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|
if not modules then modules = { } end modules ['node-aux'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- todo: n1 .. n2 : __concat metatable
local type, tostring = type, tostring
local nodes = nodes
local context = context
local utfvalues = utf.values
local nodecodes = nodes.nodecodes
local glyph_code = nodecodes.glyph
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local attributelist_code = nodecodes.attributelist -- temporary
local localpar_code = nodecodes.localpar
local ligatureglyph_code = nodes.glyphcodes.ligature
local nuts = nodes.nuts
local tonut = nuts.tonut
local tonode = nuts.tonode
local vianuts = nuts.vianuts
local getbox = nuts.getbox
local getnext = nuts.getnext
local getid = nuts.getid
local getsubtype = nuts.getsubtype
local getlist = nuts.getlist
local getattr = nuts.getattr
local getboth = nuts.getboth
local getprev = nuts.getprev
local getwidth = nuts.getwidth
local setwidth = nuts.setwidth
local getboxglue = nuts.getboxglue
local setboxglue = nuts.setboxglue
local setfield = nuts.setfield
local setattr = nuts.setattr
local setlink = nuts.setlink
local setlist = nuts.setlist
local setnext = nuts.setnext
local setprev = nuts.setprev
local setcomponents = nuts.setcomponents
local setattrlist = nuts.setattrlist
local traversers = nuts.traversers
local nextnode = traversers.node
local nextglyph = traversers.glyph
local flush_node = nuts.flush
local flush_list = nuts.flush_list
local hpack_nodes = nuts.hpack
local unset_attribute = nuts.unset_attribute
local first_glyph = nuts.first_glyph
local copy_node = nuts.copy
local find_tail = nuts.tail
local getbox = nuts.getbox
local count = nuts.count
local isglyph = nuts.isglyph
local nodepool = nuts.pool
local new_glue = nodepool.glue
local new_glyph = nodepool.glyph
local unsetvalue = attributes.unsetvalue
local current_font = font.current
local texsetbox = tex.setbox
local report_error = logs.reporter("node-aux:error")
-- At some point we figured that copying before using was the safest bet
-- when dealing with boxes at the tex end. This is because tex also needs
-- to manage the grouping (i.e. savestack). However, there is an easy
-- solution that keeps the tex end happy as tex.setbox deals with this. The
-- overhead of one temporary list node is neglectable.
--
-- function tex.takebox(id)
-- local box = tex.getbox(id)
-- if box then
-- local copy = node.copy(box)
-- local list = box.list
-- copy.list = list
-- box.list = nil
-- tex.setbox(id,nil)
-- return copy
-- end
-- end
local function takebox(id)
local box = getbox(id)
if box then
local list = getlist(box)
setlist(box,nil)
local copy = copy_node(box)
if list then
setlist(copy,list)
end
texsetbox(id,false)
return copy
end
end
function nodes.takebox(id)
local b = takebox(id)
if b then
return tonode(b)
end
end
local splitbox = tex.splitbox
nodes.splitbox = splitbox
function nuts.splitbox(id,height)
return tonut(splitbox(id,height))
end
-- function nodes.takelist(n)
-- -- when we need it
-- end
function nuts.takelist(n)
local l = getlist(n)
setlist(n)
flush_node(n)
return l
end
nuts.takebox = takebox
tex.takebox = nodes.takebox -- sometimes more clear
-- so far
local function repackhlist(list,...)
local temp, b = hpack_nodes(list,...)
list = getlist(temp)
setlist(temp)
flush_node(temp)
return list, b
end
nuts.repackhlist = repackhlist
function nodes.repackhlist(list,...)
local list, b = repackhlist(tonut(list),...)
