% !TeX root = ./testing/test.tex
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% The tikzducks package
% A package to bring rubber ducks into tikz
% Maintained by samcarter
%
% Project repository and bug tracker:
% https://github.com/samcarter8/tikzducks
%
% Released under the LaTeX Project Public License v1.3c or later
% See http://www.latex-project.org/lppl.txt
%
% Version 0.7
% July 10, 2018 
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ProvidesPackage{tikzducks}
 [2018/07/10 v0.7 Draw rubber ducks in TikZ]

\RequirePackage{tikz}
\usetikzlibrary{patterns} % for the wizard hat
\usetikzlibrary{calc} % for the sports jerseys

\RequirePackage{ifluatex}
\RequirePackage{ifxetex}

%\pgfdeclarelayer{backgroundlayer} 
%\pgfdeclarelayer{bodylayer}
%\pgfdeclarelayer{clothinglayer}
%\pgfdeclarelayer{hairlayer}
%\pgfdeclarelayer{hatlayer}
%
%\pgfsetlayers{backgroundlayer,bodylayer,clothinglayer,hairlayer,hatlayer,main}

\newcommand*{\duck}[1][]{%
	\begin{scope}%
		\tikzset{/duck/.cd,#1}%
		\duck@draw%
	\end{scope}%
}

\newif\ifduck@name
\newif\ifduck@invisible
% Environment %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newif\ifduck@water
% body parts %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newif\ifduck@grumpy
\newif\ifduck@laughing
\newif\ifduck@parrot
% hair styles %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newif\ifduck@shorthair
\newif\ifduck@longhair
\newif\ifduck@crazyhair
\newif\ifduck@recedinghair
\newif\ifduck@eyebrow
\newif\ifduck@beard
\newif\ifduck@mohican
\newif\ifduck@mullet
\newif\ifduck@parting
% clothing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newif\ifduck@tshirt
\newif\ifduck@jacket
\newif\ifduck@tie
\newif\ifduck@cape
\newif\ifduck@stripes
% Headgear %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newif\ifduck@alien
\newif\ifduck@hat
\newif\ifduck@cap
\newif\ifduck@santa
\newif\ifduck@unicorn
\newif\ifduck@magichat
\newif\ifduck@chef
\newif\ifduck@witch
\newif\ifduck@graduate
\newif\ifduck@beret
\newif\ifduck@crown
\newif\ifduck@queencrown
\newif\ifduck@kingcrown
\newif\ifduck@peakedcap
\newif\ifduck@bunny
\newif\ifduck@tophat
\newif\ifduck@darthvader
\newif\ifduck@harlequin
\newif\ifduck@strawhat
% Accessories %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\newif\ifduck@glasses
\newif\ifduck@sunglasses
\newif\ifduck@squareglasses
\newif\ifduck@icecream
\newif\ifduck@book
\newif\ifduck@magicwand
\newif\ifduck@cricket
\newif\ifduck@rollingpin
\newif\ifduck@signpost
\newif\ifduck@lightsaber
\newif\ifduck@cake
\newif\ifduck@pizza
\newif\ifduck@hockey
\newif\ifduck@baguette
\newif\ifduck@football
\newif\ifduck@mask
\newif\ifduck@necklace
\newif\ifduck@milkshake
\newif\ifduck@wine
\newif\ifduck@prison
\newif\ifduck@speech
\newif\ifduck@think
\newif\ifduck@torch
\newif\ifduck@easter
\newif\ifduck@basket
\newif\ifduck@buttons
\newif\ifduck@sheep
\newif\ifduck@horsetail
\newif\ifduck@crozier
\newif\ifduck@davidlikespineapplepizza
\newif\ifduck@wing
\newif\ifduck@stethoscope
\newif\ifduck@neckerchief
\newif\ifduck@snowduck
\newif\ifduck@vampire

