1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
|
/*************************************************************************
** FontManager.cpp **
** **
** This file is part of dvisvgm -- the DVI to SVG converter **
** Copyright (C) 2005-2010 Martin Gieseking <martin.gieseking@uos.de> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#include <cstdlib>
#include <fstream>
#include "Font.h"
#include "FontEncoding.h"
#include "FontManager.h"
#include "FileFinder.h"
#include "Message.h"
#include "macros.h"
using namespace std;
FontManager::~FontManager () {
FORALL(_fonts, vector<Font*>::iterator, i)
delete *i;
}
/** Returns the singleton instance */
FontManager& FontManager::instance () {
static FontManager fm;
return fm;
}
/** Returns a unique ID that identifies the font.
* @param[in] n local font number, as used in DVI and VF files
* @return non-negative font ID if font was found, -1 otherwise */
int FontManager::fontID (int n) const {
if (_vfStack.empty()) {
Num2IdMap::const_iterator it = _num2id.find(n);
return (it == _num2id.end()) ? -1 : it->second;
}
VfNum2IdMap::const_iterator vit = _vfnum2id.find(_vfStack.top());
if (vit == _vfnum2id.end())
return -1;
const Num2IdMap &num2id = vit->second;
Num2IdMap::const_iterator it = num2id.find(n);
return (it == num2id.end()) ? -1 : it->second;
}
/** Returns a unique ID that identifies the font. Not the font object but the
* font pointer is looked up to get the ID. Thus, two different pointers
* referencing different objects of the same font are mapped to different IDs.
* @param[in] font pointer to font object to be identified
* @return non-negative font ID if font was found, -1 otherwise */
int FontManager::fontID (const Font *font) const {
for (size_t i=0; i < _fonts.size(); i++)
if (_fonts[i] == font)
return i;
return -1;
}
/** Returns a unique ID that identifies the font.
* @param[in] name name of font to be identified, e.g. cmr10
* @return non-negative font ID if font was found, -1 otherwise */
int FontManager::fontID (const string &name) const {
map<string,int>::const_iterator it = _name2id.find(name);
if (it == _name2id.end())
return -1;
return it->second;
}
int FontManager::fontnum (int id) const {
if (id < 0 || size_t(id) > _fonts.size())
return -1;
if (_vfStack.empty()) {
FORALL(_num2id, Num2IdMap::const_iterator, i)
if (i->second == id)
return i->first;
}
else {
VfNum2IdMap::const_iterator it = _vfnum2id.find(_vfStack.top());
if (it == _vfnum2id.end())
return -1;
const Num2IdMap &num2id = it->second;
FORALL(num2id, Num2IdMap::const_iterator, i)
if (i->second == id)
return i->first;
}
return -1;
}
int FontManager::vfFirstFontNum (VirtualFont *vf) const {
VfFirstFontMap::const_iterator it = _vfFirstFontMap.find(vf);
return (it == _vfFirstFontMap.end()) ? -1 : (int) it->second;
}
/** Returns a previously registered font.
* @param[in] n local font number, as used in DVI and VF files
* @return pointer to font if font was found, 0 otherwise */
Font* FontManager::getFont (int n) const {
int id = fontID(n);
return (id < 0) ? 0 : _fonts[id];
}
Font* FontManager::getFont (const string &name) const {
int id = fontID(name);
if (id < 0)
return 0;
return _fonts[id];
}
Font* FontManager::getFontById (int id) const {
if (id < 0 || size_t(id) >= _fonts.size())
return 0;
return _fonts[id];
}
/** Returns the current active virtual font. */
VirtualFont* FontManager::getVF () const {
return _vfStack.empty() ? 0 : _vfStack.top();
}
/** Registers a new font to be managed by the FontManager. If there is
* already a registered font assigned to number n, nothing happens.
* @param[in] fontnum local font number, as used in DVI and VF files
* @param[in] name fontname, e.g. cmr10
* @param[in] checksum checksum to be compared with TFM checksum
* @param[in] dsize design size in TeX point units
* @param[in] ssize scaled size in TeX point units
* @return id of registered font */
int FontManager::registerFont (UInt32 fontnum, string name, UInt32 checksum, double dsize, double ssize) {
int id = fontID(fontnum);
if (id >= 0)
return id;
Font *newfont = 0;
int newid = _fonts.size(); // the new font gets this ID
Name2IdMap::iterator it = _name2id.find(name);
if (it != _name2id.end()) { // font with same name already registered?
Font *font = _fonts[it->second];
newfont = font->clone(dsize, ssize);
}
else {
if (FileFinder::lookup(name+".pfb"))
newfont = PhysicalFont::create(name, checksum, dsize, ssize, PhysicalFont::PFB);
else if (FileFinder::lookup(name+".ttf"))
newfont = PhysicalFont::create(name, checksum, dsize, ssize, PhysicalFont::TTF);
else if (FileFinder::lookup(name+".vf"))
newfont = VirtualFont::create(name, checksum, dsize, ssize);
else if (FileFinder::lookup(name+".mf"))
newfont = PhysicalFont::create(name, checksum, dsize, ssize, PhysicalFont::MF);
else {
newfont = new EmptyFont(name);
Message::wstream(true) << "font '" << name << "' not found\n";
}
_name2id[name] = newid;
}
_fonts.push_back(newfont);
if (_vfStack.empty()) // register font referenced in dvi file?
_num2id[fontnum] = newid;
else { // register font referenced in vf file
VirtualFont *vf = const_cast<VirtualFont*>(_vfStack.top());
_vfnum2id[vf][fontnum] = newid;
if (_vfFirstFontMap.find(vf) == _vfFirstFontMap.end()) // first fontdef of VF?
_vfFirstFontMap[vf] = fontnum;
}
return newid;
}
/** Enters a new virtual font frame.
* This method must be called before processing a VF character.
* @param[in] vf virtual font */
void FontManager::enterVF (VirtualFont *vf) {
if (vf)
_vfStack.push(vf);
}
/** Leaves a previously entered virtual font frame. */
void FontManager::leaveVF () {
if (!_vfStack.empty())
_vfStack.pop();
}
/** Assigns a sequence of DVI commands to a char code.
* @param[in] c character code
* @param[in] dvi points to vector with DVI commands */
void FontManager::assignVfChar (int c, vector<UInt8> *dvi) {
if (!_vfStack.empty() && dvi)
_vfStack.top()->assignChar(c, dvi);
}
ostream& FontManager::write (ostream &os, Font *font, int level) {
#if 0
if (font) {
int id = -1;
for (int i=0; i < fonts.size() && id < 0; i++)
if (fonts[i] == font)
id = i;
VirtualFont *vf = dynamic_cast<VirtualFont*>(font);
for (int j=0; j < level+1; j++)
os << " ";
os << "id " << id
<< " fontnum " << fontnum(id) << " "
<< (vf ? "VF" : "PF") << " "
<< font->name()
<< endl;
if (vf) {
enterVF(vf);
const Num2IdMap &num2id = vfnum2id.find(vf)->second;
FORALL(num2id, Num2IdMap::const_iterator, i) {
Font *font = fonts[i->second];
write(os, font, level+1);
}
leaveVF();
}
}
else {
for (int i=0; i < fonts.size(); i++)
write(os, fonts[i], level);
os << endl;
}
#endif
return os;
}
|