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// A transformation that bends points along a path
transform3 bend(path3 g, real t)
{
triple dir=dir(g,t);
triple a=point(g,0), b=postcontrol(g,0);
triple c=precontrol(g,1), d=point(g,1);
triple dir1=b-a;
triple dir2=c-b;
triple dir3=d-c;
triple u = unit(cross(dir1,dir3));
real eps=1000*realEpsilon;
if(abs(u) < eps) {
u = unit(cross(dir1,dir2));
if(abs(u) < eps) {
u = unit(cross(dir2,dir3));
if(abs(u) < eps)
// linear segment: use any direction perpendicular to initial direction
u = perp(dir1);
}
}
u = unit(perp(u,dir));
triple w=cross(dir,u);
triple q=point(g,t);
return new real[][] {
{u.x,w.x,dir.x,q.x},
{u.y,w.y,dir.y,q.y},
{u.z,w.z,dir.z,q.z},
{0,0,0,1}
};
}
// bend a point along a path; assumes that p.z is in [0,scale]
triple bend(triple p, path3 g, real scale)
{
return bend(g,arctime(g,arclength(g)+p.z-scale))*(p.x,p.y,0);
}
void bend(surface s, path3 g, real L)
{
for(patch p : s.s) {
for(int i=0; i < 4; ++i) {
for(int j=0; j < 4; ++j) {
p.P[i][j]=bend(p.P[i][j],g,L);
}
}
}
}
void render(path3 s, real granularity=tubegranularity, void f(path3, real))
{
static int maxdepth=ceil(-log(realEpsilon)/log(2))+1;
void Split(triple z0, triple c0, triple c1, triple z1, real t0=0, real t1=1,
real depth=mantissaBits) {
if(depth > 0) {
real S=straightness(z0,c0,c1,z1);
real R=infinity;
int nintervals=3;
real fuzz=sqrtEpsilon*max(abs(z0),abs(z1));
if(S > 0) {
--depth;
for(int i=0; i <= nintervals; ++i) {
R=min(R,radius(z0,c0,c1,z1,i/nintervals));
if(S > max(granularity*R,fuzz)) {
triple m0=0.5*(z0+c0);
triple m1=0.5*(c0+c1);
triple m2=0.5*(c1+z1);
triple m3=0.5*(m0+m1);
triple m4=0.5*(m1+m2);
triple m5=0.5*(m3+m4);
real tm=0.5*(t0+t1);
Split(z0,m0,m3,m5,t0,tm,depth);
Split(m5,m4,m2,z1,tm,t1,depth);
return;
}
}
}
}
f(z0..controls c0 and c1..z1,t0);
}
Split(point(s,0),postcontrol(s,0),precontrol(s,1),point(s,1));
}
struct tube
{
surface s;
path3 center;
void operator init(path3 g, real width, real granularity=tubegranularity) {
real r=0.5*width;
transform3 t=scale3(r);
int n=length(g);
for(int i=0; i < n; ++i) {
path3 gi=subpath(g,i,i+1);
real S=straightness(g,i);
if(S < sqrtEpsilon*r) {
triple v=point(g,i);
triple u=point(g,i+1)-v;
s.append(shift(v)*align(unit(u))*scale(r,r,abs(u))*unitcylinder);
center=center&gi;
} else {
render(gi,granularity,new void(path3 q, real) {
real L=arclength(q);
surface segment=scale(r,r,L)*unitcylinder;
bend(segment,q,L);
s.s.append(segment.s);
triple a=L*Z/3;
center=center&bend(O,q,L)..controls bend(a,q,L) and bend(2a,q,L)..
bend(3a,q,L);
});
}
if((cyclic(g) || i > 0) && abs(dir(g,i,1)-dir(g,i,-1)) > sqrtEpsilon)
s.append(shift(point(g,i))*t*align(dir(g,i,-1))*unithemisphere);
}
}
}
// Refine a noncyclic path3 g so that it approaches its endpoint in
// geometrically spaced steps.
