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if not modules then modules = { } end modules ['node-ini'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
--[[ldx--
<p>Most of the code that had accumulated here is now separated in
modules.</p>
--ldx]]--
-- this module is being reconstructed
local next, type, tostring = next, type, tostring
local gsub = string.gsub
local concat, remove = table.concat, table.remove
local sortedhash, sortedkeys, swapped = table.sortedhash, table.sortedkeys, table.swapped
--[[ldx--
<p>Access to nodes is what gives <l n='luatex'/> its power. Here we
implement a few helper functions. These functions are rather optimized.</p>
--ldx]]--
--[[ldx--
<p>When manipulating node lists in <l n='context'/>, we will remove
nodes and insert new ones. While node access was implemented, we did
quite some experiments in order to find out if manipulating nodes
in <l n='lua'/> was feasible from the perspective of performance.</p>
<p>First of all, we noticed that the bottleneck is more with excessive
callbacks (some gets called very often) and the conversion from and to
<l n='tex'/>'s datastructures. However, at the <l n='lua'/> end, we
found that inserting and deleting nodes in a table could become a
bottleneck.</p>
<p>This resulted in two special situations in passing nodes back to
<l n='tex'/>: a table entry with value <type>false</type> is ignored,
and when instead of a table <type>true</type> is returned, the
original table is used.</p>
<p>Insertion is handled (at least in <l n='context'/> as follows. When
we need to insert a node at a certain position, we change the node at
that position by a dummy node, tagged <type>inline</type> which itself
has_attribute the original node and one or more new nodes. Before we pass
back the list we collapse the list. Of course collapsing could be built
into the <l n='tex'/> engine, but this is a not so natural extension.</p>
<p>When we collapse (something that we only do when really needed), we
also ignore the empty nodes. [This is obsolete!]</p>
--ldx]]--
nodes = nodes or { }
local nodes = nodes
nodes.handlers = nodes.handlers or { }
local allocate = utilities.storage.allocate
local formatcolumns = utilities.formatters.formatcolumns
-- there will be more of this:
local skipcodes = allocate {
[ 0] = "userskip",
[ 1] = "lineskip",
[ 2] = "baselineskip",
[ 3] = "parskip",
[ 4] = "abovedisplayskip",
[ 5] = "belowdisplayskip",
[ 6] = "abovedisplayshortskip",
[ 7] = "belowdisplayshortskip",
[ 8] = "leftskip",
[ 9] = "rightskip",
[ 10] = "topskip",
[ 11] = "splittopskip",
[ 12] = "tabskip",
[ 13] = "spaceskip",
[ 14] = "xspaceskip",
[ 15] = "parfillskip",
[ 16] = "thinmuskip",
[ 17] = "medmuskip",
[ 18] = "thickmuskip",
[100] = "leaders",
[101] = "cleaders",
[102] = "xleaders",
[103] = "gleaders",
}
local penaltycodes = allocate { -- unfortunately not used
[ 0] = "userpenalty",
}
table.setmetatableindex(penaltycodes,function(t,k) return "userpenalty" end) -- not used anyway
local noadcodes = allocate { -- simple nodes
[ 0] = "ord",
[ 1] = "opdisplaylimits",
[ 2] = "oplimits",
[ 3] = "opnolimits",
[ 4] = "bin",
[ 5] = "rel",
[ 6] = "open",
[ 7] = "close",
[ 8] = "punct",
[ 9] = "inner",
[10] = "under",
[11] = "over",
[12] = "vcenter",
}
local listcodes = allocate {
[ 0] = "unknown",
[ 1] = "line",
[ 2] = "box",
[ 3] = "indent",
[ 4] = "alignment", -- row or column
