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|
if not modules then modules = { } end modules ['node-aux'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- todo: n1 .. n2 : __concat metatable
local type, tostring = type, tostring
local nodes, node = nodes, node
local utfvalues = utf.values
local nodecodes = nodes.nodecodes
local glyph_code = nodecodes.glyph
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local attributelist_code = nodecodes.attributelist -- temporary
local nuts = nodes.nuts
local tonut = nuts.tonut
local tonode = nuts.tonode
local vianuts = nuts.vianuts
local getbox = nuts.getbox
local getnext = nuts.getnext
local getid = nuts.getid
local getsubtype = nuts.getsubtype
local getlist = nuts.getlist
local getfont = nuts.getfont
local getchar = nuts.getchar
local getattr = nuts.getattr
local getfield = nuts.getfield
local getboth = nuts.getboth
local getcomponents = nuts.getcomponents
local getwidth = nuts.getwidth
local setwidth = nuts.setwidth
local setfield = nuts.setfield
local setattr = nuts.setattr
local setlink = nuts.setlink
local setlist = nuts.setlist
local setnext = nuts.setnext
local setprev = nuts.setprev
local setcomponents = nuts.setcomponents
local setattrlist = nuts.setattrlist
local traverse_nodes = nuts.traverse
local traverse_id = nuts.traverse_id
local flush_node = nuts.flush
local flush_list = nuts.flush_list
local hpack_nodes = nuts.hpack
local unset_attribute = nuts.unset_attribute
local first_glyph = nuts.first_glyph
local copy_node = nuts.copy
----- copy_node_list = nuts.copy_list
local find_tail = nuts.tail
local getbox = nuts.getbox
local count = nuts.count
local nodepool = nuts.pool
local new_glue = nodepool.glue
local new_glyph = nodepool.glyph
local unsetvalue = attributes.unsetvalue
local current_font = font.current
local texsetbox = tex.setbox
local report_error = logs.reporter("node-aux:error")
-- At some point we figured that copying before using was the safest bet
-- when dealing with boxes at the tex end. This is because tex also needs
-- to manage the grouping (i.e. savestack). However, there is an easy
-- solution that keeps the tex end happy as tex.setbox deals with this. The
-- overhead of one temporary list node is neglectable.
--
-- function tex.takebox(id)
-- local box = tex.getbox(id)
-- if box then
-- local copy = node.copy(box)
-- local list = box.list
-- copy.list = list
-- box.list = nil
-- tex.setbox(id,nil)
-- return copy
-- end
-- end
local function takebox(id)
local box = getbox(id)
if box then
local list = getlist(box)
setlist(box,nil)
local copy = copy_node(box)
if list then
setlist(copy,list)
end
texsetbox(id,false)
return copy
end
end
function nodes.takebox(id)
local b = takebox(id)
if b then
return tonode(b)
end
end
local splitbox = tex.splitbox
nodes.splitbox = splitbox
function nuts.splitbox(id,height)
return tonut(splitbox(id,height))
end
-- function nodes.takelist(n)
-- -- when we need it
-- end
function nuts.takelist(n)
local l = getlist(n)
setlist(n)
flush_node(n)
return l
end
nuts.takebox = takebox
tex.takebox = nodes.takebox -- sometimes more clear
-- so far
local function repackhlist(list,...)
local temp, b = hpack_nodes(list,...)
list = getlist(temp)
setlist(temp)
flush_node(temp)
return list, b
end
nuts.repackhlist = repackhlist
function nodes.repackhlist(list,...)
local list, b = repackhlist(tonut(list),...)