path3 approach(path3 g, int n, real radix=3)
{
guide3 G;
real L=length(g);
real tlast=0;
real r=1/radix;
for(int i=1; i < n; ++i) {
real t=L*(1-r^i);
G=G&subpath(g,tlast,t);
tlast=t;
}
return G&subpath(g,tlast,L);
}
struct arrowhead3
{
arrowhead arrowhead2=DefaultHead;
real size(pen p)=arrowsize;
real arcsize(pen p)=arcarrowsize;
real gap=1;
bool splitpath=true;
surface head(path3 g, position position=EndPoint,
pen p=currentpen, real size=0, real angle=arrowangle,
filltype filltype=null, bool forwards=true,
projection P=currentprojection);
static surface surface(path3 g, position position, real size,
path[] h, pen p, filltype filltype,
triple normal, projection P) {
bool relative=position.relative;
real position=position.position.x;
if(relative) position=reltime(g,position);
path3 r=subpath(g,position,0);
path3 s=subpath(r,arctime(r,size),0);
if(filltype == null) filltype=FillDraw(p);
bool draw=filltype.type != filltype.Fill;
triple v=point(s,length(s));
triple N=normal == O ? P.vector() : normal;
triple w=unit(v-point(s,0));
transform3 t=transform3(w,unit(cross(w,N)));
path3[] H=t*path3(h);
surface s;
real width=linewidth(p);
if(filltype != NoFill && filltype.type != filltype.UnFill &&
filltype.type != filltype.Draw) {
triple n=0.5*width*unit(t*Z);
s=surface(shift(n)*H,planar=true);
s.append(surface(shift(-n)*H,planar=true));
if(!draw)
for(path g : h)
s.append(shift(-n)*t*extrude(g,width*Z));
}
if(draw)
for(path3 g : H)
s.append(tube(g,width).s);
return shift(v)*s;
}
static path project(path3 g, bool forwards, projection P) {
path h=project(forwards ? g : reverse(g),P);
return shift(-point(h,length(h)))*h;
}
static path[] align(path H, path h) {
static real fuzz=1000*realEpsilon;
real[][] t=intersections(H,h,fuzz*max(abs(max(h)),abs(min(h))));
return rotate(-degrees(point(H,t[0][0])-point(H,t[1][0]),warn=false))*H;
}
}
arrowhead3 DefaultHead3;
DefaultHead3.head=new surface(path3 g, position position=EndPoint,
pen p=currentpen, real size=0,
real angle=arrowangle, filltype filltype=null,
bool forwards=true,
projection P=currentprojection)
{
if(size == 0) size=DefaultHead3.size(p);
bool relative=position.relative;
real position=position.position.x;
if(relative) position=reltime(g,position);
path3 r=subpath(g,position,0);
path3 s=subpath(r,arctime(r,size),0);
int n=length(s);
bool straight1=n == 1 && straight(g,0);
real aspect=Tan(angle);
real width=size*aspect;
surface head;
if(straight1) {
triple v=point(s,0);
triple u=point(s,1)-v;
return shift(v)*align(unit(u))*scale(width,width,size)*unitsolidcone;
} else {
real remainL=size;
bool first=true;
for(int i=0; i < n; ++i) {
render(subpath(s,i,i+1),new void(path3 q, real) {
real l=arclength(q);
real w=remainL*aspect;
surface segment=scale(w,w,l)*unitcylinder;
if(first) { // add base
first=false;
segment.append(scale(w,w,1)*unitdisk);
}
for(patch p : segment.s) {
for(int i=0; i < 4; ++i) {
for(int j=0; j < 4; ++j) {
real k=1-p.P[i][j].z/remainL;
p.P[i][j]=(k*p.P[i][j].x,k*p.P[i][j].y,p.P[i][j].z);
p.P[i][j]=bend(p.P[i][j],q,l);
}
}
}
head.append(segment);
remainL -= l;
});
}
}
return head;
};
arrowhead3 HookHead3(real dir=arrowdir, real barb=arrowbarb)
{
arrowhead3 a;
a.head=new surface(path3 g, position position=EndPoint,
pen p=currentpen, real size=0, real angle=arrowangle,
