1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
#ifndef __TOGL_SHADERSPROC
#define __TOGL_SHADERSPROC
#define GLEW_NO_GLU
#ifdef __MSDOS__
#define GLEW_STATIC
#define _WIN32
#endif
#include "GL/glew.h"
#ifdef __MSDOS__
#undef _WIN32
#include "GL/wglew.h"
#include <GL/wglext.h>
#endif
#include <string>
typedef std::pair<std::string, int> ShaderfileModePair;
GLuint compileAndLinkShader(
std::vector<ShaderfileModePair> const& shaders, size_t NLights,
size_t NMaterials, std::vector<std::string> const& defineflags);
GLuint createShaders(GLchar const *src, int shaderType,
std::string const& filename);
GLuint createShaderFile(std::string file, int shaderType, size_t Nlights,
size_t Nmaterials,
std::vector<std::string> const& constflags);
enum attrib {positionAttrib=0,normalAttrib,materialAttrib,colorAttrib,
widthAttrib};
#endif
|