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path: root/Master/texmf-dist/asymptote/shaders/screen.glsl
blob: 9e8611a7270acb59b15d33504cf7a669a673dfd2 (plain)
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void main()
{
  vec2 vertices[3]=vec2[3](vec2(-1,-1),vec2(3,-1),vec2(-1, 3));
  gl_Position = vec4(vertices[gl_VertexID],0,1);
}