/************************************************************************* ** SVGCharPathHandler.h ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2016 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef SVGCHARPATHHANDLER_H #define SVGCHARPATHHANDLER_H #include "SVGCharHandler.h" /** Creates SVG path elements for all characters. */ class SVGCharPathHandler : public SVGCharHandler { typedef void (SVGCharPathHandler::*AppendMethod)(UInt32 c, double x, double y, const Matrix &matrix); public: SVGCharPathHandler (bool createUseElements, bool relativePathsCommands); void appendChar (UInt32 c, double x, double y); protected: void appendUseElement (UInt32 c, double x, double y, const Matrix &matrix); void appendPathElement (UInt32 c, double x, double y, const Matrix &matrix); void resetContextNode (); private: AppendMethod _appendChar; ///< method called to append a single character bool _relativePathCommands; ///< if true, create relative rather than absolute SVG path commands XMLElementNode *_groupNode; ///< current group node taking the path elements CharProperty _fontColor; ///< color of current font }; #endif