return tonode(list), b
end
local function set_attributes(head,attr,value)
for n, id in nextnode, head do
setattr(n,attr,value)
if id == hlist_node or id == vlist_node then
set_attributes(getlist(n),attr,value)
end
end
end
local function set_unset_attributes(head,attr,value)
for n, id in nextnode, head do
if not getattr(n,attr) then
setattr(n,attr,value)
end
if id == hlist_code or id == vlist_code then
set_unset_attributes(getlist(n),attr,value)
end
end
end
local function unset_attributes(head,attr)
for n, id in nextnode, head do
setattr(n,attr,unsetvalue)
if id == hlist_code or id == vlist_code then
unset_attributes(getlist(n),attr)
end
end
end
-- for old times sake
nuts.setattribute = nuts.setattr nodes.setattribute = nodes.setattr
nuts.getattribute = nuts.getattr nodes.getattribute = nodes.getattr
nuts.unsetattribute = nuts.unset_attribute nodes.unsetattribute = nodes.unset_attribute
nuts.has_attribute = nuts.has_attribute nodes.has_attribute = nodes.has_attribute
nuts.firstglyph = nuts.first_glyph nodes.firstglyph = nodes.first_glyph
nuts.setattributes = set_attributes nodes.setattributes = vianuts(set_attributes)
nuts.setunsetattributes = set_unset_attributes nodes.setunsetattributes = vianuts(set_unset_attributes)
nuts.unsetattributes = unset_attributes nodes.unsetattributes = vianuts(unset_attributes)
function nuts.firstcharacter(n,untagged) -- tagged == subtype > 255
if untagged then
return first_glyph(n)
else
for g in nextglyph ,n do
return g
end
end
end
local function firstcharinbox(n)
local l = getlist(getbox(n))
if l then
for g, c in nextglyph, l do
return c
end
end
return 0
end
nuts .firstcharinbox = firstcharinbox
nodes.firstcharinbox = firstcharinbox -- hm, ok ?
nodes.firstcharacter = vianuts(firstcharacter)
interfaces.implement {
name = "buildtextaccent",
arguments = "integer",
actions = function(n) -- Is this crap really used? Or was it an experiment?
local char = firstcharinbox(n)
if char > 0 then
-- context.accent(false,char)
context([[\accent%s\relax]],char)
end
end
}
-- this depends on fonts, so we have a funny dependency ... will be
-- sorted out .. we could make tonodes a plugin into this
local function tonodes(str,fnt,attr) -- (str,template_glyph) -- moved from blob-ini
if not str or str == "" then
return
end
local head, tail, space, fnt, template = nil, nil, nil, nil, nil
if not fnt then
fnt = current_font()
elseif type(fnt) ~= "number" and getid(fnt) == glyph_code then -- so it has to be a real node
fnt, template = nil, tonut(fnt)
end
for s in utfvalues(str) do
local n
if s == 32 then
if space then
n = copy_node(space)
elseif fonts then -- depedency
local parameters = fonts.hashes.identifiers[fnt].parameters
space = new_glue(parameters.space,parameters.space_stretch,parameters.space_shrink)
n = space
end
elseif template then
n = copy_node(template)
setvalue(n,"char",s)
else
n = new_glyph(fnt,s)
end
if attr then -- normally false when template
setattrlist(n,attr)
end
if head then
setlink(tail,n)
else
head = n
end
tail = n
end
return head, tail
end
nuts.tonodes = tonodes
nodes.tonodes = function(str,fnt,attr)
local head, tail = tonodes(str,fnt,attr)
return tonode(head), tonode(tail)
end
local function link(list,currentfont,currentattr,head,tail) -- an oldie, might be replaced
for i=1,#list do
local n = list[i]
if n then
local tn = type(n)
if tn == "string" then
if #tn > 0 then
if not currentfont then
currentfont = current_font()
end
local h, t = tonodes(n,currentfont,currentattr)
if not h then
-- skip
elseif not head then
head, tail = h, t
else
setnext(tail,h)
setprev(h,t)
tail = t
end
end
elseif tn == "table" then
if #tn > 0 then
if not currentfont then
currentfont = current_font()
end
head, tail = link(n,currentfont,currentattr,head,tail)
end
elseif not head then
head = n
tail = find_tail(n)
elseif getid(n) == attributelist_code then
-- weird case
report_error("weird node type in list at index %s:",i)
for i=1,#list do
local l = list[i]
report_error("%3i: %s %S",i,getid(l) == attributelist_code and "!" or ">",l)
end
os.exit()
else
setlink(tail,n)
if getnext(n) then
tail = find_tail(n)
else
tail = n
end
end
else
-- permitting nil is convenient
end
end
return head, tail
end
nuts.link = link
nodes.link = function(list,currentfont,currentattr,head,tail)
