this.color[0]),n=this.data.Vertex(i,o,this.color[1]),s=this.data.Vertex(a,o,this.color[2]),l=this.data.Vertex(r,o,this.color[3])):(e=this.vertex(t,o),n=this.vertex(i,o),s=this.vertex(a,o),l=this.vertex(r,o)),this.data.indices.push(e),this.data.indices.push(n),this.data.indices.push(s),this.data.indices.push(e),this.data.indices.push(s),this.data.indices.push(l),this.append()}}process(e){if(this.transparent&&(materialIndex=this.color?-1-materialIndex:1+materialIndex),10==e.length)return this.process3(e);if(3==e.length)return this.processTriangle(e);if(4==e.length)return this.processQuad(e);let t=e[0],i=e[3],a=e[12],r=e[15],n=this.normal(i,e[2],e[1],t,e[4],e[8],a);iszero(n)&&iszero(n=this.normal(i,e[2],e[1],t,e[13],e[14],r))&&(n=this.normal(r,e[11],e[7],i,e[4],e[8],a));let s=this.normal(t,e[4],e[8],a,e[13],e[14],r);iszero(s)&&iszero(s=this.normal(t,e[4],e[8],a,e[11],e[7],i))&&(s=this.normal(i,e[2],e[1],t,e[13],e[14],r));let o=this.normal(a,e[13],e[14],r,e[11],e[7],i);iszero(o)&&iszero(o=this.normal(a,e[13],e[14],r,e[2],e[1],t))&&(o=this.normal(t,e[4],e[8],a,e[11],e[7],i));let l=this.normal(r,e[11],e[7],i,e[2],e[1],t);if(iszero(l)&&iszero(l=this.normal(r,e[11],e[7],i,e[4],e[8],a))&&(l=this.normal(a,e[13],e[14],r,e[2],e[1],t)),this.color){let h=this.color[0],c=this.color[1],d=this.color[2],m=this.color[3],f=this.data.Vertex(t,n,h),u=this.data.Vertex(a,s,c),v=this.data.Vertex(r,o,d),g=this.data.Vertex(i,l,m);this.Render(e,f,u,v,g,t,a,r,i,!1,!1,!1,!1,h,c,d,m)}else{let h=this.vertex(t,n),c=this.vertex(a,s),d=this.vertex(r,o),m=this.vertex(i,l);this.Render(e,h,c,d,m,t,a,r,i,!1,!1,!1,!1)}this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):this.color?colorData.append(this.data):materialData.append(this.data)}Render(e,t,i,a,r,n,s,o,l,h,c,d,m,f,u,v,g){if(this.Distance(e)<this.res2)this.offscreen([n,s,o])||(this.data.indices.push(t),this.data.indices.push(i),this.data.indices.push(a)),this.offscreen([n,o,l])||(this.data.indices.push(t),this.data.indices.push(a),this.data.indices.push(r));else{if(this.offscreen(e))return;let p=e[0],x=e[3],M=e[12],w=e[15],A=new Split3(p,e[1],e[2],x),b=new Split3(e[4],e[5],e[6],e[7]),S=new Split3(e[8],e[9],e[10],e[11]),R=new Split3(M,e[13],e[14],w),P=new Split3(p,e[4],e[8],M),D=new Split3(A.m0,b.m0,S.m0,R.m0),T=new Split3(A.m3,b.m3,S.m3,R.m3),y=new Split3(A.m5,b.m5,S.m5,R.m5),I=new Split3(A.m4,b.m4,S.m4,R.m4),z=new Split3(A.m2,b.m2,S.m2,R.m2),O=new Split3(x,e[7],e[11],w),E=[p,A.m0,A.m3,A.m5,P.m0,D.m0,T.m0,y.m0,P.m3,D.m3,T.m3,y.m3,P.m5,D.m5,T.m5,y.m5],_=[P.m5,D.m5,T.m5,y.m5,P.m4,D.m4,T.m4,y.m4,P.m2,D.m2,T.m2,y.m2,M,R.m0,R.m3,R.m5],L=[y.m5,I.m5,z.m5,O.m5,y.m4,I.m4,z.m4,O.m4,y.m2,I.m2,z.m2,O.m2,R.m5,R.m4,R.m2,w],N=[A.m5,A.m4,A.m2,x,y.m0,I.m0,z.m0,O.m0,y.m3,I.m3,z.m3,O.m3,y.m5,I.m5,z.m5,O.m5],C=E[15],B=this.normal(E[0],E[4],E[8],E[12],E[13],E[14],E[15]);iszero(B)&&iszero(B=this.normal(E[0],E[4],E[8],E[12],E[11],E[7],E[3]))&&(B=this.normal(E[3],E[2],E[1],E[0],E[13],E[14],E[15]));let F=this.normal(_[12],_[13],_[14],_[15],_[11],_[7],_[3]);iszero(F)&&iszero(F=this.normal(_[12],_[13],_[14],_[15],_[2],_[1],_[0]))&&(F=this.normal(_[0],_[4],_[8],_[12],_[11],_[7],_[3]));let V=this.normal(L[15],L[11],L[7],L[3],L[2],L[1],L[0]);iszero(V)&&iszero(V=this.normal(L[15],L[11],L[7],L[3],L[4],L[8],L[12]))&&(V=this.normal(L[12],L[13],L[14],L[15],L[2],L[1],L[0]));let H=this.normal(N[3],N[2],N[1],N[0],N[4],N[8],N[12]);iszero(H)&&iszero(H=this.normal(N[3],N[2],N[1],N[0],N[13],N[14],N[15]))&&(H=this.normal(N[15],N[11],N[7],N[3],N[4],N[8],N[12]));let G=this.normal(L[3],L[2],L[1],C,L[4],L[8],L[12]),U=this.Epsilon,W=[.5*(n[0]+s[0]),.5*(n[1]+s[1]),.5*(n[2]+s[2])];if(!h)if(h=Straightness(p,e[4],e[8],M)<this.res2){let e=unit(this.derivative(_[0],_[1],_[2],_[3]));W=[W[0]-U*e[0],W[1]-U*e[1],W[2]-U*e[2]]}else W=E[12];let Y=[.5*(s[0]+o[0]),.5*(s[1]+o[1]),.5*(s[2]+o[2])];if(!c)if(c=Straightness(M,e[13],e[14],w)<this.res2){let e=unit(this.derivative(L[12],L[8],L[4],L[0]));Y=[Y[0]-U*e[0],Y[1]-U*e[1],Y[2]-U*e[2]]}else Y=_[15];let j=[.5*(o[0]+l[0]),.5*(o[1]+l[1]),.5*(o[2]+l[2])];if(!d)if(d=Straightness(w,e[11],e[7],x)<this.res2){let e=unit(this.derivative(N[15],L[14],L[13],_[12]));j=[j[0]-U*e[0],j[1]-U*e[1],j[2]-U*e[2]]}else j=L[3];let k=[.5*(l[0]+n[0]),.5*(l[1]+n[1]),.5*(l[2]+n[2])];if(!m)if(m=Straightness(p,e[1],e[2],x)<this.res2){let e=unit(this.derivative(E[3],E[7],E[11],E[15]));k=[k[0]-U*e[0],k[1]-U*e[1],k[2]-U*e[2]]}else k=N[0];if(f){let e=Array(4),p=Array(4),x=Array(4),M=Array(4),w=Array(4);for(let t=0;t<4;++t)e[t]=.5*(f[t]+u[t]),p[t]=.5*(u[t]+v[t]),x[t]=.5*(v[t]+g[t]),M[t]=.5*(g[t]+f[t]),w[t]=.5*(e[t]+x[t]);let A=this.data.Vertex(W,B,e),b=this.data.Vertex(Y,F,p),S=this.data.Vertex(j,V,x),R=this.data.Vertex(k,H,M),P=this.data.Vertex(C,G,w);this.Render(E,t,A,P,R,n,W,C,k,h,!1,!1,m,f,e,w,M),this.Render(_,A,i,b,P,W,s,Y,C,h,c,!1,!1,e,u,p,w),this.Render(L,P,b,a,S,C,Y,o,j,!1,c,d,!1,w,p,v,x),this.Render(N,R,P,S,r,k,C,j,l,!1,!1,d,m,M,w,x,g)}else{let e=this.vertex(W,B),f=this.vertex(Y,F),u=this.vertex(j,V),v=this.vertex(k,H),g=this.vertex(C,G);this.Render(E,t,e,g,v,n,W,C,k,h,!1,!1,m),this.Render(_,e,i,f,g,W,s,Y,C,h,c,!1,!1),this.Render(L,g,f,a,u,C,Y,o,j,!1,c,d,!1),this.Render(N,v,g,u,r,k,C,j,l,!1,!1,d,m)}}}process3(e){this.Res2=BezierFactor*BezierFactor*this.res2;let t=e[0],i=e[6],a=e[9],r=this.normal(a,e[5],e[2],t,e[1],e[3],i),n=this.normal(t,e[1],e[3],i,e[7],e[8],a),s=this.normal(i,e[7],e[8],a,e[5],e[2],t);if(this.color){let o=this.color[0],l=this.color[1],h=this.color[2],c=this.data.Vertex(t,r,o),d=this.data.Vertex(i,n,l),m=this.data.Vertex(a,s,h);this.Render3(e,c,d,m,t,i,a,!1,!1,!1,o,l,h)}else{let o=this.vertex(t,r),l=this.vertex(i,n),h=this.vertex(a,s);this.Render3(e,o,l,h,t,i,a,!1,!1,!1)}this.data.indices.length>0&&this.append()}Render3(e,t,i,a,r,n,s,o,l,h,c,d,m){if(this.Distance3(e)<this.Res2)this.offscreen([r,n,s])||(this.data.indices.push(t),this.data.indices.push(i),this.data.indices.push(a));else{if(this.offscreen(e))return;let f=e[0],u=e[1],v=e[2],g=e[3],p=e[4],x=e[5],M=e[6],w=e[7],A=e[8],b=e[9],S=[.5*(b[0]+x[0]),.5*(b[1]+x[1]),.5*(b[2]+x[2])],R=[.5*(b[0]+A[0]),.5*(b[1]+A[1]),.5*(b[2]+A[2])],P=[.5*(x[0]+v[0]),.5*(x[1]+v[1]),.5*(x[2]+v[2])],D=[.5*(A[0]+p[0]),.5*(A[1]+p[1]),.5*(A[2]+p[2])],T=[.5*(A[0]+w[0]),.5*(A[1]+w[1]),.5*(A[2]+w[2])],y=[.5*(v[0]+p[0]),.5*(v[1]+p[1]),.5*(v[2]+p[2])],I=[.5*(v[0]+f[0]),.5*(v[1]+f[1]),.5*(v[2]+f[2])],z=[.5*(p[0]+g[0]),.5*(p[1]+g[1]),.5*(p[2]+g[2])],O=[.5*(w[0]+M[0]),.5*(w[1]+M[1]),.5*(w[2]+M[2])],E=[.5*(f[0]+u[0]),.5*(f[1]+u[1]),.5*(f[2]+u[2])],_=[.5*(u[0]+g[0]),.5*(u[1]+g[1]),.5*(u[2]+g[2])],L=[.5*(g[0]+M[0]),.5*(g[1]+M[1]),.5*(g[2]+M[2])],N=[.5*(S[0]+P[0]),.5*(S[1]+P[1]),.5*(S[2]+P[2])],C=[.5*(R[0]+T[0]),.5*(R[1]+T[1]),.5*(R[2]+T[2])],B=[.5*(P[0]+I[0]),.5*(P[1]+I[1]),.5*(P[2]+I[2])],F=[.5*D[0]+.25*(p[0]+u[0]),.5*D[1]+.25*(p[1]+u[1]),.5*D[2]+.25*(p[2]+u[2])],V=[.5*(T[0]+O[0]),.5*(T[1]+O[1]),.5*(T[2]+O[2])],H=[.5*y[0]+.25*(p[0]+w[0]),.5*y[1]+.25*(p[1]+w[1]),.5*y[2]+.25*(p[2]+w[2])],G=[.25*(x[0]+p[0])+.5*z[0],.25*(x[1]+p[1])+.5*z[1],.25*(x[2]+p[2])+.5*z[2]],U=[.5*(E[0]+_[0]),.5*(E[1]+_[1]),.5*(E[2]+_[2])],W=[.5*(_[0]+L[0]),.5*(_[1]+L[1]),.5*(_[2]+L[2])],Y=[.5*(H[0]+U[0]),.5*(H[1]+U[1]),.5*(H[2]+U[2])],j=[.5*(H[0]+W[0]),.5*(H[1]+W[1]),.5*(H[2]+W[2])],k=[.5*(U[0]+W[0]),.5*(U[1]+W[1]),.5*(U[2]+W[2])],X=[.5*(G[0]+V[0]),.5*(G[1]+V[1]),.5*(G[2]+V[2])],Z=[.5*(C[0]+G[0]),.5*(C[1]+G[1]),.5*(C[2]+G[2])],q=[.5*(C[0]+V[0]),.5*(C[1]+V[1]),.5*(C[2]+V[2])],K=[.5*(N[0]+F[0]),.5*(N[1]+F[1]),.5*(N[2]+F[2])],$=[.5*(B[0]+F[0]),.5*(B[1]+F[1]),.5*(B[2]+F[2])],Q=[.5*(N[0]+B[0]),.5*(N[1]+B[1]),.5*(N[2]+B[2])],J=[f,E,I,U,[.5*(y[0]+E[0]),.5*(y[1]+E[1]),.5*(y[2]+E[2])],B,k,Y,$,Q],ee=[k,W,j,L,[.5*(z[0]+O[0]),.5*(z[1]+O[1]),.5*(z[2]+O[2])],X,M,O,V,q],te=[Q,K,N,Z,[.5*(S[0]+D[0]),.5*(S[1]+D[1]),.5*(S[2]+D[2])],S,q,C,R,b],ie=[q,Z,X,K,[.25*(P[0]+T[0]+_[0]+p[0]),.25*(P[1]+T[1]+_[1]+p[1]),.25*(P[2]+T[2]+_[2]+p[2])],j,Q,$,Y,k],ae=this.normal(k,j,X,q,Z,K,Q),re=this.normal(q,Z,K,Q,$,Y,k),ne=this.normal(Q,$,Y,k,j,X,q),se=this.Epsilon,oe=[.5*(n[0]+s[0]),.5*(n[1]+s[1]),.5*(n[2]+s[2])];if(!o)if(o=Straightness(M,w,A,b)<this.res2){let e=unit(this.sumderivative(ie[0],ie[2],ie[5],ie[9],ie[1],ie[3],ie[6]));oe=[oe[0]-se*e[0],oe[1]-se*e[1],oe[2]-se*e[2]]}else oe=q;let le=[.5*(s[0]+r[0]),.5*(s[1]+r[1]),.5*(s[2]+r[2])];if(!l)if(l=Straightness(f,v,x,b)<this.res2){let e=unit(this.sumderivative(ie[6],ie[3],ie[1],ie[0],ie[7],ie[8],ie[9]));le=[le[0]-se*e[0],le[1]-se*e[1],le[2]-se*e[2]]}else le=Q;let he=[.5*(r[0]+n[0]),.5*(r[1]+n[1]),.5*(r[2]+n[2])];if(!h)if(h=Straightness(f,u,g,M)<this.res2){let e=unit(this.sumderivative(ie[9],ie[8],ie[7],ie[6],ie[5],ie[2],ie[0]));he=[he[0]-se*e[0],he[1]-se*e[1],he[2]-se*e[2]]}else he=k;if(c){let e=Array(4),f=Array(4),u=Array(4);for(let t=0;t<4;++t)e[t]=.5*(d[t]+m[t]),f[t]=.5*(m[t]+c[t]),u[t]=.5*(c[t]+d[t]);let v=this.data.Vertex(oe,ae,e),g=this.data.Vertex(le,re,f),p=this.data.Vertex(he,ne,u);this.Render3(J,t,p,g,r,he,le,!1,l,h,c,u,f),this.Render3(ee,p,i,v,he,n,oe,o,!1,h,u,d,e),this.Render3(te,g,v,a,le,oe,s,o,l,!1,f,e,m),this.Render3(ie,v,g,p,oe,le,he,!1,!1,!1,e,f,u)}else{let e=this.vertex(oe,ae),c=this.vertex(le,re),d=this.vertex(he,ne);this.Render3(J,t,d,c,r,he,le,!1,l,h),this.Render3(ee,d,i,e,he,n,oe,o,!1,h),this.Render3(te,c,e,a,le,oe,s,o,l,!1),this.Render3(ie,e,c,d,oe,le,he,!1,!1,!1)}}}Distance(e){let t=e[0],i=e[3],a=e[12],r=e[15],n=Distance2(r,t,this.normal(i,e[2],e[1],t,e[4],e[8],a));return n=Math.max(n,Straightness(t,e[1],e[2],i)),n=Math.max(n,Straightness(t,e[4],e[8],a)),n=Math.max(n,Straightness(i,e[7],e[11],r)),n=Math.max(n,Straightness(a,e[13],e[14],r)),n=Math.max(n,Straightness(e[4],e[5],e[6],e[7])),n=Math.max(n,Straightness(e[8],e[9],e[10],e[11])),n=Math.max(n,Straightness(e[1],e[5],e[9],e[13])),Math.max(n,Straightness(e[2],e[6],e[10],e[14]))}Distance3(e){let t=e[0],i=e[4],a=e[6],r=e[9],n=abs2([(t[0]+a[0]+r[0])*third-i[0],(t[1]+a[1]+r[1])*third-i[1],(t[2]+a[2]+r[2])*third-i[2]]);return n=Math.max(n,Straightness(t,e[1],e[3],a)),n=Math.max(n,Straightness(t,e[2],e[5],r)),Math.max(n,Straightness(a,e[7],e[8],r))}derivative(e,t,i,a){let r=[t[0]-e[0],t[1]-e[1],t[2]-e[2]];if(abs2(r)>this.epsilon)return r;let n=bezierPP(e,t,i);return abs2(n)>this.epsilon?n:bezierPPP(e,t,i,a)}sumderivative(e,t,i,a,r,n,s){let o=this.derivative(e,t,i,a),l=this.derivative(e,r,n,s);return[o[0]+l[0],o[1]+l[1],o[2]+l[2]]}normal(e,t,i,a,r,n,s){let o=r[0]-a[0],l=r[1]-a[1],h=r[2]-a[2],c=i[0]-a[0],d=i[1]-a[1],m=i[2]-a[2],f=[l*m-h*d,h*c-o*m,o*d-l*c];if(abs2(f)>this.epsilon)return unit(f);let u=[c,d,m],v=[o,l,h],g=bezierPP(a,i,t),p=bezierPP(a,r,n),x=cross(p,u),M=cross(v,g);if(abs2(f=[x[0]+M[0],x[1]+M[1],x[2]+M[2]])>this.epsilon)return unit(f);let w=bezierPPP(a,i,t,e),A=bezierPPP(a,r,n,s);x=cross(p,g),M=cross(v,w);let b=cross(A,u),S=cross(A,g),R=cross(p,w),P=cross(A,w);return unit([9*x[0]+3*(M[0]+b[0]+S[0]+R[0])+P[0],9*x[1]+3*(M[1]+b[1]+S[1]+R[1])+P[1],9*x[2]+3*(M[2]+b[2]+S[2]+R[2])+P[2]])}}class BezierCurve extends Geometry{constructor(e,t,i,a,r){super(),this.controlpoints=e,this.Min=a,this.Max=r,this.CenterIndex=t,this.MaterialIndex=i}setMaterialIndex(){this.setMaterial(material1Data,drawMaterial1)}processLine(e){let t=e[0],i=e[1];this.offscreen([t,i])||(this.data.indices.push(this.data.vertex1(t)),this.data.indices.push(this.data.vertex1(i)),this.append())}process(e){if(2==e.length)return this.processLine(e);let t=this.data.vertex1(e[0]),i=this.data.vertex1(e[3]);this.Render(e,t,i),this.data.indices.length>0&&this.append()}append(){material1Data.append(this.data)}Render(e,t,i){let a=e[0],r=e[1],n=e[2],s=e[3];if(Straightness(a,r,n,s)<this.res2)this.offscreen([a,s])||(this.data.indices.push(t),this.data.indices.push(i));else{if(this.offscreen(e))return;let o=[.5*(a[0]+r[0]),.5*(a[1]+r[1]),.5*(a[2]+r[2])],l=[.5*(r[0]+n[0]),.5*(r[1]+n[1]),.5*(r[2]+n[2])],h=[.5*(n[0]+s[0]),.5*(n[1]+s[1]),.5*(n[2]+s[2])],c=[.5*(o[0]+l[0]),.5*(o[1]+l[1]),.5*(o[2]+l[2])],d=[.5*(l[0]+h[0]),.5*(l[1]+h[1]),.5*(l[2]+h[2])],m=[.5*(c[0]+d[0]),.5*(c[1]+d[1]),.5*(c[2]+d[2])],f=[a,o,c,m],u=[m,d,h,s],v=this.data.vertex1(m);this.Render(f,t,v),this.Render(u,v,i)}}}class Pixel extends Geometry{constructor(e,t,i,a,r){super(),this.controlpoint=e,this.width=t,this.CenterIndex=0,this.MaterialIndex=i,this.Min=a,this.Max=r}setMaterialIndex(){this.setMaterial(material0Data,drawMaterial0)}process(e){this.data.indices.push(this.data.vertex0(this.controlpoint,this.width)),this.append()}append(){material0Data.append(this.data)}}class Triangles extends Geometry{constructor(e,t,i){super(),this.CenterIndex=0,this.MaterialIndex=e,this.Min=t,this.Max=i,this.Positions=Positions,this.Normals=Normals,this.Colors=Colors,this.Indices=Indices,Positions=[],Normals=[],Colors=[],Indices=[],this.transparent=Materials[e].diffuse[3]<1}setMaterialIndex(){this.transparent?this.setMaterial(transparentData,drawTransparent):this.setMaterial(triangleData,drawTriangle)}process(e){materialIndex=this.Colors.length>0?-1-materialIndex:1+materialIndex;for(let e=0,t=this.Indices.length;e<t;++e){let t=this.Indices[e],i=t[0],a=this.Positions[i[0]],r=this.Positions[i[1]],n=this.Positions[i[2]];if(!this.offscreen([a,r,n])){let e=t.length>1?t[1]:i;if(e&&0!=e.length||(e=i),this.Colors.length>0){let s=t.length>2?t[2]:i;s&&0!=s.length||(s=i);let o=this.Colors[s[0]],l=this.Colors[s[1]],h=this.Colors[s[2]];this.transparent|=o[3]+l[3]+h[3]<765,this.data.iVertex(i[0],a,this.Normals[e[0]],o),this.data.iVertex(i[1],r,this.Normals[e[1]],l),this.data.iVertex(i[2],n,this.Normals[e[2]],h)}else this.data.iVertex(i[0],a,this.Normals[e[0]]),this.data.iVertex(i[1],r,this.Normals[e[1]]),this.data.iVertex(i[2],n,this.Normals[e[2]])}}this.data.nvertices=this.Positions.length,this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):triangleData.append(this.data)}}function home(){mat4.identity(rotMat),initProjection(),setProjection(),remesh=!0,redraw=!0}function initShader(e=[]){let t=getShader(gl,vertex,gl.VERTEX_SHADER,e),i=getShader(gl,fragment,gl.FRAGMENT_SHADER,e),a=gl.createProgram();return gl.attachShader(a,t),gl.attachShader(a,i),gl.linkProgram(a),gl.getProgramParameter(a,gl.LINK_STATUS)||alert("Could not initialize shaders"),a}class Split3{constructor(e,t,i,a){this.m0=[.5*(e[0]+t[0]),.5*(e[1]+t[1]),.5*(e[2]+t[2])];let r=.5*(t[0]+i[0]),n=.5*(t[1]+i[1]),s=.5*(t[2]+i[2]);this.m2=[.5*(i[0]+a[0]),.5*(i[1]+a[1]),.5*(i[2]+a[2])],this.m3=[.5*(this.m0[0]+r),.5*(this.m0[1]+n),.5*(this.m0[2]+s)],this.m4=[.5*(r+this.m2[0]),.5*(n+this.m2[1]),.5*(s+this.m2[2])],this.m5=[.5*(this.m3[0]+this.m4[0]),.5*(this.m3[1]+this.m4[1]),.5*(this.m3[2]+this.m4[2])]}}function iszero(e){return 0==e[0]&&0==e[1]&&0==e[2]}function unit(e){let t=1/(Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2])||1);return[e[0]*t,e[1]*t,e[2]*t]}function abs2(e){return e[0]*e[0]+e[1]*e[1]+e[2]*e[2]}function dot(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}function cross(e,t){return[e[1]*t[2]-e[2]*t[1],e[2]*t[0]-e[0]*t[2],e[0]*t[1]-e[1]*t[0]]}function bezierPP(e,t,i){return[e[0]+i[0]-2*t[0],e[1]+i[1]-2*t[1],e[2]+i[2]-2*t[2]]}function bezierPPP(e,t,i,a){return[a[0]-e[0]+3*(t[0]-i[0]),a[1]-e[1]+3*(t[1]-i[1]),a[2]-e[2]+3*(t[2]-i[2])]}function Straightness(e,t,i,a){let r=[third*(a[0]-e[0]),third*(a[1]-e[1]),third*(a[2]-e[2])];return Math.max(abs2([t[0]-r[0]-e[0],t[1]-r[1]-e[1],t[2]-r[2]-e[2]]),abs2([a[0]-r[0]-i[0],a[1]-r[1]-i[1],a[2]-r[2]-i[2]]))}function Distance2(e,t,i){let a=dot([e[0]-t[0],e[1]-t[1],e[2]-t[2]],i);return a*a}function corners(e,t){return[e,[e[0],e[1],t[2]],[e[0],t[1],e[2]],[e[0],t[1],t[2]],[t[0],e[1],e[2]],[t[0],e[1],t[2]],[t[0],t[1],e[2]],t]}function COBTarget(e,t){mat4.fromTranslation(translMat,[center.x,center.y,center.z]),mat4.invert(cjMatInv,translMat),mat4.multiply(e,t,cjMatInv),mat4.multiply(e,translMat,e)}function setUniforms(e,t){let i=t==pixelShader;gl.useProgram(t),t.vertexPositionAttribute=gl.getAttribLocation(t,"position"),gl.enableVertexAttribArray(t.vertexPositionAttribute),i&&(t.vertexWidthAttribute=gl.getAttribLocation(t,"width"),gl.enableVertexAttribArray(t.vertexWidthAttribute));let a=t!=noNormalShader&&!i&&Lights.length>0;if(a&&(t.vertexNormalAttribute=gl.getAttribLocation(t,"normal"),gl.enableVertexAttribArray(t.vertexNormalAttribute)),t.vertexMaterialAttribute=gl.getAttribLocation(t,"materialIndex"),-1!=t.vertexMaterialAttribute&&gl.enableVertexAttribArray(t.vertexMaterialAttribute),t.projViewMatUniform=gl.getUniformLocation(t,"projViewMat"),t.viewMatUniform=gl.getUniformLocation(t,"viewMat"),t.normMatUniform=gl.getUniformLocation(t,"normMat"),t!=colorShader&&t!=transparentShader||(t.vertexColorAttribute=gl.getAttribLocation(t,"color"),gl.enableVertexAttribArray(t.vertexColorAttribute)),a)for(let e=0;e<Lights.length;++e)Lights[e].setUniform(t,e);if(-1!=t.vertexMaterialAttribute)for(let i=0;i<e.materials.length;++i)e.materials[i].setUniform(t,i);gl.uniformMatrix4fv(t.projViewMatUniform,!1,projViewMat),gl.uniformMatrix4fv(t.viewMatUniform,!1,viewMat),gl.uniformMatrix3fv(t.normMatUniform,!1,normMat)}function handleMouseDown(e){mouseDownOrTouchActive=!0,lastMouseX=e.clientX,lastMouseY=e.clientY}let pinchStart,touchStartTime,pinch=!1;function pinchDistance(e){return Math.hypot(e[0].pageX-e[1].pageX,e[0].pageY-e[1].pageY)}function handleTouchStart(e){e.preventDefault();let t=e.targetTouches;swipe=rotate=pinch=!1,zooming||(1!