\tikzset{
  %
  % Pass unknown keys on to tikz
  %
  /duck/.search also={/tikz,/pgf},
  /duck/.cd,
  name/.code= \duck@nametrue \def\duck@name{#1},
  invisible/.code  = \duck@invisibletrue,
  no duck/.forward to=/duck/invisible,
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  % Environment
  %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  water/.code = \duck@watertrue \def\duck@water{#1},
  % setting default
  water/.default = blue,  
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  % body parts
  %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  body/.code    = \def\duck@body{#1},
  head/.code    = \def\duck@head{#1},
  eye/.code     = \def\duck@eye{#1},
  pupil/.code   = \def\duck@pupil{#1},
  bill/.code    = \def\duck@bill{#1},
  grumpy/.code  = \duck@grumpytrue,
  laughing/.code   = \duck@laughingtrue,
  parrot/.code  = \duck@parrottrue,
  % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  body          = yellow!70!brown,
  eye           = white!85!yellow,
  pupil         = black,
  bill          = orange!50!brown, 
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  % clothing
  %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  tshirt/.code       = \duck@tshirttrue      \def\duck@tshirt{#1},
  jacket/.code       = \duck@jackettrue      \def\duck@jacket{#1},
  tie/.code          = \duck@tietrue         \def\duck@tie{#1},
  cape/.code         = \duck@capetrue        \def\duck@cape{#1},
  stripes/.code      = \duck@stripestrue     \def\duck@stripes{#1},
  % setting default %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  tshirt/.default    = white,
  jacket/.default    = blue,
  tie/.default       = blue,
  cape/.default      = red,
  stripes/.default   = \stripes ,
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  % hair styles
  %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  shorthair/.code    = \duck@shorthairtrue    \def\duck@hair{#1},
  short hair/.forward to=/duck/shorthair,
  longhair/.code     = \duck@longhairtrue     \def\duck@hair{#1},
  long hair/.forward to=/duck/longhair,
  crazyhair/.code    = \duck@crazyhairtrue    \def\duck@hair{#1},
  crazy hair/.forward to=/duck/crazyhair,
  recedinghair/.code = \duck@recedinghairtrue \def\duck@hair{#1},
  receding hair/.forward to=/duck/recedinghair,
  eyebrow/.code      = \duck@eyebrowtrue      \def\duck@eyebrow{#1},
  beard/.code        = \duck@beardtrue        \def\duck@beard{#1},
  mohican/.code      = \duck@mohicantrue      \def\duck@hair{#1},
  mullet/.code       = \duck@mullettrue       \def\duck@hair{#1},
  parting/.code      = \duck@partingtrue      \def\duck@hair{#1},
  % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  shorthair/.default = brown,
  longhair/.default  = brown,
  crazyhair/.default = brown,
  recedinghair/.default= brown,
  eyebrow/.default   = brown,
  beard/.default     = brown,
  mohican/.default   = brown,
  mullet/.default    = brown,
  parting/.default  = brown,
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  % Headgear
  %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  alien/.code        = \duck@alientrue       \def\duck@alien{#1},
  hat/.code          = \duck@hattrue         \def\duck@hat{#1},
  cap/.code          = \duck@captrue         \def\duck@cap{#1},
  santa/.code        = \duck@santatrue       \def\duck@santa{#1},
  chef/.code         = \duck@cheftrue        \def\duck@chef{#1},
  graduate/.code     = \duck@graduatetrue    \def\duck@graduate{#1},
  tassel/.code       =                       \def\duck@tassel{#1},
  beret/.code        = \duck@berettrue       \def\duck@beret{#1},
  unicorn/.code      = \duck@unicorntrue     \def\duck@unicorn{#1},
  magichat/.code     = \duck@magichattrue    \def\duck@magichat{#1},
  magic hat/.forward to=/duck/magichat,
  magicstars/.code   =                       \def\duck@magicstars{#1},
  magic stars/.forward to=/duck/magicstars,
  witch/.code        = \duck@witchtrue       \def\duck@witch{#1},
  crown/.code        = \duck@crowntrue       \def\duck@crown{#1},
  queencrown/.code   = \duck@queencrowntrue  \def\duck@queencrown{#1},
  queen crown/.forward to=/duck/queencrown,
  kingcrown/.code    = \duck@kingcrowntrue   \def\duck@kingcrown{#1},
  king crown/.forward to=/duck/kingcrown,
  bunny/.code        = \duck@bunnytrue       \def\duck@bunny{#1},
  inear/.code        =                       \def\duck@inear{#1},
  in ear/.forward to=/duck/inear,
  peakedcap/.code    = \duck@peakedcaptrue   \def\duck@peakedcap{#1},
  peaked cap/.forward to=/duck/peakedcap,
  tophat/.code       = \duck@tophattrue      \def\duck@tophat{#1},
  top hat/.forward to=/duck/tophat,
  darthvader/.code   = \duck@darthvadertrue  \def\duck@darthvader{#1},
  darth vader/.forward to=/duck/darthvader,
  harlequin/.code    = \duck@harlequintrue   \def\duck@harlequin{#1},
  niuqelrah/.code	   =                       \def\duck@niuqelrah{#1},
  strawhat/.code     = \duck@strawhattrue    \def\duck@strawhat{#1},
  straw hat/.forward to=/duck/strawhat,
  ribbon/.code       =                       \def\duck@ribbon{#1},
  % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  alien/.default     = green,    
  hat/.default       = brown,
  cap/.default       = blue,
  santa/.default     = red!80!black,
  chef/.default      = gray!20!white,
  graduate/.default  = black,
  tassel             = red,
  beret/.default     = black,      
  unicorn/.default   = pink,
  magichat/.default  = violet,
  magicstars         = yellow!80!brown,
  witch/.default     = black,    
  crown/.default     = yellow,
  queencrown/.default= yellow,
  kingcrown/.default = gray,
  bunny/.default     = \duck@body,
  inear              = \duck@bunny!50!white,
  peakedcap/.default = blue,
  tophat/.default    = black,
  darthvader/.default= black,
  harlequin/.default = blue,
  niuqelrah          = red,
  strawhat/.default  = gray!30!white,
  ribbon             = black,
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %
  % Accessories
  %
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  glasses/.code      = \duck@glassestrue     \def\duck@glasses{#1},
  sunglasses/.code   = \duck@sunglassestrue  \def\duck@sunglasses{#1},
  squareglasses/.code = \duck@squareglassestrue \def\duck@squareglasses{#1},
  square glasses/.forward to=/duck/squareglasses,
  icecream/.code     = \duck@icecreamtrue    \def\duck@cone{#1},
  ice cream/.forward to=/duck/icecream,
  flavoura/.code     =                       \def\duck@flavoura{#1},
  flavour a/.forward to=/duck/flavoura,
  flavourb/.code     =                       \def\duck@flavourb{#1},
  flavour b/.forward to=/duck/flavourb,
  flavourc/.code     =                       \def\duck@flavourc{#1},
  flavour c/.forward to=/duck/flavourc,
  book/.code         = \duck@booktrue        \def\duck@book{#1},
  bookcolour/.code   =                       \def\duck@bookcolour{#1},
  book colour/.forward to=/duck/bookcolour,
  book color/.forward to=/duck/bookcolour,
  bookcolor/.forward to=/duck/bookcolour,
  signpost/.code     = \duck@signposttrue    \def\duck@signpost{#1},
  sign post/.forward to=/duck/signpost,
  signcolour/.code   =                       \def\duck@signcolour{#1},
  sign colour/.forward to=/duck/signcolour,
  sign color/.forward to=/duck/signcolour,
  signcolor/.forward to=/duck/signcolour,  
  signback/.code     =                       \def\duck@signback{#1},
  sign back/.forward to=/duck/signback,
  magicwand/.code    = \duck@magicwandtrue,
  magic want/.forward to=/duck/magicwand,
  cricket/.code      = \duck@crickettrue     \def\duck@cricket{#1},
  rollingpin/.code   = \duck@rollingpintrue  \def\duck@rollingpin{#1},
  rolling pin/.forward to=/duck/rollingpin,
  lightsaber/.code   = \duck@lightsabertrue  \def\duck@lightsaber{#1},
  light saber/.forward to=/duck/lightsaber,
  cake/.code         = \duck@caketrue        \def\duck@cake{#1},
  pizza/.code        = \duck@pizzatrue,
  hockey/.code       = \duck@hockeytrue      \def\duck@hockey{#1},
  baguette/.code     = \duck@baguettetrue    \def\duck@baguette{#1},
  football/.code     = \duck@footballtrue    \def\duck@football{#1},
  mask/.code         = \duck@masktrue        \def\duck@mask{#1},
  necklace/.code     = \duck@necklacetrue    \def\duck@necklace{#1},
  milkshake/.code    = \duck@milkshaketrue   \def\duck@milkshake{#1},
  wine/.code         = \duck@winetrue        \def\duck@wine{#1},  
  prison/.code       = \duck@prisontrue      \def\duck@prison{#1},
  speech/.code       = \duck@speechtrue      \def\duck@speech{#1},
  think/.code        = \duck@thinktrue       \def\duck@think{#1},
  bubblecolour/.code =                     \def\duck@bubblecolour{#1},
  bubble colour/.forward to=/duck/bubblecolour,
  bubble color/.forward to=/duck/bubblecolour,
  bubblecolor/.forward to=/duck/bubblecolour,  
  torch/.code        = \duck@torchtrue       \def\duck@torch{#1},
  basket/.code       = \duck@baskettrue      \def\duck@basket{#1},
  easter/.code       = \duck@eastertrue
                       \duck@baskettrue      \def\duck@basket{#1},
  egga/.code         =                       \def\duck@egga{#1},
  egg a/.forward to=/duck/egga,
  eggb/.code         =                       \def\duck@eggb{#1},
  egg b/.forward to=/duck/eggb,
  eggc/.code         =                       \def\duck@eggc{#1},
  egg c/.forward to=/duck/eggc,
  buttons/.code      = \duck@buttonstrue     \def\duck@buttons{#1},
  sheep/.code        = \duck@sheeptrue       \def\duck@sheep{#1},
  horsetail/.code    = \duck@horsetailtrue   \def\duck@horsetail{#1},
  crozier/.code      = \duck@croziertrue     \def\duck@crozier{#1},
  davidlikespineapplepizza/.code = \duck@davidlikespineapplepizzatrue
  \duck@speechtrue \def\duck@speech{\scalebox{\yscalefactor}{\scalebox{0.9}{\tiny ih, che schifo!}}},
  david likes pineapple pizza/.forward to=/duck/davidlikespineapplepizza,
  wing/.code    = \duck@wingtrue      \def\duck@wing{#1},
  stethoscope/.code = \duck@stethoscopetrue \def\duck@stethoscope{#1},
  neckerchief/.code = \duck@neckerchieftrue \def\duck@neckerchief{#1},
  woggle/.code			=												\def\duck@woggle{#1},
  snowduck/.code 		= \duck@snowducktrue \def\duck@snowduck{#1}
  										\def\duck@eye{#1}  \def\duck@body{#1}
										  \duck@tophattrue   \def\duck@tophat{black}
  										\duck@buttonstrue  \def\duck@buttons{black},
  snow duck/.forward to=/duck/snowduck,
  vampire/.code     = \duck@vampiretrue  \def\duck@vampire{#1},
  % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  glasses/.default   = black,  
  sunglasses/.default= black,  
  squareglasses/.default = black,
  icecream/.default  = brown!60!gray,
  flavoura           = brown!50!black,
  flavourb           = white!70!brown,
  flavourc           = red!50!white,
  bookcolour         = brown,
  signcolour         = brown!50!black,
  signback           = green!40!black,  
  cricket/.default   = brown,
  rollingpin/.default= brown,
  lightsaber/.default= green,
  cake/.default      = violet,
  hockey/.default    = brown,
  baguette/.default  = brown,
  football/.default  = white,
  mask/.default      = black,
  necklace/.default  = white!80!gray,
  milkshake/.default = red!20!white,
  wine/.default      = red!70!black,
  prison/.default    = gray,
  bubblecolour       = gray!30!white,
  torch/.default     = gray,
  basket/.default    = brown!70!gray,
  easter/.default    = brown!70!gray,
  egga               = blue,
  eggb               = green,
  eggc               = red,
  buttons/.default   = black,
  sheep/.default     = \duck@body,
  horsetail/.default = brown,
  crozier/.default   = brown,
  wing/.default      = yellow!50!brown,
  stethoscope/.default = gray,
  neckerchief/.default = brown,
  woggle 						   = brown!50!black,
  snowduck/.default  = gray!15!white,
  vampire/.default   = white!85!yellow,
}

