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authorKarl Berry <karl@freefriends.org>2013-05-20 21:56:42 +0000
committerKarl Berry <karl@freefriends.org>2013-05-20 21:56:42 +0000
commit5518b881bc1878377e0a352cde6c70c5dbe81744 (patch)
tree0889788f5e70f81884f32da51e7398a3913e10ad /Build/source/utils/asymptote/asy.list
parentda93ed94c7e38ed33a1f7471b34a4bce193e99fa (diff)
asy 2.23 sources
git-svn-id: svn://tug.org/texlive/trunk@30590 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/asy.list')
-rw-r--r--Build/source/utils/asymptote/asy.list398
1 files changed, 199 insertions, 199 deletions
diff --git a/Build/source/utils/asymptote/asy.list b/Build/source/utils/asymptote/asy.list
index d573f1cf2c5..a6d1da77d06 100644
--- a/Build/source/utils/asymptote/asy.list
+++ b/Build/source/utils/asymptote/asy.list
@@ -252,20 +252,20 @@ int search(real[] a, real key, bool less(real, real));
int search(guide[] a, guide key, bool less(guide, guide));
int search(coord[] a, coord key, bool less(coord, coord));
int search(pair[] a, pair key, bool less(pair, pair));
-int search(coord[] a, coord key, bool less(coord, coord));
int search(object[] a, object key, bool less(object, object));
-int search(picture[] a, picture key, bool less(picture, picture));
+int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(frame[] a, frame key, bool less(frame, frame));
+int search(coord[] a, coord key, bool less(coord, coord));
int search(Label[] a, Label key, bool less(Label, Label));
int search(int[] a, int key, bool less(int, int));
int search(bool3[] a, bool3 key, bool less(bool3, bool3));
+int search(picture[] a, picture key, bool less(picture, picture));
int search(marker[] a, marker key, bool less(marker, marker));
int search(string[] a, string key, bool less(string, string));
int search(path[] a, path key, bool less(path, path));
int search(pen[] a, pen key, bool less(pen, pen));
int search(bool[] a, bool key, bool less(bool, bool));
int search(triple[] a, triple key, bool less(triple, triple));
-int search(Legend[] a, Legend key, bool less(Legend, Legend));
filltype RadialShadeDraw(real xmargin=<default>, real ymargin=<default>, pen penc, pen penr, pen drawpen=<default>);
real sin(real x);
real[] sin(real[] a);
@@ -341,10 +341,10 @@ pair max(path p);
pair max(path[] p);
triple max(path3 p);
real max(real M, scaling s, coord[] c);
+real max(real M, scaling s, coord[] c);
int max(... int[] a);
pair max(picture pic, bool user=<default>);
real max(... real[] a);
-real max(real M, scaling s, coord[] c);
Label Label(Label L, pair position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
Label Label(string s, string size=<default>, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
Label Label(Label L, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
@@ -518,8 +518,8 @@ bool[] copy(bool[] a, int depth=<default>);
real[][] copy(real[][] a, int depth=<default>);
pen[] copy(pen[] a, int depth=<default>);
coord[] copy(coord[] a, int depth=<default>);
+coord[] copy(coord[] a, int depth=<default>);
marker[] copy(marker[] a, int depth=<default>);
-Legend[] copy(Legend[] a, int depth=<default>);
Label[] copy(Label[] a, int depth=<default>);
pen[][] copy(pen[][] a, int depth=<default>);
path[] copy(path[] a, int depth=<default>);
@@ -530,9 +530,9 @@ string[][] copy(string[][] a, int depth=<default>);
frame[] copy(frame[] a, int depth=<default>);
pair[] copy(pair[] a, int depth=<default>);
bool3[] copy(bool3[] a, int depth=<default>);
-coord[] copy(coord[] a, int depth=<default>);
object[] copy(object[] a, int depth=<default>);
picture[] copy(picture[] a, int depth=<default>);
+Legend[] copy(Legend[] a, int depth=<default>);
pair[][] copy(pair[][] a, int depth=<default>);
real[] abs(pair[] a);
real[] abs(triple[] a);
@@ -565,21 +565,21 @@ pen palered;
real[] map(real f(pair), pair[] a);
int[] map(int f(real), real[] a);
bool3[] map(bool3 f(bool3), bool3[] a);
+picture[] map(picture f(picture), picture[] a);
frame[] map(frame f(frame), frame[] a);
+coord[] map(coord f(coord), coord[] a);
Label[] map(Label f(Label), Label[] a);
pen[][] map(pen[] f(pen[]), pen[][] a);
triple[] map(triple f(triple), triple[] a);
pen[] map(pen f(pen), pen[] a);
-coord[] map(coord f(coord), coord[] a);
object[] map(object f(object), object[] a);
-picture[] map(picture f(picture), picture[] a);
+Legend[] map(Legend f(Legend), Legend[] a);
pair[] map(pair f(pair), pair[] a);
coord[] map(coord f(coord), coord[] a);
string[] map(string f(string), string[] a);
void()()[] map(void f()()(void()()), void()()[] a);
pair[][] map(pair[] f(pair[]), pair[][] a);
real[] map(real f(real), real[] a);
-Legend[] map(Legend f(Legend), Legend[] a);
int[] map(int f(int), int[] a);
string[][] map(string[] f(string[]), string[][] a);
bool[] map(bool f(bool), bool[] a);
@@ -601,8 +601,8 @@ pair minratio(path3 g);
int[] sequence(int n);
pen[][] sequence(pen[] f(int), int n);
coord[] sequence(coord f(int), int n);
+coord[] sequence(coord f(int), int n);
marker[] sequence(marker f(int), int n);
-Legend[] sequence(Legend f(int), int n);
Label[] sequence(Label f(int), int n);
int[] sequence(int f(int), int n);
string[][] sequence(string[] f(int), int n);
@@ -614,9 +614,9 @@ bool[] sequence(bool f(int), int n);
string[] sequence(string f(int), int n);
pair[][] sequence(pair[] f(int), int n);
bool3[] sequence(bool3 f(int), int n);
-coord[] sequence(coord f(int), int n);
object[] sequence(object f(int), int n);
picture[] sequence(picture f(int), int n);
+Legend[] sequence(Legend f(int), int n);
real[][] sequence(real[] f(int), int n);
real[] sequence(real f(int), int n);
int[] sequence(int n, int m);
@@ -737,9 +737,9 @@ bool[] array(int n, bool value, int depth=<default>);
string[] array(int n, string value, int depth=<default>);
pair[][] array(int n, pair[] value, int depth=<default>);
bool3[] array(int n, bool3 value, int depth=<default>);
-coord[] array(int n, coord value, int depth=<default>);
object[] array(int n, object value, int depth=<default>);
picture[] array(int n, picture value, int depth=<default>);
+Legend[] array(int n, Legend value, int depth=<default>);
real[][] array(int n, real[] value, int depth=<default>);
real[] array(int n, real value, int depth=<default>);
triple[] array(int n, triple value, int depth=<default>);
@@ -747,8 +747,8 @@ path[] array(int n, path value, int depth=<default>);
frame[] array(int n, frame value, int depth=<default>);
pen[][] array(int n, pen[] value, int depth=<default>);
coord[] array(int n, coord value, int depth=<default>);
+coord[] array(int n, coord value, int depth=<default>);
marker[] array(int n, marker value, int depth=<default>);
-Legend[] array(int n, Legend value, int depth=<default>);
Label[] array(int n, Label value, int depth=<default>);
int[] array(int n, int value, int depth=<default>);
string[][] array(int n, string[] value, int depth=<default>);
@@ -872,6 +872,7 @@ void write(file file=<default>, string s=<default>, guide x, void suffix(file)=<
void write(file file=<default>, string s=<default>, pen x, void suffix(file)=<default> ... pen[]);
void write(file file, string s=<default>, explicit guide[] x, void suffix(file)=<default>);
void write(string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>);
