%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % The tikzducks package % A package to bring rubber ducks into tikz % Maintained by samcarter % % Project repository and bug tracker: % https://github.com/samcarter8/tikzducks % % Released under the LaTeX Project Public License v1.3c or later % See http://www.latex-project.org/lppl.txt % % Version 0.5a % Nov 23, 2017 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ProvidesPackage{tikzducks} \RequirePackage{xcolor} \RequirePackage{tikz} \usetikzlibrary{patterns} % for the wizard hat \usetikzlibrary{calc} % for the sports jerseys \RequirePackage{ifpdf} \RequirePackage{ifluatex} %\pgfdeclarelayer{backgroundlayer} %\pgfdeclarelayer{bodylayer} %\pgfdeclarelayer{clothinglayer} %\pgfdeclarelayer{hairlayer} %\pgfdeclarelayer{hatlayer} % %\pgfsetlayers{backgroundlayer,bodylayer,clothinglayer,hairlayer,hatlayer,main} \newcommand*{\duck}[1][]{\tikzset{% /duck/.cd,#1}\duck@draw% } \newif\ifduck@name % Environment %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newif\ifduck@water % body parts %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newif\ifduck@grumpy % hair styles %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newif\ifduck@shorthair \newif\ifduck@longhair \newif\ifduck@crazyhair \newif\ifduck@recedinghair \newif\ifduck@eyebrow \newif\ifduck@beard % clothing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newif\ifduck@tshirt \newif\ifduck@jacket \newif\ifduck@tie \newif\ifduck@cape \newif\ifduck@stripes % Headgear %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newif\ifduck@alien \newif\ifduck@hat \newif\ifduck@cap \newif\ifduck@santa \newif\ifduck@unicorn \newif\ifduck@magichat \newif\ifduck@chef \newif\ifduck@witch \newif\ifduck@graduate \newif\ifduck@beret \newif\ifduck@crown \newif\ifduck@peakedcap \newif\ifduck@bunny \newif\ifduck@tophat % Accessories %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newif\ifduck@glasses \newif\ifduck@sunglasses \newif\ifduck@icecream \newif\ifduck@book \newif\ifduck@magicwand \newif\ifduck@cricket \newif\ifduck@rollingpin \newif\ifduck@signpost \newif\ifduck@lightsaber \newif\ifduck@cake \newif\ifduck@pizza \newif\ifduck@hockey \newif\ifduck@baguette \newif\ifduck@football \newif\ifduck@mask \newif\ifduck@necklace \newif\ifduck@milkshake \newif\ifduck@wine \newif\ifduck@prison \newif\ifduck@speech \newif\ifduck@think \newif\ifduck@torch \tikzset{ /duck/.cd, name/.code = \duck@nametrue \def\duck@name{#1}, %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Environment % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% water/.code = \duck@watertrue \def\duck@water{#1}, % setting default water/.default = blue, %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % body parts % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% body/.code = \def\duck@body{#1}, head/.code = \def\duck@head{#1}, eye/.code = \def\duck@eye{#1}, pupil/.code = \def\duck@pupil{#1}, bill/.code = \def\duck@bill{#1}, grumpy/.code = \duck@grumpytrue, % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% body = yellow!70!brown, eye = white!85!yellow, pupil = black, bill = orange!50!brown, %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % clothing % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% tshirt/.code = \duck@tshirttrue \def\duck@tshirt{#1}, jacket/.code = \duck@jackettrue \def\duck@jacket{#1}, tie/.code = \duck@tietrue \def\duck@tie{#1}, cape/.code = \duck@capetrue \def\duck@cape{#1}, stripes/.code = \duck@stripestrue \def\duck@stripes{#1}, % setting default %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% tshirt/.default = white, jacket/.default = blue, tie/.default = blue, cape/.default = red, stripes/.default = \stripes , %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % hair styles % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% shorthair/.code = \duck@shorthairtrue \def\duck@hair{#1}, longhair/.code = \duck@longhairtrue \def\duck@hair{#1}, crazyhair/.code = \duck@crazyhairtrue \def\duck@hair{#1}, recedinghair/.code = \duck@recedinghairtrue \def\duck@hair{#1}, eyebrow/.code = \duck@eyebrowtrue \def\duck@eyebrow{#1}, beard/.code = \duck@beardtrue \def\duck@beard{#1}, % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% shorthair/.default = brown, longhair/.default = brown, crazyhair/.default = brown, recedinghair/.default = brown, eyebrow/.default = brown, beard/.default = brown, %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Headgear % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% alien/.code = \duck@alientrue \def\duck@alien{#1}, hat/.code = \duck@hattrue \def\duck@hat{#1}, cap/.code = \duck@captrue \def\duck@cap{#1}, santa/.code = \duck@santatrue \def\duck@santa{#1}, chef/.code = \duck@cheftrue \def\duck@chef{#1}, graduate/.code = \duck@graduatetrue \def\duck@graduate{#1}, tassel/.code = \def\duck@tassel{#1}, beret/.code = \duck@berettrue \def\duck@beret{#1}, unicorn/.code = \duck@unicorntrue \def\duck@unicorn{#1}, magichat/.code = \duck@magichattrue \def\duck@magichat{#1}, magicstars/.code = \def\duck@magicstars{#1}, witch/.code = \duck@witchtrue \def\duck@witch{#1}, crown/.code = \duck@crowntrue \def\duck@crown{#1}, bunny/.code = \duck@bunnytrue \def\duck@bunny{#1}, inear/.code = \def\duck@inear{#1}, peakedcap/.code = \duck@peakedcaptrue \def\duck@peakedcap{#1}, tophat/.code = \duck@tophattrue \def\duck@tophat{#1}, % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% alien/.default = green, hat/.default = brown, cap/.default = blue, santa/.default = red!80!black, chef/.default = gray!20!white, graduate/.default = black, tassel = red, beret/.default = black, unicorn/.default = pink, magichat/.default = violet, magicstars = yellow!80!brown, witch/.default = black, crown/.default = yellow, bunny/.default = \duck@body, inear = \duck@bunny!50!white, peakedcap/.default= blue, tophat/.default = black, %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Accessories % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% glasses/.code = \duck@glassestrue \def\duck@glasses{#1}, sunglasses/.code = \duck@sunglassestrue \def\duck@sunglasses{#1}, icecream/.code = \duck@icecreamtrue \def\duck@cone{#1}, flavoura/.code = \def\duck@flavoura{#1}, flavourb/.code = \def\duck@flavourb{#1}, flavourc/.code = \def\duck@flavourc{#1}, book/.code = \duck@booktrue \def\duck@book{#1}, bookcolour/.code = \def\duck@bookcolour{#1}, signpost/.code = \duck@signposttrue \def\duck@signpost{#1}, signcolour/.code = \def\duck@signcolour{#1}, signback/.code = \def\duck@signback{#1}, magicwand/.code = \duck@magicwandtrue, cricket/.code = \duck@crickettrue \def\duck@cricket{#1}, rollingpin/.code = \duck@rollingpintrue \def\duck@rollingpin{#1}, lightsaber/.code = \duck@lightsabertrue \def\duck@lightsaber{#1}, cake/.code = \duck@caketrue \def\duck@cake{#1}, pizza/.code = \duck@pizzatrue, hockey/.code = \duck@hockeytrue \def\duck@hockey{#1}, baguette/.code = \duck@baguettetrue \def\duck@baguette{#1}, football/.code = \duck@footballtrue \def\duck@football{#1}, mask/.code = \duck@masktrue \def\duck@mask{#1}, necklace/.code = \duck@necklacetrue \def\duck@necklace{#1}, milkshake/.code = \duck@milkshaketrue \def\duck@milkshake{#1}, wine/.code = \duck@winetrue \def\duck@wine{#1}, prison/.code = \duck@prisontrue \def\duck@prison{#1}, speech/.code = \duck@speechtrue \def\duck@speech{#1}, think/.code = \duck@thinktrue \def\duck@think{#1}, bubblecolour/.code = \def\duck@bubblecolour{#1}, torch/.code = \duck@torchtrue \def\duck@torch{#1}, % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% glasses/.default = black, sunglasses/.default = black, icecream/.default = brown!60!gray, flavoura = brown!50!black, flavourb = white!70!brown, flavourc = red!50!white, bookcolour = brown, signcolour = brown!50!black, signback = green!40!black, cricket/.default = brown, rollingpin/.default = brown, lightsaber/.default = green, cake/.default = violet, hockey/.default = brown, baguette/.default = brown, football/.default = white, mask/.default = black, necklace/.default = white!80!gray, milkshake/.default = red!20!white, wine/.default = red!70!black, prison/.default = gray, bubblecolour = gray!30!white, torch/.default = gray, } \def\duck@draw{ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % minimal bounding box size % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \path (0.1,0.1) rectangle (2.1,2.12); % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % defining some coordinates % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@name \coordinate (\duck@name-wing) at (0.8,0.7); \coordinate (\duck@name-head) at (0.9,2); \coordinate (\duck@name-bill) at (0.5,1.3); \fi \coordinate (wing) at (0.8,0.7); \coordinate (head) at (0.9,2); \coordinate (bill) at (0.5,1.3); % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Environment % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %\begin{pgfonlayer}{backgroundlayer} % % water %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@water \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (0.88 and 0.35) (1.00,0.40) ellipse (0.75 and 0.25); \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (1.05 and 0.50) (1.00,0.40) ellipse (0.95 and 0.42); \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (1.23 and 0.63) (1.00,0.40) ellipse (1.17 and 0.57); \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (1.42 and 0.77) (1.00,0.40) ellipse (1.38 and 0.73); \fi % %\end{pgfonlayer} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % body parts % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %\begin{pgfonlayer}{bodylayer} % % body %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \begin{pgfinterruptboundingbox} \fill[\duck@body] \duckpathbody; \end{pgfinterruptboundingbox} % % head %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifdefined\duck@head\else\let\duck@head=\duck@body\fi \fill[\duck@head] (0.90,1.50) ellipse (0.50 and 0.625); % % bill %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@grumpy \fill[\duck@bill] \duckpathgrumpybill; \else \fill[\duck@bill] \duckpathbill; \fi % % Superhero mask %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % has to be behind the eyes \ifduck@mask \begin{scope} \clip (0.90,1.50) ellipse (0.50 and 0.625); \fill[\duck@mask,rotate=-15] (-0.1,1.59) rectangle (1.3,1.88); \end{scope} \fi% % % right eye %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \fill[\duck@eye, rotate=-20] (0.23,1.7675) ellipse (0.0893 and 0.125); \fill[\duck@pupil, rotate=-20] (0.26,1.7575) ellipse (0.0357 and 0.0714); % % left eye %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \fill[\duck@eye, rotate=-20] (-0.06,1.74) ellipse (0.0786 and 0.1143); \fill[\duck@pupil, rotate=-20] (-0.03,1.73) ellipse (0.0286 and 0.0643); % %\end{pgfonlayer} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % clothing % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %\begin{pgfonlayer}{clothinglayer} % % tshirt %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@tshirt \begin{pgfinterruptboundingbox} \fill[\duck@tshirt] \duckpathtshirt; \end{pgfinterruptboundingbox} \fi % % tie %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@tie \fill[\duck@tie,rotate=-12] (0.32,0.7) rectangle (0.43,1.15); \fi % % jacket %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@jacket \begin{pgfinterruptboundingbox} \fill[\duck@jacket] \duckpathjacket; \end{pgfinterruptboundingbox} \fi % % stripes for football jersey %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@stripes \duck@stripes \fi % % superhero cape %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@cape \begin{pgfinterruptboundingbox} \fill[\duck@cape] \duckpathcape; \end{pgfinterruptboundingbox} \fi % % necklace (not really clothing, but needs to be below the hair) %%%%% \ifduck@necklace \fill[\duck@necklace] (0.5000,1.112) circle (0.032) (0.5100,1.050) circle (0.032) (0.5200,0.990) circle (0.032) (0.5400,0.931) circle (0.032) (0.5825,0.885) circle (0.032) (0.6450,0.885) circle (0.032) (0.7000,0.910) circle (0.032) (0.7500,0.945) circle (0.032) (0.8000,0.980) circle (0.032) (0.8500,1.020) circle (0.032) (0.9000,1.050) circle (0.032) (0.9500,1.080) circle (0.032) (1.0000,1.110) circle (0.032) (1.0550,1.130) circle (0.032) (1.1100,1.150) circle (0.032) (1.1650,1.165) circle (0.032) (1.2200,1.180) circle (0.032) (1.2750,1.195) circle (0.032) (1.3300,1.210) circle (0.032); \fi % %\end{pgfonlayer} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % hair styles % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %\begin{pgfonlayer}{hairlayer} % % short hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@shorthair \path (0.1,0.1) rectangle (2.1,2.25); \begin{pgfinterruptboundingbox} \fill[\duck@hair] \duckpathshorthair; \end{pgfinterruptboundingbox} \fi % % long hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@longhair \path (0.1,0.1) rectangle (2.1,2.25); \begin{pgfinterruptboundingbox} \fill[\duck@hair] \duckpathlonghair; \end{pgfinterruptboundingbox} \fi % % crazy hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@crazyhair \path (0.1,0.1) rectangle (2.1,2.4); \begin{pgfinterruptboundingbox} \fill[\duck@hair] \duckpathcrazyhair; \end{pgfinterruptboundingbox} \fi % % receding hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@recedinghair \path (0.1,0.1) rectangle (2.1,2.18); \begin{pgfinterruptboundingbox} \fill[\duck@hair] \duckpathrecedinghair; \end{pgfinterruptboundingbox} \fi % % eye brow %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \pgfkeys{/duck/eyebrow/.@def/.get=\duck@test} \ifx\duck@eyebrow\duck@test \ifdefined\duck@hair\let\duck@eyebrow=\duck@hair\fi \fi% \ifduck@eyebrow \fill[\duck@eyebrow, rounded corners=1, rotate=60] (1.92,0.21) rectangle (1.98,-0.01); \fill[\duck@eyebrow, rounded corners=1, rotate=100] (1.67,-0.77) rectangle (1.73,-0.95); \fi % % beard %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \pgfkeys{/duck/beard/.@def/.get=\duck@test} \ifx\duck@beard\duck@test \ifdefined\duck@hair\let\duck@beard=\duck@hair\fi \fi% \ifduck@beard \fill[\duck@beard] (1.3,1.3) circle (0.12) (1.2,1.15) circle (0.12) (0.5,1.05) circle (0.1) (0.525,0.90) circle (0.12) (0.525,0.75) circle (0.12) (0.65,0.65) circle (0.14) (0.75,0.75) circle (0.12) (0.85,0.85) circle (0.12) (0.95,0.95) circle (0.12) (1.05,1.05) circle (0.12) (1.15,1.25) circle (0.12) (1,1.20) circle (0.12) (0.85,1.20) circle (0.12) (0.75,1.15) circle (0.12) (0.65,1.10) circle (0.12) (0.58,1.07) circle (0.12) (0.44,1.46) circle (0.06) (0.52,1.45) circle (0.06) (0.6, 1.41) circle (0.06) (0.68,1.36) circle (0.06) (0.76,1.34) circle (0.06) (0.86,1.26) circle (0.12) (0.38,1.44) circle (0.03) (1,1.28) circle (0.12); \fill[\duck@beard] (1.3,1.3) -- (0.5,1.05) -- (0.65,0.65) -- cycle; \fi% % %\end{pgfonlayer} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Headgear % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %\begin{pgfonlayer}{hatlayer} % % alien %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@alien \fill[\duck@alien,rotate=-25] (0.09,2.1) rectangle (0.16,2.6); \fill[\duck@alien,rotate=5] (0.79,1.86) rectangle (0.86,2.25); \fill[\duck@alien] (1.20,2.30) circle (0.07); \fill[\duck@alien] (0.62,2.35) circle (0.07); \fi % % hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@hat \fill[\duck@hat,rotate=-15] (0.44,2.1) ellipse (0.6 and 0.1); \fill[\duck@hat,rotate=-15] (0.07,2.1) rectangle (0.81,2.4); \fill[\duck@hat,rotate=-15] (0.44,2.4) ellipse (0.37 and 0.08); \fi % % cap %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@cap \fill[\duck@cap, start angle=0, end angle=150, radius=0.5] (1.4,1.75) arc; \fill[\duck@cap,rotate=-15] (0.3,2.05) ellipse (0.6 and 0.15); \fi % % Santa %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@santa \fill[\duck@santa] (0.430,1.803) .. controls (0.590,2.174) and (0.837,2.065) .. (1.118,1.954) .. controls (1.679,1.731) and (1.328,1.193) .. (1.647,1.057) .. controls (1.638,1.255) and (1.745,2.104) .. (1.168,2.270) .. controls (0.867,2.356) and (0.536,2.280) .. (0.430,1.803) -- cycle; \fill[white!80!brown] (0.44,1.733) .. controls (0.211,2.299) and (1.082,2.188) .. (1.456,1.759) .. controls (1.534,1.637) and (1.480,1.545) .. (1.400,1.566) .. controls (1.265,1.714) and (0.577,2.267) .. (0.44,1.733) -- cycle; \fill[white!80!brown] (1.6,1.0) circle (0.17); \fi % % Chef hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@chef \fill[\duck@chef,rotate=-15] (0.44,2.1) ellipse (0.37 and 0.08); \fill[\duck@chef,rotate=-15] (0.07,2.1) rectangle (0.81,2.55); \fill[\duck@chef] (1.01,2.47) circle (0.17); \fill[\duck@chef] (1.24,2.35) circle (0.15); \fill[\duck@chef] (0.77,2.40) circle (0.12); \fill[\duck@chef] (1.39,2.20) circle (0.12); \fi % % graduate hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@graduate \fill[\duck@graduate,rotate=-15] (0.44,2.1) ellipse (0.37 and 0.1); \fill[\duck@graduate,rotate=-15] (0.07,2.1) rectangle (0.81,2.3); \fill[\duck@graduate] (0.3,2.25) -- (1.05,2.35) -- (1.7,1.95) -- (0.92,1.85) -- cycle; \fill[\duck@tassel,rounded corners=1] (1.12,1.89) -- (1.01,2.1) -- (1.09,2.11) -- (1.2,1.9) -- (1.2,1.3) -- (1.12,1.3) -- cycle; \fill[\duck@tassel] (1.16,1.3) ellipse (0.06 and 0.12); \fi % % beret %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@beret \fill[\duck@beret,rotate=-25] (0.13,2.15) ellipse (0.5 and 0.17); \fill[\duck@beret,rotate=-25] (0.13,2.25) ellipse (0.55 and 0.17); \fill[\duck@beret,rotate=-25] (0.13,2.4) circle (0.08); \fi % % unicorn %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@unicorn \fill[\duck@unicorn,rotate=25] (1.48,1.4375)--(1.60,1.9)--(1.72,1.4375); \fill[\duck@body!100,rotate=25] (1.50,1.43)--(1.60,1.8375)--(1.70,1.43); \fi % % magic hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@magichat \path[preaction={fill, \duck@magichat!100},rotate=-5, pattern=fivepointed stars, pattern color=\duck@magicstars!100] (0.36,1.95)--(0.86,2.95)--(1.20,1.85); \fi % % witch %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@witch \fill[\duck@witch,rotate=-15] (0.44,2.13) ellipse (0.75 and 0.17); \fill[\duck@witch,rotate=-15] (0.05,2.2)--(0.45,3.2)--(0.82,2.2); \fi % % crown %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@crown \path (0.7,1.95) rectangle (1.4,2.45); \begin{pgfinterruptboundingbox} \fill[\duck@crown,rotate=-10,xshift=-10,yshift=3] \duckpathcrown; \end{pgfinterruptboundingbox} \fi % % Bunny ears %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@bunny \path (0.55,1.9) rectangle (1.2,2.55); \begin{pgfinterruptboundingbox} \begin{scope} \clip[rotate=-5] (0.68,2.38) ellipse (0.3 and 0.4); \fill[\duck@bunny,rotate=-5] (1.06,2.2) ellipse (0.3 and 0.4) (0.28,2.26) ellipse (0.3 and 0.4); \end{scope} \begin{scope} \clip[rotate=-5] (0.68,2.38) ellipse (0.25 and 0.35); \fill[\duck@inear,rotate=-5] (1.06,2.2) ellipse (0.25 and 0.35) (0.28,2.26) ellipse (0.25 and 0.35); \end{scope} \end{pgfinterruptboundingbox} \fi % % peaked cap %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@peakedcap \fill[\duck@peakedcap,rotate=-15] (0.35,2.05) ellipse (0.5 and 0.15); \fill[\duck@peakedcap,rotate=-25] (0.13,2.15) ellipse (0.5 and 0.17); \fill[\duck@peakedcap,rotate=-35] (-0.25,2.2) ellipse (0.55 and 0.17); \fi % % tophat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@tophat \fill[\duck@tophat,rotate=-15] (0.44,2.1) ellipse (0.48 and 0.1); \fill[\duck@tophat,rotate=-15] (0.12,2.1) -- (0.75,2.1) -- (0.81,2.55) -- (0.07,2.55) -- cycle; \fill[\duck@tophat,rotate=-15] (0.44,2.55) ellipse (0.37 and 0.08); \fi % %\end{pgfonlayer} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Accessories % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % sunglasses %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@sunglasses \fill[\duck@sunglasses,rotate=-17] (0.42,1.8) rectangle (0.8,1.84); \fill[\duck@sunglasses,rotate=-17] (0.12,1.8) rectangle (0.22,1.84); \fill[\duck@sunglasses,rotate=-20] (0.23,1.7675) circle (0.14); \fill[\duck@sunglasses,rotate=-20] (-0.06,1.74) circle (0.13); \fi % % glasses %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@glasses \fill[\duck@glasses,rotate=-17] (0.42,1.8) rectangle (0.8,1.84); \fill[\duck@glasses,rotate=-17] (0.12,1.8) rectangle (0.22,1.84); \fill[\duck@glasses,rotate=-20,even odd rule] (0.23,1.7675) circle (0.14) (0.23,1.7675) circle (0.11); \fill[\duck@glasses,rotate=-20,even odd rule] (-0.06,1.74) circle (0.13) (-0.06,1.74) circle (0.095); \fi % % icecream %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@icecream \fill[\duck@cone,rotate=-20] (0.35,1.20)--(0.50,0.60)--(0.75,1.20); \fill[\duck@flavoura] (0.85,1.03) circle (0.12); \fill[\duck@flavourb] (1.05,0.95) circle (0.12); \fill[\duck@flavourc] (0.95,1.1) circle (0.12); \fi % % book %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@book \fill[\duck@bookcolour,rotate=-20] (0.40,1.20) rectangle (0.80,0.60); \node[rotate=-20, color=white] at (0.88,0.70) {\duck@book};% \fi % % signpost %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@signpost \fill[\duck@signcolour, rounded corners=1, rotate=-20] (0.8,0.75) rectangle (0.9,1.75); \fill[\duck@signcolour, rounded corners=1, rotate=-20] (0.4,1.7) rectangle (1.3,2.4); \fill[\duck@signback, rounded corners=1, rotate=-20] (0.45,1.75) rectangle (1.25,2.35); \node[rotate=-20, color=white] at (1.5,1.65) {\duck@signpost}; \fi % % speech bubble %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@speech \fill[\duck@bubblecolour] (-0.5,1.8) ellipse (0.7 and 0.3); \fill[\duck@bubblecolour] (-0.2,1.54) -- (0.2,1.35) -- (0.0,1.6) -- cycle; \node at (-0.5,1.8) {\duck@speech}; \fi % % think bubble %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@think \fill[\duck@bubblecolour] (2,2.4) ellipse (0.7 and 0.35); \fill[\duck@bubblecolour] (1.55,2.35) circle (0.25) (2.0,2.15) circle (0.25) (2.4,2.25) circle (0.25) (1.6,2.55) circle (0.25) (2.0,2.6) circle (0.25) (2.35,2.5) circle (0.25) (1.65,1.95) circle (0.1) (1.55,1.80) circle (0.06) (1.47,1.70) circle (0.03); \node at (2,2.4) {\duck@think}; \fi % % magic wand %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@magicwand \fill[black,rotate=-30] (0.27,1.23) rectangle (0.37,0.65); \fill[white,rotate=-30] (0.27,1.13) rectangle (0.37,1.03); \fi % % cricket bat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@cricket \fill[\duck@cricket, rounded corners=2, rotate=-30] (0.4,1.2) rectangle (0.7,2.2); \fill[\duck@cricket, rounded corners=1, rotate=-30] (0.5,0.8) rectangle (0.6,1.3); \fi % % rollingpin %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@rollingpin \fill[\duck@rollingpin, rounded corners=2, rotate=-60] (-0.18,0.85) rectangle (0.08,1.75); \fill[\duck@rollingpin, rounded corners=1, rotate=-60] (-0.1,0.65) rectangle (0.0,1.95); \fi % % lightsaber %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@lightsaber \fill[\duck@lightsaber, rounded corners=1, rotate=-30] (0.5,0.9) rectangle (0.6,2.5); \fill[gray!80!black, rounded corners=1, rotate=-30] (0.47,0.7) rectangle (0.63,1.2); \fi % % cake %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@cake \fill[\duck@cake] (1.00,0.50) ellipse (0.4 and 0.2); \fill[\duck@cake] (0.6,0.5) rectangle (1.4,0.7); \fill[\duck@cake] (1.00,0.70) ellipse (0.4 and 0.2); \fill[\duck@cake!50!white] (0.75,0.75) rectangle (0.8,0.95); \fill[\duck@cake!50!white] (1.2,0.75) rectangle (1.25,0.95); \fill[\duck@cake!50!white] (0.975,0.65) rectangle (1.025,0.85); \fill[white!85!yellow] (1.0,0.93) ellipse (0.03 and 0.06); \fill[white!85!yellow] (1.225,1.03) ellipse (0.03 and 0.06); \fill[white!85!yellow] (0.775,1.03) ellipse (0.03 and 0.06); \fi % % pizza %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@pizza \fill[brown] (1.00,0.60) ellipse (0.4 and 0.2); \fill[red!70!black] (1.00,0.60) ellipse (0.34 and 0.16); \fill[white!85!yellow] (1.15,0.65) ellipse (0.065 and 0.04); \fill[white!85!yellow] (0.81,0.57) ellipse (0.065 and 0.04); \fill[white!85!yellow] (0.95,0.68) ellipse (0.065 and 0.04); \fill[white!85!yellow] (1.02,0.54) ellipse (0.065 and 0.04); \fill[green!40!brown] (1.09,0.54) ellipse (0.07 and 0.02); \fill[green!40!brown,rotate=20] (1.0,0.34) ellipse (0.07 and 0.02); \fill[green!40!brown,rotate=-20] (0.9,1.05) ellipse (0.07 and 0.02); \fill[green!40!brown] (1.00,0.60) ellipse (0.03 and 0.06); \fi % % Hockey stick %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@hockey \fill[\duck@hockey, rounded corners=1, rotate=-30] (0.5,0.6) rectangle (0.6,2.1); \fill[\duck@hockey, rounded corners=3] (0.2,0.2) rectangle (0.85,0.4); \fi % % baguette %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@baguette \fill[\duck@baguette!70!white, rounded corners=4, rotate=-30] (0.4,0.72) rectangle (0.7,2.0); \fill[\duck@baguette!80!black, rotate=5] (1.44,1.1) ellipse (0.1 and 0.03) (1.30,0.9) ellipse (0.1 and 0.03) (1.16,0.7) ellipse (0.1 and 0.03) (1.02,0.5) ellipse (0.1 and 0.03); \fi % % football %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@football \fill[\duck@football] (1.2,0.33) circle (0.32); \begin{scope} \clip (1.2,0.33) circle (0.32); \fill[black] (1.06,0.30) -- (1.01,0.17) -- (1.14,0.08) -- (1.26,0.14) -- (1.20,0.28) -- cycle (1.37,0.14) -- (1.46,0.27) -- (1.59,0.27) -- (1.41,0.04) -- cycle (1.28,0.38) -- (1.22,0.52) -- (1.33,0.61) -- (1.45,0.51) -- (1.43,0.37) -- cycle (0.87,0.44) -- (1.02,0.40) -- (1.10,0.53) -- (1.07,0.62) -- (0.94,0.57) -- cycle; \end{scope} \fi % % milkshake %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@milkshake \fill[cyan!10!white, rotate=-10] (0.8,0.50) ellipse (0.17 and 0.05); \fill[cyan!10!white, rotate=-10] (0.8,0.55) ellipse (0.12 and 0.03); \begin{scope} \clip[rotate=-10] (0.58,0.5) rectangle (1.02,1.03); \fill[cyan!10!white, rotate=-10] (0.8,0.94) ellipse (0.18 and 0.4); \fill[\duck@milkshake, rotate=-10] (0.8,0.94) ellipse (0.15 and 0.36); \end{scope} \fill[white!85!yellow] (0.83,0.92) circle (0.05) (0.88,0.9) circle (0.05) (0.93,0.92) circle (0.05) (0.99,0.91) circle (0.05) (1.06,0.86) circle (0.05) (1.13,0.87) circle (0.05) (0.85,0.99) circle (0.05) (0.9,0.98) circle (0.07) (1.0,0.98) circle (0.07) (1.1,0.95) circle (0.07); \fill[red!90!black] (1.0,1.1) circle (0.05); \fill[white!85!yellow] (0.94,1.05) circle (0.05) (1.03,1.03) circle (0.05); \fill[cyan!10!white, rotate=-10] (0.8,0.50) ellipse (0.17 and 0.05); \fill[red!90!black,rotate=20] (1.2,0.58) rectangle (1.22,0.85); \fi % % wine %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@wine \fill[cyan!10!white, rotate=-10] (0.8,0.50) ellipse (0.17 and 0.05); \fill[cyan!10!white, rotate=-10] (0.8,0.55) ellipse (0.12 and 0.03); \fill[cyan!10!white, rotate=-10] (0.8,0.7) ellipse (0.03 and 0.2); \begin{scope} \clip[rotate=-10] (0.58,0.5) rectangle (1.02,1.03); \fill[cyan!10!white, rotate=-10] (0.8,1.1) ellipse (0.18 and 0.4); \end{scope} \begin{scope} \clip[rotate=-10] (0.58,0.5) rectangle (1.02,0.87); \fill[\duck@wine, rotate=-10] (0.8,1.1) ellipse (0.15 and 0.36); \end{scope} \fi % % prison duck %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@prison \fill[\duck@prison] (1.5,0.25) circle (0.3); \fill[\duck@prison, even odd rule] (1.2,0.1) ellipse (0.10 and 0.07) (1.2,0.1) ellipse (0.06 and 0.04) (1.05,-0.05) ellipse (0.10 and 0.07) (1.05,-0.05) ellipse (0.06 and 0.04) (0.87,-0.2) ellipse (0.10 and 0.07) (0.87,-0.2) ellipse (0.06 and 0.04); \fill[\duck@prison, even odd rule] (0.72,-0.2) ellipse (0.10 and 0.07) (0.72,-0.2) ellipse (0.06 and 0.04); \fill[\duck@prison,even odd rule,rotate=70](0.4,-1.05) ellipse (0.1 and 0.07) (0.4,-1.05) ellipse (0.06 and 0.04) (0.2,-0.95) ellipse (0.1 and 0.07) (0.2,-0.95) ellipse (0.06 and 0.04) (0.22,-0.58) ellipse (0.1 and 0.07) (0.22,-0.58) ellipse (0.06 and 0.04); \fill[\duck@prison,even odd rule,rotate=110](-0.33,-0.55) ellipse (0.1 and 0.07) (-0.33,-0.55) ellipse (0.06 and 0.04); \begin{scope} \clip[rotate=-12] (0.45,0.15) rectangle (0.63,0.25); \fill[\duck@prison,even odd rule,rotate=110](-0.07,-0.6) ellipse (0.1 and 0.07) (-0.07,-0.6) ellipse (0.06 and 0.04); \end{scope} \fi % % torch %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ifduck@torch \fill[red!50!yellow, xscale=0.015, yscale=-0.015,xshift=130,yshift=-5600] \duckpathtorch; \fill[red!25!yellow, xscale=0.01, yscale=-0.01,xshift=1300,yshift=-6600] \duckpathtorch; \fill[white!50!yellow, xscale=0.006, yscale=-0.006,xshift=3700,yshift=-8600] \duckpathtorch; \fill[\duck@torch,rounded corners=1] (1.1,0.96) -- (0.77,0.25) -- (0.83,0.25) -- (1.3,0.86) -- cycle; \fill[\duck@torch,rotate=-28] (0.62,1.32) ellipse (0.2 and 0.08); \fi% % % %\draw (current bounding box.north west) rectangle (current bounding box.south east);% For debugging bounding boxes % }% from `\def\duck@draw{` at the very beginning %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Random ducks % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \pgfmathsetseed{\time} \ifpdf % filters pdflatex and lualatex \ifluatex \pgfmathsetseed{\number\randomseed} \else % filters only pdflatex \pgfmathsetseed{\number\pdfrandomseed} \fi \fi \pgfmathdeclarerandomlist{head}{{shorthair}{longhair}{crazyhair}{alien}{hat}{cap}{santa}{chef}{graduate}{beret}{magichat}{witch}{crown}{bunny}{peakedcap}{tophat}} \pgfmathdeclarerandomlist{accessories}{{glasses}{sunglasses}{icecream}{book}{signpost}{magicwand}{cricket}{rollingpin}{lightsaber}{cake}{pizza}{hockey}{baguette}{football}{mask}{necklace}{milkshake}{wine}{prison}} \newcommand{\shuffleducks}{% \pgfmathrandomitem{\head}{head}% \edef\randomhead{\head}% \pgfmathrandomitem{\accessories}{accessories}% \edef\randomaccessories{\accessories}% } \newcommand{\randuck}{% \shuffleducks% \duck[\randomhead, \randomaccessories]% } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % Defining some of the more complicate paths for easy reuse % % naming scheme is \duckpath % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % body parts %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newcommand{\duckpathbody}{% (0.513,1.145) .. controls (0.267, 1.102) and (-0.125,0.657) .. (0.289,0.261) .. controls (0.704,-0.135) and ( 