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|
if not modules then modules = { } end modules ['luatex-fonts-nod'] = {
version = 1.001,
comment = "companion to luatex-fonts.lua",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
if context then
texio.write_nl("fatal error: this module is not for context")
os.exit()
end
-- Don't depend on code here as it is only needed to complement the
-- font handler code.
-- Attributes:
if tex.attribute[0] ~= 0 then
texio.write_nl("log","!")
texio.write_nl("log","! Attribute 0 is reserved for ConTeXt's font feature management and has to be")
texio.write_nl("log","! set to zero. Also, some attributes in the range 1-255 are used for special")
texio.write_nl("log","! purposes so setting them at the TeX end might break the font handler.")
texio.write_nl("log","!")
tex.attribute[0] = 0 -- else no features
end
attributes = attributes or { }
attributes.unsetvalue = -0x7FFFFFFF
local numbers, last = { }, 127
attributes.private = attributes.private or function(name)
local number = numbers[name]
if not number then
if last < 255 then
last = last + 1
end
number = last
numbers[name] = number
end
return number
end
-- Nodes (a subset of context so that we don't get too much unused code):
nodes = { }
nodes.handlers = { }
local nodecodes = { }
local glyphcodes = node.subtypes("glyph")
local disccodes = node.subtypes("disc")
for k, v in next, node.types() do
v = string.gsub(v,"_","")
nodecodes[k] = v
nodecodes[v] = k
end
for i=0,#glyphcodes do
glyphcodes[glyphcodes[i]] = i
end
for i=0,#disccodes do
disccodes[disccodes[i]] = i
end
nodes.nodecodes = nodecodes
nodes.glyphcodes = glyphcodes
nodes.disccodes = disccodes
local flush_node = node.flush_node
local remove_node = node.remove
local traverse_id = node.traverse_id
nodes.handlers.protectglyphs = node.protect_glyphs
nodes.handlers.unprotectglyphs = node.unprotect_glyphs
local math_code = nodecodes.math
local end_of_math = node.end_of_math
function node.end_of_math(n)
if n.id == math_code and n.subtype == 1 then
return n
else
return end_of_math(n)
end
end
function nodes.remove(head, current, free_too)
local t = current
head, current = remove_node(head,current)
if t then
if free_too then
flush_node(t)
t = nil
else
t.next, t.prev = nil, nil
end
end
return head, current, t
end
function nodes.delete(head,current)
return nodes.remove(head,current,true)
end
local getfield = node.getfield
local setfield = node.setfield
nodes.getfield = getfield
nodes.setfield = setfield
nodes.getattr = getfield
nodes.setattr = setfield
-- being lazy ... just copy a bunch ... not all needed in generic but we assume
-- nodes to be kind of private anyway
nodes.tostring = node.tostring or tostring
nodes.copy = node.copy
nodes.copy_node = node.copy
nodes.copy_list = node.copy_list
nodes.delete = node.delete
nodes.dimensions = node.dimensions
nodes.end_of_math = node.end_of_math
nodes.flush_list = node.flush_list
nodes.flush_node = node.flush_node
nodes.flush = node.flush_node
nodes.free = node.free
nodes.insert_after = node.insert_after
nodes.insert_before = node.insert_before
nodes.hpack = node.hpack
nodes.new = node.new
nodes.tail = node.tail
nodes.traverse = node.traverse
nodes.traverse_id = node.traverse_id
nodes.slide = node.slide
nodes.vpack = node.vpack
nodes.first_glyph = node.first_glyph
nodes.has_glyph = node.has_glyph or node.first_glyph
nodes.current_attr = node.current_attr
nodes.has_field = node.has_field
nodes.last_node = node.last_node
nodes.usedlist = node.usedlist
nodes.protrusion_skippable = node.protrusion_skippable
nodes.write = node.write
nodes.has_attribute = node.has_attribute
nodes.set_attribute = node.set_attribute
nodes.unset_attribute = node.unset_attribute
nodes.protect_glyphs = node.protect_glyphs
nodes.unprotect_glyphs = node.unprotect_glyphs
-----.kerning = node.kerning
-----.ligaturing = node.ligaturing
nodes.mlist_to_hlist = node.mlist_to_hlist
-- in generic code, at least for some time, we stay nodes, while in context
-- we can go nuts (e.g. experimental); this split permits us us keep code
-- used elsewhere stable but at the same time play around in context
-- much of this will go away
local direct = node.direct
local nuts = { }
nodes.nuts = nuts
local tonode = direct.tonode
local tonut = direct.todirect
nodes.tonode = tonode
nodes.tonut = tonut
nuts.tonode = tonode
nuts.tonut = tonut
local getfield = direct.getfield
local setfield = direct.setfield
nuts.getfield = getfield
nuts.setfield = setfield
nuts.getnext = direct.getnext
nuts.setnext = direct.setnext
nuts.getprev = direct.getprev
nuts.setprev = direct.setprev
nuts.getboth = direct.getboth
nuts.setboth = direct.setboth
nuts.getid = direct.getid
nuts.getattr = direct.get_attribute or direct.has_attribute or getfield
nuts.setattr = setfield
nuts.getfont = direct.getfont
nuts.setfont = direct.setfont
nuts.getsubtype = direct.getsubtype
nuts.setsubtype = direct.setsubtype
nuts.getchar = direct.getchar
nuts.setchar = direct.setchar
nuts.getdisc = direct.getdisc
nuts.setdisc = direct.setdisc
nuts.setlink = direct.setlink
nuts.setsplit = direct.setsplit
nuts.getlist = direct.getlist
nuts.setlist = direct.setlist
nuts.getoffsets = direct.getoffsets or
function(n)
return getfield(n,"xoffset"), getfield(n,"yoffset")
end
nuts.setoffsets = direct.setoffsets or
function(n,x,y)
if x then setfield(n,"xoffset",x) end
if y then setfield(n,"xoffset",y) end
end
nuts.getleader = direct.getleader or function(n) return getfield(n,"leader") end
nuts.setleader = direct.setleader or function(n,l) setfield(n,"leader",l) end
nuts.getcomponents = direct.getcomponents or function(n) return getfield(n,"components") end
nuts.setcomponents = direct.setcomponents or function(n,c) setfield(n,"components",c) end
nuts.getkern = direct.getkern or function(n) return getfield(n,"kern") end
nuts.setkern = direct.setkern or function(n,k) setfield(n,"kern",k) end
nuts.getdir = direct.getdir or function(n) return getfield(n,"dir") end
nuts.setdir = direct.setdir or function(n,d) setfield(n,"dir",d) end
nuts.getwidth = direct.getwidth or function(n) return getfield(n,"width") end
nuts.setwidth = direct.setwidth or function(n,w) return setfield(n,"width",w) end
nuts.getheight = direct.getheight or function(n) return getfield(n,"height") end
nuts.setheight = direct.setheight or function(n,h) return setfield(n,"height",h) end
nuts.getdepth = direct.getdepth or function(n) return getfield(n,"depth") end
nuts.setdepth = direct.setdepth or function(n,d) return setfield(n,"depth",d) end
if not direct.is_glyph then
local getchar = direct.getchar
local getid = direct.getid
local getfont = direct.getfont
local glyph_code = nodes.nodecodes.glyph
function direct.is_glyph(n,f)
local id = getid(n)
if id == glyph_code then
if f and getfont(n) == f then
return getchar(n)
else
return false
end
else
return nil, id
end
end
function direct.is_char(n,f)
local id = getid(n)
if id == glyph_code then
if getsubtype(n) >= 256 then
return false
elseif f and getfont(n) == f then
return getchar(n)
else
return false
end
else
return nil, id
end
end
end
nuts.ischar = direct.is_char
nuts.is_char = direct.is_char
nuts.isglyph = direct.is_glyph
nuts.is_glyph = direct.is_glyph
nuts.insert_before = direct.insert_before
nuts.insert_after = direct.insert_after
nuts.delete = direct.delete
nuts.copy = direct.copy
nuts.copy_node = direct.copy
nuts.copy_list = direct.copy_list
nuts.tail = direct.tail
nuts.flush_list = direct.flush_list
nuts.flush_node = direct.flush_node
nuts.flush = direct.flush
nuts.free = direct.free
