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|
/***** Autogenerated from runpath3d.in; changes will be overwritten *****/
#line 1 "runtimebase.in"
/*****
* runtimebase.in
* Andy Hammerlindl 2009/07/28
*
* Common declarations needed for all code-generating .in files.
*
*****/
#line 1 "runpath3d.in"
/*****
* runpath3.in
*
* Runtime functions for path3 operations.
*
*****/
#line 1 "runtimebase.in"
#include "stack.h"
#include "types.h"
#include "builtin.h"
#include "entry.h"
#include "errormsg.h"
#include "array.h"
#include "triple.h"
#include "callable.h"
#include "opsymbols.h"
using vm::stack;
using vm::error;
using vm::array;
using vm::read;
using vm::callable;
using types::formal;
using types::function;
using camp::triple;
#define PRIMITIVE(name,Name,asyName) using types::prim##Name;
#include <primitives.h>
#undef PRIMITIVE
typedef double real;
void unused(void *);
namespace run {
array *copyArray(array *a);
array *copyArray2(array *a);
array *copyArray3(array *a);
inline size_t checkdimension(const array *a, size_t dim)
{
size_t size=checkArray(a);
if(dim && size != dim) {
ostringstream buf;
buf << "array of length " << dim << " expected";
error(buf);
}
return size;
}
template<class T>
void copyArrayC(T* &dest, const array *a, size_t dim=0,
GCPlacement placement=NoGC)
{
size_t size=checkdimension(a,dim);
dest=(placement == NoGC) ? new T[size] : new(placement) T[size];
for(size_t i=0; i < size; i++)
dest[i]=read<T>(a,i);
}
template<class T>
void copyArray2C(T* &dest, const array *a, bool square=true, size_t dim2=0,
GCPlacement placement=NoGC)
{
size_t n=checkArray(a);
size_t m=(square || n == 0) ? n : checkArray(read<array*>(a,0));
if(n > 0 && dim2 && m != dim2) {
ostringstream buf;
buf << "second matrix dimension must be " << dim2;
error(buf);
}
dest=(placement == NoGC) ? new T[n*m] : new(placement) T[n*m];
for(size_t i=0; i < n; i++) {
array *ai=read<array*>(a,i);
size_t aisize=checkArray(ai);
if(aisize == m) {
T *desti=dest+i*m;
for(size_t j=0; j < m; j++)
desti[j]=read<T>(ai,j);
} else
error(square ? "matrix must be square" : "matrix must be rectangular");
}
}
double *copyTripleArray2Components(array *a, bool square=true, size_t dim2=0,
GCPlacement placement=NoGC);
}
function *realRealFunction();
#define CURRENTPEN processData().currentpen
#line 17 "runpath3d.in"
#include "path3.h"
#include "array.h"
#include "drawsurface.h"
using namespace camp;
using namespace vm;
typedef array boolarray;
typedef array realarray;
typedef array realarray2;
typedef array triplearray;
typedef array triplearray2;
using types::booleanArray;
using types::realArray;
using types::realArray2;
using types::tripleArray;
using types::tripleArray2;
// Autogenerated routines:
#include "runpath3d.symbols.h"
namespace run {
#line 39 "runpath3d.in"
// path3 path3(triplearray *pre, triplearray *point, triplearray *post, boolarray *straight, bool cyclic);
void gen_runpath3d0(stack *Stack)
{
bool cyclic=vm::pop<bool>(Stack);
boolarray * straight=vm::pop<boolarray *>(Stack);
triplearray * post=vm::pop<triplearray *>(Stack);
triplearray * point=vm::pop<triplearray *>(Stack);
triplearray * pre=vm::pop<triplearray *>(Stack);
#line 41 "runpath3d.in"
size_t n=checkArrays(pre,point);
checkEqual(n,checkArray(post));
checkEqual(n,checkArray(straight));
mem::vector<solvedKnot3> nodes(n);
for(size_t i=0; i < n; ++i) {
nodes[i].pre=read<triple>(pre,i);
nodes[i].point=read<triple>(point,i);
nodes[i].post=read<triple>(post,i);
nodes[i].straight=read<bool>(straight,i);
}
{Stack->push<path3>(path3(nodes,(Int) n,cyclic)); return;}
}
#line 56 "runpath3d.in"
void nullPath3(stack *Stack)
{
