/* $XConsortium: lines.c,v 1.2 91/10/10 11:18:21 rws Exp $ */ /* Copyright International Business Machines, Corp. 1991 * All Rights Reserved * Copyright Lexmark International, Inc. 1991 * All Rights Reserved * * License to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of IBM or Lexmark not be * used in advertising or publicity pertaining to distribution of the * software without specific, written prior permission. * * IBM AND LEXMARK PROVIDE THIS SOFTWARE "AS IS", WITHOUT ANY WARRANTIES OF * ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, * AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. THE ENTIRE RISK AS TO THE * QUALITY AND PERFORMANCE OF THE SOFTWARE, INCLUDING ANY DUTY TO SUPPORT * OR MAINTAIN, BELONGS TO THE LICENSEE. SHOULD ANY PORTION OF THE * SOFTWARE PROVE DEFECTIVE, THE LICENSEE (NOT IBM OR LEXMARK) ASSUMES THE * ENTIRE COST OF ALL SERVICING, REPAIR AND CORRECTION. IN NO EVENT SHALL * IBM OR LEXMARK BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF * THIS SOFTWARE. */ /* LINES CWEB V0003 ******** */ /* :h1.LINES Module - Rasterizing Lines &author. Duaine W. Pryor, Jr. and Jeffrey B. Lotspiech (lotspiech@almaden.ibm.com) :h3.Include Files The included files are: */ #include "types.h" #include "objects.h" #include "spaces.h" #include "paths.h" #include "regions.h" #include "lines.h" /* :h3.Functions Provided to the TYPE1IMAGER User None. */ /* :h3.Functions Provided to Other Modules This module provides the following entry point to other modules: */ /*SHARED LINE(S) ORIGINATED HERE*/ /* :h3.Macros Provided to Other Modules None. */ /* :h2.StepLine() - Produces Run Ends for a Line After Checks The main work is done by Bresenham(); here we just perform checks and get the line so that its Y direction is always increasing: */ static void Bresenham(pel *, fractpel, fractpel, fractpel, fractpel); void StepLine( register struct region *R, /* region being built */ register fractpel x1, /* starting ... */ register fractpel y1, /* ... point */ register fractpel x2, /* ending ... */ register fractpel y2) /* ... point */ { register fractpel dy; IfTrace4((LineDebug > 0), ".....StepLine: (%dl,%dl) to (%dl,%dl)\n", x1, y1, x2, y2); dy = y2 - y1; /* We execute the "GOING_TO" macro to call back the REGIONS module, if necessary (like if the Y direction of the edge has changed): */ GOING_TO(R, x1, y1, x2, y2, dy); if (dy == 0) return; if (dy < 0) Bresenham(R->edge, x2, y2, x1, y1); else Bresenham(R->edge, x1, y1, x2, y2); return; } /* :h3.Bresenham() - Actually Produces Run Ends This routine runs a Bresenham line-stepping algorithm. See, for example, Newman and Sproul, :hp1/Principles of Interactive Computer Graphics/, pp. 25-27. When we enter this, we are guaranteed that dy is positive. We'd like to work in 8 bit precision, so we'll define some macros and constants to let us do that: */ #define PREC 8 /* we'll keep fraction pels in 8 bit precision */ /* RoundFP() rounds down by 'b' bits: */ #define RoundFP(xy,b) (((xy)+(1<<((b)-1)))>>(b)) /* TruncFP() truncates down by 'b' bits: */ #define TruncFP(xy,b) ((xy)>>(b)) static void Bresenham( register pel *edgeP, /* pointer to top of list (y == 0) */ register fractpel x1, /* starting point ... */ register fractpel y1, /* ... on line */ register fractpel x2, /* ending point ... */ register fractpel y2) /* ... on the line (down) */ { register int32_t dx,dy; /* change in x and y, in my own precision */ register int32_t x,y; /* integer pel starting point */ register int count; /* integer pel delta y */ register int32_t d; /* the Bresenham algorithm error term */ x1 = TruncFP(x1, FRACTBITS-PREC); y1 = TruncFP(y1, FRACTBITS-PREC); x2 = TruncFP(x2, FRACTBITS-PREC); y2 = TruncFP(y2, FRACTBITS-PREC); dx = x2 - x1; dy = y2 - y1; /* Find the starting x and y integer pel coordinates: */ x = RoundFP(x1,PREC); y = RoundFP(y1,PREC); edgeP += y; count = RoundFP(y2,PREC) - y; /*------------------------------------------------------------------*/ /* Force dx to be positive so that dfy will be negative */ /* this means that vertical moves will decrease d */ /*------------------------------------------------------------------*/ if (dx<0) { dx = -dx; #define P PREC d=(dy*(x1-(x<
>P; #undef P while(--count >= 0 ) { while(d<0) { --x; d += dy; } *(edgeP++) = x; d -= dx; } } else /* positive dx */ { #define P PREC d = (dy*((x<
>P; #undef P while(--count >= 0 ) { while(d<0) { ++x; d += dy; } *(edgeP++) = x; d -= dx; } } }