%%
%% This is file `animate-xetex-bidi.def',
%% generated with the docstrip utility.
%%
%% The original source files were:
%%
%% bidi.dtx  (with options: `table,animate-xetex-bidi.def')
%% 
%%   __________________________________________________
%%   Copyright (c) 2009--2017  Vafa Khalighi <persian-tex@tug.org>
%% 
%%   It may be distributed and/or modified under the LaTeX Project Public License,
%%   version 1.3c or higher (your choice). The latest version of
%%   this license is at: http://www.latex-project.org/lppl.txt
%% 
%%   This work is “author-maintained” (as per LPPL maintenance status)
%%   by Vafa Khalighi.
%% 
%% 
%% \CheckSum{48398}
%% \CharacterTable
%%  {Upper-case    \A\B\C\D\E\F\G\H\I\J\K\L\M\N\O\P\Q\R\S\T\U\V\W\X\Y\Z
%%   Lower-case    \a\b\c\d\e\f\g\h\i\j\k\l\m\n\o\p\q\r\s\t\u\v\w\x\y\z
%%   Digits        \0\1\2\3\4\5\6\7\8\9
%%   Exclamation   \!     Double quote  \"     Hash (number) \#
%%   Dollar        \$     Percent       \%     Ampersand     \&
%%   Acute accent  \'     Left paren    \(     Right paren   \)
%%   Asterisk      \*     Plus          \+     Comma         \,
%%   Minus         \-     Point         \.     Solidus       \/
%%   Colon         \:     Semicolon     \;     Less than     \<
%%   Equals        \=     Greater than  \>     Question mark \?
%%   Commercial at \@     Left bracket  \[     Backslash     \\
%%   Right bracket \]     Circumflex    \^     Underscore    \_
%%   Grave accent  \`     Left brace    \{     Vertical bar  \|
%%   Right brace   \}     Tilde         \~}
%%
\ProvidesFile{animate-xetex-bidi.def}[2016/05/03 v0.2 bidi adaptations for animate package for XeTeX engine]

\renewcommand{\animategraphics}[5][]{%
  \@anim@endsanitize%
  \leavevmode%
  \ifpdf\else%
    \if@anim@grxloaded%
      \if@anim@xetex%
        \DeclareGraphicsRule{.mps}{eps}{*}{}%
      \fi%
    \else%
      \if@anim@xetex%
        \@anim@missing[xetex]{graphicx}%
      \else%
        \if@anim@dvipdfmx%
          \@anim@missing[dvipdfmx]{graphicx}%
        \else%
          \@anim@missing{graphicx}%
        \fi%
      \fi%
    \fi%
  \fi%
  \@anim@reset% to default settings
  \begingroup% make use of graphic[xs] search path
  \beginL%
  \ifcsname Ginput@path\endcsname%
    \let\input@path\Ginput@path%
  \fi%
  %
  \setkeys{anim@user}{#1}%
  \ifthenelse{\boolean{@anim@autoplay}\OR\boolean{@anim@autoresume}}{%
    \setboolean{@anim@autoplayorresume}{true}%
  }{}%
  \ifthenelse{\boolean{@anim@controls}\OR\boolean{@anim@palindrome}}{%
    \setboolean{@anim@morejs}{true}%
  }{}%
  \ifx\empty\@anim@label\empty\else%
    \setboolean{@anim@morejs}{true}%
  \fi%
  \ifthenelse{\NOT\boolean{@anim@controls}\AND\boolean{@anim@step}}{%
    \setboolean{@anim@loop}{true}%
  }{}%
  \def\@anim@base{#3}%
  \def\@anim@first{#4}%
  \def\@anim@last{#5}%
  %
  \@anim@checkmultipage{\@anim@base}{\@anim@ftype}%test for multipage file
  \if@anim@multipage\else% cope with wrong user input
    \ifthenelse{\equal{#4}{}\OR\equal{#5}{}}{%
      \PackageError{animate}{%
        Missing frame number in \protect\animategraphics\space command%
      }{}%
    }{}%
    \ifthenelse{\@anim@first<\z@\OR\@anim@last<\z@}{%
      \PackageError{animate}{%
        Negative frame numbers not allowed%
      }{}%
    }{}%
  \fi%
  \def\@anim@relop{>}%
  \edef\@anim@numtemplate{\@anim@first}%
  \ifnum\@anim@first>\@anim@last\relax%
    \edef\@anim@every{-\@anim@every}%
    \def\@anim@relop{<}%
    \edef\@anim@numtemplate{\@anim@last}%
  \fi%
  \global\@anim@curframe=\@anim@first%
  \global\@anim@curframe@zb=\z@%
  %
  \if@anim@draft%
    \if@anim@multipage%
      %store file in a box
      \@anim@filebox{\@anim@pathtofile}{\@anim@first}%
    \else%
      %get file name extension
      \@anim@getpath{\@anim@base\@anim@first}{\@anim@ftype}%
      \@anim@filebox{\@anim@pathtofile}{1}%
    \fi%
    \@anim@scale{\@anim@box}%
    %draw draftbox according to dimensions of the first frame
    \@anim@draftbox%
  \else%
    \if@anim@controls%
      %create button faces only once in the current colour combination
      \ifcsname
        btncol:\@anim@bgcolour:\@anim@fgcolour\endcsname\else%
        \@anim@makebuttons{\the\@anim@num}%
        \@anim@newkey{btncol:\@anim@bgcolour:\@anim@fgcolour}{\the\@anim@num}%
      \fi%
    \fi%
