diff options
author | Martin Schröder <martin@oneiros.de> | 2008-03-24 15:47:15 +0000 |
---|---|---|
committer | Martin Schröder <martin@oneiros.de> | 2008-03-24 15:47:15 +0000 |
commit | 0b5550c241229764120d133af80a0cbab5937ddd (patch) | |
tree | 81309c18d6f0deba7407813cf15b9add2db375d1 /Build/source/libs/luazip/vc6 | |
parent | 51f55df6a36ce376952a1f2b30bdb4dd0e06548d (diff) |
First step of importing luatex (up to r1121)
git-svn-id: svn://tug.org/texlive/trunk@7124 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/libs/luazip/vc6')
-rw-r--r-- | Build/source/libs/luazip/vc6/README | 28 | ||||
-rw-r--r-- | Build/source/libs/luazip/vc6/luazip.dsw | 29 | ||||
-rw-r--r-- | Build/source/libs/luazip/vc6/luazip.rc | 109 | ||||
-rw-r--r-- | Build/source/libs/luazip/vc6/luazip_dll.dsp | 163 | ||||
-rw-r--r-- | Build/source/libs/luazip/vc6/luazip_static.dsp | 144 | ||||
-rw-r--r-- | Build/source/libs/luazip/vc6/resource.h | 15 |
6 files changed, 488 insertions, 0 deletions
diff --git a/Build/source/libs/luazip/vc6/README b/Build/source/libs/luazip/vc6/README new file mode 100644 index 00000000000..b059dc4bc55 --- /dev/null +++ b/Build/source/libs/luazip/vc6/README @@ -0,0 +1,28 @@ +These are the Visual Studio 6 projects provided by the Kepler Project + +Files: + + luazip_dll.dsp + luazip_static.dsp + luazip.dsw + README + +Generated files: + + luazip.ncb + luazip.opt + + ../lib/vc6/libzip.lib + ../lib/vc6/libzipd.lib + ../lib/vc6/zip.exp + ../lib/vc6/zip.lib + ../lib/vc6/zipd.exp + ../lib/vc6/zipd.lib + ../lib/vc6/zipd.pdb + + ../bin/vc6/zip.dll + ../bin/vc6/zipd.dll + ../bin/vc6/zipd.ilk + +Download source from: + http://prdownloads.sourceforge.net/zziplib/zziplib-0.12.83.tar.bz2?download
\ No newline at end of file diff --git a/Build/source/libs/luazip/vc6/luazip.dsw b/Build/source/libs/luazip/vc6/luazip.dsw new file mode 100644 index 00000000000..1b9e29be03f --- /dev/null +++ b/Build/source/libs/luazip/vc6/luazip.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "luazip_dll"=.\luazip_dll.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/Build/source/libs/luazip/vc6/luazip.rc b/Build/source/libs/luazip/vc6/luazip.rc new file mode 100644 index 00000000000..e493fc02f41 --- /dev/null +++ b/Build/source/libs/luazip/vc6/luazip.rc @@ -0,0 +1,109 @@ +//Microsoft Developer Studio generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "afxres.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// Portuguese (Brazil) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PTB) +#ifdef _WIN32 +LANGUAGE LANG_PORTUGUESE, SUBLANG_PORTUGUESE_BRAZILIAN +#pragma code_page(1252) +#endif //_WIN32 + +#ifndef _MAC +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 1,2,1,0 + PRODUCTVERSION 1,2,1,0 + FILEFLAGSMASK 0x3fL +#ifdef _DEBUG + FILEFLAGS 0x21L +#else + FILEFLAGS 0x20L +#endif + FILEOS 0x40004L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "000004b0" + BEGIN + VALUE "Comments", "\0" + VALUE "CompanyName", "Ideais\0" + VALUE "FileDescription", "LuaZip\0" + VALUE "FileVersion", "1, 2, 1, 0\0" + VALUE "InternalName", "luazip\0" + VALUE "LegalCopyright", "Kepler Project © 2005\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", "luazip.dll\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "LuaZip\0" + VALUE "ProductVersion", "1, 2, 1, 0\0" + VALUE "SpecialBuild", "lua-5.0.2, zziplib-0.12.83\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x0, 1200 + END +END + +#endif // !_MAC + + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE DISCARDABLE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE DISCARDABLE +BEGIN + "#include ""afxres.h""\r\n" + "\0" +END + +3 TEXTINCLUDE DISCARDABLE +BEGIN + "\r\n" + "\0" +END + +#endif // APSTUDIO_INVOKED + +#endif // Portuguese (Brazil) resources +///////////////////////////////////////////////////////////////////////////// + + + +#ifndef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 3 resource. +// + + +///////////////////////////////////////////////////////////////////////////// +#endif // not APSTUDIO_INVOKED + diff --git a/Build/source/libs/luazip/vc6/luazip_dll.dsp b/Build/source/libs/luazip/vc6/luazip_dll.dsp new file mode 100644 index 00000000000..128cccf0d8e --- /dev/null +++ b/Build/source/libs/luazip/vc6/luazip_dll.dsp @@ -0,0 +1,163 @@ +# Microsoft Developer Studio Project File - Name="luazip_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=luazip_dll - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "luazip_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "luazip_dll.mak" CFG="luazip_dll - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "luazip_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "luazip_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "luazip_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../lib/vc6" +# PROP Intermediate_Dir "luazip_dll/Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAZIP_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../external-src/lua50/include" /I "../../external-src/zlib/include" /I "../../external-src/zziplib-0.12.83" /I "../../compat/src" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAZIP_EXPORTS" /D LUAZIP_API=__declspec(dllexport) /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x416 /d "NDEBUG" +# ADD RSC /l 0x416 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 lua50.lib zdll.