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diff --git a/Master/texmf-dist/doc/latex/onedown/README b/Master/texmf-dist/doc/latex/onedown/README new file mode 100644 index 00000000000..02fa85f0ad9 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/README @@ -0,0 +1,88 @@ +-------------------------------------------------------------------------- +The OneDown package v1.0 - 2018/05/23 +A package to typeset diagrams for the game of bridge + +-------------------------------------------------------------------------- +Jacob Wiersma +Web: +E-Mail: jack46@online.de +-------------------------------------------------------------------------- +Copyright 2018 Jacob Wiersma + +This work has the LPPL maintenance status `maintained'. + +The Current Maintainer of this work is Jacob Wiersma. +-------------------------------------------------------------------------- +LICENCE +This work may be distributed and/or modified under the +conditions of the LaTeX Project Public License, either version 1.3 +of this license or (at your option) any later version. +The latest version of this license is in + http://www.latex-project.org/lppl.txt +and version 1.3 or later is part of all distributions of LaTeX +version 2005/12/01 or later. + +-------------------------------------------------------------------------- +The OneDown package consists of + +the files + - README (this file) + onedown.dtx, onedown.ins, + onedown.sty, onedown.pdf + + - ODw-danish.trsl ODw-english.trsl ODw-french.trsl + ODw-norwegian.trsl ODw-turkish.trsl ODw-dutch.trsl + ODw-fallback.trsl ODw-german.trsl ODw-swedish.trsl + +the directory examples with the files + - onedown-examples.pdf onedown-ref.pdf + and 21 *.tex files +-------------------------------------------------------------------------- +INSTALLATION +If onedown.sty is missing or you got a newer onedown.dtx/onedown.ins: +1) Run LaTeX on onedown.ins to create a new onedown.sty +2) Copy onedown.sty and the .trsl files in your latex path + +-------------------------------------------------------------------------- +DOCUMENTATION +Available in onedown.pdf. This file may be created from onedown.dtx by +running: pdflatex --shell-escape onedown.dtx + +In order to get the labels, indexes etc. you must run: +pdflatex --shell-escape onedown.dtx +makeindex -s gind.ist onedown.idx +makeindex -s gglo.ist -o onedown.gls onedown.glo +pdflatex --shell-escape onedown.dtx +pdflatex --shell-escape onedown.dtx + +If you want a printable version without colors (for a monochrome printer), +your last command should be: + +pdflatex --shell-escape '\AtBeginDocument{\NoColortrue}\input{onedown.dtx}' + +The option --shell-escape is necessary to build the list of user commands +that are written in a separate file. Without this option this list will not +be generated. Use this option at your own risk. + +MORE DOCUMENTATION +- examples/onedown-examples.pdf +- examples/onedown-ref.pdf + +-------------------------------------------------------------------------- +DESCRIPTION +This packages provides macros to typeset bridge diagrams, including hands +(stand alone or arround a compass), bidding tables (stand alone or in +connection with hands/compass), trick tables and expert quizes. +-------------------------------------------------------------------------- +REQUIREMENTS +Allthough the package uses other packages, they are in every recent LaTeX +distribution and will be loaded automatically. In other words: you don't +need to install other packages. +-------------------------------------------------------------------------- +If you have any ideas, questions, suggestions or bugs to report, please +feel free to contact me. +-------------------------------------------------------------------------- +DISCLAIMER +This bundle is provided 'as is' without any warranty. + +Jacob Wiersma diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Bidding.tex b/Master/texmf-dist/doc/latex/onedown/examples/Bidding.tex new file mode 100644 index 00000000000..36ac601f3d1 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Bidding.tex @@ -0,0 +1,238 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +% +The first diagram reflects the default: the first column is for \west, +full names are shown, the alignment is \textbf{c} and the long form is +used: The lowercase |p| yields \Xfer{p} and an uppercase |P| yields +\Xfer{P}. |X| yields \Xfer{X} and |R| yields \Xfer{R}. One can use +'mixed-mode' for the entries in the table: both the abreviation |C| or the +command |\Cl| for clubs are possible. \OneDown takes care of the spacing +between the rank and the nomination, so you do not have to fiddle around +with |\thinspace|, |\,| or the like. + +In the second diagram we use the short form of the non-bid calls, by +calling |\setdefaults{bidlong=off}|. +The alignment is \textbf{t} and we have put \north in the first column. + +In the third diagram we also use the short form for the table header by +calling the bidding table with the token |!|. The alignment is \textbf{b}. +\vfill +% +\begin{HBox}{{bidding, alignment and long/short forms}\hfill File: \FileName} +%\gamefont{\smaller\smaller} +A +\begin{bidding}% default= [c] +1\Cl & 1D & 1H & 1S \\ +1N & X & p & p \\ +R & P \\ +\end{bidding} +B +\\[2\baselineskip] +A +\setdefaults{bidlong=off,bidfirst=N} +\begin{bidding}[t] +1C & 1D & 1H & 1S \\ +1N & X & p & p \\ +R & P \\ +\end{bidding} +B +\\[2\baselineskip] +A +\setdefaults{bidlong=off} +\begin{bidding}![b] +1C & 1D & 1H & 1S \\ +1N & X & p & p \\ +R & p & p & p \\ +\end{bidding} +B +\end{HBox} +\vfill +\needspace{8\baselineskip} +We now show bidding diagrams with the real names of the players. In every +of the four diagrams we have a different first column. Please observe that +the association of the individuals with the \north, \east etc.\ +direction is preserved. +\vfill +\begin{HBox}{{bidding, names and first column}\hfill File: \FileName} +\namesNS{Jan}{Joris} +\namesEW{Piet}{Corneel} +\setdefaults{bidfirst=N} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\par\hrulefill\par +\setdefaults{bidfirst=E} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\par\hrulefill\par +\setdefaults{bidfirst=S} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\par\hrulefill\par +\setdefaults{bidfirst=W} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\end{HBox} +\vfill +\needspace{8\baselineskip} +Here we show the bidding diagram for only 2 bidders, with 4 different first +columns. Observe that also here the real names stay in connection with +their directions. +\vfill +\begin{HBox}{{biddingpairs, names and first column}\hfill File: \FileName} +\namesNS{Jan}{Piet} +\namesEW{Joris}{Corneel} +\setdefaults{bidfirst=N} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\par\hrulefill\par +\setdefaults{bidfirst=E} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\par\hrulefill\par +\setdefaults{bidfirst=S} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\par\hrulefill\par +\setdefaults{bidfirst=W} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\end{HBox} +% +\vfill +\needspace{8\baselineskip} +The next example shows how one can put a marker to a call with |\markit| +and refer to it with by calling |\explainit|. +These explanations must appear in the +optional argument of the bidding table. You yourself are responsible that +the order in which they appear corresponds with the order of the markers. +The explanations are typeset like a footnote mechanism below the table and +they will never extend beyond the right edge of the table, as you can see +in the 2nd diagram. The width in a biddingpair table is even more limited, +that's the reason why we use raggedright to obtain a result that is +typographically acceptable. The last diagram shows that we can get an +annotation without the need for |\markit| or |\explainit|. + +\vfill +\begin{HBox}{bidding with (very long) annotation\hfill File: \FileName} +\begin{bidding}(% + \explainit{Bergen} + \explainit{How strong?} + \explainit{Minimum hand}) +1\Sp & p & 3C\markit & p\\ +3D\markit & p & 3H\markit & p\\ +3S & p & p & p\\ +\end{bidding} +\par\vspace{2\baselineskip}\noindent +\begin{bidding}(% + \explainit{Here we have a very very + long annotation that does + not fit on one line}) +1\Sp & p & 3C\markit & p\\ +\end{bidding} +\par\vspace{2\baselineskip}\noindent +\begin{biddingpair}(% + \explainit{Here we have a very very + long annotation that does + not fit on one line}) +1S & 3C\markit \\ +\end{biddingpair} +\qquad +\begin{biddingpair}(% + no explain/markit here but still an annotation) +1S & 3C \\ +\end{biddingpair} + +\end{HBox} +\vfill +\needspace{8\baselineskip} +In this examples we'll change some fonts to see what it accomplishes.\\ +By default the bidderfont is |\mdseries\sffamily| and the namefont is +|\mdseries\slshape|, as you can clearly see in the header of the bidding +diagram. +\begin{itemize}[itemsep=0em] +\item |\gamefont{...\Large}| enlarges everything, also where other fonts are +active, e.g.\ in the header. (1st diagram) +\item |\scalefont| scales all fonts, not only the |\gamefont| +controlled stuff. (2nd diagram) +\item If you change only the \emph{size} of e.g.\ the |\namefont|, +without giving a font description, you 'lose the font' and the current font +will be used instead of |namefont|. In diagrams most of the time this will +be the |gamefont|. (3rd diagram) +\end{itemize} +We also used |\setdefaults{bidline=1}| to separate the header of the +bidding table from the bidding sequence with a |\hline|. +% +\vfill +\begin{HBox}{Same but with changed font\hfill File: \FileName} +\gamefont{\sffamily\bfseries\Large} +\setdefaults{bidline=1} +\begin{bidding}[c](\explainit{Bergen}) +1S & p & 3C\markit & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} + +\gamefont{\sffamily\bfseries\normalsize} +\gamefont{\sffamily\scalefont{2}} +\begin{biddingpair}[c]% + (\explainit{Bergen}) +1S & 3C\markit \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} + +\gamefont{\sffamily\bfseries\normalsize} +\namefont{\smaller} +\begin{bidding}(\explainit{Bergen}) +1S & p & 3C\markit & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\setdefaults{bidline=off} +\end{HBox} +\vfill +Normally one uses shorthands in bidding tables. We already showed that one +can use macros calls like |\Cl|. If a macro uses tokens, or if a shorthand +appears as argument of another macro, one has to be careful. Note that the +first entry (|\frame{2H}|) of row 2 does not produce the correct result, +but |{\frame{2\He}}| does: We have to enclose these specials in braces +(|{...}|) and not use the shorthand notation. +\vfill +\begin{HBox}{Special effects\hfill File: \FileName} +\namesNS{}{}\namesEW{}{} +\begin{bidding} +p & X & R & P \\ +{\frame{2H}} & {\frame{2\He}} & +{\textit{R}} & {\textit{\redouble}} \\ +{\Pass*!} & {\Redouble*!} & \Allpass\\ +\end{bidding} +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Compass.tex b/Master/texmf-dist/doc/latex/onedown/examples/Compass.tex new file mode 100644 index 00000000000..f538e67f4d6 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Compass.tex @@ -0,0 +1,139 @@ +\documentclass[onedown-examples]{subfiles} +%\usepackage{forloop} + +\gamefont{\larger\larger} +\newcounter{Nr} +\newcounter{Tmp} +\makeatletter + \def\CP{\ODw@Compass} +\makeatother + +\begin{document} +\noindent +Here we show the 16 possible combinations of dealership and vulnerability. +We use the default |colors=2| (|black & red|) and so the vulners appear in +red. The command |\CP| is defined in the preamble. +\par\vspace{1em}\noindent +% + +\begin{VBox}{The 16 combinations of dealer/vulner\hfill File: \FileName} +\centering +\setdefaults{compsize=1.3,compmid=\boardtext} +\begin{tabular}{ll|ll} +\forloop{Nr}{1}{\value{Nr} < 9}{% + \boardnr{\theNr} \theNr: \dealertext\vulnertext & \CP &% + \setcounter{Tmp}{8 + \theNr}% + \boardnr{\theTmp} \theTmp: \dealertext\vulnertext & \CP \\ +} +\end{tabular} +\end{VBox} +\vfill +\needspace{15\baselineskip} +\vfill +With |\setdefaults| we can influence the look of the compass in detail. The +keys that control this are |compline| to set the thickness of the frame, +|compshow| to hide/show the compass, |compsize| to multiply the compass +size with a factor and |compturn| with which the letter 'E' and 'W' can be +rotated over 90°. With the key |compass| one can set the font that is used +for the letters in the compass. + +First we enlarge the compass 1.5$\times$. Note that this does influence +neither the fontsize nor the frame thickness. Then we enlarge the fonsize. +As you see, this does influence the size of the compass too. Finally +the set the size factor back to 1. Notice the difference with the second +compass. +\vfill +\begin{HBox}{controlling the compass I\hfill File: \FileName} +\CP +\setdefaults{compsize=1.5}\CP +\setdefaults*{compass=\Large}\CP +\setdefaults{compsize=1}\CP +\end{HBox} +\vfill +As you see, we can make the frame very thick, very thin or let it +disappear completely when we use factor 0. +\vfill +\begin{HBox}{controlling the compass II\hfill File: \FileName} +\setdefaults{compsize=1.5}\CP +\setdefaults{compline=3}\CP +\setdefaults{compline=0.1}\CP +\setdefaults{compline=0}\CP +\end{HBox} +\vfill +If you watch the first compass carefully, you'll notice (maybe you must +enlarge it to see what is meant) that the small |x| is exactly in the +middle of the compass. Nevertheless the impressesion is that the |x| is +closer to the '|W|'. This is because a '|W|' is wider than an '|E|'. +It simply looks unbalanced. We can diminish this by enlarging the compass. +Another trick is to rotate the |W| and |E| 90°, as shown in the third +compass. In the second line we see a diagram with compass, but its +frame is supressed. Finally we see a diagram where the total compass is +suppressed. For clarity's sake we have added the \east and \west hand. +\vfill +\begin{HBox}{controlling the compass III\hfill File: \FileName} +\boardnr{0} +\setdefaults{compsize=1,compmid=x}\CP +\setdefaults{compsize=1.5}\CP +\setdefaults{compsize=1,compturn=on}\CP +\setdefaults{compturn=off,compline=0} +\gamefont{\footnotesize} +\easthand{JT6}{764}{K43}{JT32} +\westhand{Q952}{K92}{762}{AQ7} +\showEW\hfill +\setdefaults{compshow=off} +\showEW +\end{HBox} +\vfill +On the next page we show the compass for all available sizes. In order to +get all diagrams in one color box, we combined the smallest with the +largest etc. The first line gets out of the frame, but you'll get the idea +all the same. Using |\scalefont| you can get even bigger diagrams. +\vfill +\begin{HBox}{onesuitAll for all sizes\hfill File: \FileName} +\setdefaults{compshow=on} +\gamefont{\sffamily\bfseries\tiny} +\setdefaults{compmid=t} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\gamefont{\sffamily\bfseries\HUGE} +\setdefaults{compmid=U} +\onesuitAll!