/***** * drawpath3.h * * Stores a path3 that has been added to a picture. *****/ #ifndef DRAWPATH3_H #define DRAWPATH3_H #include "drawelement.h" #include "path3.h" namespace camp { class drawPath3 : public drawElement { protected: const path3 g; triple center; bool straight; RGBAColour color; bool invisible; Interaction interaction; triple Min,Max; public: drawPath3(path3 g, triple center, const pen& p, Interaction interaction) : g(g), center(center), straight(g.piecewisestraight()), color(rgba(p)), invisible(p.invisible()), interaction(interaction), Min(g.min()), Max(g.max()) {} drawPath3(const vm::array& t, const drawPath3 *s) : g(camp::transformed(t,s->g)), straight(s->straight), color(s->color), invisible(s->invisible), interaction(s->interaction), Min(g.min()), Max(g.max()) { center=run::operator *(t,s->center); } virtual ~drawPath3() {} bool is3D() {return true;} void bounds(bbox3& B) { B.add(Min); B.add(Max); } void ratio(pair &b, double (*m)(double, double), double, bool &first) { pair z=g.ratio(m); if(first) { b=z; first=false; } else b=pair(m(b.getx(),z.getx()),m(b.gety(),z.gety())); } bool write(prcfile *out, unsigned int *, vm::array *, vm::array *, double, groupsmap&); void render(GLUnurbs*, double, const triple&, const triple&, double, bool transparent); drawElement *transformed(const vm::array& t); }; class drawNurbsPath3 : public drawElement { protected: size_t degree; size_t n; Triple *controls; double *weights; double *knots; RGBAColour color; bool invisible; triple Min,Max; #ifdef HAVE_GL GLfloat *Controls; GLfloat *Knots; #endif public: drawNurbsPath3(const vm::array& g, const vm::array* knot, const vm::array* weight, const pen& p) : color(rgba(p)), invisible(p.invisible()) { size_t weightsize=checkArray(weight); string wrongsize="Inconsistent NURBS data"; n=checkArray(&g); if(n == 0 || (weightsize != 0 && weightsize != n)) reportError(wrongsize); controls=new(UseGC) Triple[n]; size_t k=0; for(size_t i=0; i < n; ++i) store(controls[k++],vm::read(g,i)); if(weightsize > 0) { size_t k=0; weights=new(UseGC) double[n]; for(size_t i=0; i < n; ++i) weights[k++]=vm::read(weight,i); } else weights=NULL; size_t nknots=checkArray(knot); if(nknots <= n+1 || nknots > 2*n) reportError(wrongsize); degree=nknots-n-1; run::copyArrayC(knots,knot,0,NoGC); #ifdef HAVE_GL Controls=NULL; #endif } drawNurbsPath3(const vm::array& t, const drawNurbsPath3 *s) : degree(s->degree), n(s->n), color(s->color), invisible(s->invisible) { controls=new(UseGC) Triple[n]; for(size_t i=0; i < n; ++i) { const double *c=s->controls[i]; triple v=run::operator *(t,triple(c[0],c[1],c[2])); controls[i][0]=v.getx(); controls[i][1]=v.gety(); controls[i][2]=v.getz(); } if(s->weights) { weights=new(UseGC) double[n]; for(size_t i=0; i < n; ++i) weights[i]=s->weights[i]; } else weights=NULL; size_t nknots=degree+n+1; knots=new(UseGC) double[nknots]; for(size_t i=0; i < nknots; ++i) knots[i]=s->knots[i]; #ifdef HAVE_GL Controls=NULL; #endif } bool is3D() {return true;} void bounds(bbox3& b); virtual ~drawNurbsPath3() {} bool write(prcfile *out, unsigned int *, vm::array *, vm::array *, double, groupsmap&); void displacement(); void ratio(pair &b, double (*m)(double, double), double fuzz, bool &first); void render(GLUnurbs *nurb, double size2, const triple& Min, const triple& Max, double perspective, bool transparent); drawElement *transformed(const vm::array& t); }; } #endif