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../bin/vc6/zip.dll" /libpath:"../../external-src/lua50/lib/dll" /libpath:"../../external-src/zlib/lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=cd ../bin/vc6 zip.exe luazip-1.2.1-win32.zip zip.dll +# End Special Build Tool + +!ELSEIF "$(CFG)" == "luazip_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../lib/vc6" +# PROP Intermediate_Dir "luazip_dll/Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAZIP_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../external-src/lua50/include" /I "../../external-src/zlib/include" /I "../../external-src/zziplib-0.12.83" /I "../../compat/src" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LUAZIP_EXPORTS" /D LUAZIP_API=__declspec(dllexport) /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x416 /d "_DEBUG" +# ADD RSC /l 0x416 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 lua50.lib zdll.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../bin/vc6/zipd.dll" /pdbtype:sept /libpath:"../../external-src/lua50/lib/dll" /libpath:"../../external-src/zlib/lib" + +!ENDIF + +# Begin Target + +# Name "luazip_dll - Win32 Release" +# Name "luazip_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\compat\src\compat-5.1.c" +# End Source File +# Begin Source File + +SOURCE=..\src\luazip.c +# End Source File +# Begin Source File + +SOURCE=.\luazip.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\compat\src\compat-5.1.h" +# End Source File +# Begin Source File + +SOURCE=..\src\luazip.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Group "zziplib Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\dir.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\err.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\file.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\info.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\plugin.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\stat.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\write.c" +# End Source File +# Begin Source File + +SOURCE="..\..\external-src\zziplib-0.12.83\zzip\zip.c" +# End Source File +# End Group +# End Target +# End Project diff --git a/Build/source/libs/luazip/vc6/luazip_static.dsp b/Build/source/libs/luazip/vc6/luazip_static.dsp new file mode 100644 index 00000000000..8558e9291c4 --- /dev/null +++ b/Build/source/libs/luazip/vc6/luazip_static.dsp @@ -0,0 +1,144 @@ +# Microsoft Developer Studio Project File - Name="luazip_static" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=luazip_static - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "luazip_static.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "luazip_static.mak" CFG="luazip_static - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "luazip_static - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "luazip_static - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "luazip_static - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../lib/vc6" +# PROP Intermediate_Dir "luazip_static/Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../lua/include" /I "../../zlib/include" /I "../zziplib-0.12.83" /I "../../compat" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x416 /d "NDEBUG" +# ADD RSC /l 0x416 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../lib/vc6/libzip.lib" + +!ELSEIF "$(CFG)" == "luazip_static - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../lib/vc6" +# PROP Intermediate_Dir "luazip_static/Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../lua/include" /I "../../zlib/include" /I "../zziplib-0.12.83" /I "../../compat" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x416 /d "_DEBUG" +# ADD RSC /l 0x416 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../lib/vc6/libzipd.lib" + +!ENDIF + +# Begin Target + +# Name "luazip_static - Win32 Release" +# Name "luazip_static - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\compat\compat-5.1.c" +# End Source File +# Begin Source File + +SOURCE=..\luazip.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\compat\compat-5.1.h" +# End Source File +# Begin Source File + +SOURCE=..\luazip.h +# End Source File +# End Group +# Begin Group "zziplib Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\dir.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\err.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\file.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\info.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\plugin.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\stat.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\write.c" +# End Source File +# Begin Source File + +SOURCE="..\zziplib-0.12.83\zzip\zip.c" +# End Source File +# End Group +# End Target +# End Project diff --git a/Build/source/libs/luazip/vc6/resource.h b/Build/source/libs/luazip/vc6/resource.h new file mode 100644 index 00000000000..53a3f933359 --- /dev/null +++ b/Build/source/libs/luazip/vc6/resource.h @@ -0,0 +1,15 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by luazip.rc +// + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 101 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif |