/************************************************************************* ** Character.h ** ** ** ** This file is part of dvisvgm -- the DVI to SVG converter ** ** Copyright (C) 2005-2014 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef DVISVGM_CHARACTER_H #define DVISVGM_CHARACTER_H #include "types.h" class Character { public: enum Type {CHRCODE, INDEX, NAME}; Character (const char *name) : _type(NAME), _name(name) {} Character (Type type, UInt32 val) : _type(type), _number(val) {} Character (Type type, const Character &c) : _type(type), _number(c.type() != NAME ? c._number : 0) {} Type type () const {return _type;} const char* name () const {return _name;} UInt32 number () const {return _number;} private: Type _type; union { UInt32 _number; const char *_name; }; }; #endif