----------------------------------------------------------------------- -- FILE: luaotfload-harf-plug.lua -- DESCRIPTION: part of luaotfload / HarfBuzz / fontloader plugin ----------------------------------------------------------------------- do -- block to avoid to many local variables error local ProvidesLuaModule = { name = "luaotfload-harf-plug", version = "3.13", --TAGVERSION date = "2020-05-01", --TAGDATE description = "luaotfload submodule / database", license = "GPL v2.0", author = "Khaled Hosny, Marcel Krüger", copyright = "Luaotfload Development Team", } if luatexbase and luatexbase.provides_module then luatexbase.provides_module (ProvidesLuaModule) end end local hb = luaotfload.harfbuzz local assert = assert local next = next local tonumber = tonumber local type = type local format = string.format local open = io.open local tableinsert = table.insert local tableremove = table.remove local ostmpname = os.tmpname local osremove = os.remove local direct = node.direct local tonode = direct.tonode local todirect = direct.todirect local traverse = direct.traverse local insertbefore = direct.insert_before local insertafter = direct.insert_after local protectglyph = direct.protect_glyph local newnode = direct.new local freenode = direct.free local copynode = direct.copy local removenode = direct.remove local copynodelist = direct.copy_list local ischar = direct.is_char local uses_font = direct.uses_font local getattrs = direct.getattributelist local setattrs = direct.setattributelist local getchar = direct.getchar local setchar = direct.setchar local getdir = direct.getdir local setdir = direct.setdir local getdisc = direct.getdisc local setdisc = direct.setdisc local getfont = direct.getfont local getdata = direct.getdata local setdata = direct.setdata local getfont = direct.getfont local setfont = direct.setfont local getfield = direct.getfield local setfield = direct.setfield local getid = direct.getid local getkern = direct.getkern local setkern = direct.setkern local getnext = direct.getnext local setnext = direct.setnext local getoffsets = direct.getoffsets local setoffsets = direct.setoffsets local getproperty = direct.getproperty local setproperty = direct.setproperty local getprev = direct.getprev local setprev = direct.setprev local getsubtype = direct.getsubtype local setsubtype = direct.setsubtype local getwidth = direct.getwidth local setwidth = direct.setwidth local is_char = direct.is_char local tail = direct.tail local properties = direct.get_properties_table() local imgnode = img.node local disc_t = node.id("disc") local glue_t = node.id("glue") local glyph_t = node.id("glyph") local dir_t = node.id("dir") local kern_t = node.id("kern") local localpar_t = node.id("local_par") local whatsit_t = node.id("whatsit") local pdfliteral_t = node.subtype("pdf_literal") local explicitdisc_t = 1 local fontkern_t = 0 local italiccorr_t = 3 local regulardisc_t = 3 local spaceskip_t = 13 local dir_ltr = hb.Direction.new("ltr") local dir_rtl = hb.Direction.new("rtl") local fl_unsafe = hb.Buffer.GLYPH_FLAG_UNSAFE_TO_BREAK local startactual_p = "luaotfload_startactualtext" local endactual_p = "luaotfload_endactualtext" local empty_table = {} -- "Copy" properties as done by LuaTeX: Make old properties metatable local function copytable(old) local new = {} for k, v in next, old do if type(v) == "table" then v = copytable(v) end new[k] = v end setmetatable(new, getmetatable(old)) return new end -- Set and get properties. local function setprop(n, prop, value) local props = properties[n] if not props then props = {} properties[n] = props end props[prop] = value end local function inherit(t, base, properties) local n = newnode(t) setattrs(n, getattrs(base)) if properties then setproperty(n, setmetatable({}, {__index = properties})) end return n end -- New kern node of amount `v`, inheriting the properties/attributes of `n`. local function newkern(v, n) local kern = inherit(kern_t, n, getproperty(n)) setkern(kern, v) return kern end local function insertkern(head, current, kern, rtl) if rtl then head = insertbefore(head, current, kern) else head, current = insertafter(head, current, kern) end return head, current end -- Convert list of integers to UTF-16 hex string used in PDF. local function to_utf16_hex(uni) if uni < 0x10000 then return format("%04X", uni) else uni = uni - 0x10000 local hi = 0xD800 + (uni // 0x400) local lo = 0xDC00 + (uni % 0x400) return format("%04X%04X", hi, lo) end end local process local function itemize(head, fontid, direction) local fontdata = font.getfont(fontid) local hbdata = fontdata and fontdata.hb local spec = fontdata and fontdata.specification local options = spec and spec.features.raw local runs, codes = {}, {} local dirstack = {} local currdir = direction or "TLT" local lastskip, lastdir = true local lastrun = {} for n, id, subtype in direct.traverse(head) do local code = 0xFFFC -- OBJECT REPLACEMENT CHARACTER local skip = lastskip local props = properties[n] if props and props.zwnj then code = 0x200C -- skip = false -- Not sure about this, but lastskip should be a bit faster elseif id == glyph_t then if is_char(n) and getfont(n) == fontid then code = getchar(n) skip = false else skip = true end elseif id == glue_t and subtype == spaceskip_t then code = 0x0020 -- SPACE elseif id == disc_t then if uses_font(n, fontid) then code = 0x00AD -- SOFT HYPHEN skip = false else skip = true end elseif id == dir_t then local dir = getdir(n) if dir:sub(1, 1) == "+" then -- Push the current direction to the stack. tableinsert(dirstack, currdir) currdir = dir:sub(2) else assert(currdir == dir:sub(2)) -- Pop the last direction from the stack. currdir = tableremove(dirstack) end elseif id == localpar_t then currdir = getdir(n) end codes[#codes + 1] = code if lastdir ~= currdir or lastskip ~= skip then lastrun.after = n lastrun = { start = #codes, len = 1, font = fontid, dir = currdir == "TRT" and dir_rtl or dir_ltr, skip = skip, codes = codes, } runs[#runs + 1] = lastrun lastdir, lastskip = currdir, skip else lastrun.len = lastrun.len + 1 end end return runs end -- Check if it is not safe to break before this glyph. local function unsafetobreak(glyph) return glyph and glyph.flags and glyph.flags & fl_unsafe end local shape -- Make s a sub run, used by discretionary nodes. local function makesub(run, codes, nodelist) local subrun = { start = 1, len = #codes, font = run.font, dir = run.dir, fordisc = true, node = nodelist, codes = codes, } local glyphs if nodelist == 0 then -- FIXME: This shouldn't happen nodelist = nil end nodelist, nodelist, glyphs = shape(nodelist, nodelist, subrun) return { glyphs = glyphs, run = subrun, head = nodelist } end local function printnodes(label, head, after) after = tonode(after) for n in node.traverse(tonode(head)) do if n == after then return end print(label, n, n.font or '', n.char or '') local pre, post, rep = getdisc(todirect(n)) if pre then printnodes(label .. '<', pre) end if post then printnodes(label .. '>', post) end if rep then printnodes(label .. '=', rep) end end end -- Main shaping function that calls HarfBuzz, and does some post-processing of -- the output. function shape(head, firstnode, run) local node = firstnode local codes = run.codes local offset = run.start local nodeindex = offset run.start = offset local len = run.len local fontid = run.font local dir = run.dir local fordisc = run.fordisc local cluster = offset - 2 local fontdata = font.getfont(fontid) local hbdata = fontdata.hb local spec = fontdata.specification local features = spec.hb_features local options = spec.features.raw local hbshared = hbdata.shared local hbfont = hbshared.font local lang = spec.language local script = spec.script local shapers = options.shaper and { options.shaper } or {} local buf = hb.Buffer.new() if buf.set_flags then buf:set_flags(hbdata.buf_flags) end buf:set_direction(dir) buf:set_script(script) buf:set_language(lang) buf:set_cluster_level(buf.CLUSTER_LEVEL_MONOTONE_CHARACTERS) buf:add_codepoints(codes, offset - 1, len) local hscale = hbdata.hscale local vscale = hbdata.vscale hbfont:set_scale(hscale, vscale) do features = table.merged(features) -- We don't want