return tonode(list), b
end
local function set_attributes(head,attr,value)
for n in traverse_nodes(head) do
setattr(n,attr,value)
local id = getid(n)
if id == hlist_node or id == vlist_node then
set_attributes(getlist(n),attr,value)
end
end
end
local function set_unset_attributes(head,attr,value)
for n in traverse_nodes(head) do
if not getattr(n,attr) then
setattr(n,attr,value)
end
local id = getid(n)
if id == hlist_code or id == vlist_code then
set_unset_attributes(getlist(n),attr,value)
end
end
end
local function unset_attributes(head,attr)
for n in traverse_nodes(head) do
setattr(n,attr,unsetvalue)
local id = getid(n)
if id == hlist_code or id == vlist_code then
unset_attributes(getlist(n),attr)
end
end
end
-- for old times sake
nuts.setattribute = nuts.setattr nodes.setattribute = nodes.setattr
nuts.getattribute = nuts.getattr nodes.getattribute = nodes.getattr
nuts.unsetattribute = nuts.unset_attribute nodes.unsetattribute = nodes.unset_attribute
nuts.has_attribute = nuts.has_attribute nodes.has_attribute = nodes.has_attribute
nuts.firstglyph = nuts.first_glyph nodes.firstglyph = nodes.first_glyph
nuts.setattributes = set_attributes nodes.setattributes = vianuts(set_attributes)
nuts.setunsetattributes = set_unset_attributes nodes.setunsetattributes = vianuts(set_unset_attributes)
nuts.unsetattributes = unset_attributes nodes.unsetattributes = vianuts(unset_attributes)
-- history:
--
-- local function glyph_width(a)
-- local ch = chardata[getfont(a)][getchar(a)]
-- return (ch and ch.width) or 0
-- end
--
-- local function glyph_total(a)
-- local ch = chardata[getfont(a)][getchar(a)]
-- return (ch and (ch.height+ch.depth)) or 0
-- end
--
-- local function non_discardable(a) -- inline
-- return getid(id) < math_node -- brrrr
-- end
--
-- local function calculate_badness(t,s)
-- if t == 0 then
-- return 0
-- elseif s <= 0 then
-- return INF_BAD
-- else
-- local r
-- if t <= 7230584 then
-- r = t * 297 / s
-- elseif s >= 1663497 then
-- r = t / floor(s / 297)
-- else
-- r = t
-- end
-- r = floor(r)
-- if r > 1290 then
-- return INF_BAD
-- else
-- return floor((r * r * r + 0x20000) / 0x40000) -- 0400000 / 01000000
-- end
-- end
-- end
--
-- left-overs
--
-- local function round_xn_over_d(x, n, d)
-- local positive -- was x >= 0
-- if x >= 0 then
-- positive = true
-- else
-- x = -x
-- positive = false
-- end
-- local t = floor(x % 0x8000) * n -- 0100000
-- local f = floor(t / 0x8000) -- 0100000
-- local u = floor(x / 0x8000) * n + f -- 0100000
-- local v = floor(u % d) * 0x8000 + f -- 0100000
-- if floor(u / d) >= 0x8000 then -- 0100000
-- report_parbuilders('arith_error')
-- else
-- u = 0x8000 * floor(u / d) + floor(v / d) -- 0100000
-- end
-- v = floor(v % d)
-- if 2*v >= d then
-- u = u + 1
-- end
-- if positive then
-- return u
-- else
-- return -u
-- end
-- end
--
-- local function firstline(n)
-- while n do
-- local id = getid(n)
-- if id == hlist_code then
-- if getsubtype(n) == line_code then
-- return n
-- else
-- return firstline(getlist(n))
-- end
-- elseif id == vlist_code then
-- return firstline(getlist(n))
-- end
-- n = getnext(n)
-- end
-- end
--
-- nodes.firstline = firstline
function nuts.firstcharacter(n,untagged) -- tagged == subtype > 255
if untagged then
return first_glyph(n)
else
for g in traverse_id(glyph_code,n) do
return g
end
end
end
local function firstcharinbox(n)
local l = getlist(getbox(n))
if l then
for g in traverse_id(glyph_code,l) do
return getchar(g)
end
end
return 0
end
nuts .firstcharinbox = firstcharinbox
nodes.firstcharinbox = firstcharinbox -- hm, ok ?
