%% %% This is file `chessfss.sty', %% generated with the docstrip utility. %% %% The original source files were: %% %% chessfss-src.dtx (with options: `sty') %% %% chessfss: chess font selection commands %% Copyright 2005 Ulrike Fischer (skak@nililand.de) %% ------------------------------------------- %% %% This file can be redistributed and/or modified under the terms of %% the LaTeX Project Public License distributed from CTAN archives in %% the directory macros/latex/base/lppl.txt; either version 1 of the %% License, or (at your option) any later version. %% %% For error reports see documentation. %% Changes %% 2006-06-14: added definitions for shortcastling and longcastling %% added \chesscomment for \comment to prevent a clash with some verbatim %% packages. Added lsbc5 encoding. %% %% 2006-06-09 %% changed the default font to skaknew. The skaknew option don't do anything now. %% %% 2006-06-07 %% corrected def of chesssee ->bugreport %% 2006-05-26 %% changed handling of textchars, %% added language commands %% added new encodings for layers board chars %% changed a lot of things in the documentation %% 2006-05-22 %% Corrected definition of BlackRookOnWhite %% Added \setboardfontencoding %% 2006-03-31: %% changed the name of the informatorsymbol \see to %% \chesssee to avoid a clash with makeidx %% %% Fontencoding declaration are now in external .def-files. %% fd-informations of skak and skaknew are in external .fd-files. %% %% Changed the internal definition of the pieces. They now use %% \DeclareTextCommand etc. So they now longer execute font %% commands like size! The user definitions like %% \WhiteEmptySquare or \king are unchanged. %% %% I added an LSBXA-encoding that can be used to color the back of board %% pieces differently to the piece itself. %% 2005-12-15: added three length (\len@cfss@squarewidth, \len@cfss@squaretotalheight), %% \len@cfss@squaredepth) %% added the commands \cfss@getsquaresize and \getsquaresize, %% changed \cfss@setupboardsize and \setboardfontsize. %% They now stores the dimensions of a square of the board. %% 2005-12-15: changed definition of \cfss@boardsymbol. To prevent the %% insertion of italic correction in boards \DeclareTextFontCommand %% is no longer used %% 2005-12-02: corrected missing % in definition of \cfss@sidefont %% 2005-06-28: Changed definition of boardfont. The baselineskip is now %% set to the total height of a square. This corrects a problem with fonts, %% where the board squares are not really squares. %% 2005-05-09: Corrected the definitions of \with and \without. %% \with is now |_ and \without is now _| (the old definition were the other %% way round). \NeedsTeXFormat{LaTeX2e}% \ProvidesPackage{chessfss}[2006/06/14 v1.2a chess font selection scheme] \RequirePackage{ifthen,xkeyval} \providecommand\cfss@default@family{skaknew} \DeclareOption{skaknew}{} \ProcessOptions %%%% Deklaration of the standard encodings %% other encoding have to been loaded e.g. with fontenc \input{lsbenc.def} \input{lsfenc.def} \input{lsienc.def} %%%% font commands %%%% commands for the figurine %%% encoding \newcommand\cfss@figfontencoding{LSF} %% figurines can be written in a game as figurine symbols or as text characters. %% Text characters can change with the language. %% I provide three sets to print figurines: %% \figfont and \figsymbol{} and \symking, \symqueen ... prints only symbols %% \textfigsymbol{}, \textking, \textqueen ... prints only a text %% character, %% \textsymfigsymbol{}, \king, \queen, \textsymking, \textsymqueen ... prints either a text or %% symbol depending on a switch. The switch can be set with \usetextfig %% and \usesymfig. %% For the two \text... and \textsym command there aren't declaration commands, but the %% the fontstyle can be set with \settextfigstyle{}. %%% commands to print figurine symbols \newcommand\cfss@figfontfamily {\cfss@default@family} \newcommand*\setfigfontfamily[1]{% \renewcommand*\cfss@figfontfamily{#1}} \DeclareRobustCommand\cfss@figfont{% \fontencoding {\cfss@figfontencoding}% \fontfamily {\cfss@figfontfamily}% \selectfont} \let\figfont\cfss@figfont \DeclareTextFontCommand\cfss@figsymbol{\cfss@figfont} \let\figsymbol\cfss@figsymbol %% "symbol" figurines \DeclareRobustCommand\symking {\figsymbol{\cfss@symking}} \DeclareRobustCommand\symqueen {\figsymbol{\cfss@symqueen}} \DeclareRobustCommand\symrook {\figsymbol{\cfss@symrook}} \DeclareRobustCommand\symbishop {\figsymbol{\cfss@symbishop}} \DeclareRobustCommand\symknight {\figsymbol{\cfss@symknight}} \DeclareRobustCommand\sympawn {\figsymbol{\cfss@sympawn}} %%% command to get text characters %% Defining the output characters and the translation from english input to the %% output %% Languagesupport/Input/Output %% new 2006-05-26 \newcommand\cfss@textfiglanguage{english} \newcommand\cfss@symfiglanguage{@LSB} \newcommand\cfss@figlanguage{\cfss@symfiglanguage} \newcommand*\settextfiglanguage[1]{% \ifcsname cfss@king@#1\endcsname \def\cfss@textfiglanguage{#1}% \else \PackageWarning{chessfss}{% Chars for language #1 undefined! \MessageBreak I will use english instead!} \def\cfss@textfiglanguage{english}% \fi} \newcommand*\cfss@king@@LSB{\cfss@figsymbol{K}} \newcommand*\cfss@queen@@LSB{\cfss@figsymbol{Q}} \newcommand*\cfss@rook@@LSB{\cfss@figsymbol{R}} \newcommand*\cfss@bishop@@LSB{\cfss@figsymbol{B}} \newcommand*\cfss@knight@@LSB{\cfss@figsymbol{N}} \newcommand*\cfss@pawn@@LSB{\cfss@figsymbol{p}} \newcommand*\settextfigchars[7][english]{% language, {K}{Q}{R}{B}{N}{P} \@namedef{cfss@king@#1}{#2}% \@namedef{cfss@queen@#1}{#3}% \@namedef{cfss@rook@#1}{#4}% \@namedef{cfss@bishop@#1}{#5}% \@namedef{cfss@knight@#1}{#6}% \@namedef{cfss@pawn@#1}{#7}} \let\setfigtextchars\settextfigchars \settextfigchars[english]{K}{Q}{R}{B}{N}{P} \settextfigchars[german]{K}{D}{T}{L}{S}{B} \settextfigchars[spanish]{R}{D}{T}{A}{C}{P} \settextfigchars[finnish]{K}{D}{T}{L}{R}{S} \settextfigchars[french]{R}{D}{T}{F}{C}{P} \settextfigchars[interlingua]{R}{G}{T}{E}{C}{P} \settextfigchars[icelandic]{K}{D}{H}{B}{R}{P} \settextfigchars[italian]{R}{D}{T}{A}{C}{P} \settextfigchars[portuges]{R}{D}{T}{B}{C}{P} \newcommand*\cfss@kingchar{K} \newcommand*\cfss@queenchar{Q} \newcommand*\cfss@rookchar{R} \newcommand*\cfss@bishopchar{B} \newcommand*\cfss@knightchar{N} \newcommand*\cfss@pawnchar{P} \newcommand*{\cfss@input@K@english}{king} \newcommand*{\cfss@input@k@english}{king} \newcommand*{\cfss@input@Q@english}{queen} \newcommand*{\cfss@input@q@english}{queen} \newcommand*{\cfss@input@R@english}{rook} \newcommand*{\cfss@input@r@english}{rook} \newcommand*{\cfss@input@B@english}{bishop} \newcommand*{\cfss@input@b@english}{bishop} \newcommand*{\cfss@input@N@english}{knight} \newcommand*{\cfss@input@n@english}{knight} \newcommand*{\cfss@input@P@english}{pawn} \newcommand*{\cfss@input@p@english}{pawn} \newcommand*\cfss@checkinputchar[1]{% \ifcsname cfss@input@#1@english\endcsname \else \PackageError{chessfss}{Input char #1 unknown}{}% \fi} \DeclareRobustCommand\cfss@puretextfigsymbol[1]{% \cfss@checkinputchar{#1}% \csname cfss@\csname cfss@input@#1@english\endcsname @\cfss@textfiglanguage\endcsname} \DeclareRobustCommand\cfss@styletextfigsymbol[1]{% \cfss@checkinputchar{#1}% {\cfss@figstyle{\csname cfss@\csname cfss@input@#1@english\endcsname @\cfss@textfiglanguage\endcsname}}} \DeclareRobustCommand\cfss@textking {\cfss@textfigsymbol{K}} \DeclareRobustCommand\cfss@textqueen {\cfss@textfigsymbol{Q}} \DeclareRobustCommand\cfss@textrook {\cfss@textfigsymbol{R}} \DeclareRobustCommand\cfss@textbishop {\cfss@textfigsymbol{B}} \DeclareRobustCommand\cfss@textknight {\cfss@textfigsymbol{N}} \DeclareRobustCommand\cfss@textpawn {\cfss@textfigsymbol{P}} \let\textking\cfss@textking \let\textqueen\cfss@textqueen \let\textrook\cfss@textrook \let\textbishop\cfss@textbishop \let\textknight\cfss@textknight \let\textpawn\cfss@textpawn \DeclareRobustCommand\cfss@puretextsymfigsymbol[1]{% \cfss@checkinputchar{#1}% \csname cfss@\csname cfss@input@#1@english\endcsname @\cfss@figlanguage\endcsname} \DeclareRobustCommand\cfss@styletextsymfigsymbol[1]{% \cfss@checkinputchar{#1}% {\cfss@figstyle{% \csname cfss@\csname cfss@input@#1@english\endcsname @\cfss@figlanguage\endcsname}}} \DeclareRobustCommand\cfss@textsymking {\cfss@textsymfigsymbol{K}} \DeclareRobustCommand\cfss@textsymqueen {\cfss@textsymfigsymbol{Q}} \DeclareRobustCommand\cfss@textsymrook {\cfss@textsymfigsymbol{R}} \DeclareRobustCommand\cfss@textsymbishop {\cfss@textsymfigsymbol{B}} \DeclareRobustCommand\cfss@textsymknight {\cfss@textsymfigsymbol{N}} \DeclareRobustCommand\cfss@textsympawn {\cfss@textsymfigsymbol{p}} \let\textsymking\cfss@textsymking \let\textsymqueen\cfss@textsymqueen \let\textsymrook\cfss@textsymrook \let\textsymbishop\cfss@textsymbishop \let\textsymknight\cfss@textsymknight \let\textsympawn\cfss@textsympawn \DeclareRobustCommand\cfss@king {\cfss@textsymfigsymbol{K}} \DeclareRobustCommand\cfss@queen {\cfss@textsymfigsymbol{Q}} \DeclareRobustCommand\cfss@rook {\cfss@textsymfigsymbol{R}} \DeclareRobustCommand\cfss@bishop {\cfss@textsymfigsymbol{B}} \DeclareRobustCommand\cfss@knight {\cfss@textsymfigsymbol{N}} \DeclareRobustCommand\cfss@pawn {\cfss@textsymfigsymbol{p}} \let\king\cfss@king \let\queen\cfss@queen \let\rook\cfss@rook \let\bishop\cfss@bishop \let\knight\cfss@knight \let\pawn\cfss@pawn \newif\ifcfss@textchars \newcommand\usesymfig{% \def\cfss@figlanguage{\cfss@symfiglanguage}} \newcommand{\usetextfig}{% \def\cfss@figlanguage{\cfss@textfiglanguage}} \usesymfig %default %% figstyle, \newcommand*\cfss@figstyle{} \DeclareRobustCommand\setfigstyle[1]{% \def\next{#1}% \ifx\next\empty \let\cfss@textfigsymbol\cfss@puretextfigsymbol \let\textfigsymbol\cfss@textfigsymbol \let\cfss@textsymfigsymbol\cfss@puretextsymfigsymbol \let\textsymfigsymbol\cfss@textsymfigsymbol \else \let\cfss@textfigsymbol\cfss@styletextfigsymbol \let\textfigsymbol\cfss@textfigsymbol \let\cfss@textsymfigsymbol\cfss@styletextsymfigsymbol \let\textsymfigsymbol\cfss@textsymfigsymbol \DeclareRobustCommand\cfss@figstyle{#1}% \fi} \let\settextfigstyle\setfigstyle \setfigstyle{} %default %%%% commands for the board %% the font for the boards/diagrams, the size should be set independant %% of surrounding font sizes. I don't think that an "\itshape"-board is possible, %% but I provide a command to change to "bold" boards (I have a font with such a board). \newcommand*\cfss@boardfontencoding{LSB} \newcommand*\cfss@boardfontfamily {\cfss@default@family} \newcommand*\cfss@boardfontseries {\mddefault} \newcommand*\cfss@boardfontsize {20pt} \newcommand*\setboardfontencoding[1]{% \renewcommand*\cfss@boardfontencoding{#1}} \newcommand*\setboardfontfamily[1]{% \renewcommand*\cfss@boardfontfamily{#1}} \newcommand*\setboardfontseries[1]{% \renewcommand*\cfss@boardfontseries{#1}} \newcommand*\setboardfontsize[1]{% %changed 2005-12-15. added \cfss@getsquaresize \renewcommand*\cfss@boardfontsize{#1}% \cfss@getsquaresize{\BlackEmptySquare}} \newcommand\showchessboardencoding[2][skaknew]{% \ifcsname cfss@showboardencoding#2\endcsname \@ifundefined{colorbox} {\PackageWarning{chessfss}{color package not loaded!}{} \def\colorbox[2][]{}} {\begingroup \setboardfontencoding{#2}% \setboardfontfamily{#1}% \normalfont \colorbox[gray]{0.95}{\csname cfss@showboardencoding#2\endcsname} \endgroup}% \else \PackageError{chessfss}{Encoding #2 has no description or hasn't been loaded}{} \fi} %%% New 2005-12-15. Commands to get width, totalheight, and depth (for %%% correction) of the board. \newlength\len@cfss@squarewidth \newlength\len@cfss@squaretotalheight \newlength\len@cfss@squaredepth \newcommand\cfss@getsquaresize[1]{% use e.g.e as \cfss@getsquaresize{\BlackEmptySquare} \settowidth\len@cfss@squarewidth{#1}% \settodepth\len@cfss@squaredepth{#1}% \settoheight\len@cfss@squaretotalheight{\raisebox{\depth}{#1}}}% \newcommand\cfss@globalgetsquaresize[1]{% use e.g.e as \cfss@getsquaresize{\BlackEmptySquare} \settowidth{\global\len@cfss@squarewidth}{#1}% \settodepth{\global\len@cfss@squaredepth}{#1}% \settoheight{\global\len@cfss@squaretotalheight}{\raisebox{\depth}{#1}}}% \let\getsquaresize\cfss@getsquaresize %%% end New 2005-12-15 %%2006-05-24 color encodings commands \providecommand\cfss@whitefieldmaskcolor{\color{white}} \providecommand\cfss@blackfieldmaskcolor{\color{gray}} \providecommand\cfss@whitefieldcolor{} \providecommand\cfss@blackfieldcolor{} \providecommand\cfss@whiteonwhitepiecemaskcolor{\color{white}} \providecommand\cfss@whiteonblackpiecemaskcolor{\color{white}} \providecommand\cfss@blackonwhitepiecemaskcolor{\color{white}} \providecommand\cfss@blackonblackpiecemaskcolor{\color{white}} \providecommand\cfss@whitepiececolor{} \providecommand\cfss@blackpiececolor{} \define@key[UFCF]{gloset}{whitefieldmask}{% \def\cfss@whitefieldmaskcolor{\color{#1}}}% \define@key[UFCF]{gloset}{blackfieldmask}{% \def\cfss@blackfieldmaskcolor{\color{#1}}}% \define@key[UFCF]{gloset}{whitefield}{% \def\cfss@whitefieldcolor{\color{#1}}}% \define@key[UFCF]{gloset}{blackfield}{% \def\cfss@blackfieldcolor{\color{#1}}}% \define@key[UFCF]{gloset}{whiteonwhitepiecemask}{% \def\cfss@whiteonwhitepiecemaskcolor{\color{#1}}}% \define@key[UFCF]{gloset}{blackonwhitepiecemask}{% \def\cfss@blackonwhitepiecemaskcolor{\color{#1}}}% \define@key[UFCF]{gloset}{whiteonblackpiecemask}{% \def\cfss@whiteonblackpiecemaskcolor{\color{#1}}}% \define@key[UFCF]{gloset}{blackonblackpiecemask}{% \def\cfss@blackonblackpiecemaskcolor{\color{#1}}}% \define@key[UFCF]{gloset}{whitepiece}{% \def\cfss@whitepiececolor{\color{#1}}}% \define@key[UFCF]{gloset}{blackpiece}{% \def\cfss@blackpiececolor{\color{#1}}}% \newcommand\setboardfontcolors[1]{% \setkeys[UFCF]{gloset}{#1}} %% Font commands. The baselineskip is equal to the total height of the black %% square \DeclareRobustCommand\cfss@boardfont{% changed 2005-06-28 \fontencoding{\cfss@boardfontencoding}% \fontfamily{\cfss@boardfontfamily}% \fontshape{n}% \fontseries{\cfss@boardfontseries}% \fontsize{\cfss@boardfontsize}{\cfss@boardfontsize}% \selectfont \settoheight\baselineskip{\raisebox{\depth}{Z}}}% \let\boardfont\cfss@boardfont \DeclareRobustCommand\cfss@boardsymbol[1]{% %%changed 2005-12-15 to prevent the insertion of italic %%correction in boards. \DeclareTextFontCommand is no longer %%used \ifmmode \nfss@text{\cfss@boardfont#1}% \else \hmode@bgroup \cfss@boardfont#1% \egroup \fi }% \let\boardsymbol\cfss@boardsymbol %% to be able to change figurine and board together %% we define a setchessfontfamily command: \newcommand*\setchessfontfamily[1]{% \renewcommand*\cfss@figfontfamily{#1}% \renewcommand*\cfss@boardfontfamily{#1}} %% and a command for all three families \newcommand*\setallchessfontfamily[1]{% \renewcommand*\cfss@figfontfamily{#1}% \renewcommand*\cfss@boardfontfamily{#1}% \renewcommand*\cfss@inffontfamily{#1}} %%%% the font with the informator symbol. \newcommand*\cfss@inffontencoding{LSI} \newcommand*\cfss@inffontfamily {\cfss@default@family} \newcommand*\setinffontfamily[1]{% \renewcommand*\cfss@inffontfamily{#1}} %% declaration command \DeclareRobustCommand\cfss@inffont{% \fontencoding {LSI}% \fontfamily {\cfss@inffontfamily}% \selectfont} \let\inffont\cfss@inffont \DeclareTextFontCommand\cfss@infsymbol{\cfss@inffont} \let\infsymbol\cfss@infsymbol %%% for notation on the board side, this font