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authorKarl Berry <karl@freefriends.org>2006-01-17 21:41:51 +0000
committerKarl Berry <karl@freefriends.org>2006-01-17 21:41:51 +0000
commit487ca4806cc046076293cf6cc5fbba0db282bac7 (patch)
tree847b412ab5158dd7bdd7ed7e5a4cc3fbca94be32 /Build/source/texk/ps2pkm/hints.c
parenta3d3111bfe26b8e5f5bc6049dfb2a4ca2edc7881 (diff)
texk 1
git-svn-id: svn://tug.org/texlive/trunk@1485 c570f23f-e606-0410-a88d-b1316a301751
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+/* $XConsortium: hints.c,v 1.4 91/10/10 11:18:13 rws Exp $ */
+/* Copyright International Business Machines, Corp. 1991
+ * All Rights Reserved
+ * Copyright Lexmark International, Inc. 1991
+ * All Rights Reserved
+ *
+ * License to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of IBM or Lexmark not be
+ * used in advertising or publicity pertaining to distribution of the
+ * software without specific, written prior permission.
+ *
+ * IBM AND LEXMARK PROVIDE THIS SOFTWARE "AS IS", WITHOUT ANY WARRANTIES OF
+ * ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
+ * AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. THE ENTIRE RISK AS TO THE
+ * QUALITY AND PERFORMANCE OF THE SOFTWARE, INCLUDING ANY DUTY TO SUPPORT
+ * OR MAINTAIN, BELONGS TO THE LICENSEE. SHOULD ANY PORTION OF THE
+ * SOFTWARE PROVE DEFECTIVE, THE LICENSEE (NOT IBM OR LEXMARK) ASSUMES THE
+ * ENTIRE COST OF ALL SERVICING, REPAIR AND CORRECTION. IN NO EVENT SHALL
+ * IBM OR LEXMARK BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
+ * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
+ * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
+ * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
+ * THIS SOFTWARE.
+ */
+ /* HINTS CWEB V0006 ******** */
+/*
+:h1.HINTS Module - Processing Rasterization Hints
+
+&author. Sten F. Andler; continuity by Jeffrey B. Lotspiech (lotspiech@almaden.ibm.com) and Duaine
+W. Pryor, Jr.
+
+
+:h3.Include Files
+
+The included files are:
+*/
+
+#include "types.h"
+#include "objects.h"
+#include "spaces.h"
+#include "paths.h"
+#include "regions.h"
+#include "hints.h"
+
+/*
+:h3.Functions Provided to the TYPE1IMAGER User
+
+None.
+*/
+
+/*
+:h3.Functions Provided to Other Modules
+
+This module provides the following entry point to other modules:
+*/
+
+
+/*SHARED LINE(S) ORIGINATED HERE*/
+
+/*
+:h3.Macros Provided to Other Modules
+
+None.
+*/
+
+/*
+:h2.InitHints() - Initialize hint data structure
+*/
+
+#define MAXLABEL 20
+static struct {
+ int inuse;
+ int computed;
+ struct fractpoint hint;
+} oldHint[MAXLABEL];
+
+#define ODD(x) (((int)(x)) & 01)
+#define FPFLOOR(fp) TOFRACTPEL((fp) >> FRACTBITS)
+#define FPROUND(fp) FPFLOOR((fp) + FPHALF)
+
+void InitHints()
+{
+ int i;
+
+ for (i = 0; i < MAXLABEL; i++)
+ {
+ oldHint[i].inuse = FALSE;
+ oldHint[i].computed = FALSE;
+ }
+}
+
+/*
+:h3.CloseHints(hintP) - Reverse hints that are still open
+*/
+
+void CloseHints(hintP)
+ struct fractpoint *hintP;
+{
+ int i;
+
+ for (i = 0; i < MAXLABEL; i++)
+ {
+ if (oldHint[i].inuse)
+ {
+ hintP->x -= oldHint[i].hint.x;
+ hintP->y -= oldHint[i].hint.y;
+
+ oldHint[i].inuse = FALSE;
+
+ IfTrace3((HintDebug > 1)," Hint %d was open, hint=(%dl,%dl)\n",
+ i, hintP->x, hintP->y);
+ }
+ }
+}
+
+/*
+:h3.ComputeHint(hP, currX, currY, hintP) - Compute the value of a hint
+*/
+
+static void ComputeHint(hP, currX, currY, hintP)
+ struct hintsegment *hP;
+ fractpel currX, currY;
+ struct fractpoint *hintP;
+{
+ fractpel currRef = 0, currWidth = 0;
+ int idealWidth;
+ fractpel hintValue = 0;
+ char orientation;
+
+/*
+By construction, width is never zero. Therefore we can use the
+width value to determine if the hint has been rotated by a
+multiple of 90 degrees.