=t.length||mouseDownOrTouchActive||(touchStartTime=(new Date).getTime(),touchId=t[0].identifier,lastMouseX=t[0].pageX,lastMouseY=t[0].pageY),2!=t.length||mouseDownOrTouchActive||(touchId=t[0].identifier,pinchStart=pinchDistance(t),pinch=!0))}function handleMouseUpOrTouchEnd(e){mouseDownOrTouchActive=!1}function rotateScene(e,t,i,a,r){if(e==i&&t==a)return;let[n,s]=arcball([e,-t],[i,-a]);mat4.fromRotation(rotMats,2*r*ArcballFactor*n/lastzoom,s),mat4.multiply(rotMat,rotMats,rotMat)}function shiftScene(e,t,i,a){let r=1/lastzoom;shift.x+=(i-e)*r*halfCanvasWidth,shift.y-=(a-t)*r*halfCanvasHeight}function panScene(e,t,i,a){orthographic?shiftScene(e,t,i,a):(center.x+=(i-e)*(viewParam.xmax-viewParam.xmin),center.y-=(a-t)*(viewParam.ymax-viewParam.ymin))}function updateViewMatrix(){COBTarget(viewMat,rotMat),mat4.translate(viewMat,viewMat,[center.x,center.y,0]),mat3.fromMat4(viewMat3,viewMat),mat3.invert(normMat,viewMat3),mat4.multiply(projViewMat,projMat,viewMat)}function capzoom(){let e=Math.sqrt(Number.MAX_VALUE),t=1/e;Zoom<=t&&(Zoom=t),Zoom>=e&&(Zoom=e),Zoom!=lastzoom&&(remesh=!0),lastzoom=Zoom}function zoomImage(e){let t=zoomStep*halfCanvasHeight*e;const i=Math.log(.1*Number.MAX_VALUE)/Math.log(zoomFactor);Math.abs(t)<i&&(Zoom*=zoomFactor**t,capzoom())}function normMouse(e){let t=e[0],i=e[1],a=Math.hypot(t,i);return a>1&&(denom=1/a,t*=denom,i*=denom),[t,i,Math.sqrt(Math.max(1-i*i-t*t,0))]}function arcball(e,t){let i=normMouse(e),a=normMouse(t),r=dot(i,a);return r>1?r=1:r<-1&&(r=-1),[Math.acos(r),unit(cross(i,a))]}function zoomScene(e,t,i,a){zoomImage(t-a)}const DRAGMODE_ROTATE=1,DRAGMODE_SHIFT=2,DRAGMODE_ZOOM=3,DRAGMODE_PAN=4;function processDrag(e,t,i,a=1){let r;switch(i){case DRAGMODE_ROTATE:r=rotateScene;break;case DRAGMODE_SHIFT:r=shiftScene;break;case DRAGMODE_ZOOM:r=zoomScene;break;case DRAGMODE_PAN:r=panScene;break;default:r=((e,t,i,a)=>{})}r((lastMouseX-halfCanvasWidth)/halfCanvasWidth,(lastMouseY-halfCanvasHeight)/halfCanvasHeight,(e-halfCanvasWidth)/halfCanvasWidth,(t-halfCanvasHeight)/halfCanvasHeight,a),lastMouseX=e,lastMouseY=t,setProjection(),redraw=!0}function handleKey(e){let t=[];switch(e.key){case"x":t=[1,0,0];break;case"y":t=[0,1,0];break;case"z":t=[0,0,1];break;case"h":home();break;case"+":case"=":case">":expand();break;case"-":case"_":case"<":shrink()}t.length>0&&(mat4.rotate(rotMat,rotMat,.1,t),updateViewMatrix(),redraw=!0)}function handleMouseWheel(e){e.preventDefault(),e.deltaY<0?Zoom*=zoomFactor:Zoom/=zoomFactor,capzoom(),setProjection(),redraw=!0}function handleMouseMove(e){if(!mouseDownOrTouchActive)return;let t;processDrag(e.clientX,e.clientY,t=e.getModifierState("Control")?DRAGMODE_SHIFT:e.getModifierState("Shift")?DRAGMODE_ZOOM:e.getModifierState("Alt")?DRAGMODE_PAN:DRAGMODE_ROTATE)}let zooming=!1,swipe=!1,rotate=!1;function handleTouchMove(e){if(e.preventDefault(),zooming)return;let t=e.targetTouches;if(!pinch&&1==t.length&&touchId==t[0].identifier){let e=t[0].pageX,i=t[0].pageY,a=e-lastMouseX,r=i-lastMouseY,n=a*a+r*r<=shiftHoldDistance*shiftHoldDistance;if(n&&!swipe&&!rotate&&(new Date).getTime()-touchStartTime>shiftWaitTime&&(navigator.vibrate&&window.navigator.vibrate(vibrateTime),swipe=!0),swipe)processDrag(e,i,DRAGMODE_SHIFT);else if(!n){rotate=!0,processDrag(t[0].pageX,t[0].pageY,DRAGMODE_ROTATE,.5)}}if(pinch&&!swipe&&2==t.length&&touchId==t[0].identifier){let e=pinchDistance(t),i=e-pinchStart;zooming=!0,(i*=zoomPinchFactor)>zoomPinchCap&&(i=zoomPinchCap),i<-zoomPinchCap&&(i=-zoomPinchCap),zoomImage(i/size2),pinchStart=e,swipe=rotate=zooming=!1,setProjection(),redraw=!0}}let pixelShader,noNormalShader,materialShader,colorShader,transparentShader,zbuffer=[];function transformVertices(e){let t=viewMat[2],i=viewMat[6],a=viewMat[10];zbuffer.length=e.length;for(let r=0;r<e.length;++r){let n=6*r;zbuffer[r]=t*e[n]+i*e[n+1]+a*e[n+2]}}function drawMaterial0(){drawBuffer(material0Data,pixelShader),material0Data.clear()}function drawMaterial1(){drawBuffer(material1Data,noNormalShader),material1Data.clear()}function drawMaterial(){drawBuffer(materialData,materialShader),materialData.clear()}function drawColor(){drawBuffer(colorData,colorShader),colorData.clear()}function drawTriangle(){drawBuffer(triangleData,transparentShader),triangleData.clear()}function drawTransparent(){let e=transparentData.indices;if(e.length>0){transformVertices(transparentData.vertices);let t=e.length/3,i=Array(t).fill().map((e,t)=>t);i.sort(function(t,i){let a=3*t;Ia=e[a],Ib=e[a+1],Ic=e[a+2];let r=3*i;return IA=e[r],IB=e[r+1],IC=e[r+2],zbuffer[Ia]+zbuffer[Ib]+zbuffer[Ic]<zbuffer[IA]+zbuffer[IB]+zbuffer[IC]?-1:1});let a=Array(e.length);for(let r=0;r<t;++r){let t=3*i[r];a[3*r]=e[t],a[3*r+1]=e[t+1],a[3*r+2]=e[t+2]}gl.depthMask(!1),drawBuffer(transparentData,transparentShader,a),gl.depthMask(!0)}transparentData.clear()}function drawBuffers(){drawMaterial0(),drawMaterial1(),drawMaterial(),drawColor(),drawTriangle(),drawTransparent()}function draw(){embedded&&(offscreen.width=canvas.width,offscreen.height=canvas.height,setViewport()),gl.clearColor(Background[0],Background[1],Background[2],Background[3]),gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT);for(let e=0;e<P.length;++e)P[e].render();drawBuffers(),remesh=!1}function tick(){requestAnimationFrame(tick),redraw&&(draw(),redraw=!1)}function setDimensions(e,t,i,a){let r=e/t,n=1/lastzoom,s=(i/e+viewportshift[0])*lastzoom,o=(a/t+viewportshift[1])*lastzoom;if(orthographic){let e=B[0]-b[0],t=B[1]-b[1];if(e<t*r){let e=.5*t*r*n,i=2*e*s,a=t*n*o;viewParam.xmin=-e-i,viewParam.xmax=e-i,viewParam.ymin=b[1]*n-a,viewParam.ymax=B[1]*n-a}else{let t=.5*e/(r*Zoom),i=e*n*s,a=2*t*o;viewParam.xmin=b[0]*n-i,viewParam.xmax=B[0]*n-i,viewParam.ymin=-t-a,viewParam.ymax=t-a}}else{let e=H*n,t=e*r,i=2*t*s,a=2*e*o;viewParam.xmin=-t-i,viewParam.xmax=t-i,viewParam.ymin=-e-a,viewParam.ymax=e-a}}function setProjection(){setDimensions(canvasWidth,canvasHeight,shift.x,shift.y),(orthographic?mat4.ortho:mat4.frustum)(projMat,viewParam.xmin,viewParam.xmax,viewParam.ymin,viewParam.ymax,-viewParam.zmax,-viewParam.zmin),updateViewMatrix()}function initProjection(){H=-Math.tan(.5*angle)*B[2],center.x=center.y=0,center.z=.5*(b[2]+B[2]),lastzoom=Zoom=Zoom0,viewParam.zmin=b[2],viewParam.zmax=B[2],shift.x=shift.y=0}function setViewport(){gl.viewportWidth=canvasWidth,gl.viewportHeight=canvasHeight,gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight),gl.scissor(0,0,gl.viewportWidth,gl.viewportHeight)}function setCanvas(){canvas.width=canvasWidth,canvas.height=canvasHeight,embedded&&(offscreen.width=canvasWidth,offscreen.height=canvasHeight),size2=Math.hypot(canvasWidth,canvasHeight),halfCanvasWidth=.5*canvasWidth,halfCanvasHeight=.5*canvasHeight}function setsize(e,t){e>maxViewportWidth&&(e=maxViewportWidth),t>maxViewportHeight&&(t=maxViewportHeight),shift.x*=e/canvasWidth,shift.y*=t/canvasHeight,canvasWidth=e,canvasHeight=t,setCanvas(),setViewport(),home()}function expand(){setsize(canvasWidth*resizeStep+.5,canvasHeight*resizeStep+.5)}function shrink(){setsize(Math.max(canvasWidth/resizeStep+.5,1),Math.max(canvasHeight/resizeStep+.5,1))}function webGLStart(){if(canvas=document.getElementById("Asymptote"),embedded=window.parent.document!=document,initGL(),absolute&&!embedded)canvasWidth*=window.devicePixelRatio,canvasHeight*=window.devicePixelRatio;else{0==canvas.width&&(canvas.width=Math.max(window.innerWidth-windowTrim,windowTrim)),0==canvas.height&&(canvas.height=Math.max(window.innerHeight-windowTrim,windowTrim));let e=canvasWidth/canvasHeight;canvas.width>canvas.height*e?canvas.width=Math.min(canvas.height*e,canvas.width):canvas.height=Math.min(canvas.width/e,canvas.height),canvas.width>0&&(canvasWidth=canvas.width),canvas.height>0&&(canvasHeight=canvas.height)}setCanvas(),ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2,viewportshift[0]/=Zoom0,viewportshift[1]/=Zoom0,gl.enable(gl.BLEND),gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA),gl.enable(gl.DEPTH_TEST),gl.enable(gl.SCISSOR_TEST),setViewport(),home(),canvas.onmousedown=handleMouseDown,document.onmouseup=handleMouseUpOrTouchEnd,document.onmousemove=handleMouseMove,canvas.onkeydown=handleKey,canvas.addEventListener("wheel",handleMouseWheel,!1),canvas.addEventListener("touchstart",handleTouchStart,!1),canvas.addEventListener("touchend",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchcancel",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchleave",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchmove",handleTouchMove,!1),document.addEventListener("keydown",handleKey,!1),tick()} diff --git a/Build/source/utils/asymptote/beziercurve.h b/Build/source/utils/asymptote/beziercurve.h index e3c460e3151..842a7d55da8 100644 --- a/Build/source/utils/asymptote/beziercurve.h +++ b/Build/source/utils/asymptote/beziercurve.h @@ -39,12 +39,6 @@ struct BezierCurve void append() { material1Data.append1(data); - - if(material1Data.vertices1.size() >= gl::maxvertices) { - drawBuffer(material1Data,noNormalShader); - material1Data.clear(); - gl::forceRemesh=true; - } } void queue(const triple *g, bool straight, double ratio) { @@ -62,12 +56,6 @@ struct Pixel void append() { material0Data.append0(data); - - if(material0Data.vertices0.size() >= gl::maxvertices) { - drawBuffer(material0Data,pixelShader); - material0Data.clear(); - gl::forceRemesh=true; - } } void queue(const triple& p, double width) { diff --git a/Build/source/utils/asymptote/bezierpatch.cc b/Build/source/utils/asymptote/bezierpatch.cc index 8f7c607c2ae..2549e75934e 100644 --- a/Build/source/utils/asymptote/bezierpatch.cc +++ b/Build/source/utils/asymptote/bezierpatch.cc @@ -820,9 +820,12 @@ void transform(const std::vector<VertexData>& b) // ybuffer.resize(n); zbuffer.resize(n); + double Tz0=gl::dView[2]; + double Tz1=gl::dView[6]; + double Tz2=gl::dView[10]; for(unsigned i=0; i < n; ++i) { const GLfloat *v=b[i].position; - zbuffer[i]=TransformZ(triple(v[0],v[1],v[2]),gl::dprojView); + zbuffer[i]=Tz0*v[0]+Tz1*v[1]+Tz2*v[2]; } } diff --git a/Build/source/utils/asymptote/bezierpatch.h b/Build/source/utils/asymptote/bezierpatch.h index e637eef4677..5bea5868027 100644 --- a/Build/source/utils/asymptote/bezierpatch.h +++ b/Build/source/utils/asymptote/bezierpatch.h @@ -125,21 +125,11 @@ struct BezierPatch void append() { if(transparent) transparentData.Append(data); - else if(color) { - colorData.Append(data); - if(colorData.Vertices.size() >= gl::maxvertices) { - drawBuffer(colorData,colorShader); - colorData.clear(); - gl::forceRemesh=true; - } - } else { - materialData.append(data); - if(materialData.vertices.size() >= gl::maxvertices) { - drawBuffer(materialData,materialShader); - materialData.clear(); - gl::forceRemesh=true; - } + if(color) + colorData.Append(data); + else + materialData.append(data); } } @@ -193,14 +183,8 @@ public: void append() { if(transparent) transparentData.Append(data); - else { + else triangleData.Append(data); - if(triangleData.Vertices.size() >= gl::maxvertices) { - drawBuffer(triangleData,transparentShader); - triangleData.clear(); - gl::forceRemesh=true; - } - } } }; diff --git a/Build/source/utils/asymptote/build-scripts/build-asygl b/Build/source/utils/asymptote/build-scripts/build-asygl index 46e0cfd082b..f1d75a6f803 100755 --- a/Build/source/utils/asymptote/build-scripts/build-asygl +++ b/Build/source/utils/asymptote/build-scripts/build-asygl @@ -1,5 +1,16 @@ #!/bin/sh -if [ ! $# = 0 ]; then echo Usage: "$0"; exit 1; fi +if [ $# -gt 1 -o \( $# = 1 -a "$1" != "debug" \) ]; then \ + echo Usage: "$0 [debug]"; exit 1; \ +fi + +if [ $# -eq 1 ]; then \ +UGLIFY=cat; \ +UGLIFYOPT=""; \ +else \ +UGLIFY=uglifyjs; \ +UGLIFYOPTIONS="-m -c --comments"; \ +fi + GL_MATRIX_VERSION=2.4.0 GL_MATRIX_DIR=gl-matrix-$GL_MATRIX_VERSION GL_MATRIX_DIR_PRUNED=$GL_MATRIX_DIR-pruned @@ -18,4 +29,12 @@ echo "/*@license for gl-matrix mat3 and mat4 functions:" > LICENSE.js echo "*/"| cat LICENSE.md - >> LICENSE.js cd .. fi -cat $GL_MATRIX_DIR_PRUNED/dist/gl-matrix.js webgl/gl.js $GL_MATRIX_DIR_PRUNED/LICENSE.js | uglifyjs -m -c -o base/webgl/asygl.js --comments +SHADERS=`mktemp` +echo "let vertex=\`" > $SHADERS +echo "\`;" | cat webgl/vertex.glsl - >> $SHADERS +echo "let fragment=\`" >> $SHADERS +echo "\`;" | cat webgl/fragment.glsl - >> $SHADERS +cat webgl/license $GL_MATRIX_DIR_PRUNED/LICENSE.js \ + $SHADERS $GL_MATRIX_DIR_PRUNED/dist/gl-matrix.js webgl/gl.js | \ + $UGLIFY $UGLIFYOPTIONS > base/webgl/asygl.js +rm $SHADERS diff --git a/Build/source/utils/asymptote/configure b/Build/source/utils/asymptote/configure index c6f69c085fe..93e5c4cdde1 100755 --- a/Build/source/utils/asymptote/configure +++ b/Build/source/utils/asymptote/configure @@ -1,6 +1,6 @@ #! /bin/sh # Guess values for system-dependent variables and create Makefiles. -# Generated by GNU Autoconf 2.69 for Asymptote 2.58. +# Generated by GNU Autoconf 2.69 for Asymptote 2.59. # # Report bugs to <http://sourceforge.net/projects/asymptote>. # @@ -580,8 +580,8 @@ MAKEFLAGS= # Identity of this package. PACKAGE_NAME='Asymptote' PACKAGE_TARNAME='asymptote' -PACKAGE_VERSION='2.58' -PACKAGE_STRING='Asymptote 2.58' +PACKAGE_VERSION='2.59' +PACKAGE_STRING='Asymptote 2.59' PACKAGE_BUGREPORT='http://sourceforge.net/projects/asymptote' PACKAGE_URL='' @@ -1287,7 +1287,7 @@ if test "$ac_init_help" = "long"; then # Omit some internal or obsolete options to make the list less imposing. # This message is too long to be a string in the A/UX 3.1 sh. cat <<_ACEOF -\`configure' configures Asymptote 2.58 to adapt to many kinds of systems. +\`configure' configures Asymptote 2.59 to adapt to many kinds of systems. Usage: $0 [OPTION]... [VAR=VALUE]... @@ -1352,7 +1352,7 @@ fi if test -n "$ac_init_help"; then case $ac_init_help in - short | recursive ) echo "Configuration of Asymptote 2.58:";; + short | recursive ) echo "Configuration of Asymptote 2.59:";; esac cat <<\_ACEOF @@ -1469,7 +1469,7 @@ fi test -n "$ac_init_help" && exit $ac_status if $ac_init_version; then cat <<\_ACEOF -Asymptote configure 2.58 +Asymptote configure 2.59 generated by GNU Autoconf 2.69 Copyright (C) 2012 Free Software Foundation, Inc. @@ -2055,7 +2055,7 @@ cat >config.log <<_ACEOF This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. -It was created by Asymptote $as_me 2.58, which was +It was created by Asymptote $as_me 2.59, which was generated by GNU Autoconf 2.69. Invocation command line was $ $0 $@ @@ -9094,7 +9094,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1 # report actual input values of CONFIG_FILES etc. instead of their # values after options handling. ac_log=" -This file was extended by Asymptote $as_me 2.58, which was +This file was extended by Asymptote $as_me 2.59, which was generated by GNU Autoconf 2.69. Invocation command line was CONFIG_FILES = $CONFIG_FILES @@ -9156,7 +9156,7 @@ _ACEOF cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`" ac_cs_version="\\ -Asymptote config.status 2.58 +Asymptote config.status 2.59 configured by $0, generated by GNU Autoconf 2.69, with options \\"\$ac_cs_config\\" diff --git a/Build/source/utils/asymptote/configure.ac b/Build/source/utils/asymptote/configure.ac index e6f01473251..9e984ea36de 100644 --- a/Build/source/utils/asymptote/configure.ac +++ b/Build/source/utils/asymptote/configure.ac @@ -3,7 +3,7 @@ # this file. AC_PREREQ(2) -AC_INIT([Asymptote],[2.58],[http://sourceforge.net/projects/asymptote]) +AC_INIT([Asymptote],[2.59],[http://sourceforge.net/projects/asymptote]) VERSION=$PACKAGE_VERSION AC_SUBST(VERSION) m4_include([ax_pthread.m4]) diff --git a/Build/source/utils/asymptote/doc/CAD.pdf b/Build/source/utils/asymptote/doc/CAD.pdf Binary files differindex fb860b540d1..dfffd72e346 100644 --- a/Build/source/utils/asymptote/doc/CAD.pdf +++ b/Build/source/utils/asymptote/doc/CAD.pdf diff --git a/Build/source/utils/asymptote/doc/FAQ/asy-faq.info b/Build/source/utils/asymptote/doc/FAQ/asy-faq.info index 1a62046fa9a..10dc7be7a48 100644 --- a/Build/source/utils/asymptote/doc/FAQ/asy-faq.info +++ b/Build/source/utils/asymptote/doc/FAQ/asy-faq.info @@ -10,7 +10,7 @@ END-INFO-DIR-ENTRY File: asy-faq.info, Node: Top, Next: Question 1.1, Up: (dir) ASYMPTOTE FREQUENTLY ASKED QUESTIONS - 11 Oct 2019 + 19 Oct 2019 This is the list of Frequently Asked Questions about Asymptote (asy). diff --git a/Build/source/utils/asymptote/doc/TeXShopAndAsymptote.pdf b/Build/source/utils/asymptote/doc/TeXShopAndAsymptote.pdf Binary files differindex f4b38bdab72..ecff0882c8c 100644 --- a/Build/source/utils/asymptote/doc/TeXShopAndAsymptote.pdf +++ b/Build/source/utils/asymptote/doc/TeXShopAndAsymptote.pdf diff --git a/Build/source/utils/asymptote/doc/asy-latex.pdf b/Build/source/utils/asymptote/doc/asy-latex.pdf Binary files differindex 45b3edad0a2..8c472a9ca8f 100644 --- a/Build/source/utils/asymptote/doc/asy-latex.pdf +++ b/Build/source/utils/asymptote/doc/asy-latex.pdf diff --git a/Build/source/utils/asymptote/doc/asy.1 b/Build/source/utils/asymptote/doc/asy.1 index 563f8a3cd64..c720cd72976 100644 --- a/Build/source/utils/asymptote/doc/asy.1 +++ b/Build/source/utils/asymptote/doc/asy.1 @@ -169,9 +169,6 @@ Mask fpu