filltype filltype=null, bool forwards=true,
projection P=currentprojection) {
if(size == 0) size=a.size(p);
angle=min(angle*arrowhookfactor,45);
bool relative=position.relative;
real position=position.position.x;
if(relative) position=reltime(g,position);
path3 r=subpath(g,position,0);
path3 s=subpath(r,arctime(r,size),0);
bool straight1=length(s) == 1 && straight(g,0);
path3 H=path3(HookHead(dir,barb).head((0,0)--(0,size),p,size,angle),
YZplane);
surface head=surface(O,reverse(approach(subpath(H,1,0),7,1.5))&
approach(subpath(H,1,2),4,2),Z);
if(straight1) {
triple v=point(s,0);
triple u=point(s,1)-v;
return shift(v)*align(unit(u))*head;
} else {
bend(head,s,size);
return head;
}
};
a.arrowhead2=HookHead;
a.gap=0.7;
return a;
}
arrowhead3 HookHead3=HookHead3();
arrowhead3 TeXHead3;
TeXHead3.size=TeXHead.size;
TeXHead3.arcsize=TeXHead.size;
TeXHead3.arrowhead2=TeXHead;
TeXHead3.head=new surface(path3 g, position position=EndPoint,
pen p=currentpen, real size=0, real angle=arrowangle,
filltype filltype=null, bool forwards=true,
projection P=currentprojection)
{
real texsize=TeXHead3.size(p);
if(size == 0) size=texsize;
bool relative=position.relative;
real position=position.position.x;
if(relative) position=reltime(g,position);
path3 r=subpath(g,position,0);
path3 s=subpath(r,arctime(r,size),0);
bool straight1=length(s) == 1 && straight(g,0);
surface head=surface(O,approach(subpath(path3(TeXHead.head((0,0)--(0,1),p,
size),
YZplane),5,0),8,1.5),Z);
if(straight1) {
triple v=point(s,0);
triple u=point(s,1)-v;
return shift(v)*align(unit(u))*head;
} else {
path3 s=subpath(r,arctime(r,size/texsize*arrowsize(p)),0);
bend(head,s,size);
return head;
}
};
real[] arrowbasepoints(path3 base, path3 left, path3 right)
{
real[][] Tl=transpose(intersections(left,base));
real[][] Tr=transpose(intersections(right,base));
return new real[] {Tl.length > 0 ? Tl[0][0] : 1,
Tr.length > 0 ? Tr[0][0] : 1};
}
path3 arrowbase(path3 r, triple y, real t, real size)
{
triple perp=2*size*perp(dir(r,t));
return size == 0 ? y : y+perp--y-perp;
}
arrowhead3 DefaultHead2(triple normal=O) {
arrowhead3 a;
a.head=new surface(path3 g, position position=EndPoint,
pen p=currentpen, real size=0,
real angle=arrowangle,
filltype filltype=null, bool forwards=true,
projection P=currentprojection) {
if(size == 0) size=a.size(p);
path h=a.project(g,forwards,P);
path[] H=a.align(DefaultHead.head(h,p,size,angle),h);
H=forwards ? yscale(-1)*H : H;
return a.surface(g,position,size,H,p,filltype,normal,P);
};
a.gap=1.01;
return a;
}
arrowhead3 DefaultHead2=DefaultHead2();
arrowhead3 HookHead2(real dir=arrowdir, real barb=arrowbarb, triple normal=O)
{
arrowhead3 a;
a.head=new surface(path3 g, position position=EndPoint,
pen p=currentpen, real size=0, real angle=arrowangle,
filltype filltype=null, bool forwards=true,
projection P=currentprojection) {
if(size == 0) size=a.size(p);
angle=min(angle*arrowhookfactor,45);
path h=a.project(g,forwards,P);
path[] H=a.align(HookHead.head(h,p,size,angle),h);
H=forwards ? yscale(-1)*H : H;
return a.surface(g,position,size,H,p,filltype,normal,P);
};
a.arrowhead2=HookHead;
a.gap=1.01;
return a;
}
arrowhead3 HookHead2=HookHead2();
arrowhead3 TeXHead2(triple normal=O) {
arrowhead3 a;
a.head=new surface(path3 g, position position=EndPoint,