+*/
+
+ if (hP->width.y == 0)
+ {
+ orientation = 'v'; /* vertical */
+ IfTrace0((HintDebug > 0)," vertical hint\n");
+ }
+ else if (hP->width.x == 0)
+ {
+ orientation = 'h'; /* horizontal */
+ IfTrace0((HintDebug > 0)," horizontal hint\n");
+ }
+ else
+ {
+ IfTrace0((HintDebug > 0)," hint not vertical or horizontal\n");
+ hintP->x = hintP->y = 0;
+ return;
+ }
+
+ /* Compute currRef and currWidth with a unit of 1 pel */
+ if (orientation == 'v') /* vertical */
+ {
+ currRef = hP->ref.x + currX;
+ currWidth = ABS(hP->width.x);
+ }
+ else if (orientation == 'h') /* horizontal */
+ {
+ currRef = hP->ref.y + currY;
+ currWidth = ABS(hP->width.y);
+ }
+ else /* error */
+ {
+ t1_abort("ComputeHint: invalid orientation");
+ }
+
+ IfTrace4((HintDebug > 1),
+ " currX=%dl, currY=%dl, currRef=%dl, currWidth=%dl\n",
+ currX, currY,
+ currRef, currWidth);
+
+ if ((hP->hinttype == 'b') /* Bar or stem */
+ || (hP->hinttype == 's')) /* Serif */
+ {
+ idealWidth = NEARESTPEL(currWidth);
+ if (idealWidth == 0) idealWidth = 1;
+ if (ODD(idealWidth)) /* Is ideal width odd? */
+ {
+ /* center "ref" over pel */
+ hintValue = FPFLOOR(currRef) + FPHALF - currRef;
+ }
+ else
+ {
+ /* align "ref" on pel boundary */
+ hintValue = FPROUND(currRef) - currRef;
+ }
+ if (HintDebug > 2) {
+ IfTrace1(TRUE," idealWidth=%d, ", idealWidth);
+ }
+ }
+ else if (hP->hinttype == 'c') /* Curve extrema */
+ {
+ /* align "ref" on pel boundary */
+ hintValue = FPROUND(currRef) - currRef;
+ }
+ else /* error */
+ {
+ t1_abort("ComputeHint: invalid hinttype");
+ }
+
+ IfTrace1((HintDebug > 1)," hintValue=%dl", hintValue);
+
+ if (orientation == 'v') /* vertical */
+ {
+ hintP->x = hintValue;
+ hintP->y = 0;
+ }
+ else if (orientation == 'h') /* horizontal */
+ {
+ hintP->x = 0;
+ hintP->y = hintValue;
+ }
+ else /* error */
+ {
+ t1_abort("ComputeHint: invalid orientation");
+ }
+}
+
+/*
+:h3.ProcessHint(hP, currX, currY, hintP) - Process a rasterization hint
+*/
+
+void ProcessHint(hP, currX, currY, hintP)
+ struct hintsegment *hP;
+ fractpel currX, currY;
+ struct fractpoint *hintP;
+{
+ struct fractpoint thisHint;
+
+ IfTrace4((HintDebug > 1)," ref=(%dl,%dl), width=(%dl,%dl)",
+ hP->ref.x, hP->ref.y,
+ hP->width.x, hP->width.y);
+ IfTrace4((HintDebug > 1),", %c %c %c %c",
+ hP->orientation, hP->hinttype,
+ hP->adjusttype, hP->direction);
+ IfTrace1((HintDebug > 1),", label=%d\n", hP->label);
+
+ if ((hP->adjusttype == 'm') /* Move */
+ || (hP->adjusttype == 'a')) /* Adjust */
+ {
+ /* Look up hint in oldHint table */
+ if ((hP->label >= 0) && (hP->label < MAXLABEL))
+ {
+ if (oldHint[hP->label].computed)
+ /* Use old hint value if already computed */
+ {
+ thisHint.x = oldHint[hP->label].hint.x;
+ thisHint.y = oldHint[hP->label].hint.y;
+ oldHint[hP->label].inuse = TRUE;
+ }
+ else
+ /* Compute new value for hint and store it for future use */
+ {
+ ComputeHint(hP, currX, currY, &thisHint);
+
+ oldHint[hP->label].hint.x = thisHint.x;
+ oldHint[hP->label].hint.y = thisHint.y;
+ oldHint[hP->label].inuse = TRUE;