exceptions; command-line only. .B \-maxtile pair Maximum rendering tile size [(1024,768)]. .TP -.B \-maxvertices n -Maximum number of vertices to queue [0]. -.TP .B \-maxviewport pair Maximum viewport size [(2048,2048)]. .TP diff --git a/Build/source/utils/asymptote/doc/asyRefCard.pdf b/Build/source/utils/asymptote/doc/asyRefCard.pdf Binary files differindex 350b21db274..960814ba4fd 100644 --- a/Build/source/utils/asymptote/doc/asyRefCard.pdf +++ b/Build/source/utils/asymptote/doc/asyRefCard.pdf diff --git a/Build/source/utils/asymptote/doc/asymptote.pdf b/Build/source/utils/asymptote/doc/asymptote.pdf Binary files differindex f73a826251f..363bb4a4340 100644 --- a/Build/source/utils/asymptote/doc/asymptote.pdf +++ b/Build/source/utils/asymptote/doc/asymptote.pdf diff --git a/Build/source/utils/asymptote/doc/asymptote.texi b/Build/source/utils/asymptote/doc/asymptote.texi index d19742bb380..47620441392 100644 --- a/Build/source/utils/asymptote/doc/asymptote.texi +++ b/Build/source/utils/asymptote/doc/asymptote.texi @@ -513,6 +513,7 @@ texcommand dvips dvisvgm convert +asygl @end verbatim @noindent @@ -7874,11 +7875,11 @@ The examples @code{@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/elevation.html,,elevation}@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/elevation.asy,,.asy}} and @code{@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/sphericalharmonic.html,,sphericalharmonic}@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/sphericalharmonic.asy,,.asy}} illustrate how to draw a surface with patch-dependent colors. The examples @code{@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/vertexshading.html,,vertexshading}@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/vertexshading.asy,,.asy}} and @code{@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/smoothelevation.html,,smoothelevation}@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/smoothelevation.asy,,.asy}} illustrate -vertex-dependent colors, which is supported for both -@code{Asymptote}'s native @code{OpenGL} renderer and two-dimensional -projections. Since the @acronym{PRC} output format does not currently support -vertex shading of Bezier surfaces, @acronym{PRC} patches are shaded -with the mean of the four vertex colors. +vertex-dependent colors, which are supported by +@code{Asymptote}'s native @code{OpenGL}/@code{WebGL} renderers +and the two-dimensional vector output format (@code{settings.render=0}). Since +the @acronym{PRC} output format does not currently support vertex +shading of Bezier surfaces, @acronym{PRC} patches are shaded with the mean of the four vertex colors. @cindex @code{surface} @cindex @code{planar} @@ -8048,18 +8049,17 @@ Normally, @code{WebGL} files generated by @code{Asymptote} are dynamically remeshed to fit the browser window dimensions. However, the setting @code{absolute=true} can be used to force the image to be rendered at its designed size (accounting for multiple device pixels -per @code{css} pixel). This setting should not be used when -embedding a @code{WebGL} file within another @acronym{HTML} document. +per @code{css} pixel). The interactive @code{WebGL} files produced by @code{Asymptote} use the default mouse and (many of the same) key bindings as the @code{OpenGL} renderer. By default, viewing the 3D @acronym{HTML} files generated by Asymptote requires -network access to download the @code{asygl} rendering library, which +network access to download the @code{AsyGL} rendering library, which is normally cached by the browser for future use. However, the setting @code{offline=true} can be used to embed this -small (about 42kB) library within a stand-alone @acronym{HTML} file +small (about 48kB) library within a stand-alone @acronym{HTML} file that can be viewed offline. @cindex @code{antialias} diff --git a/Build/source/utils/asymptote/doc/png/asymptote.info b/Build/source/utils/asymptote/doc/png/asymptote.info index 8c668391e29..ccfcd44d54f 100644 --- a/Build/source/utils/asymptote/doc/png/asymptote.info +++ b/Build/source/utils/asymptote/doc/png/asymptote.info @@ -1,7 +1,7 @@ This is asymptote.info, produced by makeinfo version 6.5 from asymptote.texi. -This file documents 'Asymptote', version 2.58. +This file documents 'Asymptote', version 2.59. <http://asymptote.sourceforge.net> @@ -22,7 +22,7 @@ File: asymptote.info, Node: Top, Next: Description, Prev: (dir), Up: (dir) Asymptote ********* -This file documents 'Asymptote', version 2.58. +This file documents 'Asymptote', version 2.59. <http://asymptote.sourceforge.net> @@ -430,6 +430,7 @@ texcommand dvips dvisvgm convert +asygl Warnings (such as "unbounded" and "offaxis") may be enabled or disabled with the functions @@ -6847,11 +6848,11 @@ the beginning of module 'three'. The examples 'elevation.asy' and 'sphericalharmonic.asy' illustrate how to draw a surface with patch-dependent colors. The examples 'vertexshading.asy' and 'smoothelevation.asy' illustrate -vertex-dependent colors, which is supported for both 'Asymptote''s -native 'OpenGL' renderer and two-dimensional projections. Since the PRC -output format does not currently support vertex shading of Bezier -surfaces, PRC patches are shaded with the mean of the four vertex -colors. +vertex-dependent colors, which are supported by 'Asymptote''s native +'OpenGL'/'WebGL' renderers and the two-dimensional vector output format +('settings.render=0'). Since the PRC output format does not currently +support vertex shading of Bezier surfaces, PRC patches are shaded with +the mean of the four vertex colors. A surface can be constructed from a cyclic 'path3' with the constructor @@ -6972,18 +6973,17 @@ There are five choices for viewing 3D 'Asymptote' output: remeshed to fit the browser window dimensions. However, the setting 'absolute=true' can be used to force the image to be rendered at its designed size (accounting for multiple device - pixels per 'css' pixel). This setting should not be used when - embedding a 'WebGL' file within another HTML document. + pixels per 'css' pixel). The interactive 'WebGL' files produced by 'Asymptote' use the default mouse and (many of the same) key bindings as the 'OpenGL' renderer. By default, viewing the 3D HTML files generated by Asymptote - requires network access to download the 'asygl' rendering library, + requires network access to download the 'AsyGL' rendering library, which is normally cached by the browser for future use. However, the setting 'offline=true' can be used to embed this small (about - 42kB) library within a stand-alone HTML file that can be viewed + 48kB) library within a stand-alone HTML file that can be viewed offline. 3. Render the scene to a specified rasterized format 'outformat' at @@ -8158,7 +8158,6 @@ Options (negate by replacing - with -no): -loop Loop 3D animations [false] -m,-mask Mask fpu exceptions; command-line only -maxtile pair Maximum rendering tile size [(1024,768)] --maxvertices n Maximum number of vertices to queue [0] -maxviewport pair Maximum viewport size [(2048,2048)] -multiline Input code over multiple lines at the prompt [false] -multipleView View output from multiple batch-mode files [false] @@ -8664,9 +8663,9 @@ Index * ---: Bezier curves. (line 84) * -=: Self & prefix operators. (line 6) -* -c: Options. (line 195) -* -l: Options. (line 214) -* -u: Options. (line 205) +* -c: Options. (line 194) +* -l: Options. (line 213) +* -u: Options. (line 204) * -V: Configuring. (line 6) * -V <1>: Drawing in batch mode. (line 16) @@ -8679,7 +8678,7 @@ Index * 2D graphs: graph. (line 6) * 3D graphs: graph3. (line 6) * 3D grids: grid3. (line 6) -* 3D PostScript: three. (line 634) +* 3D PostScript: three. (line 633) * :: Arithmetic & logical. (line 61) * ::: Bezier curves. (line 70) @@ -8714,7 +8713,7 @@ Index (line 35) * accel: Paths and guides. (line 126) * accel <1>: Paths and guides. (line 132) -* accel <2>: three. (line 535) +* accel <2>: three. (line 534) * access: Import. (line 6) * acknowledgments: Credits. (line 6) * acos: Mathematical functions. @@ -8727,8 +8726,8 @@ Index (line 212) * add <1>: Frames and pictures. (line 226) -* add <2>: three. (line 307) -* addViews: three. (line 428) +* add <2>: three. (line 306) +* addViews: three. (line 427) * adjust: Pens. (line 123) * Ai: Mathematical functions. (line 48) @@ -8739,7 +8738,7 @@ Index * alias: Structures. (line 62) * alias <1>: Arrays. (line 174) * Align: label. (line 12) -* aligndir: Options. (line 187) +* aligndir: Options. (line 186) * all: Arrays. (line 325) * Allow: Pens. (line 346) * and: Bezier curves. (line 56) @@ -8752,22 +8751,22 @@ Index * animation: animation. (line 6) * animation <1>: animation. (line 6) * annotate: annotate. (line 6) -* antialias: three. (line 249) -* antialias <1>: Options. (line 156) +* antialias: three. (line 248) +* antialias <1>: Options. (line 155) * append: Files. (line 36) * append <1>: Arrays. (line 39) * arc: Paths and guides. (line 24) * Arc: Paths and guides. (line 37) -* arc <1>: three. (line 318) +* arc <1>: three. (line 317) * ArcArrow: draw. (line 26) -* ArcArrow3: three. (line 601) +* ArcArrow3: three. (line 600) * ArcArrows: draw. (line 26) -* ArcArrows3: three. (line 601) +* ArcArrows3: three. (line 600) * arclength: Paths and guides. (line 153) -* arclength <1>: three. (line 535) +* arclength <1>: three. (line 534) * arcpoint: Paths and guides. (line 163) * arctime: Paths and guides. (line 157) -* arctime <1>: three. (line 535) +* arctime <1>: three. (line 534) * arguments: Default arguments. (line 6) * arithmetic operators: Arithmetic & logical. (line 6) @@ -8781,10 +8780,10 @@ Index * arrow keys: Drawing in interactive mode. (line 11) * arrow keys <1>: GUI usage. (line 6) -* Arrow3: three. (line 601) +* Arrow3: three. (line 600) * arrows: draw. (line 26) * Arrows: draw. (line 26) -* Arrows3: three. (line 601) +* Arrows3: three. (line 600) * as: Import. (line 67) * ascii: Data types. (line 308) * ascii <1>: Data types. (line 308) @@ -8806,7 +8805,7 @@ Index * asyinclude: LaTeX usage. (line 45) * asymptote.sty: LaTeX usage. (line 6) * asymptote.xml: Editing modes. (line 48) -* ASYMPTOTE_CONFIG: Options. (line 127) +* ASYMPTOTE_CONFIG: Options. (line 126) * atan: Mathematical functions. (line 6) * aTan: Mathematical functions. @@ -8820,8 +8819,8 @@ Index (line 271) * attach <1>: LaTeX usage. (line 50) * attach <2>: graph. (line 406) -* autoadjust: three. (line 393) -* autoimport: Options. (line 123) +* autoadjust: three. (line 392) +* autoimport: Options. (line 122) * automatic scaling: graph. (line 690) * automatic scaling <1>: graph. (line 690) * axialshade: fill. (line 43) @@ -8835,11 +8834,11 @@ Index * background <1>: three. (line 97) * background color: Frames and pictures. (line 180) -* BackView: three. (line 421) +* BackView: three. (line 420) * Bar: draw. (line 19) -* Bar3: three. (line 601) +* Bar3: three. (line 600) * Bars: draw. (line 19) -* Bars3: three. (line 601) +* Bars3: three. (line 600) * barsize: draw. (line 19) * base modules: Base modules. (line 6) * basealign: Pens. (line 181) @@ -8848,18 +8847,18 @@ Index (line 6) * beep: Data types. (line 381) * BeginArcArrow: draw. (line 26) -* BeginArcArrow3: three. (line 601) +* BeginArcArrow3: three. (line 600) * BeginArrow: draw. (line 26) -* BeginArrow3: three. (line 601) +* BeginArrow3: three. (line 600) * BeginBar: draw. (line 19) -* BeginBar3: three. (line 601) +* BeginBar3: three. (line 600) * BeginDotMargin: draw. (line 42) -* BeginDotMargin3: three. (line 617) +* BeginDotMargin3: three. (line 616) * BeginMargin: draw. (line 42) -* BeginMargin3: three. (line 617) +* BeginMargin3: three. (line 616) * BeginPenMargin: draw. (line 42) -* BeginPenMargin2: three. (line 617) -* BeginPenMargin3: three. (line 617) +* BeginPenMargin2: three. (line 616) +* BeginPenMargin3: three. (line 616) * BeginPoint: label. (line 55) * Bessel: Mathematical functions. (line 48) @@ -8871,7 +8870,7 @@ Index * bezulate: three. (line 134) * Bi: Mathematical functions. (line 48) -* Billboard: three. (line 505) +* Billboard: three. (line 504) * binary: Files. (line 76) * binary format: Files. (line 76) * binary operators: Arithmetic & logical. @@ -8879,7 +8878,7 @@ Index * binarytree: binarytree. (line 6) * Bi_deriv: Mathematical functions. (line 48) -* black stripes: three. (line 249) +* black stripes: three. (line 248) * Blank: draw. (line 26) * block.bottom: flowchart. (line 19) * block.bottomleft: flowchart. (line 19) @@ -8898,7 +8897,7 @@ Index (line 6) * Bottom: graph. (line 132) * BottomTop: graph. (line 138) -* BottomView: three. (line 421) +* BottomView: three. (line 420) * bounding box: Frames and pictures. (line 180) * Bounds: graph3. (line 21) @@ -8906,8 +8905,8 @@ Index (line 25) * box <1>: Frames and pictures. (line 130) -* box <2>: three. (line 340) -* box <3>: three. (line 342) +* box <2>: three. (line 339) +* box <3>: three. (line 341) * bp: Drawing in batch mode. (line 23) * brace: Paths and guides. (line 51) @@ -8925,7 +8924,7 @@ Index * CAD: CAD. (line 6) * calculateTransform: Frames and pictures. (line 118) -* camera: three. (line 387) +* camera: three. (line 386) * casts: Casts. (line 6) * cbrt: Mathematical functions. (line 6) @@ -8933,7 +8932,7 @@ Index * ceil: Mathematical functions. (line 26) * Center: label. (line 60) -* center: three. (line 370) +* center: three. (line 369) * checker: Pens. (line 268) * Chinese: unicode. (line 12) * choose: Mathematical functions. @@ -8942,7 +8941,7 @@ Index (line 48) * circle: Paths and guides. (line 10) * Circle: Paths and guides. (line 18) -* circle <1>: three. (line 314) +* circle <1>: three. (line 313) * circle <2>: flowchart. (line 61) * circlebarframe: markers. (line 18) * CJK: unicode. (line 12) @@ -8964,7 +8963,7 @@ Index * colors: Pens. (line 54) * comma: Files. (line 61) * comma-separated-value mode: Arrays. (line 357) -* command-line options: Configuring. (line 88) +* command-line options: Configuring. (line 89) * command-line options <1>: Options. (line 6) * comment character: Files. (line 16) * compass directions: Labels. (line 18) @@ -8976,13 +8975,13 @@ Index * conditional <1>: Arithmetic & logical. (line 61) * config: Configuring. (line 72) -* config <1>: Options. (line 127) +* config <1>: Options. (line 126) * configuration file: Configuring. (line 20) -* configuration file <1>: Options. (line 127) +* configuration file <1>: Options. (line 126) * configuring: Configuring. (line 6) * conj: Data types. (line 62) * constructors: Structures. (line 91) -* context: Options. (line 156) +* context: Options. (line 155) * continue: Programming. (line 48) * continue <1>: Debugger. (line 31) * contour: contour. (line 6) @@ -8993,8 +8992,8 @@ Index * convert: Configuring. (line 72) * convert <1>: Files. (line 155) * convert <2>: animation. (line 6) -* convert <3>: Options. (line 156) -* convertOptions: Options. (line 142) +* convert <3>: Options. (line 155) +* convertOptions: Options. (line 141) * Coons shading: fill. (line 77) * copy: Arrays. (line 167) * cos: Mathematical functions. @@ -9020,7 +9019,7 @@ Index * curlSpecifier: Paths and guides. (line 408) * currentlight: three. (line 76) * currentpen: Pens. (line 6) -* currentprojection: three. (line 418) +* currentprojection: three. (line 417) * curve: slopefield. (line 20) * custom axis types: graph. (line 141) * custom mark routine: graph. (line 577) @@ -9032,7 +9031,7 @@ Index * cyclic: Paths and guides. (line 85) * cyclic <1>: Paths and guides. (line 376) * cyclic <2>: Arrays. (line 39) -* cyclic <3>: three. (line 535) +* cyclic <3>: three. (line 534) * Cyrillic: unicode. (line 7) * dashdotted: Pens. (line 102) * dashed: Pens. (line 102) @@ -9046,7 +9045,7 @@ Index * default arguments: Default arguments. (line 6) * defaultformat: graph. (line 175) * DefaultHead: draw. (line 26) -* DefaultHead3: three. (line 601) +* DefaultHead3: three. (line 600) * defaultpen: Pens. (line 49) * defaultpen <1>: Pens. (line 122) * defaultpen <2>: Pens. (line 127) @@ -9073,7 +9072,7 @@ Index * dir <1>: Data types. (line 90) * dir <2>: Data types. (line 180) * dir <3>: Paths and guides. (line 109) -* dir <4>: three. (line 535) +* dir <4>: three. (line 534) * direction specifier: Bezier curves. (line 6) * directory: Files. (line 25) * dirSpecifier: Paths and guides. (line 390) @@ -9088,11 +9087,11 @@ Index * dot <3>: Arrays. (line 254) * dot <4>: Arrays. (line 257) * DotMargin: draw. (line 42) -* DotMargin3: three. (line 617) +* DotMargin3: three. (line 616) * DotMargins: draw. (line 42) -* DotMargins3: three. (line 617) +* DotMargins3: three. (line 616) * dotted: Pens. (line 102) -* double deferred drawing: three. (line 292) +* double deferred drawing: three. (line 291) * double precision: Files. (line 76) * draw: Drawing commands. (line 31) * draw <1>: draw. (line 6) @@ -9105,10 +9104,10 @@ Index * drawline: math. (line 9) * drawtree: drawtree. (line 6) * dvips: Configuring. (line 72) -* dvipsOptions: Options. (line 142) +* dvipsOptions: Options. (line 141) * dvisvgm: Configuring. (line 72) -* dvisvgm <1>: Options. (line 161) -* dvisvgmOptions: Options. (line 142) +* dvisvgm <1>: Options. (line 160) +* dvisvgmOptions: Options. (line 141) * E: Labels. (line 18) * E <1>: Mathematical functions. (line 48) @@ -9123,34 +9122,34 @@ Index * else: Programming. (line 26) * emacs: Editing modes. (line 6) * embed: embed. (line 6) -* Embedded: three. (line 505) +* Embedded: three. (line 504) * emissivepen: three. (line 66) * empty: Frames and pictures. (line 7) * EndArcArrow: draw. (line 26) -* EndArcArrow3: three. (line 601) +* EndArcArrow3: three. (line 600) * EndArrow: draw. (line 26) -* EndArrow3: three. (line 601) +* EndArrow3: three. (line 600) * EndBar: draw. (line 19) -* EndBar3: three. (line 601) +* EndBar3: three. (line 600) * EndDotMargin: draw. (line 42) -* EndDotMargin3: three. (line 617) +* EndDotMargin3: three. (line 616) * endl: Files. (line 61) * EndMargin: draw. (line 42) -* EndMargin3: three. (line 617) +* EndMargin3: three. (line 616) * EndPenMargin: draw. (line 42) -* EndPenMargin2: three. (line 617) -* EndPenMargin3: three. (line 617) +* EndPenMargin2: three. (line 616) +* EndPenMargin3: three. (line 616) * EndPoint: label. (line 55) * envelope: Frames and pictures. (line 25) -* environment variables: Configuring. (line 92) +* environment variables: Configuring. (line 93) * eof: Files. (line 93) * eof <1>: Arrays. (line 339) * eol: Files. (line 93) * eol <1>: Arrays. (line 339) * EPS: label. (line 78) -* EPS <1>: Options. (line 156) +* EPS <1>: Options. (line 155) * erase: Drawing in interactive mode. (line 11) * erase <1>: Data types. (line 256) @@ -9187,12 +9186,12 @@ Index * extension: Paths and guides. (line 246) * extension <1>: MetaPost. (line 10) * external: embed. (line 11) -* extrude: three. (line 529) +* extrude: three. (line 528) * F: Mathematical functions. (line 48) * fabs: Mathematical functions. (line 6) -* face: three. (line 642) +* face: three. (line 641) * factorial: Mathematical functions. (line 39) * Fedora: UNIX binary distributions. @@ -9222,7 +9221,7 @@ Index * firstcut: Paths and guides. (line 262) * fit: Frames and pictures. (line 113) -* fit3: three. (line 305) +* fit3: three. (line 304) * fixedscaling: Frames and pictures. (line 81) * floor: Mathematical functions. @@ -9238,13 +9237,13 @@ Index * fontsize: Pens. (line 192) * for: Programming. (line 26) * format: Data types. (line 289) -* format <1>: Options. (line 156) +* format <1>: Options. (line 155) * forum: Help. (line 6) * frame: Frames and pictures. (line 7) * freshnel0: three. (line 66) * from: Import. (line 16) -* FrontView: three. (line 421) +* FrontView: three. (line 420) * function declarations: Functions. (line 79) * Function shading: fill. (line 99) * function shading: fill. (line 99) @@ -9263,8 +9262,8 @@ Index * getstring: Files. (line 118) * gettriple: Files. (line 118) * git: Git. (line 6) -* glOptions: three. (line 249) -* glOptions <1>: Options. (line 142) +* glOptions: three. (line 248) +* glOptions <1>: Options. (line 141) * GNU Scientific Library: Mathematical functions. (line 48) * gouraudshade: fill. (line 62) @@ -9274,7 +9273,7 @@ Index * graph3: graph3. (line 6) * graphic: label. (line 78) * graphical user interface: GUI. (line 6) -* graphics: Options. (line 161) +* graphics: Options. (line 160) * gray: Pens. (line 25) * grayscale: Pens. (line 25) * Grayscale: palette. (line 9) @@ -9286,7 +9285,7 @@ Index (line 63) * gsl: Mathematical functions. (line 48) -* gsOptions: Options. (line 142) +* gsOptions: Options. (line 141) * GUI: GUI. (line 6) * GUI installation: GUI installation. (line 6) * GUI usage: GUI usage. (line 6) @@ -9304,30 +9303,30 @@ Index * hex <1>: Pens. (line 64) * hexadecimal: Data types. (line 305) * hexadecimal <1>: Pens. (line 62) -* hidden surface removal: three. (line 642) +* hidden surface removal: three. (line 641) * histogram: Mathematical functions. (line 39) * history: Files. (line 143) * history <1>: Interactive mode. (line 54) * historylines: Interactive mode. (line 57) * HookHead: draw. (line 26) -* HookHead3: three. (line 601) +* HookHead3: three. (line 600) * Horizontal: flowchart. (line 77) * HTML5: three. (line 220) * htmlviewer: Configuring. (line 20) * htmlviewer <1>: Configuring. (line 43) -* htmlviewerOptions: Options. (line 142) -* hyperrefOptions: Options. (line 142) +* htmlviewerOptions: Options. (line 141) +* hyperrefOptions: Options. (line 141) * hypot: Mathematical functions. (line 6) * I: Mathematical functions. (line 48) -* iconify: three. (line 249) +* iconify: three. (line 248) * identity: Transforms. (line 24) * identity <1>: Mathematical functions. (line 6) * identity <2>: Arrays. (line 296) -* identity4: three. (line 473) +* identity4: three. (line 472) * if: Programming. (line 26) * IgnoreAspect: Frames and pictures. (line 63) @@ -9335,7 +9334,7 @@ Index * image <1>: palette. (line 58) * ImageMagick: Configuring. (line 72) * ImageMagick <1>: animation. (line 6) -* ImageMagick <2>: Options. (line 156) +* ImageMagick <2>: Options. (line 155) * images: palette. (line 6) * implicit casts: Casts. (line 6) * implicit linear solver: MetaPost. (line 10) @@ -9363,7 +9362,7 @@ Index * inside: Paths and guides. (line 294) * inside <1>: Paths and guides. (line 299) * inside <2>: Paths and guides. (line 305) -* insphere: three. (line 564) +* insphere: three. (line 563) * inst: Debugger. (line 35) * installation: Installation. (line 6) * int: Data types. (line 30) @@ -9383,23 +9382,23 @@ Index * interpolate: interpolate. (line 6) * intersect: Paths and guides. (line 195) * intersect <1>: math. (line 13) -* intersect <2>: three. (line 535) +* intersect <2>: three. (line 534) * intersectionpoint: Paths and guides. (line 238) * intersectionpoint <1>: math. (line 17) -* intersectionpoint <2>: three. (line 535) +* intersectionpoint <2>: three. (line 534) * intersectionpoints: Paths and guides. (line 242) -* intersectionpoints <1>: three. (line 535) -* intersectionpoints <2>: three. (line 548) +* intersectionpoints <1>: three. (line 534) +* intersectionpoints <2>: three. (line 547) * intersections: Paths and guides. (line 206) * intersections <1>: Paths and guides. (line 213) -* intersections <2>: three. (line 535) -* intersections <3>: three. (line 541) +* intersections <2>: three. (line 534) +* intersections <3>: three. (line 540) * InTicks: graph3. (line 35) * intMax: Data types. (line 30) * intMin: Data types. (line 30) * inverse: Transforms. (line 16) * inverse <1>: Arrays. (line 302) -* invert: three. (line 463) +* invert: three. (line 462) * invisible: Pens. (line 43) * isnan: Data types. (line 35) * i_scaled: Mathematical functions. @@ -9431,7 +9430,7 @@ Index * label <1>: label. (line 6) * Label <1>: label. (line 14) * Label <2>: graph. (line 330) -* label <2>: three. (line 499) +* label <2>: three. (line 498) * labelpath: labelpath. (line 6) * labelpath3: labelpath3. (line 6) * labelx: graph. (line 330) @@ -9440,7 +9439,7 @@ Index (line 104) * lastcut: Paths and guides. (line 266) * lasy-mode: Editing modes. (line 6) -* latex: Options. (line 156) +* latex: Options. (line 155) * LaTeX fonts: Pens. (line 206) * LaTeX usage: LaTeX usage. (line 6) * latexmk: LaTeX usage. (line 30) @@ -9455,7 +9454,7 @@ Index * LeftSide: label. (line 60) * LeftTicks: graph. (line 160) * LeftTicks <1>: graph. (line 233) -* LeftView: three. (line 421) +* LeftView: three. (line 420) * legend: Drawing commands. (line 31) * legend <1>: draw. (line 64) * legend <2>: graph. (line 424) @@ -9467,11 +9466,11 @@ Index * length <3>: Paths and guides. (line 76) * length <4>: Paths and guides. (line 373) * length <5>: Arrays. (line 39) -* length <6>: three. (line 535) +* length <6>: three. (line 534) * letter: Configuring. (line 66) * lexorder: math. (line 67) * lexorder <1>: math. (line 70) -* libgs: Options. (line 161) +* libgs: Options. (line 160) * libm routines: Mathematical functions. (line 6) * libsigsegv: Functions. (line 100) @@ -9504,19 +9503,19 @@ Index * longdashed: Pens. (line 102) * longitude: Data types. (line 168) * loop: Programming. (line 26) -* lualatex: Options. (line 156) -* luatex: Options. (line 156) +* lualatex: Options. (line 155) +* luatex: Options. (line 155) * MacOS X binary distributions: MacOS X binary distributions. (line 6) * makepen: Pens. (line 321) * map: Arrays. (line 131) * Margin: draw. (line 42) * Margin <1>: draw. (line 42) -* Margin3: three. (line 617) -* Margin3 <1>: three. (line 617) +* Margin3: three. (line 616) +* Margin3 <1>: three. (line 616) * Margins: draw. (line 42) -* margins: three. (line 298) -* Margins3: three. (line 617) +* margins: three. (line 297) +* Margins3: three. (line 616) * mark: graph. (line 480) * markangle: markers. (line 35) * marker: graph. (line 480) @@ -9533,12 +9532,12 @@ Index (line 7) * max <2>: Arrays. (line 221) * max <3>: Arrays. (line 231) -* max <4>: three. (line 535) +* max <4>: three. (line 534) * maxbound: Data types. (line 134) * maxbound <1>: Data types. (line 204) -* maxtile: three. (line 249) +* maxtile: three. (line 248) * maxtimes: Paths and guides. (line 233) -* maxviewport: three. (line 249) +* maxviewport: three. (line 248) * metallic: three. (line 66) * MetaPost: MetaPost. (line 6) * MetaPost ... : Bezier curves. (line 70) @@ -9548,9 +9547,9 @@ Index * MetaPost whatever: MetaPost. (line 10) * Microsoft Windows: Microsoft Windows. (line 6) * MidArcArrow: draw. (line 26) -* MidArcArrow3: three. (line 601) +* MidArcArrow3: three. (line 600) * MidArrow: draw. (line 26) -* MidArrow3: three. (line 601) +* MidArrow3: three. (line 600) * MidPoint: label. (line 55) * midpoint: Paths and guides. (line 180) * min: Paths and guides. (line 275) @@ -9558,7 +9557,7 @@ Index (line 7) * min <2>: Arrays. (line 216) * min <3>: Arrays. (line 226) -* min <4>: three. (line 535) +* min <4>: three. (line 534) * minbound: Data types. (line 131) * minbound <1>: Data types. (line 201) * minipage: label. (line 116) @@ -9600,12 +9599,12 @@ Index (line 154) * nolight: three. (line 76) * NoMargin: draw. (line 42) -* NoMargin3: three. (line 617) +* NoMargin3: three. (line 616) * None: draw. (line 19) * None <1>: draw. (line 26) * none: Files. (line 61) -* normal: three. (line 521) -* nosafe: Options. (line 182) +* normal: three. (line 520) +* nosafe: Options. (line 181) * NOT: Arithmetic & logical. (line 68) * notaknot: graph. (line 36) @@ -9617,16 +9616,16 @@ Index (line 140) * nullpen <2>: Frames and pictures. (line 149) -* NURBS: three. (line 397) -* O: three. (line 310) +* NURBS: three. (line 396) +* O: three. (line 309) * obj: obj. (line 6) -* oblique: three. (line 353) -* obliqueX: three. (line 360) -* obliqueY: three. (line 366) -* obliqueZ: three. (line 353) +* oblique: three. (line 352) +* obliqueX: three. (line 359) +* obliqueY: three. (line 365) +* obliqueZ: three. (line 352) * ode: ode. (line 6) * offset: Pens. (line 123) -* offset <1>: Options. (line 187) +* offset <1>: Options. (line 186) * OmitTick: graph. (line 223) * OmitTickInterval: graph. (line 223) * OmitTickIntervals: graph. (line 223) @@ -9650,15 +9649,15 @@ Index * OR: Arithmetic & logical. (line 68) * orient: Data types. (line 108) -* orient <1>: three. (line 552) +* orient <1>: three. (line 551) * orientation: Frames and pictures. (line 104) -* orthographic: three. (line 370) +* orthographic: three. (line 369) * outformat: three. (line 172) * outprefix: Frames and pictures. (line 91) * output: Files. (line 36) -* output <1>: Options. (line 156) +* output <1>: Options. (line 155) * OutTicks: graph3. (line 35) * overloading functions: Functions. (line 55) * overwrite: Pens. (line 343) @@ -9689,38 +9688,38 @@ Index * patterns: Pens. (line 254) * patterns <1>: patterns. (line 6) * PBR: three. (line 74) -* PDF: Options. (line 156) -* pdflatex: Options. (line 156) -* pdfreloadOptions: Options. (line 142) +* PDF: Options. (line 155) +* pdflatex: Options. (line 155) +* pdfreloadOptions: Options. (line 141) * pdfviewer: Configuring. (line 20) -* pdfviewerOptions: Options. (line 142) +* pdfviewerOptions: Options. (line 141) * pen: Pens. (line 6) * PenMargin: draw. (line 42) -* PenMargin2: three. (line 617) -* PenMargin3: three. (line 617) +* PenMargin2: three. (line 616) +* PenMargin3: three. (line 616) * PenMargins: draw. (line 42) -* PenMargins2: three. (line 617) -* PenMargins3: three. (line 617) +* PenMargins2: three. (line 616) +* PenMargins3: three. (line 616) * periodic: graph. (line 36) * perl: LaTeX usage. (line 30) * perpendicular: geometry. (line 6) -* perspective: three. (line 397) +* perspective: three. (line 396) * physically based rendering: three. (line 74) * picture: Frames and pictures. (line 39) * picture alignment: Frames and pictures. (line 226) * piecewisestraight: Paths and guides. (line 92) -* pixel: three. (line 624) +* pixel: three. (line 623) * Pl: Mathematical functions. (line 48) * plain: plain. (line 6) * planar: three. (line 116) -* plane: three. (line 336) -* planeproject: three. (line 518) +* plane: three. (line 335) +* planeproject: three. (line 517) * point: Paths and guides. (line 95) * point <1>: Paths and guides. (line 379) -* point <2>: three. (line 535) +* point <2>: three. (line 534) * polar: Data types. (line 148) * polargraph: graph. (line 88) * polygon: graph. (line 480) @@ -9729,7 +9728,7 @@ Index (line 104) * position: three. (line 76) * postcontrol: Paths and guides. (line 146) -* postcontrol <1>: three. (line 535) +* postcontrol <1>: three. (line 534) * postfix operators: Self & prefix operators. (line 19) * postscript: Frames and pictures. @@ -9738,10 +9737,10 @@ Index * PostScript subpath: Paths. (line 23) * pow10: Mathematical functions. (line 6) -* prc: three. (line 267) +* prc: three. (line 266) * precision: Files. (line 93) * precontrol: Paths and guides. (line 139) -* precontrol <1>: three. (line 535) +* precontrol <1>: three. (line 534) * prefix operators: Self & prefix operators. (line 6) * private: Structures. (line 6) @@ -9749,7 +9748,7 @@ Index * pstoedit: PostScript to Asymptote. (line 6) * psviewer: Configuring. (line 20) -* psviewerOptions: Options. (line 142) +* psviewerOptions: Options. (line 141) * pt: Figure size. (line 18) * public: Structures. (line 6) * push: Arrays. (line 39) @@ -9773,7 +9772,7 @@ Index * radians: Mathematical functions. (line 17) * radius: Paths and guides. (line 135) -* radius <1>: three. (line 535) +* radius <1>: three. (line 534) * Rainbow: palette. (line 12) * rand: Mathematical functions. (line 39) @@ -9802,7 +9801,7 @@ Index * rename: Files. (line 152) * render: three. (line 46) * render <1>: three. (line 172) -* render <2>: Options. (line 156) +* render <2>: Options. (line 155) * replace: Data types. (line 269) * resetdefaultpen: Pens. (line 370) * rest arguments: Rest arguments. (line 6) @@ -9814,7 +9813,7 @@ Index * reverse <1>: Paths and guides. (line 183) * reverse <2>: Paths and guides. (line 382) * reverse <3>: Arrays. (line 136) -* reverse <4>: three. (line 535) +* reverse <4>: three. (line 534) * rewind: Files. (line 93) * rfind: Data types. (line 246) * rgb: Pens. (line 30) @@ -9826,9 +9825,9 @@ Index * RightSide: label. (line 60) * RightTicks: graph. (line 160) * RightTicks <1>: graph. (line 233) -* RightView: three. (line 421) +* RightView: three. (line 420) * Rotate: label. (line 36) -* rotate: three. (line 489) +* rotate: three. (line 488) * Rotate(pair z): label. (line 39) * round: Mathematical functions. (line 26) @@ -9841,7 +9840,7 @@ Index * runtime imports: Import. (line 97) * Russian: unicode. (line 7) * S: Labels. (line 18) -* safe: Options. (line 182) +* safe: Options. (line 181) * save: Frames and pictures. (line 283) * saveline: Files. (line 135) @@ -9851,8 +9850,8 @@ Index * scale <2>: Transforms. (line 36) * scale <3>: graph. (line 690) * Scale <1>: graph. (line 707) -* scale <4>: three. (line 488) -* scale3: three. (line 486) +* scale <4>: three. (line 487) +* scale3: three. (line 485) * scaled graph: graph. (line 670) * scientific graph: graph. (line 387) * scroll: Files. (line 109) @@ -9873,7 +9872,7 @@ Index (line 6) * sequence: Arrays. (line 118) * settings: Configuring. (line 20) -* settings <1>: Options. (line 127) +* settings <1>: Options. (line 126) * sgn: Mathematical functions. (line 26) * shading: fill. (line 32) @@ -9881,12 +9880,12 @@ Index * shift: Transforms. (line 26) * shift <1>: Transforms. (line 28) * shift <2>: Transforms. (line 46) -* shift <3>: three. (line 478) +* shift <3>: three. (line 477) * shiftless: Transforms. (line 46) * shininess: three. (line 66) * shipout: Frames and pictures. (line 91) -* showtarget: three. (line 370) +* showtarget: three. (line 369) * Si: Mathematical functions. (line 48) * signedint: Files. (line 76) @@ -9906,9 +9905,9 @@ Index * singlereal <1>: Files. (line 89) * sinh: Mathematical functions. (line 6) -* SixViews: three. (line 436) -* SixViewsFR: three. (line 436) -* SixViewsUS: three. (line 436) +* SixViews: three. (line 435) +* SixViewsFR: three. (line 435) +* SixViewsUS: three. (line 435) * size: Figure size. (line 6) * size <1>: Paths and guides. (line 81) * size <2>: Paths and guides. (line 370) @@ -9916,9 +9915,9 @@ Index (line 48) * size <4>: Frames and pictures. (line 74) -* size <5>: three. (line 535) -* size <6>: Options. (line 156) -* size3: three. (line 295) +* size <5>: three. (line 534) +* size <6>: Options. (line 155) +* size3: three. (line 