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if not modules then modules = { } end modules ['node-ini'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
--[[ldx--
<p>Most of the code that had accumulated here is now separated in modules.</p>
--ldx]]--
-- I need to clean up this module as it's a bit of a mess now. The latest luatex
-- has most tables but we have a few more in luametatex. Also, some are different
-- between these engines. We started out with hardcoded tables, that then ended
-- up as comments and are now gone (as they differ per engine anyway).
local next, type, tostring = next, type, tostring
local gsub = string.gsub
local concat, remove = table.concat, table.remove
local sortedhash, sortedkeys, swapped = table.sortedhash, table.sortedkeys, table.swapped
--[[ldx--
<p>Access to nodes is what gives <l n='luatex'/> its power. Here we implement a
few helper functions. These functions are rather optimized.</p>
--ldx]]--
--[[ldx--
<p>When manipulating node lists in <l n='context'/>, we will remove nodes and
insert new ones. While node access was implemented, we did quite some experiments
in order to find out if manipulating nodes in <l n='lua'/> was feasible from the
perspective of performance.</p>
<p>First of all, we noticed that the bottleneck is more with excessive callbacks
(some gets called very often) and the conversion from and to <l n='tex'/>'s
datastructures. However, at the <l n='lua'/> end, we found that inserting and
deleting nodes in a table could become a bottleneck.</p>
<p>This resulted in two special situations in passing nodes back to <l n='tex'/>:
a table entry with value <type>false</type> is ignored, and when instead of a
table <type>true</type> is returned, the original table is used.</p>
<p>Insertion is handled (at least in <l n='context'/> as follows. When we need to
insert a node at a certain position, we change the node at that position by a
dummy node, tagged <type>inline</type> which itself has_attribute the original
node and one or more new nodes. Before we pass back the list we collapse the
list. Of course collapsing could be built into the <l n='tex'/> engine, but this
is a not so natural extension.</p>
<p>When we collapse (something that we only do when really needed), we also
ignore the empty nodes. [This is obsolete!]</p>
--ldx]]--
-- local gf = node.direct.getfield
-- local n = table.setmetatableindex("number")
-- function node.direct.getfield(a,b) n[b] = n[b] + 1 print(b,n[b]) return gf(a,b) end
nodes = nodes or { }
local nodes = nodes
nodes.handlers = nodes.handlers or { }
local mark = utilities.storage.mark
local allocate = utilities.storage.allocate
local formatcolumns = utilities.formatters.formatcolumns
local getsubtypes = node.subtypes
local getvalues = node.values
tex.magicconstants = { -- we use tex.constants for something else
running = -1073741824,
maxdimen = 1073741823, -- 0x3FFFFFFF or 2^30-1
trueinch = 4736286,
}
local listcodes = mark(getsubtypes("list"))
local rulecodes = mark(getsubtypes("rule"))
local dircodes = mark(getsubtypes("dir"))
local glyphcodes = mark(getsubtypes("glyph"))
local disccodes = mark(getsubtypes("disc"))
local gluecodes = mark(getsubtypes("glue"))
local leadercodes = mark(getsubtypes("leader"))
local fillcodes = mark(getsubtypes("fill"))
local boundarycodes = mark(getsubtypes("boundary"))
local penaltycodes = mark(getsubtypes("penalty"))
local kerncodes = mark(getsubtypes("kern"))
local margincodes = mark(getsubtypes("marginkern"))
local mathcodes = mark(getsubtypes("math"))
local noadcodes = mark(getsubtypes("noad"))
local radicalcodes = mark(getsubtypes("radical"))
local accentcodes = mark(getsubtypes("accent"))
