/************************************************************************* ** FontEngine.hpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2017 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef FONTENGINE_HPP #define FONTENGINE_HPP #include #include FT_FREETYPE_H #include FT_CID_H #include #include #include #include "Character.hpp" #include "CharMapID.hpp" #include "Glyph.hpp" #include "RangeMap.hpp" class Font; /** This class provides methods to handle font files and font data. * It's a wrapper for the Freetype font library. */ class FontEngine { public: ~FontEngine (); static FontEngine& instance (); static std::string version (); bool setFont (const Font &font); bool isCIDFont() const; bool traceOutline (const Character &c, Glyph &glyph, bool scale=true) const; const char* getFamilyName () const; const char* getStyleName () const; int getUnitsPerEM () const; int getAscender () const; int getDescender () const; int getAdvance (int c) const; int getHAdvance () const; int getHAdvance (const Character &c) const; int getVAdvance (const Character &c) const; int getFirstChar () const; int getNextChar () const; int getCharMapIDs (std::vector &charmapIDs) const; int getNumGlyphs () const; CharMapID setUnicodeCharMap (); CharMapID setCustomCharMap (); std::vector getPanose () const; std::string getGlyphName (const Character &c) const; int getCharByGlyphName (const char *name) const; bool setCharMap (const CharMapID &charMapID); void buildCharMap (RangeMap &charmap); const RangeMap* createCustomToUnicodeMap (); protected: FontEngine (); bool setFont (const std::string &fname, int fontindex, const CharMapID &charmapID); int charIndex (const Character &c) const; private: mutable unsigned int _currentChar, _currentGlyphIndex; FT_Face _currentFace; FT_Library _library; const Font *_currentFont; }; #endif