\def\duck@draw{
%\begin{scope}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% minimal bounding box size
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\path (0.1,0.1) rectangle (2.1,2.12);
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% defining some coordinates
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@name
  \coordinate (\duck@name-wing) at (0.8,0.7);
  \coordinate (\duck@name-head) at (0.9,2);
  \coordinate (\duck@name-bill) at (0.5,1.3);
  \coordinate (\duck@name-tail) at (1.82,1.41);
\fi
\coordinate (wing) at (0.8,0.7);
\coordinate (head) at (0.9,2);
\coordinate (bill) at (0.5,1.3);
\coordinate (tail) at (1.82,1.41);
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% store the current scale factor
% from https://tex.stackexchange.com/a/86900/36296
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\pgfgettransformentries{\myxscale}{\@tempa}{\@tempa}{\myyscale}{\@tempa}{\@tempa}
\gdef\yscalefactor{\myyscale}
\gdef\xscalefactor{\myxscale}
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Environment
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%\begin{pgfonlayer}{backgroundlayer}
%
% water %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@water
  \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (0.88 and 0.35) (1.00,0.40) ellipse (0.75 and 0.25);
  \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (1.05 and 0.50) (1.00,0.40) ellipse (0.95 and 0.42);
  \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (1.23 and 0.63) (1.00,0.40) ellipse (1.17 and 0.57);
  \fill[\duck@water, even odd rule] (1.00,0.40) ellipse (1.42 and 0.77) (1.00,0.40) ellipse (1.38 and 0.73);    
\fi
%
% sheep %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@sheep
  \fill[\duck@sheep] (0.65,1.95) circle (0.15) (0.5,1.75) circle (0.15) (0.46,1.51) circle (0.15) (0.37,1.) circle (0.15) (0.23,0.8) circle (0.15) (0.2,0.6) circle (0.15) (0.25,0.45) circle (0.15) (0.35,0.30) circle (0.15) (0.55,0.25) circle (0.15) (0.75,0.2) circle (0.15) (0.95,0.16) circle (0.15) (1.15,0.2) circle (0.15) (1.35,0.23) circle (0.15) (1.55,0.3) circle (0.15) (1.75,0.38) circle (0.15) (1.95,0.5) circle (0.15) (2.05,0.65) circle (0.15) (2.1,0.85) circle (0.15) (2.05,1.0) circle (0.15) (2.0,1.15) circle (0.15) (1.85,1.35) circle (0.15) (1.6,1.25) circle (0.15) (1.35,1.25) circle (0.15) (1.3,1.5) circle (0.15) (1.3,1.7) circle (0.15) (1.2,1.9) circle (0.15) (0.85,2.05) circle (0.15) (1.05,2.0) circle (0.15);
\fi
% 
%\end{pgfonlayer}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% body parts
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%\begin{pgfonlayer}{bodylayer}
\ifduck@invisible
\else
%
% body %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{pgfinterruptboundingbox}
  \fill[\duck@body] \duckpathbody;
\end{pgfinterruptboundingbox}
%
% head %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifdefined\duck@head\else\let\duck@head=\duck@body\fi
\fill[\duck@head] 
  (0.90,1.50) ellipse (0.50 and 0.625);
%
% bill %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@grumpy
   \fill[\duck@bill] \duckpathgrumpybill;
\else
	\ifduck@laughing
		\fill[\duck@bill!80!black] (0.40,1.20) .. controls (0.54,1.36) and (0.65,1.31) .. (0.91,1.37) .. controls (0.45,1.06) and (0.36,1.18) .. (0.40,1.20) -- cycle;
		\fill[\duck@bill] 
		(0.41,1.47) .. controls (0.64,1.53) and (0.54,1.30) ..
		(0.91,1.37) .. controls (-0.02,1.10) and (0.28,1.37) ..
		(0.41,1.47) -- cycle;
	\else
		\ifduck@parrot
			\fill[\duck@bill!80!black] 
			(0.40,1.45) .. controls (0.51,1.48) and (0.54,1.44) .. (0.59,1.39) .. controls (0.63,1.34) and (0.69,1.34) .. (0.86,1.35) .. controls (0.43,1.15) and (0.37,1.13) .. (0.34,1.20) .. controls (0.52,1.27) and (0.34,1.40) .. (0.40,1.45) -- cycle;
			\fill[\duck@bill] 
			(0.39,1.49) .. controls (0.50,1.52) and (0.54,1.44) .. (0.59,1.39) .. controls (0.63,1.34) and (0.68,1.34) .. (0.86,1.35) .. controls (0.43,1.15) and (0.54,1.40) .. (0.22,1.20) .. controls (0.24,1.52) and (0.39,1.49) .. (0.39,1.49) -- cycle;
		\else
			\fill[\duck@bill] \duckpathbill;
		\fi
	\fi
\fi
%
% Superhero mask %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% has to be behind the eyes
\ifduck@mask
  \begin{scope}
    \clip (0.90,1.50) ellipse (0.50 and 0.625);
    \fill[\duck@mask,rotate=-15] (-0.1,1.59) rectangle (1.3,1.88);
  \end{scope}
\fi%
%
% right eye %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\fill[\duck@eye, rotate=-20] 
  (0.23,1.7675) ellipse (0.0893 and 0.125);
\fill[\duck@pupil, rotate=-20] 
  (0.26,1.7575) ellipse (0.0357 and 0.0714);
%
% left eye %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\fill[\duck@eye, rotate=-20] 
  (-0.06,1.74) ellipse (0.0786 and 0.1143);
\fill[\duck@pupil, rotate=-20] 
  (-0.03,1.73) ellipse (0.0286 and 0.0643);
%
\fi % from no duck
%\end{pgfonlayer}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% clothing
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%\begin{pgfonlayer}{clothinglayer}
%
% tshirt %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@tshirt
  \begin{pgfinterruptboundingbox}
    \fill[\duck@tshirt] \duckpathtshirt;
  \end{pgfinterruptboundingbox}
\fi
%
% tie %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@tie
  \fill[\duck@tie,rotate=-12] (0.32,0.7) rectangle (0.43,1.15);
\fi
%
% jacket %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@jacket
  \begin{pgfinterruptboundingbox}
    \fill[\duck@jacket] \duckpathjacket;
  \end{pgfinterruptboundingbox}
\fi
%
% stripes for football jersey %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@stripes
  \duck@stripes
\fi
%
% superhero cape %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@cape
  \begin{pgfinterruptboundingbox}
    \fill[\duck@cape] \duckpathcape;
  \end{pgfinterruptboundingbox}
\fi
%
% necklace (not really clothing, but needs to be below the hair) %%%%%
\ifduck@necklace
  \fill[\duck@necklace] (0.5000,1.112) circle (0.032) (0.5100,1.050) circle (0.032) (0.5200,0.990) circle (0.032) (0.5400,0.931) circle (0.032) (0.5825,0.885) circle (0.032) (0.6450,0.885) circle (0.032) (0.7000,0.910) circle (0.032) (0.7500,0.945) circle (0.032) (0.8000,0.980) circle (0.032) (0.8500,1.020) circle (0.032) (0.9000,1.050) circle (0.032) (0.9500,1.080) circle (0.032) (1.0000,1.110) circle (0.032) (1.0550,1.130) circle (0.032) (1.1100,1.150) circle (0.032) (1.1650,1.165) circle (0.032) (1.2200,1.180) circle (0.032) (1.2750,1.195) circle (0.032) (1.3300,1.210) circle (0.032);
\fi
%
% Scout neckerchief %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@neckerchief
	\fill[\duck@neckerchief] 
	(0.3650,1.0892) .. controls (0.4127,1.1589) and (0.4900,1.1450) .. (0.4900,1.1450) .. controls (0.6500,0.9300) and (1.1366,1.2400) .. (1.3675,1.2649) .. controls (1.4131,1.2533) and (1.4052,1.2446) .. (1.4099,1.2124) .. controls (1.3028,1.0810) and (0.7415,0.8930) .. (0.6807,0.9076) .. controls (0.8257,0.7387) and (0.6347,0.7168) .. (0.7151,0.4426) .. controls (0.6059,0.5672) and (0.5513,0.6588) .. (0.5938,0.8388) .. controls (0.5871,0.6953) and (0.4493,0.7565) .. (0.4716,0.4967) .. controls (0.3682,0.6697) and (0.3820,0.7984) .. (0.5321,0.9351) .. controls (0.4635,0.9699) and (0.4115,1.0215) .. (0.3650,1.0892) -- cycle;
	\fill[\duck@woggle, rounded corners=\yscalefactor*1, rotate=-10] (0.33,1.05) rectangle (0.55,0.98);
\fi
%
% buttons (same argument as for the necklace)
\ifduck@buttons
  \ifduck@jacket
    \fill[\duck@buttons] (0.49,0.6) circle (0.05) (0.46,0.45) circle (0.05) (0.45,0.3) circle (0.05);
  \else
    \fill[\duck@buttons] (0.53,0.75) circle (0.05) (0.5,0.6) circle (0.05)  (0.47,0.45) circle (0.05);
  \fi
\fi
%
