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authorKarl Berry <karl@freefriends.org>2009-09-11 00:21:50 +0000
committerKarl Berry <karl@freefriends.org>2009-09-11 00:21:50 +0000
commitf06a2c99f2a8bbd8f641712c772179e8ed9ce14f (patch)
treefcf4f2b9d0492da04d9bf3761fbce51fb316024f /Build/source/utils/asymptote/runpath3d.cc
parentd4c54e52fe8e42b8ce9b160c70d897bb1d06eee7 (diff)
asymptote 1.86
git-svn-id: svn://tug.org/texlive/trunk@15218 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/runpath3d.cc')
-rw-r--r--Build/source/utils/asymptote/runpath3d.cc673
1 files changed, 673 insertions, 0 deletions
diff --git a/Build/source/utils/asymptote/runpath3d.cc b/Build/source/utils/asymptote/runpath3d.cc
new file mode 100644
index 00000000000..9e7444fe227
--- /dev/null
+++ b/Build/source/utils/asymptote/runpath3d.cc
@@ -0,0 +1,673 @@
+/***** Autogenerated from runpath3d.in; changes will be overwritten *****/
+
+#line 1 "runtimebase.in"
+/*****
+ * runtimebase.in
+ * Andy Hammerlindl 2009/07/28
+ *
+ * Common declarations needed for all code-generating .in files.
+ *
+ *****/
+
+
+#line 1 "runpath3d.in"
+/*****
+ * runpath3.in
+ *
+ * Runtime functions for path3 operations.
+ *
+ *****/
+
+#line 1 "runtimebase.in"
+#include "stack.h"
+#include "types.h"
+#include "builtin.h"
+#include "entry.h"
+#include "errormsg.h"
+#include "array.h"
+#include "triple.h"
+#include "callable.h"
+
+using vm::stack;
+using vm::error;
+using vm::array;
+using vm::callable;
+using types::formal;
+using types::function;
+using camp::triple;
+
+#define PRIMITIVE(name,Name,asyName) using types::prim##Name;
+#include <primitives.h>
+#undef PRIMITIVE
+
+typedef double real;
+
+void unused(void *);
+
+namespace run {
+array *copyArray(array *a);
+array *copyArray2(array *a);
+array *copyArray3(array *a);
+
+double *copyArrayC(const array *a, size_t dim=0);
+double *copyArray2C(const array *a, bool square=true, size_t dim2=0);
+
+triple *copyTripleArrayC(const array *a, size_t dim=0);
+triple *copyTripleArray2C(const array *a, bool square=true, size_t dim2=0);
+double *copyTripleArray2Components(array *a, bool square=true, size_t dim2=0);
+}
+
+function *realRealFunction();
+
+// Return the component of vector v perpendicular to a unit vector u.
+inline triple perp(triple v, triple u)
+{
+ return v-dot(v,u)*u;
+}
+
+#define CURRENTPEN processData().currentpen
+
+#line 17 "runpath3d.in"
+#include "path3.h"
+#include "array.h"
+#include "drawsurface.h"
+
+using namespace camp;
+using namespace vm;
+
+typedef array boolarray;
+typedef array realarray;
+typedef array realarray2;
+typedef array triplearray;
+typedef array triplearray2;
+
+using types::booleanArray;
+using types::realArray;
+using types::realArray2;
+using types::tripleArray;
+using types::tripleArray2;
+
+// Autogenerated routines:
+
+
+
+namespace run {
+#line 39 "runpath3d.in"
+// path3 path3(triplearray *pre, triplearray *point, triplearray *post, boolarray *straight, bool cyclic);
+void gen_runpath3d0(stack *Stack)
+{
+ bool cyclic=vm::pop<bool>(Stack);
+ boolarray * straight=vm::pop<boolarray *>(Stack);
+ triplearray * post=vm::pop<triplearray *>(Stack);
+ triplearray * point=vm::pop<triplearray *>(Stack);
+ triplearray * pre=vm::pop<triplearray *>(Stack);
+#line 41 "runpath3d.in"