+void write(pairOrTriple a);
void write(string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file, void suffix(file)=<default>);
void write(file file=<default>, string s=<default>, pen[] p);
@@ -879,7 +880,6 @@ void write(void suffix(file)=<default>);
void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file=<default>, Label L, void suffix(file)=<default>);
void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>);
-void write(pairOrTriple a);
void write(string s=<default>, bool3 b, void suffix(file)=<default>);
void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>);
void write(string s=<default>, explicit guide[] x, void suffix(file)=<default>);
@@ -935,19 +935,19 @@ pen dotted;
string blend(pen p);
arrowhead HookHead;
arrowhead HookHead(real dir=<default>, real barb=<default>);
-Legend[] concat(... Legend[][]);
real[] concat(... real[][]);
pair[] concat(... pair[][]);
coord[] concat(... coord[][]);
pen[] concat(... pen[][]);
-coord[] concat(... coord[][]);
object[] concat(... object[][]);
-picture[] concat(... picture[][]);
+Legend[] concat(... Legend[][]);
path[] concat(... path[][]);
+coord[] concat(... coord[][]);
Label[] concat(... Label[][]);
int[] concat(... int[][]);
void()()[] concat(... void()()[][]);
bool3[] concat(... bool3[][]);
+picture[] concat(... picture[][]);
string[] concat(... string[][]);
marker[] concat(... marker[][]);
triple[] concat(... triple[][]);
@@ -961,15 +961,16 @@ real infinity;
bool alias(pair[][] a, pair[][] b);
bool alias(guide[] a, guide[] b);
bool alias(marginT a, marginT b);
+bool alias(coord[] a, coord[] b);
bool alias(projection a, projection b);
bool alias(side a, side b);
bool alias(marker a, marker b);
bool alias(Label[] a, Label[] b);
bool alias(pair[] a, pair[] b);
-bool alias(coord a, coord b);
+bool alias(scaling a, scaling b);
bool alias(bounds a, bounds b);
bool alias(scaleT a, scaleT b);
-bool alias(picture a, picture b);
+bool alias(Legend a, Legend b);
bool alias(object a, object b);
bool alias(cputime a, cputime b);
bool alias(int[] a, int[] b);
@@ -977,41 +978,40 @@ bool alias(string[][] a, string[][] b);
bool alias(slice a, slice b);
bool alias(coord[] a, coord[] b);
bool alias(coords2 a, coords2 b);
-bool alias(Legend a, Legend b);
+bool alias(pairOrTriple a, pairOrTriple b);
bool alias(framedTransformStack a, framedTransformStack b);
bool alias(real[][] a, real[][] b);
bool alias(bool3 a, bool3 b);
bool alias(bool3[] a, bool3[] b);
bool alias(light a, light b);
+bool alias(picture a, picture b);
bool alias(position a, position b);
+bool alias(picture[] a, picture[] b);
bool alias(arrowhead a, arrowhead b);
bool alias(string[] a, string[] b);
bool alias(frame[] a, frame[] b);
-bool alias(scaling a, scaling b);
+bool alias(coords2 a, coords2 b);
bool alias(coord a, coord b);
bool alias(autoscaleT a, autoscaleT b);
-bool alias(Legend[] a, Legend[] b);
bool alias(bool[] a, bool[] b);
bool alias(void()()[] a, void()()[] b);
bool alias(pen[][] a, pen[][] b);
bool alias(filltype a, filltype b);
-bool alias(coord[] a, coord[] b);
bool alias(freezableBounds a, freezableBounds b);
bool alias(transformation a, transformation b);
bool alias(align a, align b);
bool alias(object[] a, object[] b);
-bool alias(picture[] a, picture[] b);
+bool alias(Legend[] a, Legend[] b);
bool alias(path[] a, path[] b);
bool alias(triple[] a, triple[] b);
+bool alias(coord a, coord b);
bool alias(coords3 a, coords3 b);
-bool alias(pairOrTriple a, pairOrTriple b);
bool alias(Label a, Label b);
bool alias(marker[] a, marker[] b);
bool alias(processtime a, processtime b);
bool alias(real[] a, real[] b);
bool alias(pen[] a, pen[] b);
bool alias(hsv a, hsv b);
-bool alias(coords2 a, coords2 b);
bool alias(scaling a, scaling b);
bool alias(ScaleT a, ScaleT b);
bool alias(indexedTransform a, indexedTransform b);
@@ -1041,7 +1041,6 @@ real[][] sort(real[][] a);
string[] sort(string[] a);
string[][] sort(string[][] a);
path[] sort(path[] a, bool less(path, path));
-Legend[] sort(Legend[] a, bool less(Legend, Legend));
pair[] sort(pair[] a, bool less(pair, pair));
void()()[] sort(void()()[] a, bool less(void()(), void()()));
real[] sort(real[] a, bool less(real, real));
@@ -1049,17 +1048,18 @@ bool[] sort(bool[] a, bool less(bool, bool));
coord[] sort(coord[] a, bool less(coord, coord));
pen[] sort(pen[] a, bool less(pen, pen));
pen[][] sort(pen[][] a, bool less(pen[], pen[]));
-coord[] sort(coord[] a, bool less(coord, coord));
object[] sort(object[] a, bool less(object, object));
-picture[] sort(picture[] a, bool less(picture, picture));
+Legend[] sort(Legend[] a, bool less(Legend, Legend));
guide[] sort(guide[] a, bool less(guide, guide));
real[][] sort(real[][] a, bool less(real[], real[]));
triple[] sort(triple[] a, bool less(triple, triple));
+coord[] sort(coord[] a, bool less(coord, coord));
Label[] sort(Label[] a, bool less(Label, Label));
string[] sort(string[] a, bool less(string, string));
int[] sort(int[] a, bool less(int, int));
string[][] sort(string[][] a, bool less(string[], string[]));
bool3[] sort(bool3[] a, bool less(bool3, bool3));
+picture[] sort(picture[] a, bool less(picture, picture));
pair[][] sort(pair[][] a, bool less(pair[], pair[]));
marker[] sort(marker[] a, bool less(marker, marker));
frame[] sort(frame[] a, bool less(frame, frame));
@@ -1347,15 +1347,15 @@ triple operator *(real[][] t, triple v);
triple operator *(real x, triple v);
triple operator *(triple v, real x);
path3 operator *(real[][] t, path3 g);
-picture operator *(real[][] t, picture orig);
side operator *(real x, side s);
Label operator *(real[][] t, Label L);
+picture operator *(real[][] t, picture orig);
path[] operator *(transform t, explicit path[] p);
bounds operator *(transform t, bounds b);
-picture operator *(transform t, picture orig);
object operator *(transform t, explicit object F);
pair[] operator *(transform t, pair[] z);
Label operator *(transform t, Label L);
+picture operator *(transform t, picture orig);
bool operator init();
int operator init();
real operator init();
@@ -1378,28 +1378,28 @@ transformation operator init();
align operator init();
slice operator init();
coords2 operator init();
-Legend operator init();
+pairOrTriple operator init();
framedTransformStack operator init();
hsv operator init();
-coords2 operator init();
scaling operator init();
ScaleT operator init();
indexedTransform operator init();
-scaling operator init();
+coords2 operator init();
coord operator init();
autoscaleT operator init();
-coord operator init();
+scaling operator init();
bounds operator init();
scaleT operator init();
-picture operator init();
+Legend operator init();
object operator init();
cputime operator init();
+coord operator init();
coords3 operator init();
-pairOrTriple operator init();
Label operator init();
processtime operator init();
bool3 operator init();
light operator init();
+picture operator init();
position operator init();
arrowhead operator init();
real operator cast(int);
@@ -1450,8 +1450,6 @@ Label operator cast(string s);
frame operator cast(object F);
bool3[] operator cast(bool[] b);
align operator cast(side side);
-pair operator cast(pairOrTriple a);
-triple operator cast(pairOrTriple a);
position operator cast(pair x);
guide[] operator cast(pair[] z);