%\end{pgfonlayer}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% hair styles
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%\begin{pgfonlayer}{hairlayer}
%
% short hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@shorthair
  \path (0.1,0.1) rectangle (2.1,2.25);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@hair] \duckpathshorthair;
  \end{pgfinterruptboundingbox}
\fi
%
% long hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@longhair
  \path (0.1,0.1) rectangle (2.1,2.25);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@hair] \duckpathlonghair;
  \end{pgfinterruptboundingbox}
\fi
%
% crazy hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@crazyhair
  \path (0.1,0.1) rectangle (2.1,2.4);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@hair] \duckpathcrazyhair;
  \end{pgfinterruptboundingbox}
\fi
%
% receding hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@recedinghair
  \path (0.1,0.1) rectangle (2.1,2.18);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@hair] \duckpathrecedinghair;
  \end{pgfinterruptboundingbox}
\fi
%
% mohican hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@mohican
  \path (0.1,0.1) rectangle (2.1,2.24);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@hair] \duckpathmohican;
  \end{pgfinterruptboundingbox}
\fi
%
% mullet hair %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@mullet
  \path (0.1,0.1) rectangle (2.1,2.17);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@hair] \duckpathmullet;
  \end{pgfinterruptboundingbox}
\fi
%
% middle parting %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@parting
	\path (0.1,0.1) rectangle (2.1,2.22);
	\begin{pgfinterruptboundingbox}
		\fill[\duck@hair] 	(1.4053,1.5403) .. controls (1.5524,2.2939) and (0.3739,2.5180) .. (0.4084,1.6117) .. controls (0.4248,1.8921) and (0.7860,1.9734) .. (0.7860,1.9734) .. controls (1.1125,1.5754) and (1.3375,1.4715) .. (1.4053,1.5403) -- cycle;
	\end{pgfinterruptboundingbox}
\fi
%
% eye brow %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\pgfkeys{/duck/eyebrow/.@def/.get=\duck@test}
\ifx\duck@eyebrow\duck@test
  \ifdefined\duck@hair\let\duck@eyebrow=\duck@hair\fi
\fi%
\ifduck@eyebrow
  \fill[\duck@eyebrow, rounded corners=\yscalefactor*1, rotate=60] (1.92,0.21) rectangle (1.98,-0.01);
  \fill[\duck@eyebrow, rounded corners=\yscalefactor*1, rotate=100] (1.67,-0.77) rectangle (1.73,-0.95);
\fi  
%
% beard %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\pgfkeys{/duck/beard/.@def/.get=\duck@test}
\ifx\duck@beard\duck@test
  \ifdefined\duck@hair\let\duck@beard=\duck@hair\fi
\fi%
\ifduck@beard
  \fill[\duck@beard] (1.3,1.3) circle (0.12) (1.2,1.15) circle (0.12) (0.5,1.05) circle (0.1) (0.525,0.90) circle (0.12) (0.525,0.75) circle (0.12) (0.65,0.65) circle (0.14) (0.75,0.75) circle (0.12) (0.85,0.85) circle (0.12) (0.95,0.95) circle (0.12) (1.05,1.05) circle (0.12) (1.15,1.25) circle (0.12) (1,1.20) circle (0.12) (0.85,1.20) circle (0.12) (0.75,1.15) circle (0.12) (0.65,1.10) circle (0.12) (0.58,1.07) circle (0.12) (0.44,1.46) circle (0.06) (0.52,1.45) circle (0.06) (0.6, 1.41) circle (0.06) (0.68,1.36) circle (0.06) (0.76,1.34) circle (0.06) (0.86,1.26) circle (0.12) (0.38,1.44) circle (0.03) (1,1.28) circle (0.12);
  \fill[\duck@beard] (1.3,1.3) -- (0.5,1.05) -- (0.65,0.65) -- cycle;
\fi%
%
%\end{pgfonlayer}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Headgear
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%\begin{pgfonlayer}{hatlayer}
% 
% alien %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@alien
  \fill[\duck@alien,rotate=-25] (0.09,2.1) rectangle (0.16,2.6);
  \fill[\duck@alien,rotate=5] (0.79,1.86) rectangle (0.86,2.25);
  \fill[\duck@alien] (1.20,2.30) circle (0.07);
  \fill[\duck@alien] (0.62,2.35) circle (0.07);
\fi
%
% hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@hat
  \fill[\duck@hat,rotate=-15] (0.44,2.1) ellipse (0.6 and 0.1);  
  \fill[\duck@hat,rotate=-15] (0.07,2.1) rectangle (0.81,2.4);
  \fill[\duck@hat,rotate=-15] (0.44,2.4) ellipse (0.37 and 0.08);  
\fi
%
% cap %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@cap
  \fill[\duck@cap, start angle=0, end angle=150, radius=0.5] (1.4,1.75) arc;
  \fill[\duck@cap,rotate=-15] (0.3,2.05) ellipse (0.6 and 0.15);
\fi  
%
% Santa %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@santa
  \fill[\duck@santa] 
    (0.430,1.803) .. controls (0.590,2.174) and (0.837,2.065) ..
    (1.118,1.954) .. controls (1.679,1.731) and (1.328,1.193) .. 
    (1.647,1.057) .. controls (1.638,1.255) and (1.745,2.104) .. 
    (1.168,2.270) .. controls (0.867,2.356) and (0.536,2.280) .. 
    (0.430,1.803) -- cycle;
  \fill[white!80!brown] 
    (0.44,1.733) .. controls (0.211,2.299) and (1.082,2.188) .. 
    (1.456,1.759) .. controls (1.534,1.637) and (1.480,1.545) .. 
    (1.400,1.566) .. controls (1.265,1.714) and (0.577,2.267) .. 
    (0.44,1.733) -- cycle;
  \fill[white!80!brown] (1.6,1.0) circle (0.17);
\fi
%
% Chef hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@chef
  \fill[\duck@chef,rotate=-15] (0.44,2.1) ellipse (0.37 and 0.08);  
  \fill[\duck@chef,rotate=-15] (0.07,2.1) rectangle (0.81,2.55);
  \fill[\duck@chef] (1.01,2.47) circle (0.17);
  \fill[\duck@chef] (1.24,2.35) circle (0.15);
  \fill[\duck@chef] (0.77,2.40) circle (0.12);
  \fill[\duck@chef] (1.39,2.20) circle (0.12);
\fi
%
% graduate hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@graduate
  \fill[\duck@graduate,rotate=-15] (0.44,2.1) ellipse (0.37 and 0.1);  
  \fill[\duck@graduate,rotate=-15] (0.07,2.1) rectangle (0.81,2.3);
  \fill[\duck@graduate] (0.3,2.25) -- (1.05,2.35) -- (1.7,1.95) -- (0.92,1.85) -- cycle;
  \fill[\duck@tassel,rounded corners=\yscalefactor*1] (1.12,1.89) -- (1.01,2.1) -- (1.09,2.11) -- (1.2,1.9) -- (1.2,1.3) -- (1.12,1.3) -- cycle;
  \fill[\duck@tassel] (1.16,1.3) ellipse (0.06 and 0.12);
\fi
%
% beret %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@beret
  \fill[\duck@beret,rotate=-25] (0.13,2.15) ellipse (0.5 and 0.17);
  \fill[\duck@beret,rotate=-25] (0.13,2.25) ellipse (0.55 and 0.17);
  \fill[\duck@beret,rotate=-25] (0.13,2.4) circle (0.08);
\fi
%
% unicorn %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@unicorn
  \fill[\duck@unicorn,rotate=25] (1.48,1.4375)--(1.60,1.9)--(1.72,1.4375);
  \fill[\duck@body!100,rotate=25] (1.50,1.43)--(1.60,1.8375)--(1.70,1.43);  
\fi
%
% magic hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@magichat
  \path[preaction={fill, \duck@magichat!100},rotate=-5,
        pattern=fivepointed stars, pattern color=\duck@magicstars!100] 
    (0.36,1.95)--(0.86,2.95)--(1.20,1.85);
\fi
%
% witch %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@witch
  \fill[\duck@witch,rotate=-15] (0.44,2.13) ellipse (0.75 and 0.17);  
  \fill[\duck@witch,rotate=-15] (0.05,2.2)--(0.45,3.2)--(0.82,2.2);
\fi
%
% crown %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@crown
  \path (0.7,1.95) rectangle (1.4,2.45);
  \begin{pgfinterruptboundingbox}  
    \fill[\duck@crown] \duckpathcrown;
  \end{pgfinterruptboundingbox}  
\fi
%
% Queen crown %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@queencrown
  \fill[\duck@queencrown] \duckpathqueencrown;
\fi
%
% King crown %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@kingcrown
  \fill[\duck@kingcrown] \duckpathkingcrown;
\fi
%
% Bunny ears %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@bunny
  \path (0.55,1.9) rectangle (1.2,2.55);
  \begin{pgfinterruptboundingbox}
  \begin{scope}
    \clip[rotate=-5] (0.68,2.38) ellipse (0.3 and 0.4);
    \fill[\duck@bunny,rotate=-5] (1.06,2.2) ellipse (0.3 and 0.4) (0.28,2.26) ellipse (0.3 and 0.4);
  \end{scope}
  