+ size_t n=checkArrays(pre,point);
+ checkEqual(n,checkArray(post));
+ checkEqual(n,checkArray(straight));
+ mem::vector<solvedKnot3> nodes(n);
+ for(size_t i=0; i < n; ++i) {
+ nodes[i].pre=read<triple>(pre,i);
+ nodes[i].point=read<triple>(point,i);
+ nodes[i].post=read<triple>(post,i);
+ nodes[i].straight=read<bool>(straight,i);
+ }
+
+ {Stack->push<path3>(path3(nodes,(Int) n,cyclic)); return;}
+}
+
+#line 56 "runpath3d.in"
+void nullPath3(stack *Stack)
+{
+#line 57 "runpath3d.in"
+ {Stack->push<path3>(nullpath3); return;}
+}
+
+#line 61 "runpath3d.in"
+// bool ==(path3 a, path3 b);
+void gen_runpath3d2(stack *Stack)
+{
+ path3 b=vm::pop<path3>(Stack);
+ path3 a=vm::pop<path3>(Stack);
+#line 62 "runpath3d.in"
+ {Stack->push<bool>(a == b); return;}
+}
+
+#line 66 "runpath3d.in"
+// bool !=(path3 a, path3 b);
+void gen_runpath3d3(stack *Stack)
+{
+ path3 b=vm::pop<path3>(Stack);
+ path3 a=vm::pop<path3>(Stack);
+#line 67 "runpath3d.in"
+ {Stack->push<bool>(!(a == b)); return;}
+}
+
+#line 71 "runpath3d.in"
+// triple point(path3 p, Int t);
+void gen_runpath3d4(stack *Stack)
+{
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 72 "runpath3d.in"
+ {Stack->push<triple>(p.point((Int) t)); return;}
+}
+
+#line 76 "runpath3d.in"
+// triple point(path3 p, real t);
+void gen_runpath3d5(stack *Stack)
+{
+ real t=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 77 "runpath3d.in"
+ {Stack->push<triple>(p.point(t)); return;}
+}
+
+#line 81 "runpath3d.in"
+// triple precontrol(path3 p, Int t);
+void gen_runpath3d6(stack *Stack)
+{
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 82 "runpath3d.in"
+ {Stack->push<triple>(p.precontrol((Int) t)); return;}
+}
+
+#line 86 "runpath3d.in"
+// triple precontrol(path3 p, real t);
+void gen_runpath3d7(stack *Stack)
+{
+ real t=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 87 "runpath3d.in"
+ {Stack->push<triple>(p.precontrol(t)); return;}
+}
+
+#line 91 "runpath3d.in"
+// triple postcontrol(path3 p, Int t);
+void gen_runpath3d8(stack *Stack)
+{
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 92 "runpath3d.in"
+ {Stack->push<triple>(p.postcontrol((Int) t)); return;}
+}
+
+#line 96 "runpath3d.in"
+// triple postcontrol(path3 p, real t);
+void gen_runpath3d9(stack *Stack)
+{
+ real t=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 97 "runpath3d.in"
+ {Stack->push<triple>(p.postcontrol(t)); return;}
+}
+
+#line 101 "runpath3d.in"
+// triple dir(path3 p, Int t, Int sign=0, bool normalize=true);
+void gen_runpath3d10(stack *Stack)
+{
+ bool normalize=vm::pop<bool>(Stack,true);
+ Int sign=vm::pop<Int>(Stack,0);
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 102 "runpath3d.in"
+ {Stack->push<triple>(p.dir(t,sign,normalize)); return;}
+}
+
+#line 106 "runpath3d.in"
+// triple dir(path3 p, real t, bool normalize=true);
+void gen_runpath3d11(stack *Stack)
+{
+ bool normalize=vm::pop<bool>(Stack,true);
+ real t=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 107 "runpath3d.in"
+ {Stack->push<triple>(p.dir(t,normalize)); return;}
+}
+
+#line 111 "runpath3d.in"
+// triple accel(path3 p, Int t, Int sign=0);
+void gen_runpath3d12(stack *Stack)
+{
+ Int sign=vm::pop<Int>(Stack,0);
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 112 "runpath3d.in"
+ {Stack->push<triple>(p.accel(t,sign)); return;}