+ oldHint[hP->label].computed = TRUE;
+ }
+ }
+ else /* error */
+ {
+ t1_abort("ProcessHint: invalid label");
+ }
+ }
+ else if (hP->adjusttype == 'r') /* Reverse */
+ {
+ /* Use the inverse of the existing hint value to reverse hint */
+ if ((hP->label >= 0) && (hP->label < MAXLABEL))
+ {
+ if (oldHint[hP->label].inuse)
+ {
+ thisHint.x = -oldHint[hP->label].hint.x;
+ thisHint.y = -oldHint[hP->label].hint.y;
+ oldHint[hP->label].inuse = FALSE;
+ }
+ else /* error */
+ {
+ t1_abort("ProcessHint: label is not in use");
+ }
+ }
+ else /* error */
+ {
+ t1_abort("ProcessHint: invalid label");
+ }
+
+ }
+ else /* error */
+ {
+ t1_abort("ProcessHint: invalid adjusttype");
+ }
+ IfTrace3((HintDebug > 1)," label=%d, thisHint=(%dl,%dl)\n",
+ hP->label, thisHint.x, thisHint.y);
+
+ hintP->x += thisHint.x;
+ hintP->y += thisHint.y;
+
+ IfTrace2((HintDebug > 1)," hint=(%dl,%dl)\n",
+ hintP->x, hintP->y);
+}
+
+/*
+:h2 id=subpath.Navigation Through Edge Lists
+
+For continuity checking purposes, we need to navigate through edge
+lists by the "subpath" chains and answer questions about edges. The
+subpath chain links together edges that were part of the same subpath
+(no intervening move segments) when the interior of the path was
+calculated. Here we use the term "edge" to mean every edge list
+that was created in between changes of direction.
+
+The subpath chains are singly-linked circular chains. For the convenience
+of building them, they direction of the list (from edge to edge) is the
+reverse of the order in which they were built. Within any single edge,
+the subpath chain goes from top-to-bottom. (There might be a violation
+of this because of the way the user started the first chain; see
+:hdref refid=fixsubp..).
+
+:h3.ISTOP() and ISBOTTOM() - Flag Bits for Edge Lists at the Top and
+Bottom of Their SubPaths
+*/
+
+#define ISTOP(flag) ((flag)&0x20)
+#define ISBOTTOM(flag) ((flag)&0x10)
+/*
+:h3.ISLEFT() - Flag Bit for Left Edges
+*/
+
+#define ISLEFT(flag) ((flag)&0x08)
+
+/*
+:h3.XofY() - Macro to Find X Value at Given Y
+
+This macro can only be used if it is known that the Y is within the
+given edgelist's ymin and ymax.
+*/
+
+#define XofY(edge, y) edge->xvalues[y - edge->ymin]
+
+/*
+:h3.findXofY() - Like XofY(), Except not Restricted
+
+If the Y is out of bounds of the given edgelist, this macro will
+call SearchXofY to search the edge's subpath chain for the correct
+Y range. If the Y value is off the edge, MINPEL is returned.
+*/
+#define findXofY(edge, y) ((y < edge->ymin || y >= edge->ymax) ? SearchXofY(edge, y) : XofY(edge, y))
+
+/*
+:h4.SearchXofY() - Routine Called by FindXofY() for Difficult Cases
+
+The concept of this routine is to follow the subpath chain to find the
+edge just below (i.e., next in chain) or just above (i.e., immediately
+before in chain. It is assumed that the Y value is no more than one
+off of the edge's range; XofY() could be replace by FindXofY() to
+call ourselves recursively if this were not true.