  \begin{scope}
    \clip[rotate=-5] (0.68,2.38) ellipse (0.25 and 0.35);
    \fill[\duck@inear,rotate=-5] (1.06,2.2) ellipse (0.25 and 0.35) (0.28,2.26) ellipse (0.25 and 0.35);
  \end{scope}
  \end{pgfinterruptboundingbox}
\fi
%
% peaked cap %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@peakedcap
  \fill[\duck@peakedcap,rotate=-15] (0.35,2.05) ellipse (0.5 and 0.15);
  \fill[\duck@peakedcap,rotate=-25] (0.13,2.15) ellipse (0.5 and 0.17);
  \fill[\duck@peakedcap,rotate=-35] (-0.25,2.2) ellipse (0.55 and 0.17);
\fi
%
% tophat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@tophat
  \fill[\duck@tophat,rotate=-15] (0.44,2.1) ellipse (0.48 and 0.1);
  \fill[\duck@tophat,rotate=-15] (0.12,2.1) -- (0.75,2.1) -- (0.81,2.55) -- (0.07,2.55) -- cycle;
  \fill[\duck@tophat,rotate=-15] (0.44,2.55) ellipse (0.37 and 0.08);  
\fi
%
% darth vader %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@darthvader
  \path (0.1,0.1) rectangle (2.1,2.22);
  \begin{pgfinterruptboundingbox}
    \fill[\duck@darthvader] \duckpathdarthvader;
  \end{pgfinterruptboundingbox}
\fi
%
% Harlequin duck %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@harlequin
	\path (0.19,1.85) rectangle (1.85,2.67);
	\begin{pgfinterruptboundingbox}
	\fill[\duck@harlequin] (0.6006,1.9719) .. controls (0.7432,1.8954) and (0.9320,1.8698) .. (0.9320,1.8698) -- (1.0404,2.3839) .. controls (0.9223,2.8873) and (0.1755,2.5634) .. (0.3019,2.2958) .. controls (0.5807,2.5024) and (0.7251,2.3376) .. (0.6006,1.9719) -- cycle;
	\fill[\duck@niuqelrah] (1.2853,1.8902) .. controls (1.1177,1.8507) and (0.9278,1.8703) .. (0.9278,1.8703) -- (1.0404,2.3839) .. controls (1.3637,2.8347) and (1.9373,2.3532) .. (1.7049,2.1284) .. controls (1.5267,2.3895) and (1.3204,2.2666) .. (1.2853,1.8902) -- cycle;
	\end{pgfinterruptboundingbox}
	\fill[\duck@harlequin] (1.7,2.07) circle (0.1);
	\fill[\duck@niuqelrah] (0.3,2.23) circle (0.1);
\fi
%
% Straw hat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@strawhat
  \fill[\duck@strawhat,rotate=-15] (0.44,2.0) ellipse (0.75 and 0.1);  
  \fill[\duck@strawhat,rotate=-15] (0.1,2.05) rectangle (0.78,2.5);
  \fill[\duck@strawhat,rotate=-15] (0.44,2.5) ellipse (0.34 and 0.08);  
  \fill[\duck@strawhat,rotate=-15] (-0.3,2.02) -- (1.18,2.02) -- (0.78,2.2) -- (0.1,2.2) -- cycle;
  \fill[\duck@ribbon,rotate=-15] (0.44,2.2) ellipse (0.34 and 0.08);   
  \fill[\duck@ribbon,rotate=-15] (0.1,2.2) rectangle (0.78,2.3);
	\fill[\duck@strawhat,rotate=-15] (0.44,2.3) ellipse (0.34 and 0.08);  
\fi
%
%\end{pgfonlayer}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Accessories
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% 
% sunglasses %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@sunglasses
  \fill[\duck@sunglasses,rotate=-17] (0.42,1.8) rectangle (0.8,1.84);
  \fill[\duck@sunglasses,rotate=-17] (0.12,1.8) rectangle (0.22,1.84);
  \fill[\duck@sunglasses,rotate=-20] (0.23,1.7675) circle (0.14);
  \fill[\duck@sunglasses,rotate=-20] (-0.06,1.74) circle (0.13);        
\fi
%
% glasses %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@glasses
  \fill[\duck@glasses,rotate=-17] (0.42,1.8) rectangle (0.8,1.84);
  \fill[\duck@glasses,rotate=-17] (0.12,1.8) rectangle (0.22,1.84);
  \fill[\duck@glasses,rotate=-20,even odd rule] (0.23,1.7675) circle (0.14) (0.23,1.7675) circle (0.11);
  \fill[\duck@glasses,rotate=-20,even odd rule] (-0.06,1.74) circle (0.13) (-0.06,1.74) circle (0.095);    
\fi
%
% square glasses
\ifduck@squareglasses
  \fill[\duck@squareglasses,rotate=-17] (0.43,1.8) rectangle (0.8,1.84);
  \fill[\duck@squareglasses,rotate=-17] (0.12,1.8) rectangle (0.22,1.84);
  \fill[\duck@squareglasses,rotate=-20,rounded corners=\yscalefactor*2,even odd rule] (-0.16,1.62) -- (-0.18,1.85) -- (0.05,1.87) -- (0.04,1.62) -- cycle [rounded corners=\yscalefactor*1.5] (-0.14,1.64) -- (-0.16,1.83) -- (0.03,1.85) -- (0.02,1.64) -- cycle;
  \fill[\duck@squareglasses,rotate=-20,rounded corners=\yscalefactor*2,even odd rule] (0.12,1.63) -- (0.10,1.88) -- (0.36,1.90) -- (0.35,1.65) -- cycle  [rounded corners=\yscalefactor*1.5] (0.14,1.65) -- (0.12,1.86) -- (0.34,1.88) -- (0.33,1.67) -- cycle;
\fi
%
% icecream %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@icecream
  \fill[\duck@cone,rotate=-20] (0.35,1.20)--(0.50,0.60)--(0.75,1.20);
  \fill[\duck@flavoura] (0.85,1.03) circle (0.12);
  \fill[\duck@flavourb] (1.05,0.95) circle (0.12);
  \fill[\duck@flavourc] (0.95,1.1) circle (0.12);    
\fi
%
% book %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@book
  \fill[\duck@bookcolour,rotate=-20] 
    (0.40,1.20) rectangle (0.80,0.60);
  \node[rotate=-20*\yscalefactor/\xscalefactor, color=white] at (0.88,0.70) {\duck@book};%
\fi
%
% signpost %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@signpost
  \fill[\duck@signcolour, rounded corners=\yscalefactor*1, rotate=-20] (0.8,0.75) rectangle (0.9,1.75);
  \fill[\duck@signcolour, rounded corners=\yscalefactor*1, rotate=-20] (0.4,1.7) rectangle (1.3,2.4);
  \fill[\duck@signback, rounded corners=\yscalefactor*1, rotate=-20] (0.45,1.75) rectangle (1.25,2.35);
   \node[rotate=-20*\yscalefactor/\xscalefactor, color=white] at (1.5,1.65) {\duck@signpost};
\fi
%
% speech bubble %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@speech
  \fill[\duck@bubblecolour] (-0.5,1.8) ellipse (0.7 and 0.3);
  \fill[\duck@bubblecolour] (-0.2,1.54) -- (0.2,1.35) -- (0.0,1.6) -- cycle;
  \node at (-0.5,1.8) {\duck@speech};
\fi
%
% think bubble %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@think
  \fill[\duck@bubblecolour] (2,2.4) ellipse (0.7 and 0.35); 
  \fill[\duck@bubblecolour] (1.55,2.35) circle (0.25) (2.0,2.15) circle (0.25) (2.4,2.25) circle (0.25) (1.6,2.55) circle (0.25) (2.0,2.6) circle (0.25) (2.35,2.5) circle (0.25) (1.65,1.95) circle (0.1) (1.55,1.80) circle (0.06) (1.47,1.70) circle (0.03);
  \node at (2,2.4) {\duck@think};
\fi
%
% magic wand %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@magicwand
  \fill[black,rotate=-30] (0.27,1.23) rectangle (0.37,0.65);
  \fill[white,rotate=-30] (0.27,1.13) rectangle (0.37,1.03);
\fi
%
% cricket bat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@cricket
  \fill[\duck@cricket, rounded corners=\yscalefactor*2, rotate=-30] (0.4,1.2) rectangle (0.7,2.2);
  \fill[\duck@cricket, rounded corners=\yscalefactor*1, rotate=-30] (0.5,0.8) rectangle (0.6,1.3);
\fi
%
% rollingpin %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@rollingpin
  \fill[\duck@rollingpin, rounded corners=\yscalefactor*2, rotate=-60] (-0.18,0.85) rectangle (0.08,1.75);
  \fill[\duck@rollingpin, rounded corners=\yscalefactor*1, rotate=-60] (-0.1,0.65) rectangle (0.0,1.95);
\fi
%
% lightsaber %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@lightsaber
  \fill[\duck@lightsaber, rounded corners=\yscalefactor*1, rotate=-30] (0.5,0.9) rectangle (0.6,2.5);
  \fill[gray!80!black, rounded corners=\yscalefactor*1, rotate=-30] (0.47,0.7) rectangle (0.63,1.2);
\fi
%
% cake %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@cake
  \fill[\duck@cake] (1.00,0.50) ellipse (0.4 and 0.2);
  \fill[\duck@cake] (0.6,0.5) rectangle (1.4,0.7);
  \fill[\duck@cake] (1.00,0.70) ellipse (0.4 and 0.2);
  \fill[\duck@cake!50!white] (0.75,0.75) rectangle (0.8,0.95);
  \fill[\duck@cake!50!white] (1.2,0.75) rectangle (1.25,0.95);
  \fill[\duck@cake!50!white] (0.975,0.65) rectangle (1.025,0.85);
  \fill[white!85!yellow] (1.0,0.93) ellipse (0.03 and 0.06);
  \fill[white!85!yellow] (1.225,1.03) ellipse (0.03 and 0.06);
  \fill[white!85!yellow] (0.775,1.03) ellipse (0.03 and 0.06);
\fi
%
% pizza %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@pizza
  \fill[brown] (1.00,0.60) ellipse (0.4 and 0.2);
  \fill[red!70!black] (1.00,0.60) ellipse (0.34 and 0.16);
  \fill[white!85!yellow] (1.15,0.65) ellipse (0.065 and 0.04);  
  \fill[white!85!yellow] (0.81,0.57) ellipse (0.065 and 0.04);  
  \fill[white!85!yellow] (0.95,0.68) ellipse (0.065 and 0.04);  
  \fill[white!85!yellow] (1.02,0.54) ellipse (0.065 and 0.04);
  \fill[green!40!brown] (1.09,0.54) ellipse (0.07 and 0.02);
  \fill[green!40!brown,rotate=20] (1.0,0.34) ellipse (0.07 and 0.02);
  \fill[green!40!brown,rotate=-20] (0.9,1.05) ellipse (0.07 and 0.02);
  \fill[green!40!brown] (1.00,0.60) ellipse (0.03 and 0.06);
\fi
% no pizza %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@davidlikespineapplepizza
  \fill[brown] (1.00,0.60) ellipse (0.4 and 0.2);
  \fill[red!70!black] (1.00,0.60) ellipse (0.34 and 0.16);
  \fill[yellow!70!brown] (1.15,0.65) ellipse (0.08 and 0.06);  
