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|
if not modules then modules = { } end modules ['math-noa'] = {
version = 1.001,
comment = "companion to math-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- beware: this is experimental code and there will be a more generic (attribute value
-- driven) interface too but for the moment this is ok (sometime in 2015-2016 i will
-- start cleaning up as by then the bigger picture is clear and code has been used for
-- years; the main handlers will get some extensions)
--
-- we will also make dedicated processors (faster)
--
-- beware: names will change as we wil make noads.xxx.handler i.e. xxx
-- subnamespaces
-- 20D6 -> 2190
-- 20D7 -> 2192
-- todo: most is math_char so we can have simple dedicated loops
-- nota bene: uunderdelimiter uoverdelimiter etc are radicals (we have 5 types)
local utfchar, utfbyte = utf.char, utf.byte
local formatters, gmatch = string.formatters, string.gmatch
local sortedhash = table.sortedhash
local insert, remove = table.insert, table.remove
local div = math.div
local setbit, hasbit = number.setbit, number.hasbit
local fonts = fonts
local nodes = nodes
local node = node
local mathematics = mathematics
local context = context
local otf = fonts.handlers.otf
local otffeatures = fonts.constructors.features.otf
local registerotffeature = otffeatures.register
local privateattribute = attributes.private
local registertracker = trackers.register
local registerdirective = directives.register
local logreporter = logs.reporter
local setmetatableindex = table.setmetatableindex
local trace_remapping = false registertracker("math.remapping", function(v) trace_remapping = v end)
local trace_processing = false registertracker("math.processing", function(v) trace_processing = v end)
local trace_analyzing = false registertracker("math.analyzing", function(v) trace_analyzing = v end)
local trace_normalizing = false registertracker("math.normalizing", function(v) trace_normalizing = v end)
local trace_collapsing = false registertracker("math.collapsing", function(v) trace_collapsing = v end)
local trace_patching = false registertracker("math.patching", function(v) trace_patching = v end)
local trace_goodies = false registertracker("math.goodies", function(v) trace_goodies = v end)
local trace_variants = false registertracker("math.variants", function(v) trace_variants = v end)
local trace_alternates = false registertracker("math.alternates", function(v) trace_alternates = v end)
local trace_italics = false registertracker("math.italics", function(v) trace_italics = v end)
local trace_kernpairs = false registertracker("math.kernpairs", function(v) trace_kernpairs = v end)
local trace_domains = false registertracker("math.domains", function(v) trace_domains = v end)
local trace_families = false registertracker("math.families", function(v) trace_families = v end)
local trace_fences = false registertracker("math.fences", function(v) trace_fences = v end)
local check_coverage = true registerdirective("math.checkcoverage", function(v) check_coverage = v end)
local report_processing = logreporter("mathematics","processing")
local report_remapping = logreporter("mathematics","remapping")
local report_normalizing = logreporter("mathematics","normalizing")
local report_collapsing = logreporter("mathematics","collapsing")
local report_patching = logreporter("mathematics","patching")
local report_goodies = logreporter("mathematics","goodies")
local report_variants = logreporter("mathematics","variants")
local report_alternates = logreporter("mathematics","alternates")
local report_italics = logreporter("mathematics","italics")
local report_kernpairs = logreporter("mathematics","kernpairs")
local report_domains = logreporter("mathematics","domains")
local report_families = logreporter("mathematics","families")
local report_fences = logreporter("mathematics","fences")
local a_mathrendering = privateattribute("mathrendering")
local a_exportstatus = privateattribute("exportstatus")
local nuts = nodes.nuts
local nodepool = nuts.pool
local tonut = nuts.tonut
local tonode = nuts.tonode
local nutstring = nuts.tostring
local setfield = nuts.setfield
local setlink = nuts.setlink
local setlist = nuts.setlist
local setnext = nuts.setnext
local setprev = nuts.setprev
local setchar = nuts.setchar
local setsubtype = nuts.setsubtype
local setattr = nuts.setattr
local getfield = nuts.getfield
local getnext = nuts.getnext
local getprev = nuts.getprev
local getboth = nuts.getboth
local getid = nuts.getid
local getsubtype = nuts.getsubtype
local getchar = nuts.getchar
local getfont = nuts.getfont
local getattr = nuts.getattr
local getlist = nuts.getlist
local getnucleus = nuts.getnucleus
local getsub = nuts.getsub
local getsup = nuts.getsup
local setnucleus = nuts.setnucleus
local setsub = nuts.setsub
local setsup = nuts.setsup
local flush_node = nuts.flush
local new_node = nuts.new -- todo: pool: math_noad math_sub
local copy_node = nuts.copy
local slide_nodes = nuts.slide
local set_visual = nuts.setvisual
local mlist_to_hlist = nodes.mlist_to_hlist
local font_of_family = node.family_font
local new_kern = nodepool.kern
local fonthashes = fonts.hashes
local fontdata = fonthashes.identifiers
local fontcharacters = fonthashes.characters
local fontitalics = fonthashes.italics
local variables = interfaces.variables
local texsetattribute = tex.setattribute
local texgetattribute = tex.getattribute
local unsetvalue = attributes.unsetvalue
local implement = interfaces.implement
local v_reset = variables.reset
local chardata = characters.data
noads = noads or { } -- todo: only here
local noads = noads
noads.processors = noads.processors or { }
local processors = noads.processors
noads.handlers = noads.handlers or { }
local handlers = noads.handlers
local tasks = nodes.tasks
local enableaction = tasks.enableaction
local setaction = tasks.setaction
local nodecodes = nodes.nodecodes
local noadcodes = nodes.noadcodes
local fencecodes = nodes.fencecodes
local noad_ord = noadcodes.ord
local noad_rel = noadcodes.rel
local noad_bin = noadcodes.bin
local noad_open = noadcodes.open
local noad_close = noadcodes.close
local noad_punct = noadcodes.punct
local noad_opdisplaylimits = noadcodes.opdisplaylimits
local noad_oplimits = noadcodes.oplimits
local noad_opnolimits = noadcodes.opnolimits
local noad_inner = noadcodes.inner
local math_noad = nodecodes.noad -- attr nucleus sub sup
local math_accent = nodecodes.accent -- attr nucleus sub sup accent
local math_radical = nodecodes.radical -- attr nucleus sub sup left degree
local math_fraction = nodecodes.fraction -- attr nucleus sub sup left right
local math_box = nodecodes.subbox -- attr list
local math_sub = nodecodes.submlist -- attr list
local math_char = nodecodes.mathchar -- attr fam char
local math_textchar = nodecodes.mathtextchar -- attr fam char
local math_delim = nodecodes.delim -- attr small_fam small_char large_fam large_char
----- math_style = nodecodes.style -- attr style