path[] operator cast(guide[] g);
@@ -1466,6 +1464,8 @@ path[] operator cast(pair[] z);
path[] operator cast(path p);
bool[] operator cast(bool3[] b);
align operator cast(triple dir);
+pair operator cast(pairOrTriple a);
+triple operator cast(pairOrTriple a);
bool3 operator cast(bool b);
pen operator cast(hsv hsv);
position operator cast(int x);
@@ -1571,21 +1571,21 @@ bool operator ==(path a, path b);
bool operator ==(path3 a, path3 b);
bool operator ==(bool3 a, bool3 b);
bool operator ==(light a, light b);
+bool operator ==(picture a, picture b);
bool operator ==(position a, position b);
bool operator ==(arrowhead a, arrowhead b);
-bool operator ==(scaling a, scaling b);
+bool operator ==(coords2 a, coords2 b);
bool operator ==(coord a, coord b);
bool operator ==(autoscaleT a, autoscaleT b);
bool operator ==(filltype a, filltype b);
bool operator ==(freezableBounds a, freezableBounds b);
bool operator ==(transformation a, transformation b);
bool operator ==(align a, align b);
+bool operator ==(coord a, coord b);
bool operator ==(coords3 a, coords3 b);
-bool operator ==(pairOrTriple a, pairOrTriple b);
bool operator ==(Label a, Label b);
bool operator ==(processtime a, processtime b);
bool operator ==(hsv a, hsv b);
-bool operator ==(coords2 a, coords2 b);
bool operator ==(scaling a, scaling b);
bool operator ==(ScaleT a, ScaleT b);
bool operator ==(indexedTransform a, indexedTransform b);
@@ -1594,16 +1594,16 @@ bool operator ==(marginT a, marginT b);
bool operator ==(projection a, projection b);
bool operator ==(side a, side b);
bool operator ==(marker a, marker b);
-bool operator ==(coord a, coord b);
+bool operator ==(scaling a, scaling b);
bool operator ==(bounds a, bounds b);
bool operator ==(scaleT a, scaleT b);
-bool operator ==(picture a, picture b);
+bool operator ==(Legend a, Legend b);
bool operator ==(object a, object b);
bool operator ==(cputime a, cputime b);
bool operator ==(bool a, bool3 b);
bool operator ==(slice a, slice b);
bool operator ==(coords2 a, coords2 b);
-bool operator ==(Legend a, Legend b);
+bool operator ==(pairOrTriple a, pairOrTriple b);
bool operator ==(framedTransformStack a, framedTransformStack b);
bool operator !=(bool a, bool b);
bool[] operator !=(bool a, bool[] b);
@@ -1643,21 +1643,21 @@ bool operator !=(path a, path b);
bool operator !=(path3 a, path3 b);
bool operator !=(bool3 a, bool3 b);
bool operator !=(light a, light b);
+bool operator !=(picture a, picture b);
bool operator !=(position a, position b);
bool operator !=(arrowhead a, arrowhead b);
-bool operator !=(scaling a, scaling b);
+bool operator !=(coords2 a, coords2 b);
bool operator !=(coord a, coord b);
bool operator !=(autoscaleT a, autoscaleT b);
bool operator !=(filltype a, filltype b);
bool operator !=(freezableBounds a, freezableBounds b);
bool operator !=(transformation a, transformation b);
bool operator !=(align a, align b);
+bool operator !=(coord a, coord b);
bool operator !=(coords3 a, coords3 b);
-bool operator !=(pairOrTriple a, pairOrTriple b);
bool operator !=(Label a, Label b);
bool operator !=(processtime a, processtime b);
bool operator !=(hsv a, hsv b);
-bool operator !=(coords2 a, coords2 b);
bool operator !=(scaling a, scaling b);
bool operator !=(ScaleT a, ScaleT b);
bool operator !=(indexedTransform a, indexedTransform b);
@@ -1666,16 +1666,16 @@ bool operator !=(marginT a, marginT b);
bool operator !=(projection a, projection b);
bool operator !=(side a, side b);
bool operator !=(marker a, marker b);
-bool operator !=(coord a, coord b);
+bool operator !=(scaling a, scaling b);
bool operator !=(bounds a, bounds b);
bool operator !=(scaleT a, scaleT b);
-bool operator !=(picture a, picture b);
+bool operator !=(Legend a, Legend b);
bool operator !=(object a, object b);
bool operator !=(cputime a, cputime b);
bool operator !=(bool a, bool3 b);
bool operator !=(slice a, slice b);
bool operator !=(coords2 a, coords2 b);
-bool operator !=(Legend a, Legend b);
+bool operator !=(pairOrTriple a, pairOrTriple b);
bool operator !=(framedTransformStack a, framedTransformStack b);
bool operator <(int a, int b);
bool[] operator <(int a, int[] b);
@@ -1946,6 +1946,7 @@ bool shipped;
pair[] fft(pair[] a, int sign=<default>);
pair SE;
pen nobasealign;
+sCAD operator init();
real animationdelay;
animation operator init();
frame NoBox(frame f);
@@ -1991,16 +1992,6 @@ bsp operator init();
picture operator cast(face f);
face operator cast(path3 p);
void add(picture pic=<default>, face[] faces, projection P=<default>);
-sCAD operator init();
-surface surface(vertex[][] g);
-weighted operator init();
-bucket operator init();
-vertex operator init();
-object operator init();
-vertex[][] contour3(triple[][][] v, real[][][] f, real[][][] midpoint=<default>, projection P=<default>);
-vertex[][] contour3(real[][][] f, real[][][] midpoint=<default>, triple a, triple b, projection P=<default>);
-vertex[][] contour3(real f(real, real, real), triple a, triple b, int nx=<default>, int ny=<default>, int nz=<default>, projection P=<default>);
-real eps;
void searchindex(boxcontour bc, bool forward, void f(int i, int j));
segment case1(pair p0, pair p1, pair p2, real v0, real v1, real v2);
void draw(picture pic=<default>, Label[] L=<default>, guide[][] g, pen[] p);
@@ -2013,6 +2004,7 @@ guide connect(Segment S, pair[][] z, guide join(... guide[]));
guide[] connect(Segment[] S, pair[][] z, guide join(... guide[]));
guide[][] connect(Segment[][] S, pair[][] z, guide join(... guide[]));
guide[][] connect(pair[][][] points, real[] c, guide join(... guide[]));
+bool same(gridpoint gp1, gridpoint gp2);
bool connected(boxcontour bc1, boxcontour bc2);
int exterior;
int connectedindex(boxcontour bc, boxcontour[] bca, bool activeonly=<default>);
@@ -2021,7 +2013,6 @@ segment case2(pair p0, pair p1, pair p2, real v0, real v1, real v2);
void collect(pair[][][] points, real[] c);
int hyperbola;
int edge;
-bool same(gridpoint gp1, gridpoint gp2);
int line;
segment case3(pair p0, pair p1, pair p2, real v0, real v1, real v2);
segment checktriangle(pair p0, pair p1, pair p2, real v0, real v1, real v2);
@@ -2039,11 +2030,20 @@ guide[][] contour(real f(pair), pair a, pair b, real[] c, int nx=<default>, int
guide[][] contour(pair[] z, real[] f, real[] c, guide join(... guide[])=<default>);
segment[][] contouredges(real[][] f, real[] c, int subsample=<default>);
void setcontour(real f00, real f10, real f01, real f11, real epsf, boxdata bd, int i, int j, int index);
+Segment[] Segment(segment[] s);
+Segment[][] Segment(segment[][] s);
real eps;
segment case4(pair p0, pair p1, pair p2, real v0, real v1, real v2);
bool isCCW(pair p0, pair p1, pair p2);
-Segment[] Segment(segment[] s);
-Segment[][] Segment(segment[][] s);
+surface surface(vertex[][] g);
+weighted operator init();
+bucket operator init();
+vertex operator init();
+object operator init();
+vertex[][] contour3(triple[][][] v, real[][][] f, real[][][] midpoint=<default>, projection P=<default>);
+vertex[][] contour3(real[][][] f, real[][][] midpoint=<default>, triple a, triple b, projection P=<default>);
+vertex[][] contour3(real f(real, real, real), triple a, triple b, int nx=<default>, int ny=<default>, int nz=<default>, projection P=<default>);
+real eps;