  \fill[red!70!black] (1.15,0.65) ellipse (0.04 and 0.03); 
  \fill[yellow!70!brown] (0.81,0.57) ellipse (0.08 and 0.06);  
  \fill[red!70!black] (0.81,0.57) ellipse (0.04 and 0.03); 
  \fill[yellow!70!brown] (0.95,0.68) ellipse (0.08 and 0.06);  
  \fill[red!70!black] (0.95,0.68) ellipse (0.04 and 0.03); 
  \fill[yellow!70!brown] (1.02,0.54) ellipse (0.08 and 0.06);
  \fill[red!70!black] (1.02,0.54) ellipse (0.04 and 0.03); 
  \fill[green!40!brown] (1.09,0.54) ellipse (0.07 and 0.02);
  \fill[green!40!brown,rotate=20] (1.0,0.34) ellipse (0.07 and 0.02);
  \fill[green!40!brown,rotate=-20] (0.9,1.05) ellipse (0.07 and 0.02);
  \fill[green!40!brown] (1.00,0.60) ellipse (0.03 and 0.06);	
\fi
%
%
%
% Hockey stick %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@hockey
  \fill[\duck@hockey, rounded corners=\yscalefactor*1, rotate=-30] (0.5,0.6) rectangle (0.6,2.1);
  \fill[\duck@hockey, rounded corners=\yscalefactor*3] (0.2,0.2) rectangle (0.85,0.4);
\fi
%
% baguette %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@baguette
  \fill[\duck@baguette!70!white, rounded corners=\yscalefactor*4, rotate=-30] (0.4,0.72) rectangle (0.7,2.0);
  \fill[\duck@baguette!80!black, rotate=5] (1.44,1.1) ellipse (0.1 and 0.03) (1.30,0.9) ellipse (0.1 and 0.03) (1.16,0.7) ellipse (0.1 and 0.03) (1.02,0.5) ellipse (0.1 and 0.03);
\fi
%
% football %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@football
  \fill[\duck@football] (1.2,0.33) circle (0.32);
  \begin{scope}
    \clip (1.2,0.33) circle (0.32);
    \fill[black] (1.06,0.30) -- (1.01,0.17) -- (1.14,0.08) -- (1.26,0.14) -- (1.20,0.28) -- cycle (1.37,0.14) -- (1.46,0.27) -- (1.59,0.27) -- (1.41,0.04) -- cycle (1.28,0.38) -- (1.22,0.52) -- (1.33,0.61) -- (1.45,0.51) -- (1.43,0.37) -- cycle (0.87,0.44) -- (1.02,0.40) -- (1.10,0.53) -- (1.07,0.62) -- (0.94,0.57) -- cycle;
  \end{scope}
\fi
%
% milkshake %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@milkshake
  \fill[cyan!10!white, rotate=-10] (0.8,0.50) ellipse (0.17 and 0.05);
  \fill[cyan!10!white, rotate=-10] (0.8,0.55) ellipse (0.12 and 0.03);
  \begin{scope}
    \clip[rotate=-10] (0.58,0.5) rectangle (1.02,1.03); 
    \fill[cyan!10!white, rotate=-10] (0.8,0.94) ellipse (0.18 and 0.4);
    \fill[\duck@milkshake, rotate=-10] (0.8,0.94) ellipse (0.15 and 0.36);
  \end{scope}
  \fill[white!85!yellow] (0.83,0.92) circle (0.05) (0.88,0.9) circle (0.05) (0.93,0.92) circle (0.05) (0.99,0.91) circle (0.05) (1.06,0.86) circle (0.05) (1.13,0.87) circle (0.05) (0.85,0.99) circle (0.05) (0.9,0.98) circle (0.07) (1.0,0.98) circle (0.07) (1.1,0.95) circle (0.07);
  \fill[red!90!black] (1.0,1.1) circle (0.05);
  \fill[white!85!yellow] (0.94,1.05) circle (0.05) (1.03,1.03) circle (0.05);
  \fill[cyan!10!white, rotate=-10] (0.8,0.50) ellipse (0.17 and 0.05);
  \fill[red!90!black,rotate=20] (1.2,0.58) rectangle (1.22,0.85); 
\fi
% 
% wine %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@wine
  \fill[cyan!10!white, rotate=-10] (0.8,0.50) ellipse (0.17 and 0.05);
  \fill[cyan!10!white, rotate=-10] (0.8,0.55) ellipse (0.12 and 0.03);
  \fill[cyan!10!white, rotate=-10] (0.8,0.7) ellipse (0.03 and 0.2);
  \begin{scope}
    \clip[rotate=-10] (0.58,0.5) rectangle (1.02,1.03); 
    \fill[cyan!10!white, rotate=-10] (0.8,1.1) ellipse (0.18 and 0.4);
  \end{scope}
  \begin{scope}
    \clip[rotate=-10] (0.58,0.5) rectangle (1.02,0.87); 
    \fill[\duck@wine, rotate=-10] (0.8,1.1) ellipse (0.15 and 0.36);
  \end{scope}
\fi
%
% prison duck %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@prison
  \fill[\duck@prison] (1.5,0.25) circle (0.3);
  \fill[\duck@prison, even odd rule] (1.2,0.1) ellipse (0.10 and 0.07) (1.2,0.1) ellipse (0.06 and 0.04) (1.05,-0.05) ellipse (0.10 and 0.07) (1.05,-0.05) ellipse (0.06 and 0.04) (0.87,-0.2) ellipse (0.10 and 0.07) (0.87,-0.2) ellipse (0.06 and 0.04);
  \fill[\duck@prison, even odd rule] (0.72,-0.2) ellipse (0.10 and 0.07) (0.72,-0.2) ellipse (0.06 and 0.04);  
  \fill[\duck@prison,even odd rule,rotate=70](0.4,-1.05) ellipse (0.1 and 0.07) (0.4,-1.05) ellipse (0.06 and 0.04) (0.2,-0.95) ellipse (0.1 and 0.07) (0.2,-0.95) ellipse (0.06 and 0.04) (0.22,-0.58) ellipse (0.1 and 0.07) (0.22,-0.58) ellipse (0.06 and 0.04);
  \fill[\duck@prison,even odd rule,rotate=110](-0.33,-0.55) ellipse (0.1 and 0.07) (-0.33,-0.55) ellipse (0.06 and 0.04);  
  \begin{scope}
    \clip[rotate=-12] (0.45,0.15) rectangle (0.63,0.25);  
    \fill[\duck@prison,even odd rule,rotate=110](-0.07,-0.6) ellipse (0.1 and 0.07) (-0.07,-0.6) ellipse (0.06 and 0.04);  
  \end{scope}
\fi
%
% torch %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@torch
  \fill[red!50!yellow] \duckpathtorch;
  \fill[red!25!yellow, scale=0.67, xshift=17, yshift=15] \duckpathtorch;
  \fill[white!50!yellow, scale=0.4, xshift=53.5, yshift=45.3] \duckpathtorch;
  \fill[\duck@torch,rounded corners=\yscalefactor*1] 
      (1.1,0.96) -- (0.77,0.25) -- (0.83,0.25) -- (1.3,0.86) -- cycle;
  \fill[\duck@torch,rotate=-28] 
      (0.62,1.32) ellipse (0.2 and 0.08);
\fi%
% 
% sheep %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@sheep
  \begin{scope}
    \clip[rotate=-5] (1.2,1.7) ellipse (0.3 and 0.4);
    \fill[\duck@bill,rotate=-5] (0.8,1.5) ellipse (0.3 and 0.4);
  \end{scope}
\fi
%
% basket %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@basket
  \fill[\duck@basket, start angle=180, end angle=360, x radius=0.35, y radius=0.35] (0.65,0.61) arc  -- cycle;
  \fill[\duck@basket, start angle=180, end angle=0, even odd rule] [x radius=0.35, y radius=0.5] (0.65,0.6) arc  -- cycle [x radius=0.3, y radius=0.45] (0.7,0.6) arc  -- cycle;
  \fill[\duck@basket, even odd rule] (1,0.6) ellipse (0.35 and 0.1) (1,0.6) ellipse (0.3 and 0.07);  
  \fill[\duck@basket!75!black] (1,0.6) ellipse (0.3 and 0.07);  
\fi%  
%
% easter basket %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@easter
  \begin{scope}
    \clip [start angle=180, end angle=0, x radius=0.3, y radius=0.45] (0.7,0.6) arc  -- cycle [start angle=180, end angle=360, x radius=0.3, y radius=0.07] (0.7,0.6) arc  -- cycle;  
    \fill[\duck@eggb, rotate=-5]  (0.95,0.72) ellipse (0.09 and 0.13);
    \fill[\duck@egga, rotate=10]  (0.94,0.42) ellipse (0.09 and 0.13);
    \fill[\duck@eggc, rotate=-30] (0.7,1.08) ellipse (0.09 and 0.13);
  \end{scope}  
\fi%
%
% horse tail %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\pgfkeys{/duck/horsetail/.@def/.get=\duck@test}
\ifx\duck@horsetail\duck@test
  \ifdefined\duck@hair\let\duck@horsetail=\duck@hair\fi
\fi%
\ifduck@horsetail
  \path (0.1,0.1) rectangle (2.82,2.14);
  \begin{pgfinterruptboundingbox}  
    \fill[\duck@horsetail] \duckpathhorsetail;
  \end{pgfinterruptboundingbox}
\fi  
%
% crozier %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@crozier
	\begin{scope}
		\clip [rotate=-20] (0.6,2.3) rectangle (1.1,1.999);
		\fill[even odd rule,\duck@crozier] (1.5,1.6) circle (0.2) (1.5,1.6) circle (0.1);
	\end{scope}
	\fill[\duck@crozier,rotate=-20] (0.663,0.5) rectangle (0.763,2.0);	
\fi
%
% stethoscope
\ifduck@stethoscope
	\fill[\duck@stethoscope,rounded corners=\yscalefactor*0.5,rotate=-18] (0.08,0.7) rectangle (0.13,1.24);
	\fill[\duck@stethoscope] (0.35,0.7) circle (0.1); 
	\begin{scope}
		\fill[\duck@stethoscope,rounded corners=\yscalefactor*0.5,rotate=-30] (0.53,1.3) rectangle (0.58,1.72);
		\clip[rotate=-30] (0.36,0.89) -- (0.36,1.36) -- (0.79,1.36) -- (0.79,0.89) -- (0.65,0.89) -- (0.65,0.96) -- (0.5,0.96) -- (0.5,0.89) -- cycle ;
		\fill [\duck@stethoscope,rounded corners=\yscalefactor*3,rotate=-30,even odd rule] (0.775,1.35) rectangle (0.375,0.9) [rounded corners=\yscalefactor*2] (0.725,1.3) rectangle (0.425,0.95);
	\end{scope}
\fi
%
% snow duck %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@snowduck
	\fill[black, rotate=-25] (0.65,0.65) rectangle (0.7,1.8);
	\fill[black, rotate=35] (1.55,0.15) rectangle (1.6,0.5);
	\fill[black, rotate=-35] (0.4,1.7) rectangle (0.45,2.0);
	\fill[black, rotate=-60] (-0.3,2.0) rectangle (-0.35,1.65);
\fi
%
% vampire
\ifduck@vampire
	\ifduck@laughing
		\fill[\duck@vampire] (0.55,1.28) -- (0.575,1.22) -- (0.6,1.29) -- cycle;
	\else
		\fill[\duck@vampire] (0.6,1.20) -- (0.625,1.16) -- (0.65,1.223) -- cycle;
	\fi
\fi
% wing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifduck@wing
	\fill[\duck@wing] \duckpathwing;
\fi
%
%
%\draw (current bounding box.north west) rectangle (current bounding box.south east);% For debugging bounding boxes
%
%\end{scope}
}% from `\def\duck@draw{` at the very beginning 

