#ifndef __TOGL_SHADERSPROC #define __TOGL_SHADERSPROC #define GLEW_STATIC #define GLEW_NO_GLU #ifdef __APPLE__ #include #else #include #ifdef __MSDOS__ #include #include #include #endif #endif #include #include GLuint createShaders(GLchar const *src, int shaderType); GLuint createShaderFile(std::string file, int shaderType, size_t Nlights, size_t Nmaterials, bool explicitcolor=false); #endif