nodes.firstcharacter = vianuts(firstcharacter)
interfaces.implement {
name = "buildtextaccent",
arguments = "integer",
actions = function(n) -- Is this crap really used? Or was it an experiment?
local char = firstcharinbox(n)
if char > 0 then
-- context.accent(false,char)
context([[\accent%s\relax]],char)
end
end
}
-- this depends on fonts, so we have a funny dependency ... will be
-- sorted out .. we could make tonodes a plugin into this
local function tonodes(str,fnt,attr) -- (str,template_glyph) -- moved from blob-ini
if not str or str == "" then
return
end
local head, tail, space, fnt, template = nil, nil, nil, nil, nil
if not fnt then
fnt = current_font()
elseif type(fnt) ~= "number" and getid(fnt) == glyph_code then -- so it has to be a real node
fnt, template = nil, tonut(fnt)
end
for s in utfvalues(str) do
local n
if s == 32 then
if space then
n = copy_node(space)
elseif fonts then -- depedency
local parameters = fonts.hashes.identifiers[fnt].parameters
space = new_glue(parameters.space,parameters.space_stretch,parameters.space_shrink)
n = space
end
elseif template then
n = copy_node(template)
setvalue(n,"char",s)
else
n = new_glyph(fnt,s)
end
if attr then -- normally false when template
setattrlist(n,attr)
end
if head then
setlink(tail,n)
else
head = n
end
tail = n
end
return head, tail
end
nuts.tonodes = tonodes
nodes.tonodes = function(str,fnt,attr)
local head, tail = tonodes(str,fnt,attr)
return tonode(head), tonode(tail)
end
local function link(list,currentfont,currentattr,head,tail) -- an oldie, might be replaced
for i=1,#list do
local n = list[i]
if n then
local tn = type(n)
if tn == "string" then
if #tn > 0 then
if not currentfont then
currentfont = current_font()
end
local h, t = tonodes(n,currentfont,currentattr)
if not h then
-- skip
elseif not head then
head, tail = h, t
else
setnext(tail,h)
setprev(h,t)
tail = t
end
end
elseif tn == "table" then
if #tn > 0 then
if not currentfont then
currentfont = current_font()
end
head, tail = link(n,currentfont,currentattr,head,tail)
end
elseif not head then
head = n
tail = find_tail(n)
elseif getid(n) == attributelist_code then
-- weird case
report_error("weird node type in list at index %s:",i)
for i=1,#list do
local l = list[i]
report_error("%3i: %s %S",i,getid(l) == attributelist_code and "!" or ">",l)
end
os.exit()
else
setlink(tail,n)
if getnext(n) then
tail = find_tail(n)
else
tail = n
end
end
else
-- permitting nil is convenient
end
end
return head, tail
end
nuts.link = link
nodes.link = function(list,currentfont,currentattr,head,tail)
local head, tail = link(list,currentfont,currentattr,tonut(head),tonut(tail))
return tonode(head), tonode(tail)
end
local function locate(start,wantedid,wantedsubtype)
for n in traverse_nodes(start) do
local id = getid(n)
if id == wantedid then
if not wantedsubtype or getsubtype(n) == wantedsubtype then
return n
end
elseif id == hlist_code or id == vlist_code then
local found = locate(getlist(n),wantedid,wantedsubtype)
if found then
return found
end
end
end
end
nuts.locate = locate
function nodes.locate(start,wantedid,wantedsubtype)
local found = locate(tonut(start),wantedid,wantedsubtype)
return found and tonode(found)
end
local function rehpack(n,width)
local head = getlist(n)
local size = width or getwidth(n)
local temp = hpack_nodes(head,size,"exactly")
setwidth(n,size)
setfield(n,"glue_set", getfield(temp,"glue_set"))
setfield(n,"glue_sign", getfield(temp,"glue_sign"))
setfield(n,"glue_order",getfield(temp,"glue_order"))
setlist(temp)
flush_node(temp)
return n
end
nuts.rehpack = rehpack
function nodes.rehpack(n,...)