should be a "fixed" font, so %%% every font characteristik can be defined: \newcommand*\cfss@sidefontencoding{\encodingdefault} \newcommand*\cfss@sidefontfamily {\sfdefault} \newcommand*\cfss@sidefontshape {\updefault} \newcommand*\cfss@sidefontseries {\mddefault} \newcommand*\cfss@sidefontsize {6pt} \newcommand*\setsidefontencoding[1]{% \renewcommand*\cfss@sidefontencoding{#1}} \newcommand*\setsidefontfamily[1]{% \renewcommand*\cfss@sidefontfamily{#1}} \newcommand*\setsidefontshape[1]{% \renewcommand*\cfss@sidefontshape{#1}} \newcommand*\setsidefontseries[1]{% \renewcommand*\cfss@sidefontseries{#1}} \newcommand*\setsidefontsize[1]{% \renewcommand*\cfss@sidefontsize{#1}} %% declaration command \DeclareRobustCommand\cfss@sidefont{%changed 2005-12-02 %corrected missing % \fontsize{\cfss@sidefontsize}{\cfss@sidefontsize}% \usefont{\cfss@sidefontencoding}% {\cfss@sidefontfamily}% {\cfss@sidefontseries}% {\cfss@sidefontshape}} \newcommand\sidefont{} \let\sidefont\cfss@sidefont \DeclareTextFontCommand\cfss@sidesymbol{\cfss@sidefont} \newcommand\sidesymbol{} \let\sidesymbol\cfss@sidesymbol %%% command to change size of boardfont and notation font %%% This is an internal command as packages will perhaps %%% need to adjust other things %%% The command is obsolete. package writer should better %%% decide themselve which piece should be the reference piece. %%% But as skak.sty use the command I didn't delete it. \newcommand\cfss@setupboardsize[2]{% %% changed 2005-12-15. added \cfss@getsquaresize \renewcommand\cfss@boardfontsize {#1}% \renewcommand\cfss@sidefontsize {#2}% \cfss@getsquaresize{\BlackEmptySquare}} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%% support for symbols %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%% Symbols from figurine font (LSF encoding), %%% commands are above %%% Symbols from the board font (LSB encoding) %%% These symbols are of less use for the normal user, so names with Initials are used \DeclareRobustCommand\WhiteEmptySquare {\cfss@boardsymbol{\cfss@WhiteEmptySquare}} \DeclareRobustCommand\BlackEmptySquare {\cfss@boardsymbol{\cfss@BlackEmptySquare}} \DeclareRobustCommand\WhiteKingOnWhite {\cfss@boardsymbol{\cfss@WhiteKingOnWhite}} \DeclareRobustCommand\BlackKingOnWhite {\cfss@boardsymbol{\cfss@BlackKingOnWhite}} \DeclareRobustCommand\WhiteKingOnBlack {\cfss@boardsymbol{\cfss@WhiteKingOnBlack}} \DeclareRobustCommand\BlackKingOnBlack {\cfss@boardsymbol{\cfss@BlackKingOnBlack}} \DeclareRobustCommand\WhiteQueenOnWhite {\cfss@boardsymbol{\cfss@WhiteQueenOnWhite}} \DeclareRobustCommand\BlackQueenOnWhite {\cfss@boardsymbol{\cfss@BlackQueenOnWhite}} \DeclareRobustCommand\WhiteQueenOnBlack {\cfss@boardsymbol{\cfss@WhiteQueenOnBlack}} \DeclareRobustCommand\BlackQueenOnBlack {\cfss@boardsymbol{\cfss@BlackQueenOnBlack}} \DeclareRobustCommand\WhiteRookOnWhite {\cfss@boardsymbol{\cfss@WhiteRookOnWhite}} \DeclareRobustCommand\BlackRookOnWhite {\cfss@boardsymbol{\cfss@BlackRookOnWhite}} \DeclareRobustCommand\WhiteRookOnBlack {\cfss@boardsymbol{\cfss@WhiteRookOnBlack}} \DeclareRobustCommand\BlackRookOnBlack {\cfss@boardsymbol{\cfss@BlackRookOnBlack}} \DeclareRobustCommand\WhiteBishopOnWhite{\cfss@boardsymbol{\cfss@WhiteBishopOnWhite}} \DeclareRobustCommand\BlackBishopOnWhite{\cfss@boardsymbol{\cfss@BlackBishopOnWhite}} \DeclareRobustCommand\WhiteBishopOnBlack{\cfss@boardsymbol{\cfss@WhiteBishopOnBlack}} \DeclareRobustCommand\BlackBishopOnBlack{\cfss@boardsymbol{\cfss@BlackBishopOnBlack}} \DeclareRobustCommand\WhiteKnightOnWhite{\cfss@boardsymbol{\cfss@WhiteKnightOnWhite}} \DeclareRobustCommand\BlackKnightOnWhite{\cfss@boardsymbol{\cfss@BlackKnightOnWhite}} \DeclareRobustCommand\WhiteKnightOnBlack{\cfss@boardsymbol{\cfss@WhiteKnightOnBlack}} \DeclareRobustCommand\BlackKnightOnBlack{\cfss@boardsymbol{\cfss@BlackKnightOnBlack}} \DeclareRobustCommand\WhitePawnOnWhite {\cfss@boardsymbol{\cfss@WhitePawnOnWhite}} \DeclareRobustCommand\BlackPawnOnWhite {\cfss@boardsymbol{\cfss@BlackPawnOnWhite}} \DeclareRobustCommand\WhitePawnOnBlack {\cfss@boardsymbol{\cfss@WhitePawnOnBlack}} \DeclareRobustCommand\BlackPawnOnBlack {\cfss@boardsymbol{\cfss@BlackPawnOnBlack}} %%% Various Symbols from textfont \DeclareRobustCommand\castlingchar {O} \DeclareRobustCommand\novelty {{\textsf{N}}} \ifcsname comment\endcsname \PackageWarning{chessfss}{\string\comment\space already defined \MessageBreak I will not overwrite it} \else \newcommand\comment {{\textsf{\mbox{RR}}}} \fi \DeclareRobustCommand\chesscomment {{\textsf{\mbox{RR}}}} \DeclareRobustCommand\various {{\textsf{R}}} %%% Commands for castling, definitions are temporary, don't know yet %%% the best way to handle them, so that glyphs can be used \newcommand\shortcastling{\mbox{\castlingchar\castlinghyphen\castlingchar}} \newcommand\longcastling{\mbox{\castlingchar\castlinghyphen\castlingchar\castlinghyphen\castlingchar}} \newcommand\cfss@shortcastling{\mbox{\castlingchar\castlinghyphen\castlingchar}} \newcommand\cfss@longcastling{\mbox{\castlingchar\castlinghyphen\castlingchar\castlinghyphen\castlingchar}} %%% Symbols from the LSI encoding (informator symbols) \DeclareRobustCommand\castlinghyphen{{\cfss@infsymbol{\cfss@castlinghyphen}}} \DeclareRobustCommand\checksymbol {{\cfss@infsymbol{\cfss@checksymbol}}} \let\checksign\checksymbol %for texmate \DeclareRobustCommand\bishoppair {{\cfss@infsymbol{\cfss@bishoppair}}} \let\bishops\bishoppair %for texmate \DeclareRobustCommand\betteris {{\cfss@infsymbol{\cfss@betteris}}} \DeclareRobustCommand\wupperhand {{\cfss@infsymbol{\cfss@wupperhand}}} \let\wBetter\wupperhand %for texmate \DeclareRobustCommand\doublepawns {{\cfss@infsymbol{\cfss@doublepawns}}} \let\doubledpawns\doublepawns %for texmate \DeclareRobustCommand\bupperhand {{\cfss@infsymbol{\cfss@bupperhand}}} \let\bBetter\bupperhand %for texmate \DeclareRobustCommand\wbetter {{\cfss@infsymbol{\cfss@wbetter}}} \DeclareRobustCommand\bbetter {{\cfss@infsymbol{\cfss@bbetter}}} \DeclareRobustCommand\wdecisive {{\cfss@infsymbol{\cfss@wdecisive}}} \let\WBetter\wdecisive %for texmate \DeclareRobustCommand\bdecisive {{\cfss@infsymbol{\cfss@bdecisive}}} \let\BBetter\bdecisive %for texmate \DeclareRobustCommand\equal {{\cfss@infsymbol{\cfss@equal}}} \DeclareRobustCommand\unclear {{\cfss@infsymbol{\cfss@unclear}}} \DeclareRobustCommand\chesssee {{\cfss@infsymbol{\cfss@chesssee}}} %% Definition of \see delated as there is clash with makeidx %%\let\chesssee\see %for texmate \DeclareRobustCommand\mate {{\cfss@infsymbol{\cfss@mate}}} \DeclareRobustCommand\compensation {{\cfss@infsymbol{\cfss@compensation}}} \DeclareRobustCommand\opposbishops {{\cfss@infsymbol{\cfss@opposbishops}}} \let\oppositebishops\opposbishops %for texmate \DeclareRobustCommand\seppawns {{\cfss@infsymbol{\cfss@seppawns}}} \let\separatedpawns\seppawns %for texmate \DeclareRobustCommand\passedpawn {{\cfss@infsymbol{\cfss@passedpawn}}} \DeclareRobustCommand\samebishops {{\cfss@infsymbol{\cfss@samebishops}}} \DeclareRobustCommand\devadvantage {{\cfss@infsymbol{\cfss@devadvantage}}} \let\development\devadvantage%for texmate \DeclareRobustCommand\unitedpawns {{\cfss@infsymbol{\cfss@unitedpawns}}} \DeclareRobustCommand\with {{\cfss@infsymbol{\cfss@with}}} %changed2005.05.09 \DeclareRobustCommand\without {{\cfss@infsymbol{\cfss@without}}} %changed2005.05.09 \DeclareRobustCommand\markera {{\cfss@infsymbol{\cfss@markera}}} \DeclareRobustCommand\markerb {{\cfss@infsymbol{\cfss@markerb}}} \DeclareRobustCommand\withattack {{\cfss@infsymbol{\cfss@withattack}}} \let\attack\withattack %for texmate \DeclareRobustCommand\withinit {{\cfss@infsymbol{\cfss@withinit}}} \let\initiative\withinit %for texmate \DeclareRobustCommand\zugzwang {{\cfss@infsymbol{\cfss@zugzwang}}} \DeclareRobustCommand\withidea {{\cfss@infsymbol{\cfss@withidea}}} \DeclareRobustCommand\onlymove {{\cfss@infsymbol{\cfss@onlymove}}} \DeclareRobustCommand\diagonal {{\cfss@infsymbol{\cfss@diagonal}}} \let\boarddiagonal\diagonal %for texmate \DeclareRobustCommand\file {{\cfss@infsymbol{\cfss@file}}} \let\boardfile\file %for texmate \DeclareRobustCommand\centre {{\cfss@infsymbol{\cfss@centre}}} \let\boardcenter\centre %for texmate \DeclareRobustCommand\weakpt {{\cfss@infsymbol{\cfss@weakpt}}} \let\weak\weakpt %for texmate, symbol changed \DeclareRobustCommand\ending {{\cfss@infsymbol{\cfss@ending}}} \DeclareRobustCommand\qside {{\cfss@infsymbol{\cfss@qside}}} \let\queenside\qside %for texmate \DeclareRobustCommand\kside {{\cfss@infsymbol{\cfss@kside}}} \let\kingside\kside %for texmate \DeclareRobustCommand\etc {{\cfss@infsymbol{\cfss@etc}}} \let\chessetc\etc %for texmate \DeclareRobustCommand\morepawns {{\cfss@infsymbol{\cfss@morepawns}}} \let\pawnsno\morepawns %for texmate \DeclareRobustCommand\timelimit {{\cfss@infsymbol{\cfss@timelimit}}} \let\timetrouble\timelimit %for texmate \DeclareRobustCommand\moreroom {{\cfss@infsymbol{\cfss@moreroom}}} \let\spaceadv\moreroom %for texmate, use other symbol than texmate here! \DeclareRobustCommand\counterplay {{\cfss@infsymbol{\cfss@counterplay}}} \DeclareRobustCommand\capturesymbol {{\cfss@infsymbol{\cfss@capturesymbol}}} \InputIfFileExists{chessfss.cfg}{}{} \endinput %% %% End of file `chessfss.sty'.