+}
+
+#line 116 "runpath3d.in"
+// triple accel(path3 p, real t);
+void gen_runpath3d13(stack *Stack)
+{
+ real t=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 117 "runpath3d.in"
+ {Stack->push<triple>(p.accel(t)); return;}
+}
+
+#line 121 "runpath3d.in"
+// real radius(path3 p, real t);
+void gen_runpath3d14(stack *Stack)
+{
+ real t=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 122 "runpath3d.in"
+ triple v=p.dir(t,false);
+ triple a=p.accel(t);
+ real d=dot(a,v);
+ real v2=v.abs2();
+ real a2=a.abs2();
+ real denom=v2*a2-d*d;
+ real r=v2*sqrt(v2);
+ {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;}
+}
+
+#line 133 "runpath3d.in"
+// real radius(triple z0, triple c0, triple c1, triple z1, real t);
+void gen_runpath3d15(stack *Stack)
+{
+ real t=vm::pop<real>(Stack);
+ triple z1=vm::pop<triple>(Stack);
+ triple c1=vm::pop<triple>(Stack);
+ triple c0=vm::pop<triple>(Stack);
+ triple z0=vm::pop<triple>(Stack);
+#line 134 "runpath3d.in"
+ triple v=(3.0*(z1-z0)+9.0*(c0-c1))*t*t+(6.0*(z0+c1)-12.0*c0)*t+3.0*(c0-z0);
+ triple a=6.0*(z1-z0+3.0*(c0-c1))*t+6.0*(z0+c1)-12.0*c0;
+ real d=dot(a,v);
+ real v2=v.abs2();
+ real a2=a.abs2();
+ real denom=v2*a2-d*d;
+ real r=v2*sqrt(v2);
+ {Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;}
+}
+
+#line 145 "runpath3d.in"
+// path3 reverse(path3 p);
+void gen_runpath3d16(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 146 "runpath3d.in"
+ {Stack->push<path3>(p.reverse()); return;}
+}
+
+#line 150 "runpath3d.in"
+// path3 subpath(path3 p, Int a, Int b);
+void gen_runpath3d17(stack *Stack)
+{
+ Int b=vm::pop<Int>(Stack);
+ Int a=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 151 "runpath3d.in"
+ {Stack->push<path3>(p.subpath((Int) a, (Int) b)); return;}
+}
+
+#line 155 "runpath3d.in"
+// path3 subpath(path3 p, real a, real b);
+void gen_runpath3d18(stack *Stack)
+{
+ real b=vm::pop<real>(Stack);
+ real a=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 156 "runpath3d.in"
+ {Stack->push<path3>(p.subpath(a,b)); return;}
+}
+
+#line 160 "runpath3d.in"
+// Int length(path3 p);
+void gen_runpath3d19(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 161 "runpath3d.in"
+ {Stack->push<Int>(p.length()); return;}
+}
+
+#line 165 "runpath3d.in"
+// bool cyclic(path3 p);
+void gen_runpath3d20(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 166 "runpath3d.in"
+ {Stack->push<bool>(p.cyclic()); return;}
+}
+
+#line 170 "runpath3d.in"
+// bool straight(path3 p, Int t);
+void gen_runpath3d21(stack *Stack)
+{
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 171 "runpath3d.in"
+ {Stack->push<bool>(p.straight(t)); return;}
+}
+
+// Return the maximum perpendicular deviation of segment i of path3 g
+// from a straight line.
+#line 177 "runpath3d.in"
+// real straightness(path3 p, Int t);
+void gen_runpath3d22(stack *Stack)
+{
+ Int t=vm::pop<Int>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 178 "runpath3d.in"
+ if(p.straight(t)) {Stack->push<real>(0); return;}
+ triple z0=p.point(t);
+ triple u=unit(p.point(t+1)-z0);
+ {Stack->push<real>(::max(length(perp(p.postcontrol(t)-z0,u)),
+ length(perp(p.precontrol(t+1)-z0,u)))); return;}
+}
+
+// Return the maximum perpendicular deviation of z0..controls c0 and c1..z1
+// from a straight line.