local head, tail = link(list,currentfont,currentattr,tonut(head),tonut(tail))
return tonode(head), tonode(tail)
end
local function locate(start,wantedid,wantedsubtype)
for n, id, subtype in nextnode, start do
if id == wantedid then
if not wantedsubtype or subtype == wantedsubtype then
return n
end
elseif id == hlist_code or id == vlist_code then
local found = locate(getlist(n),wantedid,wantedsubtype)
if found then
return found
end
end
end
end
nuts.locate = locate
function nodes.locate(start,wantedid,wantedsubtype)
local found = locate(tonut(start),wantedid,wantedsubtype)
return found and tonode(found)
end
local function rehpack(n,width)
local head = getlist(n)
local size = width or getwidth(n)
local temp = hpack_nodes(head,size,"exactly")
setwidth(n,size)
local set, order, sign = getboxglue(temp)
setboxglue(n,set,order,sign)
setlist(temp)
flush_node(temp)
return n
end
nuts.rehpack = rehpack
function nodes.rehpack(n,...)
rehpack(tonut(n),...)
end
if CONTEXTLMTXMODE > 0 then
local fastcopy = table.fastcopy
local getprop = nuts.getprop
local setprop = nuts.setprop
local function set_components(base,list)
local t = { }
local n = 0
while list do
local char = isglyph(list)
if char then
n = n + 1
t[n] = char
end
list = getnext(list)
end
setprop(base,"components",n > 0 and t or false)
end
local function get_components(base)
return getprop(base,"components")
end
local function copy_no_components(base)
local copy = copy_node(base)
setprop(copy,"components",false) -- no metatable lookup!
return copy
end
local function copy_only_glyphs(base)
local t = getprop(base,"components") -- also metatable
if t then
return fastcopy(t)
end
end
local function do_count(t,marks)
local n = 0
if t then
for i=1,#t do
local c = t[i]
if type(c) == "table" then
n = n + do_count(t,marks)
elseif not marks[c] then
n = n + 1
else
--marks don't count
end
end
end
return n
end
-- start is a mark and we need to keep that one
local done = false
local function count_components(base,marks)
local char = isglyph(base)
if char then
if getsubtype(base) == ligatureglyph_code then
if not done then
logs.report("fonts","!")
logs.report("fonts","! check count_components with mkiv !")
logs.report("fonts","!")
done = true
end
local t = getprop(base,"components")
if t then
return do_count(t,marks)
end
elseif not marks[char] then
return 1
end
end
return 0
end
nuts.set_components = set_components
nuts.get_components = get_components
nuts.copy_only_glyphs = copy_only_glyphs
nuts.copy_no_components = copy_no_components
nuts.count_components = count_components
else
local get_components = node.direct.getcomponents
local set_components = node.direct.setcomponents
local function copy_no_components(g,copyinjection)
local components = get_components(g)
if components then
set_components(g)
local n = copy_node(g)
if copyinjection then
copyinjection(n,g)
end
set_components(g,components)
-- maybe also upgrade the subtype but we don't use it anyway
return n
else
local n = copy_node(g)
if copyinjection then
copyinjection(n,g)
end
return n
end
end
local function copy_only_glyphs(current)
local head = nil
local previous = nil
for n in nextglyph, current do
n = copy_node(n)
if head then
setlink(previous,n)
else
head = n
end
previous = n
end
return head
end
-- start is a mark and we need to keep that one
local function count_components(start,marks)
local char = isglyph(start)
if char then
if getsubtype(start) == ligatureglyph_code then
local n = 0
local components = get_components(start)
while components do
n = n + count_components(components,marks)
components = getnext(components)
end
return n
elseif not marks[char] then
return 1
end
end
return 0
end
nuts.set_components = set_components
nuts.get_components = get_components
nuts.copy_only_glyphs = copy_only_glyphs
nuts.copy_no_components = copy_no_components
nuts.count_components = count_components
end
nuts.setcomponents = function() report_error("unsupported: %a","setcomponents") end
nuts.getcomponents = function() report_error("unsupported: %a","getcomponents") end
do
local localparcodes = nodes.localparcodes
local hmodepar_code = localparcodes.vmode_par
local vmodepar_code = localparcodes.hmode_par
local getnest = tex.getnest
local getsubtype = nuts.getsubtype
function nuts.setparproperty(action,...)