2.863,0.130) .. (1.818,1.419) .. controls (0.938, 0.946) and ( 1.240,1.379) .. (0.513,1.145) -- cycle } \newcommand{\duckpathgrumpybill}{% (0.406,1.472) .. controls (0.643,1.530) and (0.643,1.530) .. (0.800,1.300) .. controls (0.083,0.850) and (0.269,1.369) .. (0.406,1.472) -- cycle } \newcommand{\duckpathbill}{% (0.406,1.472) .. controls (0.643,1.530) and (0.541,1.303) .. (0.910,1.370) .. controls (0.083,0.850) and (0.269,1.369) .. (0.406,1.472) -- cycle } % clothing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newcommand{\duckpathtshirt}{% (0.490,1.145) .. controls (0.267, 1.102) and (-0.125,0.657) .. (0.289,0.261) .. controls (0.704,-0.135) and ( 2.863,0.130) .. (1.818,1.419) .. controls (0.938, 0.976) and ( 1.240,1.279) .. (0.590,1.000) -- cycle } \newcommand{\duckpathjacket}{% (0.500,1.145) .. controls (0.267, 1.102) and (-0.125,0.657) .. (0.289,0.261) .. controls (0.704,-0.135) and ( 2.863,0.130) .. (1.818,1.419) .. controls (0.938, 0.946) and ( 1.240,1.378) .. (0.513,0.700) -- cycle } % hair styles %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newcommand{\duckpathshorthair}{% (1.3947,1.4175) .. controls (1.4546,1.4518) and (1.4699,1.6566) .. (1.4343,1.7992) .. controls (1.2528,2.5033) and (0.2339,2.2710) .. (0.4151,1.5907) .. controls (0.4345,1.8709) and (0.7421,2.0999) .. (0.9494,1.9054) .. controls (1.2241,1.6476) and (1.3316,1.3814) .. (1.3947,1.4175) -- cycle } \newcommand{\duckpathlonghair}{% (1.4508,0.7565) .. controls (1.5146,0.7888) and (1.5854,0.8216) .. (1.6247,0.8831) .. controls (1.5859,0.8847) and (1.4726,0.9457) .. (1.5587,0.9706) .. controls (1.6317,0.9685) and (1.7016,1.0046) .. (1.7314,1.0734) .. controls (1.7931,1.1660) and (1.6616,1.1176) .. (1.6277,1.1566) .. controls (1.6853,1.1741) and (1.7840,1.1829) .. (1.8123,1.2244) .. controls (1.7022,1.2488) and (1.5688,1.2663) .. (1.5063,1.3739) .. controls (1.4619,1.5143) and (1.4696,1.6649) .. (1.4340,1.8076) .. controls (1.2524,2.5117) and (0.2335,2.2794) .. (0.4060,1.5991) .. controls (0.4341,1.8793) and (0.6629,2.1130) .. (0.9011,1.9578) .. controls (1.2427,1.7382) and (1.3350,1.4214) .. (1.0905,1.0610) .. controls (1.0597,1.0109) and (1.1103,0.9166) .. (1.1805,0.8670) .. controls (1.2507,0.8174) and (1.3503,0.7853) .. (1.4508,0.7565) -- cycle; } \newcommand{\duckpathcrazyhair}{% (0.1977,1.9023) .. controls (0.2633,2.0599) and (0.4819,2.0547) .. (0.4713,2.0879) .. controls (0.4647,2.2106) and (0.2516,2.2392) .. (0.2516,2.2392) .. controls (0.4352,2.2933) and (0.7427,1.9304) .. (0.5743,2.3885) .. controls (0.6017,2.3633) and (0.8307,2.1739) .. (0.8082,2.4245) .. controls (0.8271,2.2885) and (0.9195,2.2400) .. (0.9933,2.2673) .. controls (1.0814,2.6593) and (0.9688,2.0034) .. (1.3350,2.3615) .. controls (1.3657,2.3292) and (1.1627,2.1043) .. (1.3424,2.1387) .. controls (1.3102,1.8312) and (1.5049,2.2623) .. (1.5049,2.2623) .. controls (1.5049,2.2623) and (1.4675,2.0493) .. (1.4287,1.9560) .. controls (1.4287,1.9560) and (1.6830,1.9470) .. (1.7178,1.8823) .. controls (1.1926,1.8054) and (2.0160,1.7277) .. (1.4923,1.7275) .. controls (1.5366,1.6685) and (1.3013,1.6009) .. (1.6500,1.5946) .. controls (0.8836,1.5797) and (1.2764,1.9221) .. (0.8957,2.0442) .. controls (0.5516,2.0958) and (0.5228,1.8527) .. (0.4695,1.7963) .. controls (0.4825,1.9607) and (0.3601,1.9095) .. (0.1977,1.9023) -- cycle } \newcommand{\duckpathrecedinghair}{% (1.3385,1.4841) .. controls (1.4243,1.4529) and (1.4877,1.7127) .. (1.3964,1.8658) .. controls (1.1071,2.3511) and (0.5189,2.1609) .. (0.4381,1.6816) .. controls (0.4575,1.9618) and (0.9007,2.2059) .. (1.1308,2.0390) .. controls (1.4703,1.7469) and (1.0343,1.5949) .. (1.3385,1.4841) -- cycle } \newcommand{\duckpathcape}{% (0.225,0.966) .. controls (1.314,0.961) and (2.070,0.650) .. (2.042,1.245) .. controls (1.863,1.164) and (1.844,1.173) .. (1.792,1.340) .. controls (1.635,1.235) and (1.620,1.268) .. (1.567,1.393) .. controls (1.358,1.086) and (0.664,1.096) .. (0.460,1.110) .. controls (0.461,1.133) and (0.305,1.077) .. (0.235,0.966) -- cycle } \newcommand{\duckpathcrown}{% (0.71,2.06) .. controls (0.71,2.06) and (0.73,2.18) .. (0.60,2.45) -- (0.83,2.26) -- (0.95,2.44) -- (1.07,2.26) -- (1.31,2.44) .. controls (1.15,2.19) and (1.20,2.06) .. (1.20,2.06) .. controls (1.07,1.98) and (0.84,1.98) .. (0.71,2.06) -- cycle } \newcommand{\duckpathtorch}{% (90.5,127.8) .. controls (90.3,137.0) and (84.7,136.2) .. (77.9,146.3) .. controls (71.1,136.3) and (66.4,136.9) .. (65.9,127.9) .. controls (65.2,118.1) and (79.2,118.5) .. (78.2,103.8) .. controls (82.2,108.8) and (90.8,111.5) .. (90.5,127.8) -- cycle; } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % 32237378723223 % 23737232212232237822 % 3282232232232232232<3723 % 382232232232232232232232232 % 72232322323323223223223223282 % 7503223223522332322322322322372 % 9hklke23232<252<2322322322322323 % 9jzltrg22320fklke23232232232232232 % 0lzp ye252qkzliuk92323223223223223 % 2dkfaw233<<32232232232232232232232232282822322322322322322372 % 