#line 57 "runpath3d.in"
{Stack->push<path3>(nullpath3); return;}
}
#line 61 "runpath3d.in"
// bool ==(path3 a, path3 b);
void gen_runpath3d2(stack *Stack)
{
path3 b=vm::pop<path3>(Stack);
path3 a=vm::pop<path3>(Stack);
#line 62 "runpath3d.in"
{Stack->push<bool>(a == b); return;}
}
#line 66 "runpath3d.in"
// bool !=(path3 a, path3 b);
void gen_runpath3d3(stack *Stack)
{
path3 b=vm::pop<path3>(Stack);
path3 a=vm::pop<path3>(Stack);
#line 67 "runpath3d.in"
{Stack->push<bool>(!(a == b)); return;}
}
#line 71 "runpath3d.in"
// triple point(path3 p, Int t);
void gen_runpath3d4(stack *Stack)
{
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 72 "runpath3d.in"
{Stack->push<triple>(p.point((Int) t)); return;}
}
#line 76 "runpath3d.in"
// triple point(path3 p, real t);
void gen_runpath3d5(stack *Stack)
{
real t=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 77 "runpath3d.in"
{Stack->push<triple>(p.point(t)); return;}
}
#line 81 "runpath3d.in"
// triple precontrol(path3 p, Int t);
void gen_runpath3d6(stack *Stack)
{
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 82 "runpath3d.in"
{Stack->push<triple>(p.precontrol((Int) t)); return;}
}
#line 86 "runpath3d.in"
// triple precontrol(path3 p, real t);
void gen_runpath3d7(stack *Stack)
{
real t=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 87 "runpath3d.in"
{Stack->push<triple>(p.precontrol(t)); return;}
}
#line 91 "runpath3d.in"
// triple postcontrol(path3 p, Int t);
void gen_runpath3d8(stack *Stack)
{
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 92 "runpath3d.in"
{Stack->push<triple>(p.postcontrol((Int) t)); return;}
}
#line 96 "runpath3d.in"
// triple postcontrol(path3 p, real t);
void gen_runpath3d9(stack *Stack)
{
real t=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 97 "runpath3d.in"
{Stack->push<triple>(p.postcontrol(t)); return;}
}
#line 101 "runpath3d.in"
// triple dir(path3 p, Int t, Int sign=0, bool normalize=true);
void gen_runpath3d10(stack *Stack)
{
bool normalize=vm::pop<bool>(Stack,true);
Int sign=vm::pop<Int>(Stack,0);
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 102 "runpath3d.in"
{Stack->push<triple>(p.dir(t,sign,normalize)); return;}
}
#line 106 "runpath3d.in"
// triple dir(path3 p, real t, bool normalize=true);
void gen_runpath3d11(stack *Stack)
{
bool normalize=vm::pop<bool>(Stack,true);
real t=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 107 "runpath3d.in"
{Stack->push<triple>(p.dir(t,normalize)); return;}
}
#line 111 "runpath3d.in"
// triple accel(path3 p, Int t, Int sign=0);
void gen_runpath3d12(stack *Stack)
{
Int sign=vm::pop<Int>(Stack,0);
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 112 "runpath3d.in"
{Stack->push<triple>(p.accel(t,sign)); return;}
}
#line 116 "runpath3d.in"
// triple accel(path3 p, real t);
void gen_runpath3d13(stack *Stack)
{
real t=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 117 "runpath3d.in"
{Stack->push<triple>(p.accel(t)); return;}
}
#line 121 "runpath3d.in"
// real radius(path3 p, real t);
void gen_runpath3d14(stack *Stack)
{
real t=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 122 "runpath3d.in"
triple v=p.dir(t,false);
triple a=p.accel(t);
real d=dot(a,v);
real v2=v.abs2();
real a2=a.abs2();
real denom=v2*a2-d*d;
real r=v2*sqrt(v2);
{Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;}
}
#line 133 "runpath3d.in"
// real radius(triple z0, triple c0, triple c1, triple z1, real t);
void gen_runpath3d15(stack *Stack)
{
real t=vm::pop<real>(Stack);
triple z1=vm::pop<triple>(Stack);
triple c1=vm::pop<triple>(Stack);
triple c0=vm::pop<triple>(Stack);
triple z0=vm::pop<triple>(Stack);
#line 134 "runpath3d.in"