to modify the global features local current_features = {} local n = node for i = offset-1, offset+len-2 do local props = properties[n] or empty_table if props then local local_feat = props.glyph_features or empty_table if local_feat then for tag, value in next, current_features do local loc = local_feat[tag] loc = loc ~= nil and (tonumber(loc) or (loc and 1 or 0)) or nil if value.value ~= loc then -- This includes loc == nil value._end = i features[#features + 1] = value current_features[tag] = nil end end for tag, value in next, local_feat do if not current_features[tag] then local feat = hb.Feature.new(tag) feat.value = tonumber(value) or (value and 1 or 0) feat.start = i current_features[tag] = feat end end end end n = getnext(n) end for _, feat in next, current_features do features[#features + 1] = feat end end if hb.shape_full(hbfont, buf, features, shapers) then -- The engine wants the glyphs in logical order, but HarfBuzz outputs them -- in visual order, so we reverse RTL buffers. if dir:is_backward() then buf:reverse() end local glyphs = buf:get_glyphs() local i = 0 while i < #glyphs do i = i + 1 local glyph = glyphs[i] -- Calculate the Unicode code points of this glyph. If cluster did not -- change then this is a glyph inside a complex cluster and will be -- handled with the start of its cluster. if cluster ~= glyph.cluster then cluster = glyph.cluster for i = nodeindex, cluster do node = getnext(node) end nodeindex = cluster + 1 local hex = "" local str = "" local nextcluster for j = i+1, #glyphs do nextcluster = glyphs[j].cluster if cluster ~= nextcluster then glyph.nglyphs = j - i goto NEXTCLUSTERFOUND -- break end end -- else -- only executed if the loop reached the end without -- finding another cluster nextcluster = offset + len - 1 glyph.nglyphs = #glyphs + 1 - i ::NEXTCLUSTERFOUND:: -- end glyph.nextcluster = nextcluster do local node = node for j = cluster,nextcluster-1 do local id = getid(node) if id == glyph_t or (id == glue_t and getsubtype(node) == spaceskip_t) then local code = codes[j + 1] hex = hex..to_utf16_hex(code) str = str..utf8.char(code) end end glyph.tounicode = hex glyph.string = str end if not fordisc then local discindex = nil local disc = node for j = cluster + 1, nextcluster do local props = properties[disc] if (not (props and props.zwnj)) and getid(disc) == disc_t then discindex = j break end disc = getnext(disc) end if discindex then -- Discretionary found. local startindex, stopindex = nil, nil local startglyph, stopglyph = nil, nil -- Find the previous glyph that is safe to break at. local startglyph = i while startglyph > 1 and codes[glyphs[startglyph - 1].cluster + 1] ~= 0x20 and codes[glyphs[startglyph - 1].cluster + 1] ~= 0xFFFC and unsafetobreak(glyphs[startglyph]) do startglyph = startglyph - 1 end -- Get the corresponding character index. startindex = glyphs[startglyph].cluster + 1 -- Find the next glyph that is safe to break at. stopglyph = i + 1 local lastcluster = glyphs[i].cluster while stopglyph <= #glyphs and codes[glyphs[stopglyph].cluster + 1] ~= 0x20 and codes[glyphs[stopglyph].cluster + 1] ~= 0xFFFC and (unsafetobreak(glyphs[stopglyph]) or lastcluster == glyphs[stopglyph].cluster) do lastcluster = glyphs[stopglyph].cluster stopglyph = stopglyph + 1 end stopindex = stopglyph <= #glyphs and glyphs[stopglyph].cluster + 1 or offset + len local startnode, stopnode = node, node for j=nodeindex - 1, startindex, -1 do startnode = getprev(startnode) end for j=nodeindex + 1, stopindex do stopnode = getnext(stopnode) end glyphs[startglyph] = glyph glyph.cluster = startindex - 1 glyph.nextcluster = startindex for j = stopglyph, #glyphs do local glyph = glyphs[j] glyph.cluster = glyph.cluster - (stopindex - startindex) + 1 end len = len - (stopindex - startindex) + 1 table.move(glyphs, stopglyph, #glyphs + stopglyph - startglyph - 1, startglyph + 1) local subcodes, subindex = {} do local node = startnode while node ~= stopnode do if node == disc then subindex = #subcodes startindex = startindex + 1 node = getnext(node) elseif getid(node) == disc_t then local oldnode = node startnode, node = removenode(startnode, node) freenode(oldnode) tableremove(codes, startindex) else subcodes[#subcodes + 1] = tableremove(codes, startindex) node = getnext(node) end end end local pre, post, rep, lastpre, lastpost, lastrep = getdisc(disc, true) local precodes, postcodes, repcodes = {}, {}, {} table.move(subcodes, 1, subindex, 1, repcodes) for n, id, subtype in traverse(rep) do repcodes[#repcodes + 1] = getfont(n) == fontid and getchar(n) or 0xFFFC end table.move(subcodes, subindex + 1, #subcodes, #repcodes + 1, repcodes) table.move(subcodes, 1, subindex, 1, precodes) for n, id, subtype in traverse(pre) do precodes[#precodes + 1] = getfont(n) == fontid and getchar(n) or 0xFFFC end for n, id, subtype in traverse(post) do postcodes[#postcodes + 1] = getfont(n) == fontid and getchar(n) or 0xFFFC end table.move(subcodes, subindex + 1, #subcodes, #postcodes + 1, postcodes) if startnode ~= disc then local newpre = copynodelist(startnode, disc) setnext(tail(newpre), pre) pre = newpre end if post then setnext(lastpost, copynodelist(getnext(disc), stopnode)) else post = copynodelist(getnext(disc), stopnode) end if startnode ~= disc then local predisc = getprev(disc) setnext(predisc, rep) setprev(rep, predisc) if firstnode == startnode then firstnode = disc end if startnode == head then head = disc else local before = getprev(startnode) setnext(before, disc) setprev(disc, before) end setprev(startnode, nil) rep = startnode lastrep = lastrep or predisc end if getnext(disc) ~= stopnode then setnext(getprev(stopnode), nil) setprev(stopnode, disc) setprev(getnext(disc), lastrep) setnext(lastrep, getnext(disc)) rep = rep or getnext(disc) setnext(disc, stopnode) end glyph.replace = makesub(run, repcodes, rep) glyph.pre = makesub(run, precodes, pre) glyph.post = makesub(run, postcodes, post) i = startglyph node = disc cluster = glyph.cluster nodeindex = cluster + 1 end end end end return head, firstnode, glyphs, run.len - len end return head, firstnode, {}, 0 end local function color_to_rgba(color) local r = color.red / 255 local g = color.green / 255 local b = color.blue / 255 local a = color.alpha / 255 if a ~= 1 then -- XXX: alpha return format('%s %s %s rg', r, g, b) else return format('%s %s %s rg', r, g, b) end end -- Cache of color glyph PNG data for bookkeeping, only because I couldn’t -- figure how to make the engine load the image from the binary data directly. local pngcache = {} local pngcachefiles = {} local function cachedpng(data) local hash = md5.sumhexa(data) local i = pngcache[hash] if not i then local path = ostmpname() pngcachefiles[#pngcachefiles + 1] = path open(path, "wb"):write(data):close() -- local file = open(path, "wb"):write():close() -- file:write(data) -- file:close() i = img.scan{filename = path} pngcache[hash] = i end return i end local function get_png_glyph(gid, fontid, characters, haspng) return gid end local push_cmd = { "push" } local pop_cmd = { "pop" } local nop_cmd = { "nop" } --[[ In the following, "text" actually refers to "font" mode and not to "text" mode. "font" mode is called "text" inside of virtual font commands (don't ask me why, but the LuaTeX source does make it clear that this is intentional) and behaves mostly like "page" (especially it does not enter a "BT" "ET" block) except that it always resets the current position to the origin. This is necessary to ensure that the q/Q pair does not interfere with TeX's position tracking. ]] local save_cmd = { "pdf", "text", "q" } local restore_cmd = { "pdf", "text", "Q" } -- Convert glyphs to nodes and collect font characters. local function tonodes(head, node, run, glyphs) local nodeindex = run.start local dir = run.dir local fontid = run.font local fontdata = font.getfont(fontid) local space = fontdata.parameters.space local characters = fontdata.characters local hbdata = fontdata.hb local hfactor = (fontdata.extend or 1000) / 1000 local palette = hbdata.palette local hbshared = hbdata.shared local hbface = hbshared.face local nominals = hbshared.nominals local hbfont = hbshared.font local fontglyphs = hbshared.glyphs