local math_choice = nodecodes.choice -- attr display text script scriptscript
local math_fence = nodecodes.fence -- attr subtype
local left_fence_code = fencecodes.left
local middle_fence_code = fencecodes.middle
local right_fence_code = fencecodes.right
-- local mathclasses = mathematics.classes
-- local fenceclasses = {
-- [left_fence_code] = mathclasses.open,
-- [middle_fence_code] = mathclasses.middle,
-- [right_fence_code] = mathclasses.close,
-- }
-- this initial stuff is tricky as we can have removed and new nodes with the same address
-- the only way out is a free-per-page list of nodes (not bad anyway)
-- local gf = getfield local gt = setmetatableindex("number") getfield = function(n,f) gt[f] = gt[f] + 1 return gf(n,f) end mathematics.GETFIELD = gt
-- local sf = setfield local st = setmetatableindex("number") setfield = function(n,f,v) st[f] = st[f] + 1 sf(n,f,v) end mathematics.SETFIELD = st
local function process(start,what,n,parent)
if n then
n = n + 1
else
n = 0
end
--
local initial = start
--
slide_nodes(start) -- we still miss a prev in noads -- fences test code
--
while start do
local id = getid(start)
if trace_processing then
if id == math_noad then
report_processing("%w%S, class %a",n*2,nutstring(start),noadcodes[getsubtype(start)])
elseif id == math_char then
local char = getchar(start)
local font = getfont(start)
local fam = getfield(start,"fam")
report_processing("%w%S, family %a, font %a, char %a, shape %c",n*2,nutstring(start),fam,font,char,char)
else
report_processing("%w%S",n*2,nutstring(start))
end
end
local proc = what[id]
if proc then
-- report_processing("start processing")
local done, newstart, newinitial = proc(start,what,n,parent) -- prev is bugged: or getprev(start)
if newinitial then
initial = newinitial -- temp hack .. we will make all return head
if newstart then
start = newstart
-- report_processing("stop processing (new start)")
else
-- report_processing("quit processing (done)")
break
end
else
if newstart then
start = newstart
-- report_processing("stop processing (new start)")
else
-- report_processing("stop processing")
end
end
elseif id == math_noad then
-- single characters are like this
local noad = getnucleus(start) if noad then process(noad,what,n,start) end -- list
noad = getsup (start) if noad then process(noad,what,n,start) end -- list
noad = getsub (start) if noad then process(noad,what,n,start) end -- list
elseif id == math_char or id == math_textchar or id == math_delim then
break
elseif id == math_box or id == math_sub then
local noad = getlist(start) if noad then process(noad,what,n,start) end -- list (not getlist !)
elseif id == math_fraction then
local noad = getfield(start,"num") if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"denom") if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"left") if noad then process(noad,what,n,start) end -- delimiter
noad = getfield(start,"right") if noad then process(noad,what,n,start) end -- delimiter
elseif id == math_choice then
local noad = getfield(start,"display") if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"text") if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"script") if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"scriptscript") if noad then process(noad,what,n,start) end -- list
elseif id == math_fence then
local noad = getfield(start,"delim") if noad then process(noad,what,n,start) end -- delimiter
elseif id == math_radical then
local noad = getnucleus(start) if noad then process(noad,what,n,start) end -- list
noad = getsup (start) if noad then process(noad,what,n,start) end -- list
noad = getsub (start) if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"left") if noad then process(noad,what,n,start) end -- delimiter
noad = getfield(start,"degree") if noad then process(noad,what,n,start) end -- list
elseif id == math_accent then
local noad = getnucleus(start) if noad then process(noad,what,n,start) end -- list
noad = getsup (start) if noad then process(noad,what,n,start) end -- list
noad = getsub (start) if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"accent") if noad then process(noad,what,n,start) end -- list
noad = getfield(start,"bot_accent") if noad then process(noad,what,n,start) end -- list
-- elseif id == math_style then
-- -- has a next
-- else
-- -- glue, penalty, etc
end
start = getnext(start)
end
if not parent then
return initial, true -- only first level -- for now
end
end
local function processnested(current,what,n)
local noad = nil
local id = getid(current)
if id == math_noad then
noad = getnucleus(current) if noad then process(noad,what,n,current) end -- list
noad = getsup (current) if noad then process(noad,what,n,current) end -- list
noad = getsub (current) if noad then process(noad,what,n,current) end -- list
elseif id == math_box or id == math_sub then
noad = getlist(current) if noad then process(noad,what,n,current) end -- list (not getlist !)
elseif id == math_fraction then
noad = getfield(current,"num") if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"denom") if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"left") if noad then process(noad,what,n,current) end -- delimiter
noad = getfield(current,"right") if noad then process(noad,what,n,current) end -- delimiter
elseif id == math_choice then
noad = getfield(current,"display") if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"text") if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"script") if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"scriptscript") if noad then process(noad,what,n,current) end -- list
elseif id == math_fence then
noad = getfield(current,"delim") if noad then process(noad,what,n,current) end -- delimiter
elseif id == math_radical then
noad = getnucleus(current) if noad then process(noad,what,n,current) end -- list
noad = getsup (current) if noad then process(noad,what,n,current) end -- list
noad = getsub (current) if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"left") if noad then process(noad,what,n,current) end -- delimiter
noad = getfield(current,"degree") if noad then process(noad,what,n,current) end -- list
elseif id == math_accent then
noad = getnucleus(current) if noad then process(noad,what,n,current) end -- list
noad = getsup (current) if noad then process(noad,what,n,current) end -- list
noad = getsub (current) if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"accent") if noad then process(noad,what,n,current) end -- list
noad = getfield(current,"bot_accent") if noad then process(noad,what,n,current) end -- list
end
end
local function processstep(current,process,n,id)
local noad = nil
local id = id or getid(current)
if id == math_noad then
noad = getnucleus(current) if noad then process(noad,n,current) end -- list
noad = getsup (current) if noad then process(noad,n,current) end -- list
noad = getsub (current) if noad then process(noad,n,current) end -- list
elseif id == math_box or id == math_sub then
noad = getlist(current) if noad then process(noad,n,current) end -- list (not getlist !)