294) * Slant: label. (line 42) * slant: Transforms. (line 38) * sleep: Data types. (line 375) @@ -9962,7 +9961,7 @@ Index * stop: Debugger. (line 10) * straight: Paths and guides. (line 88) * Straight: graph. (line 30) -* straight <1>: three. (line 535) +* straight <1>: three. (line 534) * strftime: Data types. (line 320) * strftime <1>: Data types. (line 345) * string: Data types. (line 207) @@ -9974,7 +9973,7 @@ Index * struct: Structures. (line 6) * structures: Structures. (line 6) * subpath: Paths and guides. (line 186) -* subpath <1>: three. (line 535) +* subpath <1>: three. (line 534) * subpictures: Frames and pictures. (line 113) * substr: Data types. (line 261) @@ -9986,9 +9985,9 @@ Index * surface <1>: three. (line 116) * surface <2>: three. (line 130) * surface <3>: graph3. (line 99) -* SVG: Options. (line 161) +* SVG: Options. (line 160) * system: Data types. (line 353) -* system <1>: Options. (line 182) +* system <1>: Options. (line 181) * syzygy: syzygy. (line 6) * tab: Files. (line 61) * tab completion: Drawing in interactive mode. @@ -9999,7 +9998,7 @@ Index (line 20) * tanh: Mathematical functions. (line 6) -* target: three. (line 370) +* target: three. (line 369) * tell: Files. (line 93) * tension: Bezier curves. (line 56) * tension <1>: three. (line 6) @@ -10009,12 +10008,12 @@ Index * tessellation: three. (line 142) * tex: Frames and pictures. (line 300) -* tex <1>: Options. (line 156) +* tex <1>: Options. (line 155) * TeX fonts: Pens. (line 215) * TeX string: Data types. (line 207) * texcommand: Configuring. (line 72) * TeXHead: draw. (line 26) -* TeXHead3: three. (line 601) +* TeXHead3: three. (line 600) * texpath: Configuring. (line 72) * texpath <1>: label. (line 113) * texpreamble: Frames and pictures. @@ -10028,9 +10027,9 @@ Index * thin: three. (line 154) * this: Structures. (line 6) * three: three. (line 6) -* ThreeViews: three. (line 436) -* ThreeViewsFR: three. (line 436) -* ThreeViewsUS: three. (line 436) +* ThreeViews: three. (line 435) +* ThreeViewsFR: three. (line 435) +* ThreeViewsUS: three. (line 435) * tick: graph. (line 330) * ticks: graph. (line 160) * Ticks: graph. (line 160) @@ -10045,12 +10044,12 @@ Index * times: Paths and guides. (line 220) * times <1>: Paths and guides. (line 224) * Top: graph. (line 135) -* TopView: three. (line 421) +* TopView: three. (line 420) * trace: Debugger. (line 50) * trailingzero: graph. (line 175) * transform: Transforms. (line 6) -* transform <1>: three. (line 510) -* transform3: three. (line 473) +* transform <1>: three. (line 509) +* transform3: three. (line 472) * transparency: Pens. (line 237) * transparent: three. (line 97) * transpose: Arrays. (line 203) @@ -10065,7 +10064,7 @@ Index (line 48) * triple: Data types. (line 137) * TrueMargin: draw. (line 42) -* TrueMargin3: three. (line 617) +* TrueMargin3: three. (line 616) * tube: three. (line 154) * tube <1>: tube. (line 6) * tutorial: Tutorial. (line 6) @@ -10087,10 +10086,10 @@ Index * unit: Data types. (line 83) * unit <1>: Data types. (line 173) * unitbox: Paths. (line 44) -* unitbox <1>: three. (line 342) +* unitbox <1>: three. (line 341) * unitcircle: Paths. (line 17) * unitcircle <1>: Paths. (line 17) -* unitcircle <2>: three. (line 310) +* unitcircle <2>: three. (line 309) * unitrand: Mathematical functions. (line 39) * unitsize: Figure size. (line 39) @@ -10100,7 +10099,7 @@ Index (line 6) * unpacking: Rest arguments. (line 39) * unravel: Import. (line 29) -* up: three. (line 370) +* up: three. (line 369) * update: Files. (line 36) * UpsideDown: Frames and pictures. (line 104) @@ -10128,10 +10127,10 @@ Index * Vertical: flowchart. (line 77) * Viewport: three. (line 76) * viewportheight: LaTeX usage. (line 50) -* viewportmargin: three. (line 298) -* viewportsize: three. (line 298) +* viewportmargin: three. (line 297) +* viewportsize: three. (line 297) * viewportwidth: LaTeX usage. (line 50) -* views: three. (line 267) +* views: three. (line 266) * vim: Editing modes. (line 32) * virtual functions: Structures. (line 181) * void: Data types. (line 10) @@ -10148,11 +10147,11 @@ Index * word: Arrays. (line 349) * write: Files. (line 53) * write <1>: Arrays. (line 388) -* X: three. (line 310) +* X: three. (line 309) * xasy: GUI. (line 6) * xaxis3: graph3. (line 7) * xdr: Files. (line 76) -* xelatex: Options. (line 156) +* xelatex: Options. (line 155) * XEquals: graph. (line 265) * xequals: graph. (line 278) * xlimits: graph. (line 639) @@ -10161,10 +10160,10 @@ Index * xpart: Data types. (line 94) * xpart <1>: Data types. (line 184) * xscale: Transforms. (line 30) -* xscale3: three. (line 480) +* xscale3: three. (line 479) * xtick: graph. (line 330) -* XY: three. (line 495) -* XY <1>: three. (line 510) +* XY: three. (line 494) +* XY <1>: three. (line 509) * XYEquals: graph3. (line 21) * XYZero: graph3. (line 21) * XZEquals: graph3. (line 21) @@ -10174,7 +10173,7 @@ Index (line 6) * Y <1>: Mathematical functions. (line 48) -* Y <2>: three. (line 310) +* Y <2>: three. (line 309) * yaxis3: graph3. (line 7) * YEquals: graph. (line 128) * yequals: graph. (line 278) @@ -10182,14 +10181,14 @@ Index * ypart: Data types. (line 97) * ypart <1>: Data types. (line 187) * yscale: Transforms. (line 32) -* yscale3: three. (line 482) +* yscale3: three. (line 481) * ytick: graph. (line 330) -* YX: three. (line 510) -* YZ: three. (line 510) +* YX: three. (line 509) +* YZ: three. (line 509) * YZEquals: graph3. (line 21) * YZero: graph. (line 123) * YZZero: graph3. (line 21) -* Z: three. (line 310) +* Z: three. (line 309) * zaxis3: graph3. (line 7) * zeroTransform: Transforms. (line 44) * zerowinding: Pens. (line 164) @@ -10206,10 +10205,10 @@ Index * zeta: Mathematical functions. (line 48) * zpart: Data types. (line 190) -* zscale3: three. (line 484) -* ZX: three. (line 510) -* ZX <1>: three. (line 510) -* ZY: three. (line 510) +* zscale3: three. (line 483) +* ZX: three. (line 509) +* ZX <1>: three. (line 509) +* ZY: three. (line 509) @@ -10221,144 +10220,144 @@ Node: UNIX binary distributions12234 Node: MacOS X binary distributions13364 Node: Microsoft Windows13918 Node: Configuring15123 -Node: Search paths19579 -Node: Compiling from UNIX source20418 -Node: Editing modes23478 -Node: Git25899 -Node: Uninstall26299 -Node: Tutorial26645 -Node: Drawing in batch mode27534 -Node: Drawing in interactive mode28409 -Node: Figure size29441 -Node: Labels31033 -Node: Paths31860 -Ref: unitcircle32475 -Node: Drawing commands34375 -Node: draw36090 -Ref: arrows37272 -Node: fill42770 -Ref: gradient shading43816 -Node: clip48332 -Node: label48919 -Ref: Label49519 -Node: Bezier curves55390 -Node: Programming59287 -Ref: array iteration61040 -Node: Data types61207 -Ref: format71869 -Node: Paths and guides76315 -Ref: circle76569 -Ref: extension86268 -Node: Pens93077 -Ref: fillrule100766 -Ref: basealign101670 -Ref: transparency104504 -Ref: makepen108096 -Ref: overwrite108979 -Node: Transforms110193 -Node: Frames and pictures112025 -Ref: envelope113183 -Ref: size114276 -Ref: unitsize115263 -Ref: shipout116336 -Ref: filltype118687 -Ref: add121859 -Ref: add about122801 -Ref: tex125830 -Node: Files126726 -Ref: cd127713 -Ref: scroll132398 -Node: Variable initializers135316 -Node: Structures138033 -Node: Operators145535 -Node: Arithmetic & logical145849 -Node: Self & prefix operators148219 -Node: User-defined operators149013 -Node: Implicit scaling149926 -Node: Functions150489 -Ref: stack overflow153632 -Node: Default arguments153914 -Node: Named arguments154670 -Node: Rest arguments157240 -Node: Mathematical functions160362 -Node: Arrays165018 -Ref: sort172126 -Ref: tridiagonal174751 -Ref: solve175982 -Node: Slices180122 -Node: Casts184030 -Node: Import186300 -Node: Static191558 -Node: LaTeX usage194451 -Node: Base modules200945 -Node: plain203502 -Node: simplex204176 -Node: math204450 -Node: interpolate207159 -Node: geometry207438 -Node: trembling208032 -Node: stats208301 -Node: patterns208561 -Node: markers208797 -Node: tree210657 -Node: binarytree210842 -Node: drawtree211508 -Node: syzygy211709 -Node: feynman211983 -Node: roundedpath212258 -Node: animation212541 -Ref: animate212962 -Node: embed214075 -Node: slide215029 -Node: MetaPost215361 -Node: unicode216080 -Node: latin1216954 -Node: babel217323 -Node: labelpath217553 -Node: labelpath3218374 -Node: annotate218685 -Node: CAD219155 -Node: graph219466 -Ref: ticks226627 -Ref: pathmarkers240360 -Ref: marker240831 -Ref: markuniform241185 -Ref: errorbars242993 -Ref: automatic scaling247467 -Node: palette259214 -Ref: images259332 -Ref: image263506 -Ref: logimage264026 -Ref: penimage265131 -Ref: penfunctionimage265393 -Node: three266164 -Ref: PostScript3D295302 -Node: obj297040 -Node: graph3297289 -Ref: GaussianSurface302569 -Node: grid3303718 -Node: solids304502 -Node: tube305494 -Node: flowchart307728 -Node: contour312336 -Node: contour3317651 -Node: smoothcontour3317964 -Node: slopefield319685 -Node: ode321174 -Node: Options321431 -Ref: configuration file328279 -Ref: settings328279 -Ref: texengines329543 -Ref: convert329543 -Node: Interactive mode333031 -Ref: history335181 -Node: GUI336487 -Node: GUI installation337038 -Node: GUI usage337768 -Node: PostScript to Asymptote338684 -Node: Help339442 -Node: Debugger341096 -Node: Credits342852 -Node: Index343869 +Node: Search paths19585 +Node: Compiling from UNIX source20424 +Node: Editing modes23484 +Node: Git25905 +Node: Uninstall26305 +Node: Tutorial26651 +Node: Drawing in batch mode27540 +Node: Drawing in interactive mode28415 +Node: Figure size29447 +Node: Labels31039 +Node: Paths31866 +Ref: unitcircle32481 +Node: Drawing commands34381 +Node: draw36096 +Ref: arrows37278 +Node: fill42776 +Ref: gradient shading43822 +Node: clip48338 +Node: label48925 +Ref: Label49525 +Node: Bezier curves55396 +Node: Programming59293 +Ref: array iteration61046 +Node: Data types61213 +Ref: format71875 +Node: Paths and guides76321 +Ref: circle76575 +Ref: extension86274 +Node: Pens93083 +Ref: fillrule100772 +Ref: basealign101676 +Ref: transparency104510 +Ref: makepen108102 +Ref: overwrite108985 +Node: Transforms110199 +Node: Frames and pictures112031 +Ref: envelope113189 +Ref: size114282 +Ref: unitsize115269 +Ref: shipout116342 +Ref: filltype118693 +Ref: add121865 +Ref: add about122807 +Ref: tex125836 +Node: Files126732 +Ref: cd127719 +Ref: scroll132404 +Node: Variable initializers135322 +Node: Structures138039 +Node: Operators145541 +Node: Arithmetic & logical145855 +Node: Self & prefix operators148225 +Node: User-defined operators149019 +Node: Implicit scaling149932 +Node: Functions150495 +Ref: stack overflow153638 +Node: Default arguments153920 +Node: Named arguments154676 +Node: Rest arguments157246 +Node: Mathematical functions160368 +Node: Arrays165024 +Ref: sort172132 +Ref: tridiagonal174757 +Ref: solve175988 +Node: Slices180128 +Node: Casts184036 +Node: Import186306 +Node: Static191564 +Node: LaTeX usage194457 +Node: Base modules200951 +Node: plain203508 +Node: simplex204182 +Node: math204456 +Node: interpolate207165 +Node: geometry207444 +Node: trembling208038 +Node: stats208307 +Node: patterns208567 +Node: markers208803 +Node: tree210663 +Node: binarytree210848 +Node: drawtree211514 +Node: syzygy211715 +Node: feynman211989 +Node: roundedpath212264 +Node: animation212547 +Ref: animate212968 +Node: embed214081 +Node: slide215035 +Node: MetaPost215367 +Node: unicode216086 +Node: latin1216960 +Node: babel217329 +Node: labelpath217559 +Node: labelpath3218380 +Node: annotate218691 +Node: CAD219161 +Node: graph219472 +Ref: ticks226633 +Ref: pathmarkers240366 +Ref: marker240837 +Ref: markuniform241191 +Ref: errorbars242999 +Ref: automatic scaling247473 +Node: palette259220 +Ref: images259338 +Ref: image263512 +Ref: logimage264032 +Ref: penimage265137 +Ref: penfunctionimage265399 +Node: three266170 +Ref: PostScript3D295249 +Node: obj296987 +Node: graph3297236 +Ref: GaussianSurface302516 +Node: grid3303665 +Node: solids304449 +Node: tube305441 +Node: flowchart307675 +Node: contour312283 +Node: contour3317598 +Node: smoothcontour3317911 +Node: slopefield319632 +Node: ode321121 +Node: Options321378 +Ref: configuration file328163 +Ref: settings328163 +Ref: texengines329427 +Ref: convert329427 +Node: Interactive mode332915 +Ref: history335065 +Node: GUI336371 +Node: GUI installation336922 +Node: GUI usage337652 +Node: PostScript to Asymptote338568 +Node: Help339326 +Node: Debugger340980 +Node: Credits342736 +Node: Index343753 End Tag Table diff --git a/Build/source/utils/asymptote/drawelement.h b/Build/source/utils/asymptote/drawelement.h index b4993a71ef2..f048cee28f3 100644 --- a/Build/source/utils/asymptote/drawelement.h +++ b/Build/source/utils/asymptote/drawelement.h @@ -463,18 +463,6 @@ public: } }; -#ifdef HAVE_GL -template<class T> -void registerBuffer(std::vector<T>& buffervector, GLuint bufferIndex) { - if (!buffervector.empty()) { - glBindBuffer(GL_ARRAY_BUFFER,bufferIndex); - glBufferData(GL_ARRAY_BUFFER,sizeof(T)*buffervector.size(), - buffervector.data(),GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER,0); - } -} -#endif - #ifdef HAVE_LIBGLM void setcolors(bool colors, const prc::RGBAColour& diffuse, diff --git a/Build/source/utils/asymptote/drawpath3.cc b/Build/source/utils/asymptote/drawpath3.cc index 0c6d71af9c1..f712d9b703d 100644 --- a/Build/source/utils/asymptote/drawpath3.cc +++ b/Build/source/utils/asymptote/drawpath3.cc @@ -91,6 +91,11 @@ void drawPath3::render(double size2, const triple& b, const triple& B, } else offscreen=bbox2(Min,Max).offscreen(); + RGBAColour Black(0.0,0.0,0.0,color.A); + setcolors(false,Black,color,Black,1.0,0.0,0.04); + + setMaterial(material1Data,drawMaterial1); + if(offscreen) { // Fully offscreen R.Onscreen=false; R.data.clear(); @@ -114,9 +119,6 @@ void drawPath3::render(double size2, const triple& b, const triple& B, const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety())); - RGBAColour Black(0.0,0.0,0.0,color.A); - setcolors(false,Black,color,Black,1.0,0.0,0.04); - R.queue(controls,g.straight(i),size3.length()/size2); } @@ -258,14 +260,16 @@ void drawPixel::render(double size2, const triple& b, const triple& B, #ifdef HAVE_GL if(invisible) return; + RGBAColour Black(0.0,0.0,0.0,color.A); + setcolors(false,color,color,Black,1.0,0.0,0.04); + + setMaterial(material0Data,drawMaterial0); + if(bbox2(Min,Max).offscreen()) { // Fully offscreen R.data.clear(); return; } - RGBAColour Black(0.0,0.0,0.0,color.A); - setcolors(false,color,color,Black,1.0,0.0,0.04); - R.queue(v,width); #endif } diff --git a/Build/source/utils/asymptote/drawsurface.cc b/Build/source/utils/asymptote/drawsurface.cc index 617474ea4cc..c8a154f79a8 100644 --- a/Build/source/utils/asymptote/drawsurface.cc +++ b/Build/source/utils/asymptote/drawsurface.cc @@ -56,7 +56,7 @@ void setcolors(bool colors, const RGBAColour& diffuse, const RGBAColour& emissive, const RGBAColour& specular, double shininess, - double metallic, double fresnel0, jsfile *out) + double metallic, double fresnel0, jsfile *out) { Material m; if(colors) { @@ -76,10 +76,6 @@ void setcolors(bool colors, materialIndex=material.size(); if(materialIndex >= nmaterials) nmaterials=min(Maxmaterials,2*nmaterials); -#ifdef HAVE_GL - if(!out && materialIndex >= Maxmaterials) - clearMaterialBuffer(true); -#endif material.push_back(m); materialMap[m]=materialIndex; if(out) @@ -275,6 +271,17 @@ void drawBezierPatch::render(double size2, const triple& b, const triple& B, return; } + setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0); + + if(transparent) + setMaterial(transparentData,drawTransparent); + else { + if(colors) + setMaterial(colorData,drawColor); + else + setMaterial(materialData,drawMaterial); + } + triple *Controls; triple Controls0[16]; if(billboard) { @@ -294,14 +301,8 @@ void drawBezierPatch::render(double size2, const triple& b, const triple& B, const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety())); - setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0); - - GLfloat c[16]; - if(colors) - for(size_t i=0; i < 4; ++i) - storecolor(c,4*i,colors[i]); - if(gl::outlinemode) { + setMaterial(material1Data,drawMaterial); triple edge0[]={Controls[0],Controls[4],Controls[8],Controls[12]}; C.queue(edge0,straight,size3.length()/size2); triple edge1[]={Controls[12],Controls[13],Controls[14],Controls[15]}; @@ -311,6 +312,11 @@ void drawBezierPatch::render(double size2, const triple& b, const triple& B, triple edge3[]={Controls[3],Controls[2],Controls[1],Controls[0]}; C.queue(edge3,straight,size3.length()/size2); } else { + GLfloat c[16]; + if(colors) + for(size_t i=0; i < 4; ++i) + storecolor(c,4*i,colors[i]); + S.queue(Controls,straight,size3.length()/size2,transparent, colors ? c : NULL); } @@ -506,6 +512,17 @@ void drawBezierTriangle::render(double size2, const triple& b, const triple& B, return; } + setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0); + + if(transparent) + setMaterial(transparentData,drawTransparent); + else { + if(colors) + setMaterial(colorData,drawColor); + else + setMaterial(materialData,drawMaterial); + } + triple *Controls; triple Controls0[10]; if(billboard) { @@ -525,23 +542,23 @@ void drawBezierTriangle::render(double