    \xdef\@anim@nfps{#2\space}% current frame rate
    \xdef\@anim@nfps{\expandafter\zap@space\@anim@nfps\@empty}%
    \ifdim\@anim@nfps\p@<\z@%
      \PackageError{animate}{%
        Negative frame rate `\@anim@nfps' is not allowed%
      }{}%
    \fi%
    \xdef\@anim@fps{\@anim@nfps}%
    %
    %read all frames of the sequence
    \loop\ifnum\@anim@curframe\@anim@relop\@anim@last\relax\else%
      \if@anim@multipage%
        %embed graphics
        \@anim@ximage{\the\@anim@num}{\the\@anim@curframe@zb}{%
          \@anim@pathtofile}{\the\@anim@curframe}%
      \else%
        %get path to current file end its extension
        \@anim@getpath{%
          \@anim@base\@anim@pad{\@anim@numtemplate}{\the\@anim@curframe}%
        }{\@anim@ftype}%
        %embed graphics
        \@anim@ximage{\the\@anim@num}{\the\@anim@curframe@zb}{%
          \@anim@pathtofile}{1}%
      \fi%
      \global\advance\@anim@curframe by \@anim@every%
      \global\advance\@anim@curframe@zb by \@ne%
    \repeat%
    \xdef\@anim@frames{\the\@anim@curframe@zb}% total number
    \global\@anim@tmpcnt=\@anim@frames%
    \global\advance\@anim@tmpcnt by -\@ne%
    \xdef\@anim@maxframe{\the\@anim@tmpcnt}% highest frame index
    %build timeline from optional timeline file
    \@anim@sanitizeJS%
    \if@anim@timeline\@anim@buildtmln{\the\@anim@num}\fi%
    % if last frame used as poster, write frame num to aux file
    \ifnum\@anim@poster=\@anim@mone\relax%
      \@anim@keytoaux{a\the\@anim@num.poster}{\@anim@maxframe}%
    \fi%
    %insert animation widget & controls
    \@anim@insertwidgets{\the\@anim@num}{%
      \@anim@getkeyval{btncol:\@anim@bgcolour:\@anim@fgcolour}}%
    \@anim@endsanitize%
  \fi%
  \endL%
  \endgroup%
  \global\advance\@anim@num by \@ne%
}%
\let\@anim@animategraphics\animategraphics
\def\animategraphics{\@anim@sanitizeColon\@anim@animategraphics}

\renewenvironment{animateinline}[2][]{%
  \@anim@endsanitize%
  \leavevmode%
  \@anim@reset% to default settings
  \begingroup%
  \beginL%
  % make use of graphic[xs] search path
  \ifcsname Ginput@path\endcsname%
    \let\input@path\Ginput@path%
  \fi%
  \setkeys{anim@user}{#1}%
  \ifthenelse{\boolean{@anim@autoplay}\OR\boolean{@anim@autoresume}}{%
    \setboolean{@anim@autoplayorresume}{true}%
  }{}%
  \ifthenelse{\boolean{@anim@controls}\OR\boolean{@anim@palindrome}}{%
    \setboolean{@anim@morejs}{true}%
  }{}%
  \ifx\empty\@anim@label\empty\else%
    \setboolean{@anim@morejs}{true}%
  \fi%
  \ifthenelse{\NOT\boolean{@anim@controls}\AND\boolean{@anim@step}}{%
    \setboolean{@anim@loop}{true}%
  }{}%
  \global\@anim@curframe@zb=\z@%
  \global\@anim@skipfram=\z@%
  \if@anim@draft\else%
    %create button faces if necessary
    \if@anim@controls%
      \ifcsname
        btncol:\@anim@bgcolour:\@anim@fgcolour\endcsname\else%
        \@anim@makebuttons{\the\@anim@num}%
        \@anim@newkey{btncol:\@anim@bgcolour:\@anim@fgcolour}{\the\@anim@num}%
      \fi%
    \fi%
    \if@anim@step\else%
      \xdef\@anim@nfps{-1}%
      \@anim@processfpsarg{#2}%
    \fi%
  \fi%
  \ifdefined\NoHyper\NoHyper\fi% silently suppress any hyperref specials
  \let\newframe\@anim@@newframe%
  \let\multiframe\@anim@multiframe%
  \@anim@beginframe%
  \ignorespaces%
}{%
  \unskip%
  \@anim@endframe{\the\@anim@num}{\the\@anim@curframe@zb}%
  \ifdefined\endNoHyper\endNoHyper\fi%
  \global\advance\@anim@curframe@zb by \@ne%
  \if@anim@draft\else%
    \xdef\@anim@frames{\the\@anim@curframe@zb}% total number
    \global\@anim@tmpcnt=\@anim@frames%
    \global\advance\@anim@tmpcnt by -\@ne%
    \xdef\@anim@maxframe{\the\@anim@tmpcnt}% highest frame index
    %build timeline from optional timeline file
    \@anim@sanitizeJS%
    \if@anim@timeline\@anim@buildtmln{\the\@anim@num}\fi%
    %insert animation widget & controls
    \@anim@insertwidgets{\the\@anim@num}{%
      \@anim@getkeyval{btncol:\@anim@bgcolour:\@anim@fgcolour}}%
    \@anim@endsanitize%
    % if last frame used as poster, write frame num to aux file
    \ifnum\@anim@poster=\@anim@mone\relax%
      \@anim@keytoaux{a\the\@anim@num.poster}{\@anim@maxframe}%
    \fi%
  \fi%
  \endL%
  \endgroup%
  \global\advance\@anim@num by \@ne%
}
\let\@anim@animateinline\animateinline
\def\animateinline{\@anim@sanitizeColon\@anim@animateinline}
\endinput
%%
%% End of file `animate-xetex-bidi.def'.