elseif id == math_fraction then
noad = getfield(current,"num") if noad then process(noad,n,current) end -- list
noad = getfield(current,"denom") if noad then process(noad,n,current) end -- list
noad = getfield(current,"left") if noad then process(noad,n,current) end -- delimiter
noad = getfield(current,"right") if noad then process(noad,n,current) end -- delimiter
elseif id == math_choice then
noad = getfield(current,"display") if noad then process(noad,n,current) end -- list
noad = getfield(current,"text") if noad then process(noad,n,current) end -- list
noad = getfield(current,"script") if noad then process(noad,n,current) end -- list
noad = getfield(current,"scriptscript") if noad then process(noad,n,current) end -- list
elseif id == math_fence then
noad = getfield(current,"delim") if noad then process(noad,n,current) end -- delimiter
elseif id == math_radical then
noad = getnucleus(current) if noad then process(noad,n,current) end -- list
noad = getsup (current) if noad then process(noad,n,current) end -- list
noad = getsub (current) if noad then process(noad,n,current) end -- list
noad = getfield(current,"left") if noad then process(noad,n,current) end -- delimiter
noad = getfield(current,"degree") if noad then process(noad,n,current) end -- list
elseif id == math_accent then
noad = getnucleus(current) if noad then process(noad,n,current) end -- list
noad = getsup (current) if noad then process(noad,n,current) end -- list
noad = getsub (current) if noad then process(noad,n,current) end -- list
noad = getfield(current,"accent") if noad then process(noad,n,current) end -- list
noad = getfield(current,"bot_accent") if noad then process(noad,n,current) end -- list
end
end
local function processnoads(head,actions,banner)
local h, d
if trace_processing then
report_processing("start %a",banner)
h, d = process(tonut(head),actions)
report_processing("stop %a",banner)
else
h, d = process(tonut(head),actions)
end
return h and tonode(h) or head, d == nil and true or d
end
noads.process = processnoads
noads.processnested = processnested
noads.processouter = process
-- experiment (when not present fall back to fam 0) -- needs documentation
local unknowns = { }
local checked = { } -- simple case
local tracked = false trackers.register("fonts.missing", function(v) tracked = v end)
local cached = setmetatableindex("table") -- complex case
local function errorchar(font,char)
local done = unknowns[char]
if done then
unknowns[char] = done + 1
else
unknowns[char] = 1
end
if tracked then
-- slower as we check each font too and we always replace as math has
-- more demands than text
local fake = cached[font][char]
if fake then
return fake
else
local kind, fake = fonts.checkers.placeholder(font,char)
if not fake or kind ~= "char" then
fake = 0x3F
end
cached[font][char] = fake
return fake
end
else
-- only simple checking, report at the end so one should take
-- action anyway ... we can miss a few checks but that is ok
-- as there is at least one reported
if not checked[char] then
if trace_normalizing then
report_normalizing("character %C is not available",char)
end
checked[char] = true
end
return 0x3F
end
end
-- 0-2 regular
-- 3-5 bold
-- 6-8 pseudobold
-- this could best be integrated in the remapper, and if we run into problems, we
-- might as well do this
do
local families = { }
local a_mathfamily = privateattribute("mathfamily")
local boldmap = mathematics.boldmap
local familymap = { [0] =
"regular",
"regular",
"regular",
"bold",
"bold",
"bold",
"pseudobold",
"pseudobold",
"pseudobold",
}
families[math_char] = function(pointer)
if getfield(pointer,"fam") == 0 then
local a = getattr(pointer,a_mathfamily)
if a and a > 0 then
setattr(pointer,a_mathfamily,0)
if a > 5 then
local char = getchar(pointer)
local bold = boldmap[char]
local newa = a - 3
if not bold then
if trace_families then
report_families("no bold replacement for %C, family %s with remap %s becomes %s with remap %s",char,a,familymap[a],newa,familymap[newa])
end
setfield(pointer,"fam",newa)
elseif not fontcharacters[font_of_family(newa)][bold] then
if trace_families then
report_families("no bold character for %C, family %s with remap %s becomes %s with remap %s",char,a,familymap[a],newa,familymap[newa])
end
if newa > 3 then
setfield(pointer,"fam",newa-3)
end
else
setattr(pointer,a_exportstatus,char)
setchar(pointer,bold)
if trace_families then
report_families("replacing %C by bold %C, family %s with remap %s becomes %s with remap %s",char,bold,a,familymap[a],newa,familymap[newa])
end
setfield(pointer,"fam",newa)
end
else
local char = getchar(pointer)
if not fontcharacters[font_of_family(a)][char] then
if trace_families then
report_families("no bold replacement for %C",char)
end
else
if trace_families then
report_families("family of %C becomes %s with remap %s",char,a,familymap[a])
end
setfield(pointer,"fam",a)
end
end
end
end
end
families[math_delim] = function(pointer)
if getfield(pointer,"small_fam") == 0 then
local a = getattr(pointer,a_mathfamily)
if a and a > 0 then
setattr(pointer,a_mathfamily,0)
if a > 5 then
-- no bold delimiters in unicode
a = a - 3
end
local char = getfield(pointer,"small_char")
local okay = fontcharacters[font_of_family(a)][char]
if okay then
setfield(pointer,"small_fam",a)
elseif a > 2 then
setfield(pointer,"small_fam",a-3)
end
local char = getfield(pointer,"large_char")
local okay = fontcharacters[font_of_family(a)][char]
if okay then
setfield(pointer,"large_fam",a)
elseif a > 2 then
setfield(pointer,"large_fam",a-3)
end
else
setfield(pointer,"small_fam",0)
setfield(pointer,"large_fam",0)
end
end
end
families[math_textchar] = families[math_char]
function handlers.families(head,style,penalties)
processnoads(head,families,"families")
return true
end
end
-- character remapping
do
local a_mathalphabet = privateattribute("mathalphabet")
local a_mathgreek = privateattribute("mathgreek")
processors.relocate = { }
local function report_remap(tag,id,old,new,extra)
report_remapping("remapping %s in font %s from %C to %C%s",tag,id,old,new,extra)
end
local remapalphabets = mathematics.remapalphabets
local fallbackstyleattr = mathematics.fallbackstyleattr
local setnodecolor = nodes.tracers.colors.set
local function checked(pointer)
local char = getchar(pointer)
local font = getfont(pointer)
local data = fontcharacters[font]
if not data[char] then
local specials = characters.data[char].specials
if specials and (specials[1] == "char" or specials[1] == "font") then
local newchar = specials[#specials]
if trace_remapping then
report_remap("fallback",font,char,newchar)
end
if trace_analyzing then
setnodecolor(pointer,"font:isol")