+*/
+
+static pel SearchXofY(edge, y)
+ register struct edgelist *edge; /* represents edge */
+ register pel y; /* 'y' value to find edge for */
+{
+ register struct edgelist *e; /* loop variable */
+
+ if (y < edge->ymin) {
+ if (ISTOP(edge->flag))
+ return(MINPEL);
+ for (e = edge->subpath; e->subpath != edge; e = e->subpath) { ; }
+ if (e->ymax == edge->ymin)
+ return(XofY(e, y));
+ }
+ else if (y >= edge->ymax) {
+ if (ISBOTTOM(edge->flag))
+ return(MINPEL);
+ e = edge->subpath;
+ if (e->ymin == edge->ymax)
+ return(XofY(e, y));
+ }
+ else
+ return(XofY(edge, y));
+
+ t1_abort("bad subpath chain");
+
+ /*NOTREACHED*/
+ return MINPEL;
+}
+/*
+:h3.ISBREAK() Macro - Tests if an Edge List is at a "Break"
+
+The subpath chains are organized top to bottom. When the bottom of
+a given edge is reached, the subpath chain points to the top of the
+next edge. We call this a "break" in the chain. The following macro
+is the simple test for the break condition:
+*/
+
+#define ISBREAK(top,bot) (top->ymax != bot->ymin)
+
+
+/*
+:h3.ImpliedHorizontalLine() - Tests for Horizontal Connectivity
+
+This function returns true if two edges are connected horizontally.
+They are connected horizontally if they are consecutive in the subpath,
+and either we are at the bottom and the first edge is going down or we
+are at the top and the first edge is going up.
+*/
+
+#define BLACKABOVE -1
+#define BLACKBELOW +1
+#define NONE 0
+
+static int ImpliedHorizontalLine(e1, e2, y)
+ register struct edgelist *e1,*e2; /* two edges to check */
+ register int y; /* y where they might be connected */
+{
+ register struct edgelist *e3,*e4;
+
+ if (ISDOWN(e1->flag) == ISDOWN(e2->flag))
+ return(NONE); /* can't be consecutive unless different directions */
+/*
+Now we check for consecutiveness: Can we get from 'e1' to 'e2' with
+only one intervening break? Can we get from 'e2' to 'e1' with only one
+intervening break? 'e3' will be as far as we can get after 'e1'; 'e4'
+will be has far as we can get after 'e2':
+*/
+ for (e3 = e1; !ISBREAK(e3, e3->subpath); e3 = e3->subpath) { ; }
+ for (e3 = e3->subpath; e3 != e2; e3 = e3->subpath)
+ if (ISBREAK(e3, e3->subpath))
+ break;
+
+ for (e4 = e2; !ISBREAK(e4, e4->subpath); e4 = e4->subpath) { ; }
+ for (e4 = e4->subpath; e4 != e1; e4 = e4->subpath)
+ if (ISBREAK(e4, e4->subpath))
+ break;
+/*
+If the edges are mutually consecutive, we must have horizontal lines
+both top and bottom:
+*/
+ if (e3 == e2 && e4 == e1)
+ return(TRUE);
+/*
+If the edges are not consecutive either way, no horizontal lines are
+possible:
+*/
+ if (e3 != e2 && e4 != e1)
+ return(NONE);
+/*
+Now let's swap 'e1' and 'e2' if necessary to enforce the rule that 'e2'
+follows 'e1'. Remember that subpath chains go in the opposite direction
+from the way the subpaths were built; this led to the simplest way
+do build them.
+*/
+ if (e4 != e1) {
+ e2 = e1;
+ e1 = e3; /* remember e3 == e2, this just swaps 'e1' and 'e2' */
+ }
+/*
+Now we have everything to return the answer:
+*/
+ if (ISTOP(e1->flag) && y == e1->ymin)
+ return(ISDOWN(e2->flag));
+ else if (ISBOTTOM(e1->flag) && y == e1->ymax)
+ return(!ISDOWN(e2->flag));
+ else
+ t1_abort("ImpliedHorizontalLine: why ask?");
+ /*NOTREACHED*/
+ return 0;
+}
+
+/*
+:h3 id=fixsubp.FixSubPaths() - Must be Called to Organize Subpath Chains
+
+The region-building code in Interior(), in particular splitedge(),
+maintains the rule that sub-paths are linked top-to-bottom except
+at breaks. However, it is possible that there may be a "false break"
+because the user started the subpath in the middle of an edge (and
+went in the "wrong" direction from there, up instead of down). This
+routine finds and fixes false breaks.