nuts.remove = direct.remove
nuts.is_node = direct.is_node
nuts.end_of_math = direct.end_of_math
nuts.traverse = direct.traverse
nuts.traverse_id = direct.traverse_id
nuts.traverse_char = direct.traverse_char
nuts.ligaturing = direct.ligaturing
nuts.kerning = direct.kerning
nuts.new = direct.new
nuts.getprop = nuts.getattr
nuts.setprop = nuts.setattr
-- properties as used in the (new) injector:
local propertydata = direct.get_properties_table()
nodes.properties = { data = propertydata }
direct.set_properties_mode(true,true) -- needed for injection
function direct.set_properties_mode() end -- we really need the set modes
nuts.getprop = function(n,k)
local p = propertydata[n]
if p then
return p[k]
end
end
nuts.setprop = function(n,k,v)
if v then
local p = propertydata[n]
if p then
p[k] = v
else
propertydata[n] = { [k] = v }
end
end
end
nodes.setprop = nodes.setproperty
nodes.getprop = nodes.getproperty
-- a few helpers (we need to keep 'm in sync with context) .. some day components
-- might go so here we isolate them
local setprev = nuts.setprev
local setnext = nuts.setnext
local getnext = nuts.getnext
local setlink = nuts.setlink
local getfield = nuts.getfield
local setfield = nuts.setfield
local getcomponents = nuts.getcomponents
local setcomponents = nuts.setcomponents
local find_tail = nuts.tail
local flush_list = nuts.flush_list
local flush_node = nuts.flush_node
local traverse_id = nuts.traverse_id
local copy_node = nuts.copy_node
local glyph_code = nodes.nodecodes.glyph
function nuts.set_components(target,start,stop)
local head = getcomponents(target)
if head then
flush_list(head)
head = nil
end
if start then
setprev(start)
else
return nil
end
if stop then
setnext(stop)
end
local tail = nil
while start do
local c = getcomponents(start)
local n = getnext(start)
if c then
if head then
setlink(tail,c)
else
head = c
end
tail = find_tail(c)
setcomponents(start)
flush_node(start)
else
if head then
setlink(tail,start)
else
head = start
end
tail = start
end
start = n
end
setcomponents(target,head)
-- maybe also upgrade the subtype but we don't use it anyway
return head
end
nuts.get_components = nuts.getcomponents
function nuts.take_components(target)
local c = getcomponents(target)
setcomponents(target)
-- maybe also upgrade the subtype but we don't use it anyway
return c
end
function nuts.count_components(n,marks)
local components = getcomponents(n)
if components then
if marks then
local i = 0
for g in traverse_id(glyph_code,components) do
if not marks[getchar(g)] then
i = i + 1
end
end
return i
else
return count(glyph_code,components)
end
else
return 0
end
end
function nuts.copy_no_components(g,copyinjection)
local components = getcomponents(g)
if components then
setcomponents(g)
local n = copy_node(g)
if copyinjection then
copyinjection(n,g)
end
setcomponents(g,components)
-- maybe also upgrade the subtype but we don't use it anyway
return n
else
local n = copy_node(g)
if copyinjection then
copyinjection(n,g)
end
return n
end
end
function nuts.copy_only_glyphs(current)
local head = nil
local previous = nil
for n in traverse_id(glyph_code,current) do
n = copy_node(n)
if head then
setlink(previous,n)
else
head = n
end
previous = n
end
return head
end
nuts.uses_font = direct.uses_font
if not nuts.uses_font then
local getdisc = nuts.getdisc
local getfont = nuts.getfont
function nuts.uses_font(n,font)
local pre, post, replace = getdisc(n)
if pre then
-- traverse_char
for n in traverse_id(glyph_code,pre) do
if getfont(n) == font then
return true
end
end
end
if post then
for n in traverse_id(glyph_code,post) do
if getfont(n) == font then
return true
end
end
end
if replace then
for n in traverse_id(glyph_code,replace) do
if getfont(n) == font then
return true
end
end
end
return false
end
end
|