void draw(TreeNode root, pair pos);
real treeNodeStep;
void drawAll(TreeNode node, frame f);
@@ -2449,9 +2449,6 @@ transform projection(line l1, line l2, bool safe=<default>);
bool degenerate(conic c);
bool degenerate(circle c);
bool degenerate(ellipse el);
-segment segment(point A, point B);
-segment segment(line l);
-segment segment(explicit side side);
line line(point A, bool extendA=<default>, point B, bool extendB=<default>);
line line(segment s);
line line(real a, point A=<default>);
@@ -2667,6 +2664,9 @@ mass operator /(explicit mass M, real x);
mass operator /(explicit mass M, int x);
transform scaleO(real x);
real operator ^(point M, explicit circle c);
+segment segment(point A, point B);
+segment segment(line l);
+segment segment(explicit side side);
bool operator ==(coordsys c1, coordsys c2);
bool operator ==(explicit point M, explicit point N);
bool operator ==(explicit vector u, explicit vector v);
@@ -2814,118 +2814,6 @@ abscissa curabscissa(ellipse el, point M);
abscissa curabscissa(parabola p, point M);
abscissa curabscissa(conic co, point M);
abscissa curabscissa(arc a, point M);
-locateT operator init();
-void Straight(flatguide3)(... void(flatguide3)[]);
-void graph(flatguide3)(triple F(real), real, real, int)(void join(flatguide3)(... void(flatguide3)[]));
-void(flatguide3)[] graph(triple F(real), real, real, int)(void join(flatguide3)(... void(flatguide3)[]), bool3 cond(real));
-void graph(flatguide3)(picture pic=<default>, real x(real), real y(real), real z(real), real a, real b, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void(flatguide3)[] graph(picture pic=<default>, real x(real), real y(real), real z(real), real a, real b, int n=<default>, bool3 cond(real), void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(picture pic=<default>, triple v(real), real a, real b, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void(flatguide3)[] graph(picture pic=<default>, triple v(real), real a, real b, int n=<default>, bool3 cond(real), void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(picture pic=<default>, triple[] v, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void(flatguide3)[] graph(picture pic=<default>, triple[] v, bool3[] cond, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(picture pic=<default>, real[] x, real[] y, real[] z, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void(flatguide3)[] graph(picture pic=<default>, real[] x, real[] y, real[] z, bool3[] cond, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(triple F(path, real), path p, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(triple F(pair), path p, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(picture pic=<default>, real f(pair), path p, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void graph(flatguide3)(real f(pair), path p, int n=<default>, real T(pair), void join(flatguide3)(... void(flatguide3)[])=<default>);
-void(flatguide3)[][] lift(real f(real x, real y), guide[][] g, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void(flatguide3)[][] lift(real f(pair z), guide[][] g, void join(flatguide3)(... void(flatguide3)[])=<default>);
-triple polar(real r, real theta, real phi);
-void polargraph(flatguide3)(real r(real, real), real theta(real), real phi(real), int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void xaxis3At(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>, bool opposite=<default>, bool opposite2=<default>, bool primary=<default>);
-void yaxis3At(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>, bool opposite=<default>, bool opposite2=<default>, bool primary=<default>);
-void zaxis3At(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real zmin=<default>, real zmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>, bool opposite=<default>, bool opposite2=<default>, bool primary=<default>);
-void xaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>);
-void yaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>);
-void zaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real zmin=<default>, real zmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>);
-bool uperiodic(triple[][] a);
-bool vperiodic(triple[][] a);
-void OutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void OutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks, real[] ticks=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void OutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
-void axis(picture pic=<default>, Label L=<default>, path3 g, path3 g2=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>), ticklocate locate, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, int[] divisor=<default>, bool above=<default>, bool opposite=<default>);
-void Bounds(picture, axisT)(int type=<default>, int type2=<default>, triple align=<default>, bool extend=<default>);
-void Bounds(picture, axisT);
-void XZZero(picture, axisT)(triple align=<default>, bool extend=<default>);
-void XZZero(picture, axisT);
-void YZZero(picture, axisT)(triple align=<default>, bool extend=<default>);
-void YZZero(picture, axisT);
-surface surface(triple[][] f, bool[][] cond=<default>);
-surface surface(real[][] f, real[] x, real[] y, real[] xsplinetype(real[], real[])=<default>, real[] ysplinetype(real[], real[])=<default>, bool[][] cond=<default>);
-surface surface(real[][] f, pair a, pair b, real[] xsplinetype(real[], real[]), real[] ysplinetype(real[], real[])=<default>, bool[][] cond=<default>);
-surface surface(real[][] f, pair a, pair b, bool[][] cond=<default>);
-surface surface(triple f(pair z), pair a, pair b, int nu=<default>, int nv=<default>, bool cond(pair z)=<default>);
-surface surface(triple f(pair z), pair a, pair b, int nu=<default>, int nv=<default>, real[](real[], real[])[] usplinetype, real[](real[], real[])[] vsplinetype=<default>, bool cond(pair z)=<default>);
-surface surface(real f(pair z), pair a, pair b, int nx=<default>, int ny=<default>, bool cond(pair z)=<default>);
-surface surface(real f(pair z), pair a, pair b, int nx=<default>, int ny=<default>, real[] xsplinetype(real[], real[]), real[] ysplinetype(real[], real[])=<default>, bool cond(pair z)=<default>);
-void XYEquals(picture, axisT)(real x, real y, triple align=<default>, bool extend=<default>);
-triple Dir(real)(triple dir);
-void draw(picture pic=<default>, Label[] L=<default>, void(flatguide3)[][] g, pen[] p, light light=<default>, string name=<default>, render render=<default>, interaction interaction=<default>);
-void draw(picture pic=<default>, Label[] L=<default>, void(flatguide3)[][] g, pen p=<default>, light light=<default>, string name=<default>, render render=<default>, interaction interaction=<default>);
-void Ticks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(int sign, Label F=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks=<default>, real[] ticks=<default>, int N=<default>, bool begin=<default>, bool end=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void Ticks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(int sign, Label F=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-real maxlength(triple f(pair z), pair a, pair b, int nu, int nv);
-void drawtick(picture pic, real[][] T, path3 g, path3 g2, ticklocate locate, real val, real Size, int sign, pen p, bool extend);
