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-aebacromemory --- D. P. Story
-Dated: 2017-02-23
+aebacromemory
+Dated: 2020-06-23
+Author: D. P. Story
-AcroMemory requires Adobe Distiller as the PDF creator, as well as the
-use of Acrobat.
+AcroMemory is a memory game in which you find the matching
+tiles. There are two versions, available as options of this
+package, acromemory1 and acromemory2 (the default).
-What's New (2017/02/23) Correct the need for Acrobat as the viewer
-application. The game now correctly function when the user view a AcroMemory
-game in Adobe Reader.
+acromemory1: Here you have a single game board, a rectangular
+region divided by rows and columns. The total number of tiles
+should be even, each tile should have a matching twin. The game
+begins with all the tiles hidden. The user clicks a tile, then
+another. If the tiles do not match, they become hidden again ;
+otherwise, they remain visible and are now read-only. The game
+is complete when the user, with a lot of time on his/her hands,
+matches all tiles. There is a running tabulation kept on the
+number of tries. There is also a button which resets the game
+and randomizes the tiles.
-AcroMemory is a memory game in which you find the matching tiles. There
-are two versions, available as options of this package, acromemory1 and
-acromemory2 (the default).
+acromemory2: For this game you have two identical rectangular
+images subdivided into tiles, which are arrayed in rows and
+columns. The tiles for one of the two images are randomly
+re-arranged. The object of the game is to find all the matching
+tiles by choosing a tile from one image and a tile from the
+other image. As in the first case, if the selected tiles do not
+match, they are hidden after a short interval of time;
+otherwise, they remain visible and are now read-only. The game
+is over when all tiles are matched; when this occurs,
+end-of-game special effects occur that will dazzle the senses.
+There is an option to view a small image to help you locate the
+matching tiles on the non-randomized; useful if the image is
+complex. There is a button which resets the the game and
+randomized the tiles.
-acromemory1: Here you have a single game board, a rectangular
-region divided by rows and columns. The total number of tiles should be
-even, each tile should have a matching twin. The game begins with all
-the tiles hidden. The user clicks a tile, then another. If the tiles do
-not match, they become hidden again (you did remember the position of
-those tiles, didn't you?); otherwise, they remain visible and are now
-read-only. The game is complete when the user, with a lot of time on
-his/her hands, matches all tiles. There is a running tabulation kept on
-the number of tries. There is also a button which resets the game and
-randomizes the tiles.
-
-acromemory2: For this game you have two identical rectangular images
-subdivided into tiles (or slices), which are arrayed in rows and columns.
-The tiles for one of the two images is randomly re-arranged. The object of
-the game is to find all the matching tiles by choosing a tile from one
-image and a tile from the other image. As in the first case, if the
-selected tiles do not match, they are hidden after a short interval of
-time (you did remember the position of those tiles, didn't you?);
-otherwise, they remain visible and are now read-only. The game is over
-when all tiles are matched; when this occurs, end-of-game special effects
-occur that will dazzle the senses. There is an option to view a small
-image to help you locate the matching tiles on the non-randomized; useful
-if the image is complex. There is no reset button at this time, to play
-again, the user must therefore close and open the document.
+What's New v2.0 (2020-06-23): acromemory has been completely
+re-written so that all LaTeX workflows are now supported:
+pdflatex, lualatex, xelatex, and dvips -> distiller.
Now, I simply must get back to my retirement.
D. P. Story
dpstory@acrotex.net
-2011/12/31
+