+#line 188 "runpath3d.in"
+// real straightness(triple z0, triple c0, triple c1, triple z1);
+void gen_runpath3d23(stack *Stack)
+{
+ triple z1=vm::pop<triple>(Stack);
+ triple c1=vm::pop<triple>(Stack);
+ triple c0=vm::pop<triple>(Stack);
+ triple z0=vm::pop<triple>(Stack);
+#line 189 "runpath3d.in"
+ triple u=unit(z1-z0);
+ {Stack->push<real>(::max(length(perp(c0-z0,u)),length(perp(c1-z0,u)))); return;}
+}
+
+#line 194 "runpath3d.in"
+// bool piecewisestraight(path3 p);
+void gen_runpath3d24(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 195 "runpath3d.in"
+ {Stack->push<bool>(p.piecewisestraight()); return;}
+}
+
+#line 199 "runpath3d.in"
+// real arclength(path3 p);
+void gen_runpath3d25(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 200 "runpath3d.in"
+ {Stack->push<real>(p.arclength()); return;}
+}
+
+#line 204 "runpath3d.in"
+// real arctime(path3 p, real dval);
+void gen_runpath3d26(stack *Stack)
+{
+ real dval=vm::pop<real>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 205 "runpath3d.in"
+ {Stack->push<real>(p.arctime(dval)); return;}
+}
+
+#line 209 "runpath3d.in"
+// realarray* intersect(path3 p, path3 q, real fuzz=-1);
+void gen_runpath3d27(stack *Stack)
+{
+ real fuzz=vm::pop<real>(Stack,-1);
+ path3 q=vm::pop<path3>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 210 "runpath3d.in"
+ bool exact=fuzz <= 0.0;
+ if(fuzz < 0)
+ fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
+ ::max(length(q.max()),length(q.min())));
+
+ std::vector<real> S,T;
+ real s,t;
+ if(intersections(s,t,S,T,p,q,fuzz,true,exact)) {
+ array *V=new array(2);
+ (*V)[0]=s;
+ (*V)[1]=t;
+ {Stack->push<realarray*>(V); return;}
+ } else
+ {Stack->push<realarray*>(new array(0)); return;}
+}
+
+#line 227 "runpath3d.in"
+// realarray2* intersections(path3 p, path3 q, real fuzz=-1);
+void gen_runpath3d28(stack *Stack)
+{
+ real fuzz=vm::pop<real>(Stack,-1);
+ path3 q=vm::pop<path3>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 228 "runpath3d.in"
+ bool exact=fuzz <= 0.0;
+ if(fuzz < 0)
+ fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
+ ::max(length(q.max()),length(q.min())));
+ bool single=!exact;
+
+ real s,t;
+ std::vector<real> S,T;
+ bool found=intersections(s,t,S,T,p,q,fuzz,single,exact);
+ if(!found) {Stack->push<realarray2*>(new array(0)); return;}
+ array *V;
+ if(single) {
+ V=new array(1);
+ array *Vi=new array(2);
+ (*V)[0]=Vi;
+ (*Vi)[0]=s;
+ (*Vi)[1]=t;
+ } else {
+ size_t n=S.size();
+ V=new array(n);
+ for(size_t i=0; i < n; ++i) {
+ array *Vi=new array(2);
+ (*V)[i]=Vi;
+ (*Vi)[0]=S[i];
+ (*Vi)[1]=T[i];
+ }
+ }
+ stable_sort(V->begin(),V->end(),run::compare2<real>());
+ {Stack->push<realarray2*>(V); return;}
+}
+
+#line 260 "runpath3d.in"
+// realarray2* intersections(path3 p, triplearray2 *P, real fuzz=-1);
+void gen_runpath3d29(stack *Stack)
+{
+ real fuzz=vm::pop<real>(Stack,-1);
+ triplearray2 * P=vm::pop<triplearray2 *>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 261 "runpath3d.in"
+ triple *A=copyTripleArray2C(P,true,4);
+ if(fuzz <= 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
+ norm(A,16));
+ std::vector<real> T,U,V;
+ intersections(T,U,V,p,A,fuzz);
+ delete[] A;
+ size_t n=T.size();
+ array *W=new array(n);
+ for(size_t i=0; i < n; ++i) {
+ array *Wi=new array(3);
+ (*W)[i]=Wi;
+ (*Wi)[0]=T[i];
+ (*Wi)[1]=U[i];
+ (*Wi)[2]=V[i];
+ }
+ {Stack->push<realarray2*>(W); return;} // Sorting will done in asy.
+}
+
+#line 280 "runpath3d.in"
+// Int size(path3 p);
+void gen_runpath3d30(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 281 "runpath3d.in"
+ {Stack->push<Int>(p.size()); return;}
+}
+
+#line 285 "runpath3d.in"
+// path3 &(path3 p, path3 q);
+void gen_runpath3d31(stack *Stack)
+{
+ path3 q=vm::pop<path3>(Stack);
+ path3 p=vm::pop<path3>(Stack);
+#line 286 "runpath3d.in"
+ {Stack->push<path3>(camp::concat(p,q)); return;}
+}
+
+#line 290 "runpath3d.in"
+// triple min(path3 p);
+void gen_runpath3d32(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 291 "runpath3d.in"
+ {Stack->push<triple>(p.min()); return;}
+}
+
+#line 295 "runpath3d.in"
+// triple max(path3 p);
+void gen_runpath3d33(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 296 "runpath3d.in"
+ {Stack->push<triple>(p.max()); return;}
+}
+
+#line 300 "runpath3d.in"
+// realarray* mintimes(path3 p);
+void gen_runpath3d34(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 301 "runpath3d.in"
+ array *V=new array(3);
+ triple v=p.mintimes();
+ (*V)[0]=v.getx();
+ (*V)[1]=v.gety();
+ (*V)[2]=v.getz();
+ {Stack->push<realarray*>(V); return;}
+}
+
+#line 310 "runpath3d.in"
+// realarray* maxtimes(path3 p);
+void gen_runpath3d35(stack *Stack)
+{
+ path3 p=vm::pop<path3>(Stack);
+#line 311 "runpath3d.in"
+ array *V=new array(3);
+ triple v=p.maxtimes();
+ (*V)[0]=v.getx();
+ (*V)[1]=v.gety();
+ (*V)[2]=v.getz();
+ {Stack->push<realarray*>(V); return;}
+}
+
+#line 320 "runpath3d.in"
+// path3 *(realarray2 *t, path3 g);
+void gen_runpath3d36(stack *Stack)
+{
+ path3 g=vm::pop<path3>(Stack);
+ realarray2 * t=vm::pop<realarray2 *>(Stack);
+#line 321 "runpath3d.in"
+ {Stack->push<path3>(transformed(*t,g)); return;}
+}
+
+#line 325 "runpath3d.in"
+// pair minratio(path3 g);
+void gen_runpath3d37(stack *Stack)
+{
+ path3 g=vm::pop<path3>(Stack);
+#line 326 "runpath3d.in"
+ {Stack->push<pair>(g.ratio(::min)); return;}
+}
+
+#line 330 "runpath3d.in"
+// pair maxratio(path3 g);
+void gen_runpath3d38(stack *Stack)
+{
+ path3 g=vm::pop<path3>(Stack);
+#line 331 "runpath3d.in"
+ {Stack->push<pair>(g.ratio(::max)); return;}
+}
+
+} // namespace run
+
+namespace trans {
+
+void gen_runpath3d_venv(venv &ve)
+{
+#line 39 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d0, primPath3(), "path3", formal(tripleArray(), "pre", false, false), formal(tripleArray(), "point", false, false), formal(tripleArray(), "post", false, false), formal(booleanArray(), "straight", false, false), formal(primBoolean(), "cyclic", false, false));
+#line 56 "runpath3d.in"
+ REGISTER_BLTIN(run::nullPath3,"nullPath3");
+#line 61 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d2, primBoolean(), "==", formal(primPath3(), "a", false, false), formal(primPath3(), "b", false, false));
+#line 66 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d3, primBoolean(), "!=", formal(primPath3(), "a", false, false), formal(primPath3(), "b", false, false));
+#line 71 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d4, primTriple(), "point", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
+#line 76 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d5, primTriple(), "point", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
+#line 81 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d6, primTriple(), "precontrol", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
+#line 86 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d7, primTriple(), "precontrol", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
+#line 91 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d8, primTriple(), "postcontrol", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
+#line 96 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d9, primTriple(), "postcontrol", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
+#line 101 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d10, primTriple(), "dir", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false), formal(primInt(), "sign", true, false), formal(primBoolean(), "normalize", true, false));
+#line 106 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d11, primTriple(), "dir", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false), formal(primBoolean(), "normalize", true, false));
+#line 111 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d12, primTriple(), "accel", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false), formal(primInt(), "sign", true, false));