-triple tickMin3(picture pic);
-triple tickMax3(picture pic);
-triple Scale(picture pic=<default>, triple v);
-real ScaleZ(picture pic=<default>, real z);
-picture vectorfield(path3 vector(pair v), triple f(pair z), pair a, pair b, int nu=<default>, int nv=<default>, bool truesize=<default>, real maxlength=<default>, bool cond(pair z)=<default>, pen p=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, string name=<default>, render render=<default>);
-path3 Circle(triple c, real r, triple normal=<default>, int n=<default>);
-void InTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void InTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks, real[] ticks=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void InTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
-void Spline(flatguide3)(... void(flatguide3)[]);
-void InOutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void InOutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks, real[] ticks=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
-void InOutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
-void axes3(picture pic=<default>, Label xlabel=<default>, Label ylabel=<default>, Label zlabel=<default>, bool extend=<default>, triple min=<default>, triple max=<default>, pen p=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>);
-void label(picture pic, Label L, triple v, real x, align align, string format, pen p);
-void labelx(picture pic=<default>, Label L=<default>, triple v, align align=<default>, string format=<default>, pen p=<default>);
-void labelx3(picture pic=<default>, Label L=<default>, real x, align align=<default>, string format=<default>, pen p=<default>);
-void labeltick(picture pic, real[][] T, path3 g, ticklocate locate, real val, int sign, real Size, string ticklabel(real), Label F, real norm=<default>);
-void labelaxis(picture pic, real[][] T, Label L, path3 g, ticklocate locate=<default>, int sign=<default>, bool ticklabels=<default>);
-void labely(picture pic=<default>, Label L=<default>, triple v, align align=<default>, string format=<default>, pen p=<default>);
-void labely3(picture pic=<default>, Label L=<default>, real y, align align=<default>, string format=<default>, pen p=<default>);
-void labelz(picture pic=<default>, Label L=<default>, triple v, align align=<default>, string format=<default>, pen p=<default>);
-void labelz3(picture pic=<default>, Label L=<default>, real z, align align=<default>, string format=<default>, pen p=<default>);
-void autoscale3(picture pic=<default>, void axis(picture, axisT));
-void xtick(picture pic=<default>, triple v, triple dir=<default>, real size=<default>, pen p=<default>);
-void xtick(picture pic=<default>, Label L, triple v, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
-void xtick3(picture pic=<default>, real x, triple dir=<default>, real size=<default>, pen p=<default>);
-void xtick3(picture pic=<default>, Label L, real x, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
-void ytick(picture pic=<default>, triple v, triple dir=<default>, real size=<default>, pen p=<default>);
-void ytick(picture pic=<default>, Label L, triple v, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
-void ytick3(picture pic=<default>, real y, triple dir=<default>, real size=<default>, pen p=<default>);
-void ytick3(picture pic=<default>, Label L, real y, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
-void ztick(picture pic=<default>, triple v, triple dir=<default>, real size=<default>, pen p=<default>);
-void ztick(picture pic=<default>, Label L, triple v, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
-void ztick3(picture pic=<default>, real z, triple dir=<default>, real size=<default>, pen p=<default>);
-void ztick3(picture pic=<default>, Label L, real z, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
-triple zero3(real);
-triple defaultdir(triple X, triple Y, triple Z, bool opposite=<default>, projection P);
-real xtrans(real[][] t, real x);
-real ytrans(real[][] t, real y);
-real ztrans(real[][] t, real z);
-ticklocate ticklocate(real a, real b, autoscaleT S=<default>, real tickmin=<default>, real tickmax=<default>, real time(real)=<default>, triple dir(real));
-triple ticklabelshift(triple align, pen p=<default>);
-path3 Arc(triple c, triple v1, triple v2, triple normal=<default>, bool direction=<default>, int n=<default>);
-path3 Arc(triple c, real r, real theta1, real phi1, real theta2, real phi2, triple normal=<default>, bool direction, int n=<default>);
-path3 Arc(triple c, real r, real theta1, real phi1, real theta2, real phi2, triple normal=<default>, int n=<default>);
-void limits(picture pic=<default>, triple min, triple max);
-void XZEquals(picture, axisT)(real x, real z, triple align=<default>, bool extend=<default>);
-void YZEquals(picture, axisT)(real y, real z, triple align=<default>, bool extend=<default>);
-void XYZero(picture, axisT)(triple align=<default>, bool extend=<default>);
-void XYZero(picture, axisT);
-void zlimits(picture pic=<default>, real min=<default>, real max=<default>, bool crop=<default>);
-void tick(picture pic=<default>, triple v, triple dir, real size=<default>, pen p=<default>);
-void tick(picture pic=<default>, Label L, real value, triple v, triple dir, string format=<default>, real size=<default>, pen p=<default>);
-surface bispline(real[][] z, real[][] p, real[][] q, real[][] r, real[] x, real[] y, bool[][] cond=<default>);
-path3[] segment(triple[] v, bool[] cond, void join(flatguide3)(... void(flatguide3)[])=<default>);
-void NoTicks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)();
-void NoTicks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
string DefaultFormat(real);
string DefaultLogFormat(real)(int base);
string DefaultLogFormat(real);
@@ -2953,6 +2841,9 @@ axisT axis;
void axis(picture pic=<default>, Label L=<default>, path g, path g2=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>), ticklocate locate, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, int[] divisor=<default>, bool above=<default>, bool opposite=<default>);
void drawtick(frame f, transform T, path g, path g2, ticklocate locate, real val, real Size, int sign, pen p, bool extend);
real maxlength(pair a, pair b, int nx, int ny);
+tickvalues OmitTickIntervals(tickvalues)(real[] a, real[] b);
+tickvalues OmitTickInterval(tickvalues)(real a, real b);
+tickvalues OmitTick(tickvalues)(... real[] x);
void errorbar(picture pic, pair z, pair dp, pair dm, pen p=<default>, real size=<default>);
void errorbars(picture pic=<default>, pair[] z, pair[] dp, pair[] dm=<default>, bool[] cond=<default>, pen p=<default>, real size=<default>);
void errorbars(picture pic=<default>, real[] x, real[] y, real[] dpx, real[] dpy, real[] dmx=<default>, real[] dmy=<default>, bool[] cond=<default>, pen p=<default>, real size=<default>);
@@ -2967,9 +2858,6 @@ void crop(picture pic=<default>);
picture vectorfield(path vector(real), path g, int n, bool truesize=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>);
picture vectorfield(path vector(pair), pair a, pair b, int nx=<default>, int ny=<default>, bool truesize=<default>, real maxlength=<default>, bool cond(pair z)=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>);