pen p=currentpen, real size=0,
real angle=arrowangle, filltype filltype=null,
bool forwards=true, projection P=currentprojection) {
if(size == 0) size=a.size(p);
path h=a.project(g,forwards,P);
h=rotate(-degrees(dir(h,length(h)),warn=false))*h;
path[] H=TeXHead.head(h,p,size,angle);
H=forwards ? yscale(-1)*H : H;
return a.surface(g,position,size,H,p,
filltype == null ? TeXHead.defaultfilltype(p) : filltype,
normal,P);
};
a.arrowhead2=TeXHead;
a.size=TeXHead.size;
a.gap=0.83;
a.splitpath=false;
return a;
}
arrowhead3 TeXHead2=TeXHead2();
private real position(position position, real size, path3 g, bool center)
{
bool relative=position.relative;
real position=position.position.x;
if(relative) {
position *= arclength(g);
if(center) position += 0.5*size;
position=arctime(g,position);
} else if(center)
position=arctime(g,arclength(subpath(g,0,position))+0.5*size);
return position;
}
void drawarrow(picture pic, arrowhead3 arrowhead=DefaultHead3,
path3 g, material p=currentpen, material arrowheadpen=nullpen,
real size=0, real angle=arrowangle, position position=EndPoint,
filltype filltype=null, bool forwards=true,
margin3 margin=NoMargin3, bool center=false, light light=nolight,
light arrowheadlight=currentlight,
projection P=currentprojection)
{
pen q=(pen) p;
if(filltype != null) {
if(arrowheadpen == nullpen && filltype != null)
arrowheadpen=filltype.fillpen;
if(arrowheadpen == nullpen && filltype != null)
arrowheadpen=filltype.drawpen;
}
if(arrowheadpen == nullpen) arrowheadpen=p;
if(size == 0) size=arrowhead.size(q);
size=min(arrowsizelimit*arclength(g),size);
real position=position(position,size,g,center);
g=margin(g,q).g;
int L=length(g);
if(!forwards) {
g=reverse(g);
position=L-position;
}
path3 r=subpath(g,position,0);
size=min(arrowsizelimit*arclength(r),size);
surface head=arrowhead.head(g,position,q,size,angle,filltype,forwards,P);
bool endpoint=position > L-sqrtEpsilon;
if(arrowhead.splitpath || endpoint) {
if(position > 0) {
real Size=size*arrowhead.gap;
draw(pic,subpath(r,arctime(r,Size),length(r)),p,light);
}
if(!endpoint)
draw(pic,subpath(g,position,L),p,light);
} else draw(pic,g,p,light);
draw(pic,head,arrowheadpen,arrowheadlight);
}
void drawarrow2(picture pic, arrowhead3 arrowhead=DefaultHead3,
path3 g, material p=currentpen, material arrowheadpen=nullpen,
real size=0, real angle=arrowangle, filltype filltype=null,
margin3 margin=NoMargin3, light light=nolight,
light arrowheadlight=currentlight,
projection P=currentprojection)
{
pen q=(pen) p;
if(filltype != null) {
if(arrowheadpen == nullpen && filltype != null)
arrowheadpen=filltype.fillpen;
if(arrowheadpen == nullpen && filltype != null)
arrowheadpen=filltype.drawpen;
}
if(arrowheadpen == nullpen) arrowheadpen=p;
if(size == 0) size=arrowhead.size(q);
g=margin(g,q).g;
size=min(arrow2sizelimit*arclength(g),size);
path3 r=reverse(g);
int L=length(g);
real Size=size*arrowhead.gap;
draw(pic,subpath(r,arctime(r,Size),L-arctime(g,Size)),p,light);
draw(pic,arrowhead.head(g,L,q,size,angle,filltype,forwards=true,P),
arrowheadpen,arrowheadlight);
draw(pic,arrowhead.head(r,L,q,size,angle,filltype,forwards=false,P),
arrowheadpen,arrowheadlight);
}
// Add to picture an estimate of the bounding box contribution of arrowhead
// using the local slope at endpoint.