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Random ducks
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\ifluatex
  \let\pdfrandomseed\randomseed
\fi

\ifxetex
  \pgfmathsetseed{\time}
\else
  \pgfmathsetseed{\number\pdfrandomseed}
\fi

\pgfmathdeclarerandomlist{head}{{shorthair}{longhair}{crazyhair}{mohican}{mullet}{beard}{alien}{hat}{cap}{santa}{chef}{graduate}{beret}{magichat}{witch}{crown}{bunny}{peakedcap}{tophat}{queencrown}{kingcrown}{harlequin}}
\pgfmathdeclarerandomlist{accessories}{{glasses}{sunglasses}{icecream}{book}{signpost}{magicwand}{cricket}{rollingpin}{lightsaber}{cake}{pizza}{hockey}{baguette}{football}{mask}{necklace}{milkshake}{wine}{prison}{cape}{torch}{crozier}{easter}{stethoscope}{neckerchief}}

\newcommand{\shuffleducks}{%
 \pgfmathrandomitem{\head}{head}%
 \edef\randomhead{\head}%
 \pgfmathrandomitem{\accessories}{accessories}%
 \edef\randomaccessories{\accessories}%
}

\newcommand{\randuck}{%
  \shuffleducks%
  \duck[\randomhead, \randomaccessories]%
}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Defining some of the more complicate paths for easy reuse
%
% naming scheme is \duckpath<name>
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

% body parts %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\newcommand{\duckpathbody}{%
  (0.513,1.145) .. controls (0.267, 1.102) and (-0.125,0.657) .. 
  (0.289,0.261) .. controls (0.704,-0.135) and ( 2.863,0.130) ..
  (1.818,1.419) .. controls (0.938, 0.946) and ( 1.240,1.379) ..
  (0.513,1.145) -- cycle
}

\newcommand{\duckpathgrumpybill}{%
  (0.406,1.472) .. controls (0.643,1.530) and (0.643,1.530) ..
   (0.800,1.300) .. controls (0.083,0.850) and (0.269,1.369) .. 
   (0.406,1.472) -- cycle
}

\newcommand{\duckpathbill}{%
  (0.406,1.472) .. controls (0.643,1.530) and (0.541,1.303) ..
  (0.910,1.370) .. controls (0.083,0.850) and (0.269,1.369) ..
  (0.406,1.472) -- cycle
}

\newcommand{\duckpathwing}{%
	(1.47,0.56) .. controls (1.51,0.59) and (1.57,0.62) .. 
	(1.60,0.66) .. controls (1.61,0.70) and (1.51,0.69) .. 
	(1.47,0.69) .. controls (1.48,0.72) and (1.41,0.76) .. 
	(1.37,0.74) .. controls (1.35,0.79) and (1.33,0.81) .. 
	(1.25,0.80) .. controls (1.25,0.86) and (1.18,0.88) .. 
	(1.15,0.88) .. controls (1.20,1.01) and (0.40,0.79) .. 
	(0.52,0.57) .. controls (0.63,0.26) and (1.22,0.43) .. 
	(1.47,0.56) -- cycle;
}

% clothing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\newcommand{\duckpathtshirt}{%
  (0.490,1.145) .. controls (0.267, 1.102) and (-0.125,0.657) .. 
  (0.289,0.261) .. controls (0.704,-0.135) and ( 2.863,0.130) .. 
  (1.818,1.419) .. controls (0.938, 0.976) and ( 1.240,1.279) ..
  (0.590,1.000) -- cycle
}

\newcommand{\duckpathjacket}{%
  (0.490,1.145) .. controls (0.267, 1.102) and (-0.125,0.657) .. 
  (0.289,0.261) .. controls (0.704,-0.135) and ( 2.863,0.130) .. 
  (1.818,1.419) .. controls (0.880, 0.946) and ( 1.240,1.378) .. 
  (0.513,0.700) -- cycle
}

% hair styles %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\newcommand{\duckpathshorthair}{%
  (1.3947,1.4175) .. controls (1.4546,1.4518) and (1.4699,1.6566) .. 
  (1.4343,1.7992) .. controls (1.2528,2.5033) and (0.2339,2.2710) .. 
  (0.4151,1.5907) .. controls (0.4345,1.8709) and (0.7421,2.0999) .. 
  (0.9494,1.9054) .. controls (1.2241,1.6476) and (1.3316,1.3814) .. 
  (1.3947,1.4175) -- cycle
}

\newcommand{\duckpathlonghair}{%
  (1.4508,0.7565) .. controls (1.5146,0.7888) and (1.5854,0.8216) .. 
  (1.6247,0.8831) .. controls (1.5859,0.8847) and (1.4726,0.9457) .. 
  (1.5587,0.9706) .. controls (1.6317,0.9685) and (1.7016,1.0046) .. 
  (1.7314,1.0734) .. controls (1.7931,1.1660) and (1.6616,1.1176) .. 
  (1.6277,1.1566) .. controls (1.6853,1.1741) and (1.7840,1.1829) .. 
  (1.8123,1.2244) .. controls (1.7022,1.2488) and (1.5688,1.2663) .. 
  (1.5063,1.3739) .. controls (1.4619,1.5143) and (1.4696,1.6649) .. 
  (1.4340,1.8076) .. controls (1.2524,2.5117) and (0.2335,2.2794) .. 
  (0.4060,1.5991) .. controls (0.4341,1.8793) and (0.6629,2.1130) .. 
  (0.9011,1.9578) .. controls (1.2427,1.7382) and (1.3350,1.4214) .. 
  (1.0905,1.0610) .. controls (1.0597,1.0109) and (1.1103,0.9166) .. 
  (1.1805,0.8670) .. controls (1.2507,0.8174) and (1.3503,0.7853) .. 
  (1.4508,0.7565) -- cycle;
}

\newcommand{\duckpathcrazyhair}{%
  (0.1977,1.9023) .. controls (0.2633,2.0599) and (0.4819,2.0547) ..
  (0.4713,2.0879) .. controls (0.4647,2.2106) and (0.2516,2.2392) .. 
  (0.2516,2.2392) .. controls (0.4352,2.2933) and (0.7427,1.9304) .. 
  (0.5743,2.3885) .. controls (0.6017,2.3633) and (0.8307,2.1739) .. 
  (0.8082,2.4245) .. controls (0.8271,2.2885) and (0.9195,2.2400) .. 
  (0.9933,2.2673) .. controls (1.0814,2.6593) and (0.9688,2.0034) .. 
  (1.3350,2.3615) .. controls (1.3657,2.3292) and (1.1627,2.1043) .. 
  (1.3424,2.1387) .. controls (1.3102,1.8312) and (1.5049,2.2623) .. 
  (1.5049,2.2623) .. controls (1.5049,2.2623) and (1.4675,2.0493) .. 
  (1.4287,1.9560) .. controls (1.4287,1.9560) and (1.6830,1.9470) .. 
  (1.7178,1.8823) .. controls (1.1926,1.8054) and (2.0160,1.7277) .. 
  (1.4923,1.7275) .. controls (1.5366,1.6685) and (1.3013,1.6009) .. 
  (1.6500,1.5946) .. controls (0.8836,1.5797) and (1.2764,1.9221) .. 
  (0.8957,2.0442) .. controls (0.5516,2.0958) and (0.5228,1.8527) .. 
  (0.4695,1.7963) .. controls (0.4825,1.9607) and (0.3601,1.9095) .. 
  (0.1977,1.9023) -- cycle
}

\newcommand{\duckpathrecedinghair}{%
  (1.3385,1.4841) .. controls (1.4243,1.4529) and (1.4877,1.7127) .. 
  (1.3964,1.8658) .. controls (1.1071,2.3511) and (0.5189,2.1609) .. 
  (0.4381,1.6816) .. controls (0.4575,1.9618) and (0.9007,2.2059) .. 
  (1.1308,2.0390) .. controls (1.4703,1.7469) and (1.0343,1.5949) .. 
  (1.3385,1.4841) -- cycle
}

\newcommand{\duckpathmohican}{%
  (0.7632,1.7935) .. controls (0.9223,2.3084) and (1.3870,1.8580) ..
  (1.3920,1.5854) .. controls (1.4233,2.1466) and (0.6812,2.5808) ..
  (0.6725,1.8166) .. controls (0.6725,1.8166) and (0.7615,1.7926) ..
  (0.7632,1.7935) -- cycle
}

\newcommand{\duckpathmullet}{%
  (1.3723,1.2684) .. controls (1.3723,1.2684) and (1.5129,1.5571) ..
  (1.4435,1.7815) .. controls (1.2652,2.3572) and (0.3342,2.2633) ..
  (0.4106,1.5424) .. controls (0.4204,1.6825) and (0.5692,1.9195) ..
  (0.5692,1.9195) .. controls (0.5692,1.9195) and (0.8475,1.8402) ..
  (1.1031,1.7844) .. controls (1.0808,1.6260) and (1.1130,1.4754) ..
  (1.1130,1.4754) .. controls (1.1956,1.4198) and (1.3001,1.3369) ..
  (1.3723,1.2684) -- cycle
}

% Acessoires %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\newcommand{\duckpathqueencrown}{%
  (0.7370,2.0732) .. controls (0.6966,2.2091) and (0.6769,2.3503) ..
  (0.6354,2.4859) .. controls (0.6149,2.5164) and (0.5958,2.5732) ..
  (0.6498,2.5808) .. controls (0.6973,2.5907) and (0.7091,2.5350) ..
  (0.6926,2.5016) .. controls (0.6967,2.4544) and (0.7188,2.4109) ..
  (0.7340,2.3665) .. controls (0.7415,2.3472) and (0.7619,2.2862) ..
  (0.7676,2.3381) .. controls (0.7755,2.3852) and (0.7871,2.4329) ..
  (0.7833,2.4808) .. controls (0.7597,2.5148) and (0.7834,2.5720) ..
  (0.8294,2.5570) .. controls (0.8775,2.5457) and (0.8536,2.4937) ..
  (0.8436,2.4638) .. controls (0.8502,2.3973) and (0.8640,2.3313) ..
  (0.8798,2.2664) .. controls (0.9047,2.2750) and (0.9168,2.3261) ..
  (0.9342,2.3514) .. controls (0.9492,2.3853) and (0.9714,2.4171) ..
  (0.9773,2.4540) .. controls (0.9645,2.4873) and (0.9766,2.5358) ..
  (1.0204,2.5303) .. controls (1.0646,2.5298) and (1.0691,2.4725) ..
  (1.0443,2.4460) .. controls (1.0440,2.3935) and (1.0580,2.3419) ..
  (1.0671,2.2905) .. controls (1.0706,2.2719) and (1.0788,2.2126) ..
  (1.0985,2.2554) .. controls (1.1269,2.3087) and (1.1558,2.3623) ..
  (1.1772,2.4187) .. controls (1.1697,2.4515) and (1.1716,2.5081) ..
  (1.2210,2.5018) .. controls (1.2706,2.4969) and (1.2686,2.4403) ..
  (1.2406,2.4126) .. controls (1.2279,2.3600) and (1.2211,2.3057) ..
  (1.2172,2.2518) .. controls (1.2296,2.2439) and (1.2538,2.2943) ..
  (1.2693,2.3112) .. controls (1.2908,2.3467) and (1.3228,2.3784) ..
  (1.3316,2.4200) .. controls (1.3203,2.4624) and (1.3708,2.5014) ..
  (1.4051,2.4678) .. controls (1.4448,2.4342) and (1.3945,2.3994) ..
  (1.3765,2.3710) .. controls (1.3022,2.2536) and (1.2440,2.1265) ..
  (1.1686,2.0097) .. controls (0.9649,1.9465) and (0.8367,1.9955) ..
  (0.7370,2.0732) -- cycle
}