local tail = tonut(getnest().tail)
while tail do
if getid(tail) == localpar_code then
local s = getsubtype(tail)
if s == hmodepar_code or s == vmodepar_code then
return action(tail,...)
else
-- something is wrong here
end
end
tail = getprev(tail)
end
end
local getsubtype = nodes.getsubtype
function nodes.start_of_par(n)
local s = getsubtype(n)
return s == hmodepar_code or s == vmodepar_code
end
end
-- Currently only in luametatex ... experimental anyway .. if it doesn't end
-- up in luatex I'll move this to a different module.
do
local nextnode = traversers.glue
local findfail = nuts.tail
local getid = nuts.getid
local getsubtype = nuts.getsubtype
local getlist = nuts.getlist
local getwidth = nuts.getwidth
local direct = node.direct
local nodecodes = nodes.nodecodes
local skipcodes = nodes.skipcodes
local hlist_code = nodecodes.hlist
local line_code = nodecodes.line
local leftskip_code = skipcodes.leftskip
local rightskip_code = skipcodes.rightskip
local lefthangskip_code = skipcodes.lefthangskip
local righthangskip_code = skipcodes.righthangskip
local indentskip_code = skipcodes.indentskip
local parfillskip_code = skipcodes.parfillskip
local find_node = direct.find_node or function(h,t,s)
if h then
if s then
for node, subtype in traversers[t] do
if s == subtype then
return current
end
end
else
for node, subtype in traversers[t] do
return current, subtype
end
end
end
end
nuts.find_node = find_node
nodes.getnormalizeline = node.getnormalizeline or function() return 0 end
nodes.setnormalizeline = node.setnormalizeline or function() end
nuts.getnormalizedline = direct.getnormalizedline or function(h)
if getid(h) == hlist_code and getsubtype(h) == line_code then
local ls, rs = 0, 0
local lh, rh = 0, 0
local is, ps = 0, 0
local h = getlist(h)
local t = findtail(h)
for n, subtype in nextglue, h do
if subtype == leftskip_code then ls = getwidth(n)
elseif subtype == rightskip_code then rs = getwidth(n)
elseif subtype == lefthangskip_code then lh = getwidth(n)
elseif subtype == righthangskip_code then rh = getwidth(n)
elseif subtype == indentskip_code then is = getwidth(n)
elseif subtype == parfillskip_code then ps = getwidth(n)
end
end
return ls, rs, lh, rh, is, ps, h, t
end
end
end
if not nodes.count then
local type = type
local direct = node.direct
local todirect = direct.tovaliddirect
local tonode = direct.tonode
local count = direct.count
local length = direct.length
local slide = direct.slide
function node.count(id,first,last)
return count(id,first and todirect(first), last and todirect(last) or nil)
end
function node.length(first,last)
return length(first and todirect(first), last and todirect(last) or nil)
end
function node.slide(n)
if n then
n = slide(todirect(n))
if n then
return tonode(n)
end
end
return nil
end
local hyphenating = direct.hyphenating
local ligaturing = direct.ligaturing
local kerning = direct.kerning
-- kind of inconsistent
function node.hyphenating(first,last)
if first then
local h, t = hyphenating(todirect(first), last and todirect(last) or nil)
return h and tonode(h) or nil, t and tonode(t) or nil, true
else
return nil, false
end
end
function node.ligaturing(first,last)
if first then
local h, t = ligaturing(todirect(first), last and todirect(last) or nil)
return h and tonode(h) or nil, t and tonode(t) or nil, true
else
return nil, false
end
end
function node.kerning(first,last)
if first then
local h, t = kerning(todirect(first), last and todirect(last) or nil)
return h and tonode(h) or nil, t and tonode(t) or nil, true
else
return nil, false
end
end
local protect_glyph = direct.protect_glyph
local unprotect_glyph = direct.unprotect_glyph