+#line 116 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d13, primTriple(), "accel", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
+#line 121 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d14, primReal(), "radius", formal(primPath3(), "p", false, false), formal(primReal(), "t", false, false));
+#line 133 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d15, primReal(), "radius", formal(primTriple(), "z0", false, false), formal(primTriple(), "c0", false, false), formal(primTriple(), "c1", false, false), formal(primTriple(), "z1", false, false), formal(primReal(), "t", false, false));
+#line 145 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d16, primPath3(), "reverse", formal(primPath3(), "p", false, false));
+#line 150 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d17, primPath3(), "subpath", formal(primPath3(), "p", false, false), formal(primInt(), "a", false, false), formal(primInt(), "b", false, false));
+#line 155 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d18, primPath3(), "subpath", formal(primPath3(), "p", false, false), formal(primReal(), "a", false, false), formal(primReal(), "b", false, false));
+#line 160 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d19, primInt(), "length", formal(primPath3(), "p", false, false));
+#line 165 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d20, primBoolean(), "cyclic", formal(primPath3(), "p", false, false));
+#line 170 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d21, primBoolean(), "straight", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
+#line 175 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d22, primReal(), "straightness", formal(primPath3(), "p", false, false), formal(primInt(), "t", false, false));
+#line 186 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d23, primReal(), "straightness", formal(primTriple(), "z0", false, false), formal(primTriple(), "c0", false, false), formal(primTriple(), "c1", false, false), formal(primTriple(), "z1", false, false));
+#line 194 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d24, primBoolean(), "piecewisestraight", formal(primPath3(), "p", false, false));
+#line 199 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d25, primReal(), "arclength", formal(primPath3(), "p", false, false));
+#line 204 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d26, primReal(), "arctime", formal(primPath3(), "p", false, false), formal(primReal(), "dval", false, false));
+#line 209 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d27, realArray(), "intersect", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false), formal(primReal(), "fuzz", true, false));
+#line 227 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d28, realArray2(), "intersections", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false), formal(primReal(), "fuzz", true, false));
+#line 260 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d29, realArray2(), "intersections", formal(primPath3(), "p", false, false), formal(tripleArray2(), "p", false, false), formal(primReal(), "fuzz", true, false));
+#line 280 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d30, primInt(), "size", formal(primPath3(), "p", false, false));
+#line 285 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d31, primPath3(), "&", formal(primPath3(), "p", false, false), formal(primPath3(), "q", false, false));
+#line 290 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d32, primTriple(), "min", formal(primPath3(), "p", false, false));
+#line 295 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d33, primTriple(), "max", formal(primPath3(), "p", false, false));
+#line 300 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d34, realArray(), "mintimes", formal(primPath3(), "p", false, false));
+#line 310 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d35, realArray(), "maxtimes", formal(primPath3(), "p", false, false));
+#line 320 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d36, primPath3(), "*", formal(realArray2(), "t", false, false), formal(primPath3(), "g", false, false));
+#line 325 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d37, primPair(), "minratio", formal(primPath3(), "g", false, false));
+#line 330 "runpath3d.in"
+ addFunc(ve, run::gen_runpath3d38, primPair(), "maxratio", formal(primPath3(), "g", false, false));
+}
+
+} // namespace trans