size2, const triple& b, const triple& B, const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety())); - setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0); - - GLfloat c[12]; - if(colors) - for(size_t i=0; i < 3; ++i) - storecolor(c,4*i,colors[i]); - if(gl::outlinemode) { + setMaterial(material1Data,drawMaterial); triple edge0[]={Controls[0],Controls[1],Controls[3],Controls[6]}; C.queue(edge0,straight,size3.length()/size2); triple edge1[]={Controls[6],Controls[7],Controls[8],Controls[9]}; C.queue(edge1,straight,size3.length()/size2); triple edge2[]={Controls[9],Controls[5],Controls[2],Controls[0]}; C.queue(edge2,straight,size3.length()/size2); - } else + } else { + GLfloat c[12]; + if(colors) + for(size_t i=0; i < 3; ++i) + storecolor(c,4*i,colors[i]); + S.queue(Controls,straight,size3.length()/size2,transparent, colors ? c : NULL); + } #endif } @@ -913,12 +930,18 @@ void drawTriangles::render(double size2, const triple& b, return; } + setcolors(nC,diffuse,emissive,specular,shininess,metallic,fresnel0); + + if(transparent) + setMaterial(transparentData,drawTransparent); + else + setMaterial(triangleData,drawTriangle); + if(!remesh && R.Onscreen) { // Fully onscreen; no need to re-render R.append(); return; } - setcolors(nC,diffuse,emissive,specular,shininess,metallic,fresnel0); R.queue(nP,P,nN,N,nC,C,nI,PI,NI,CI,transparent); #endif } diff --git a/Build/source/utils/asymptote/examples/arrows3.asy b/Build/source/utils/asymptote/examples/arrows3.asy index 06b986ef5fe..b71c08406aa 100644 --- a/Build/source/utils/asymptote/examples/arrows3.asy +++ b/Build/source/utils/asymptote/examples/arrows3.asy @@ -11,12 +11,29 @@ currentlight=light(gray(0.5),specularfactor=3, defaultpen(0.75mm); path3 g=arc(O,1,90,-60,90,60); -transform3 t=shift(invert(3S,O)); draw(g,blue,Arrows3(TeXHead3),currentlight); draw(scale3(3)*g,green,ArcArrows3(HookHead3),currentlight); draw(scale3(6)*g,red,Arrows3(DefaultHead3),currentlight); +transform3 t=shift(invert(3S,O)); + draw(t*g,blue,Arrows3(TeXHead2),currentlight); draw(t*scale3(3)*g,green,ArcArrows3(HookHead2,NoFill),currentlight); draw(t*scale3(6)*g,red,Arrows3(DefaultHead2(normal=Z)),currentlight); + +transform3 t=shift(invert(6S,O)); + +draw(t*g,blue,Arrow3(TeXHead3,position=Relative(0.5)),currentlight); +draw(t*scale3(3)*g,purple,Arrow3(HookHead3,position=Relative(0.5)), + currentlight); +draw(t*scale3(6)*g,red,Arrow3(DefaultHead3,position=Relative(0.5)), + currentlight); + +transform3 t=shift(invert(9S,O)); + +draw(t*g,blue,Arrow3(TeXHead2,position=Relative(0.5)),currentlight); +draw(t*scale3(3)*g,green,Arrow3(HookHead2,position=Relative(0.5),NoFill), + currentlight); +draw(t*scale3(6)*g,red,Arrow3(DefaultHead2(normal=Z),position=Relative(0.5)), + currentlight); diff --git a/Build/source/utils/asymptote/examples/extrudedcontour.asy b/Build/source/utils/asymptote/examples/extrudedcontour.asy index dabd56b9298..29b12b5c387 100644 --- a/Build/source/utils/asymptote/examples/extrudedcontour.asy +++ b/Build/source/utils/asymptote/examples/extrudedcontour.asy @@ -11,16 +11,15 @@ real b=4; real f(pair z) {return (z.x+z.y)/(2+cos(z.x)*sin(z.y));} guide[][] g=contour(f,(-10,-10),(10,10),new real[]{8},150); -render render=render(merge=true); for(guide p:g[0]){ - draw(extrude(p,8Z),palered,render); - draw(path3(p),red+2pt,render); + draw(extrude(p,8Z),palered); + draw(path3(p),red+2pt); } -draw(lift(f,g),red+2pt,render); +draw(lift(f,g),red+2pt); surface s=surface(f,(0,0),(10,10),20,Spline); s.colors(palette(s.map(zpart),Rainbow()+opacity(0.5))); -draw(s,render); +draw(s); axes3("$x$","$y$","$z$",Arrow3); diff --git a/Build/source/utils/asymptote/examples/pathintersectsurface.asy b/Build/source/utils/asymptote/examples/pathintersectsurface.asy index b69b0b859a5..73a78460e04 100644 --- a/Build/source/utils/asymptote/examples/pathintersectsurface.asy +++ b/Build/source/utils/asymptote/examples/pathintersectsurface.asy @@ -5,7 +5,7 @@ currentprojection=perspective(-5,-4,2); path3 g=randompath3(10); -draw(g,red+thin()); +draw(g,red); triple[][] P={ {(0,0,0),(1,0,0),(1,0,0),(2,0,0)}, diff --git a/Build/source/utils/asymptote/examples/tiling.asy b/Build/source/utils/asymptote/examples/tiling.asy new file mode 100644 index 00000000000..ed817b2a637 --- /dev/null +++ b/Build/source/utils/asymptote/examples/tiling.asy @@ -0,0 +1,7 @@ +size(0,150); +import patterns; + +add("checker",checker(blue)); + +filldraw(unitcircle,pattern("checker")); + diff --git a/Build/source/utils/asymptote/glrender.cc b/Build/source/utils/asymptote/glrender.cc index 5de13b70dfa..d2077b0f979 100644 --- a/Build/source/utils/asymptote/glrender.cc +++ b/Build/source/utils/asymptote/glrender.cc @@ -74,6 +74,9 @@ vertexBuffer triangleData; const size_t Nbuffer=10000; const size_t nbuffer=1000; + +GLuint attributeBuffer; +GLuint indicesBuffer; } #endif /* HAVE_GL */ @@ -86,7 +89,7 @@ using camp::nmaterials; using camp::MaterialMap; namespace camp { -mem::vector<Material> material; +std::vector<Material> material; MaterialMap materialMap; size_t materialIndex; @@ -101,9 +104,6 @@ bool outlinemode=false; bool glthread=false; bool initialize=true; -GLint Maxvertices; -size_t maxvertices; - using camp::picture; using camp::drawRawImage; using camp::transform; @@ -197,6 +197,7 @@ dmat4 dviewMat; dmat4 drotateMat; const double *dprojView; +const double *dView; double BBT[9]; GLuint ubo; @@ -323,6 +324,7 @@ void home(bool webgl=false) #endif #endif dviewMat=dmat4(1.0); + dView=value_ptr(dviewMat); viewMat=mat4(dviewMat); drotateMat=dmat4(1.0); @@ -344,8 +346,6 @@ timeval lasttime; timeval lastframetime; int oldWidth,oldHeight; -bool forceRemesh=false; - bool queueScreen=false; string Action; @@ -420,11 +420,11 @@ void wait(pthread_cond_t& signal, pthread_mutex_t& lock) } #endif -void initshaders() +void initShaders() { Nlights=nlights == 0 ? 0 : max(Nlights,nlights); - Nmaterials=max(Nmaterials,nmaterials); + shaderProg=glCreateProgram(); string vs=locateFile("shaders/vertex.glsl"); string fs=locateFile("shaders/fragment.glsl"); @@ -465,7 +465,7 @@ void initshaders() shaderParams); } -void deleteshaders() +void deleteShaders() { glDeleteProgram(camp::transparentShader); glDeleteProgram(camp::colorShader); @@ -474,6 +474,24 @@ void deleteshaders() glDeleteProgram(camp::noNormalShader); } +void setBuffers() +{ + glGenBuffers(1,&camp::attributeBuffer); + glGenBuffers(1,&camp::indicesBuffer); + glGenBuffers(1,&ubo); + + GLuint vao; + glGenVertexArrays(1,&vao); + glBindVertexArray(vao); + + camp::material0Data.reserve0(); + camp::material1Data.reserve1(); + camp::materialData.reserve(); + camp::colorData.Reserve(); + camp::triangleData.Reserve(); + camp::transparentData.Reserve(); +} + void drawscene(int Width, int Height) { #ifdef HAVE_PTHREAD @@ -487,8 +505,8 @@ void drawscene(int Width, int Height) if((nlights == 0 && Nlights > 0) || nlights > Nlights || nmaterials > Nmaterials) { - deleteshaders(); - initshaders(); + deleteShaders(); + initShaders(); lastshader=-1; } @@ -500,20 +518,12 @@ void drawscene(int Width, int Height) double size2=hypot(Width,Height); - if(forceRemesh) { - remesh=true; - forceRemesh=false; - } - - camp::clearBuffers(); - if(remesh) camp::drawElement::center.clear(); Picture->render(size2,m,M,perspective,remesh); - if(!forceRemesh) - remesh=false; + remesh=false; } // Return x divided by y rounded up to the nearest integer. @@ -873,6 +883,7 @@ void update() dviewMat=translate(translate(dmat4(1.0),dvec3(cx,cy,cz))*drotateMat, dvec3(0,0,-cz)); + dView=value_ptr(dviewMat); viewMat=mat4(dviewMat); setProjection(); @@ -1444,9 +1455,6 @@ void init() glutInit(&argc,argv); screenWidth=glutGet(GLUT_SCREEN_WIDTH); screenHeight=glutGet(GLUT_SCREEN_HEIGHT); - - maxvertices=getSetting<Int>("maxvertices"); - if(maxvertices == 0) maxvertices=Maxvertices; #endif } @@ -1732,8 +1740,6 @@ void glrender(const string& prefix, const picture *pic, const string& format, Maxmaterials=val/sizeof(Material); if(nmaterials > Maxmaterials) nmaterials=Maxmaterials; - glGetIntegerv(GL_MAX_ELEMENTS_VERTICES,&Maxvertices); - if(glinitialize) { glinitialize=false; int result = glewInit(); @@ -1743,7 +1749,8 @@ void glrender(const string& prefix, const picture *pic, const string& format, exit(-1); } - initshaders(); + initShaders(); + setBuffers(); } glClearColor(Background[0],Background[1],Background[2],Background[3]); @@ -1822,7 +1829,18 @@ string getCenterIndex(size_t const& index) { return Strdup(buf.str()); } -void setUniforms(GLint shader) +template<class T> +void registerBuffer(const std::vector<T>& buffervector, GLuint bufferIndex, + GLint type=GL_ARRAY_BUFFER) { + if(!buffervector.empty()) { + glBindBuffer(type,bufferIndex); + glBufferData(type,buffervector.size()*sizeof(T), + buffervector.data(),GL_STATIC_DRAW); + glBindBuffer(type,0); + } +} + +void setUniforms(const vertexBuffer& data, GLint shader, GLint materialAttrib) { bool normal=shader != pixelShader && shader != noNormalShader; @@ -1857,37 +1875,31 @@ void setUniforms(GLint shader) #endif } - GLuint binding=0; - GLint blockindex=glGetUniformBlockIndex(shader,"MaterialBuffer"); - glUniformBlockBinding(shader,blockindex,binding); - - glGenBuffers(1,&gl::ubo); - glBindBuffer(GL_UNIFORM_BUFFER,gl::ubo); - - glBufferData(GL_UNIFORM_BUFFER,material.size()*sizeof(Material), - material.data(),GL_STATIC_DRAW); - glBindBufferBase(GL_UNIFORM_BUFFER,binding,gl::ubo); + if(materialAttrib != -1) { + GLuint binding=0; + GLint blockindex=glGetUniformBlockIndex(shader,"MaterialBuffer"); + glUniformBlockBinding(shader,blockindex,binding); + registerBuffer(data.materials,gl::ubo,GL_UNIFORM_BUFFER); + glBindBufferBase(GL_UNIFORM_BUFFER,binding,gl::ubo); + } - glUniformMatrix4fv(glGetUniformLocation(shader,"projViewMat"),1,GL_FALSE, value_ptr(gl::projViewMat)); + glUniformMatrix4fv(glGetUniformLocation(shader,"projViewMat"),1,GL_FALSE, + value_ptr(gl::projViewMat)); - glUniformMatrix4fv(glGetUniformLocation(shader,"viewMat"),1,GL_FALSE, value_ptr(gl::viewMat)); + glUniformMatrix4fv(glGetUniformLocation(shader,"viewMat"),1,GL_FALSE, + value_ptr(gl::viewMat)); if(normal) - glUniformMatrix3fv(glGetUniformLocation(shader,"normMat"),1,GL_FALSE, value_ptr(gl::normMat)); + glUniformMatrix3fv(glGetUniformLocation(shader,"normMat"),1,GL_FALSE, + value_ptr(gl::normMat)); } -void deleteUniforms() -{ - glBindBuffer(GL_UNIFORM_BUFFER,0); - glDeleteBuffers(1,&gl::ubo); -} - void drawBuffer(vertexBuffer& data, GLint shader) { if(data.indices.empty()) return; bool pixel=shader == pixelShader; - bool normal=!pixel && (shader != noNormalShader); + bool normal=shader != noNormalShader && !pixel; bool color=shader == colorShader || shader == transparentShader; const size_t size=sizeof(GLfloat); @@ -1896,37 +1908,26 @@ void drawBuffer(vertexBuffer& data, GLint shader) (normal ? sizeof(vertexData) : (pixel ? sizeof(vertexData0) : sizeof(vertexData1))); - GLuint vertsBufferIndex; - GLuint elemBufferIndex; - - GLuint vao; + if(color) registerBuffer(data.Vertices,attributeBuffer); + else if(normal) registerBuffer(data.vertices,attributeBuffer); + else if(pixel) registerBuffer(data.vertices0,attributeBuffer); + else registerBuffer(data.vertices1,attributeBuffer); - glGenVertexArrays(1,&vao); - glBindVertexArray(vao); - - glGenBuffers(1,&vertsBufferIndex); - glGenBuffers(1,&elemBufferIndex); - - if(color) registerBuffer(data.Vertices,vertsBufferIndex); - else if(normal) registerBuffer(data.vertices,vertsBufferIndex); - else if(pixel) registerBuffer(data.vertices0,vertsBufferIndex); - else registerBuffer(data.vertices1,vertsBufferIndex); + registerBuffer(data.indices,indicesBuffer); - registerBuffer(data.indices,elemBufferIndex); - - glBindBuffer(GL_ARRAY_BUFFER,vertsBufferIndex); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,elemBufferIndex); - - camp::setUniforms(shader); + glBindBuffer(GL_ARRAY_BUFFER,attributeBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,indicesBuffer); const GLint posAttrib=glGetAttribLocation(shader,"position"); const GLint materialAttrib=glGetAttribLocation(shader,"material"); - GLint normalAttrib,colorAttrib,widthAttrib=0; + GLint normalAttrib=0,colorAttrib=0,widthAttrib=0; + camp::setUniforms(data,shader,materialAttrib); + glVertexAttribPointer(posAttrib,3,GL_FLOAT,GL_FALSE,bytestride,(void *) 0); glEnableVertexAttribArray(posAttrib); - if(normal) { + if(normal && gl::Nlights > 0) { normalAttrib=glGetAttribLocation(shader,"normal"); glVertexAttribPointer(normalAttrib,3,GL_FLOAT,GL_FALSE,bytestride, (void *) (3*size)); @@ -1938,9 +1939,11 @@ void drawBuffer(vertexBuffer& data, GLint shader) glEnableVertexAttribArray(widthAttrib); } - glVertexAttribIPointer(materialAttrib,1,GL_INT,bytestride, - (void *) ((normal ? 6 : (pixel ? 4 : 3))*size)); - glEnableVertexAttribArray(materialAttrib); + if(materialAttrib != -1) { + glVertexAttribIPointer(materialAttrib,1,GL_INT,bytestride, + (void *) ((normal ? 6 : (pixel ? 4 : 3))*size)); + glEnableVertexAttribArray(materialAttrib); + } if(color) { colorAttrib=glGetAttribLocation(shader,"color"); @@ -1949,66 +1952,97 @@ void drawBuffer(vertexBuffer& data, GLint shader) glEnableVertexAttribArray(colorAttrib); } - glFlush(); // Workaround broken MSWindows drivers for Intel GPU glDrawElements(normal ? GL_TRIANGLES : (pixel ? GL_POINTS : GL_LINES), data.indices.size(),GL_UNSIGNED_INT,(void *) 0); glDisableVertexAttribArray(posAttrib); - if(normal) - glDisableVertexAttribArray(normalAttrib); + if(normal && gl::Nlights > 0) + glDisableVertexAttribArray(normalAttrib); if(pixel) glDisableVertexAttribArray(widthAttrib); glDisableVertexAttribArray(materialAttrib); if(color) glDisableVertexAttribArray(colorAttrib); - deleteUniforms(); + if(materialAttrib != -1) + glBindBuffer(GL_UNIFORM_BUFFER,0); glBindBuffer(GL_ARRAY_BUFFER,0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); - - glBindVertexArray(0); - glDeleteVertexArrays(1,&vao); - - glDeleteBuffers(1,&vertsBufferIndex); - glDeleteBuffers(1,&elemBufferIndex); } -void drawBuffers() +void drawMaterial0() { drawBuffer(material0Data,pixelShader); + material0Data.clear(); +} + +void drawMaterial1() +{ drawBuffer(material1Data,noNormalShader); + material1Data.clear(); +} + +void drawMaterial() +{ drawBuffer(materialData,materialShader); + materialData.clear(); +} + +void drawColor() +{ drawBuffer(colorData,colorShader); + colorData.clear(); +} + +void drawTriangle() +{ drawBuffer(triangleData,transparentShader); + triangleData.clear(); +} + +void drawTransparent() +{ sortTriangles(); - glDepthMask(GL_FALSE); // Enable transparency drawBuffer(transparentData,transparentShader); glDepthMask(GL_TRUE); // Disable transparency + transparentData.clear(); } -void clearBuffers() +void drawBuffers() { - material0Data.clear(); - material1Data.clear(); - materialData.clear(); - colorData.clear(); - triangleData.clear(); - transparentData.clear(); + drawMaterial0(); + drawMaterial1(); + drawMaterial(); + drawColor(); + drawTriangle(); + drawTransparent(); } -void clearMaterialBuffer(bool draw) +void clearMaterialBuffer() { - if(draw) - drawBuffers(); material.clear(); material.reserve(nmaterials); materialMap.clear(); materialIndex=0; } - +void setMaterial(vertexBuffer& data, draw_t *draw) +{ + if(materialIndex >= data.materialTable.size() || + data.materialTable[materialIndex] == -1) { + if(data.materials.size() >= Maxmaterials) + (*draw)(); + size_t size0=data.materialTable.size(); + data.materialTable.resize(materialIndex+1); + for(size_t i=size0; i < materialIndex; ++i) + data.materialTable[i]=-1; + data.materialTable[materialIndex]=data.materials.size(); + data.materials.push_back(material[materialIndex]); + } + materialIndex=data.materialTable[materialIndex]; } +} #endif /* HAVE_GL */ diff --git a/Build/source/utils/asymptote/glrender.h b/Build/source/utils/asymptote/glrender.h index 0a0276e3392..53f121b1c59 100644 --- a/Build/source/utils/asymptote/glrender.h +++ b/Build/source/utils/asymptote/glrender.h @@ -10,6 +10,7 @@ #include "triple.h" #ifdef HAVE_LIBGLM +#define GLM_ENABLE_EXPERIMENTAL #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> @@ -96,8 +97,6 @@ namespace gl { extern bool outlinemode; extern bool wireframeMode; -extern size_t maxvertices; -extern bool forceRemesh; extern bool orthographic; extern double xmin,xmax; @@ -136,9 +135,6 @@ public: #ifdef HAVE_GL extern GLuint ubo; GLuint initHDR(); - -void setUniforms(GLint shader); -void deleteUniforms(); #endif projection camera(bool user=true); @@ -151,9 +147,7 @@ void glrender(const string& prefix, const camp::picture* pic, double *diffuse, double *specular, bool view, int oldpid=0); extern const double *dprojView; - -void initshader(); -void deleteshader(); +extern const double *dView; extern double BBT[9]; @@ -186,7 +180,7 @@ extern Billboard BB; #ifdef HAVE_LIBGLM typedef mem::map<CONST Material,size_t> MaterialMap; -extern mem::vector<Material> material; +extern std::vector<Material> material; extern MaterialMap materialMap; extern size_t materialIndex; extern int MaterialIndex; @@ -281,18 +275,37 @@ public: std::vector<vertexData1> vertices1; std::vector<vertexData0> vertices0; std::vector<GLuint> indices; + + std::vector<Material> materials; + std::vector<GLint> materialTable; + void