end
setattr(pointer,a_exportstatus,char) -- testcase: exponentiale
setchar(pointer,newchar)
return true
end
end
end
processors.relocate[math_char] = function(pointer)
local g = getattr(pointer,a_mathgreek) or 0
local a = getattr(pointer,a_mathalphabet) or 0
local char = getchar(pointer)
local font = getfont(pointer)
local characters = fontcharacters[font]
if a > 0 or g > 0 then
if a > 0 then
setattr(pointer,a_mathgreek,0)
end
if g > 0 then
setattr(pointer,a_mathalphabet,0)
end
local newchar = remapalphabets(char,a,g)
if newchar then
if characters[newchar] then
if trace_remapping then
report_remap("char",font,char,newchar)
end
if trace_analyzing then
setnodecolor(pointer,"font:isol")
end
setchar(pointer,newchar)
return true
else
local fallback = fallbackstyleattr(a)
if fallback then
local newchar = remapalphabets(char,fallback,g)
if newchar then
if characters[newchar] then
if trace_remapping then
report_remap("char",font,char,newchar," (fallback remapping used)")
end
if trace_analyzing then
setnodecolor(pointer,"font:isol")
end
setchar(pointer,newchar)
return true
elseif trace_remapping then
report_remap("char",font,char,newchar," fails (no fallback character)")
end
elseif trace_remapping then
report_remap("char",font,char,newchar," fails (no fallback remap character)")
end
elseif trace_remapping then
report_remap("char",font,char,newchar," fails (no fallback style)")
end
end
end
end
if not characters[char] then
setchar(pointer,errorchar(font,char))
end
if trace_analyzing then
setnodecolor(pointer,"font:medi")
end
if check_coverage then
return checked(pointer)
end
end
processors.relocate[math_textchar] = function(pointer)
if trace_analyzing then
setnodecolor(pointer,"font:init")
end
end
processors.relocate[math_delim] = function(pointer)
if trace_analyzing then
setnodecolor(pointer,"font:fina")
end
end
function handlers.relocate(head,style,penalties)
processnoads(head,processors.relocate,"relocate")
return true
end
end
-- rendering (beware, not exported)
processors.render = { }
local rendersets = mathematics.renderings.numbers or { } -- store
processors.render[math_char] = function(pointer)
local attr = getattr(pointer,a_mathrendering)
if attr and attr > 0 then
local char = getchar(pointer)
local renderset = rendersets[attr]
if renderset then
local newchar = renderset[char]
if newchar then
local font = getfont(pointer)
local characters = fontcharacters[font]
if characters and characters[newchar] then
setchar(pointer,newchar)
setattr(pointer,a_exportstatus,char)
end
end
end
end
end
function handlers.render(head,style,penalties)
processnoads(head,processors.render,"render")
return true
end
-- some resize options (this works ok because the content is
-- empty and no larger next will be forced)
--
-- beware: we don't use \delcode but \Udelcode and as such have
-- no large_fam; also, we need to check for subtype and/or
-- small_fam not being 0 because \. sits in 0,0 by default
--
-- todo: just replace the character by an ord noad
-- and remove the right delimiter as well
local a_mathsize = privateattribute("mathsize") -- this might move into other fence code
local resize = { }
processors.resize = resize
resize[math_fence] = function(pointer)
local subtype = getsubtype(pointer)
if subtype == left_fence_code or subtype == right_fence_code then
local a = getattr(pointer,a_mathsize)
if a and a > 0 then
local method, size = div(a,100), a % 100
setattr(pointer,a_mathsize,0)
local delimiter = getfield(pointer,"delim")
local chr = getfield(delimiter,"small_char")
if chr > 0 then
local fam = getfield(delimiter,"small_fam")
local id = font_of_family(fam)
if id > 0 then
setfield(delimiter,"small_char",mathematics.big(fontdata[id],chr,size,method))
end
end
end
end
end
function handlers.resize(head,style,penalties)
processnoads(head,resize,"resize")
return true
end
-- still not perfect:
local a_autofence = privateattribute("mathautofence")
local autofences = { }
processors.autofences = autofences
local dummyfencechar = 0x2E
local function makefence(what,char)
local d = new_node(math_delim)
local f = new_node(math_fence)
if char then
local sym = getnucleus(char)
local chr = getchar(sym)
local fam = getfield(sym,"fam")
if chr == dummyfencechar then
chr = 0
end
setfield(d,"small_char",chr)
setfield(d,"small_fam", fam)
flush_node(sym)
end
setsubtype(f,what)
setfield(f,"delim",d)
setfield(f,"class",-1) -- tex itself does this, so not fenceclasses[what]
return f
end
local function makelist(noad,f_o,o_next,c_prev,f_c,middle)
local list = new_node(math_sub)
setlist(list,f_o)
setsubtype(noad,noad_inner)
setnucleus(noad,list)
setlink(f_o,o_next)
setlink(c_prev,f_c)
if middle and next(middle) then
local prev = f_o
local current = o_next
while current ~= f_c do
local m = middle[current]
if m then
local next = getnext(current)
local fence = makefence(middle_fence_code,current)
setnucleus(current)
flush_node(current)
middle[current] = nil
-- replace_node
setlink(prev,fence,next)
prev = fence
current = next
else
prev = current
current = getnext(current)
end
end
end
end
local function convert_both(open,close,middle)
local o_prev, o_next = getboth(open)
local c_prev, c_next = getboth(close)
if o_next == close then
return close
else
local f_o = makefence(left_fence_code,open)
local f_c = makefence(right_fence_code,close)
makelist(open,f_o,o_next,c_prev,f_c,middle)
setnucleus(close)
flush_node(close)
if c_next then
setprev(c_next,open)
end
setnext(open,c_next)
return open
end
end
local function convert_open(open,last,middle)
local f_o = makefence(left_fence_code,open)
local f_c = makefence(right_fence_code)
local o_prev, o_next = getboth(open)
local l_prev, l_next = getboth(last)
makelist(open,f_o,o_next,last,f_c,middle)
if l_next then
setprev(l_next,open)
end
setnext(open,l_next)
return open
end
local function convert_close(close,first,middle)
local f_o = makefence(left_fence_code)
local f_c = makefence(right_fence_code,close)
local c_prev = getprev(close)
makelist(close,f_o,first,c_prev,f_c,middle)
return close
end
local stacks = setmetatableindex("table")
local function processfences(pointer,n,parent)
local current = pointer
local last = pointer
local start = pointer
local done = false
local initial = pointer
local stack = nil
local middle = nil -- todo: use properties
while current do
local id = getid(current)
if id == math_noad then
local a = getattr(current,a_autofence)
if a and a > 0 then
local stack = stacks[n]
setattr(current,a_autofence,0)
if a == 1 or (a == 4 and (not stack or #stack == 0)) then
if trace_fences then
report_fences("%2i: pushing open on stack",n)
end
insert(stack,current)
elseif a == 2 or a == 4 then
