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/* GRAPHITE2 LICENSING
Copyright 2010, SIL International
All rights reserved.
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should also have received a copy of the GNU Lesser General Public
License along with this library in the file named "LICENSE".
If not, write to the Free Software Foundation, 51 Franklin Street,
Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
internet at http://www.fsf.org/licenses/lgpl.html.
Alternatively, the contents of this file may be used under the terms of the
Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
License, as published by the Free Software Foundation, either version 2
of the License or (at your option) any later version.
*/
#pragma once
#include <cstdlib>
#include "inc/Code.h"
namespace graphite2 {
class Segment;
class Face;
class Silf;
struct Rule;
struct RuleEntry;
struct State;
class FiniteStateMachine;
class Error;
class Pass
{
public:
Pass();
~Pass();
bool readPass(const byte * pPass, size_t pass_length, size_t subtable_base, Face & face, Error &e);
void runGraphite(vm::Machine & m, FiniteStateMachine & fsm) const;
void init(Silf *silf) { m_silf = silf; }
byte spaceContextuals() const { return (m_flags & 0x0E) >> 1; }
CLASS_NEW_DELETE
private:
void findNDoRule(Slot* & iSlot, vm::Machine &, FiniteStateMachine& fsm) const;
int doAction(const vm::Machine::Code* codeptr, Slot * & slot_out, vm::Machine &) const;
bool testPassConstraint(vm::Machine & m) const;
bool testConstraint(const Rule & r, vm::Machine &) const;
bool readRules(const byte * rule_map, const size_t num_entries,
const byte *precontext, const uint16 * sort_key,
const uint16 * o_constraint, const byte *constraint_data,
const uint16 * o_action, const byte * action_data,
Face &, Error &e);
bool readStates(const byte * starts, const byte * states, const byte * o_rule_map, Face &, Error &e);
bool readRanges(const byte * ranges, size_t num_ranges, Error &e);
uint16 glyphToCol(const uint16 gid) const;
bool runFSM(FiniteStateMachine & fsm, Slot * slot) const;
void dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const;
void dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * os) const;
void adjustSlot(int delta, Slot * & slot_out, SlotMap &) const;
const Silf* m_silf;
uint16 * m_cols;
Rule * m_rules; // rules
RuleEntry * m_ruleMap;
uint16 * m_startStates; // prectxt length
uint16 * m_transitions;
State * m_states;
byte m_flags;
byte m_iMaxLoop;
uint16 m_numGlyphs;
uint16 m_numRules;
uint16 m_numStates;
uint16 m_numTransition;
uint16 m_numSuccess;
uint16 m_successStart;
uint16 m_numColumns;
byte m_minPreCtxt;
byte m_maxPreCtxt;
vm::Machine::Code m_cPConstraint;
private: //defensive
Pass(const Pass&);
Pass& operator=(const Pass&);
};
} // namespace graphite2
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