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layout(local_size_x=LOCAL_SIZE_X) in;
uniform uint offset2;
layout(binding=2, std430) buffer localSumBuffer
{
uint localSum[];
};
layout(binding=3, std430) buffer globalSumBuffer {
uint globalSum[];
};
void main(void)
{
uint id=gl_GlobalInvocationID.x;
uint row=offset2+LOCAL_SIZE_X*id;
uint stop=row+LOCAL_SIZE_X;
uint Sum=localSum[row];
for(uint i=row+1u; i < stop; ++i) {
Sum += localSum[i];
localSum[i]=Sum;
}
globalSum[id+1u]=Sum;
}
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