local open = remove(stack)
if open then
if trace_fences then
report_fences("%2i: handling %s, stack depth %i",n,"both",#stack+1)
end
current = convert_both(open,current,middle)
elseif current == start then
-- skip
else
if trace_fences then
report_fences("%2i: handling %s, stack depth %i",n,"close",#stack+1)
end
current = convert_close(current,initial,middle)
if not parent then
initial = current
end
end
if trace_fences then
report_fences("%2i: popping close from stack",n)
end
elseif a == 3 then
if trace_fences then
report_fences("%2i: registering middle",n)
end
if middle then
middle[current] = last
else
middle = { [current] = last }
end
end
done = true
else
processstep(current,processfences,n+1,id)
end
else
-- next at current level
processstep(current,processfences,n,id)
end
last = current
current = getnext(current)
end
if done then
local stack = stacks[n]
local s = #stack
if s > 0 then
if trace_fences then
report_fences("%2i: handling %s stack levels",n,s)
end
for i=1,s do
local open = remove(stack)
if trace_fences then
report_fences("%2i: handling %s, stack depth %i",n,"open",#stack)
end
last = convert_open(open,last,middle)
end
end
end
end
-- we can have a first changed node .. an option is to have a leading dummy node in math
-- lists like the par node as it can save a lot of mess
local enabled = false
implement {
name = "enableautofences",
onlyonce = true,
actions = function()
enableaction("math","noads.handlers.autofences")
enabled = true
end
}
function handlers.autofences(head,style,penalties)
if enabled then -- tex.modes.c_math_fences_auto
-- inspect(nodes.totree(head))
processfences(tonut(head),1)
-- inspect(nodes.totree(head))
end
end
-- normalize scripts
local unscript = { } noads.processors.unscript = unscript
local superscripts = characters.superscripts
local subscripts = characters.subscripts
local fractions = characters.fractions
local replaced = { }
local function replace(pointer,what,n,parent)
pointer = parent -- we're following the parent list (chars trigger this)
local next = getnext(pointer)
local start_super, stop_super, start_sub, stop_sub
local mode = "unset"
while next and getid(next) == math_noad do
local nextnucleus = getnucleus(next)
if nextnucleus and getid(nextnucleus) == math_char and not getsub(next) and not getsup(next) then
local char = getchar(nextnucleus)
local s = superscripts[char]
if s then
if not start_super then
start_super = next
mode = "super"
elseif mode == "sub" then
break
end
stop_super = next
next = getnext(next)
setchar(nextnucleus,s)
replaced[char] = (replaced[char] or 0) + 1
if trace_normalizing then
report_normalizing("superscript %C becomes %C",char,s)
end
else
local s = subscripts[char]
if s then
if not start_sub then
start_sub = next
mode = "sub"
elseif mode == "super" then
break
end
stop_sub = next
next = getnext(next)
setchar(nextnucleus,s)
replaced[char] = (replaced[char] or 0) + 1
if trace_normalizing then
report_normalizing("subscript %C becomes %C",char,s)
end
else
break
end
end
else
break
end
end
if start_super then
if start_super == stop_super then
setsup(pointer,getnucleus(start_super))
else
local list = new_node(math_sub) -- todo attr
setlist(list,start_super)
setsup(pointer,list)
end
if mode == "super" then
setnext(pointer,getnext(stop_super))
end
setnext(stop_super)
end
if start_sub then
if start_sub == stop_sub then
setsub(pointer,getnucleus(start_sub))
else
local list = new_node(math_sub) -- todo attr
setlist(list,start_sub)
setsub(pointer,list)
end
if mode == "sub" then
setnext(pointer,getnext(stop_sub))
end
setnext(stop_sub)
end
-- we could return stop
end
unscript[math_char] = replace -- not noads as we need to recurse
function handlers.unscript(head,style,penalties)
processnoads(head,unscript,"unscript")
-- processnoads(head,checkers,"checkers")
return true
end
local function collected(list)
if list and next(list) then
local n, t = 0, { }
for k, v in sortedhash(list) do
n = n + v
t[#t+1] = formatters["%C"](k)
end
return formatters["% t (n=%s)"](t,n)
end
end
statistics.register("math script replacements", function()
return collected(replaced)
end)
statistics.register("unknown math characters", function()
return collected(unknowns)
end)
-- math alternates: (in xits lgf: $ABC$ $\cal ABC$ $\mathalternate{cal}\cal ABC$)
-- math alternates: (in lucidaot lgf: $ABC \mathalternate{italic} ABC$)
-- todo: set alternate for specific symbols
-- todo: no need to do this when already loaded
-- todo: use a fonts.hashes.mathalternates
do
local last = 0
local known = setmetatableindex(function(t,k)
local v = setbit(0,2^last)
t[k] = v
last = last + 1
return v
end)
local defaults = {
dotless = { feature = 'dtls', value = 1, comment = "Mathematical Dotless Forms" },
-- zero = { feature = 'zero', value = 1, comment = "Slashed or Dotted Zero" }, -- in no math font (yet)
}
local function initializemathalternates(tfmdata)
local goodies = tfmdata.goodies
local autolist = defaults -- table.copy(defaults)
local function setthem(newalternates)
local resources = tfmdata.resources -- was tfmdata.shared
local mathalternates = resources.mathalternates
local alternates, attributes, registered, presets
if mathalternates then
alternates = mathalternates.alternates
attributes = mathalternates.attributes
registered = mathalternates.registered
else
alternates, attributes, registered = { }, { }, { }
mathalternates = {
attributes = attributes,
alternates = alternates,
registered = registered,
presets = { },
hashes = setmetatableindex("table")
}
resources.mathalternates = mathalternates
end
--
for name, data in sortedhash(newalternates) do
if alternates[name] then
-- ignore
else
local attr = known[name]
attributes[attr] = data
alternates[name] = attr
registered[#registered+1] = attr
end
end
end
if goodies then
local done = { }
for i=1,#goodies do
-- first one counts
-- we can consider sharing the attributes ... todo (only once scan)
local mathgoodies = goodies[i].mathematics
local alternates = mathgoodies and mathgoodies.alternates
if alternates then
if trace_goodies then
report_goodies("loading alternates for font %a",tfmdata.properties.name)
end
for k, v in next, autolist do
if not alternates[k] then
alternates[k] = v
end
end
setthem(alternates)
return
end
end
end
if trace_goodies then
report_goodies("loading default alternates for font %a",tfmdata.properties.name)
end
setthem(autolist)
end
registerotffeature {
name = "mathalternates",
description = "additional math alternative shapes",
initializers = {
base = initializemathalternates,
node = initializemathalternates,
}
}
-- local getalternate = otf.getalternate (runtime new method so ...)