+
+Also, this routine sets the ISTOP and ISBOTTOM flags in the edge lists.
+*/
+
+static void FixSubPaths(R)
+ register struct region *R; /* anchor of region */
+{
+ register struct edgelist *e; /* fast loop variable */
+ register struct edgelist *edge; /* current edge in region */
+ register struct edgelist *next; /* next in subpath after 'edge' */
+ register struct edgelist *break1; /* first break after 'next' */
+ register struct edgelist *break2 = NULL; /* last break before 'edge' */
+ register struct edgelist *prev; /* previous edge for fixing links */
+ int left = TRUE;
+
+ for (edge = R->anchor; edge != NULL; edge = edge->link) {
+
+ if (left)
+ edge->flag |= ISLEFT(ON);
+ left = !left;
+
+ next = edge->subpath;
+
+ if (!ISBREAK(edge, next))
+ continue;
+ if (edge->ymax < next->ymin)
+ t1_abort("disjoint subpath?");
+/*
+'edge' now contains an edgelist at the bottom of an edge, and 'next'
+contains the next subsequent edgelist in the subpath, which must be at
+the top. We refer to this a "break" in the subpath.
+*/
+ next->flag |= ISTOP(ON);
+ edge->flag |= ISBOTTOM(ON);
+
+ if (ISDOWN(edge->flag) != ISDOWN(next->flag))
+ continue;
+/*
+We are now in the unusual case; both edges are going in the same
+direction so this must be a "false break" due to the way that the user
+created the path. We'll have to fix it.
+*/
+ for (break1 = next; !ISBREAK(break1, break1->subpath); break1 = break1->subpath) { ; }
+
+ for (e = break1->subpath; e != edge; e = e->subpath)
+ if (ISBREAK(e, e->subpath))
+ break2 = e;
+/*
+Now we've set up 'break1' and 'break2'. I've found the following
+diagram invaluable. 'break1' is the first break after 'next'. 'break2'
+is the LAST break before 'edge'.
+&drawing.
+ next
+ +------+ +---->+------+
+ +--->| >-----+ | | >-----+
+ | | | | | | | |
+ | +-------------+ | +-------------+
+ | | |break1| | | | |
+ | +->| >-------+ +->| >-----+
+ | | | | | |
+ | | | +-------------+
+ | +------+ | | |
+ | +----------------+ | | |
+ | | +------+ | +->| >-----+
+ | +->| >-----+ | | | |
+ | | | | | +-------------+
+ | +-------------+ | | | |
+ | | |edge | | | |break2|
+ | +->| >-----+ | +->| >-----+
+ | | | | | | | |
+ | | | | | | | |
+ | | | | | | | |
+ | +------+ | | +------+ |
+ | | | |
+ +---------------+ +---------------+
+
+&edrawing.
+We want to fix this situation by having 'edge' point to where 'break1'
+now points, and having 'break1' point to where 'break2' now points.
+Finally, 'break2' should point to 'next'. Also, we observe that
+'break1' can't be a bottom, and is also not a top unless it is the same
+as 'next':
+*/
+ edge->subpath = break1->subpath;
+
+ break1->subpath = break2->subpath;
+ if (ISBREAK(break1, break1->subpath))
+ t1_abort("unable to fix subpath break?");
+
+ break2->subpath = next;
+
+ break1->flag &= ~ISBOTTOM(ON);
+ if (break1 != next)
+ break1->flag &= ~ISTOP(ON);
+ }
+/*
+This region might contain "ambiguous" edges; edges exactly equal to
+edge->link. Due to the random dynamics of where they get sorted into
+the list, they can yield false crossings, where the edges appear
+to cross. This confuses our continuity logic no end. Since we can
+swap them without changing the region, we do.