clear() { vertices.clear(); Vertices.clear(); vertices1.clear(); vertices0.clear(); indices.clear(); + materials.clear(); + materialTable.clear(); + } + + void reserve0() { + vertices0.reserve(nbuffer); + } + + void reserve1() { + vertices1.reserve(nbuffer); + } + + void reserve() { vertices.reserve(Nbuffer); + indices.reserve(Nbuffer); + } + + void Reserve() { Vertices.reserve(Nbuffer); - vertices1.reserve(nbuffer); - vertices0.reserve(nbuffer); indices.reserve(Nbuffer); - } + } // Store the vertex v and its normal vector n. GLuint vertex(const triple &v, const triple& n) { @@ -300,35 +313,35 @@ public: vertices.push_back(vertexData(v,n)); return nvertices; } - + // Store the vertex v and its normal vector n, without an explicit color. GLuint tvertex(const triple &v, const triple& n) { size_t nvertices=Vertices.size(); Vertices.push_back(VertexData(v,n)); return nvertices; } - + // Store the vertex v, its normal vector n, and colors c. GLuint Vertex(const triple &v, const triple& n, GLfloat *c) { size_t nvertices=Vertices.size(); Vertices.push_back(VertexData(v,n,c)); return nvertices; } - + // Store the vertex v. GLuint vertex1(const triple &v) { size_t nvertices=vertices1.size(); vertices1.push_back(vertexData1(v)); return nvertices; } - + // Store the pixel v and its width. GLuint vertex0(const triple &v, double width) { size_t nvertices=vertices0.size(); vertices0.push_back(vertexData0(v,width)); return nvertices; } - + // append array b onto array a with offset void appendOffset(std::vector<GLuint>& a, const std::vector<GLuint>& b, size_t offset) { @@ -344,22 +357,21 @@ public: appendOffset(indices,b.indices,vertices.size()); vertices.insert(vertices.end(),b.vertices.begin(),b.vertices.end()); } - + void Append(const vertexBuffer& b) { appendOffset(indices,b.indices,Vertices.size()); Vertices.insert(Vertices.end(),b.Vertices.begin(),b.Vertices.end()); } - + void append1(const vertexBuffer& b) { appendOffset(indices,b.indices,vertices1.size()); vertices1.insert(vertices1.end(),b.vertices1.begin(),b.vertices1.end()); } - + void append0(const vertexBuffer& b) { appendOffset(indices,b.indices,vertices0.size()); vertices0.insert(vertices0.end(),b.vertices0.begin(),b.vertices0.end()); } - }; extern GLint pixelShader; @@ -372,13 +384,22 @@ extern vertexBuffer material0Data; // pixels extern vertexBuffer material1Data; // material Bezier curves extern vertexBuffer materialData; // material Bezier patches & triangles extern vertexBuffer colorData; // colored Bezier patches & triangles -extern vertexBuffer transparentData; // transparent patches & triangles extern vertexBuffer triangleData; // opaque indexed triangles +extern vertexBuffer transparentData; // transparent patches & triangles + +void drawBuffer(vertexBuffer& data, GLint shader); +void drawBuffers(); +void clearMaterialBuffer(); + +typedef void draw_t(); +void setMaterial(vertexBuffer& data, draw_t *draw); -extern void drawBuffer(vertexBuffer& data, GLint shader); -extern void drawBuffers(); -extern void clearBuffers(); -extern void clearMaterialBuffer(bool draw=false); +void drawMaterial0(); +void drawMaterial1(); +void drawMaterial(); +void drawColor(); +void drawTriangle(); +void drawTransparent(); #endif diff --git a/Build/source/utils/asymptote/jsfile.cc b/Build/source/utils/asymptote/jsfile.cc index 784245a53a9..e6d8b4313da 100644 --- a/Build/source/utils/asymptote/jsfile.cc +++ b/Build/source/utils/asymptote/jsfile.cc @@ -21,9 +21,7 @@ void jsfile::open(string name) { out.open(name); out << "<!DOCTYPE html>" << newl << newl; - bool absolute=getSetting<bool>("absolute"); - if(!absolute) - out << "<!-- Use the following line to include this file within another web page:" << newl + out << "<!-- Use the following line to embed this file within another web page:" << newl << newl << "<object data=\"" << name <<"\" style=\"width:" << gl::fullWidth << ";height:" << gl::fullHeight @@ -31,22 +29,26 @@ void jsfile::open(string name) { << "-->" << newl << newl; out.precision(getSetting<Int>("digits")); - copy(locateFile(WebGLheader)); + out << "<html>" + << newl << newl << "<head>" + << newl << "<meta http-equiv=\"content-type\" content=\"text/html; charset=ISO-8859-1\">" + << newl<< "<meta name=\"viewport\" content=\"user-scalable=no\"/>" + << newl << newl; if(getSetting<bool>("offline")) { out << "<script>" << newl; copy(locateFile(AsyGL)); - out << "</script>" << newl; + out << newl << "</script>" << newl; } else { out << "<script type=\"text/javascript\"" << newl << "src=\"" - << getSetting<string>("asygl") << "\"></script>" << newl; + << getSetting<string>("asygl") << "\">" << newl << "</script>" << newl; } out << "<script type=\"text/javascript\">" << newl; out << newl << "canvasWidth=" << gl::fullWidth << ";" << newl << "canvasHeight=" << gl::fullHeight << ";" << newl - << "absolute=" << std::boolalpha << absolute << ";" << newl - << newl + << "absolute=" << std::boolalpha << getSetting<bool>("absolute") << ";" + << newl << newl << "b=[" << gl::xmin << "," << gl::ymin << "," << gl::zmin << "];" << newl << "B=[" << gl::xmax << "," << gl::ymax << "," << gl::zmax << "];" @@ -100,7 +102,13 @@ jsfile::~jsfile() { out << newl << drawElement::center[i] << ","; out << newl << "];" << newl; } - copy(locateFile(WebGLfooter)); + out << "</script>" + << newl << newl << "</head>" + << newl << newl << "<body style=\"overflow: hidden;\" onload=\"webGLStart();\">" + << newl << "<canvas id=\"Asymptote\" style=\"border: none;\" width=\"0\" height=\"0\" />" + << newl << "</body>" + << newl << newl << "</html>" + << newl; } void jsfile::addColor(const prc::RGBAColour& c) diff --git a/Build/source/utils/asymptote/profile.py b/Build/source/utils/asymptote/profile.py index f09ea6dea00..bfdd52015bc 100644 --- a/Build/source/utils/asymptote/profile.py +++ b/Build/source/utils/asymptote/profile.py @@ -1,3 +1,5 @@ +#!/usr/bin/env python3 + import sys from pprint import pprint @@ -30,8 +32,8 @@ def computeTotals(tree): + sum(child['nsecsTotal'] for child in tree['children'])) def printName(name, prefix=''): - print prefix+"fl=", name[1] - print prefix+"fn=", name[0] + print (prefix+"fl=", name[1]) + print (prefix+"fn=", name[0]) class Arc: def __init__(self): @@ -61,13 +63,13 @@ class Func: self.addChildTime(child) def dump(self): - print POS, self.instructions, self.nsecs + print (POS, self.instructions, self.nsecs) for name in self.arcs: printName(name, prefix='c') arc = self.arcs[name] - print "calls="+str(arc.calls), POS - print POS, arc.instTotal, arc.nsecsTotal - print + print ("calls="+str(arc.calls), POS) + print (POS, arc.instTotal, arc.nsecsTotal) + print () def analyse(funcs, tree): funcs[nameFromNode(tree)].analyse(tree) @@ -75,7 +77,7 @@ def analyse(funcs, tree): analyse(funcs, child) def dump(funcs): - print "events: Instructions Nanoseconds" + print ("events: Instructions Nanoseconds") for name in funcs: printName(name) funcs[name].dump() diff --git a/Build/source/utils/asymptote/revision.cc b/Build/source/utils/asymptote/revision.cc index e4840de470a..60f2ae9c04d 100644 --- a/Build/source/utils/asymptote/revision.cc +++ b/Build/source/utils/asymptote/revision.cc @@ -1,2 +1,2 @@ -const char *REVISION="2.58"; +const char *REVISION="2.59"; const char *AsyGLVersion="1.00"; diff --git a/Build/source/utils/asymptote/settings.cc b/Build/source/utils/asymptote/settings.cc index 034d827ed38..36c91da1a5e 100644 --- a/Build/source/utils/asymptote/settings.cc +++ b/Build/source/utils/asymptote/settings.cc @@ -1344,7 +1344,6 @@ void initSettings() { addOption(new userSetting("user", 'u', "string", "General purpose user string")); - addOption(new IntSetting("maxvertices", 0, "n", "Maximum number of vertices to queue", 0)); addOption(new realSetting("zoomfactor", 0, "factor", "Zoom step factor", 1.05)); addOption(new realSetting("zoomPinchFactor", 0, "n", diff --git a/Build/source/utils/asymptote/triple.h b/Build/source/utils/asymptote/triple.h index af42e28583b..e0caf511927 100644 --- a/Build/source/utils/asymptote/triple.h +++ b/Build/source/utils/asymptote/triple.h @@ -103,14 +103,6 @@ public: (t[1]*v.x+t[5]*v.y+t[9]*v.z+t[13])*f); } - // return z component of v*t. - friend double TransformZ(const triple& v, const double* t) - { - double f=t[3]*v.x+t[7]*v.y+t[11]*v.z+t[15]; - f=1.0/f; - return (t[2]*v.x+t[6]*v.y+t[10]*v.z+t[14])*f; - } - friend void transformtriples(const double* t, size_t n, triple* d, const triple* s) { diff --git a/Build/source/utils/asymptote/base/webgl/WebGLheader.html b/Build/source/utils/asymptote/webgl/fragment.glsl index ac2f0839010..de9ab75dac5 100644 --- a/Build/source/utils/asymptote/base/webgl/WebGLheader.html +++ b/Build/source/utils/asymptote/webgl/fragment.glsl @@ -1,96 +1,3 @@ -<html> - -<head> -<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> -<meta name="viewport" content="user-scalable=no"/> - -<script id="vertex" type="x-shader/x-vertex"> -attribute vec3 position; -#ifdef WIDTH -attribute float width; -#endif -#ifdef NORMAL -attribute vec3 normal; -#endif -attribute float materialIndex; -#ifdef COLOR -attribute vec4 color; -#endif - -uniform mat3 normMat; -uniform mat4 viewMat; -uniform mat4 projViewMat; - -#ifdef NORMAL -#ifndef ORTHOGRAPHIC -varying vec3 ViewPosition; -#endif -varying vec3 Normal; -#endif -varying vec4 diffuse; -varying vec3 specular; -varying float roughness,metallic,fresnel0; -varying vec4 emissive; - -struct Material { - vec4 diffuse,emissive,specular; - float shininess,metallic,fresnel0; -}; - -uniform Material Materials[nMaterials]; - -void main(void) -{ - vec4 v=vec4(position,1.0); - gl_Position=projViewMat*v; -#ifdef NORMAL -#ifndef ORTHOGRAPHIC - ViewPosition=(viewMat*v).xyz; -#endif - Normal=normal*normMat; - - Material m; -#ifdef TRANSPARENT - m=Materials[int(abs(materialIndex))-1]; - if(materialIndex >= 0.0) { - diffuse=m.diffuse; - emissive=m.emissive; - } else { - diffuse=color; -#if nlights > 0 - emissive=vec4(0.0); -#else - emissive=color; -#endif - } -#else - m=Materials[int(materialIndex)]; -#ifdef COLOR - diffuse=color; -#if nlights > 0 - emissive=vec4(0.0); -#else - emissive=color; -#endif -#else - diffuse=m.diffuse; - emissive=m.emissive; -#endif -#endif - specular=m.specular.rgb; - roughness=1.0-m.shininess; - metallic=m.metallic; - fresnel0=m.fresnel0; -#else - emissive=Materials[int(materialIndex)].emissive; -#endif -#ifdef WIDTH - gl_PointSize=width; -#endif -} -</script> - -<script id="fragment" type="x-shader/x-fragment"> #ifdef NORMAL #ifndef ORTHOGRAPHIC varying vec3 ViewPosition; @@ -107,7 +14,8 @@ struct Light { vec3 direction; vec3 color; }; -uniform Light Lights[nLights]; + +uniform Light Lights[Nlights]; float NDF_TRG(vec3 h) { @@ -185,4 +93,3 @@ void main(void) gl_FragColor=emissive; #endif } -</script> diff --git a/Build/source/utils/asymptote/webgl/gl.js b/Build/source/utils/asymptote/webgl/gl.js index 381a434ff49..79d06c81373 100644 --- a/Build/source/utils/asymptote/webgl/gl.js +++ b/Build/source/utils/asymptote/webgl/gl.js @@ -1,50 +1,55 @@ -/*@license - gl.js: Render Bezier patches via subdivision with WebGL. - Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang - University of Alberta - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ +let P=[]; // Array of Bezier patches, triangles, curves, and pixels +let Materials=[]; // Array of materials +let Lights=[]; // Array of lights +let Centers=[]; // Array of billboard centers +let Background=[1,1,1,1]; // Background color +let canvasWidth,canvasHeight; -let gl; +let absolute=false; + +let b,B; // Scene min,max bounding box corners (3-tuples) +let angle; // Field of view angle +let Zoom0; // Initial zoom +let viewportmargin; // Margin around viewport (2-tuple) +let viewportshift=[0,0]; // Viewport shift (for perspective projection) + +let zoomFactor; +let zoomPinchFactor; +let zoomPinchCap; +let zoomStep; + +let shiftHoldDistance; +let shiftWaitTime; +let vibrateTime; + +let embedded; // Is image embedded within another window? + +let canvas; // Rendering canvas +let gl; // WebGL rendering context +let alpha; // Is background opaque? + +let offscreen; // Offscreen rendering canvas for embedded images +let context; // 2D context for copying embedded offscreen images + +let nlights=0; // Number of lights compiled in shader +let Nmaterials=1; // Maximum number of materials compiled in shader + +let materials=[]; // Subset of Materials passed as uniforms +let maxMaterials; // Limit on number of materials allowed in shader -let canvas; -let canvasWidth,canvasHeight; let halfCanvasWidth,halfCanvasHeight; let pixel=0.75; // Adaptive rendering constant. let BezierFactor=0.4; let FillFactor=0.1; let Zoom; -let Zoom0; let maxViewportWidth=window.innerWidth; let maxViewportHeight=window.innerHeight; -let viewportmargin=0; -let viewportshift=[0,0]; const windowTrim=10; let resizeStep=1.2; -let zoomFactor; -let zoomPinchFactor; -let zoomPinchCap; -let zoomStep; - -let shiftHoldDistance; -let shiftWaitTime; -let vibrateTime; let lastzoom; let H; // maximum camera view half-height @@ -53,15 +58,6 @@ let Fuzz2=1000*Number.EPSILON; let Fuzz4=Fuzz2*Fuzz2; let third=1/3; -let P=[]; // Array of Bezier patches, triangles, curves, and pixels -let Materials=[]; // Array of materials -let Lights=[]; // Array of lights -let Centers=[]; // Array of billboard centers -let Background=[1,1,1,1]; // Background color - -// Don't account for device pixels when embedding in another html document -let absolute=false; - let rotMat=mat4.create(); let projMat=mat4.create(); // projection matrix let viewMat=mat4.create(); // view matrix @@ -77,7 +73,6 @@ let zmin,zmax; let center={x:0,y:0,z:0}; let size2; let ArcballFactor; -let b,B; // Scene min,max bounding box corners let shift={ x:0,y:0 }; @@ -116,22 +111,16 @@ class Material { this.fresnel0=fresnel0; } - setUniform(program,stringLoc,index=null) { - let getLoc; - if (index === null) - getLoc = - param => gl.getUniformLocation(program,stringLoc+"."+param); - else - getLoc = - param => gl.getUniformLocation(program,stringLoc+"["+index+"]."+param); + setUniform(program,index) { + let getLoc= + param => gl.getUniformLocation(program,"Materials["+index+"]."+param); gl.uniform4fv(getLoc("diffuse"),new Float32Array(this.diffuse)); gl.uniform4fv(getLoc("emissive"),new Float32Array(this.emissive)); gl.uniform4fv(getLoc("specular"),new Float32Array(this.specular)); - gl.uniform1f(getLoc("shininess"),this.shininess); - gl.uniform1f(getLoc("metallic"),this.metallic); - gl.uniform1f(getLoc("fresnel0"),this.fresnel0); + gl.uniform4f(getLoc("parameters"),this.shininess,this.metallic, + this.fresnel0,0); } } @@ -144,28 +133,119 @@ class Light { this.color=color; } - setUniform(program,stringLoc,index) { + setUniform(program,index) { let getLoc= - param => gl.getUniformLocation(program,stringLoc+"["+index+"]."+param); + param => gl.getUniformLocation(program,"Lights["+index+"]."+param); gl.uniform3fv(getLoc("direction"),new Float32Array(this.direction)); gl.uniform3fv(getLoc("color"),new Float32Array(this.color)); } } -function initGL() { - try { - gl=canvas.getContext("webgl",{alpha:Background[3] < 1}); - } catch(e) {} +function initShaders() +{ + let maxUniforms=gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); + maxMaterials=Math.floor((maxUniforms-14)/4); + Nmaterials=Math.min(Math.max(Nmaterials,Materials.length),maxMaterials); + + noNormalShader=initShader(); + pixelShader=initShader(["WIDTH"]); + materialShader=initShader(["NORMAL"]); + colorShader=initShader(["NORMAL","COLOR"]); + transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]); +} + +// Create buffers for the patch and its subdivisions. +function setBuffers() +{ + positionBuffer=gl.createBuffer(); + materialBuffer=gl.createBuffer(); + colorBuffer=gl.createBuffer(); + indexBuffer=gl.createBuffer(); +} + +function noGL() { if (!gl) alert("Could not initialize WebGL"); } -function getShader(gl,id,options=[]) { - let shaderScript=document.getElementById(id); - if(!shaderScript) - return null; +function saveAttributes() +{ + let a=window.parent.document.asygl[alpha]; + + a.gl=gl; + a.nlights=Lights.length; + a.Nmaterials=Nmaterials; + a.maxMaterials=maxMaterials; + + a.noNormalShader=noNormalShader; + a.pixelShader=pixelShader; + a.materialShader=materialShader; + a.colorShader=colorShader; + a.transparentShader=transparentShader; +} + +function restoreAttributes() +{ + let a=window.parent.document.asygl[alpha]; + + gl=a.gl; + nlights=a.nlights; + Nmaterials=a.Nmaterials; + maxMaterials=a.maxMaterials; + + noNormalShader=a.noNormalShader; + pixelShader=a.pixelShader; + materialShader=a.materialShader; + colorShader=a.colorShader; + transparentShader=a.transparentShader; +} + +let indexExt; + +function initGL() +{ + alpha=Background[3] < 1; + if(embedded) { + let p=window.parent.document; + + if(p.asygl == null) + p.asygl=Array(2); + + context=canvas.getContext("2d"); + offscreen=p.offscreen; + if(!offscreen) { + offscreen=p.createElement("canvas"); + p.offscreen=offscreen; + } + + if(!p.asygl[alpha] || !p.asygl[alpha].gl) { + gl=offscreen.getContext("webgl",{alpha:alpha}); + if(!gl) noGL(); + initShaders(); + p.asygl[alpha]={}; + saveAttributes(); + } else { + restoreAttributes(); + if((Lights.length != nlights) || + Math.min(Materials.length,maxMaterials) > Nmaterials) { + initShaders(); + saveAttributes(); + } + } + } else { + gl=canvas.getContext("webgl",{alpha:alpha}); + if(!gl) noGL(); + initShaders(); + } + + setBuffers(); + indexExt=gl.getExtension("OES_element_index_uint"); +} + +function getShader(gl,shaderScript,type,options=[]) +{ let str=`#version 100 #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; @@ -173,29 +253,16 @@ function getShader(gl,id,options=[]) { precision mediump float; #endif #define nlights ${Lights.length}\n - const int nLights=${Math.max(Lights.length,1)};\n - const int nMaterials=${Math.max(Materials.length,1)};\n` + const int Nlights=${Math.max(Lights.length,1)};\n + #define Nmaterials ${Nmaterials}\n`; if(orthographic) str += `#define ORTHOGRAPHIC\n`; options.forEach(s => str += `#define `+s+`\n`); - let k=shaderScript.firstChild; - while(k) { - if(k.nodeType == 3) - str += k.textContent; - k=k.nextSibling; - } - let shader; - if(shaderScript.type == "x-shader/x-fragment") - shader = gl.createShader(gl.FRAGMENT_SHADER); - else if (shaderScript.type == "x-shader/x-vertex") - shader = gl.createShader(gl.VERTEX_SHADER); - else - return null; - - gl.shaderSource(shader,str); + let shader=gl.createShader(type); + gl.shaderSource(shader,str+shaderScript); gl.compileShader(shader); if(!gl.getShaderParameter(shader,gl.COMPILE_STATUS)) { alert(gl.getShaderInfoLog(shader)); @@ -204,32 +271,34 @@ function getShader(gl,id,options=[]) { return shader; } - function drawBuffer(data,shader,indices=data.indices) { if(data.indices.length == 0) return; + let pixel=shader == pixelShader; - let normal=!pixel && (shader != noNormalShader); + let normal=shader != noNormalShader && !pixel; - setUniforms(shader); + setUniforms(data,shader); gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer); gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(data.vertices), gl.STATIC_DRAW); gl.vertexAttribPointer(shader.vertexPositionAttribute, 3,gl.FLOAT,false,normal ? 