{JT62}{AK53}{87}{Q94} +% +\gamefont{\sffamily\bfseries\ssmall} +\setdefaults{compmid=s} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\gamefont{\sffamily\bfseries\Huge} +\setdefaults{compmid=H} +\onesuitAll!{JT62}{AK53}{87}{Q94} +% +\gamefont{\sffamily\bfseries\scriptsize} +\setdefaults{compmid=s} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\gamefont{\sffamily\bfseries\huge} +\setdefaults{compmid=h} +\onesuitAll!{JT62}{AK53}{87}{Q94} +% +\gamefont{\sffamily\bfseries\footnotesize} +\setdefaults{compmid=f} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\gamefont{\sffamily\bfseries\LARGE} +\setdefaults{compmid=A} +\onesuitAll!{JT62}{AK53}{87}{Q94} +% +\gamefont{\sffamily\bfseries\small} +\setdefaults{compmid=s} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\gamefont{\sffamily\bfseries\Large} +\setdefaults{compmid=L} +\onesuitAll!{JT62}{AK53}{87}{Q94} +% +\gamefont{\sffamily\bfseries\normalsize} +\setdefaults{compmid=n} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\gamefont{\sffamily\bfseries\large} +\setdefaults{compmid=l} +\onesuitAll!{JT62}{AK53}{87}{Q94} +\setdefaults{compmid=} +\end{HBox} +\vfill +\end{document} +\endinput diff --git a/Master/texmf-dist/doc/latex/onedown/examples/ExpertQuiz.tex b/Master/texmf-dist/doc/latex/onedown/examples/ExpertQuiz.tex new file mode 100644 index 00000000000..ad52dc9b29d --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/ExpertQuiz.tex @@ -0,0 +1,77 @@ +\documentclass[onedown-examples]{subfiles} +\begin{document} +\iffalse +\newgame\setdefaults{bidfirst=W} +\dealer[\east]\vulner[\eastwest] +\hand!{Q952}{K32}{765}{AQ7} + +\begin{bidding}(\explainit{gameforcing} + \explainit{natural, 6-card ab ab ab ab ab ab})% + & & 2D\markit & 2H\markit \\ +p & 3H & 4D & p \\ +? \\ +\end{bidding} + +\makeatletter + :\usebox\ODw@BidBox: +\makeatother + + + +\begin{biddingpair}(\explainit{game forcing} + \explainit{natural, 6-card})% + 2D\markit & 2H\markit \\ + 3H & 4D \\ +? \\ +\end{biddingpair} + +\makeatletter + :\usebox\ODw@BidBox: +\makeatother +\fi +\vfill +A special feature of \OneDown is the so called |expertquiz|. It essentially +displays a hand with a (partial) bidding sequence. The reader has to guess +the best next bid with respect to the hand and the bidding so far. The +different answers are rewarded with points. + +Observe the token '\textbf{-}' in |\hand-| and |\begin{bidding}-| that +suppresses the output. + +With the optional argument we add some extra information to the quiz. +\vfill +\begin{HBox}{expertquiz \hfill File: \FileName} +\newgame\setdefaults{bidfirst=W} +\dealer[\east]\vulner[\eastwest] +\hand!-{Q952}{K32}{765}{AQ7} +\begin{bidding}-(\explainit{gameforcing} + \explainit{natural, 6-card})% + & & 2D\markit & 2H\markit \\ +p & 3H & 4D & p \\ +? \\ +\end{bidding} +\expertquiz[Team: \dealertext, \vulnertext]{% + 4\He= 10, 4\Sp= 7, + 6\Di= 4, + 4\NT/5\NT= 3, 5\Di=~1 +} +\end{HBox} +\vfill +Here we show the same quiz, but the layout resembles the one used by the +DBV\footnote{German Bridge League} in their monthly, called \emph{Bridge +Magazin}. We get this special layout by using the token '\textbf{!}'. Of +course we set it in the German language. +\vfill +\begin{HBox}{expert quiz a la DBV\hfill File: \FileName} +\begin{otherlanguage}{german} +\expertquiz![Team: \dealertext, \vulnertext]{% + 4\He= 10, 4\Sp= 7, + 6\Di= 4, + 4\NT/5\NT= 3, 5\Di= 1 +} +\end{otherlanguage} +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Hands.tex b/Master/texmf-dist/doc/latex/onedown/examples/Hands.tex new file mode 100644 index 00000000000..f40721a3a07 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Hands.tex @@ -0,0 +1,41 @@ +\documentclass[onedown-examples]{subfiles} +\newgame +\begin{document} +~ +\vfill +In the first example we show how the cards of a hand are entered. The hand +can be displayed horizontally or vertically. It can also be centered. In +general the token |*| will center the diagram, whereas the token |!| does +something special. With the command |\hand| the token |*| switches between +the horizontal and vertical mode. In other situations the token |*| can +force the output of a short notation. With non-diagram commands the token +|*| prints the full expression rather than an abreviation. The token |!| outputs the hand +vertically. Please note that we enter a |T| to get e.g.\ \suit{JT9}. +Entering |10| would yield \suit{J109}, which looks really awful. +\vfill +\begin{HBox}{{single hand (hor/vert)+(left/centered) + \hfill File: \FileName}} + + horizontal \par\noindent +\hand{AQT2}{KQ3}{J98}{T98} + + horizontal centered \par\noindent +\hand*{AQT2}{KQ3}{J98}{T98} + + vertical \par\noindent +\hand!{AQT2}{KQ3}{J98}{T98} + + vertical centered \par\noindent +\hand*!{AQT2}{KQ3}{J98}{T98} + +\end{HBox} +% +\vfill +This example shows how a mistake in entering the cards is detected. +\vfill +\begin{HBox}{{single hand with error\hfill File: \FileName}} +\hand!{AQT2}{KKQ3}{J98}{T98} +\end{HBox} +\vfill +\end{document} + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Languages.tex b/Master/texmf-dist/doc/latex/onedown/examples/Languages.tex new file mode 100644 index 00000000000..61fd8bd45db --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Languages.tex @@ -0,0 +1,45 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +As a demonstration of the multilingual features of the \OneDown package we +show a diagram with turkish annotations. \\ +Note:\\ +Due to an quirk in the babel implementation of the turkish and some +other language, you must either call |\shorthandoff{=!}| after loading the +language, or load it with e.g.\ \\ +|\usepackage[turkish,shorthands=]{babel}|. + +Refer to the \OneDown manual for details. +\vfill +\begin{HBox}{Languages (Turkish)\hfill File: \FileName} +\boardnr{32} +\northhand{AK43}{AJ98}{AQJ8}{4} +\southhand{87}{QT5}{432}{K9865} +\easthand{JT6}{764}{KT9}{JT32} +\westhand{Q952}{K32}{765}{AQ7} +\leftupper{\boardtext*}% + {\dealertext}{\vulnertext} +\rightupper[1ex]{\contract: }% + {3\,\NT}{\by \south} +\rightlower[1ex]{\lead: \Di 7}{}{} +\begin{otherlanguage}{turkish} +\showAll* +\end{otherlanguage} +\end{HBox} +\vfill\noindent +Here we switch to the Norwegian language. As we use the same settings for the +diagram, we simply call |\showAll| to display it, after we changed the +language. The Jack is coded with \foreignlanguage{norsk}{\jack{}} +rather thaj \jack, so the hand is now closer to the right upper legend. +\vfill +% +\begin{HBox}{Languages (Norwegian)\hfill File: \FileName} +\begin{otherlanguage}{norsk} +\showAll* +\end{otherlanguage} +\end{HBox} +\vfill +% +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Legends.tex b/Master/texmf-dist/doc/latex/onedown/examples/Legends.tex new file mode 100644 index 00000000000..d54b2dd78d0 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Legends.tex @@ -0,0 +1,84 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +\vfill +In this section we will investigate how we can add certain annotations to +card diagrams. We start with |\newgame| and |\resetfonts| in order to +`forget the past'. + +With |\dealer| one can denote which player is the dealer and +with |\vulner| which side is vulnerable. This data is stored and with +|\dealertext| (or |\vulnertext|) one can retrieve it. The macros +|\leftupper| (and also the |right-| and the |lower-| versions) puts its 3 +arguments, each on its own line, in the diagram. If you wonder why we use +the command |\by| instead the text |by| in |\rightupper|: |\by| gets +automatically translated into the active language.\par\noindent +If you look at the diagram, you will notice that the annotations can extend +to the left of the \west hand and the right of the \east hand.. +\vfill +\begin{HBox}{Annotations\hfill File: \FileName} +\newgame\resetfonts +\northhand{AK43}{AJ98}{AQJ}{54} +\southhand{87}{QT5}{8432}{K986} +\easthand{JT6}{764}{KT9}{JT32} +\westhand{Q952}{K32}{765}{AQ7} +\dealer[\east]\vulner[\eastwest] +\leftupper{\dealertext}{}{\vulnertext} +\rightlower{}{\lead: \Di 7}{} +\rightupper{\contract: 3\,\NT}{\by \south}{} +\showAll +\end{HBox} +\vfill +In the next example we show all possible annotations. Here you can see that +the |\upper-|versions align the text with the topline, whereas the +|\lower-|versions align with the bottomline. Because the legendfont +can differ from the gamefont and the rows in a hand get some extra space, +the legend lines will normally not align with the rows of a hand. + + We can add an offset (as shown in section showAll) to the \west hand in order to make the hand align to +the left with the left-upper legend. But this enlarges the gap between the +\west hand and the compass. It is perhaps better to have only very short +legends. But it is up to you to decide that. +\vfill +\begin{HBox}{Legends: full overview\hfill File: \FileName} +\leftupper{LUp:Line 1}{and line2}{last Line} +\rightupper{RUp:Line 1}{and line2}{last Line} +\leftlower{LLo:Line 1}{and line2}{last Line} +\rightlower{RLo:Line 1}{and line2}{last Line} +\headlinetext{Here you put some headtext\ldots\par on 2 lines} +\footlinetext{\ldots here goes foottext} +\showAll +\end{HBox} +\needspace{8\baselineskip} +\vfill +The next examples show wich legends are output/suppressed for the other +card diagrams. Note also that the head/foot-linetext does not extend to the +width of the diagram, and can get real narrow when only the +\NorthSouth*!-hands are shown. It might be better to put a |\raggedright| +in. If you do so, then don't forget to |\protect| it. +\vfill +\begin{HBox}{{Legends for: \northsouth: may need \emph{raggedright}\hfill File: \FileName}} +\showNS + +\hrulefill + +\headlinetext{\protect\raggedright Here you put some headtext\ldots\par on 2 lines} +\footlinetext{\protect\raggedright \ldots here goes foottext} +\showNS +\end{HBox} +\vfill +\begin{HBox}{{Legends: \north-\east, \north-\west, \east-\west\hfill File: \FileName}} + +\showNE + +\hrulefill + +\showNW + +\hrulefill + +\showEW +\end{HBox} +\vfill +\end{document} +\endinput diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Play.tex b/Master/texmf-dist/doc/latex/onedown/examples/Play.tex new file mode 100644 index 00000000000..7c0a157d3da --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Play.tex @@ -0,0 +1,80 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +Here we show the playing tricks diagram. For the user, the environment |play| is like a 4 +column table. Its mandatory argument denotes the player with the opening +lead. With the optional argument the user can specify the trump suit. The +default is |N| for \NT. All leads must have a suit, although this is not +checked by \OneDown. If a suit is +followed, you don't have to repeat the suit: a rank suffices to specify the +card. Of course at discards or when ruffed, the suit must be entered too. + +The |play| diagram has a special feature: it knows which player wins the +trick and thus 1) you do not have to specify who has the lead, except of +course the opening lead, and 2) it calculates (and displays) the tricks won +by each side. +\vfill +\begin{HBox}{{Playing tricks table. Trump is \Cl\hfill File: \FileName}} +\newgame\resetfonts +\begin{play}{W}[C] + H3 & 4 & K & 6 \\ + C3 & 5 & Q & 2 \\ + H5 & 2 & A & 8 \\ + C7 & D9 & J & K \\ + S3 & 4 & Q & 6 \\ + SA & C4 & 2 & T \\ +\end{play} +\end{HBox} +\vfill +It is posible to use either the shorthands (|C, D, H, S|) for the suits as +well as the code (e.g.\ |\Cl| itself, as you can see here. Refer to Bidding +examples for further details. + +In the environment |play| the consistency of the cards played is checked. As +an example the error about card \He\,5 (ocurring $2\times$ in the same trick) +is reported. +\vfill +\begin{HBox}{{Same, but with suit commands\hfill File: \FileName}} +\begin{play}{W}[C] + \He3 & 4 & K & 6 \\ + \Cl3 & 5 & Q & 2 \\ + \He5 & 5 & A & 8 \\ + \Cl7 & \Di9 & J & K \\ + \Sp3 & 4 & Q & 6 \\ + \Sp A & K & 2 & T \\ +\end{play} +\end{HBox} +\vfill +In the next example for a \NT contract, we have changed the language. Here +the double occurence of \Cl\,6 in two different tricks is shown. +\vfill +\begin{HBox}{Playing tricks table for \NT in Dutch\hfill File: \FileName} +\begin{otherlanguage}{dutch} +\begin{play}{W} + C3 & Q & K & 2 \\ + SJ & A & 4 & 2 \\ + C4 & 6 & T & 5 \\ + CA & ST & 6 & 9 \\ + C7 & HT & D5 & S5 \\ + D2 & T & 3 & 4 \\ +\end{play} +\end{otherlanguage} +\end{HBox} +\vfill +\vfill +\begin{HBox}{The same table in German\hfill File: \FileName} +\begin{otherlanguage}{german} +\begin{play}{W} + C3 & Q & K & 2 \\ + SJ & A & 4 & 2 \\ + C4 & 6 & T & 5 \\ + CA & ST & 6 & 9 \\ + C7 & HT & D5 & S5 \\ + D2 & T & 3 & 4 \\ +\end{play} +\end{otherlanguage} +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Suits.tex b/Master/texmf-dist/doc/latex/onedown/examples/Suits.tex new file mode 100644 index 00000000000..393b4028d6a --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Suits.tex @@ -0,0 +1,65 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} + +Here we show a single suit, with and without a suit symbol. You can observe +the influence of changing the |gamefont|. +In the 1st suit, card 4 occurs $2\times$ and an error message is printed. +In the last suit the same happens for card 5 but now the suit is known and +is named in the error message. +\vfill +\begin{HBox}{suit and errors I\hfill File: \FileName} +\suit{AKT544}\hspace{1cm} +\suit[\He]{AKT54} +\gamefont{\sffamily\bfseries\Large} +\par\vspace{1\baselineskip}\noindent +\suit{AKT54}\hspace{1cm} +\suit[\He]{AKT54} +\par\vspace{1\baselineskip}\noindent +\suit[\He]{AKT554} +\end{HBox} +\vfill +\noindent +In the 3rd diagram card 8 occurs $2\times$. In the 4th diagram card 4 is +missing and a warning is raised. Card 5, which occurs $2\times$, raises an +error. Errors are shown by default, warnings must be activated first. These +consistency checks make it easy to spot typos in your diagrams. +\vfill +\begin{HBox}{suits and errors II\hfill File: \FileName} +\resetfonts +\onesuitNS{AK53}{JT6} +\qquad +\onesuitEW{87}{Q952} +\qquad +\onesuitEW{87}{Q852} +\par\vspace{0.5\baselineskip}\noindent +\setdefaults{warn=on} +\onesuitAll{AK53}{JT6}{87}{Q952} +\end{HBox} +\vfill +The other 'onesuit' diagrams, using a small box. +\vfill +\begin{HBox}{onesuitXX with box\hfill File: \FileName} +\setdefaults{warn=off} +\onesuitNE{AK43}{87} +\qquad +\onesuitNE{AK43}{Q952} +\end{HBox} +\vfill +Next we show how to use a compass instead of a small box. +\vfill +\begin{HBox}{onesuitXX with compass\hfill File: \FileName} +\onesuitNS!{AK53}{JT6} +\quad +\onesuitEW!{87}{Q952} +\quad +\onesuitNE!{AK43}{87} +\quad +\onesuitNE!{AK43}{Q952} +\quad +\onesuitAll!{AK43}{JT6}{87}{Q952} +\end{HBox} +\needspace{8\baselineskip} +\vfill +\end{document} + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Wrapping.tex b/Master/texmf-dist/doc/latex/onedown/examples/Wrapping.tex new file mode 100644 index 00000000000..753eea76853 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Wrapping.tex @@ -0,0 +1,98 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +\vfill +The package \OneDown renounces to implement so called \emph{hanging hands}. +To achieve such you will have to use external means, e.g.