+*/
+ for (edge = R->anchor, prev = NULL; VALIDEDGE(edge); prev = edge, edge = prev->link) {
+
+ if (! ISAMBIGUOUS(edge->flag))
+ continue;
+
+ next = edge->subpath;
+
+ while (ISAMBIGUOUS(next->flag) && next != edge)
+ next = next->subpath;
+/*
+We've finally found a non-ambiguous edge; we make sure it is left/right
+compatible with 'edge':
+*/
+ if ( (ISLEFT(edge->flag) == ISLEFT(next->flag) && ISDOWN(edge->flag) == ISDOWN(next->flag) )
+ || (ISLEFT(edge->flag) != ISLEFT(next->flag) && ISDOWN(edge->flag) != ISDOWN(next->flag) ) )
+ continue;
+
+/*
+Incompatible, we will swap 'edge' and the following edge in the list.
+You may think that there must be a next edge in this swath. So did I.
+No! If there is a totally ambiguous inner loop, for example, we could
+get all the way to the outside without resolving ambiguity.
+*/
+ next = edge->link; /* note new meaning of 'next' */
+ if (next == NULL || edge->ymin != next->ymin)
+ continue;
+ if (prev == NULL)
+ R->anchor = next;
+ else
+ prev->link = next;
+ edge->link = next->link;
+ next->link = edge;
+ edge->flag ^= ISLEFT(ON);
+ edge->flag &= ~ISAMBIGUOUS(ON);
+ next->flag ^= ISLEFT(ON);
+ next->flag &= ~ISAMBIGUOUS(ON);
+ edge = next;
+ }
+}
+/*
+:h3.DumpSubPaths()
+
+A debug tool.
+*/
+
+static struct edgelist *before(); /* subroutine of DumpSubPaths */
+
+static void DumpSubPaths(anchor)
+ struct edgelist *anchor;
+{
+
+ register struct edgelist *edge,*e,*e2;
+ pel y;
+
+ for (edge = anchor; VALIDEDGE(edge); edge = edge->link) {
+ if (ISPERMANENT(edge->flag))
+ continue;
+ IfTrace0(TRUE, "BEGIN Subpath\n");
+ for (e2 = edge; !ISPERMANENT(e2->flag);) {
+ if (ISDOWN(e2->flag)) {
+ IfTrace1(TRUE, ". Downgoing edge's top at %p\n", e2);
+ for (e = e2;; e = e->subpath) {
+ IfTrace4(TRUE, ". . [%5d] %5d @ %p[%x]\n",
+ e->ymin, *e->xvalues, e, e->flag);
+ for (y=e->ymin+1; y < e->ymax; y++)
+ IfTrace2(TRUE, ". . [%5d] %5d \"\n", y, e->xvalues[y-e->ymin]);
+ e->flag |= ISPERMANENT(ON);
+ if (ISBREAK(e, e->subpath))
+ break;
+ }
+ }
+ else {
+ IfTrace1(TRUE, ". Upgoing edge's top at %p\n", e2);
+ for (e = e2; !ISBREAK(e, e->subpath); e = e->subpath) { ; }
+ for (;; e=before(e)) {
+ IfTrace4(TRUE, ". . [%5d] %5d @ %p[%x]\n",
+ e->ymax-1, e->xvalues[e->ymax-1-e->ymin], e, e->flag);
+ for (y=e->ymax-2; y >= e->ymin; y--)
+ IfTrace2(TRUE, ". . [%5d] %5d \"\n", y, e->xvalues[y-e->ymin]);
+ e->flag |= ISPERMANENT(ON);
+ if (e == e2)
+ break;
+ }
+ }
+ do {
+ e2 = before(e2);
+ } while (!ISBREAK(before(e2), e2));
+ }
+ }
+}
+
+static struct edgelist *before(e)
+ struct edgelist *e;
+{
+ struct edgelist *r;
+ for (r = e->subpath; r->subpath != e; r = r->subpath) { ; }
+ return(r);
+}
+
+/*
+:h2.Fixing Region Continuity Problems
+
+Small regions may become disconnected when their connecting segments are
+less than a pel wide. This may be correct in some applications, but in
+many (especially small font characters), it is more pleasing to keep
+connectivity. ApplyContinuity() (invoked by +CONTINUITY on the
+Interior() fill rule) fixes connection breaks. The resulting region
+is geometrically less accurate, but may be more pleasing to the eye.