24 : (pixel ? 16 : 12),0); - if(normal) + if(normal && Lights.length > 0) gl.vertexAttribPointer(shader.vertexNormalAttribute, 3,gl.FLOAT,false,24,12); else if(pixel) gl.vertexAttribPointer(shader.vertexWidthAttribute, 1,gl.FLOAT,false,16,12); - gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer); - gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(data.materials), - gl.STATIC_DRAW); - gl.vertexAttribPointer(shader.vertexMaterialAttribute, - 1,gl.SHORT,false,2,0); + if(shader.vertexMaterialAttribute != -1) { + gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer); + gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(data.materialIndices), + gl.STATIC_DRAW); + gl.vertexAttribPointer(shader.vertexMaterialAttribute, + 1,gl.SHORT,false,2,0); + } if(shader == colorShader || shader == transparentShader) { gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer); @@ -247,6 +316,8 @@ function drawBuffer(data,shader,indices=data.indices) gl.drawElements(normal ? gl.TRIANGLES : (pixel ? gl.POINTS : gl.LINES), indices.length, indexExt ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT,0); + if(embedded) + context.drawImage(offscreen,0,0); } class vertexBuffer { @@ -255,10 +326,13 @@ class vertexBuffer { } clear() { this.vertices=[]; - this.materials=[]; + this.materialIndices=[]; this.colors=[]; this.indices=[]; this.nvertices=0; + + this.materials=[]; + this.materialTable=[]; } // material vertex @@ -269,7 +343,7 @@ class vertexBuffer { this.vertices.push(n[0]); this.vertices.push(n[1]); this.vertices.push(n[2]); - this.materials.push(materialIndex); + this.materialIndices.push(materialIndex); return this.nvertices++; } @@ -281,7 +355,7 @@ class vertexBuffer { this.vertices.push(n[0]); this.vertices.push(n[1]); this.vertices.push(n[2]); - this.materials.push(materialIndex); + this.materialIndices.push(materialIndex); this.colors.push(c[0]); this.colors.push(c[1]); this.colors.push(c[2]); @@ -294,7 +368,7 @@ class vertexBuffer { this.vertices.push(v[0]); this.vertices.push(v[1]); this.vertices.push(v[2]); - this.materials.push(materialIndex); + this.materialIndices.push(materialIndex); return this.nvertices++; } @@ -304,7 +378,7 @@ class vertexBuffer { this.vertices.push(v[1]); this.vertices.push(v[2]); this.vertices.push(width); - this.materials.push(materialIndex); + this.materialIndices.push(materialIndex); return this.nvertices++; } @@ -317,7 +391,7 @@ class vertexBuffer { this.vertices[i6+3]=n[0]; this.vertices[i6+4]=n[1]; this.vertices[i6+5]=n[2]; - this.materials[i]=materialIndex; + this.materialIndices[i]=materialIndex; let i4=4*i; this.colors[i4]=c[0]; this.colors[i4+1]=c[1]; @@ -328,7 +402,7 @@ class vertexBuffer { append(data) { append(this.vertices,data.vertices); - append(this.materials,data.materials); + append(this.materialIndices,data.materialIndices); append(this.colors,data.colors); appendOffset(this.indices,data.indices,this.nvertices); this.nvertices += data.nvertices; @@ -417,10 +491,21 @@ class Geometry { return [this.T(m),this.T([m[0],m[1],M[2]]),this.T([m[0],M[1],m[2]]), this.T([m[0],M[1],M[2]]),this.T([M[0],m[1],m[2]]), this.T([M[0],m[1],M[2]]),this.T([M[0],M[1],m[2]]),this.T(M)]; + } + setMaterial(data,draw) { + if(data.materialTable[this.MaterialIndex] == null) { + if(data.materials.length >= Nmaterials) + draw(); + data.materialTable[this.MaterialIndex]=data.materials.length; + data.materials.push(Materials[this.MaterialIndex]); + } + materialIndex=data.materialTable[this.MaterialIndex]; } render() { + this.setMaterialIndex(); + // First check if re-rendering is required let v; if(this.CenterIndex == 0) @@ -452,8 +537,6 @@ class Geometry { P[i]=this.T(p[i]); } - materialIndex=this.MaterialIndex; - let s=orthographic ? 1 : this.Min[2]/B[2]; let res=pixel*Math.hypot(s*(viewParam.xmax-viewParam.xmin), s*(viewParam.ymax-viewParam.ymin))/size2; @@ -490,16 +573,24 @@ class BezierPatch extends Geometry { sum+color[3][3] < 1020 : sum < 765; } else this.transparent=Materials[MaterialIndex].diffuse[3] < 1; - if(this.transparent) { - this.MaterialIndex=color ? -1-MaterialIndex : 1+MaterialIndex; - this.vertex=this.data.Vertex.bind(this.data); - } else { - this.MaterialIndex=MaterialIndex; - this.vertex=this.data.vertex.bind(this.data); - } + this.MaterialIndex=MaterialIndex; + + this.vertex=this.transparent ? this.data.Vertex.bind(this.data) : + this.data.vertex.bind(this.data); this.L2norm(this.controlpoints); } + setMaterialIndex() { + if(this.transparent) + this.setMaterial(transparentData,drawTransparent); + else { + if(this.color) + this.setMaterial(colorData,drawColor); + else + this.setMaterial(materialData,drawMaterial); + } + } + // Render a Bezier patch via subdivision. L2norm(p) { let p0=p[0]; @@ -567,6 +658,9 @@ class BezierPatch extends Geometry { } process(p) { + if(this.transparent) // Override materialIndex to encode color vs material + materialIndex=this.color ? -1-materialIndex : 1+materialIndex; + if(p.length == 10) return this.process3(p); if(p.length == 3) return this.processTriangle(p); if(p.length == 4) return this.processQuad(p); @@ -1257,6 +1351,10 @@ class BezierCurve extends Geometry { this.MaterialIndex=MaterialIndex; } + setMaterialIndex() { + this.setMaterial(material1Data,drawMaterial1); + } + processLine(p) { let p0=p[0]; let p1=p[1]; @@ -1324,6 +1422,10 @@ class Pixel extends Geometry { this.Max=Max; } + setMaterialIndex() { + this.setMaterial(material0Data,drawMaterial0); + } + process(p) { this.data.indices.push(this.data.vertex0(this.controlpoint,this.width)); this.append(); @@ -1352,7 +1454,17 @@ class Triangles extends Geometry { this.transparent=Materials[MaterialIndex].diffuse[3] < 1; } + setMaterialIndex() { + if(this.transparent) + this.setMaterial(transparentData,drawTransparent); + else + this.setMaterial(triangleData,drawTriangle); + } + process(p) { + // Override materialIndex to encode color vs material + materialIndex=this.Colors.length > 0 ? -1-materialIndex : 1+materialIndex; + for(let i=0, n=this.Indices.length; i < n; ++i) { let index=this.Indices[i]; let PI=index[0]; @@ -1369,12 +1481,10 @@ class Triangles extends Geometry { let C1=this.Colors[CI[1]]; let C2=this.Colors[CI[2]]; this.transparent |= C0[3]+C1[3]+C2[3] < 765; - materialIndex=-1-this.MaterialIndex; this.data.iVertex(PI[0],P0,this.Normals[NI[0]],C0); this.data.iVertex(PI[1],P1,this.Normals[NI[1]],C1); this.data.iVertex(PI[2],P2,this.Normals[NI[2]],C2); } else { - materialIndex=1+this.MaterialIndex; this.data.iVertex(PI[0],P0,this.Normals[NI[0]]); this.data.iVertex(PI[1],P1,this.Normals[NI[1]]); this.data.iVertex(PI[2],P2,this.Normals[NI[2]]); @@ -1404,8 +1514,8 @@ function home() function initShader(options=[]) { - let fragmentShader=getShader(gl,"fragment",options); - let vertexShader=getShader(gl,"vertex",options); + let vertexShader=getShader(gl,vertex,gl.VERTEX_SHADER,options); + let fragmentShader=getShader(gl,fragment,gl.FRAGMENT_SHADER,options); let shader=gl.createProgram(); gl.attachShader(shader,vertexShader); @@ -1524,31 +1634,29 @@ function COBTarget(out,mat) mat4.multiply(out,translMat,out); } -function setUniforms(shader) +function setUniforms(data,shader) { let pixel=shader == pixelShader; gl.useProgram(shader); - shader.vertexPositionAttribute= - gl.getAttribLocation(shader,"position"); + shader.vertexPositionAttribute=gl.getAttribLocation(shader,"position"); gl.enableVertexAttribArray(shader.vertexPositionAttribute); if(pixel) { - shader.vertexWidthAttribute= - gl.getAttribLocation(shader,"width"); + shader.vertexWidthAttribute=gl.getAttribLocation(shader,"width"); gl.enableVertexAttribArray(shader.vertexWidthAttribute); } - if(shader != noNormalShader && !pixel) { - shader.vertexNormalAttribute= - gl.getAttribLocation(shader,"normal"); + let normals=shader != noNormalShader && !pixel && Lights.length > 0; + if(normals) { + shader.vertexNormalAttribute=gl.getAttribLocation(shader,"normal"); gl.enableVertexAttribArray(shader.vertexNormalAttribute); } - shader.vertexMaterialAttribute= - gl.getAttribLocation(shader,"materialIndex"); - gl.enableVertexAttribArray(shader.vertexMaterialAttribute); + shader.vertexMaterialAttribute=gl.getAttribLocation(shader,"materialIndex"); + if(shader.vertexMaterialAttribute != -1) + gl.enableVertexAttribArray(shader.vertexMaterialAttribute); shader.projViewMatUniform=gl.getUniformLocation(shader,"projViewMat"); shader.viewMatUniform=gl.getUniformLocation(shader,"viewMat"); @@ -1560,11 +1668,15 @@ function setUniforms(shader) gl.enableVertexAttribArray(shader.vertexColorAttribute); } - for(let i=0; i < Materials.length; ++i) - Materials[i].setUniform(shader,"Materials",i); + if(normals) { + for(let i=0; i < Lights.length; ++i) + Lights[i].setUniform(shader,i); + } - for(let i=0; i < Lights.length; ++i) - Lights[i].setUniform(shader,"Lights",i); + if(shader.vertexMaterialAttribute != -1) { + for(let i=0; i < data.materials.length; ++i) + data.materials[i].setUniform(shader,i); + } gl.uniformMatrix4fv(shader.projViewMatUniform,false,projViewMat); gl.uniformMatrix4fv(shader.viewMatUniform,false,viewMat); @@ -1875,18 +1987,6 @@ function handleTouchMove(event) } } -let indexExt; - -// Create buffers for the patch and its subdivisions. -function setBuffer() -{ - positionBuffer=gl.createBuffer(); - materialBuffer=gl.createBuffer(); - colorBuffer=gl.createBuffer(); - indexBuffer=gl.createBuffer(); - indexExt=gl.getExtension("OES_element_index_uint"); -} - let zbuffer=[]; function transformVertices(vertices) @@ -1901,28 +2001,38 @@ function transformVertices(vertices) } } -function draw() +function drawMaterial0() { - gl.clearColor(Background[0],Background[1],Background[2],Background[3]); - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); - + drawBuffer(material0Data,pixelShader); material0Data.clear(); - material1Data.clear(); - materialData.clear(); - colorData.clear(); - triangleData.clear(); - transparentData.clear(); - - P.forEach(function(p) { - p.render(); - }); +} - drawBuffer(material0Data,pixelShader); +function drawMaterial1() +{ drawBuffer(material1Data,noNormalShader); + material1Data.clear(); +} + +function drawMaterial() +{ drawBuffer(materialData,materialShader); + materialData.clear(); +} + +function drawColor() +{ drawBuffer(colorData,colorShader); + colorData.clear(); +} + +function drawTriangle() +{ drawBuffer(triangleData,transparentShader); + triangleData.clear(); +} +function drawTransparent() +{ let indices=transparentData.indices; if(indices.length > 0) { transformVertices(transparentData.vertices); @@ -1959,6 +2069,34 @@ function draw() drawBuffer(transparentData,transparentShader,Indices); gl.depthMask(true); // Disable transparency } + transparentData.clear(); +} + +function drawBuffers() +{ + drawMaterial0(); + drawMaterial1(); + drawMaterial(); + drawColor(); + drawTriangle(); + drawTransparent(); +} + +function draw() +{ + if(embedded) { + offscreen.width=canvas.width; + offscreen.height=canvas.height; + setViewport(); + } + + gl.clearColor(Background[0],Background[1],Background[2],Background[3]); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + + for(let i=0; i < P.length; ++i) + P[i].render(); + + drawBuffers(); remesh=false; } @@ -2040,13 +2178,17 @@ function setViewport() gl.viewportWidth=canvasWidth; gl.viewportHeight=canvasHeight; gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight); - home(); + gl.scissor(0,0,gl.viewportWidth,gl.viewportHeight); } function setCanvas() { canvas.width=canvasWidth; canvas.height=canvasHeight; + if(embedded) { + offscreen.width=canvasWidth; + offscreen.height=canvasHeight; + } size2=Math.hypot(canvasWidth,canvasHeight); halfCanvasWidth=0.5*canvasWidth; halfCanvasHeight=0.5*canvasHeight; @@ -2067,6 +2209,7 @@ function setsize(w,h) canvasHeight=h; setCanvas(); setViewport(); + home(); } function expand() @@ -2085,8 +2228,11 @@ let pixelShader,noNormalShader,materialShader,colorShader,transparentShader; function webGLStart() { canvas=document.getElementById("Asymptote"); + embedded=window.parent.document != document; - if(absolute) { + initGL(); + + if(absolute && !embedded) { canvasWidth *= window.devicePixelRatio; canvasHeight *= window.devicePixelRatio; } else { @@ -2110,25 +2256,19 @@ function webGLStart() } setCanvas(); + ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2; viewportshift[0] /= Zoom0; viewportshift[1] /= Zoom0; - initGL(); - gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA); gl.enable(gl.DEPTH_TEST); - setViewport(); + gl.enable(gl.SCISSOR_TEST); - noNormalShader=initShader(); - pixelShader=initShader(["WIDTH"]); - materialShader=initShader(["NORMAL"]); - colorShader=initShader(["NORMAL","COLOR"]); - transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]); - - setBuffer(); + setViewport(); + home(); canvas.onmousedown=handleMouseDown; document.onmouseup=handleMouseUpOrTouchEnd; diff --git a/Build/source/utils/asymptote/webgl/license b/Build/source/utils/asymptote/webgl/license new file mode 100644 index 00000000000..d7a2d1a099a --- /dev/null +++ b/Build/source/utils/asymptote/webgl/license @@ -0,0 +1,18 @@ +/*@license + AsyGL: Render Bezier patches and triangles via subdivision with WebGL. + Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang + University of Alberta + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ diff --git a/Build/source/utils/asymptote/webgl/vertex.glsl b/Build/source/utils/asymptote/webgl/vertex.glsl new file mode 100644 index 00000000000..250c0b7b4ac --- /dev/null +++ b/Build/source/utils/asymptote/webgl/vertex.glsl @@ -0,0 +1,84 @@ +attribute vec3 position; +#ifdef WIDTH +attribute float width; +#endif +#ifdef NORMAL +attribute vec3 normal; +#endif +attribute float materialIndex; +#ifdef COLOR +attribute vec4 color; +#endif + +uniform mat3 normMat; +uniform mat4 viewMat; +uniform mat4 projViewMat; + +#ifdef NORMAL +#ifndef ORTHOGRAPHIC +varying vec3 ViewPosition; +#endif +varying vec3 Normal; +#endif +varying vec4 diffuse; +varying vec3 specular; +varying float roughness,metallic,fresnel0; +varying vec4 emissive; + +struct Material { + vec4 diffuse,emissive,specular; + vec4 parameters; +}; + +uniform Material Materials[Nmaterials]; + +void main(void) +{ + vec4 v=vec4(position,1.0); + gl_Position=projViewMat*v; +#ifdef NORMAL +#ifndef ORTHOGRAPHIC + ViewPosition=(viewMat*v).xyz; +#endif + Normal=normal*normMat; + + Material m; +#ifdef TRANSPARENT + m=Materials[int(abs(materialIndex))-1]; + if(materialIndex >= 0.0) { + diffuse=m.diffuse; + emissive=m.emissive; + } else { + diffuse=color; +#if nlights > 0 + emissive=vec4(0.0); +#else + emissive=color; +#endif + } +#else + m=Materials[int(materialIndex)]; +#ifdef COLOR + diffuse=color; +#if nlights > 0 + emissive=vec4(0.0); +#else + emissive=color; +#endif +#else + diffuse=m.diffuse; + emissive=m.emissive; +#endif +#endif + specular=m.specular.rgb; + vec4 parameters=m.parameters; + roughness=1.0-parameters[0]; + metallic=parameters[1]; + fresnel0=parameters[2]; +#else + emissive=Materials[int(materialIndex)].emissive; +#endif +#ifdef WIDTH + gl_PointSize=width; +#endif +} |