%!TEX program = arara % arara: xelatex: {synctex: yes} % arara: xelatex: {synctex: yes} % arara: makeindex: {style: istgame} % arara: xelatex: {synctex: yes} % arara: xelatex: {synctex: yes} % 2017/09/04 v1.0 \def\tmpdate{2017/09/04} \def\tmpversion{1.0} \documentclass[a4paper]{oblivoir} \usepackage{fapapersize} \usefapapersize{*,*,30mm,*,28mm,28mm} \setsecnumdepth{subsubsection} \settocdepth{subsubsection} \setlength\cftsubsubsectionindent{4.5em} \renewcommand\contentsname{Table of Contents} \renewcommand\figurename{Figure} \renewcommand\tablename{Table} \renewcommand\abstractname{Abstract} \renewcommand\indexname{Index} \renewcommand\pagerefname{\kern-4pt} \usepackage{tabu} \usepackage{mathtools} %\usepackage{xparse} %% oblivoir will load xparse %\usepackage{tikz} %% istgame will load tikz \usepackage{makecell} \usepackage{capt-of} \usepackage{multido} \usepackage{ulem} \usepackage{idxlayout} \usepackage{istgame} \usepackage{tcolorbox} \tcbuselibrary{listings,breakable} \tcbset{breakable,listing above text,center upper,sidebyside gap=10pt,lower separated=true,center lower, listing options={ style=tcblatex, keywordstyle=\color{blue}, commentstyle=\color{black!20!green}, morekeywords={istgame,istroot,istrooto,istb,endist,xtdistance, istcntm,istcntmarc,setistgrowdirection,istgrowdirection, xtInfoset,xtInfosetO,xtActionLabel, xtSubgame,xtSubgameBox,xtSubgameOval,istgamefontsize,setistgamefontsize, xtgrow,setistgrowkey,xtInfosetOwner,xtOwner,xtPayoff,xtNode, xtShowEndPoints,xtHideEndPoints, xtShowTerminalNodes,xtHideTerminalNodes, xtlevdist,xtsibdist, setistDecisionNodeStyle,setistOvalNodeStyle, setistSolidNodeStyle,setistHollowNodeStyle, setistEllipseNodeStyle,setistNullNodeStyle,setistRectangleNodeStyle, cntmdistance,cntmlevdist,cntmsibdist, xtALpush,xtALshift, xtdefaultsubrootshiftoval, \tikzstyle,\draw,\node,\coordinate,\foreach, NewDocumentCommand,NewDocumentEnvironment,IfBooleanTF } } } %\usepackage{tikz-qtree} %%% DO NOT USE %%% to resolve the conflict with tikz-qtree %\RenewDocumentEnvironment{istgame}{O{}} % accepts tikzpicture options % {\begin{tikzpicture}[% % edge from parent path={(\tikzparentnode\istparentanchor) -- % (\tikzchildnode\istchildanchor)}, % tikz-qtree conflict resolved % font=\istgamefontsize,>=stealth,#1 % ] % } % {\end{tikzpicture} % } \linespread{1} \newcommand*\Tikz{Ti\textit{k}Z} \let\tikz\Tikz \newenvironment{keywords}{% \par\vskip2pt \noindent\hangfrom{\textsc{Keywords: }}% } \NewDocumentEnvironment{mytcblisting}{O{}} { \medskip \begin{tcblisting}{#1} } { \end{tcblisting} \medskip } \NewExpandableDocumentCommand\xcol{mO{c|}m} {\multicolumn{#1}{#2}{\ensuremath{#3}}} %% more lazy macros \newcommand\mbigskip[1]{\multido{}{#1}\bigskip} \def\hpara{\hangpara{1.52em}{1}} \newcommand\remark{\noindent \textbf{Remark: }} %% index \renewcommand\cmd[1]{\cmdprint{#1}} \newcommand\xword[1]{\cmd{#1}} \newcommand\xw[1]{\cmd{#1}} \newcommand\pkg[1]{\textsf{#1}} \newcommand\env[1]{\textsf{#1}} \newcommand\ixw[1]{\cmd{#1}\index{#1}} \newcommand\isw[1]{#1\index{#1}} \newcommand\ipkg[1]{\textsf{#1}\index{#1@\textsf{#1}}} \newcommand\ienv[1]{\textsf{#1}\index{#1@\textsf{#1}}} \makeatletter \newcommand{\icmd}[1]{\cmdprint{#1}% \index{\expandafter\@gobble\string#1@\string\cmdprint{\string#1}}} \makeatother \makeindex \title{\texttt{istgame.sty} \\ Drawing Game Trees with \tikz} \author{In-Sung Cho \\ \texttt{ischo ktug.org}} \date{Economics, Kongju National University\\[3pt] \tmpdate\quad version \tmpversion} %%======================================================================= \begin{document} \frontmatter \maketitle \begin{abstract} This is a \LaTeX{} package that provides macros based on \Tikz\ to draw a game tree. The main idea underlying the core macros here is the completion of a whole tree by using a sequence of simple `parent-child' tree structures, with no longer nested relations involved like the use of grandchildren or great-grandchildren. With the \ipkg{istgame} package, you can draw a game tree as if you were drawing a game tree with a pen and paper. \begin{keywords} game trees, nodes, branches, information sets, subgames \end{keywords} \end{abstract} \tableofcontents* \mainmatter %\input{istgame_test} \include{istgame-doc-v1.0} \printindex \end{document}