local fencecodes = mark(getsubtypes("fence"))
----- fractioncodes = mark(getsubtypes("fraction"))
local localparcodes = allocate { [0] = "new_graf", "local_box", "hmode_par", "penalty", "math" } -- only in luametatex now
local function simplified(t)
local r = { }
for k, v in next, t do
r[k] = gsub(v,"_","")
end
return r
end
local nodecodes = simplified(node.types())
local whatcodes = simplified(node.whatsits and node.whatsits() or { })
local usercodes = allocate {
[ 97] = "attribute", -- a
[100] = "number", -- d
[102] = "float", -- f
[108] = "lua", -- l
[110] = "node", -- n
[115] = "string", -- s
[116] = "token" -- t
}
local noadoptions = allocate {
set = 0x08,
unused_1 = 0x00 + 0x08,
unused_2 = 0x01 + 0x08,
axis = 0x02 + 0x08,
no_axis = 0x04 + 0x08,
exact = 0x10 + 0x08,
left = 0x11 + 0x08,
middle = 0x12 + 0x08,
right = 0x14 + 0x08,
}
-- local directionvalues = mark(getvalues("dir"))
-- local gluevalues = mark(getvalues("glue"))
-- local literalvalues = mark(getvalues("literal"))
local dirvalues = allocate {
[0] = "TLT",
[1] = "TRT",
[2] = "LTL",
[3] = "RTT",
}
local gluevalues = allocate {
[0] = "normal",
[1] = "fi",
[2] = "fil",
[3] = "fill",
[4] = "filll",
}
local literalvalues = allocate {
[0] = "origin",
[1] = "page",
[2] = "always",
[3] = "raw",
[4] = "text",
[5] = "font",
[6] = "special",
}
gluecodes = allocate(swapped(gluecodes,gluecodes))
dircodes = allocate(swapped(dircodes,dircodes))
boundarycodes = allocate(swapped(boundarycodes,boundarycodes))
noadcodes = allocate(swapped(noadcodes,noadcodes))
radicalcodes = allocate(swapped(radicalcodes,radicalcodes))
nodecodes = allocate(swapped(nodecodes,nodecodes))
whatcodes = allocate(swapped(whatcodes,whatcodes))
listcodes = allocate(swapped(listcodes,listcodes))
glyphcodes = allocate(swapped(glyphcodes,glyphcodes))
kerncodes = allocate(swapped(kerncodes,kerncodes))
penaltycodes = allocate(swapped(penaltycodes,penaltycodes))
mathcodes = allocate(swapped(mathcodes,mathcodes))
fillcodes = allocate(swapped(fillcodes,fillcodes))
margincodes = allocate(swapped(margincodes,margincodes))
disccodes = allocate(swapped(disccodes,disccodes))
accentcodes = allocate(swapped(accentcodes,accentcodes))
fencecodes = allocate(swapped(fencecodes,fencecodes))
localparcodes = allocate(swapped(localparcodes,localparcodes))
rulecodes = allocate(swapped(rulecodes,rulecodes))
leadercodes = allocate(swapped(leadercodes,leadercodes))
usercodes = allocate(swapped(usercodes,usercodes))
noadoptions = allocate(swapped(noadoptions,noadoptions))
dirvalues = allocate(swapped(dirvalues,dirvalues))
gluevalues = allocate(swapped(gluevalues,gluevalues))
literalvalues = allocate(swapped(literalvalues,literalvalues))
if not gluecodes.indentskip then
gluecodes.indentskip = gluecodes.userskip
gluecodes.lefthangskip = gluecodes.userskip
gluecodes.righthangskip = gluecodes.userskip
gluecodes.correctionskip = gluecodes.userskip
gluecodes.intermathskip = gluecodes.userskip
end
if CONTEXTLMTXMODE > 0 then
whatcodes.literal = 0x1 whatcodes[0x1] = "literal"
whatcodes.latelua = 0x2 whatcodes[0x2] = "latelua"
whatcodes.userdefined = 0x3 whatcodes[0x3] = "userdefined"
whatcodes.savepos = 0x4 whatcodes[0x4] = "savepos"
whatcodes.save = 0x5 whatcodes[0x5] = "save"
whatcodes.restore = 0x6 whatcodes[0x6] = "restore"
whatcodes.setmatrix = 0x7 whatcodes[0x7] = "setmatrix"
whatcodes.open = 0x8 whatcodes[0x8] = "open"
whatcodes.close = 0x9 whatcodes[0x9] = "close"
whatcodes.write = 0xA whatcodes[0xA] = "write"
elseif not whatcodes.literal then
whatcodes.literal = whatcodes.pdfliteral
whatcodes.save = whatcodes.pdfsave
whatcodes.restore = whatcodes.pdfrestore
whatcodes.setmatrix = whatcodes.pdfsetmatrix
end
nodes.gluecodes = gluecodes