string OmitFormat(real)(string s=<default> ... real[] x);
-tickvalues OmitTickIntervals(tickvalues)(real[] a, real[] b);
-tickvalues OmitTickInterval(tickvalues)(real a, real b);
-tickvalues OmitTick(tickvalues)(... real[] x);
guide Straight(... guide[]);
int Min;
string trailingzero;
@@ -2980,19 +2868,23 @@ void labelx(picture pic=<default>, Label L, string format=<default>, explicit pe
path Arc(pair c, real r, real angle1, real angle2, bool direction, int n=<default>);
path Arc(pair c, real r, real angle1, real angle2, int n=<default>);
path Arc(pair c, explicit pair z1, explicit pair z2, bool direction=<default>, int n=<default>);
-pair labeltick(frame d, transform T, path g, ticklocate locate, real val, pair side, int sign, real Size, string ticklabel(real), Label F, real norm=<default>);
-void labelaxis(frame f, transform T, Label L, path g, ticklocate locate=<default>, int sign=<default>, bool ticklabels=<default>);
void labely(picture pic=<default>, Label L=<default>, explicit pair z, align align=<default>, string format=<default>, pen p=<default>);
void labely(picture pic=<default>, Label L=<default>, real y, align align=<default>, string format=<default>, pen p=<default>);
void labely(picture pic=<default>, Label L, string format=<default>, explicit pen p=<default>);
+pair labeltick(frame d, transform T, path g, ticklocate locate, real val, pair side, int sign, real Size, string ticklabel(real), Label F, real norm=<default>);
+void labelaxis(frame f, transform T, Label L, path g, ticklocate locate=<default>, int sign=<default>, bool ticklabels=<default>);
+void xaxisAt(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>, bool opposite=<default>);
+void yaxisAt(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>, bool opposite=<default>);
void xtick(picture pic=<default>, explicit pair z, pair dir=<default>, real size=<default>, pen p=<default>);
void xtick(picture pic=<default>, real x, pair dir=<default>, real size=<default>, pen p=<default>);
void xtick(picture pic=<default>, Label L, explicit pair z, pair dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
void xtick(picture pic=<default>, Label L, real x, pair dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void xaxis(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>);
void ytick(picture pic=<default>, explicit pair z, pair dir=<default>, real size=<default>, pen p=<default>);
void ytick(picture pic=<default>, real y, pair dir=<default>, real size=<default>, pen p=<default>);
void ytick(picture pic=<default>, Label L, explicit pair z, pair dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
void ytick(picture pic=<default>, Label L, real y, pair dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void yaxis(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>, bool autorotate=<default>);
picture secondaryX(picture primary=<default>, void f(picture));
picture secondaryY(picture primary=<default>, void f(picture));
Label Break;
@@ -3001,10 +2893,6 @@ scaleT Linear;
scaleT Linear(bool automin=<default>, bool automax=<default>, real s=<default>, real intercept=<default>);
pair tickMin(picture pic);
pair tickMax(picture pic);
-void xaxisAt(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>, bool opposite=<default>);
-void yaxisAt(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>, bool opposite=<default>);
-void xaxis(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>);
-void yaxis(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>)=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>, bool autorotate=<default>);
string autoformat(string format=<default>, real norm ... real[] a);
real linear(real)(real S(real x)=<default>, real Min, real Max);
pair polar(real r, real theta);
@@ -3016,7 +2904,6 @@ void LeftTicks(frame, transform, Label, pair, path, path, pen, bool(picture, pat
void LeftTicks(frame, transform, Label, pair, path, path, pen, bool(picture, path, pen, marginT(path, pen)), marginT(path, pen), ticklocate, int[], bool opposite=<default>);
tickvalues NoZero(tickvalues);
string NoZeroFormat(real);
-path[] segment(pair[] z, bool[] cond, guide join(... guide[])=<default>);
guide Hermite(... guide[])(real[] splinetype(real[], real[]));
guide Hermite(... guide[]);
path Circle(pair c, real r, int n=<default>);
@@ -3049,6 +2936,7 @@ ticklocate operator init();
locateT operator init();
tickvalues operator init();
axisT operator init();
+path[] segment(pair[] z, bool[] cond, guide join(... guide[])=<default>);
int Both;
void axes(picture pic=<default>, Label xlabel=<default>, Label ylabel=<default>, bool extend=<default>, pair min=<default>, pair max=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, bool above=<default>);
string signedtrailingzero;
@@ -3085,6 +2973,118 @@ void autoscale(picture pic=<default>, void axis(picture, axisT));
guide Spline(... guide[]);
void LeftRight(picture, axisT)(bool extend=<default>);
void LeftRight(picture, axisT);
+locateT operator init();
+void Straight(flatguide3)(... void(flatguide3)[]);
+void graph(flatguide3)(triple F(real), real, real, int)(void join(flatguide3)(... void(flatguide3)[]));
+void(flatguide3)[] graph(triple F(real), real, real, int)(void join(flatguide3)(... void(flatguide3)[]), bool3 cond(real));
+void graph(flatguide3)(picture pic=<default>, real x(real), real y(real), real z(real), real a, real b, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void(flatguide3)[] graph(picture pic=<default>, real x(real), real y(real), real z(real), real a, real b, int n=<default>, bool3 cond(real), void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(picture pic=<default>, triple v(real), real a, real b, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void(flatguide3)[] graph(picture pic=<default>, triple v(real), real a, real b, int n=<default>, bool3 cond(real), void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(picture pic=<default>, triple[] v, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void(flatguide3)[] graph(picture pic=<default>, triple[] v, bool3[] cond, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(picture pic=<default>, real[] x, real[] y, real[] z, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void(flatguide3)[] graph(picture pic=<default>, real[] x, real[] y, real[] z, bool3[] cond, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(triple F(path, real), path p, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(triple F(pair), path p, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(picture pic=<default>, real f(pair), path p, int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void graph(flatguide3)(real f(pair), path p, int n=<default>, real T(pair), void join(flatguide3)(... void(flatguide3)[])=<default>);
+void(flatguide3)[][] lift(real f(real x, real y), guide[][] g, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void(flatguide3)[][] lift(real f(pair z), guide[][] g, void join(flatguide3)(... void(flatguide3)[])=<default>);
+triple polar(real r, real theta, real phi);
+void polargraph(flatguide3)(real r(real, real), real theta(real), real phi(real), int n=<default>, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void xaxis3At(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>, bool opposite=<default>, bool opposite2=<default>, bool primary=<default>);