+*/
+/*
+Here are some macros which we will need:
+*/
+
+#define IsValidPel(j) (j!=MINPEL)
+
+/*
+:h3.writeXofY() - Stuffs an X Value Into an "edgelist"
+
+writeXofY writes an x value into an edge at position 'y'. It must
+update the edge's xmin and xmax. If there is a possibility that this
+new x might exceed the region's bounds, updating those are the
+responsibility of the caller.
+*/
+
+static void writeXofY(e, y, x)
+ struct edgelist *e; /* relevant edgelist */
+ int y; /* y value */
+ int x; /* new x value */
+{
+ if (e->xmin > x) e->xmin = x;
+ if (e->xmax < x) e->xmax = x;
+ e->xvalues[y - e->ymin] = x;
+}
+
+/*-------------------------------------------------------------------------*/
+/* the following three macros tell us whether we are at a birth point, a */
+/* death point, or simply in the middle of the character */
+/*-------------------------------------------------------------------------*/
+#define WeAreAtTop(e,i) (ISTOP(e->flag) && e->ymin == i)
+#define WeAreAtBottom(e,i) (ISBOTTOM(e->flag) && e->ymax-1 == i)
+#define WeAreInMiddle(e,i) \
+ ((!ISTOP(e->flag) && !ISBOTTOM(e->flag))||(i < e->ymax-1 && i > e->ymin))
+/*
+The following macro tests if two "edgelist" structures are in the same
+swath:
+*/
+#define SAMESWATH(e1,e2) (e1->ymin == e2->ymin)
+
+/*
+:h3.CollapseWhiteRun() - Subroutine of ApplyContinuity()
+
+When we have a white run with an implied horizontal line above or
+below it, we better have black on the other side of this line. This
+function both tests to see if black is there, and adjusts the end
+points (collapses) the white run as necessary if it is not. The
+goal is to collapse the white run as little as possible.
+*/
+
+static void CollapseWhiteRun(anchor, yblack, left, right, ywhite)
+ struct edgelist *anchor; /* anchor of edge list */
+ pel yblack; /* y of (hopefully) black run above or below */
+ struct edgelist *left; /* edgelist at left of WHITE run */
+ struct edgelist *right; /* edgelist at right of WHITE run */
+ pel ywhite; /* y location of white run */
+{
+ struct edgelist *edge;
+ struct edgelist *swathstart = anchor;
+ register pel x;
+
+ if (XofY(left, ywhite) >= XofY(right, ywhite))
+ return;
+/*
+Find the swath with 'yblack'. If we don't find it, completely collapse
+the white run and return:
+*/
+ while (VALIDEDGE(swathstart)) {
+ if (yblack < swathstart->ymin) {
+ writeXofY(left, ywhite, XofY(right, ywhite));
+ return;
+ }
+ if (yblack < swathstart->ymax) break;
+ swathstart = swathstart->link->link;
+ }
+ if(!VALIDEDGE(swathstart)) {
+ writeXofY(left, ywhite, XofY(right, ywhite));
+ return;
+ }
+/*
+Now we are in the swath that contains 'y', the reference line above
+or below that we are trying to maintain continuity with. If black
+in this line begins in the middle of our white run, we must collapse
+the white run from the left to that point. If black ends in the
+middle of our white run, we must collapse the white run from the right
+to that point.
+*/
+ for (edge = swathstart; VALIDEDGE(edge); edge = edge->link) {
+
+ if (!SAMESWATH(swathstart,edge))
+ break;
+ if( XofY(edge, yblack) > XofY(left, ywhite)) {
+ if (ISLEFT(edge->flag)) {
+ x = XofY(edge, yblack);
+ if (XofY(right, ywhite) < x)
+ x = XofY(right, ywhite);
+ writeXofY(left, ywhite, x);
+ }
+ else {
+ x = XofY(edge, yblack);
+ while (edge->link != NULL && SAMESWATH(edge, edge->link)
+ && x >= XofY(edge->link, yblack) ) {
+ edge = edge->link->link;
+ x = XofY(edge, yblack);
+ }
+ if (x < XofY(right, ywhite))
+ writeXofY(right, ywhite, x);
+ return;
+ }
+ }
+ }
+ writeXofY(left, ywhite, XofY(right, ywhite));
+}
+
+/*
+:h3.ApplyContinuity() - Fix False Breaks in a Region
+
+This is the externally visible routine called from the REGIONS module
+when the +CONTINUITY flag is on the Interior() fill rule.