local protect_glyphs = direct.protect_glyphs
local unprotect_glyphs = direct.unprotect_glyphs
function node.protect_glyphs(first,last)
protect_glyphs(todirect(first), last and todirect(last) or nil)
end
function node.unprotect_glyphs(first,last)
unprotect_glyphs(todirect(first), last and todirect(last) or nil)
end
function node.protect_glyph(first)
protect_glyph(todirect(first))
end
function node.unprotect_glyph(first)
unprotect_glyph(todirect(first))
end
local flatten_discretionaries = direct.flatten_discretionaries
local check_discretionaries = direct.check_discretionaries
local check_discretionary = direct.check_discretionary
function node.flatten_discretionaries(first)
local h, count = flatten_discretionaries(todirect(first))
return tonode(h), count
end
function node.check_discretionaries(n)
check_discretionaries(todirect(n))
end
function node.check_discretionary(n)
check_discretionary(todirect(n))
end
local hpack = direct.hpack
local vpack = direct.vpack
local list_to_hlist = direct.mlist_to_hlist
function node.hpack(head,...)
local h, badness = hpack(head and todirect(head) or nil,...)
return tonode(h), badness
end
function node.vpack(head,...)
local h, badness = vpack(head and todirect(head) or nil,...)
return tonode(h), badness
end
function node.mlist_to_hlist(head,...)
return tonode(mlist_to_hlist(head and todirect(head) or nil,...))
end
local end_of_math = direct.end_of_math
local find_attribute = direct.find_attribute
local first_glyph = direct.first_glyph
function node.end_of_math(n)
if n then
n = end_of_math(todirect(n))
if n then
return tonode(n)
end
end
return nil
end
function node.find_attribute(n,a)
if n then
local v, n = find_attribute(todirect(n),a)
if n then
return v, tonode(n)
end
end
return nil
end
function node.first_glyph(first,last)
local n = first_glyph(todirect(first), last and todirect(last) or nil)
return n and tonode(n) or nil
end
local dimensions = direct.dimensions
local rangedimensions = direct.rangedimensions
local effective_glue = direct.effective_glue
function node.dimensions(a,b,c,d,e)
if type(a) == "userdata" then
a = todirect(a)
if type(b) == "userdata" then
b = todirect(b)
end
return dimensions(a,b)
else
d = todirect(d)
if type(e) == "userdata" then
e = todirect(e)
end
return dimensions(a,b,c,d,e)
end
return 0, 0, 0
end
function node.rangedimensions(parent,first,last)
return rangedimenensions(todirect(parent),todirect(first),last and todirect(last))
end
function node.effective_glue(list,parent)
return effective_glue(list and todirect(list) or nil,parent and todirect(parent) or nil)
end
local uses_font = direct.uses_font
local has_glyph = direct.has_glyph
local protrusion_skippable = direct.protrusion_skippable
local prepend_prevdepth = direct.prepend_prevdepth
local make_extensible = direct.make_extensible
function node.uses_font(n,f)
return uses_font(todirect(n),f)
end
function node.has_glyph(n)
return has_glyph(todirect(n))
end
function node.protrusion_skippable(n)
return protrusion_skippable(todirect(n))
end
function node.prepend_prevdepth(n)
local n, d = prepend_prevdepth(todirect(n))
return tonode(n), d
end
function node.make_extensible(...)
local n = make_extensible(...)
return n and tonode(n) or nil
end
local last_node = direct.last_node
function node.last_node()
local n = last_node()
return n and tonode(n) or nil
end
local is_zero_glue = direct.is_zero_glue
local getglue = direct.getglue
local setglue = direct.setglue
function node.is_zero_glue(n)
return is_zero_glue(todirect(n))
end
function node.get_glue(n)
return get_glue(todirect(n))
end
function node.set_glue(n)
return set_glue(todirect(n))
end
end
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