triple v=(3.0*(z1-z0)+9.0*(c0-c1))*t*t+(6.0*(z0+c1)-12.0*c0)*t+3.0*(c0-z0);
triple a=6.0*(z1-z0+3.0*(c0-c1))*t+6.0*(z0+c1)-12.0*c0;
real d=dot(a,v);
real v2=v.abs2();
real a2=a.abs2();
real denom=v2*a2-d*d;
real r=v2*sqrt(v2);
{Stack->push<real>(denom > 0 ? r/sqrt(denom) : 0.0); return;}
}
#line 145 "runpath3d.in"
// path3 reverse(path3 p);
void gen_runpath3d16(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 146 "runpath3d.in"
{Stack->push<path3>(p.reverse()); return;}
}
#line 150 "runpath3d.in"
// path3 subpath(path3 p, Int a, Int b);
void gen_runpath3d17(stack *Stack)
{
Int b=vm::pop<Int>(Stack);
Int a=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 151 "runpath3d.in"
{Stack->push<path3>(p.subpath((Int) a, (Int) b)); return;}
}
#line 155 "runpath3d.in"
// path3 subpath(path3 p, real a, real b);
void gen_runpath3d18(stack *Stack)
{
real b=vm::pop<real>(Stack);
real a=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 156 "runpath3d.in"
{Stack->push<path3>(p.subpath(a,b)); return;}
}
#line 160 "runpath3d.in"
// Int length(path3 p);
void gen_runpath3d19(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 161 "runpath3d.in"
{Stack->push<Int>(p.length()); return;}
}
#line 165 "runpath3d.in"
// bool cyclic(path3 p);
void gen_runpath3d20(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 166 "runpath3d.in"
{Stack->push<bool>(p.cyclic()); return;}
}
#line 170 "runpath3d.in"
// bool straight(path3 p, Int t);
void gen_runpath3d21(stack *Stack)
{
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 171 "runpath3d.in"
{Stack->push<bool>(p.straight(t)); return;}
}
#line 175 "runpath3d.in"
// path3 unstraighten(path3 p);
void gen_runpath3d22(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 176 "runpath3d.in"
{Stack->push<path3>(p.unstraighten()); return;}
}
// Return the maximum perpendicular deviation of segment i of path3 g
// from a straight line.
#line 182 "runpath3d.in"
// real straightness(path3 p, Int t);
void gen_runpath3d23(stack *Stack)
{
Int t=vm::pop<Int>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 183 "runpath3d.in"
if(p.straight(t)) {Stack->push<real>(0); return;}
triple z0=p.point(t);
triple u=unit(p.point(t+1)-z0);
{Stack->push<real>(::max(length(perp(p.postcontrol(t)-z0,u)),
length(perp(p.precontrol(t+1)-z0,u)))); return;}
}
// Return the maximum perpendicular deviation of z0..controls c0 and c1..z1
// from a straight line.
#line 193 "runpath3d.in"
// real straightness(triple z0, triple c0, triple c1, triple z1);
void gen_runpath3d24(stack *Stack)
{
triple z1=vm::pop<triple>(Stack);
triple c1=vm::pop<triple>(Stack);
triple c0=vm::pop<triple>(Stack);
triple z0=vm::pop<triple>(Stack);
#line 194 "runpath3d.in"
triple u=unit(z1-z0);
{Stack->push<real>(::max(length(perp(c0-z0,u)),length(perp(c1-z0,u)))); return;}
}
#line 199 "runpath3d.in"
// bool piecewisestraight(path3 p);
void gen_runpath3d25(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 200 "runpath3d.in"
{Stack->push<bool>(p.piecewisestraight()); return;}
}
#line 204 "runpath3d.in"
// real arclength(path3 p);
void gen_runpath3d26(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 205 "runpath3d.in"
{Stack->push<real>(p.arclength()); return;}
}
#line 209 "runpath3d.in"
// real arctime(path3 p, real dval);
void gen_runpath3d27(stack *Stack)
{
real dval=vm::pop<real>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 210 "runpath3d.in"
{Stack->push<real>(p.arctime(dval)); return;}
}
#line 214 "runpath3d.in"
// realarray* intersect(path3 p, path3 q, real fuzz=-1);
void gen_runpath3d28(stack *Stack)
{
real fuzz=vm::pop<real>(Stack,-1);