\ the package +|wrapfig|. The advantage of an external package is that 1) you can wrap +anything you like and 2) you have more control over the result. Here follow +some examples to show how to do that. + +You need a new paragraph before the |wrapfig| stuff. For details, refer to +the documentation of the package |wrapfig|. +\vfill +\begin{HBox}{Wrapping a hand\hfill File: \FileName} +\blindtext + +\begin{wraptable}{l}{0cm}% nat. width +\hand!{AQ852}{AKQ3}{-}{AQKJ} +\end{wraptable} +\blindtext +\end{HBox} +\vfill +\needspace{8\baselineskip} +~ +\vfill +\begin{HBox}{Wrapping a bidding table\hfill File: \FileName} +\blindtext + +\begin{wraptable}{l}{0cm}% nat. width +\begin{biddingpair} +1S & 3S \\ +4S & 5S \\ +6S & p \\ +\end{biddingpair} +\end{wraptable} +\blindtext +\end{HBox} +\vfill +\needspace{8\baselineskip} +With a small diagram there is enough space for the wrapped text. +\vfill +\begin{HBox}{{Wrapping a card diagram\hfill File: \FileName}} +\newgame +\blindtext + +\begin{wraptable}{l}{0cm}% nat. width +\gamefont{\sffamily\bfseries\footnotesize} +\northhand{AQ92}{873}{A54}{752} +\southhand{J7543}{Q42}{63}{AKQ} +\showNS +\end{wraptable} +\blindtext +\end{HBox} +\vfill +\needspace{8\baselineskip} +With real big diagrams there is not enough space for the wrapped text. +\vfill +\begin{HBox}{{Show wrapping of hands, Large size\hfill File: \FileName}} +Hello, here is some text without +a meaning. This text should show +what a printed text will look +like at this place. If you read +this text, you will get no +information. + +\newgame +\resetfonts +\begin{wraptable}{l}{0cm}% nat. width +\northhand{AQ92}{873}{A54}{752} +\southhand{J7543}{Q42}{63}{AKQ} +\gamefont{\sffamily\bfseries\scalefont{2.5}} +\showNS +\end{wraptable} +\blindtext +\end{HBox} +\vfill +\needspace{8\baselineskip} +With |\raggedright| or |RaggedRight| from package |ragged2e| it looks much +better. +\vfill +\begin{HBox}{{Same, with RaggedRight\hfill File: \FileName}} +\RaggedRight +Hello, here is some text without +a meaning. This text should show +what a printed text will look +like at this place. If you read +this text, you will get no +information. + +\begin{wraptable}{l}{0cm}% nat. width +\showNS +\end{wraptable} +\blindtext +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/bidAll.tex b/Master/texmf-dist/doc/latex/onedown/examples/bidAll.tex new file mode 100644 index 00000000000..f1c5c1821cc --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/bidAll.tex @@ -0,0 +1,68 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} + +Here is a diagram with four hands. We get rid of the past by calling +|\newgame|. Then we define our hands and set the first bid column to +\south and we show only one pair of bidders. Because the bidding table +does not fit on the same line, it appears below the compass. +(In fact it actually would fit on the line. But to illustrate the point we +used |\handskip| to widen the diagram a bit). +Note that the token |-| in the |bidding| environment suppresses the output +of it. Only when calling |\showAll+| (with a |+| token), the saved bidding +diagram is printed with the card diagram. + +\vfill +\begin{HBox}{not fitting on the line\hfill File: \FileName} +\newgame +\handskip{2em} +\northhand{KJ82}{KQ9}{J32}{JT8} +\southhand{AQ953}{A85}{Q84}{K6} +\easthand{T6}{764}{KT9}{Q5432} +\westhand{74}{JT32}{A765}{A97} +\setdefaults{bidfirst=S} +\begin{biddingpair}- +1S & 4S \\ +p & \\ +\end{biddingpair} +\showAll+ +\end{HBox} +\vfill +Here the hands and the bidding are the same, but the complete diagram +(biddingtable inclusive) is centered and we use the short notation for the +players in the bidding table. Being shorter now, the bidding table does fit on +the same line. +\vfill +\begin{HBox}{centered and fitting\hfill File: \FileName} +\setdefaults{bidfirst=S} +\begin{biddingpair}!- +1S & 4S \\ +p & \\ +\end{biddingpair} +\showAll*+ +\end{HBox} +\vfill +\needspace{8\baselineskip} +The same deal, but now we show all bidders in the bidding table. Again it +is to wide to fit on the line. +\vfill +\begin{HBox}{left aligned\hfill File: \FileName} +\begin{bidding}-(\explainit{15-17\lpts}) +p & p & P & 1S \\ +p & 2C & {\Pass*!} & 2N\markit \\ +p & 3N & {\Allpass!} \\ +\end{bidding} +\showAll+ +\end{HBox} +\vfill +Finally the same, but the diagram is centered. We also set the extra +handskip to 0 again. +\vfill +\begin{HBox}{centered\hfill File: \FileName} +\handskip{0em} +\showAll*+ +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/bidEW.tex b/Master/texmf-dist/doc/latex/onedown/examples/bidEW.tex new file mode 100644 index 00000000000..f33ed9bb816 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/bidEW.tex @@ -0,0 +1,51 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +\vfill +In the previous example we changed the gamefont to scriptsize, which is +still in effect here, as you can see in this example. You wonder why the +bidding is shown for \north and \south, but the hands are those of \east and +\west? Well, if you say |\showEW| you get the \eastwest hands. And if you +say |\setdefaults{bidfirst=S}|, then the first column is of \south{}! (BTW: +if you want to get \south{}! as output, you must write |\south{}!|, then +|\south!| and even |\south !| will regard the |!| as a token to |\south| +and will produce \south !). + +We reset the gamefont before we draw the 2nd diagram. Please note that we +have to redefine the bidding. The saved version from the 1st diagram will +not change its font! + +\vfill +\begin{HBox}{bidEWpair\hfill File: \FileName} +\northhand{KJ82}{KQ9}{J}{AQJT8} +\southhand{AQT95}{A52}{864}{K6} +\easthand{63}{J764}{KQT9}{953} +\westhand{74}{T83}{A7532}{742} +\setdefaults{bidfirst=S,bidlong=off} +\begin{biddingpair}!-(\explainit{splinter} + \explainit{control}) +1S & 4D\markit \\ +4H\markit & 6S \\ +\end{biddingpair} +\showEW+ +\gamefont{\sffamily\bfseries\normalsize} +\par\vspace{1\baselineskip} +\showEW+ +\begin{biddingpair}!-(\explainit{splinter} + \explainit{control}) +1S & 4D\markit \\ +4H\markit & 6S \\ +\end{biddingpair} +\par\vspace{1\baselineskip} +\showEW+ +\end{HBox} +\vfill +\begin{HBox}{bidEWpair centered\hfill File: \FileName} +\showAll+ + +\showEW*+ +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/bidNE.tex b/Master/texmf-dist/doc/latex/onedown/examples/bidNE.tex new file mode 100644 index 00000000000..099186c048d --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/bidNE.tex @@ -0,0 +1,42 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +\vfill +Here we show some examples without comment. +\vfill +\begin{HBox}{showNE\hfill File: \FileName} +\northhand{KJ82}{KQ9}{J}{AQJT8} +\southhand{AQT95}{A52}{864}{K6} +\easthand{63}{J764}{KQT9}{432} +\westhand{74}{T83}{A7532}{957} +\gamefont{\sffamily\bfseries\large} +\begin{biddingpair}!-(\explainit{splinter} + \explainit{control}) +1S & 4D\markit \\ +4H\markit & 6S \\ +\end{biddingpair} + +\showNE+ + +\end{HBox} +\vfill +\begin{HBox}{showNE centered\hfill File: \FileName} +\showNE*+ +\end{HBox} +\vfill +\begin{HBox}{showNE\hfill File: \FileName} +\begin{bidding}!-(\explainit{splinter} +\explainit{control}) +1S & p & 4D\markit & p \\ +4H\markit & p & 6S & p \\ +\end{bidding} +\showNE+ +\end{HBox} +\vfill +\begin{HBox}{showNE centered\hfill File: \FileName} +\showNE*+ +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/bidNS.tex b/Master/texmf-dist/doc/latex/onedown/examples/bidNS.tex new file mode 100644 index 00000000000..98ef65248af --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/bidNS.tex @@ -0,0 +1,91 @@ +\documentclass[onedown-examples]{subfiles} + +\makeatletter +\def\SW{\the\ODw@Skip@Width} +\makeatletter +\begin{document} +\vfill +We show a couple of diagram without comment, with the exception of +number 4. +\vfill +\begin{HBox}{1: showNS pair\hfill File: \FileName} +\newgame +\northhand{KJ82}{KQ9}{J}{AQJT8} +\southhand{AQT95}{A52}{864}{K6} +\easthand{JT6}{764}{KT9}{JT32} +\westhand{Q952}{K32}{765}{AQ7} +\setdefaults{bidfirst=S} +\begin{biddingpair}-(\explainit{splinter}) +1S & 4D\markit \\ +4H & 6S \\ +\end{biddingpair} +\showNS+ +\end{HBox} +\vfill +\begin{HBox}{2: showNS pair centered\hfill File: \FileName} +\begin{biddingpair}!-(\explainit{splinter}) +1S & 4D\markit \\ +4H & 6S \\ +\end{biddingpair} +\showNS*+ +\end{HBox} +\vfill +\begin{HBox}{3: showNS\hfill File: \FileName} +\begin{bidding}!-(\explainit{splinter} +\explainit{control}) +1S & p & 4D\markit & p \\ +4H\markit & p & 6S & p \\ +\end{bidding} +\showNS+ +\end{HBox} +\vfill +\needspace{8\baselineskip} +\vfill +Here we show the influence of command |\handskip|, that adds some extra +space between the card diagram and the bidding diagram. In the 2nd diagram +the negative value diminishes the distance. Because it is within braces, +the length change is local and the normal value is automatically restored +afterwards. In the 4th diagram we add |3em| extra space +\vfill +\begin{HBox}{4: showNS centered\hfill File: \FileName} +\showNS*+ +{\handskip{-1em}\showNS*+} +\showNS*+ +{\handskip{3em}\showNS*+} +\end{HBox} +\vfill +\begin{HBox}{5: showNS pair\hfill File: \FileName} +\gamefont{\sffamily\bfseries\scriptsize} +\begin{biddingpair}!- +1S & 4D \\ +4H & 6S \\ +\end{biddingpair} +\showNS+ +\end{HBox} +\vfill +Because the previously saved bidding diagram is used, setting |bidfirst| +has no influence on the output\ldots +\vfill +\begin{HBox}{6: showNS pair centered\hfill File: \FileName} +\setdefaults{bidfirst=W} +\showNS*+ +\end{HBox} +\vfill +\ldots But when setting the next bidding diagram, it has! +\vfill +\begin{HBox}{7: showNS\hfill File: \FileName} +\begin{bidding}-(\explainit{splinter} +\explainit{control}) +1S & p & 4D\markit & p \\ +4H\markit & p & 6S & p \\ +\end{bidding} +\showNS+ +\end{HBox} +\vfill +\begin{HBox}{8: showNS centered\hfill File: \FileName} +\showNS*+ +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/bidNW.tex b/Master/texmf-dist/doc/latex/onedown/examples/bidNW.tex new file mode 100644 index 00000000000..9ea710182e3 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/bidNW.tex @@ -0,0 +1,38 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +\vfill +\begin{HBox}{showNW pair\hfill File: \FileName} +\northhand{KJ82}{KQ9}{J}{AQJT8} +\southhand{AQT95}{A52}{864}{K6} +\easthand{63}{J764}{KQT9}{432} +\westhand{74}{T83}{A7532}{957} +\setdefaults{bidfirst=S} +\gamefont{\sffamily\bfseries\Large} +\begin{biddingpair}-(\explainit{splinter}) +1S & 4D\markit \\ +4H & 6S \\ +\end{biddingpair} +\showNW+ +\end{HBox} +\vfill +\begin{HBox}{showNW pair centered\hfill File: \FileName} +\showNW*+ +\end{HBox} +\vfill +\begin{HBox}{showNW\hfill File: \FileName} +\begin{bidding}-(\explainit{splinter} +\explainit{control}) +1S & p & 4D\markit & p \\ +4H\markit & p & 6S & p \\ +\end{bidding} +\showNW+ +\end{HBox} +\vfill +\begin{HBox}{showNW centered\hfill File: \FileName} +\showNW*+ +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/onedown-examples.pdf b/Master/texmf-dist/doc/latex/onedown/examples/onedown-examples.pdf Binary files differnew file mode 100644 index 00000000000..db3654eebc0 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/onedown-examples.pdf diff --git a/Master/texmf-dist/doc/latex/onedown/examples/onedown-examples.tex b/Master/texmf-dist/doc/latex/onedown/examples/onedown-examples.tex new file mode 100644 index 00000000000..8f488579273 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/onedown-examples.tex @@ -0,0 +1,171 @@ +%% +%% onedown-examples.tex +%% April 16, 2018 +%% Requires the onedown bundle +%% Part of the OneDown bundle (mirror.ctan.org/onedown) +%% author: J. Wiersma +%%--------NOTE------------------------------------------- +%% USAGE: (pdf)latex onedown-examples.tex +%%------------------------------------------------------- + + + +\documentclass[a4paper,fontsize=11pt]{scrartcl} +\usepackage{scrlayer-scrpage} +% +\usepackage[utf8]{inputenc} +\usepackage[T1]{fontenc} +% +\usepackage{subfiles}% can compile stand-alone/combined +\usepackage[dutch,norsk,% + turkish,shorthands=,% avoid problems with ':', '=' and '!' + german,english]{babel}% introduce possible languages + +%\usepackage[mono=false]{libertine}% verbatim needs option mono=false +% linertine screws verbatim, at least I don't know how to handle that +\usepackage{onedown}% our own style to set bridge stuff +\usepackage[most]{tcolorbox}% show examples with code +%\usepackage{tcolorbox}% show examples with code +\usepackage{enumitem}% +\usepackage{wrapfig}% +\usepackage{ragged2e} +\usepackage{multicol} +\usepackage{blindtext}% to show wrapping +\usepackage{forloop}% for Compass +\usepackage{needspace}% keep lines on one page +\usepackage{scalefnt}% to enlarge even more +\usepackage[a4paper, total={185mm, 257mm},left=12mm,top=20mm]{geometry} + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% To get a PDF for printing on a monochrome printer +% comment out these commands +% +\setdefaults{colors=4A} +%------------- +% set the look of the example boxes +% +\tcbset{% + colback=red!5!white,colframe=red!75!black, + colbacklower=white, + fonttitle=\bfseries, +} +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% To get a PDF for viewing on a screen +% comment out these commands +% +%\tcbset{% +% colback=white,colbacktitle=white,coltitle=black, +% colbacklower=white, +% fonttitle=\bfseries, +%} +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% +% Due to a bug (?) in tcolorbox we cannot return to the default +% "listing and text" after setting "listing side text" globally +% within \tcbset. % So we define HBox and VBox to set this locally. +% We need the VBox for showing 16 boardnrs in Compass.tex +% +\newtcblisting{HBox}[1]{listing side text,title=#1} +\newtcblisting{VBox}[1]{listing and text,title=#1} + +\usepackage{shortvrb} +\MakeShortVerb{\|} +% hack to make verbatim stuff more clear +% adapted from verbatim.sty +\makeatletter +\def\verbatim@font{\ttfamily\bfseries\large + \hyphenchar\font\m@ne + \@noligs} + +\def\Xfer#1{\ODw@Xfer{#1}} +\makeatother + + +\usepackage[pdfencoding=auto]{hyperref} + \hypersetup{% + pdftitle={onedown-examples.pdf}, + pdfsubject={Bridge Diagrams, OneDown bundle}, + pdfkeywords={OneDown Bridge LaTeX}, + colorlinks, + linkcolor=red, + } + +\newcommand\OneDown{\textcolor{red}{\smaller\bfseries\textsc{OneDown}}\xspace} + +%------------- +\pagestyle{scrheadings} +\clearscrheadfoot +\ihead{\texttt{onedown-examples.pdf} +(\OneDown v\ODwstyleversion, \ODwstyledate)\hfill \pagemark} +%----------- + +\def\FileName{\jobname} +\def\SubFile#1{\def\FileName{#1}\newpage\section{#1}\subfile{#1}} + +\addtolength{\textheight}{1.5cm} + +\begin{document} +\pdfbookmark[1]{Title}{Title} +\title{Examples for the\\\OneDown package% +\footnote{This file is part of the \OneDown bundle. To generate this file, +use the following command: \newline \texttt{\$ pdflatex \jobname.tex}} +\\[1em] +\normalsize\url{www.ctan.org/pkg/onedown} +} +\author{J.