-- todo: not shared but copies ... one never knows
local a_mathalternate = privateattribute("mathalternate")
local alternate = { } -- processors.alternate = alternate
local fontdata = fonts.hashes.identifiers
local fontresources = fonts.hashes.resources
local function getalternate(fam,tag)
local resources = fontresources[font_of_family(fam)]
local attribute = unsetvalue
if resources then
local mathalternates = resources.mathalternates
if mathalternates then
local presets = mathalternates.presets
if presets then
attribute = presets[tag]
if not attribute then
attribute = 0
local alternates = mathalternates.alternates
for s in gmatch(tag,"[^, ]+") do
local a = alternates[s] -- or known[s]
if a then
attribute = attribute + a
end
end
if attribute == 0 then
attribute = unsetvalue
end
presets[tag] = attribute
end
end
end
end
return attribute
end
local function presetalternate(fam,tag)
texsetattribute(a_mathalternate,getalternate(fam,tag))
end
implement {
name = "presetmathalternate",
actions = presetalternate,
arguments = { "integer", "string" }
}
local function setalternate(fam,tag)
local a = texgetattribute(a_mathalternate)
local v = getalternate(fam,tag)
if a and a > 0 then
v = a + v
end
texsetattribute(a_mathalternate,v)
end
implement {
name = "setmathalternate",
actions = setalternate,
arguments = { "integer", "string" }
}
alternate[math_char] = function(pointer) -- slow
local a = getattr(pointer,a_mathalternate)
if a and a > 0 then
setattr(pointer,a_mathalternate,0)
local fontid = getfont(pointer)
local resources = fontresources[fontid]
if resources then
local mathalternates = resources.mathalternates
if mathalternates then
local attributes = mathalternates.attributes
local registered = mathalternates.registered
local hashes = mathalternates.hashes
for i=1,#registered do
local r = registered[i]
if hasbit(a,r) then
local char = getchar(pointer)
local alt = hashes[i][char]
if alt == nil then
local what = attributes[r]
alt = otf.getalternate(fontdata[fontid],char,what.feature,what.value) or false
if alt == char then
alt = false
elseif trace_alternates then
report_alternates("alternate %a, value %a, replacing glyph %U by glyph %U",
tostring(what.feature),tostring(what.value),getchar(pointer),alt)
end
hashes[i][char] = alt
end
if alt then
setchar(pointer,alt)
break
end
end
end
end
end
end
end
function handlers.alternates(head,style,penalties)
processnoads(head,alternate,"alternate")
return true
end
end
-- italics: we assume that only characters matter
--
-- = we check for correction first because accessing nodes is slower
-- = the actual glyph is not that important (we can control it with numbers)
-- Italic correction in luatex math is (was) a mess. There are all kind of assumptions based on
-- old fonts and new fonts. Eventually there should be a flag that can signal to ignore all
-- those heuristics. We want to deal with it ourselves also in the perspective of mixed math
-- and text. Also, for a while in context we had to deal with a mix of virtual math fonts and
-- real ones.
-- in opentype the italic correction of a limop is added to the width and luatex does
-- some juggling that we want to avoid but we need to do something here (in fact, we could
-- better fix the width of the character
local a_mathitalics = privateattribute("mathitalics")
local italics = { }
local default_factor = 1/20
local setcolor = nodes.tracers.colors.set
local resetcolor = nodes.tracers.colors.reset
local italic_kern = new_kern
local c_positive_d = "trace:dg"
local c_negative_d = "trace:dr"
local function insert_kern(current,kern)
local sub = new_node(math_sub) -- todo: pool
local noad = new_node(math_noad) -- todo: pool
setlist(sub,kern)
setnext(kern,noad)
setnucleus(noad,current)
return sub
end
registertracker("math.italics.visualize", function(v)
if v then
italic_kern = function(k)
local n = new_kern(k)
set_visual(n,"italic")
return n
end
else
italic_kern = new_kern
end
end)
local function getcorrection(method,font,char) -- -- or character.italic -- (this one is for tex)
local visual = chardata[char].visual
if method == 1 then
-- check on state
local italics = fontitalics[font]
if italics then
local character = fontcharacters[font][char]
if character then
local correction = character.italic
if correction and correction ~= 0 then
return correction, visual
end
end
end
elseif method == 2 then
-- no check
local character = fontcharacters[font][char]
if character then
local correction = character.italic
if correction and correction ~= 0 then
return correction, visual
end
end
elseif method == 3 then
-- check on visual
if visual == "it" or visual == "bi" then
local character = fontcharacters[font][char]
if character then
local correction = character.italic
if correction and correction ~= 0 then
return correction, visual
end
end
end
elseif method == 4 then
-- combination of 1 and 3
local italics = fontitalics[font]
if italics and (visual == "it" or visual == "bi") then
local character = fontcharacters[font][char]
if character then
local correction = character.italic
if correction and correction ~= 0 then
return correction, visual
end
end
end
end
end
italics[math_char] = function(pointer,what,n,parent)
local method = getattr(pointer,a_mathitalics)
if method and method > 0 and method < 100 then
local char = getchar(pointer)
local font = getfont(pointer)
local correction, visual = getcorrection(method,font,char)
if correction and correction ~= 0 then
local next_noad = getnext(parent)
if not next_noad then
if n == 1 then
-- only at the outer level .. will become an option (always,endonly,none)
if trace_italics then
report_italics("method %a, flagging italic correction %p between %C and end math",method,correction,char)
end
if correction > 0 then
correction = correction + 100
else
correction = correction - 100
end
setattr(pointer,a_mathitalics,correction)
setattr(parent,a_mathitalics,correction)
end
end
end
end
end
function handlers.italics(head,style,penalties)
processnoads(head,italics,"italics")
return true
end
local enable
enable = function()
enableaction("math", "noads.handlers.italics")
if trace_italics then
report_italics("enabling math italics")
end
-- we enable math (unless already enabled elsewhere)
typesetters.italics.enablemath()
enable = false
end
-- best do this only on math mode (less overhead)
function mathematics.setitalics(name)
if enable then
enable()
end
texsetattribute(a_mathitalics,name and name ~= v_reset and tonumber(name) or unsetvalue) -- maybe also v_none
end