void addArrow(picture pic, arrowhead3 arrowhead, path3 g, pen p, real size,
real angle, filltype filltype, real position)
{
triple v=point(g,position);
path3 g=v-(size+linewidth(p))*dir(g,position)--v;
surface s=arrowhead.head(g,position,p,size,angle);
if(s.s.length > 0) {
pic.addPoint(v,min(s)-v);
pic.addPoint(v,max(s)-v);
} else pic.addPoint(v);
}
picture arrow(arrowhead3 arrowhead=DefaultHead3,
path3 g, material p=currentpen, material arrowheadpen=p,
real size=0, real angle=arrowangle,
filltype filltype=null, position position=EndPoint,
bool forwards=true, margin3 margin=NoMargin3,
bool center=false, light light=nolight,
light arrowheadlight=currentlight)
{
pen q=(pen) p;
if(size == 0) size=arrowhead.size(q);
picture pic;
if(is3D())
pic.add(new void(frame f, transform3 t, picture pic2, projection P) {
picture opic;
drawarrow(opic,arrowhead,t*g,p,arrowheadpen,size,angle,position,
filltype,forwards,margin,center,light,arrowheadlight,P);
add(f,opic.fit3(identity4,pic2,P));
});
addPath(pic,g,q);
real position=position(position,size,g,center);
path3 G;
if(!forwards) {
G=reverse(g);
position=length(g)-position;
} else G=g;
addArrow(pic,arrowhead,G,q,size,angle,filltype,position);
return pic;
}
picture arrow2(arrowhead3 arrowhead=DefaultHead3,
path3 g, material p=currentpen, material arrowheadpen=p,
real size=0, real angle=arrowangle, filltype filltype=null,
margin3 margin=NoMargin3, light light=nolight,
light arrowheadlight=currentlight)
{
pen q=(pen) p;
if(size == 0) size=arrowhead.size(q);
picture pic;
if(is3D())
pic.add(new void(frame f, transform3 t, picture pic2, projection P) {
picture opic;
drawarrow2(opic,arrowhead,t*g,p,arrowheadpen,size,angle,filltype,
margin,light,arrowheadlight,P);
add(f,opic.fit3(identity4,pic2,P));
});
addPath(pic,g,q);
int L=length(g);
addArrow(pic,arrowhead,g,q,size,angle,filltype,L);
addArrow(pic,arrowhead,reverse(g),q,size,angle,filltype,L);
return pic;
}
void add(picture pic, arrowhead3 arrowhead, real size, real angle,
filltype filltype, position position, material arrowheadpen,
path3 g, material p, bool forwards=true, margin3 margin,
bool center=false, light light, light arrowheadlight)
{
add(pic,arrow(arrowhead,g,p,arrowheadpen,size,angle,filltype,position,
forwards,margin,center,light,arrowheadlight));
if(!is3D()) {
pic.add(new void(frame f, transform3 t, picture pic, projection P) {
if(pic != null) {
pen q=(pen) p;
path3 G=t*g;
marginT3 m=margin(G,q);
add(pic,arrow(arrowhead.arrowhead2,project(G,P),q,size,angle,
filltype == null ?
arrowhead.arrowhead2.defaultfilltype
((pen) arrowheadpen) : filltype,position,
forwards,TrueMargin(m.begin,m.end),center));
}
},true);
}
}
void add2(picture pic, arrowhead3 arrowhead, real size, real angle,
filltype filltype, material arrowheadpen, path3 g, material p,
margin3 margin, light light, light arrowheadlight)
{
add(pic,arrow2(arrowhead,g,p,arrowheadpen,size,angle,filltype,margin,light,
arrowheadlight));
if(!is3D()) {
pic.add(new void(frame f, transform3 t, picture pic, projection P) {
if(pic != null) {
pen q=(pen) p;
path3 G=t*g;
marginT3 m=margin(G,q);
add(pic,arrow2(arrowhead.arrowhead2,project(G,P),q,size,angle,
filltype == null ?
arrowhead.arrowhead2.defaultfilltype
((pen) arrowheadpen) : filltype,
TrueMargin(m.begin,m.end)));
}
},true);
}
}
void bar(picture pic, triple a, triple d, triple perp=O,
material p=currentpen, light light=nolight)
{
d *= 0.5;
perp *= 0.5;
pic.add(new void(frame f, transform3 t, picture pic2, projection P) {
picture opic;
triple A=t*a;
triple v=d == O ? abs(perp)*unit(cross(P.vector(),perp)) : d;
draw(opic,A-v--A+v,p,light);
add(f,opic.fit3(identity4,pic2,P));
});
triple v=d == O ? cross(currentprojection.vector(),perp) : d;
pen q=(pen) p;
triple m=min3(q);
triple M=max3(q);
pic.addPoint(a,-v-m);
pic.addPoint(a,-v+m);
pic.addPoint(a,v-M);
pic.addPoint(a,v+M);
}
picture bar(triple a, triple dir, triple perp=O, material p=currentpen)
{
picture pic;
bar(pic,a,dir,perp,p);
return pic;
}
typedef bool arrowbar3(picture, path3, material, margin3, light, light);
bool Blank(picture, path3, material, margin3, light, light)
{
return false;
}
bool None(picture, path3, material, margin3, light, light)
{
return true;
}
arrowbar3 BeginArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arrowangle,