\,Wiersma\footnote{email: \textsf{jack46@online.de}}} +\date{15 April 2018 (v0.4)} +\maketitle + +\section*{Introduction} +This file (\jobname) contains (well, sort of includes) all the example +files from the bundle. We use the 'include' mechanism of the package +|subfiles|. This means that you can compile each example file as +stand-alone, but they also form one document. +The advantage is that you can copy one example file and edit it to your +taste i.e.\ to experiment a little, and you can compile it without changing +the preamble, provided the \OneDown bundle is in your \TeX-path. + +For questions not covered in these examples or any further documentation, +read the \OneDown package manual named onedown.pdf. + +If you encounter difficulties in compiling adapted files, then please read +the section about active characters in the manual. + +To make it easy for you to decide which file to experiment with, all +sections bear the file name, which can also be found in the list below. The +examples are produced using the \textsf{tcolorbox} package. This enables us +to show the code and the output of it side by side. + +\par\vspace{1\baselineskip} +\setlength\columnseprule{.8pt}% rule between cols +\begin{multicols}{3}[{\centering \textbf{\Large List of Examples}}] +% Use \tableofcontents to create a hyperref'ed list of examples +% by stripping all stuff except the toclist itself, +% Change \addvspace too, to keep things tight . + \makeatletter + \renewcommand\tableofcontents{\@starttoc{toc}} + \makeatother + \renewcommand*{\addvspace}[1]{} + \tableofcontents +\end{multicols} +\SubFile{Hands} +\SubFile{Suits} +\SubFile{showNS-warn-I} +\SubFile{showNS-warn-II} +\SubFile{showNS-align} +\SubFile{showAll} +\SubFile{Bidding} +\SubFile{bidAll} +\SubFile{bidNS} +\SubFile{bidEW} +\SubFile{bidNE} +\SubFile{bidNW} +\SubFile{Legends} +\SubFile{Wrapping} +\SubFile{Play} +\SubFile{ExpertQuiz} +\SubFile{Languages} +\SubFile{Compass} +\end{document} + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/onedown-ref.pdf b/Master/texmf-dist/doc/latex/onedown/examples/onedown-ref.pdf Binary files differnew file mode 100644 index 00000000000..a164ea31699 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/onedown-ref.pdf diff --git a/Master/texmf-dist/doc/latex/onedown/examples/onedown-ref.tex b/Master/texmf-dist/doc/latex/onedown/examples/onedown-ref.tex new file mode 100644 index 00000000000..c514817052d --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/onedown-ref.tex @@ -0,0 +1,469 @@ +\documentclass[onedown-examples]{subfiles} +\usepackage[Q=yes]{examplep} +\makeatletter +\def\verbatim@font{\ttfamily\bfseries + \hyphenchar\font\m@ne + \@noligs} +\makeatother +% +\newcommand\bs{% + \texttt{% + \upshape% the itshape of meta screws the backslash + \textbackslash% + }% +}% bs +% +\let\olditem\item +\renewcommand\item[1][\relax]{\olditem\textbf{\bs#1}} +%\def\Item{\olditem[\bs]} +% +\begin{document} +\iffalse +Word1 \onesuitEW{K98}{A65} word2 +% +\onesuitNE{K}{A65} word3 +% +\onesuitNS{K98}{A65} word4 +% +\onesuitNW{K98}{A65} word5 + +Word1 \onesuitEW!{K98}{A65} word2 +% +\onesuitNE!{K98}{A65} word3 +% +\onesuitNS!{K98}{A65} word4 +% +\onesuitNW!{K98}{A65} word5 + +Word1 \onesuitAll{K}{A}{QT7}{J432} word2 +% +\onesuitAll!{K98}{A65}{QT7}{J432} word3 +\fi + +\larger +\newgeometry{total={150mm, 265mm},left=25mm,top=15mm} +\pagestyle{empty} +%\iffalse +\centerline{\larger\larger\textbf{\OneDown Reference Guide}} +\par\vspace{1\baselineskip}\noindent +Here we show all user commands of the package |onedown| in alphabetical +order. If we only show the ouput that a command produces, then this output +is shown directly behind the command on the same line. If a description of +the command is given, then this description starts on a new line. Optional +parameters of a command (including tokens) appear in brackets +|[...]|. Output of a tokenized |\macro*!| is shown as: +\qquad|\macro[*!]: \macro, \macro*, \macro!, \macro*!|\\ +All output is shown for the English language. + +\begin{description}[itemsep=-0.3em] +\item[ace]: \ace +\item[Ace\Q{[*!]}]: \Ace, \Ace*, \Ace!, \Ace*! + +\item[alert]: |2\NT\alert| typesets 2\NT\alert and |2\Cl\alert| typesets +2\Cl\alert + +\item[all]: \all +\item[All\Q{[*!]}]: \All, \All*, \All!, \All*! + +\item[allpass]: \allpass +\item[Allpass\Q{[*!]}]: \Allpass, \Allpass*, \Allpass!, \Allpass*! + +\item[announce]: |2\He\announce| typesets 2\He\announce + +\item[bidderfont\Q{{font} }]\\ +Defines the font for the names in +bidding diagrams. The mandatory parameter for all font commands is a font +description like |\sffamily\bfseries\HUGE| or |\mdseries\slshape\smaller| +or |\sffamily\scalefont{3}|. + +\item[board]: \board +\item[Board\Q{[*!]}]: \Board, \Board*, \Board!, \Board*! + +\item[boardnr\Q{{Nr} }]\\ +Calculates (and stores) the dealership and vulnerability if |Nr| +is a number. If it is just a text it is stored to be used instead of a +board number. + +\item[boardtext\Q{[*]}]\\ +Typesets the value that is stored with |\boardnr|. +The star version writes the text \textbf{\boardtext*} in front of it. + +\item[by]: \by + +\item[Cl]: \Cl + +\item[compassfont\Q{{font} }]\\ +Defines the font for the compass. + +\item[contract]: \contract +\item[Contract\Q{[*!]}]: \Contract, \Contract*, \Contract!, \Contract*! + +\item[deal]: \deal +\item[Deal\Q{[*!]}]: \Deal, \Deal*, \Deal!, \Deal*! + +\item[dealer\Q{[text]}]\\ +Typeset the defined dealer. With the optional +parameter one can define the dealer. + +\item[dealertext\Q{[text]}]\\ +Typeset the user-defined value for the |\dealer|, +e.g.\ \mbox{\dealertext[\east]}. With the optional parameter one can define +the |text| to be printed \emph{as is}. + +\item[declarer]: \declarer +\item[Declarer\Q{[*!]}]: \Declarer, \Declarer*, \Declarer!, \Declarer*! + +\item[Di]: \Di + +\item[double]: \double +\item[Double\Q{[*!]}]: \Double, \Double*, \Double!, \Double*! + +\item[DP]: \DP +\item[dpts\Q{[*!]}]: \dpts, \dpts*, \dpts!, \dpts*! + +\item[east]: \east +\item[East\Q{[*!]}]: \East, \East*, \East!, \East*! + +\item[easthand\Q{[h-offset]{Sp}{He}{Di}{Cl}}]\\ +Defines the cards for the +\East*!-player. With the optional parameter |h-offset| one can adapt the +(\emph{horizontal}) distance between hand and compass (default +\textbf{0pt}). The 4 mandatory parameters define the cards for the 4 suits. +To denote the rank \suit{T}, one has to use uppercase letter |T|. + +\item[eastwest]: \eastwest +\item[Eastwest\Q{[*!]}]: \EastWest, \EastWest*, \EastWest!, \EastWest*! + +\item[expertquiz\Q{[*!][comment]{award}}]\\ +Typesets a quiz, showing a +predefined hand and a predefined bidding diagram. The star version centers +the output. The token |!| forces a newline between hand and bidding +diagram. With the optional parameter one can add some comments. The +mandatory parameter defines the award for the different solutions. + +\item[explainit\Q{{expl} }]\\ +writes \emph{expl} below the bidding diagram in a footnote like way. + +\item[footlinetext\Q{{text} }]\\ +Typeset the text below the card diagram. + +\item[FSF]: \FSF +\item[fsforce\Q{[*!]}]: \fsforce, \fsforce*, \fsforce!, \fsforce*! + +\item[gamefont\Q{{font} }]\\ +Defines the font for card diagrams, hands and suits. + +\item[GF]: \GF +\item[gforce\Q{[*!]}]: \gforce, \gforce*, \gforce!, \gforce*! + +\item[hand\Q{[*!-][pos]{Sp}{He}{Di}{Cl}}]\\ +Typesets the cards of 1 single hand, +normally horizontally, left aligned. The star version centers the output. +The token |!| typesets the hand vertically, left aligned. With both |*!| +the hand is typeset vertically, centered. The optional argument |pos| +(default \textbf{c}), controls the horizontal alignment. +The third token |-| suppresses all output, which is then only saved for +later use (in e.g.\ |\expertquiz|). The 4 +mandatory parameters define the cards for the 4 suits. To denote the rank +\suit{T}, one has to use uppercase letter |T|. + +\item[handskip\Q{{length description} }]\\ +Adds |length| to the distance (default |1em|) between the rightmost hand +and the bidding diagram. + +\item[HCP]: \HCP + +\item[headlinetext\Q{{text} }]\\ +Typeset the text above the card diagram. + +\item[He]: \He + +\item[hpts\Q{[*!]}]: \hpts, \hpts*, \hpts!, \hpts*! + +\item[jack]: \jack +\item[Jack\Q{[*!]}]: \Jack. \Jack*, \Jack!, \Jack*! + +\item[king]: \king +\item[King\Q{[*!]}]: \King, \King*, \King!, \King*! + +\item[lead]: \lead +\item[Lead\Q{[*!]}]: \Lead, \Lead*, \Lead!, \Lead*! + +\item[leftlower\Q{[h-offset]{line1}{line2}{line3}}] + +\item[leftupper\Q{[h-offset]{line1}{line2}{line3}}]\\ +Typesets an annotation of 3 lines in the left lower/upper corner of the +card diagram. With the optional parameter one can add some extra horizontal +space between hand and annotation. + +\item[legendfont\Q{{font} }]\\ +Defines the font for annotations in card diagrams. + +\item[LP]: \LP +\item[lpts\Q{[*!]}]: \lpts, \lpts*, \lpts!, \lpts*! + +\item[markit]\\ +sets a footnote-like marker in a bidding diagram. + +\item[namefont\Q{{font} }]\\ +Defines the font for the real world names in bidding diagrams. + +\item[namesEW\Q{{E-name}{W-name}}]\\ +Defines the real world names for the \eastwest players, that will appear +in the bidding diagram. + +\item[namesNS\Q{{N-name}{S-name}}]\\ +Defines the real world names for the \northsouth players, that will appear +in the bidding diagram. + + +\item[newgame]\\ +Resets some stored data + +\item[NMF]: \NMF +\item[nmforce\Q{[*!]}]: \nmforce, \nmforce*, \nmforce!, \nmforce*! + +\item[none]: \none +\item[None\Q{[*!]}]: \None, \None*, \None!, \None*! + +\item[north]: \north +\item[North\Q{[*!]}]: \North, \North*, \North!, \North*! + +\item[northhand\Q{[v-offset]{Sp}{He}{Di}{Cl}}]\\ +Defines the cards for the +\North*!-player. With the optional parameter |v-offset| one can adapt the +(\emph{vertical}) distance between hand and compass (default \textbf{0pt}). +The 4 mandatory parameters define the cards for the 4 suits. To denote the +rank \suit{T}, one has to use uppercase letter |T|. + +\item[northsouth]: \northsouth +\item[NorthSouth\Q{[*!]}]: \NorthSouth, \NorthSouth*, \NorthSouth!, \NorthSouth*! + +\item[nt\Q{[*!]}]: \nt, \nt*, \nt!, \nt*! +\item[NT]: \NT + +\item[onesuitAll\Q{[*!]{N}{S}{E}{W}}]\\ +Typesets the cards of 1 suit for all +players. The star version centers the output. The token |!| prints a small +box rather than the compass. The 4 mandatory parameters denote the cards +for the \North*!-, the \South*!-, the \East*!- and the \West*!-player. + +\item[onesuitEW\Q{[*!]{E}{W}}]\\ +Same as |onesuitAll|, but only for the \East*!- and the \West*!-player. + +\item[onesuitNE\Q{[*!]{N}{E}}]\\ +Same as |onesuitAll|, but only for the \North*!- and the \East*!-player. + +\item[onesuitNS\Q{[*!]{N}{S}}]\\ +Same as |onesuitAll|, but only for the \North*!- and the \South*!-player. + +\item[onesuitNW\Q{[*!]{N}{W}}]\\ +Same as |onesuitAll|, but only for the \North*!- and the \West*!-player. + +\item[otherfont\Q{{font} }]\\ +Defines the font for other items. + +\item[pass]: \pass +\item[Pass\Q{[*!]}]: \Pass, \Pass*, \Pass!, \Pass*! + +\item[queen]: \queen +\item[Queen\Q{[*!]}]: \Queen, \Queen*, \Queen!, \Queen*! + +\item[redouble]: \redouble +\item[Redouble\Q{[*!]}]: \Redouble, \Redouble*, \Redouble!, \Redouble*! + +\item[resetfonts]\\ +Sets all fonts back to their default value. + +\item[rightlower\Q{[h-offset]{line1}{line2}{line3}}] +\item[rightupper\Q{[h-offset]{line1}{line2}{line3}}]\\ +Typesets an annotation of 3 lines in the right lower/upper corner of the +card diagram. With the optional parameter one can add some extra horizontal +space between hand and annotation. + +\item[setdefaults\Q{[*]}\string{key1=val1,key2=val2,\ldots\string}]\\ +With the key |bidder|, |compass|, |game|, |legend|, |name| or |other| one +can set the default font for the respective items. With the key |compline|, +|compshow|, |compsize| or |compturn| on can set the look of the compass. +With the key |bidders| +|bidfirst|, |bidline| or |bidlong| one can fine-tune the bidding diagram. +The star form also calls |\resetfonts| which effectuates any font change +immediately. + +\item[SF]: \SF +\item[sforce\Q{[*!]}]: \sforce, \sforce*, \sforce!, \sforce*! + +\item[showAll\Q{[*+][pos]}]\\ +Typesets a card diagram with 4 (previously +defined, i.e.\ with |\northhand| etc.) hands. The star version centers the +output. The token |+| adds a bidding table to the diagram, that has to be +previously defined, i.e.\ with e.g:\\ +|\begin{bidding}-|\ldots|\end{bidding}|. The optional parameter |pos| +(default~\textbf{c}) aligns the diagram. + +\item[showEW\Q{[*+][pos]}]\\ +Same as showAll, but for the \East*!- and the \West*!-hand. + +\item[showNE\Q{[*+][pos]}]\\ +Same as showAll, but for the \North*!- and the \East*!-hand. + +\item[showNS\Q{[*+][pos]}]\\ +Same as showAll, but for the \North*!- and the \South*!-hand. + +\item[showNW\Q{[*+][pos]}]\\ +Same as showAll, but for the \North*!- and the \West*!-hand. + +\item[south]: \south +\item[South\Q{[*!]}]: \South, \South*, \South!, \South*! + +\item[southhand\Q{[v-offset]{Sp}{He}{Di}{Cl}}]\\ +Defines the cards for the +\South*!-player. With the optional parameter |v-offset| one can adapt the +(\emph{vertical}) distance between hand and compass (default \textbf{0pt}). +The 4 mandatory parameters define the cards for the 4 suits. To denote the +rank \suit{T}, one has to use uppercase letter |T|. + +\item[Sp]: \Sp + +\item[suit\Q{[suit symbol]{cards}}]\\ +Typesets the cards of 1 single suit. +With the optional parameter one can add a suit symbol (e.g.\ \He) in front +of the cards. The mandatory parameter defines the cards for the suit. To +denote the rank \suit{T}, one has to use the letter |T|. + +\item[TP]: \TP +\item[tpts\Q{[*!]}]: \tpts, \tpts*, \tpts!, \tpts*! + +\item[TSF]: \TSF +\item[tsforce\Q{[*!]}]: \tsforce, \tsforce*, \tsforce!, \tsforce*! + +\item[vulner\Q{[text]}]\\ +Typeset the user-defined vulnerability. With the optional parameter one can +define the vulnerability. + +\item[vulnertext\Q{[text]}]\\ +Typeset the defined value for the |\vulner|, e.g.\ +\mbox{\vulnertext[\NorthSouth*]}. With the optional parameter one can +define the |text| to be printed \emph{as is}. + +\item[west]: \west +\item[West\Q{[*!]}]: \West, \West*, \West!, \West*! + +\item[westhand\Q{[h-offset]{Sp}{He}{Di}{Cl}}]\\ +Defines the cards for the +\West*!-player. With the optional parameter |h-offset| one can adapt the +(\emph{horizontal}) distance between hand and compass (default +\textbf{0pt}). The 4 mandatory parameters define the cards for the 4 suits. +To denote the rank \suit{T}, one has to use uppercase letter |T|. + +\olditem[\string\begin\string{bidding\string}\Q{[*!