37232232232232232232232232232232232232232232232232232237< % 728282232232232232232232232232232232232232232232232232232232 % 282232232232232232232232232232232232232232232232232232232232232 % 282232232232232232232232232232232232232232232232232232232232232282 % 7322322322322322322322322322322322322322322322322322322322322322322 % 23223223223223223223223223223223223223223223223223223223223223223223 %322322322322322322322322322322322322322322322322322322322322322322322 %322322322322322322322322322322322322322322322322322322322322322322322 %232232232232232232232232232232232232232232232232232232232232232232282 %82232232232232232232232232232232232232232232232232232232232232232282 %3223223223223223223223223223223223223223223223223223223223223223282 %273223223223223223223223223223223223223223223223223223223223223723 % 273223223223223223223223223223223223223223223223223223223223723 % 228223223223223223223223223223223223223223223223223223228232 % 2822322322322322322322322322322322322322322322322378232 % 2378223223223223223223223223223223223223223782232 % 322378282232232232232232232232282878223223 % 223232232282828282322322323223 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % stripes for sports jerseys % % code contributed by Carla Maggi % https://tex.stackexchange.com/a/387126/36296 % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \newcommand*{\stripes}[1][]{\tikzset{% /stripes/.cd,#1}\stripes@draw% } \tikzset{ /stripes/.cd, color/.code = \def\stripes@color{#1}, distance/.code = \def\stripes@distance{#1}, width/.code = \def\stripes@width{#1}, height/.code = \def\stripes@height{#1}, initialx/.code = \def\stripes@initialx{#1}, initialy/.code = \def\stripes@initialy{#1}, rotate/.code = \def\stripes@rotate{#1}, emblem/.code = \def\stripes@emblem{#1}, % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% color = black, distance = 0.3, width = 0.15, height = 2.7, initialx = 0.1, initialy = -0.3, rotate = -10, emblem = \empty } \def\stripes@draw{% \path (0.1,0.1) rectangle (2.1,1.45); \begin{pgfinterruptboundingbox} \begin{scope} \clip \duckpathjacket; \foreach \shifta in {0,\stripes@distance,...,2.4}{% \fill[\stripes@color,rotate around={\stripes@rotate:(1.2,0.9)}] ($(\stripes@initialx,\stripes@initialy)+(\shifta,0)$) rectangle ($(\stripes@initialx,\stripes@initialy)+(\shifta,0)+(\stripes@width,\stripes@height)$); } \end{scope} \end{pgfinterruptboundingbox} \node at (wing) {\stripes@emblem }; } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %.........................%%%%%%%%%%%%%%%%%%%......................... %....................%%%%%%%%%............%%%%%%%%.................... %................%%%%%%....%%...................%%%%%%................ %.............%%%%%.......%%%.......................%%%%%............. %...........%%%%........%%%%%%%%%...................%%%%%%%........... %.........%%%........%%%%%%%%%%%%%%%%..............%%%%%%%%%%......... %.......%%%.......%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%....... %......%%%...%%%%%%%%%%%%%%%%%%%%%%%%%%..............%%%%%%%%%%%...... %.....%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%................%%%%%%%%%%%..... %...%%%%........%%%%%%%%%%%%%%%%%%%%%...................%%%%%%%%%%%... %...%%%..........%%%%%%%%%%%%%%%%%%%.....................%%%%%%%%%%... %..%%%............%%%%%%%%%%%%%%%%%.......................%%%%%%%%%%.. %.%%%%............%%%%%%%%%%%%%%%%%........................%%%%%%%%%%. %.%%%..............%%%%%%%.......%%%......................%%%.....%%%. %%%%..............%%...............%%%...................%%%.......%%% %%%..............%%.................%%%..................%%.........%% %%%%............%%%...................%%%...............%%..........%% %%%%...........%%%.....................%%%.............%%...........%% %%%%%..........%%........................%%%%%%%%%%%%%%%%...........%% %%%%%........%%%........................%%%%%%%%%%%%%%%%%%.........%%% %.%%%%%%%%%%%%%%%......................%%%%%%%%%%%%%%%%%%%.........%%. %.%%%%%%%%%%%%%%%%.....................%%%%%%%%%%%%%%%%%%%........%%%. %..%%%%%%%%%%%%%%%%...................%%%%%%%%%%%%%%%%%%%%%.......%%.. %...%%%%%%%%%%%%%%%%%................%%%%%%%%%%%%%%%%%%%%%%......%%... %...%%%%%%%%%%%%%%%%%%............%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%.... %.....%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%....%%%..... %......%%%%%%%%%%%%%%%%................%%%%%%%%%%%%%%%%......%%%...... %.......%%%%%%%%%%%%%%....................%%%%%%%%%%........%%%....... %.........%%%%%%%%%%%........................%%%%.........%%%......... %...........%%%%%%%%%........................%%........%%%%........... %.............%%%%%%%%%.....................%%......%%%%%............. %................%%%%%%%%.................%%%...%%%%%%................ %....................%%%%%%%%......%%%%%%%%%%%%%%%.................... %..........................%%%%%%%%%%%%%%%%%.......................... %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%