local gid_offset = hbshared.gid_offset local rtl = dir:is_backward() local lastprops local scale = hbdata.scale local haspng = hbshared.haspng local fonttype = hbshared.fonttype local nextcluster for i, glyph in ipairs(glyphs) do if glyph.cluster + 1 >= nodeindex then -- Reached a new cluster nextcluster = glyph.nextcluster assert(nextcluster) for j = nodeindex, glyph.cluster do local oldnode = node head, node = removenode(head, node) freenode(oldnode) end lastprops = getproperty(node) nodeindex = glyph.cluster + 1 elseif nextcluster + 1 == nodeindex then -- Oops, we went too far nodeindex = nodeindex - 1 local new = inherit(glyph_t, getprev(node), lastprops) setfont(new, fontid) head, node = insertbefore(head, node, new) end local gid = glyph.codepoint local char = nominals[gid] or gid_offset + gid local id = getid(node) if glyph.replace then -- For discretionary the glyph itself is skipped and a discretionary node -- is output in place of it. local rep, pre, post = glyph.replace, glyph.pre, glyph.post setdisc(node, tonodes(pre.head, pre.head, pre.run, pre.glyphs), tonodes(post.head, post.head, post.run, post.glyphs), tonodes(rep.head, rep.head, rep.run, rep.glyphs)) node = getnext(node) nodeindex = nodeindex + 1 elseif glyph.skip then local oldnode = node head, node = removenode(head, node) freenode(oldnode) nodeindex = nodeindex + 1 else if lastprops and lastprops.zwnj and nodeindex == glyph.cluster + 1 then elseif id == glyph_t then local done local fontglyph = fontglyphs[gid] local character = characters[char] if not character.commands then if palette then local layers = fontglyph.layers if layers == nil then layers = hbface:ot_color_glyph_get_layers(gid) or false fontglyph.layers = layers end if layers then local cmds = {} -- Every layer will add 5 cmds local prev_color = nil for j = 1, #layers do local layer = layers[j] local layerchar = characters[gid_offset + layer.glyph] if layerchar.height > character.height then character.height = layerchar.height end if layerchar.depth > character.depth then character.depth = layerchar.depth end -- color_index has a special value, 0x10000, that mean use text -- color, we don’t check for it here explicitly since we will -- get nil anyway. local color = palette[layer.color_index] cmds[5*j - 4] = (color and not prev_color) and save_cmd or nop_cmd cmds[5*j - 3] = prev_color == color and nop_cmd or (color and {"pdf", "page", color_to_rgba(color)} or restore_cmd) cmds[5*j - 2] = push_cmd cmds[5*j - 1] = {"char", layer.glyph + gid_offset} cmds[5*j] = pop_cmd fontglyphs[layer.glyph].used = true prev_color = color end cmds[#cmds + 1] = prev_color and restore_cmd if not character.colored then local coloredcharacter = {} for k,v in next, character do coloredcharacter[k] = v end coloredcharacter.commands = cmds local newcharacters = {[gid + 0x130000] = coloredcharacter} characters[gid + 0x130000] = coloredcharacter if char ~= gid + gid_offset then newcharacters[char] = coloredcharacter characters[char] = coloredcharacter character.colored = char else character.colored = gid + 0x130000 end font.addcharacters(fontid, {characters = newcharacters}) end char = character.colored character = characters[char] end end if haspng then local pngglyph = character.pngglyph if pngglyph == nil then local pngblob = hbfont:ot_color_glyph_get_png(gid) if pngblob then local glyphimg = cachedpng(pngblob:get_data()) local pngchar = { } for k,v in next, character do pngchar[k] = v end local i = img.copy(glyphimg) i.width = character.width i.depth = 0 i.height = character.height + character.depth pngchar.commands = fonttype and { {"push"}, {"char", gid_offset + gid}, {"pop"}, {"down", character.depth}, {"image", i} } or { {"down", character.depth}, {"image", i} } if not nominals[gid] then char = 0x130000 + gid end characters[char] = pngchar pngglyph = char font.addcharacters(fontid, {characters = {[char] = pngchar}}) end character.pngglyph = pngglyph end if pngglyph then char = pngglyph elseif not fonttype then -- Color bitmap font with no glyph outlines (like Noto -- Color Emoji) but has no bitmap