path3 q=vm::pop<path3>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 215 "runpath3d.in"
bool exact=fuzz <= 0.0;
if(fuzz < 0)
fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
::max(length(q.max()),length(q.min())));
std::vector<real> S,T;
real s,t;
if(intersections(s,t,S,T,p,q,fuzz,true,exact)) {
array *V=new array(2);
(*V)[0]=s;
(*V)[1]=t;
{Stack->push<realarray*>(V); return;}
} else
{Stack->push<realarray*>(new array(0)); return;}
}
#line 232 "runpath3d.in"
// realarray2* intersections(path3 p, path3 q, real fuzz=-1);
void gen_runpath3d29(stack *Stack)
{
real fuzz=vm::pop<real>(Stack,-1);
path3 q=vm::pop<path3>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 233 "runpath3d.in"
bool exact=fuzz <= 0.0;
if(fuzz < 0)
fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
::max(length(q.max()),length(q.min())));
bool single=!exact;
real s,t;
std::vector<real> S,T;
bool found=intersections(s,t,S,T,p,q,fuzz,single,exact);
if(!found) {Stack->push<realarray2*>(new array(0)); return;}
array *V;
if(single) {
V=new array(1);
array *Vi=new array(2);
(*V)[0]=Vi;
(*Vi)[0]=s;
(*Vi)[1]=t;
} else {
size_t n=S.size();
V=new array(n);
for(size_t i=0; i < n; ++i) {
array *Vi=new array(2);
(*V)[i]=Vi;
(*Vi)[0]=S[i];
(*Vi)[1]=T[i];
}
}
stable_sort(V->begin(),V->end(),run::compare2<real>());
{Stack->push<realarray2*>(V); return;}
}
#line 265 "runpath3d.in"
// realarray2* intersections(path3 p, triplearray2 *P, real fuzz=-1);
void gen_runpath3d30(stack *Stack)
{
real fuzz=vm::pop<real>(Stack,-1);
triplearray2 * P=vm::pop<triplearray2 *>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 266 "runpath3d.in"
triple *A;
copyArray2C(A,P,true,4);
if(fuzz <= 0) fuzz=BigFuzz*::max(::max(length(p.max()),length(p.min())),
norm(A,16));
std::vector<real> T,U,V;
intersections(T,U,V,p,A,fuzz);
delete[] A;
size_t n=T.size();
array *W=new array(n);
for(size_t i=0; i < n; ++i) {
array *Wi=new array(3);
(*W)[i]=Wi;
(*Wi)[0]=T[i];
(*Wi)[1]=U[i];
(*Wi)[2]=V[i];
}
{Stack->push<realarray2*>(W); return;} // Sorting will done in asy.
}
#line 286 "runpath3d.in"
// Int size(path3 p);
void gen_runpath3d31(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 287 "runpath3d.in"
{Stack->push<Int>(p.size()); return;}
}
#line 291 "runpath3d.in"
// path3 &(path3 p, path3 q);
void gen_runpath3d32(stack *Stack)
{
path3 q=vm::pop<path3>(Stack);
path3 p=vm::pop<path3>(Stack);
#line 292 "runpath3d.in"
{Stack->push<path3>(camp::concat(p,q)); return;}
}
#line 296 "runpath3d.in"
// triple min(path3 p);
void gen_runpath3d33(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 297 "runpath3d.in"
{Stack->push<triple>(p.min()); return;}
}
#line 301 "runpath3d.in"
// triple max(path3 p);
void gen_runpath3d34(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 302 "runpath3d.in"
{Stack->push<triple>(p.max()); return;}
}
#line 306 "runpath3d.in"
// realarray* mintimes(path3 p);
void gen_runpath3d35(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 307 "runpath3d.in"
array *V=new array(3);
triple v=p.mintimes();
(*V)[0]=v.getx();
(*V)[1]=v.gety();
(*V)[2]=v.getz();
{Stack->push<realarray*>(V); return;}
}
#line 316 "runpath3d.in"
// realarray* maxtimes(path3 p);
void gen_runpath3d36(stack *Stack)
{
path3 p=vm::pop<path3>(Stack);
#line 317 "runpath3d.in"
array *V=new array(3);
triple v=p.maxtimes();
(*V)[0]=v.getx();
(*V)[1]=v.gety();
(*V)[2]=v.getz();
{Stack->push<realarray*>(V); return;}
}
#line 326 "runpath3d.in"
// path3 *(realarray2 *t, path3 g);
void gen_runpath3d37(stack *Stack)
{
path3 g=vm::pop<path3>(Stack);
realarray2 * t=vm::pop<realarray2 *>(Stack);
#line 327 "runpath3d.in"
{Stack->push<path3>(transformed(*t,g)); return;}