[ 5] = "cell",
}
local glyphcodes = allocate {
[0] = "character",
[1] = "glyph",
[2] = "ligature",
[3] = "ghost",
[4] = "left",
[5] = "right",
}
local kerncodes = allocate {
[0] = "fontkern",
[1] = "userkern",
[2] = "accentkern",
}
local mathcodes = allocate {
[0] = "beginmath",
[1] = "endmath",
}
local fillcodes = allocate {
[0] = "stretch",
[1] = "fi",
[2] = "fil",
[3] = "fill",
[4] = "filll",
}
local margincodes = allocate {
[0] = "left",
[1] = "right",
}
local disccodes = allocate {
[0] = "discretionary", -- \discretionary
[1] = "explicit", -- \-
[2] = "automatic", -- following a -
[3] = "regular", -- simple
[4] = "first", -- hard first item
[5] = "second", -- hard second item
}
local accentcodes = allocate {
[0] = "bothflexible",
[1] = "fixedtop",
[2] = "fixedbottom",
[3] = "fixedboth",
}
local fencecodes = allocate {
[0] = "unset",
[1] = "left",
[2] = "middle",
[3] = "right",
}
local function simplified(t)
local r = { }
for k, v in next, t do
r[k] = gsub(v,"_","")
end
return r
end
local nodecodes = simplified(node.types())
local whatcodes = simplified(node.whatsits())
skipcodes = allocate(swapped(skipcodes,skipcodes))
noadcodes = allocate(swapped(noadcodes,noadcodes))
nodecodes = allocate(swapped(nodecodes,nodecodes))
whatcodes = allocate(swapped(whatcodes,whatcodes))
listcodes = allocate(swapped(listcodes,listcodes))
glyphcodes = allocate(swapped(glyphcodes,glyphcodes))
kerncodes = allocate(swapped(kerncodes,kerncodes))
penaltycodes = allocate(swapped(penaltycodes,penaltycodes))
mathcodes = allocate(swapped(mathcodes,mathcodes))
fillcodes = allocate(swapped(fillcodes,fillcodes))
margincodes = allocate(swapped(margincodes,margincodes))
disccodes = allocate(swapped(disccodes,disccodes))
accentcodes = allocate(swapped(accentcodes,accentcodes))
fencecodes = allocate(swapped(fencecodes,fencecodes))
nodes.skipcodes = skipcodes nodes.gluecodes = skipcodes -- more official
nodes.noadcodes = noadcodes
nodes.nodecodes = nodecodes
nodes.whatcodes = whatcodes nodes.whatsitcodes = whatcodes -- more official
nodes.listcodes = listcodes
nodes.glyphcodes = glyphcodes
nodes.kerncodes = kerncodes
nodes.penaltycodes = kerncodes
nodes.mathcodes = mathcodes
nodes.fillcodes = fillcodes
nodes.margincodes = margincodes
nodes.disccodes = disccodes nodes.discretionarycodes = disccodes
nodes.accentcodes = accentcodes
nodes.fencecodes = fencecodes
listcodes.row = listcodes.alignment
listcodes.column = listcodes.alignment
kerncodes.italiccorrection = kerncodes.userkern
kerncodes.kerning = kerncodes.fontkern
whatcodes.textdir = whatcodes.dir
nodes.codes = allocate { -- mostly for listing
glue = skipcodes,
noad = noadcodes,
node = nodecodes,
hlist = listcodes,
vlist = listcodes,
glyph = glyphcodes,
kern = kerncodes,
penalty = penaltycodes,
math = mathnodes,
fill = fillcodes,
margin = margincodes,
disc = disccodes,
whatsit = whatcodes,
accent = accentcodes,
fence = fencecodes,
}
local report_codes = logs.reporter("nodes","codes")
function nodes.showcodes()
local t = { }
for name, codes in sortedhash(nodes.codes) do
local sorted = sortedkeys(codes)
for i=1,#sorted do
local s = sorted[i]
if type(s) ~= "number" then
t[#t+1] = { name, s, codes[s] }
end
end
end
formatcolumns(t)
for k=1,#t do
report_codes (t[k])
end
end
trackers.register("system.showcodes", nodes.showcodes)
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