-][pos](description)}\ldots\string\end\string{bidding\string}]~\\ +Typesets a bidding diagram. The star version centers the output. The +token~|!| forces a short form (\North*!) rather than the long form +(\North*) in the table header. The token~|-| suppresses all output, but the +saved data can be used elsewhere. The optional paramater |pos| (default +\textbf{c}) controls the alignment of the diagram. With the 2nd optional +parameter |description| one can add annotations (see also |\markit| and +|\explainit|) below the diagram. The bids in the bidding can both be +shorthands like |3S| as well as |3\Sp|. The same goes for calls: both |p| +and |\pass| are possible. For an overview of all possible shorthands, refer +to the last page of this document. +\par +The command |\setdefaults| has some keys to fine tune the +look of the bidding diagram. If the real world names of the players are +defined (e.g.\ with |\namesNS|, then they also appear in the table header. + +\olditem[\string\begin\string{biddingpair\string}\Q{[*!-][pos](description)}\ldots\string\end\string{biddingpair\string}]~\\ +Same as environment |bidding| but with only 2 columns. + +\olditem[\string\begin\string{play\string}\Q{[*]{lead}[trump]}\ldots\string\end\string{play\string}]~\\ +Typesets a diagram with the playing tricks. The star version centers the +output. The mandatory parameter defines the player who had the opening +lead. The optional parameter defines the trump suit, the default is \NT. +This environment produces a table with 8 columns: the running number; the +player who had had the lead; the 4 cards played in this trick and finally +the 2 columns that show how many tricks \northsouth{} and \eastwest{} have +won so far. The user has only to enter the 4 colums that denote the 4 cards +played in each trick. The rest is handled by \OneDown. +% +\end{description} +% +% reset \item +%\fi +\let\item\olditem +% +\newpage +\centerline{\larger\textbf{Shorthands/Specials in bidding diagrams}} +\par\vspace{1\baselineskip}\noindent +% +\begin{minipage}{5cm} +\begin{verbatim} +\begin{bidding} +p & X & R & P \\ +\end{bidding} +\end{verbatim} +\end{minipage} +% +\begin{minipage}{7cm} +\begin{bidding} +p & X & R & P \\ +\end{bidding} +\end{minipage} +% +\\[1\baselineskip] +% +\begin{minipage}{5cm} +\begin{verbatim} +\setdefaults{bidlong=off} +\begin{bidding} +p & X & R & P \\ +\end{bidding} +\end{verbatim} +\end{minipage} +% +\begin{minipage}{7cm} +\setdefaults{bidlong=off} +\begin{bidding} +p & X & R & P \\ +{\frame{2H}} & {\frame{2\He}} & {\textit{R}} & {\textit{\redouble}} \\ +\end{bidding} +\end{minipage} +% +\\[1\baselineskip] +% +\centerline{\larger\textbf{Macros in bidding diagrams}} +\par\vspace{0.3\baselineskip}\noindent +These macros, called in a bidding table\ldots +\par\vspace{0.5\baselineskip}\noindent +% +\begin{verbatim} +\begin{bidding} +1 \Pass & \Double & \Redouble & \Allpass \\ +2 \Pass* & \Double* & \Redouble* & \Allpass* \\ +3 \Pass! & \Double! & \Redouble! & \Allpass! \\ +4 \Pass*! & \Double*! & \Redouble*! & \Allpass*! \\ +5 \pass & \double & \redouble & \allpass \\ +6 {\Pass*} & {\Double*} & {\Redouble*} & {\Allpass*} \\ +7 {\Pass!} & {\Double!} & {\Redouble!} & {\Allpass!} \\ +8 {\Pass*!} & {\Double*!} & {\Redouble*!} & {\Allpass*!} \\ +9 {\pass} & {\double} & {\redouble} & {\allpass} \\ +\end{bidding} +\end{verbatim} +% + +\ldots produce this output: +\par\vspace{0.3\baselineskip}\noindent +\begin{tabular}{lBBBB} + & {\west} & {\north} & {\east} & {\south} \\ +1 & \Pass & \Double & \Redouble & \Allpass \\ +2 & \Pass* & \Double* & \Redouble* & \Allpass* \\ +3 & \Pass! & \Double! & \Redouble! & \Allpass! \\ +4 & \Pass*! & \Double*! & \Redouble*! & \Allpass*! \\ +5 & \pass & \double & \redouble & \allpass \\ +6 & {\Pass*} & {\Double*} & {\Redouble*} & {\Allpass*} \\ +7 & {\Pass!} & {\Double!} & {\Redouble!} & {\Allpass!} \\ +8 & {\Pass*!} & {\Double*!} & {\Redouble*!} & {\Allpass*!} \\ +9 & {\pass} & {\double} & {\redouble} & {\allpass} \\ +\end{tabular}\\ +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/showAll.tex b/Master/texmf-dist/doc/latex/onedown/examples/showAll.tex new file mode 100644 index 00000000000..77e0ac1145c --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/showAll.tex @@ -0,0 +1,140 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +\vfill +|\showAll| displays a card diagram with the 4 hands. Here the \east hand is +empty and is skipped completely from the diagram. If you want to show an +empty suit explicitly (which is a good thing), just use a single hyphen. +\OneDown will make an en-dash out of it. We added the dealer and +vulnerability to the diagram, the value of which was calculated +automatically from the given boardnumber(18). Please note that the +vulnerable side is printed in red and that the dealer is underlined in the +compass. With |\setdefaults{compmid=\boardtext}| we write the board number +as mid text in the compass. If given this way, it will always print the +\emph{actual} board number, as you can see in the following examples. +\vfill +% due to the grouping of the HBox, we must set |compmid| here. +% Otherwise it would not be in effect in the next HBox! +\setdefaults{compmid=\boardtext} +\begin{HBox}{showBoardNr\hfill File: \FileName} +\setdefaults{compmid=\boardtext} +\northhand{AJ}{K}{-}{-} +\southhand{32}{-}{A}{-} +\easthand{}{}{}{} +\westhand{KQ}{A}{-}{-} +\boardnr{18} +\leftupper{\dealertext}{}{\vulnertext} +\showAll +\end{HBox} +\vfill +This example shows how to add several conditions, such as declarer, lead +etc.\ to a diagram. |\boardtext| just prints the plain board number and was +called in |\setdefault[compmid=\boardtext]| (rather than using the +hard-coded number) to set it in the middle of the compass. In |\leftupper| +we use |\boardtext*| to print the boardnumber behind an additional text. + +You will have noticed that the right upper text does not fit well in the +diagram: it collides with the \north hand\ldots +\vfill +\begin{HBox}{Board Number\hfill File: \FileName} +\boardnr{19} +\northhand{AK43}{AQJ83}{AJ98}{-} +\southhand{87}{T5}{QT5}{K98654} +\easthand{JT6}{764}{K43}{JT32} +\westhand{Q952}{K92}{762}{AQ7} +\leftupper{\boardtext*}% + {\dealertext}{\vulnertext} +\rightupper{\contract*: 3\,\NT}{\declarer* \south}{} +\rightlower{\lead*: \Di 7}{}{} +\showAll* +\end{HBox} +% +\vfill + \needspace{8\baselineskip} + \ldots so we add some (here 2ex) offset, to shift the text a bit to the +right. One can shift the upper/lower and left/right texts independently. A +positive offset shifts away from the compass, a negative offset would shift +the text towards the compass. +\vfill +\begin{HBox}{Board Number\hfill File: \FileName} +\boardnr{20} +\northhand{AK43}{AQJ83}{AJ98}{-} +\southhand{87}{T5}{QT5}{K98654} +\easthand{JT6}{764}{K43}{JT32} +\westhand{Q952}{K92}{762}{AQ7} +\leftupper{\boardtext*}% + {\dealertext}{\vulnertext} +\rightupper[2ex]{\contract*: 3\,\NT}{\declarer* \south}{} +\rightlower{\lead*: \Di 7}{}{} +\showAll* +\end{HBox} +% +\vfill +Please note that the board number in the middle of the compass has been +updated each time that we called |\boardnr|. More important however, is to +see that the very long suit of the \north hand collides massively with the +right upper condition text. Shifting the text wouldn't help here. +\vfill +\begin{HBox}{Very long suits 1\hfill File: \FileName} +\boardnr{21} +\northhand{AKQJT98765432}{-}{-}{-} +\southhand{-}{2}{2}{AKQJT987654} +\easthand{-}{876543}{876543}{3} +\westhand{-}{AKQJT9}{AKQJT9}{2} +\showAll +\end{HBox} +\vfill +\needspace{8\baselineskip} +A simple way to 'correct' this is by lowering the text: leave the first +line of the right-upper text empty. +\vfill +\begin{HBox}{Correction by lowering the text\hfill File: \FileName} +\rightupper{}{\contract*: 3\,\NT}{\declarer* \south} +\northhand{AKQJT98765432}{-}{-}{-} +\southhand{-}{2}{2}{AKQJT987654} +\easthand{-}{876543}{876543}{3} +\westhand{-}{AKQJT9}{AKQJT9}{2} +\showAll +\end{HBox} +\vfill +Another problem with (very) long suits, is that the \eastwest hands can +seem too close to a \northsouth hand, as can be seen in next example. Of +course the hands are not any closer to each other as before, but the long +suit in the unfavourable position make it clearly look so. +\vfill +\begin{HBox}{Very long suits 2\hfill File: \FileName} +\rightupper{\contract*: 3\,\NT}{\declarer* \south}{} +\northhand{-}{2}{2}{AKQJT987654} +\southhand{AKQJT98765432}{-}{-}{-} +\easthand{-}{876543}{876543}{3} +\westhand{-}{AKQJT9}{AKQJT9}{2} +\rightlower{}{\lead*: \Di 7}{} +\showAll +\end{HBox} +\vfill +\needspace{8\baselineskip} +The solution is to add some offset. In a previous example we already showed +how to use an offset with an annotation. Here we add an offset to the +apropriate \emph{hand}. This +is done with the optional parameter in the \north and the \south hand. The +\north hand shifts upwards, the \south hand downwards. As a little +demonstration, we also shifted the \east hand a bit to the right and the +\west hand a bit to the left. Negative offset values reverse the shift +direction. +\vfill +\begin{HBox}{Very long suits 3 with extra offset\hfill File: \FileName} +\northhand[1em]{-}{2}{2}% + {AKQJT987654} +\southhand[1em]{AKQJT98765432}% + {-}{-}{-} +\easthand[1em]{-}{876543}% + {876543}{3} +\westhand[1em]{-}{AKQJT9}% + {AKQJT9}{2} +\showAll +\end{HBox} +\vfill +\end{document} +\endinput + + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/showNS-align.tex b/Master/texmf-dist/doc/latex/onedown/examples/showNS-align.tex new file mode 100644 index 00000000000..47234eb1d04 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/showNS-align.tex @@ -0,0 +1,39 @@ +\documentclass[onedown-examples]{subfiles} +\begin{document} +These examples show the alignment of diagrams. +The alignment is given as an optional argument to the |showXX| commands. It +bears the usual name for alignments: \textbf{t} for top, \textbf{b} for +bottom and \textbf{c} for centered. Note that the |\smaller\smaller| from +a previous example is still in effect: The command |\newgame| does not +reset any font. Please note the difference between diagram 1 and 3. The +font used for the suits is \textbf{not} the same. + +\vfill +\begin{HBox}{showNS top algned\hfill File: \FileName} +\newgame +\northhand{KJ92}{KQ9}{J}{AQJT8} +\southhand{AQT85}{A52}{64}{K96} +A \showNS[t] B +\resetfonts +C \showNS[t] D +\gamefont{\sffamily\bfseries\smaller\smaller} +E \showNS[t] F +\end{HBox} +\vfill +We do need to call |\resetfonts| (or |\gamefont|) explicitly to reset the +font or size. +\vfill +\begin{HBox}{showNS center aligned\hfill File: \FileName} +\resetfonts +% \gamefont would do the job as well +%\gamefont{\bfseries\sffamily} +A \showNS[c] B +\end{HBox} +\vfill +\begin{HBox}{showNS bottom aligned\hfill File: \FileName} +A \showNS[b] B +\end{HBox} +\vfill +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/showNS-warn-I.tex b/Master/texmf-dist/doc/latex/onedown/examples/showNS-warn-I.tex new file mode 100644 index 00000000000..a24c9a0066a --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/showNS-warn-I.tex @@ -0,0 +1,29 @@ +\documentclass[onedown-examples]{subfiles} +\newgame +\begin{document} + +If you do not define all cards of a deck, then a lot of `missing card' +warnings will appear. Therefore most of the time it is better that warnings +are switched off. This is the default, but you can explicitly do that with +|\setdefaults{warn=off}|. It is also the default to produce \emph{error} +messages, which you can also switch off with |\setdefaults{err=off}|. +We recommend to have errors shown when you enter new diagrams. Please +observe how the |\smaller\smaller| command shrinked the diagram. We did +that to make all the warnings fit in the box. To avoid that all following +diagrams are also shrinked you must call |\gamefont{\bfseries\sffamily}| +again without the resizing. Calling |\resetfonts| has the same effect, but +would also influence the other fonts. +\vfill +\begin{HBox}{showNS with warnings\hfill File: \FileName} +\setdefaults{warn=on} + \gamefont{\bfseries\sffamily% + \smaller\smaller} + \northhand{KJ92}{KQ9}{J}{AQJT8} + \southhand{AQT85}{A52}{64}{K96} + \showNS +\end{HBox} +\vfill +% +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/examples/showNS-warn-II.tex b/Master/texmf-dist/doc/latex/onedown/examples/showNS-warn-II.tex new file mode 100644 index 00000000000..9e0804bc779 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/showNS-warn-II.tex @@ -0,0 +1,57 @@ +\documentclass[onedown-examples]{subfiles} +\begin{document} +In the previous example we enabled warnings and set a much smaller font to +make the example fit on the page. As we compile these examples as one big +file, \OneDown remembers these values. If you compile this file +(showNS-warn-II) standalone with |pdflatex showNS-warn-II| and view the +result, then you'll see no warnings and no shrinking. + +\vfill +\begin{HBox}{showNS \hfill File: \FileName} +\northhand{KJ92}{KQ9}{J}{AQJT8} +\southhand{AQT85}{A52}{64}{K96} +\showNS +\end{HBox} +% +\vfill +\needspace{8\baselineskip} +\vfill +Now warnings are switched off explicitly and the size is reset by calling +|\resetfonts|. +\vfill +\begin{HBox}{showNS \hfill File: \FileName} +\setdefaults{warn=off} +\resetfonts +\showNS +\end{HBox} +% +\vfill +|\newgame| clears the hands. A hand with no cards at all is completelly +suppressed, so we see only the compass. With |\setdefaults{compmid=text}| +we can write 'text' in the middle of the compass. We enlarged the compass, +so you can see that it \emph{is} on the vertical line through the mids of +\North*! and \South*!. With |\resetfonts| we return to the default values +of the fonts. With |\setdefaults| one can influence the look of diagrams. +In section |Compass| we'll go more into detail. Please note that |\setdefaults| has +only 1 argument, It is \emph{optional} and must be enclosed in +brackets (|[...]