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/*****
* beziercurve.h
* Author: John C. Bowman
*
* Render a Bezier curve.
*****/
#ifndef BEZIERCURVE_H
#define BEZIERCURVE_H
#include "drawelement.h"
namespace camp {
#ifdef HAVE_GL
extern const double Fuzz;
extern const double Fuzz2;
struct BezierCurve
{
static std::vector<GLfloat> buffer;
static std::vector<GLuint> indices;
GLuint nvertices;
double res,res2;
triple Min,Max;
BezierCurve() : nvertices(0) {}
void init(double res, const triple& Min, const triple& Max);
// Store the vertex v in the buffer.
GLuint vertex(const triple &v) {
buffer.push_back(v.getx());
buffer.push_back(v.gety());
buffer.push_back(v.getz());
return nvertices++;
}
// Approximate bounds by bounding box of control polyhedron.
bool offscreen(size_t n, const triple *v) {
double x,y,z;
double X,Y,Z;
boundstriples(x,y,z,X,Y,Z,n,v);
return
X < Min.getx() || x > Max.getx() ||
Y < Min.gety() || y > Max.gety() ||
Z < Min.getz() || z > Max.getz();
}
void clear() {
nvertices=0;
buffer.clear();
indices.clear();
}
~BezierCurve() {
clear();
}
void render(const triple *p, GLuint I0, GLuint I1);
void render(const triple *p, bool straight);
void queue(const triple *g, bool straight, double ratio,
const triple& Min, const triple& Max) {
init(pixel*ratio,Min,Max);
render(g,straight);
}
void draw();
void draw(const triple *g, bool straight, double ratio,
const triple& Min, const triple& Max) {
queue(g,straight,ratio,Min,Max);
draw();
}
};
#endif
} //namespace camp
#endif
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