\newcommand{\duckpathkingcrown}{%
  (0.6572,2.0396) .. controls (0.6637,2.0838) and (0.6716,2.1289) ..
  (0.6684,2.1735) .. controls (0.6481,2.2496) and (0.5923,2.3131) ..
  (0.5818,2.3921) .. controls (0.5738,2.4607) and (0.6167,2.5343) ..
  (0.6862,2.5502) .. controls (0.7548,2.5703) and (0.8210,2.5304) ..
  (0.8720,2.4881) .. controls (0.8984,2.4712) and (0.9239,2.4324) ..
  (0.9486,2.4249) .. controls (0.9524,2.4691) and (0.9566,2.5158) ..
  (0.9844,2.5527) .. controls (1.0052,2.5845) and (1.0390,2.6282) ..
  (1.0820,2.6127) .. controls (1.1212,2.5899) and (1.1378,2.5421) ..
  (1.1478,2.5003) .. controls (1.1576,2.4639) and (1.1336,2.4180) ..
  (1.1349,2.3906) .. controls (1.2050,2.4269) and (1.2847,2.4629) ..
  (1.3654,2.4429) .. controls (1.4292,2.4285) and (1.4864,2.3679) ..
  (1.4793,2.2998) .. controls (1.4859,2.2404) and (1.4407,2.1925) ..
  (1.4006,2.1551) .. controls (1.3681,2.1232) and (1.3290,2.0951) ..
  (1.3072,2.0544) .. controls (1.2904,2.0121) and (1.2805,1.9674) ..
  (1.2738,1.9225) .. controls (1.1221,1.8892) and (0.9586,1.8836) ..
  (0.8112,1.9386) .. controls (0.7535,1.9608) and (0.6999,1.9945) ..
  (0.6572,2.0396) -- cycle
}

\newcommand{\duckpathdarthvader}{%
  (0.4264,1.9092) .. controls (0.4347,1.9248) and (0.4612,1.9186) ..
  (0.4969,1.9783) .. controls (0.5499,2.0670) and (0.7559,2.2377) ..
  (0.9889,2.2057) .. controls (1.2691,2.1668) and (1.4075,1.8829) ..
  (1.4176,1.7421) .. controls (1.4279,1.5955) and (1.5246,1.3484) ..
  (1.5246,1.3484) --
  (0.9846,1.2036) .. controls (1.0898,1.2735) and (1.0667,1.5598) ..
  (1.0555,1.6034) .. controls (0.9758,1.9147) and (0.8121,1.8681) ..
  (0.7174,1.7694) .. controls (0.5671,2.0370) and (0.4103,1.7556) ..
  (0.4132,1.472) --
  (0.3529,1.415) .. controls (0.3529,1.43938) and (0.3893,1.8379)..
  (0.4264,1.9092) -- cycle
}

\newcommand{\duckpathhorsetail}{%
  (1.7248,1.3553) .. controls (2.0530,1.3369) and (2.1427,1.1604) ..
  (2.2915,0.9970) .. controls (2.4759,0.7946) and (2.9531,0.8890) ..
  (2.7668,0.9003) .. controls (2.4670,0.9184) and (2.5158,1.1488) ..
  (2.3907,1.3152) .. controls (2.2788,1.4641) and (1.9414,1.5945) ..
  (1.7248,1.3553) -- cycle
}

\newcommand{\duckpathcape}{%
  (0.225,0.966) .. controls (1.314,0.961) and (2.070,0.650) ..
  (2.042,1.245) .. controls (1.863,1.164) and (1.844,1.173) ..
  (1.792,1.340) .. controls (1.635,1.235) and (1.620,1.268) ..
  (1.567,1.393) .. controls (1.358,1.086) and (0.664,1.096) ..
  (0.460,1.110) .. controls (0.461,1.133) and (0.305,1.077) ..
  (0.235,0.966) -- cycle
}

\newcommand{\duckpathcrown}{%
  (0.7365,2.0616) .. controls (0.7365,2.0616) and (0.7771,2.1763) ..
  (0.6959,2.4650) -- (0.8895,2.2378) -- (1.0391,2.3943) --
  (1.1260,2.1961) -- 
  (1.3938,2.3318) .. controls (1.1927,2.1132) and (1.2194,1.9764) .. 
  (1.2194,1.9764) .. controls (1.0774,1.9202) and (0.8507,1.9601) .. 
  (0.7365,2.0616) -- cycle;
}

\newcommand{\duckpathtorch}{%
  (1.4338,1.0258) .. controls (1.4308,0.8877) and (1.3468,0.8997) .. 
  (1.2447,0.7481) .. controls (1.1427,0.8982) and (1.0721,0.8892) .. 
  (1.0646,1.0243) .. controls (1.0541,1.1714) and (1.2642,1.1654) .. 
  (1.2492,1.3860) .. controls (1.3093,1.3110) and (1.4383,1.2705) .. 
  (1.4338,1.0258) -- cycle;
}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                    32237378723223                                   
%                 23737232212232237822                                
%               3282232232232232232<3723                              
%              382232232232232232232232232                            
%             72232322323323223223223223282                           
%            7503223223522332322322322322372                          
%           9hklke23232<252<2322322322322323                          
%          9jzltrg22320fklke23232232232232232                         
%          0lzp ye252qkzliuk92323223223223223                         
%          2dkfaw233<fzl, .g623232232232232282                        
%          3<<432325<eklits9232322322322322322                        
%         ++#@o$;<32329edw22322322322322322323                        
%       o++oo@oooo%::12<<<<123223223223223223             328         
%      o++o+oo+o+oooooO@=*:<32232232232232232         323782282       
%      +o+oo+o+oooooo%-:12232232232232232232      23237322322373      
%      ++@+++o o+%-:<32232232232232232232232 32237822322322322322     
%       +oOoo&><<32232232232232232232232232282822322322322322322372   
%          37232232232232232232232232232232232232232232232232232237<  
%       728282232232232232232232232232232232232232232232232232232232  
%     282232232232232232232232232232232232232232232232232232232232232 
%   282232232232232232232232232232232232232232232232232232232232232282
%  7322322322322322322322322322322322322322322322322322322322322322322
% 23223223223223223223223223223223223223223223223223223223223223223223
%322322322322322322322322322322322322322322322322322322322322322322322
%322322322322322322322322322322322322322322322322322322322322322322322
%232232232232232232232232232232232232232232232232232232232232232232282
%82232232232232232232232232232232232232232232232232232232232232232282 
%3223223223223223223223223223223223223223223223223223223223223223282  
%273223223223223223223223223223223223223223223223223223223223223723   
% 273223223223223223223223223223223223223223223223223223223223723     
%  228223223223223223223223223223223223223223223223223223228232       
%    2822322322322322322322322322322322322322322322322378232          
%      2378223223223223223223223223223223223223223782232              
%         322378282232232232232232232232282878223223                  
%              223232232282828282322322323223            
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% stripes for sports jerseys
%
% code contributed by Carla Maggi
% https://tex.stackexchange.com/a/387126/36296
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\newcommand*{\stripes}[1][]{\tikzset{%
  /stripes/.cd,#1}\stripes@draw%
}

\tikzset{
  /stripes/.cd,
  color/.code     = \def\stripes@color{#1},
  distance/.code  = \def\stripes@distance{#1},
  width/.code     = \def\stripes@width{#1},
  height/.code    = \def\stripes@height{#1},
  initialx/.code  = \def\stripes@initialx{#1},
  initialy/.code  = \def\stripes@initialy{#1},
  rotate/.code    = \def\stripes@rotate{#1},
  emblem/.code    = \def\stripes@emblem{#1},
  % setting defaults %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  color      = black,
  distance   = 0.3,
  width      = 0.15,
  height     = 2.7,
  initialx   = 0.1,
  initialy   = -0.3,
  rotate     = -10,
  emblem     = \empty
}

\def\stripes@draw{%
  \path (0.1,0.1) rectangle (2.1,1.45);
  \begin{pgfinterruptboundingbox}
    \begin{scope}
      \clip \duckpathjacket;
      \foreach \shifta in {0,\stripes@distance,...,2.4}{%
        \fill[\stripes@color,rotate around={\stripes@rotate:(1.2,0.9)}] 
        ($(\stripes@initialx,\stripes@initialy)+(\shifta,0)$) rectangle ($(\stripes@initialx,\stripes@initialy)+(\shifta,0)+(\stripes@width,\stripes@height)$);
      }
    \end{scope}
   \end{pgfinterruptboundingbox}
   \node at (wing) {\stripes@emblem };
}
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