|). +\vfill +\begin{HBox}{showNS \hfill File: \FileName} +\newgame +\raggedright +\setdefaults{compmid=15} +\showNS +\showNS +\gamefont{\sffamily\bfseries\Huge} +\showNS +\resetfonts +\setdefaults{compmid=} +\showNS +\gamefont{\smaller\smaller} +\showNS +\end{HBox} +\vfill +% +\end{document} +\endinput + diff --git a/Master/texmf-dist/doc/latex/onedown/onedown.pdf b/Master/texmf-dist/doc/latex/onedown/onedown.pdf Binary files differnew file mode 100644 index 00000000000..0b26677c6e5 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/onedown.pdf diff --git a/Master/texmf-dist/source/latex/onedown/onedown.dtx b/Master/texmf-dist/source/latex/onedown/onedown.dtx new file mode 100644 index 00000000000..722556cde57 --- /dev/null +++ b/Master/texmf-dist/source/latex/onedown/onedown.dtx @@ -0,0 +1,5772 @@ +% \iffalse meta-comment +% +% Copyright (C) 2018 by Jacob Wiersma <jack46@online.de> +% --------------------------------------------------------------------------- +% This work may be distributed and/or modified under the +% conditions of the LaTeX Project Public License, either version 1.3 +% of this license or (at your option) any later version. +% The latest version of this license is in +% http://www.latex-project.org/lppl.txt +% and version 1.3 or later is part of all distributions of LaTeX +% version 2005/12/01 or later. +% +% This work has the LPPL maintenance status `maintained'. +% +% The Current Maintainer of this work is Jacob Wiersma. +% +% This work consists of the files onedown.dtx and onedown.ins +% and the derived filebase onedown.sty. +% +% \fi +% +% \iffalse +%<*driver> +\ProvidesFile{onedown.dtx} +%</driver> +%<package>\NeedsTeXFormat{LaTeX2e}[2014/05/01] +%<package>\def\ODwstyleversion{1.0}\def\ODwstyledate{2018/05/23} +%<package>\ProvidesPackage{onedown} +%<package> [\ODwstyledate\space v\ODwstyleversion\space +%<package> Typeset Bridge Diagrams - Jacob Wiersma (C) 2016-2018] +% +%<*driver> +%\documentclass[a4paper,12pt,draft]{ltxdoc}% with draft no hyperrefs +\documentclass[a4paper,12pt]{ltxdoc} +% the package |shortvrb| is auto-loaded, providing |...| as shorthand +\usepackage[utf8]{inputenc} +% +\usepackage[T1]{fontenc} +\usepackage[german,dutch,french,swedish,english,shorthands=]{babel} +\usepackage{onedown}[2018/04/17] +\usepackage[normalem]{ulem}% for strikeout todos that are done +\usepackage{needspace}% keep contiguous lines on one page +\usepackage[inline]{enumitem}% Control various parameters of lists +\usepackage{titlesec} +\usepackage{verbatimbox}% For env. verbnobox (set font) +%\usepackage[hyphens]{url}% for typesetting URLs +\setcounter{secnumdepth}{4} +\titleformat{\paragraph}{\normalfont\normalsize\bfseries}{\theparagraph}{1em}{} +\titlespacing*{\paragraph}{0pt}{3.25ex plus 1ex minus .2ex}{1.5ex plus .2ex} +\usepackage[numbered]{hypdoc} +% +% add '-' and '/' to the list of URL break characters +% '/' won't work! +% +\expandafter\def\expandafter\UrlBreaks\expandafter{\UrlBreaks\do\-\do/\do\/} +% +% Set a nice color for \MacroDef and \EnvDef. +% But not if we want a printout on a monochrome printer +% + +\newboolean{NoColor}% to suppress all colors + +\AtBeginDocument{% +\ifNoColor + \setdefaults{colors=1} + \hypersetup{linkcolor=black,urlcolor=black} + \def\ODwcolor{black} + \definecolor{defbackgr}{rgb}{1,1,1} +\else + \def\ODwcolor{red} + \definecolor{defbackgr}{rgb}{1,1,0.75} +\fi +}% +% +\newlength\defwidth +% +% We need to typeset optional args without \meta too! +\newcommand\Oarg[1]{{\ttfamily[}#1{\ttfamily]}} +% +\NewDocumentCommand\MacroDef{st+mO{}}{% +% \MacroDef* + {macroname}[args] +% 1 2 3 4 +% #1 flags if macroname is multi-lingual +% #2 flags if macroname is put in the list of user commands +% #3 is the macroname that we describe +% #4 are the possible args of macroname +% + \bgroup + \IfBooleanTF#2{\usercom{#3}}{}% + \setlength{\fboxsep}{4pt}\setlength{\fboxrule}{1.25pt}% + \setlength\defwidth\linewidth% + \addtolength\defwidth{-2\fboxrule}% + \addtolength\defwidth{-2\fboxsep}% + \fcolorbox{black}{defbackgr}{% + \makebox[\defwidth][l]{% + \IfBooleanTF#1{\ML}{}% + \texttt{\footnotesize\bs#3#4}% + }% + }% + \par\vspace{0.5\baselineskip}\noindent% + \egroup +}% MacroDef +% +\NewDocumentCommand\EnvDef{st+mO{}}{% +% \EnvDef* + {env-name}[args] +% #1 #2 #3 #4 +% #1 flags if env-name is multi-lingual +% #2 flags if env-name is put in the list of user commands +% #3 is the env-name that we describe +% #4 are the possible args of env-name +% + \bgroup + \IfBooleanTF#2{\usercom[]{#3 (env)}}{}% + \setlength{\fboxsep}{4pt}\setlength{\fboxrule}{1.25pt}% + \setlength\defwidth\linewidth% + \addtolength\defwidth{-2\fboxrule}% + \addtolength\defwidth{-2\fboxsep}% + \fcolorbox{black}{defbackgr}{% + \makebox[\defwidth][l]{% + \IfBooleanTF#1{\ML}{}% + \texttt{\footnotesize\bs begin\string{#3\string}#4\ldots\bs end\string{#3\string}} + }% + }% + \par\vspace{0.5\baselineskip}\noindent% + \egroup +}% EnvDEf +% +% +% Special processing of user commands +% +% We supply command NAMES, so we must add the \ afterwards, to make it look +% like a real command in the index +% +\newcommand\bs{% + \texttt{% + \upshape% the itshape of meta screws the backslash + \textbackslash% + }% +}% bs +% +% \usercom gets the NAME of a command (without \), labels the actual +% position and inserts the appropriate hyperref index entry in the UCFile, +% whilst adding the \ before the command name. +% +\newcommand\usercom[2][\noexpand\bs]{% + \ifnumequal{\pdfshellescape}{1}{% + % restricted shell enabled + \label{#2}% + \immediate\write\UCFile{% + \noexpand\hyperref[#2]{% + #1#2, \thepage\noexpand\newline% + }% + }% + }{}% +}% usercom +% +% We write the user commands (on the fly sorted) in file onedown.odw. +% We must disable | first and enable it again afterwards +% +\ifnumequal{\pdfshellescape}{1}{% + \newwrite\UCFile + \DeleteShortVerb{\|} + \immediate\openout\UCFile="| sort -d > \jobname.odw + \MakeShortVerb{\|} +}{} +% +% Used to mark MultiLingual macros +% +\newcommand\ML{\textcolor{\ODwcolor}{\textsc{\tiny ML}}\xspace} +% +% Typeset package names +% +\newcommand\packname[1]{\texttt{#1}\xspace} +% +% Write our own package name a bit special +% +\newcommand\OneDown{\textcolor{\ODwcolor}{\smaller\bfseries\textsc{OneDown}}\xspace} +% +% We translate our multilingual examples +% +\NewDocumentCommand\Translate{smO{german}}{% + \let\xspaceODwold=\xspace% + \def\xspace{}% + \foreignlanguage{#3}{% + \IfBooleanTF#1{\GetTranslation{#2-(ODw)}}{#2}% + }% + \let\xspace=\xspaceODwold% +}% Translate +% +% Put a frame surrounding examples +% +\newcommand\example[1]{\fbox{#1}} +% +% End of user-command +% +\setdefaults*{game=\sffamily\bfseries\footnotesize,% + other=\sffamily\bfseries\footnotesize} + +\AtBeginDocument{\CodelineIndex + \EnableCrossrefs} +\AtBeginDocument{\RecordChanges} +\extrafloats{100} +\begin{document} + \DocInput{onedown.dtx} +\end{document} +%</driver> +% \fi +% +% ^^A \CheckSum{3705} +% \CheckSum{0} +% +% \CharacterTable +% {Upper-case \A\B\C\D\E\F\G\H\I\J\K\L\M\N\O\P\Q\R\S\T\U\V\W\X\Y\Z +% Lower-case \a\b\c\d\e\f\g\h\i\j\k\l\m\n\o\p\q\r\s\t\u\v\w\x\y\z +% Digits \0\1\2\3\4\5\6\7\8\9 +% Exclamation \! Double quote \" Hash (number) \# +% Dollar \$ Percent \% Ampersand \& +% Acute accent \' Left paren \( Right paren \) +% Asterisk \* Plus \+ Comma \, +% Minus \- Point \. Solidus \/ +% Colon \: Semicolon \; Less than \< +% Equals \= Greater than \> Question mark \? +% Commercial at \@ Left bracket \[ Backslash \\ +% Right bracket \] Circumflex \^ Underscore \_ +% Grave accent \` Left brace \{ Vertical bar \| +% Right brace \} Tilde \~} +% +% ^^A Commands to be used for the documentations only +% +% \makeatletter +% \def\CP{\ODw@Compass} +% \def\Xfer#1{\ODw@Xfer{#1}} +% \makeatother + +% +% ^^A We are onedown now with new versioning! +% +% \changes{v0.1}{2018/01/28}{Reorganized the bzr versioning. bzr will +% contain only onedown, the former bidnplay stuff is archived. The ToDo and +% Known-Bugs lists are cleaned. We are version 0.1 now, trying to keep the +% bzr version number equal to the changes minor number.} +% \changes{v0.2}{2018/02/12}{We finally have a List of User Commands. In +% the compass we can print vulner in red and mark the dealer. We have a +% hook \cmd{\CompassMid} to write something in the middle of the compass. +% Added several macros to auto-translate common stuff like 'lead'. Added +% the danish language. Corrected a bug in \cmd{\dealer} and \cmd{\vulner}. +% Removed pgf-key 'lang': we now load the needed languages on the fly. +% Finally we revised the documentation.} +% \changes{v0.4}{2018/03/09}{Major change in playtricks: the winner is now +% determined by the cards played, and code is added to check consistency. +% Dirty coded macros like \cmd{\ODw@symbol} and \cmd{\ODw@(@)Card(s)} are +% displaced by neat expl3 code. We load necesary dictionaries automatically +% on the fly and enhanced the colors options. Corrected some minor bugs and +% reorganized the documentation. One can now generate the documentation +% without the list of user commands} +% \changes{v0.5}{2018/03/14}{Associated the names and bidders in a fixed +% way. Added checks to onesuitNS/EW. Made ODw@OtherFont local where +% necessary. Redefine columntypes. Made 'T' a code for '10'. Adapted the +% translate macro to enable both 1H and 1\cmd{\He} etc. Enhanced the +% documentation.} +% \changes{v0.6}{2018/03/14}{Made all internal names hidden by adding +% 'ODw@' to it. Changed \cmd{\ODw@AccTricksN} in \cmd{\ODw@AccTricks}. Some +% minor adaptions of the documentation} +% \changes{v0.7}{2018/03/20}{Final edits of the documentation: Consequent +% use of 'card diagram', |bidding| diagram' and '|play| diagram'. Corrected +% some minor bugs. Changed the name of the 'playtricks' environment into +% 'play'. Can disable all colors in the manual for monochrome printing. +% Changed signature of \cmd{\expertquiz} and \cmd{\boardtext}.} +% \changes{v0.7a}{2018/03/24}{Major change: Removed all \cmd{\bidXX} an +% \cmd{\bidXXpair} commands. The biddings can now be shown with the +% \cmd{\showXX+} (with token '+'). The macros \cmd{\hand-} and the bidding +% environments suppress their output with token '-'} +% \changes{v0.8}{2018/04/11}{Added package \packname{verbatimbox} to adjust +% verbatim font easily. Added \cmd{\setdefaults} with keys for fonts, +% compass and |bidding| diagram. Made \cmd{\FirstBidCol} internally hidden. +% Removed \cmd{longcalls}, \cmd{\CompassMid}, added \cmd{compassfont}. +% Changed the order of the hands in \cmd{\onesuitAll}. Renewed the +% implementation of the compass and add extra features.} +% \changes{v0.9}{2018/04/15}{Adapted \cmd{\ODwset} and \cmd{\setdefaults}. +% Separated key \emph{messages} into keys \emph{warn} and \emph{err}. +% Adapted \cmd{\ODw@Compass}. Removed legends from \cmd{\showNS}. Added +% \cmd{\sbox1} to all \cmd{\showXX} macros with a N-hand. Changed +% ODw@[No]Warnings and ODw@[No]Errors. Corrected some minor bugs and +% adapted the documentation accordingly.} +% \changes{v1.0}{2018/05/23}{Adapted the urls, the directories and some +% filenames to conform to the CTAN-standard and made the bundle ready for +% upload. Corrected a small bug in \cmd{\ODw@Compass} that was introduced +% in v0.9. Made all relevant text writing macros in 4 versions with/without +% tokens * and ^^21. Corrected a sizing/font bug. Added 4 variants of many +% text macros, onesuit-NE/NW/. Adapted \cmd{\handskip}. Added code to work +% around a \packname{babel}-\packname{translations} inconsistency w.r.t. +% norsk/norwegian.} +% ^^A Note: ^^21 denotes the exclamation mark (!) +% +% \DoNotIndex{\newcommand,\newenvironment,\BODY,\boolean,\IfEqCase,\IfInteger, +% \DeclareFontSubstitution,\dimexpr,\ifcat,\ifmmode,\IfValueT, +% \fontencoding,\fontfamily,\fontseries,\fontshape,\makebox,\StrChar,\StrLen, +% \mathord,\mdseries,\NewEnviron,\newif,\mskip,\edef,\rotatebox,\width, +% \newsavebox,\noexpand,\rmfamily,\rule,\sbox,\scshape,\put,\real, +% \selectfont,\SetSymbolFont,\slshape,\tabcolsep,\color,\cs,\do,\docsvlist, +% \thinspace,\usebox,\AtBeginDocument,\begingroup,\endgroup,\unitlength, +% \bgroup,\egroup,\IfValueTF,\newcolumntype,\renewrobustcmd} +% \DoNotIndex{\@ifstar,\\,\,} +% \DoNotIndex{\addtolength,\advance,\alph,\baselineskip,\begin,\bfseries,\macro, +% \group,\center,\centering,\clubsuit,\collectcell,\count,\def,\ ,\let, +% \diamondsuit,\dimen,\divide,\dpts,\egroup,\else,\empty,\end,\expandafter, +% \endcenter,\endcollectcell,\endinput,\ensuremath,\equal,\everypar, +% \extracolsep,\fbox,\fboxrule,\fboxsep,\fi,\gdef,\global,\ExplSyntaxOff, +% \hangafter,\hangindent,\hbadness,\hbox,\heartsuit,\hfill,\ExplSyntaxOn, +% \hline,\hsize,\hskip,\hspace,\hss,\ht,\HUGE,\if,\IfBooleanTF,\moveto, +% \ifthenelse,\ifx,\itemsep,\kern,\labelsep,\labelwidth,\large, +% \leftmargin,\leftskip,\lengthtest,\LoadDictionaryFor,\lower, +% \mathbf,\medskip,\multicolumn,\NeedsTeXFormat,\newboolean,\numexpr, +% \newcounter,\newdimen,\NewDocumentCommand,\strokepath,\closepath, +% \NewDocumentEnvironment,\newlength,\noindent,\p@,\par,\whiledo, +% \parbox,\parfillskip,\parindent,\parsep,\parskip,\partopsep,\lineto, +% \phantom,\ProvidesPackage,\quad,\raggedright,\raisebox,\linethickness, +% \relax,\renewcommand,\RequirePackage,\rightmargin,\PackageWarning, +% \rightskip,\rlap,\setboolean,\setbox,\setcounter,\setlength, +% \settowidth,\sffamily,\smaller,\larger,\space,\spadesuit,\skip@, +% \ssmall,\stackbox,\stepcounter,\styledate,\styleversion,\textbf, +% \textrm,\textsc,\textsf,\textsl,\textwidth,\thefootnote,\ifnumequal, +% \thinspace,\topsep,\typeout,\vspace,\vtop,\wd,\widthof,\IfFileExists, +% \xspace,\xspaceaddexceptions,\z@,\PackageWarning,\ForEachTrackedLanguage, +% \newtoks,\PackageInfo,\provideenvironment,\str,\textit,\Hoffset,\Voffset, +% \the,\thinmuskip,\thislang,\tl,\tmp,\xdef,\PicSize,\MidSize, +% } +% \DoNotIndex{% +% \\,\arrayrulewidth,\addtocounter,\cci,\DeclareMathSymbol,\skip@, +% \DeclareSymbolFont,\footnotemark,\footnotesize,\footnotetext,\isodd, +% \mathalpha,\pgfkeys,\pgfqkeys,\ProcessPgfOptions,\scriptsize, +% \shortstack,\superscript,\textcolor,\thinspace,\tiny,\underline,\value} +% \DoNotIndex{\GetTranslation,\ifpdf,\iflanguage,\iffalse,\AfterPackage, +% \ifbool,\setbool,\newbool,\StrSubstitute,\StrCount,\StrDel,\ifcase, +% \ifboolexpr,\ifnumcomp,\or,\overline,\mbox,\@ODw} +% \setcounter{IndexColumns}{2} +% ^^A \providecommand*{\url}{\texttt} +% ^^A\newcommand{\tasc}{\textbf{\raisebox{-0.7ex}[1ex][0pt]{*}}} +% \newcommand{\tasc}{\textbf{\textasteriskcentered}} +% ^^A \newcommand{\plus}{\texttt{\larger{\raisebox{-0.25ex}[1ex][0pt]{+}}}} +% \newcommand{\plus}{\texttt{\larger{\raisebox{-0.25ex}[1ex][0pt]{+}}}} +%^^A set the font for the macros in the margin +% \renewcommand{\MacroFont}{\ttfamily\scriptsize} +% +% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% +% ^^A We must redefine \verb (from doc.sty), +% ^^A because there is no font-changing hook to add \footnotesize +% ^^A This is only for the document, not the style file +% +% \makeatletter +% \def\verb{\relax\ifmmode\hbox\else\leavevmode\null\fi +% \bgroup \let\do\do@noligs \verbatim@nolig@list +% \ttfamily\footnotesize \verb@eol@error \let\do\@makeother \dospecials +% \@ifstar{\@sverb}{\@vobeyspaces \frenchspacing \@sverb}} +% +% \newcommand\ODwBox{\ODw@Box\xspace} +% +% \makeatother +% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% \GetFileInfo{onedown.sty} +% \title{The \OneDown package\\[0.5em] +% \normalsize\url{www.ctan.org/pkg/onedown} +% ^^A The frustrating ltxdoc also obfuscates this simple thing! +% \thispagestyle{empty} +% } +% \author{Jacob Wiersma \\ \url{jack46@online.de}} +% \date{v\ODwstyleversion~from \ODwstyledate} +% +% \maketitle +% { +% \gamefont{\sffamily\bfseries\large} +% \otherfont{\rmfamily\bfseries\normalsize} +% \setdefaults{bidfirst=S,bidlong=on,err=on,warn=on} +% \hfill +% \frame{ +% \setdefaults{bidlong=off} +% \parbox{22em}{ +% \northhand{A32}{QJT}{KQJT9}{QJ} +% \southhand{KQJT}{9876}{A8}{AK2} +% \westhand{8765}{AK}{732}{T987} +% \easthand{94}{5432}{654}{6543} +% \dealer[\South*!]