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/*************************************************************************
** CharMapID.h **
** **
** This file is part of dvisvgm -- the DVI to SVG converter **
** Copyright (C) 2005-2014 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef DVISVGM_CHARMAPID_H
#define DVISVGM_CHARMAPID_H
#include "types.h"
/** Represents a character map of a font. */
struct CharMapID {
CharMapID () : platform_id(0), encoding_id(0) {}
CharMapID (UInt8 plf_id, UInt8 enc_id) : platform_id(plf_id), encoding_id(enc_id) {}
bool operator == (const CharMapID &ids) const {
return platform_id == ids.platform_id && encoding_id == ids.encoding_id;
}
bool operator != (const CharMapID &ids) const {
return platform_id != ids.platform_id || encoding_id != ids.encoding_id;
}
bool valid () const {return platform_id != 0 && encoding_id != 0;}
static const CharMapID NONE;
static const CharMapID WIN_SYMBOL;
static const CharMapID WIN_UCS2;
static const CharMapID WIN_SHIFTJIS;
static const CharMapID WIN_PRC;
static const CharMapID WIN_BIG5;
static const CharMapID WIN_WANSUNG;
static const CharMapID WIN_JOHAB;
static const CharMapID WIN_UCS4;
static const CharMapID MAC_JAPANESE;
static const CharMapID MAC_TRADCHINESE;
static const CharMapID MAC_SIMPLCHINESE;
static const CharMapID MAC_KOREAN;
UInt8 platform_id;
UInt8 encoding_id;
};
#endif
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