}
#line 331 "runpath3d.in"
// pair minratio(path3 g);
void gen_runpath3d38(stack *Stack)
{
path3 g=vm::pop<path3>(Stack);
#line 332 "runpath3d.in"
{Stack->push<pair>(g.ratio(::min)); return;}
}
#line 336 "runpath3d.in"
// pair maxratio(path3 g);
void gen_runpath3d39(stack *Stack)
{
path3 g=vm::pop<path3>(Stack);
#line 337 "runpath3d.in"
{Stack->push<pair>(g.ratio(::max)); return;}
}
} // namespace run
namespace trans {
void gen_runpath3d_venv(venv &ve)
{
#line 39 "runpath3d.in"
addFunc(ve, run::gen_runpath3d0, primPath3(), SYM(path3), formal(tripleArray(), SYM(pre), false, false), formal(tripleArray(), SYM(point), false, false), formal(tripleArray(), SYM(post), false, false), formal(booleanArray(), SYM(straight), false, false), formal(primBoolean(), SYM(cyclic), false, false));
#line 56 "runpath3d.in"
REGISTER_BLTIN(run::nullPath3,"nullPath3");
#line 61 "runpath3d.in"
addFunc(ve, run::gen_runpath3d2, primBoolean(), SYM_EQ, formal(primPath3(), SYM(a), false, false), formal(primPath3(), SYM(b), false, false));
#line 66 "runpath3d.in"
addFunc(ve, run::gen_runpath3d3, primBoolean(), SYM_NEQ, formal(primPath3(), SYM(a), false, false), formal(primPath3(), SYM(b), false, false));
#line 71 "runpath3d.in"
addFunc(ve, run::gen_runpath3d4, primTriple(), SYM(point), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false));
#line 76 "runpath3d.in"
addFunc(ve, run::gen_runpath3d5, primTriple(), SYM(point), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false));
#line 81 "runpath3d.in"
addFunc(ve, run::gen_runpath3d6, primTriple(), SYM(precontrol), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false));
#line 86 "runpath3d.in"
addFunc(ve, run::gen_runpath3d7, primTriple(), SYM(precontrol), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false));
#line 91 "runpath3d.in"
addFunc(ve, run::gen_runpath3d8, primTriple(), SYM(postcontrol), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false));
#line 96 "runpath3d.in"
addFunc(ve, run::gen_runpath3d9, primTriple(), SYM(postcontrol), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false));
#line 101 "runpath3d.in"
addFunc(ve, run::gen_runpath3d10, primTriple(), SYM(dir), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false), formal(primInt(), SYM(sign), true, false), formal(primBoolean(), SYM(normalize), true, false));
#line 106 "runpath3d.in"
addFunc(ve, run::gen_runpath3d11, primTriple(), SYM(dir), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false), formal(primBoolean(), SYM(normalize), true, false));
#line 111 "runpath3d.in"
addFunc(ve, run::gen_runpath3d12, primTriple(), SYM(accel), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false), formal(primInt(), SYM(sign), true, false));
#line 116 "runpath3d.in"
addFunc(ve, run::gen_runpath3d13, primTriple(), SYM(accel), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false));
#line 121 "runpath3d.in"
addFunc(ve, run::gen_runpath3d14, primReal(), SYM(radius), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(t), false, false));
#line 133 "runpath3d.in"
addFunc(ve, run::gen_runpath3d15, primReal(), SYM(radius), formal(primTriple(), SYM(z0), false, false), formal(primTriple(), SYM(c0), false, false), formal(primTriple(), SYM(c1), false, false), formal(primTriple(), SYM(z1), false, false), formal(primReal(), SYM(t), false, false));
#line 145 "runpath3d.in"
addFunc(ve, run::gen_runpath3d16, primPath3(), SYM(reverse), formal(primPath3(), SYM(p), false, false));
#line 150 "runpath3d.in"
addFunc(ve, run::gen_runpath3d17, primPath3(), SYM(subpath), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(a), false, false), formal(primInt(), SYM(b), false, false));
