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/*************************************************************************
** SVGCharPathHandler.h **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2016 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef SVGCHARPATHHANDLER_H
#define SVGCHARPATHHANDLER_H
#include "SVGCharHandler.h"
/** Creates SVG path elements for all characters. */
class SVGCharPathHandler : public SVGCharHandler {
typedef void (SVGCharPathHandler::*AppendMethod)(UInt32 c, double x, double y, const Matrix &matrix);
public:
SVGCharPathHandler (bool createUseElements, bool relativePathsCommands);
void appendChar (UInt32 c, double x, double y);
protected:
void appendUseElement (UInt32 c, double x, double y, const Matrix &matrix);
void appendPathElement (UInt32 c, double x, double y, const Matrix &matrix);
void resetContextNode ();
private:
AppendMethod _appendChar; ///< method called to append a single character
bool _relativePathCommands; ///< if true, create relative rather than absolute SVG path commands
XMLElementNode *_groupNode; ///< current group node taking the path elements
CharProperty<Color> _fontColor; ///< color of current font
};
#endif
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