for current glyph (most likely -- `.notdef` glyph). The engine does not know how to embed such -- fonts, so we don’t want them to reach the backend as it will cause -- a fatal error. We use `nullfont` instead. That is a hack, but I -- think it is good enough for now. We could make the glyph virtual -- with empty commands suh that LuaTeX ignores it, but we still want -- a missing glyph warning. -- We insert the glyph node and move on, no further work is needed. setfont(node, 0) done = true end end end if not done then local oldcharacter = characters[getchar(node)] -- If the glyph index of current font character is the same as shaped -- glyph, keep the node char unchanged. Helps with primitives that -- take characters as input but actually work on glyphs, like -- `\rpcode`. if not oldcharacter then if gid == 0 then local new = copynode(node) head, node = insertafter(head, node, new) end setchar(node, char) elseif character.commands or character.index ~= oldcharacter.index then setchar(node, char) end local xoffset = (rtl and -glyph.x_offset or glyph.x_offset) * scale local yoffset = glyph.y_offset * scale setoffsets(node, xoffset, yoffset) fontglyph.used = fonttype and true -- The engine will use this string when printing a glyph node e.g. in -- overfull messages, otherwise it will be trying to print our -- invalid pseudo Unicode code points. -- If the string is empty it means this glyph is part of a larger -- cluster and we don’t to print anything for it as the first glyph -- in the cluster will have the string of the whole cluster. local props = properties[node] if not props then props = {} properties[node] = props end props.glyph_info = glyph.string or "" -- Handle PDF text extraction: -- * Find how many characters in this cluster and how many glyphs, -- * If there is more than 0 characters -- * One glyph: one to one or one to many mapping, can be -- represented by font’s /ToUnicode -- * More than one: many to one or many to many mapping, can be -- represented by /ActualText spans. -- * If there are zero characters, then this glyph is part of complex -- cluster that will be covered by an /ActualText span. local tounicode = glyph.tounicode if tounicode then if glyph.nglyphs == 1 and not character.commands and not fontglyph.tounicode then fontglyph.tounicode = tounicode elseif character.commands or tounicode ~= fontglyph.tounicode then setprop(node, startactual_p, tounicode) glyphs[i + glyph.nglyphs - 1].endactual = true end end if glyph.endactual then setprop(node, endactual_p, true) end local x_advance = glyph.x_advance local width = fontglyph.width * hfactor if width ~= x_advance then -- The engine always uses the glyph width from the font, so we need -- to insert a kern node if the x advance is different. local kern = newkern((x_advance - width) * scale, node) head, node = insertkern(head, node, kern, rtl) end end elseif id == glue_t and getsubtype(node) == spaceskip_t then -- If the glyph advance is different from the font space, then a -- substitution or positioning was applied to the space glyph changing -- it from the default. We try to maintain as much as possible from the -- original value because we assume that we want to keep spacefactors and -- assume that we got mostly positioning applied. TODO: Handle the case that -- we became a glyph in the process. -- We are intentionally not comparing with the existing glue width as -- spacing after the period is larger by default in TeX. local width = glyph.x_advance * scale -- if space > width + 2 or width > space + 2 then if space ~= width then setwidth(node, getwidth(node) - space + width) -- setfield(node, "stretch", width / 2) -- setfield(node, "shrink", width / 3) end elseif id == kern_t and getsubtype(node) == italiccorr_t then -- If this is an italic correction node and the previous node is a -- glyph, update its kern value with the glyph’s italic correction. local prevchar, prevfontid = ischar(getprev(node)) if prevfontid == fontid and prevchar and prevchar > 0 then local italic = characters[prevchar].italic if italic then setkern(node, italic) end