%% LaTeX2e file `eps/pitch.eps' %% generated by the `filecontents' environment %% from source `pmxccn' on 2011/07/14. %% %!PS-Adobe-3.0 EPSF-3.0 %%Creator: dvips(k) 5.90a Copyright 2002 Radical Eye Software %%Title: pitch.dvi %%CreationDate: Wed Jan 21 14:04:11 2004 %%Pages: 1 %%PageOrder: Ascend %%BoundingBox: 28 724 510 798 %%DocumentFonts: TeXMUSIX16-Regular CMTT10 %%EndComments %DVIPSWebPage: (www.radicaleye.com) %DVIPSCommandLine: C:\MIKTEX\TEXMF\MIKTEX\BIN\DVIPS.EXE pitch.dvi %DVIPSParameters: dpi=600, compressed %DVIPSSource: TeX output 2004.01.21:1404 %%BeginProcSet: texc.pro %! /TeXDict 300 dict def TeXDict begin/N{def}def/B{bind def}N/S{exch}N/X{S N}B/A{dup}B/TR{translate}N/isls false N/vsize 11 72 mul N/hsize 8.5 72 mul N/landplus90{false}def/@rigin{isls{[0 landplus90{1 -1}{-1 1}ifelse 0 0 0]concat}if 72 Resolution div 72 VResolution div neg scale isls{ landplus90{VResolution 72 div vsize mul 0 exch}{Resolution -72 div hsize mul 0}ifelse TR}if Resolution VResolution vsize -72 div 1 add mul TR[ matrix currentmatrix{A A round sub abs 0.00001 lt{round}if}forall round exch round exch]setmatrix}N/@landscape{/isls true N}B/@manualfeed{ statusdict/manualfeed true put}B/@copies{/#copies X}B/FMat[1 0 0 -1 0 0] N/FBB[0 0 0 0]N/nn 0 N/IE 0 N/ctr 0 N/df-tail{/nn 8 dict N nn begin /FontType 3 N/FontMatrix fntrx N/FontBBox FBB N string/base X array /BitMaps X/BuildChar{CharBuilder}N/Encoding IE N end A{/foo setfont}2 array copy cvx N load 0 nn put/ctr 0 N[}B/sf 0 N/df{/sf 1 N/fntrx FMat N df-tail}B/dfs{div/sf X/fntrx[sf 0 0 sf neg 0 0]N df-tail}B/E{pop nn A definefont setfont}B/Cw{Cd A length 5 sub get}B/Ch{Cd A length 4 sub get }B/Cx{128 Cd A length 3 sub get sub}B/Cy{Cd A length 2 sub get 127 sub} B/Cdx{Cd A length 1 sub get}B/Ci{Cd A type/stringtype ne{ctr get/ctr ctr 1 add N}if}B/id 0 N/rw 0 N/rc 0 N/gp 0 N/cp 0 N/G 0 N/CharBuilder{save 3 1 roll S A/base get 2 index get S/BitMaps get S get/Cd X pop/ctr 0 N Cdx 0 Cx Cy Ch sub Cx Cw add Cy setcachedevice Cw Ch true[1 0 0 -1 -.1 Cx sub Cy .1 sub]/id Ci N/rw Cw 7 add 8 idiv string N/rc 0 N/gp 0 N/cp 0 N{ rc 0 ne{rc 1 sub/rc X rw}{G}ifelse}imagemask restore}B/G{{id gp get/gp gp 1 add N A 18 mod S 18 idiv pl S get exec}loop}B/adv{cp add/cp X}B /chg{rw cp id gp 4 index getinterval putinterval A gp add/gp X adv}B/nd{ /cp 0 N rw exit}B/lsh{rw cp 2 copy get A 0 eq{pop 1}{A 255 eq{pop 254}{ A A add 255 and S 1 and or}ifelse}ifelse put 1 adv}B/rsh{rw cp 2 copy get A 0 eq{pop 128}{A 255 eq{pop 127}{A 2 idiv S 128 and or}ifelse} ifelse put 1 adv}B/clr{rw cp 2 index string putinterval adv}B/set{rw cp fillstr 0 4 index getinterval putinterval adv}B/fillstr 18 string 0 1 17 {2 copy 255 put pop}for N/pl[{adv 1 chg}{adv 1 chg nd}{1 add chg}{1 add chg nd}{adv lsh}{adv lsh nd}{adv rsh}{adv rsh nd}{1 add adv}{/rc X nd}{ 1 add set}{1 add clr}{adv 2 chg}{adv 2 chg nd}{pop nd}]A{bind pop} forall N/D{/cc X A type/stringtype ne{]}if nn/base get cc ctr put nn /BitMaps get S ctr S sf 1 ne{A A length 1 sub A 2 index S get sf div put }if put/ctr ctr 1 add N}B/I{cc 1 add D}B/bop{userdict/bop-hook known{ bop-hook}if/SI save N @rigin 0 0 moveto/V matrix currentmatrix A 1 get A mul exch 0 get A mul add .99 lt{/QV}{/RV}ifelse load def pop pop}N/eop{ SI restore userdict/eop-hook known{eop-hook}if showpage}N/@start{ userdict/start-hook known{start-hook}if pop/VResolution X/Resolution X 