--[[ File `frenchb.lua’ generated from frenchb.dtx [2020/01/30 v3.5g French support from the babel system] Copyright © 2014-2019 Daniel Flipo License LPPL: see french.ldf. --]] local FB_punct_thin = {[string.byte("!")] = true, [string.byte("?")] = true, [string.byte(";")] = true} local FB_punct_thick = {[string.byte(":")] = true} local FB_punct_left = {[string.byte("!")] = true, [string.byte("?")] = true, [string.byte(";")] = true, [string.byte(":")] = true, [0x14] = true, [0xBB] = true} local FB_punct_right = {[0x13] = true, [0xAB] = true} local FB_punct_null = {[string.byte("!")] = true, [string.byte("?")] = true, [string.byte("[")] = true, [string.byte("(")] = true, [0xA0] = true, [0x202F] = true} local FB_guil_null = {[0xA0] = true, [0x202F] = true} local new_node = node.new local copy_node = node.copy local node_id = node.id local HLIST = node_id("hlist") local TEMP = node_id("temp") local KERN = node_id("kern") local GLUE = node_id("glue") local GLYPH = node_id("glyph") local PENALTY = node_id("penalty") local nobreak = new_node(PENALTY) nobreak.penalty = 10000 local insert_node_before = node.insert_before local insert_node_after = node.insert_after local remove_node = node.remove function FBget_glue(toks) local t = nil local f = string.match(toks, "[^%w]hskip%s*([%d%.]*)%s*[^%w]fontdimen 2") if f == "" then f = 1 end if tonumber(f) then t = {tonumber(f), 0, 0} f = string.match(toks, "plus%s*([%d%.]*)%s*[^%w]fontdimen 3") if f == "" then f = 1 end if tonumber(f) then t[2] = tonumber(f) f = string.match(toks, "minus%s*([%d%.]*)%s*[^%w]fontdimen 4") if f == "" then f = 1 end if tonumber(f) then t[3] = tonumber(f) end end elseif string.match(toks, "[^%w]F?B?thinspace") then t = {0.5, 0, 0} elseif string.match(toks, "[^%w]space") then t = {1, 1, 1} end return t end FBsp = {} FBsp.thin = {} FBsp.thin.gl = {} FBsp.thin.gl.fr = {.5, 0, 0} ; FBsp.thin.gl.ac = {} FBsp.thin.ch = {} FBsp.thin.ch.fr = 0x202F ; FBsp.thin.ch.ac = nil FBsp.colon = {} FBsp.colon.gl = {} FBsp.colon.gl.fr = { 1, 1, 1} ; FBsp.colon.gl.ac = {} FBsp.colon.ch = {} FBsp.colon.ch.fr = 0xA0 ; FBsp.colon.ch.ac = nil FBsp.guill = {} FBsp.guill.gl = {} FBsp.guill.gl.fr = {.8, .3, .8} ; FBsp.guill.gl.ac = {} FBsp.guill.ch = {} FBsp.guill.ch.fr = 0xA0 ; FBsp.guill.ch.ac = nil local font_table = {} local function new_glue_scaled (fid,table) if fid > 0 and table[1] then local fp = font_table[fid] if not fp then local ft = font.getfont(fid) if ft then font_table[fid] = ft.parameters fp = font_table[fid] end end local gl = new_node(GLUE,0) if fp then node.setglue(gl, table[1]*fp.space, table[2]*fp.space_stretch, table[3]*fp.space_shrink) return gl else return nil end else return nil end end local FBspacing = luatexbase.attributes['FB@spacing'] local addDPspace = luatexbase.attributes['FB@addDPspace'] local addGUILspace = luatexbase.attributes['FB@addGUILspace'] local FBucsNBSP = luatexbase.attributes['FB@ucsNBSP'] local FBdialect = luatexbase.attributes['FB@dialect'] local has_attribute = node.has_attribute local function french_punctuation (head) node.kerning(head) for item in node.traverse_id(GLYPH, head) do local lang = item.lang local char = item.char local fid = item.font local FRspacing = has_attribute(item, FBspacing) FRspacing = FRspacing and FRspacing > 0 local FRucsNBSP = has_attribute(item, FBucsNBSP) FRucsNBSP = FRucsNBSP and FRucsNBSP > 0 local FRdialect = has_attribute(item, FBdialect) FRdialect = FRdialect and FRdialect > 0 local SIG = has_attribute(item, addGUILspace) SIG = SIG and SIG >0 if lang ~= FR_fr and lang ~= FR_ca then FRspacing = nil end local nbspace = new_node("glyph") if FRspacing and FB_punct_left[char] and fid > 0 then local prev = item.prev local prev_id, prev_subtype, prev_char if prev then prev_id = prev.id prev_subtype = prev.subtype if prev_id == GLYPH then prev_char = prev.char end end local is_glue = prev_id == GLUE local glue_wd if is_glue then glue_wd = prev.width end local realglue = is_glue and glue_wd > 1 if FB_punct_thin[char] or FB_punct_thick[char] then local SBDP = has_attribute(item, addDPspace) local auto = SBDP and SBDP > 0 if FB_punct_thick[char] and auto then local next = item.next local next_id if next then next_id = next.id end if next_id and next_id == GLYPH then auto = false end end if auto then if (prev_char and FB_punct_null[prev_char]) or (is_glue and glue_wd <= 1) or (prev_id == HLIST and prev_subtype == 3) or (prev_id == TEMP) then auto = false end end local fbglue local t if FB_punct_thick[char] then if FRdialect then t = FBsp.colon.gl.ac nbspace.char = FBsp.colon.ch.ac else t = FBsp.colon.gl.fr nbspace.char = FBsp.colon.ch.fr end else if FRdialect then t = FBsp.thin.gl.ac nbspace.char = FBsp.thin.ch.ac else t = FBsp.thin.gl.fr nbspace.char = FBsp.thin.ch.fr end end fbglue = new_glue_scaled(fid, t) if (realglue or auto) and fbglue then if realglue then head = remove_node(head,prev,true) end if (FRucsNBSP) then nbspace.font = fid insert_node_before(head, item, copy_node(nbspace)) else insert_node_before(head, item, copy_node(nobreak)) insert_node_before(head, item, copy_node(fbglue)) end end elseif SIG then local addgl = (prev_char and not FB_guil_null[prev_char]) or (not prev_char and prev_id ~= TEMP and not (prev_id == HLIST and prev_subtype == 3) ) if is_glue and glue_wd <= 1 then addgl = false end local t = FBsp.guill.gl.fr nbspace.char = FBsp.guill.ch.fr if FRdialect then t = FBsp.guill.gl.ac nbspace.char = FBsp.guill.ch.ac end local fbglue = new_glue_scaled(fid, t) if addgl and fbglue then if is_glue then head = remove_node(head,prev,true) end if (FRucsNBSP) then nbspace.font = fid insert_node_before(head, item, copy_node(nbspace)) else insert_node_before(head, item, copy_node(nobreak)) insert_node_before(head, item, copy_node(fbglue)) end end end end if FRspacing and FB_punct_right[char] and fid > 0 and SIG then local next = item.next local next_id, next_subtype, next_char, nextnext, kern_wd if next then next_id = next.id next_subtype = next.subtype if next_id == GLYPH then next_char = next.char elseif next_id == KERN then kern_wd = next.kern if kern_wd == 0 then nextnext = next.next if nextnext then next = nextnext next_id = nextnext.id next_subtype = nextnext.subtype if next_id == GLYPH then next_char = nextnext.char end end end end end local is_glue = next_id == GLUE if is_glue then glue_wd = next.width end local addgl = (next_char and not FB_guil_null[next_char]) or (next and not next_char) if is_glue and glue_wd == 0 then addgl = false end local fid = item.font local t = FBsp.guill.gl.fr nbspace.char = FBsp.guill.ch.fr if FRdialect then t = FBsp.guill.gl.ac nbspace.char = FBsp.guill.ch.ac end local fbglue = new_glue_scaled(fid, t) if addgl and fbglue then if is_glue then head = remove_node(head,next,true) end if (FRucsNBSP) then nbspace.font = fid insert_node_after(head, item, copy_node(nbspace)) else insert_node_after(head, item, copy_node(fbglue)) insert_node_after(head, item, copy_node(nobreak)) end end end end return head end return french_punctuation -- End of File frenchb.lua.