end end node = getnext(node) nodeindex = nodeindex + 1 end end while node ~= run.after do local oldnode = node head, node = removenode(head, node) freenode(oldnode) end return head, node end local function shape_run(head, current, run) if not run.skip then -- Font loaded with our loader and an HarfBuzz face is present, do our -- shaping. local glyphs, offset head, current, glyphs, offset = shape(head, current, run) return offset, tonodes(head, current, run, glyphs) else return 0, head, run.after end end function process(head, font, _attr, direction) local newhead, current = head, head local runs = itemize(head, font, direction) local offset = 0 for i = 1,#runs do local run = runs[i] run.start = run.start - offset local new_offset new_offset, newhead, current = shape_run(newhead, current, run) offset = offset + new_offset end return newhead or head end local function pageliteral(data) local n = newnode(whatsit_t, pdfliteral_t) setfield(n, "mode", 1) -- page setdata(n, data) return n end local function post_process(head) for n in traverse(head) do local props = properties[n] local startactual, endactual if props then startactual = rawget(props, startactual_p) endactual = rawget(props, endactual_p) end if startactual then local actualtext = "/Span<>>BDC" head = insertbefore(head, n, pageliteral(actualtext)) end if endactual then head = insertafter(head, n, pageliteral("EMC")) end local replace = getfield(n, "replace") if replace then setfield(n, "replace", post_process(replace)) end local subhead = getfield(n, "head") if subhead then setfield(n, "head", post_process(subhead)) end end return head end local function post_process_nodes(head, groupcode) return tonode(post_process(todirect(head))) end local function run_cleanup() -- Remove temporary PNG files that we created, if any. -- FIXME: It would be nice if we wouldn't need this for _, path in next, pngcachefiles do osremove(path) end end local function set_tounicode() for fontid, fontdata in font.each() do local hbdata = fontdata.hb if hbdata and fontid == pdf.getfontname(fontid) then local characters = fontdata.characters local newcharacters = {} local hbshared = hbdata.shared local glyphs = hbshared.glyphs local nominals = hbshared.nominals local gid_offset = hbshared.gid_offset for gid = 0, #glyphs do local glyph = glyphs[gid] if glyph.used then local character = characters[gid + gid_offset] newcharacters[gid + gid_offset] = character local unicode = nominals[gid] if unicode then newcharacters[unicode] = character end character.tounicode = glyph.tounicode or "FFFD" character.used = true end end font.addcharacters(fontid, { characters = newcharacters }) end end end -- FIXME: Move this into generic parts of luaotfload local utfchar = utf8.char local function get_glyph_info(n) n = todirect(n) local props = properties[n] return props and props.glyph_info or utfchar(getchar(n)):gsub('\0', '^^@') end fonts.handlers.otf.registerplugin('harf', process) -- luatexbase does not know how to handle `wrapup_run` callback, teach it. -- TODO: Move these into ltluatex luatexbase.callbacktypes.wrapup_run = 1 -- simple luatexbase.callbacktypes.glyph_info = 1 -- simple local base_callback_descriptions = luatexbase.callback_descriptions local base_add_to_callback = luatexbase.add_to_callback local base_remove_from_callback = luatexbase.remove_from_callback -- Remove all existing functions from given callback, insert ours, then -- reinsert the removed ones, so ours takes a priority. local function add_to_callback(name, func) local saved_callbacks = {}, ff, dd for k, v in next, base_callback_descriptions(name) do saved_callbacks[k] = { base_remove_from_callback(name, v) } end base_add_to_callback(name, func, "Harf "..name.." callback") for _, v in next, saved_callbacks do base_add_to_callback(name, v[1], v[2]) end end add_to_callback('pre_output_filter', post_process_nodes) -- FIXME: Wrong callback, but I want to get rid of the whole function anyway add_to_callback('wrapup_run', run_cleanup) add_to_callback('finish_pdffile', set_tounicode) add_to_callback('glyph_info', get_glyph_info)