filltype filltype=null, position position=BeginPoint,
material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
add(pic,arrowhead,size,angle,filltype,position,arrowheadpen,g,p,
forwards=false,margin,light,arrowheadlight);
return false;
};
}
arrowbar3 Arrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arrowangle,
filltype filltype=null, position position=EndPoint,
material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
add(pic,arrowhead,size,angle,filltype,position,arrowheadpen,g,p,margin,
light,arrowheadlight);
return false;
};
}
arrowbar3 EndArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arrowangle,
filltype filltype=null, position position=EndPoint,
material arrowheadpen=nullpen)=Arrow3;
arrowbar3 MidArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arrowangle,
filltype filltype=null, material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
add(pic,arrowhead,size,angle,filltype,MidPoint,
arrowheadpen,g,p,margin,center=true,light,arrowheadlight);
return false;
};
}
arrowbar3 Arrows3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arrowangle,
filltype filltype=null, material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
add2(pic,arrowhead,size,angle,filltype,arrowheadpen,g,p,margin,light,
arrowheadlight);
return false;
};
}
arrowbar3 BeginArcArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arcarrowangle,
filltype filltype=null, position position=BeginPoint,
material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
real size=size == 0 ? arrowhead.arcsize((pen) p) : size;
add(pic,arrowhead,size,angle,filltype,position,arrowheadpen,g,p,
forwards=false,margin,light,arrowheadlight);
return false;
};
}
arrowbar3 ArcArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arcarrowangle,
filltype filltype=null, position position=EndPoint,
material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
real size=size == 0 ? arrowhead.arcsize((pen) p) : size;
add(pic,arrowhead,size,angle,filltype,position,arrowheadpen,g,p,margin,
light,arrowheadlight);
return false;
};
}
arrowbar3 EndArcArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arcarrowangle,
filltype filltype=null,
position position=EndPoint,
material arrowheadpen=nullpen)=ArcArrow3;
arrowbar3 MidArcArrow3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arcarrowangle,
filltype filltype=null, material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
real size=size == 0 ? arrowhead.arcsize((pen) p) : size;
add(pic,arrowhead,size,angle,filltype,MidPoint,arrowheadpen,g,p,margin,
center=true,light,arrowheadlight);
return false;
};
}
arrowbar3 ArcArrows3(arrowhead3 arrowhead=DefaultHead3,
real size=0, real angle=arcarrowangle,
filltype filltype=null, material arrowheadpen=nullpen)
{
return new bool(picture pic, path3 g, material p, margin3 margin,
light light, light arrowheadlight) {
real size=size == 0 ? arrowhead.arcsize((pen) p) : size;
add2(pic,arrowhead,size,angle,filltype,arrowheadpen,g,p,margin,light,
arrowheadlight);
return false;
};
}
arrowbar3 BeginBar3(real size=0, triple dir=O)
{
return new bool(picture pic, path3 g, material p, margin3 margin, light light,
light) {
real size=size == 0 ? barsize((pen) p) : size;
bar(pic,point(g,0),size*unit(dir),size*dir(g,0),p,light);
return true;
};
}
arrowbar3 Bar3(real size=0, triple dir=O)
{
return new bool(picture pic, path3 g, material p, margin3 margin, light light,
light) {
int L=length(g);
real size=size == 0 ? barsize((pen) p) : size;
bar(pic,point(g,L),size*unit(dir),size*dir(g,L),p,light);
return true;
};
}
arrowbar3 EndBar3(real size=0, triple dir=O)=Bar3;
arrowbar3 Bars3(real size=0, triple dir=O)
{
return new bool(picture pic, path3 g, material p, margin3 margin, light light,
light) {
real size=size == 0 ? barsize((pen) p) : size;
BeginBar3(size,dir)(pic,g,p,margin,light,nolight);
EndBar3(size,dir)(pic,g,p,margin,light,nolight);
return true;
};
}
arrowbar3 BeginArrow3=BeginArrow3(),
MidArrow3=MidArrow3(),
Arrow3=Arrow3(),
EndArrow3=Arrow3(),
Arrows3=Arrows3(),
BeginArcArrow3=BeginArcArrow3(),
MidArcArrow3=MidArcArrow3(),
ArcArrow3=ArcArrow3(),
EndArcArrow3=ArcArrow3(),
ArcArrows3=ArcArrows3(),
BeginBar3=BeginBar3(),
Bar3=Bar3(),
EndBar3=Bar3(),
Bars3=Bars3();
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