nodes.dircodes = dircodes
nodes.boundarycodes = boundarycodes
nodes.noadcodes = noadcodes
nodes.nodecodes = nodecodes
nodes.whatcodes = whatcodes
nodes.listcodes = listcodes
nodes.glyphcodes = glyphcodes
nodes.kerncodes = kerncodes
nodes.penaltycodes = penaltycodes
nodes.mathcodes = mathcodes
nodes.fillcodes = fillcodes
nodes.margincodes = margincodes
nodes.disccodes = disccodes
nodes.accentcodes = accentcodes
nodes.radicalcodes = radicalcodes
nodes.fencecodes = fencecodes
nodes.localparcodes = localparcodes
nodes.rulecodes = rulecodes
nodes.leadercodes = leadercodes
nodes.usercodes = usercodes
nodes.noadoptions = noadoptions
nodes.dirvalues = dirvalues
nodes.gluevalues = gluevalues
nodes.literalvalues = literalvalues
dirvalues.lefttoright = 0
dirvalues.righttoleft = 1
nodes.subtypes = allocate {
[nodecodes.accent] = accentcodes,
[nodecodes.boundary] = boundarycodes,
[nodecodes.dir] = dircodes,
[nodecodes.disc] = disccodes,
[nodecodes.fence] = fencecodes,
[nodecodes.glue] = gluecodes,
[nodecodes.glyph] = glyphcodes,
[nodecodes.hlist] = listcodes,
[nodecodes.kern] = kerncodes,
[nodecodes.localpar] = localparcodes,
[nodecodes.marginkern] = margincodes,
[nodecodes.math] = mathcodes,
[nodecodes.noad] = noadcodes,
[nodecodes.penalty] = penaltycodes,
[nodecodes.radical] = radicalcodes,
[nodecodes.rule] = rulecodes,
-- [nodecodes.user] = usercodes,
[nodecodes.vlist] = listcodes,
[nodecodes.whatsit] = whatcodes,
}
table.setmetatableindex(nodes.subtypes,function(t,k)
local v = { }
t[k] = v
return v
end)
nodes.skipcodes = gluecodes -- more friendly
nodes.directioncodes = dircodes -- more friendly
nodes.whatsitcodes = whatcodes -- more official
nodes.marginkerncodes = margincodes
nodes.discretionarycodes = disccodes
nodes.directionvalues = dirvalues -- more friendly
nodes.skipvalues = gluevalues -- more friendly
nodes.literalvalues = literalvalues -- more friendly
glyphcodes.glyph = glyphcodes.character
localparcodes.vmode_par = localparcodes.new_graf
listcodes.row = listcodes.alignment
listcodes.column = listcodes.alignment
kerncodes.kerning = kerncodes.fontkern
kerncodes.italiccorrection = kerncodes.italiccorrection or 1 -- new
literalvalues.direct = literalvalues.always
nodes.codes = allocate { -- mostly for listing
glue = skipcodes,
boundary = boundarycodes,
noad = noadcodes,
node = nodecodes,
hlist = listcodes,
vlist = listcodes,
glyph = glyphcodes,
kern = kerncodes,
penalty = penaltycodes,
math = mathnodes,
fill = fillcodes,
margin = margincodes,
disc = disccodes,
whatsit = whatcodes,
accent = accentcodes,
fence = fencecodes,
rule = rulecodes,
leader = leadercodes,
user = usercodes,
noadoptions = noadoptions,
}
nodes.noadoptions = {
set = 0x08,
unused_1 = 0x00 + 0x08,
unused_2 = 0x01 + 0x08,
axis = 0x02 + 0x08,
no_axis = 0x04 + 0x08,
exact = 0x10 + 0x08,
left = 0x11 + 0x08,
middle = 0x12 + 0x08,
right = 0x14 + 0x08,
}
local report_codes = logs.reporter("nodes","codes")
function nodes.showcodes()
local t = { }
for name, codes in sortedhash(nodes.codes) do
local sorted = sortedkeys(codes)
for i=1,#sorted do
local s = sorted[i]
if type(s) ~= "number" then
t[#t+1] = { name, s, codes[s] }
end
end
end
formatcolumns(t)
for k=1,#t do
report_codes (t[k])
end
end
trackers.register("system.showcodes", nodes.showcodes)
-- We don't need this sanitize-after-callback in ConTeXt and by disabling it we
-- also have a way to check if LuaTeX itself does the right thing.
if node.fix_node_lists then
node.fix_node_lists(false)
end
-- We use the real node code numbers.
if CONTEXTLMTXMODE > 0 then
local texchardef = tex.chardef
if texchardef then
for i=0,nodecodes.glyph do
texchardef(nodecodes[i] .. "nodecode",i)
end
tex.set("internalcodesmode",1)
end
end
|