+void yaxis3At(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>, bool opposite=<default>, bool opposite2=<default>, bool primary=<default>);
+void zaxis3At(picture pic=<default>, Label L=<default>, void axis(picture, axisT), real zmin=<default>, real zmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>, bool opposite=<default>, bool opposite2=<default>, bool primary=<default>);
+void xaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real xmin=<default>, real xmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>);
+void yaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real ymin=<default>, real ymax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>);
+bool uperiodic(triple[][] a);
+void zaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, real zmin=<default>, real zmax=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, bool above=<default>);
+bool vperiodic(triple[][] a);
+void OutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void OutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks, real[] ticks=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void OutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
+void axis(picture pic=<default>, Label L=<default>, path3 g, path3 g2=<default>, pen p=<default>, void ticks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>), ticklocate locate, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, int[] divisor=<default>, bool above=<default>, bool opposite=<default>);
+void Bounds(picture, axisT)(int type=<default>, int type2=<default>, triple align=<default>, bool extend=<default>);
+void Bounds(picture, axisT);
+void XZZero(picture, axisT)(triple align=<default>, bool extend=<default>);
+void XZZero(picture, axisT);
+void YZZero(picture, axisT)(triple align=<default>, bool extend=<default>);
+void YZZero(picture, axisT);
+surface surface(triple[][] f, bool[][] cond=<default>);
+surface surface(real[][] f, real[] x, real[] y, real[] xsplinetype(real[], real[])=<default>, real[] ysplinetype(real[], real[])=<default>, bool[][] cond=<default>);
+surface surface(real[][] f, pair a, pair b, real[] xsplinetype(real[], real[]), real[] ysplinetype(real[], real[])=<default>, bool[][] cond=<default>);
+surface surface(real[][] f, pair a, pair b, bool[][] cond=<default>);
+surface surface(triple f(pair z), pair a, pair b, int nu=<default>, int nv=<default>, bool cond(pair z)=<default>);
+surface surface(triple f(pair z), pair a, pair b, int nu=<default>, int nv=<default>, real[](real[], real[])[] usplinetype, real[](real[], real[])[] vsplinetype=<default>, bool cond(pair z)=<default>);
+surface surface(real f(pair z), pair a, pair b, int nx=<default>, int ny=<default>, bool cond(pair z)=<default>);
+surface surface(real f(pair z), pair a, pair b, int nx=<default>, int ny=<default>, real[] xsplinetype(real[], real[]), real[] ysplinetype(real[], real[])=<default>, bool cond(pair z)=<default>);
+void XYEquals(picture, axisT)(real x, real y, triple align=<default>, bool extend=<default>);
+triple Dir(real)(triple dir);
+void draw(picture pic=<default>, Label[] L=<default>, void(flatguide3)[][] g, pen[] p, light light=<default>, string name=<default>, render render=<default>, interaction interaction=<default>);
+void draw(picture pic=<default>, Label[] L=<default>, void(flatguide3)[][] g, pen p=<default>, light light=<default>, string name=<default>, render render=<default>, interaction interaction=<default>);
+void Ticks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(int sign, Label F=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks=<default>, real[] ticks=<default>, int N=<default>, bool begin=<default>, bool end=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void Ticks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(int sign, Label F=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+real maxlength(triple f(pair z), pair a, pair b, int nu, int nv);
+void drawtick(picture pic, real[][] T, path3 g, path3 g2, ticklocate locate, real val, real Size, int sign, pen p, bool extend);
+triple tickMin3(picture pic);
+triple tickMax3(picture pic);
+triple Scale(picture pic=<default>, triple v);
+real ScaleZ(picture pic=<default>, real z);
+picture vectorfield(path3 vector(pair v), triple f(pair z), pair a, pair b, int nu=<default>, int nv=<default>, bool truesize=<default>, real maxlength=<default>, bool cond(pair z)=<default>, pen p=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>, string name=<default>, render render=<default>);
+path3 Circle(triple c, real r, triple normal=<default>, int n=<default>);
+void InTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void InTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks, real[] ticks=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void InTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
+void Spline(flatguide3)(... void(flatguide3)[]);
+void InOutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, tickvalues modify(tickvalues)=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void InOutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)(Label format=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, real[] Ticks, real[] ticks=<default>, real Size=<default>, real size=<default>, bool extend=<default>, pen pTick=<default>, pen ptick=<default>);
+void InOutTicks(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
+void axes3(picture pic=<default>, Label xlabel=<default>, Label ylabel=<default>, Label zlabel=<default>, bool extend=<default>, triple min=<default>, triple max=<default>, pen p=<default>, bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, marginT3 margin(path3, pen)=<default>);
+void label(picture pic, Label L, triple v, real x, align align, string format, pen p);
+void labelx(picture pic=<default>, Label L=<default>, triple v, align align=<default>, string format=<default>, pen p=<default>);
+void labely(picture pic=<default>, Label L=<default>, triple v, align align=<default>, string format=<default>, pen p=<default>);
+void labeltick(picture pic, real[][] T, path3 g, ticklocate locate, real val, int sign, real Size, string ticklabel(real), Label F, real norm=<default>);
+void labelaxis(picture pic, real[][] T, Label L, path3 g, ticklocate locate=<default>, int sign=<default>, bool ticklabels=<default>);
+void labelx3(picture pic=<default>, Label L=<default>, real x, align align=<default>, string format=<default>, pen p=<default>);
+void labely3(picture pic=<default>, Label L=<default>, real y, align align=<default>, string format=<default>, pen p=<default>);
+void labelz(picture pic=<default>, Label L=<default>, triple v, align align=<default>, string format=<default>, pen p=<default>);
+void labelz3(picture pic=<default>, Label L=<default>, real z, align align=<default>, string format=<default>, pen p=<default>);
+void autoscale3(picture pic=<default>, void axis(picture, axisT));
+void xtick(picture pic=<default>, triple v, triple dir=<default>, real size=<default>, pen p=<default>);