\vulner[\NorthSouth*!] +% \leftupper{\dealertext}{\vulnertext}{} +% \showAll* +% +% \begin{bidding}*(\explainit{15--17}\\\explainit{quantitative}) +% 1N\markit & p & 4N\markit & p \\ +% 6N & X & {\Allpass*} \\ +% \end{bidding} +% +% \setdefaults{warn=off} +% +% \begin{play}*{W} +% HK & T & 2 & 6 \\ +% HA & J & 3 & 7 \\ +% \end{play} +% } +% } +% \hfill +% } +% \setdefaults*{} +% \newpage +% \begin{abstract}\noindent +% This package implements commands and environments to typeset various bridge +% diagrams, with or without a |bidding| sequence. It offers following +% features: +% \begin{itemize} +% \item It is possible to use an own font and/or a font-size with which the +% diagrams will be typeset independently from the main font used in the +% document. This also allows an easy production of overhead slides and for +% digital projection. Different fonts can be used for e.g.\ the bidding +% diagram, its header, the compass, the hands etc. Most diagrams can be +% centered both horizontally and vertically. +% +% \item A special feature is the automated check on consistency of suits +% and hands. If a hand holds more than 13 cards an error is printed, if there +% are less then 13 cards a warning. If a suit over the 4 hands has more +% than 13 cards or if a card appears more than once an error like +% \example{\textcolor{\ODwcolor}{Error: Card \Sp\,8 occurs 2 times}} is printed. +% These warnings and error messages are controlled by the |err| and |warn| +% options, e.g.\ when loading the package. +% +% \item The output of the implemented bridge terms like \example{\double} +% (which you get by calling the command |\double|) are multilingual +% and get translated automatically. When the language |german| is +% active the command |\double| would produce +% \example{\Translate{\double}}. Also the basic symbols like A(ce), +% K(ing), Q(ueen) and J(ack) are multilingual. So +% \example{\suit[\Di]{AKQJ}} would automatically become +% \example{\Translate{\suit[\Di\,]{AKQJ}}} in a German text. +% +% \item It is possible to add annotations to a card diagram, like the +% board number, the dealer or the vulnerability etc.\ on several positions +% in the diagram (if a board number is given, the dealer and vulnerability +% are computed automatically). One can also add explanations to the +% |bidding| diagram, as well as the real world names of the bidders. +% +% \item There are two specials: a command to typeset a quiz with answers, +% and an environment to typeset the sequence of playing tricks, where also +% the total number of tricks won by each side is calculated and displayed. +% \end{itemize} +% \end{abstract} +% +% \tableofcontents +% +% \section{Preface} +% +% I am neither a good bridge player nor a good package writer. But I like +% to read about bridge and when I write about bridge (sometimes a funny +% short story, sometimes some training exercises for beginners) I do feel +% the need for an appropriate tool to support that. Surprisingly enough, +% there exists no comprehensive package on |CTAN| for typesetting bridge +% diagrams. For all those people who feel more or less the same as I do, +% there is this package called \OneDown. As some say: \emph{one down is +% good bridge}\footnote{please, don't discuss the truth-value of this +% statement with me}, I hope that \OneDown is a good bridge package. +% +% You can generate this documentation by running +% +% \iffalse +%<*verb> +% \fi +\begin{verbnobox}[\small] +pdflatex --shell-escape onedown.dtx +makeindex -s gind.ist onedown.idx +makeindex -s gglo.ist -o onedown.gls onedown.glo +pdflatex --shell-escape onedown.dtx +pdflatex --shell-escape onedown.dtx +\end{verbnobox} +% \iffalse +%</verb> +% \fi +% Use:\\ +% |pdflatex --shell-escape '\AtBeginDocument{\NoColortrue}\input{onedown.dtx}'| +% as last run to get a pdf for printing on a monochrome printer. +% The |--shell-escape| flag is necesary to generate the list of user +% commands. If you think this is too dangerous, then run pdflatex without +% this flag and you will get the docmentation without the list of user +% command (of about 1 page). In any case you'll find a multi-page reference +% overview of all commands in |onedown-ref.pdf|. +% +% \section{Introduction} +% +% There must be a lot of bridge players who also use \LaTeX{} to typeset +% their documents. And it is almost incredible that on |CTAN| there exist +% no modern package with a decent documentation that supports +% this. + +% In 1990 Kees van der Laan \cite{Laan} published an article in +% TUGBoat\footnote{\url{http://tug.org/TUGboat/Articles/tb11-2/tb28laan.pdf}} +% in which he describes how well the \TeX-machinery is able to produce +% beautiful bridge diagrams. Based on this article and examples, +% Johannes +% Braams put these commands together in a style file\footnote{% +% \packname{bridge.sty}, last version v1.7c, 1994/12/20} and added more. +% Some time later René Steiner and Thomas Hof produced the +% \packname{bridge-i} and the \packname{kibitzer}\footnote{both v1.0, +% 1995/04/06} style files, in which they made a lot of +% enhancements. +% Also others made some efforts in this direction.\footnote{Antony Lee +% released his package \packname{bridge} in 2012 and Gordon Bower his +% package \packname{grbbridge} in 2013. Both are very interesting but offer +% only limited features and are not on CTAN at the time of writing. See +% \url{http://www.bridgebase.com/forums/topic/51967-latex-package-for-typesetting-bridge-related-stuff/}} + +% Around 2005 I used these style files for +% some tiny projects. The quality of the output was splendid. Putting the +% text and diagrams together was not always easy and the documentation was +% poor. In 2015, after a long pause, I had to produce bridge texts again. I +% enhanced some of the existing stuff and made ad hoc changes in the code, +% which led to smaller and greater catastrophes. Summer 2016 I decided to +% write a new package, based on the work of the previously mentioned +% persons. I called it \OneDown. The central goal was to offer a user +% friendly package with detailed documentation. For example you don't need +% to say |\setlength{\handskip}{5mm}| or |\def\handskip{5mm}| but rather +% call the command |\handskip{1em}|. Not only the call is somewhat +% friendlier, more important, setting the width in terms of the +% font used, it will automatically adapt its size accordingly to font and +% font-size changes. \OneDown features: +% \begin{itemize} +% \item Sizing of diagrams relative to font and font-size. +% \item The font-sizes of the diagrams and text are independent. +% \item Automated translation of all important bridge terms. +% \item Diagrams can optionally contain information about the dealer, who +% is vulnerable etc. +% \end{itemize} +% +% The \OneDown package is designed to be used for typesetting texts that have to +% do with the game of bridge. It provides not only simple commands like +% |\Sp| which produces the spade symbol \example{\Sp}. Also complete +% card diagrams with the hands of the \north, \east, etc.\ player can +% be defined in several ways. One can select which hands are to be shown. +% Bidding diagrams can be shown stand-alone or in connection with one or +% more hands. In |bidding| diagrams annotations are possible. +% +% \section{Usage} +% +% \subsection{Initialization} +% +% \subsubsection{Requirements} +% +% The package \OneDown depends on several other packages, such as +% \packname{ifthen}, \packname{translations} or \packname{xspace}. All +% these packages get loaded automatically if not already used in your +% document. For a complete overview of all required packages, refer to page +% \pageref{RequirePackage}. All the packages are loaded without any option, +% so the risk of an option clash should be low: Just load your package with +% options \emph{before} \OneDown. +% +% Furthermore, for the several languages that \OneDown supports, there are +% the dictionary files with translations of the specific bridge terms. +% These dictionaries follow the naming convention: +% \texttt{ODw-\meta{language}.trsl} and are included in the bundle. The +% name of the \meta{language} is generally the same as the name that you +% use as option for \packname{babel}. There is one exception: the +% Norwegian language uses |norsk| for \packname{babel} and |norwegian| for +% \packname{translations}. But all the same, the |norwegian| dictionary is +% automatically loaded when |norsk| is used. +% +% Should you make a dictionary for a language that is not provided yet, or +% have corrections for an existing one, please send it to the maintainer, +% so it can be added to the bundle. +% +% \subsubsection{Loading the package} +% +% Simply say |\usepackage{onedown}| in the preamble of +% your document if you want to load \OneDown with its default settings. +% +% \textbf{Warning:} \OneDown loads all necessary |ODw|-dictionaries +% automatically at the begin of the document. In order to know which +% languages must be loaded, these must be specified \emph{before} package +% \packname{onedown} is loaded. In general this means that if you use +% \packname{babel} (or \packname{polyglossia}) you must +% load it before package \OneDown. If for some reason you cannot +% or do not want to do that, you can load any |ODw|-dictionary if you put +% the command: |\LoadDictionaryFor{|\marg{language}|}{ODw}| in your +% preamble, provided that the dictionary is in the \TeX-path. For a +% discussion about the caveats of using e.g.\ babel, refer to section% +% \ref{Languages}. +% +% \subsubsection{Options}\label{Options} +% +% To change the behaviour of \OneDown one can load the package with certain +% options: |\usepackage[|\meta{options}|]{onedown}|. Of course this 'option +% loading' takes place in the preamble. But it is also possible to set (or +% change) options within the document by calling the macro |\setdefaults|. +% This macro uses the same \meta{key}=\meta{val} syntax as is used for the +% options and offers some more keys that cannot be used when loading the +% package. Refer to page~\pageref{Defaults} for details. +% +% As said before, the package loads its options using the +% \meta{key}=\meta{val} syntax. These options deal with: +% \begin{itemize} +% \item[colors] \verb:colors=0|1|2|4A|4B:\\ +% The color in which the card symbols will +% be printed. The color options are \textbf{0} (black only), \textbf{1} +% (black and white) \textbf{2} (black and red), \textbf{4A} (green, orange, +% red and blue), \textbf{4B} (black, orange, red and green). We also +% defined some synonyms, as shown in the table below. +% \par +% Thus loading the package with |\usepackage[colors=X]{onedown}| will print +% \begin{itemize} +% \item[x=0:] {\setdefaults{colors=0} \Cl, \Di, \He and \Sp} +% (synonyms: |mono|, |black|) +% \item[x=1:] {\setdefaults{colors=1} \Cl, \Di, \He and \Sp} +% (synonyms: |b+w|) +% \item[x=2:] {\setdefaults{colors=2} \Cl, \Di, \He and \Sp} +% (synonyms: |b+r|) +% \item[x=4A:] {\setdefaults{colors=4A} \Cl, \Di, \He and \Sp} +% (synonyms: |4a|, |fourA|) +% \item[x=4B:] {\setdefaults{colors=4B} \Cl, \Di, \He and \Sp} +% (synonyms: |4b|, |fourB|) +% \end{itemize} +% The default is |colors=2| for printing in black and red. +% \item[err, warn] \verb:err=on|off:\qquad\verb:warn=|on|off:\\ +% These options regulate which messages are to be output. These +% messages have to do with the consistency of cards in +% a suit, in a hand or combined hands. It is an error when a hand has more +% that 13 cards, or when the same card occurs twice or more in a hand or a +% deal. With the option |err=on| (which is the default) these error +% messages appear as output. With |err=off| you can suppress that. +% On the other hand when a suit has less than 13 cards, this must not +% necessarily be wrong. Maybe only some cards are to be shown, e.g.\ in an +% example concerning a finesse. Or when only e.g.\ |E-W| hands are +% concerned, not all cards of the deck will be specified. These situations +% will be caught by setting |warn=on|. To suppress these spurious warnings +% use |warn=off|, which is the default. +% Synonyms for |on| are |1| and |true|. Synonyms for |off| are |0| and +% |false|. This also applies for other keys that do not control a package +% option. +% \end{itemize} +% +% \subsubsection{Active Characters: a Warning}\label{Languages} +% +% \OneDown uses the \packname{tranlation} package to automatically +% translate oft appearing brigde terms like e.g.\ \emph{declarer}. It does +% so by looking up these terms in the special |ODw|-dictionary for the +% active language. The current \OneDown version supports English, German, +% Dutch, French, most Scadinavian languages and Turkish. Some dictionaries +% may not be complete or may contain errors, please send +% corrections/additions to the maintainer. +% +% \needspace{5\baselineskip} +% +% \paragraph*{\textcolor{red}{\centering Warning for people using active +% characters.}} +% +% Some language packages fiddle around making characters active. +% This can have unexpected influence on \OneDown. +% The |=|~sign is used when loading the package \packname{onedown} to +% specify options. +% It appears also in calls like |\setdefaults{warn=on}|. +% We also use the following characters as tokens for optional arguments +% with the meaning as shown in this list: +% \begin{itemize}[itemsep=-1mm,topsep=-0em] +% \item[|*|] to center diagrams or print a long or capitalized text +% \item[|!|] special action like short names of vertical layout +% \item[|-|] to hide what would normally been shown +% \item[|+|] to show what would normally be hidden +% \end{itemize} +% \par\noindent +% To give you an idea what e.g.\ babel can cause we cite from +% \emph{The Turkish style for babel}:\par +% \begin{quote} +% Turkish typographic rules specify that a little 'white space' should be +% added before the characters ':', '!' and '='. In order to insert this +% white space automatically these characters are made |\active|, so they +% have to be treated in a special way. +% \end{quote} +% So babel-Turkish makes the equal sign and exlamation mark active. This +% leads to errors when you call e.g.\ |\setdefaults{warn=on}| or |\hand!|. +% If you do not need any character to be active, then load this language +% with |\usepackage[turkish,shorthands=]{babel}|. If you do need the +% shorthand then you must disable it every time you have to use e.g.