rehpack(tonut(n),...)
end
-- I have no use for this yet:
--
-- \skip0=10pt plus 2pt minus 2pt
-- \cldcontext{"\letterpercent p",tex.stretch_amount(tex.skip[0],1000)} -- 14.30887pt
--
-- local gluespec_code = nodes.nodecodes.gluespec
--
-- function tex.badness_to_ratio(badness)
-- return (badness/100)^(1/3)
-- end
--
-- function tex.stretch_amount(skip,badness) -- node no nut
-- if skip.id == gluespec_code then
-- return skip.width + (badness and (badness/100)^(1/3) or 1) * skip.stretch
-- else
-- return 0
-- end
-- end
-- these component helpers might move to another module
-- nodemode helper: here we also flatten components, no check for disc here
function nuts.set_components(target,start,stop)
local head = getcomponents(target)
if head then
flush_list(head)
head = nil
end
if start then
setprev(start)
else
return nil
end
if stop then
setnext(stop)
end
local tail = nil
while start do
local c = getcomponents(start)
local n = getnext(start)
if c then
if head then
setlink(tail,c)
else
head = c
end
tail = find_tail(c)
setcomponents(start)
flush_node(start)
else
if head then
setlink(tail,start)
else
head = start
end
tail = start
end
start = n
end
setcomponents(target,head)
-- maybe also upgrade the subtype but we don't use it anyway
return head
end
function nuts.get_components(target)
return getcomponents(target)
end
nuts.get_components = getcomponents
function nuts.take_components(target)
local c = getcomponents(target)
setcomponents(target)
-- maybe also upgrade the subtype but we don't use it anyway
return c
end
-- nodemode helper: we assume a glyph and a flat components list (basemode can
-- have nested components)
function nuts.count_components(n,marks)
local components = getcomponents(n)
if components then
if marks then
local i = 0
for g in traverse_id(glyph_code,components) do
if not marks[getchar(g)] then
i = i + 1
end
end
return i
else
return count(glyph_code,components)
end
else
return 0
end
end
-- nodemode helper: the next and prev pointers are untouched
function nuts.copy_no_components(g,copyinjection)
local components = getcomponents(g)
if components then
setcomponents(g)
local n = copy_node(g)
if copyinjection then
copyinjection(n,g)
end
setcomponents(g,components)
-- maybe also upgrade the subtype but we don't use it anyway
return n
else
local n = copy_node(g)
if copyinjection then
copyinjection(n,g)
end
return n
end
end
function nuts.copy_only_glyphs(current)
local head = nil
local previous = nil
for n in traverse_id(glyph_code,current) do
n = copy_node(n)
if head then
setlink(previous,n)
else
head = n
end
previous = n
end
return head
end
-- node- and basemode helper
function nuts.use_components(head,current)
local components = getcomponents(current)
if not components then
return head, current, current
end
local prev, next = getboth(current)
local first = current
local last = next
while components do
local gone = current
local tail = find_tail(components)
if prev then
setlink(prev,components)
end
if next then
setlink(tail,next)
end
if first == current then
first = components
end
if head == current then
head = components
end
current = components
setcomponents(gone)
flush_node(gone)
while true do
components = getcomponents(current)
if components then
next = getnext(current)
break -- current is composed
end
if next == last then
last = current
break -- components is false
end
prev = current
current = next
next = getnext(current)
end
end
return head, first, last
end
-- function nuts.current_tail()
-- local whatever = texnest[texnest.ptr]
-- if whatever then
-- local tail = whatever.tail
-- if tail then
-- return tonut(tail)
-- end
-- end
-- end
|