function mathematics.getitalics(name)
if enable then
enable()
end
context(name and name ~= v_reset and tonumber(name) or unsetvalue)
end
function mathematics.resetitalics()
texsetattribute(a_mathitalics,unsetvalue)
end
implement {
name = "initializemathitalics",
actions = enable,
onlyonce = true,
}
implement {
name = "setmathitalics",
actions = mathematics.setitalics,
arguments = "string",
}
implement {
name = "getmathitalics",
actions = mathematics.getitalics,
arguments = "string",
}
implement {
name = "resetmathitalics",
actions = mathematics.resetitalics
}
do
-- math kerns (experiment) in goodies:
--
-- mathematics = {
-- kernpairs = {
-- [0x1D44E] = {
-- [0x1D44F] = 400, -- 𝑎𝑏
-- }
-- },
-- }
local a_kernpairs = privateattribute("mathkernpairs")
local kernpairs = { }
local function enable()
enableaction("math", "noads.handlers.kernpairs")
if trace_kernpairs then
report_kernpairs("enabling math kern pairs")
end
enable = false
end
implement {
name = "initializemathkernpairs",
actions = enable,
onlyonce = true,
}
local hash = setmetatableindex(function(t,font)
local g = fontdata[font].goodies
local m = g and g[1].mathematics
local k = m and m.kernpairs
t[font] = k
return k
end)
kernpairs[math_char] = function(pointer,what,n,parent)
if getattr(pointer,a_kernpairs) == 1 then
local font = getfont(pointer)
local list = hash[font]
if list then
local first = getchar(pointer)
local found = list[first]
if found then
local next = getnext(parent)
if next and getid(next) == math_noad then
pointer = getnucleus(next)
if pointer then
if getfont(pointer) == font then
local second = getchar(pointer)
local kern = found[second]
if kern then
kern = kern * fonts.hashes.parameters[font].hfactor
if trace_kernpairs then
report_kernpairs("adding %p kerning between %C and %C",kern,first,second)
end
setlink(parent,new_kern(kern),getnext(parent))
end
end
end
end
end
end
end
end
function handlers.kernpairs(head,style,penalties)
processnoads(head,kernpairs,"kernpairs")
return true
end
end
-- primes and such
local collapse = { } processors.collapse = collapse
local mathpairs = characters.mathpairs -- next will move to char-def
mathpairs[0x2032] = { [0x2032] = 0x2033, [0x2033] = 0x2034, [0x2034] = 0x2057 } -- (prime,prime) (prime,doubleprime) (prime,tripleprime)
mathpairs[0x2033] = { [0x2032] = 0x2034, [0x2033] = 0x2057 } -- (doubleprime,prime) (doubleprime,doubleprime)
mathpairs[0x2034] = { [0x2032] = 0x2057 } -- (tripleprime,prime)
mathpairs[0x2035] = { [0x2035] = 0x2036, [0x2036] = 0x2037 } -- (reversedprime,reversedprime) (reversedprime,doublereversedprime)
mathpairs[0x2036] = { [0x2035] = 0x2037 } -- (doublereversedprime,reversedprime)
mathpairs[0x222B] = { [0x222B] = 0x222C, [0x222C] = 0x222D }
mathpairs[0x222C] = { [0x222B] = 0x222D }
mathpairs[0x007C] = { [0x007C] = 0x2016, [0x2016] = 0x2980 } -- bar+bar=double bar+double=triple
mathpairs[0x2016] = { [0x007C] = 0x2980 } -- double+bar=triple
local movesub = {
-- primes
[0x2032] = 0xFE932,
[0x2033] = 0xFE933,
[0x2034] = 0xFE934,
[0x2057] = 0xFE957,
-- reverse primes
[0x2035] = 0xFE935,
[0x2036] = 0xFE936,
[0x2037] = 0xFE937,
}
local validpair = {
[noad_rel] = true,
[noad_ord] = true,
[noad_bin] = true, -- new
[noad_punct] = true, -- new
[noad_opdisplaylimits] = true,
[noad_oplimits] = true,
[noad_opnolimits] = true,
}
local function movesubscript(parent,current_nucleus,current_char)
local prev = getprev(parent)
if prev and getid(prev) == math_noad then
if not getsup(prev) and not getsub(prev) then
-- {f} {'}_n => f_n^'
setchar(current_nucleus,movesub[current_char or getchar(current_nucleus)])
local nucleus = getnucleus(parent)
local sub = getsub(parent)
local sup = getsup(parent)
setsup(prev,nucleus)
setsub(prev,sub)
local dummy = copy_node(nucleus)
setchar(dummy,0)
setnucleus(parent,dummy)
setsub(parent)
if trace_collapsing then
report_collapsing("fixing subscript")
end
elseif not getsup(prev) then
-- {f} {'}_n => f_n^'
setchar(current_nucleus,movesub[current_char or getchar(current_nucleus)])
local nucleus = getnucleus(parent)
local sup = getsup(parent)
setsup(prev,nucleus)
local dummy = copy_node(nucleus)
setchar(dummy,0)
setnucleus(parent,dummy)
if trace_collapsing then
report_collapsing("fixing subscript")
end
end
end
end
local function collapsepair(pointer,what,n,parent,nested) -- todo: switch to turn in on and off
if parent then
if validpair[getsubtype(parent)] then
local current_nucleus = getnucleus(parent)
if getid(current_nucleus) == math_char then
local current_char = getchar(current_nucleus)
if not getsub(parent) and not getsup(parent) then
local mathpair = mathpairs[current_char]
if mathpair then
local next_noad = getnext(parent)
if next_noad and getid(next_noad) == math_noad then
if validpair[getsubtype(next_noad)] then
local next_nucleus = getnucleus(next_noad)
local next_char = getchar(next_nucleus)
if getid(next_nucleus) == math_char then
local newchar = mathpair[next_char]
if newchar then
local id = getfont(current_nucleus)
local characters = fontcharacters[id]
if characters and characters[newchar] then
if trace_collapsing then
report_collapsing("%U + %U => %U",current_char,next_char,newchar)
end
setchar(current_nucleus,newchar)
local next_next_noad = getnext(next_noad)
if next_next_noad then
setlink(parent,next_next_noad)
else
setnext(parent)
end
setsup(parent,getsup(next_noad))
setsub(parent,getsub(next_noad))
setsup(next_noad)
setsub(next_noad)
flush_node(next_noad)
collapsepair(pointer,what,n,parent,true)
-- if not nested and movesub[current_char] then
-- movesubscript(parent,current_nucleus,current_char)
-- end
end
elseif not nested and movesub[current_char] then
movesubscript(parent,current_nucleus,current_char)
end
end
end
elseif not nested and movesub[current_char] then
movesubscript(parent,current_nucleus,current_char)
end
elseif not nested and movesub[current_char] then
movesubscript(parent,current_nucleus,current_char)
end
elseif not nested and movesub[current_char] then
movesubscript(parent,current_nucleus,current_char)
end
end
end
end
end
collapse[math_char] = collapsepair
function noads.handlers.collapse(head,style,penalties)
processnoads(head,collapse,"collapse")
return true
end
-- variants
local variants = { }
local validvariants = { -- fast check on valid
[0x2229] = 0xFE00, [0x222A] = 0xFE00,
[0x2268] = 0xFE00, [0x2269] = 0xFE00,
[0x2272] = 0xFE00, [0x2273] = 0xFE00,
[0x228A] = 0xFE00, [0x228B] = 0xFE00,
[0x2293] = 0xFE00, [0x2294] = 0xFE00,
[0x2295] = 0xFE00,
[0x2297] = 0xFE00,
[0x229C] = 0xFE00,