#line 155 "runpath3d.in"
addFunc(ve, run::gen_runpath3d18, primPath3(), SYM(subpath), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(a), false, false), formal(primReal(), SYM(b), false, false));
#line 160 "runpath3d.in"
addFunc(ve, run::gen_runpath3d19, primInt(), SYM(length), formal(primPath3(), SYM(p), false, false));
#line 165 "runpath3d.in"
addFunc(ve, run::gen_runpath3d20, primBoolean(), SYM(cyclic), formal(primPath3(), SYM(p), false, false));
#line 170 "runpath3d.in"
addFunc(ve, run::gen_runpath3d21, primBoolean(), SYM(straight), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false));
#line 175 "runpath3d.in"
addFunc(ve, run::gen_runpath3d22, primPath3(), SYM(unstraighten), formal(primPath3(), SYM(p), false, false));
#line 180 "runpath3d.in"
addFunc(ve, run::gen_runpath3d23, primReal(), SYM(straightness), formal(primPath3(), SYM(p), false, false), formal(primInt(), SYM(t), false, false));
#line 191 "runpath3d.in"
addFunc(ve, run::gen_runpath3d24, primReal(), SYM(straightness), formal(primTriple(), SYM(z0), false, false), formal(primTriple(), SYM(c0), false, false), formal(primTriple(), SYM(c1), false, false), formal(primTriple(), SYM(z1), false, false));
#line 199 "runpath3d.in"
addFunc(ve, run::gen_runpath3d25, primBoolean(), SYM(piecewisestraight), formal(primPath3(), SYM(p), false, false));
#line 204 "runpath3d.in"
addFunc(ve, run::gen_runpath3d26, primReal(), SYM(arclength), formal(primPath3(), SYM(p), false, false));
#line 209 "runpath3d.in"
addFunc(ve, run::gen_runpath3d27, primReal(), SYM(arctime), formal(primPath3(), SYM(p), false, false), formal(primReal(), SYM(dval), false, false));
#line 214 "runpath3d.in"
addFunc(ve, run::gen_runpath3d28, realArray(), SYM(intersect), formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false), formal(primReal(), SYM(fuzz), true, false));
#line 232 "runpath3d.in"
addFunc(ve, run::gen_runpath3d29, realArray2(), SYM(intersections), formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false), formal(primReal(), SYM(fuzz), true, false));
#line 265 "runpath3d.in"
addFunc(ve, run::gen_runpath3d30, realArray2(), SYM(intersections), formal(primPath3(), SYM(p), false, false), formal(tripleArray2(), SYM(p), false, false), formal(primReal(), SYM(fuzz), true, false));
#line 286 "runpath3d.in"
addFunc(ve, run::gen_runpath3d31, primInt(), SYM(size), formal(primPath3(), SYM(p), false, false));
#line 291 "runpath3d.in"
addFunc(ve, run::gen_runpath3d32, primPath3(), SYM_AMPERSAND, formal(primPath3(), SYM(p), false, false), formal(primPath3(), SYM(q), false, false));
#line 296 "runpath3d.in"
addFunc(ve, run::gen_runpath3d33, primTriple(), SYM(min), formal(primPath3(), SYM(p), false, false));
#line 301 "runpath3d.in"
addFunc(ve, run::gen_runpath3d34, primTriple(), SYM(max), formal(primPath3(), SYM(p), false, false));
#line 306 "runpath3d.in"
addFunc(ve, run::gen_runpath3d35, realArray(), SYM(mintimes), formal(primPath3(), SYM(p), false, false));
#line 316 "runpath3d.in"
addFunc(ve, run::gen_runpath3d36, realArray(), SYM(maxtimes), formal(primPath3(), SYM(p), false, false));
#line 326 "runpath3d.in"
addFunc(ve, run::gen_runpath3d37, primPath3(), SYM_TIMES, formal(realArray2(), SYM(t), false, false), formal(primPath3(), SYM(g), false, false));
#line 331 "runpath3d.in"
addFunc(ve, run::gen_runpath3d38, primPair(), SYM(minratio), formal(primPath3(), SYM(g), false, false));
#line 336 "runpath3d.in"
addFunc(ve, run::gen_runpath3d39, primPair(), SYM(maxratio), formal(primPath3(), SYM(g), false, false));
}
} // namespace trans
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