+void xtick(picture pic=<default>, Label L, triple v, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void ytick(picture pic=<default>, triple v, triple dir=<default>, real size=<default>, pen p=<default>);
+void ytick(picture pic=<default>, Label L, triple v, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void xtick3(picture pic=<default>, real x, triple dir=<default>, real size=<default>, pen p=<default>);
+void xtick3(picture pic=<default>, Label L, real x, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void ytick3(picture pic=<default>, real y, triple dir=<default>, real size=<default>, pen p=<default>);
+void ytick3(picture pic=<default>, Label L, real y, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void ztick(picture pic=<default>, triple v, triple dir=<default>, real size=<default>, pen p=<default>);
+void ztick(picture pic=<default>, Label L, triple v, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+void ztick3(picture pic=<default>, real z, triple dir=<default>, real size=<default>, pen p=<default>);
+void ztick3(picture pic=<default>, Label L, real z, triple dir=<default>, string format=<default>, real size=<default>, pen p=<default>);
+triple zero3(real);
+triple defaultdir(triple X, triple Y, triple Z, bool opposite=<default>, projection P);
+real xtrans(real[][] t, real x);
+real ytrans(real[][] t, real y);
+real ztrans(real[][] t, real z);
+ticklocate ticklocate(real a, real b, autoscaleT S=<default>, real tickmin=<default>, real tickmax=<default>, real time(real)=<default>, triple dir(real));
+triple ticklabelshift(triple align, pen p=<default>);
+path3 Arc(triple c, triple v1, triple v2, triple normal=<default>, bool direction=<default>, int n=<default>);
+path3 Arc(triple c, real r, real theta1, real phi1, real theta2, real phi2, triple normal=<default>, bool direction, int n=<default>);
+path3 Arc(triple c, real r, real theta1, real phi1, real theta2, real phi2, triple normal=<default>, int n=<default>);
+void limits(picture pic=<default>, triple min, triple max);
+void XZEquals(picture, axisT)(real x, real z, triple align=<default>, bool extend=<default>);
+void YZEquals(picture, axisT)(real y, real z, triple align=<default>, bool extend=<default>);
+void XYZero(picture, axisT)(triple align=<default>, bool extend=<default>);
+void XYZero(picture, axisT);
+void zlimits(picture pic=<default>, real min=<default>, real max=<default>, bool crop=<default>);
+void tick(picture pic=<default>, triple v, triple dir, real size=<default>, pen p=<default>);
+void tick(picture pic=<default>, Label L, real value, triple v, triple dir, string format=<default>, real size=<default>, pen p=<default>);
+surface bispline(real[][] z, real[][] p, real[][] q, real[][] r, real[] x, real[] y, bool[][] cond=<default>);
+path3[] segment(triple[] v, bool[] cond, void join(flatguide3)(... void(flatguide3)[])=<default>);
+void NoTicks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>)();
+void NoTicks3(picture, real[][], Label, path3, path3, pen, bool(picture, path3, material, marginT3(path3, pen), light, light), marginT3(path3, pen), ticklocate, int[], bool opposite=<default>, bool primary=<default>);
bool Crop;
int ngraph;
real epsilon;
@@ -3125,13 +3125,13 @@ grid3(picture pic)[] XY_XZgrid(position posa=<default>, position posb=<default>)
grid3(picture pic)[] XY_XZgrid;
grid3(picture pic)[] ZX_ZYgrid(position posa=<default>, position posb=<default>);
grid3(picture pic)[] ZX_ZYgrid;
-void xaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, pen p=<default>, ticksgridT ticks(), bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, bool above=<default>);
-void yaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, pen p=<default>, ticksgridT ticks(), bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, bool above=<default>);
-void zaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, pen p=<default>, ticksgridT ticks(), bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, bool above=<default>);
grid3 XYgrid(picture pic)(position pos=<default>);
grid3 XYgrid(picture pic);
grid3 ZYgrid(picture pic)(position pos=<default>);
grid3 ZYgrid(picture pic);
+void xaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, pen p=<default>, ticksgridT ticks(), bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, bool above=<default>);
+void yaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, pen p=<default>, ticksgridT ticks(), bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, bool above=<default>);
+void zaxis3(picture pic=<default>, Label L=<default>, void axis(picture, axisT)=<default>, pen p=<default>, ticksgridT ticks(), bool arrow(picture, path3, material, marginT3(path3, pen), light, light)=<default>, bool above=<default>);
void grid3(picture pic=<default>, grid3(picture pic)[][] gridroutine=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, pen pGrid=<default>, pen pgrid=<default>, bool above=<default>);
void grid3(picture pic=<default>, grid3(picture pic)[][] gridroutine, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, pen[] pGrid, pen[] pgrid, bool above=<default>);
ticksgridT OutTicks()(Label F=<default>, string ticklabel(real)=<default>, bool beginlabel=<default>, bool endlabel=<default>, int N=<default>, int n=<default>, real Step=<default>, real step=<default>, bool begin=<default>, bool end=<default>, real Size=<default>, real size=<default>, pen pTick=<default>, pen ptick=<default>, grid3(picture pic)[][] gridroutine, pen pGrid=<default>, pen pgrid=<default>);
@@ -3169,16 +3169,16 @@ horner diffdiv(real[] x, real[] y);
horner hdiffdiv(real[] x, real[] y, real[] dy);
horner operator init();
real fhorner(real)(horner sh);
-surface labelpath(string s, path3 p, real angle=<default>, triple optional=<default>);
-triple[] firstframe(path3 p, triple optional=<default>);
-triple[] nextframe(path3 p, real reltimestart, triple[] start, real reltimeend, int subdiv=<default>);
-real eps;
-triple nextnormal(triple p, triple q);
void labelpath(frame f, Label L, path g, string justify=<default>, pen p=<default>);
void labelpath(picture pic=<default>, Label L, path g, string justify=<default>, pen p=<default>);
string LeftJustified;
string Centered;
string RightJustified;
+surface labelpath(string s, path3 p, real angle=<default>, triple optional=<default>);
+triple[] firstframe(path3 p, triple optional=<default>);
+triple[] nextframe(path3 p, real reltimestart, triple[] start, real reltimeend, int subdiv=<default>);
+real eps;
+triple nextnormal(triple p, triple q);
string[] lm_infmsg;
void lm_qrfac(int m, int n, real[] a, bool pivot, int[] ipvt, real[] rdiag, real[] acnorm, real[] wa);
void lm_qrsolv(int n, real[] r, int ldr, int[] ipvt, real[] diag, real[] qtb, real[] x, real[] sdiag, real[] wa);
@@ -3265,13 +3265,13 @@ bool rectangular(pair[][] m);
bool rectangular(triple[][] m);
bool polygon(path p);
pair unityroot(int n, int k=<default>);
-int[][] segmentlimits(bool[] b);
-int[][] segment(bool[] b);
real acot(real x);
pair[][] fft(pair[][] a, int sign=<default>);
real slope(path g, real x, int n=<default>);
real slope(path g, explicit pair z, int n=<default>);
picture grid(int Nx, int Ny, pen p=<default>);
+int[][] segmentlimits(bool[] b);
+int[][] segment(bool[] b);
real frac(real x);
real asec(real x);
real time(path g, real x, int n=<default>);