[0x22DA] = 0xFE00, [0x22DB] = 0xFE00,
[0x2A3C] = 0xFE00, [0x2A3D] = 0xFE00,
[0x2A9D] = 0xFE00, [0x2A9E] = 0xFE00,
[0x2AAC] = 0xFE00, [0x2AAD] = 0xFE00,
[0x2ACB] = 0xFE00, [0x2ACC] = 0xFE00,
}
variants[math_char] = function(pointer,what,n,parent) -- also set export value
local char = getchar(pointer)
local selector = validvariants[char]
if selector then
local next = getnext(parent)
if next and getid(next) == math_noad then
local nucleus = getnucleus(next)
if nucleus and getid(nucleus) == math_char and getchar(nucleus) == selector then
local variant
local tfmdata = fontdata[getfont(pointer)]
local mathvariants = tfmdata.resources.variants -- and variantdata
if mathvariants then
mathvariants = mathvariants[selector]
if mathvariants then
variant = mathvariants[char]
end
end
if variant then
setchar(pointer,variant)
setattr(pointer,a_exportstatus,char) -- we don't export the variant as it's visual markup
if trace_variants then
report_variants("variant (%U,%U) replaced by %U",char,selector,variant)
end
else
if trace_variants then
report_variants("no variant (%U,%U)",char,selector)
end
end
setprev(next,pointer)
setnext(parent,getnext(next))
flush_node(next)
end
end
end
end
function handlers.variants(head,style,penalties)
processnoads(head,variants,"unicode variant")
return true
end
-- for manuals
local classes = { }
local colors = {
[noad_rel] = "trace:dr",
[noad_ord] = "trace:db",
[noad_bin] = "trace:dg",
[noad_open] = "trace:dm",
[noad_close] = "trace:dm",
[noad_punct] = "trace:dc",
-- [noad_opdisplaylimits] = "",
-- [noad_oplimits] = "",
-- [noad_opnolimits] = "",
-- [noad_inner = "",
-- [noad_under = "",
-- [noad_over = "",
-- [noad_vcenter = "",
}
classes[math_char] = function(pointer,what,n,parent)
local color = colors[getsubtype(parent)]
if color then
setcolor(pointer,color)
else
resetcolor(pointer)
end
end
function handlers.classes(head,style,penalties)
processnoads(head,classes,"classes")
return true
end
registertracker("math.classes",function(v)
setaction("math","noads.handlers.classes",v)
end)
-- experimental
do
-- mathematics.registerdomain {
-- name = "foo",
-- parents = { "bar" },
-- characters = {
-- [0x123] = { char = 0x234, class = binary },
-- },
-- }
local domains = { }
local categories = { }
local numbers = { }
local a_mathdomain = privateattribute("mathdomain")
mathematics.domains = categories
local permitted = {
ordinary = noad_ord,
binary = noad_bin,
relation = noad_rel,
punctuation = noad_punct,
inner = noad_inner,
}
function mathematics.registerdomain(data)
local name = data.name
if not name then
return
end
local attr = #numbers + 1
categories[name] = data
numbers[attr] = data
data.attribute = attr
-- we delay hashing
return attr
end
local enable
enable = function()
enableaction("math", "noads.handlers.domains")
if trace_domains then
report_domains("enabling math domains")
end
enable = false
end
function mathematics.setdomain(name)
if enable then
enable()
end
local data = name and name ~= v_reset and categories[name]
texsetattribute(a_mathdomain,data and data.attribute or unsetvalue)
end
function mathematics.getdomain(name)
if enable then
enable()
end
local data = name and name ~= v_reset and categories[name]
context(data and data.attribute or unsetvalue)
end
implement {
name = "initializemathdomain",
actions = enable,
onlyonce = true,
}
implement {
name = "setmathdomain",
arguments = "string",
actions = mathematics.setdomain,
}
implement {
name = "getmathdomain",
arguments = "string",
actions = mathematics.getdomain,
}
local function makehash(data)
local hash = { }
local parents = data.parents
if parents then
local function merge(name)
if name then
local c = categories[name]
if c then
local hash = c.hash
if not hash then
hash = makehash(c)
end
for k, v in next, hash do
hash[k] = v
end
end
end
end
if type(parents) == "string" then
merge(parents)
elseif type(parents) == "table" then
for i=1,#parents do
merge(parents[i])
end
end
end
local characters = data.characters
if characters then
for k, v in next, characters do
-- local chr = n.char
local cls = v.class
if cls then
v.code = permitted[cls]
else
-- invalid class
end
hash[k] = v
end
end
data.hash = hash
return hash
end
domains[math_char] = function(pointer,what,n,parent)
local attr = getattr(pointer,a_mathdomain)
if attr then
local domain = numbers[attr]
if domain then
local hash = domain.hash
if not hash then
hash = makehash(domain)
end
local char = getchar(pointer)
local okay = hash[char]
if okay then
local chr = okay.char
local cls = okay.code
if chr and chr ~= char then
setchar(pointer,chr)
end
if cls and cls ~= getsubtype(parent) then
setsubtype(parent,cls)
end
end
end
end
end
function handlers.domains(head,style,penalties)
processnoads(head,domains,"domains")
return true
end
end
-- just for me
function handlers.showtree(head,style,penalties)
inspect(nodes.totree(head))
end
registertracker("math.showtree",function(v)
setaction("math","noads.handlers.showtree",v)
end)
-- also for me
local applyvisuals = nuts.applyvisuals
local visual = false
function handlers.makeup(head)
applyvisuals(tonut(head),visual)
end
registertracker("math.makeup",function(v)
visual = v
setaction("math","noads.handlers.makeup",v)
end)
-- the normal builder
function builders.kernel.mlist_to_hlist(head,style,penalties)
return mlist_to_hlist(head,style,penalties), true
end
-- function builders.kernel.mlist_to_hlist(head,style,penalties)
-- print("!!!!!!! BEFORE",penalties)
-- for n in node.traverse(head) do print(n) end
-- print("!!!!!!!")
-- head = mlist_to_hlist(head,style,penalties)
-- print("!!!!!!! AFTER")
-- for n in node.traverse(head) do print(n) end
-- print("!!!!!!!")
-- return head, true
-- end
tasks.new {
name = "math",
arguments = 2,
processor = utilities.sequencers.nodeprocessor,
sequence = {
"before",
"normalizers",
"builders",
"after",
},
}
tasks.freezegroup("math", "normalizers") -- experimental
tasks.freezegroup("math", "builders") -- experimental
local actions = tasks.actions("math") -- head, style, penalties
local starttiming, stoptiming = statistics.starttiming, statistics.stoptiming
function processors.mlist_to_hlist(head,style,penalties)
starttiming(noads)
local head, done = actions(head,style,penalties)
stoptiming(noads)
return head, done
end
callbacks.register('mlist_to_hlist',processors.mlist_to_hlist,"preprocessing math list")
-- tracing
statistics.register("math processing time", function()
return statistics.elapsedseconds(noads)
end)
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