1000 div/DVImag X/IE 256 array N 2 string 0 1 255{IE S A 360 add 36 4 index cvrs cvn put}for pop 65781.76 div/vsize X 65781.76 div/hsize X}N /p{show}N/RMat[1 0 0 -1 0 0]N/BDot 260 string N/Rx 0 N/Ry 0 N/v{/Ry X /Rx X V}B/V{}B/RV statusdict begin/product where{pop false[(Display) (NeXT)(LaserWriter 16/600)]{A length product length le{A length product exch 0 exch getinterval eq{pop true exit}if}{pop}ifelse}forall}{false} ifelse end{{gsave TR -.1 .1 TR 1 1 scale Rx Ry false RMat{BDot} imagemask grestore}}{{gsave TR -.1 .1 TR Rx Ry scale 1 1 false RMat{ BDot}imagemask grestore}}ifelse B/QV{gsave newpath transform round exch round exch itransform moveto Rx 0 rlineto 0 Ry neg rlineto Rx neg 0 rlineto fill grestore}B/a{moveto}B/delta 0 N/tail{A/delta X 0 rmoveto}B /M{S p delta add tail}B/b{S p tail}B/c{-4 M}B/d{-3 M}B/e{-2 M}B/f{-1 M} B/g{0 M}B/h{1 M}B/i{2 M}B/j{3 M}B/k{4 M}B/w{0 rmoveto}B/l{p -4 w}B/m{p -3 w}B/n{p -2 w}B/o{p -1 w}B/q{p 1 w}B/r{p 2 w}B/s{p 3 w}B/t{p 4 w}B/x{ 0 S rmoveto}B/y{3 2 roll p a}B/bos{/SS save N}B/eos{SS restore}B end %%EndProcSet %%BeginProcSet: psslurs.pro % This file can be used instead of psslurs.pro, it is only commented % and indented. % % VERSION: 1.0 % % WARNING! This is a heavy magic! If you want something more understandable, % you will have to write it yourself (if it is possible in a stack-oriented % language that PostScript is). There are some constants you can % change and see what happens, but I think the slurs should be almost % always satisfiable. When not, let me know at: % standa@hiero.cz % Also any bug reports and comments are welcomed. % % Stanislav Kneifl. /slur@Dict 200 dict def % this dictionary is for \setslurtext, overriding some dvips's definitions /temp@xx@dict 4 dict def temp@xx@dict begin /a { moveto ax1 ay1 rmoveto } def /V {gsave newpath transform round exch round exch itransform exch ax1 add exch ay1 add moveto rulex 0 rlineto 0 ruley neg rlineto rulex neg 0 rlineto fill grestore} def end TeXDict begin % get dimen from TeX's string ("125pt" -> 125 PS points) /GD { dup length 2 sub 0 exch getinterval cvr 1.045 mul} def % get dimen adjusted to Resolution /GDAR { dup length 2 sub 0 exch getinterval cvr 4 AR mul 1.045 mul} def % Adjust to Resolution /AR { Resolution mul 300 div } def % the distances in dvips's PostScript are resolution dependant! end slur@Dict begin /CP /currentpoint load def /ED { exch def } bind def /AR { Resolution mul 300 div } def % stands for Adjust to Resolution, /VS { dup /ay1 exch ay1 exch linew mul 4 mul add def /ay2 exch ay2 exch linew mul 4 mul add def } def /y { 3 2 roll ax1 ay1 rmoveto show moveto } def /M { mul } def /A { add } def /SB { sub } def /P { pop } def /DP { dup } def /R { roll } def /drawseg { 0 0 moveto ax1 ay1 ax1 0.6 mul ax2 0.4 mul add ay1 0.6 mul ay2 0.4 mul add ax1 ax2 add 2 div ay1 ay2 add 2 div curveto ax1 0.4 mul ax2 0.6 mul add ay1 0.4 mul ay2 0.6 mul add ax2 ay2 x2 0 curveto } def /DS { AR /maxe ED /ifadjust ED /ifdash ED AR /m ED % max height of the slur /e ED % "angularity" of the slur; 0.1 = very angular, % 0.3 = very round /aa exch neg def % what to multiply the height with % AFTER the max height checking /y2 ED % y coordinate of the end of the slur /x2 ED % x coordinate of the end of the slur /y1 ED % y coordinate of the beginning of the slur /x1 ED % x coordinate of the beginning of the slur /yr2 ED /yr1 ED /internote ED /x2 x2 x1 sub def % x2=x2-x1 /y2 y2 y1 sub def % y2=y2-y1 /sx y2 x2 div def /b x2 300 mul Resolution div abs sqrt AR 2 mul def % b=2*sqrt(x2) b 3 AR lt {/b 3 AR def} if % b=max(b,3) b m gt {/b m def} if % b=min(b,m) /aa b aa mul def % aa=aa*b /s 90 x2 y2 atan sub def % s=90-arctan(x2,y2) slope of the slur /aa aa s cos div def % aa=aa/cos(s) height of the slur /x2 s neg cos x2 mul s neg sin y2 mul sub def % x2 = x2*cos(-s) - y2*sin(-s) % is the length of the slur e x2 mul maxe gt { /e maxe x2 div def } if /beta e x2 mul aa neg atan def beta 90 gt {/beta 180 beta sub def} if /ax1 e x2 mul def % control points /ay1 aa def /ax2 1 e sub x2 mul def /ay2 aa def % check if the starting and endin vector stay in desired quadrants % => beta < abs(s) beta s abs lt { /b aa abs s abs 2 add sin mul s abs 2 add cos div def s aa mul 0 lt { s cos 0.75 lt { /ax1 ax1 b 1 s cos sub mul 0.5 mul sub def /ay1 ay1 s cos mul 0.8 mul def } if % ^^^^ ^^^ ^^^ % (values to play with) /ax2 x2 b sub def } { /ax1 b def s cos 0.75 lt { /ax2 b 1 s cos sub mul 0.5 mul ax2 add def /ay2 ay2 s cos mul 0.8 mul def } if % ^^^^ ^^^ ^^^ } ifelse } if % align the slur to the staff lines gsave x1 y1 translate s rotate % [1 0 sx 1 0 0] concat drawseg gsave initmatrix flattenpath pathbbox exch pop sub /slh ED % in slh we have the height of the whole slur pop grestore /yr s aa mul 0 ge { yr1 } { yr2 } ifelse internote div def /slh yr slh internote div aa 0 gt { add } { sub } ifelse 2 div def % check if the slur gets too close to staff line /shift 0 def slh 4.45 lt slh -0.5 gt and { /slh slh dup truncate sub def slh 0 lt { /slh 1 slh add def } if aa 0 gt { /slh 1 slh sub def } if % slh now contains the position ot the slur top/bottom in the space % between the nearest staff lines (from <0,1>), regardless direction % slur is too low: slh 0.45 lt { /shift 0.45 slh sub def } if % slur is too high, but we can be shift it down: slh 0.7 gt slh 0.85 lt and { /shift 0.7 slh sub def } if % slur is too high, must be shifted up: slh 0.85 ge { /shift 1.45 slh sub def } if } if aa 0 gt { /shift shift neg def } if ifadjust 0 eq { /shift 0 def } if % and finally draw it... grestore gsave /linew internote 0.06 mul AR def linew 4 mul setlinewidth 1 setlinecap 0 setlinejoin ifdash 1 eq { [internote 8 mul AR internote 5 mul AR] 0 setdash } if x1 y1 shift neg 2 mul internote mul 4 AR mul add translate s rotate % [1 sx 0 1 0 0] concat % uncomment this to see the control points % 5 AR setlinewidth ax1 ay1 moveto 0.1 0 rlineto stroke % ax2 ay2 moveto 0.1 0 rlineto stroke linew setlinewidth drawseg 1 VS drawseg -2 VS drawseg x2 20 AR gt { 3 VS drawseg } if x2 50 AR gt { -4 VS drawseg } if x2 80 AR gt { 5 VS drawseg } if stroke grestore % now some \slurtext code... /x1 ax1 ax2 add 2 div def % middle of the slur /y1 ay1 ay2 add 2 div def x1 s cos mul y1 s sin mul add neg y1 s cos mul x1 s sin mul sub aa 0 lt {1} {0} ifelse end % this is a hack to place the slurtext in the middle of the slur. % From unknown reasons simple 'ax1 ay1 translate' did not work, % so we have to overlay some definitions with our own, namely % 'a', which is originally 'moveto' and 'V' for drawing rules. % maybe there are some other operations that should be redefined, % but for almost all cases this will be sufficient. 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