/************************************************************************* ** SpecialActions.h ** ** ** ** This file is part of dvisvgm -- the DVI to SVG converter ** ** Copyright (C) 2005-2009 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef SPECIALACTIONS_H #define SPECIALACTIONS_H #include #include "BoundingBox.h" #include "Color.h" #include "Matrix.h" class XMLNode; struct SpecialActions { virtual ~SpecialActions () {} virtual double getX() const =0; virtual double getY() const =0; virtual void setX(double x) =0; virtual void setY(double y) =0; virtual void setColor (const Color &color) =0; virtual Color getColor () const =0; virtual void setMatrix (const Matrix &m) =0; virtual const Matrix& getMatrix () const =0; virtual void setBgColor (const Color &color) =0; virtual void appendToPage (XMLNode *node) =0; virtual void appendToDefs (XMLNode *node) =0; virtual BoundingBox& bbox () =0; }; class SpecialEmptyActions : public SpecialActions { public: double getX() const {return 0;} double getY() const {return 0;} void setX(double x) {} void setY(double y) {} void setColor (const Color &color) {} void setBgColor (const Color &color) {} Color getColor () const {return 0;} void setMatrix (const Matrix &m) {} const Matrix& getMatrix () const {return _matrix;} void appendToPage (XMLNode *node) {} void appendToDefs (XMLNode *node) {} BoundingBox& bbox () {return _bbox;} private: BoundingBox _bbox; Matrix _matrix; }; #endif