+*/
+
+void ApplyContinuity(R)
+struct region *R;
+{
+ struct edgelist *left;
+ struct edgelist *right;
+ struct edgelist *edge,*e2;
+ pel rightXabove,rightXbelow,leftXabove,leftXbelow;
+ pel leftX,rightX;
+ int i;
+ LONG newcenter,abovecenter,belowcenter;
+
+ FixSubPaths(R);
+ if (RegionDebug >= 3)
+ DumpSubPaths(R->anchor);
+ left = R->anchor;
+/* loop through and do all of the easy checking. ( no tops or bottoms) */
+ while(VALIDEDGE(left))
+ {
+ right = left->link;
+ for(i=left->ymin;i<left->ymax;++i)
+ {
+ leftX = findXofY(left,i);
+ rightX = findXofY(right,i);
+ leftXbelow = findXofY(left,i+1);
+ rightXbelow = findXofY(right,i+1);
+ if(rightX <= leftX)
+ {
+/* then, we have a break in a near vertical line */
+ leftXabove = findXofY(left,i-1);
+ rightXabove = findXofY(right,i-1);
+ if( IsValidPel(leftXabove) && IsValidPel(rightXabove) )
+ {
+ abovecenter = leftXabove + rightXabove;
+ }
+ else
+ {
+ abovecenter = leftX + rightX;
+ }
+ if( IsValidPel(leftXbelow) && IsValidPel(rightXbelow) )
+ {
+ belowcenter = leftXbelow + rightXbelow;
+ }
+ else
+ {
+ belowcenter = leftX + rightX;
+ }
+ newcenter = abovecenter + belowcenter;
+ if( newcenter > 4*leftX )
+ {
+ rightX = rightX + 1;
+ }
+ else if( newcenter < 4*leftX)
+ {
+ leftX = leftX - 1;
+ }
+ else
+ {
+ rightX = rightX + 1;
+ }
+ writeXofY(right,i,rightX);
+ writeXofY(left,i,leftX);
+ if(rightX > R->xmax) {R->xmax = rightX;}
+ if(leftX < R->xmin) {R->xmin = leftX;}
+ }
+ if( !WeAreAtBottom(left,i) && (leftXbelow>=rightX))
+ {
+/* then we have a break in a near horizontal line in the middle */
+ writeXofY(right,i,leftXbelow);
+ }
+ if( !WeAreAtBottom(right,i) && (leftX >=rightXbelow))
+ {
+/* then we have a break in a near horizontal line in the middle */
+ writeXofY(left,i,rightXbelow);
+ }
+ }
+ left = right->link;
+ }
+/*
+There may be "implied horizontal lines" between edges that have
+implications for continuity. This loop looks for white runs that
+have implied horizontal lines on the top or bottom, and calls
+CollapseWhiteRuns to check and fix any continuity problems from
+them.
+*/
+ for (edge = R->anchor; VALIDEDGE(edge); edge = edge->link) {
+ if ((!ISTOP(edge->flag) && !ISBOTTOM(edge->flag)) || ISLEFT(edge->flag))
+ continue; /* at some future date we may want left edge logic here too */
+ for (e2 = edge->link; VALIDEDGE(e2) && SAMESWATH(edge,e2); e2 = e2->link) {
+ if (ISTOP(e2->flag) && ISTOP(edge->flag)
+ && NONE != ImpliedHorizontalLine(edge,e2,edge->ymin)) {
+ if (ISLEFT(e2->flag))
+ CollapseWhiteRun(R->anchor, edge->ymin-1,
+ edge, e2, edge->ymin);
+ }
+ if (ISBOTTOM(e2->flag) && ISBOTTOM(edge->flag)
+ && NONE != ImpliedHorizontalLine(edge,e2, edge->ymax)) {
+ if (ISLEFT(e2->flag))
+ CollapseWhiteRun(R->anchor, edge->ymax,
+ edge, e2, edge->ymax-1);
+ }
+ }
+ }
+}
+
+
+
+