\ the +% |=|~character as a normal character by: +% +% \iffalse +%<*verb> +% \fi +\begin{verbnobox}[\small] +\shorthandoff{=}% Make '=' not active any more + \setdefaults{warn=on} +\shorthandon{=}% Restore '=' to active again +\end{verbnobox} +% \iffalse +%</verb> +% \fi +% +% \section{User Commands} +% +% \subsection{Overview} +% +% In the next sections we give a short description of all the user commands +% and environments that are defined in \OneDown. The commands marked with +% \ML are multilingual. I.e.\ the text they typeset gets +% translated automatically into the active language. +% +% In order to make sure that the example diagrams do not disturb the +% page layout of this document too much, we scaled them down to +% |footnotesize|. +% \gamefont{\bfseries\sffamily\footnotesize} +% Sometimes the output of a command is shown as an example. This output is +% framed in this document like \example{this}, just to recognize it easily +% as an output example. In an accompanying +% file\footnote{onedown-examples.pdf} with examples one can find in more +% detail how these commands are used and what they produce. +% +% We have loaded the package \OneDown with the default option for colors, +% giving us \textcolor{black}{black} and \textcolor{red}{red}. Furthermore, +% when we descibe macros, we use a colored frame that also shows the output +% of the commend. Some commands have optional tokens that produce an output +% that differs from the naked version. The output of tokenized calls in the +% command overview is shown in parenthesis. +% +% \subsubsection{The Compass} +% +% The compass \CP is not available as a user command itself, but it is used +% in all user commands that draw a card diagram. It has some special +% features. +% \begin{itemize}[itemsep=0em] +% \item It can mark the dealer (\north) \dealer[\north] \CP +% \item It can write the vulnerable side (\northsouth) in red \vulner[\northsouth] \CP +% \item it can put something (a board number) in the middle +% \boardnr{3} \setdefaults{compmid=3} \CP +% \end{itemize} +% The machinery is intelligent enough to calculate the dealer and +% vulnerability from the board number. When only |black| or +% |b+w| is selected as option for colors, then the +% vulnerable side is written in italics rather colorized. Because +% underlining the \South*-hand would interfere with the compass frame, we +% overline it. With the command |\setdefaults| one can customize the look +% of the compass. In particular, if you want to print the actual board +% number, specified by calling |\boardnr{Nr}|, you can achieve that by +% calling |\setdefaults{compmid=\boardtext}|. In the accompanying file with +% examples you'll find more examples about |\setdefaults|. +% +% \subsubsection{Hooks} +% +% We use kind of hooks to +% \begin{enumerate} +% \item change the font or the font-size. These are discussed in chapter +% \emph{Sizing and Fonts} on page \pageref{Fonts}. +% \item add commentary information to card diagrams. These are discussed in +% chapter \emph{Conditions in Diagrams} on page \pageref{Conditions} +% \item There is one other hook to enable the user to add something to the +% compass. This is done by calling |\setdefaults{compmid=<Text>}|. +% \end{enumerate} +% +% \subsection{Basic Symbols}\label{BasicSym} +% +% In this section we show the predefined commands that produce terms that +% occur often in bridge text. On page \pageref{ReDefine} an easy way is +% shown to redefine them as to use a different variant of the term in +% question. +% \par\vspace{0.3\baselineskip}\noindent +% The next 5 macros are shorthands for the suit symbols and \NT: +% \par\vspace{0.5\baselineskip}\noindent +% \needspace{5\baselineskip}\noindent +% \DescribeMacro{\Cl}\MacroDef+{Cl}[\hfill \Cl] +% \par\noindent +% \DescribeMacro{\Di}\MacroDef+{Di}[\hfill \Di] +% \par\noindent +% \DescribeMacro{\He}\MacroDef+{He}[\hfill \He] +% \par\noindent +% \DescribeMacro{\Sp}\MacroDef+{Sp}[\hfill \Sp] +% \par\noindent +% \DescribeMacro{\NT}\MacroDef*+{NT}[\hfill \NT] +% \par\vspace{0.3\baselineskip}\noindent +% The next 4 macros typeset the non-bid calls +% \par\vspace{0.5\baselineskip}\noindent +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\pass}\MacroDef*+{pass}[\hfill \pass] +% \par\noindent +% \DescribeMacro{\allpass}\MacroDef*+{allpass}[\hfill \allpass] +% \par\noindent +% \DescribeMacro{\double}\MacroDef*+{double}[\hfill \double] +% \par\noindent +% \DescribeMacro{\redouble}\MacroDef*+{redouble}[\hfill \redouble] +% The next 6 macros typeset the directions that identify dealer (or player) +% and the axis that is vulnerable. +% \par\vspace{0.5\baselineskip}\noindent +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\north}\MacroDef*+{north}[\hfill \north] +% \par\noindent +% \DescribeMacro{\east}\MacroDef*+{east}[\hfill \east] +% \par\noindent +% \DescribeMacro{\south}\MacroDef*+{south}[\hfill \south] +% \par\noindent +% \DescribeMacro{\west}\MacroDef*+{west}[\hfill \west] +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\northsouth}\MacroDef*+{northsouth}[\hfill \northsouth] +% \par\noindent +% \DescribeMacro{\eastwest}\MacroDef*+{eastwest}[\hfill \eastwest] +% The next 4 macros typeset the \emph{unit} of the points when valuing a +% bridge hand. If one or more of these items do not appear in your bridge +% world, don't argue them, Just don't use them! +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\HCP}\MacroDef*+{HCP}[\hfill \HCP] +% \par\noindent +% \DescribeMacro{\LP}\MacroDef*+{LP}[\hfill \LP] +% \par\noindent +% \DescribeMacro{\DP}\MacroDef*+{DP}[\hfill \DP] +% \par\noindent +% \DescribeMacro{\TP}\MacroDef*+{TP}[\hfill \TP] +% \par\noindent +% The next 5 commands produce the abbreviations for several forcing +% expressions. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\GF}\MacroDef*+{GF}[\hfill \GF] +% \par\noindent +% \DescribeMacro{\SF}\MacroDef*+{SF}[\hfill \SF] +% \par\noindent +% \DescribeMacro{\NMF}\MacroDef*+{NMF}[\hfill \NMF] +% \par\noindent +% \DescribeMacro{\TSF}\MacroDef*+{TSF}[\hfill \TSF] +% \par\noindent +% \DescribeMacro{\FSF}\MacroDef*+{FSF}[\hfill \FSF] +% +% \subsubsection{Header of the Bidding Table} +% +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\namesNS}\MacroDef+{namesNS}[\marg{N-name}\marg{S-name}] +% Defines the real world names for the \north and the \south player. If +% they are defined, they appear in the \North*!- and the \South*!-column +% of the |bidding| diagram. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\namesEW}\MacroDef+{namesEW}[\marg{E-name}\marg{W-name}] +% Same as |\namesNS| but now for the \east and the \west player. +% +% \subsection{The Card Diagrams} +% +% \subsubsection{The hands of the players} +% Before a card diagram can be shown, one must specify the cards that +% each player holds. With the various \meta{player}|hand|-commands one can +% do this. The suits they define are only shown when a |show|-command is +% issued after they have been defined. The |show|-commands are discussed on +% page \pageref{ShowCommands}. +% \par\vspace{0.5\baselineskip}\noindent +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\northhand}\MacroDef+{northhand}[\oarg{v-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% \par\noindent +% \DescribeMacro{\easthand}\MacroDef+{easthand}[\oarg{h-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% \par\noindent +% \DescribeMacro{\southhand}\MacroDef+{southhand}[\oarg{v-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% \par\noindent +% \DescribeMacro{\westhand}\MacroDef+{westhand}[\oarg{h-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% The command |\northhand| defines the cards (all 4 suits) for the +% \North*!-player. |\easthand|, |\southhand| and |\westhand| do that for +% the \East*!-, \South*!- or \West*!-player. These commands have 4 +% mandatory arguments in +% which the cards of the 4 suits are specified. In all suit commands where +% card ranks are issued, one must use \textbf{T} to denote the value +% \textbf{10}. On output, some kerning takes care that the output looks +% like \suit{T} and not like a \textbf{1} followed by a \textbf{0}. So +% |\suit{AKJT8}| produces \example{\suit{AKJT8}}. +% These commands also have an optional argument, an offset which by default +% is 0pt. This offset is meant to finetune the layout of the hands in the +% card diagrams. They change the distance between a hand and the compass. +% |\northhand| and |\southhand| have a \emph{vertical} offset, whereas +% |\easthand| and |\westhand| have a \emph{horizontal} one. A positive +% value moves away from the compass. +% +% \subsubsection{The single hand} +% +% \noindent +% \DescribeMacro{\hand}\MacroDef+{hand}[\Oarg{*!-}\oarg{pos}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% This macro typesets the cards of one single hand, either vertically or +% horizontally. There are 4 mandatory arguments defining the 4 suits. With +% 2 optional tokens '|*|' resp.\ '|!|' one can typeset the hand with +% some special features: +% \begin{itemize}[itemsep=0em] +% \item |\hand*| typesets a hand horizontally, centered +% \item |\hand!| typesets a hand vertically, left aligned +% \item |\hand*!| typesets a hand vertically, centered +%\end{itemize} +% For vertical hands the optional argument |pos| (default= \textbf{c}) +% controls the horizontal alignment. Without a token, the hand is typeset +% horizontally, left aligned: The call |\hand{AK2}{T85}{AQT6}{A42}| +% typesets the hand horizontally like: +% \par\vspace{0.3\baselineskip}\noindent +% \example{\hand{AK2}{T85}{AQT6}{A42}}, +% \par\vspace{0.3\baselineskip}\noindent +% whereas the |\hand!| version produces +% \shorthandoff{!} +% \example{\hand!{AK2}{T85}{AQT6}{A42}}. +% \shorthandon{!} +% \par\vspace{0.3\baselineskip}\noindent +% The third optional token, a '|-|' suppresses all output and saves the +% stuff for later use. This is used e.g.\ in |\expertquiz|. +% +% \subsubsection{Only one suit} +% +% \noindent +% \DescribeMacro{\onesuitAll}\MacroDef+{onesuitAll}[\Oarg{*!}\marg{N}\marg{S}\marg{E}\marg{W}] +% Typesets the cards of 1 suit for all players. This command has 4 +% mandatory arguments defining the cards of the 4 players. There are 2 +% optional tokens. With |\onesuitAll*| the output is centered, with +% |onesuitAll!| the cards are placed around a |NESW| compass. +% Without the '|!|'-token a small box (\ODwBox) is used instead. Thus +% the macro call |\onesuitAll{AQ6}{J3}{T54}{K2}| produces +% \example{\onesuitAll{AQ6}{J3}{T54}{K2}}. +% \par\noindent +% Please note the order of the +% players in the arguments: the first 2 denote the \north and \south hand. +% The last 2 denote the \east and \west hand. We choose it this way so you +% can easily cut and paste one pair from the |\onesuitAll|, or extend +% |\onesuitNS| to showing all hands. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\onesuitNS}\MacroDef+{onesuitNS}[\Oarg{*!}\marg{N}\marg{S}] +% \par\noindent +% \DescribeMacro{\onesuitEW}\MacroDef+{onesuitEW}[\Oarg{*!}\marg{E}\marg{W}] +% \par\noindent +% \DescribeMacro{\onesuitNE}\MacroDef+{onesuitNE}[\Oarg{*!}\marg{N}\marg{E}] +% \par\noindent +% \DescribeMacro{\onesuitNW}\MacroDef+{onesuitNW}[\Oarg{*!}\marg{N}\marg{W}] +% These commands are similar to |\onesuitAll| but have only 2 mandatory +% arguments. The command |\onesuitNS{AQ3}{JT9}| typesets +% \example{\onesuitNS{AQ3}{JT9}} and |\onesuitEW{8764}{K2}| will +% produce \example{\onesuitEW{8764}{K2}}. Please note that at the latter the +% cards for the \east hand appear in the first argument. Finally +% |\onesuitNE{AQ3}{8764}| produces \example{\onesuitNE{AQ3}{8764}} and +% |\onesuitNW{AQ3}{K2}| \example{\onesuitNW{AQ3}{K2}}. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\suit}\MacroDef+{suit}[\oarg{suit symbol}\marg{cards}] +% This command has 1 optional argument denoting a suit symbol and 1 +% mandatory argument, defining the cards of the suit. +% |\suit{AQJ7}| by default produces \example{\suit{AQJ7}}. When the German +% language is active it would produce \example{\Translate{\suit{AQJ7}}}. +% Using the optional argument like in |\suit[\Di]{AQJ7}| will produce: +% \example{\suit[\Di]{AQJ7}}. +% +% \subsubsection{Showing Card Diagrams}\label{ShowCommands} +% +% \noindent +% \DescribeMacro{\showAll}\MacroDef+{showAll}[\Oarg{*+}\oarg{pos}] +% \par\noindent +% \DescribeMacro{\showNS}\MacroDef+{showNS}[\Oarg{*+}\oarg{pos}] +% \par\noindent +% \DescribeMacro{\showEW}\MacroDef+{showEW}[\Oarg{*+}\oarg{pos}] +% \par\noindent +% \DescribeMacro{\showNE}\MacroDef+{showNE}[\Oarg{*+}\oarg{pos}] +% \par\noindent +% \DescribeMacro{\showNW}\MacroDef+{showNW}[\Oarg{*+}\oarg{pos}] +% All |show|-commands have two optional tokens, a '|*|' which centers the +% output and a '|+|' which also displays a |bidding| diagram next to the +% card diagram. This |bidding| diagram must have been defined before, see +% page~\pageref{Bidding}. +% They also have one optional argument that defines the aligning. Its +% default is~\textbf{c}. +% |\showAll| typesets a card diagram with the |NESW| compass with \North*! in +% top and the hands of the 4 players surrounding it. These hands must have +% been defined before by calling |\northhand| etc. Hands that are not +% defined are left empty. Optionally some conditions (like the dealer or +% who is vulnerable etc.) can be added to the diagram by using the commands +% described in section \emph{Diagram Conditions}. Please note that when the +% \north or \south hand contains a long suit that extends beyond the +% |NESW| compass, this might collide with these extra texts. You can +% correct that with the optional offset parameter of the condition commands +% (see page \pageref{Legend}). +% +% The other commands are similar to |\showAll| but typeset only the hands +% of the players that are represented in the name of the command: +% \NorthSouth*!, \EastWest*!, \North*!--\East*! and \North*!--\West*!. +% \needspace{6\baselineskip}\noindent +% +% \subsubsection{Showing Card Diagrams with Bidding}\label{PlayCommands} +% +% \subsubsection{Diagram Conditions} +% +% \noindent +% \DescribeMacro{\headlinetext}\MacroDef+{headlinetext}[\marg{text}] +% \par\noindent +% \DescribeMacro{\footlinetext}\MacroDef+{footlinetext}[\marg{text}] +% These commands have 1 mandatory argument: the text that defines the +% annotation that is to be added to a card diagram. The text can be on more +% than one line, just separate them with a |\par| or +% |\newline|\footnote{Using '\bs\bs' instead produces a misleading error: +% \textbf{! Missing \} inserted\ldots}}. +% |\headlinetext| places the annotation above the diagram, |\footlinetext| +% below it. +% \par\vspace{0.5\baselineskip} +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\leftupper}\MacroDef+{leftupper}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}]\label{Legend} +% \par\noindent +% \DescribeMacro{\leftlower}\MacroDef+{leftlower}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% \par\noindent +% \DescribeMacro{\rightupper}\MacroDef+{rightupper}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% \par\noindent +% \DescribeMacro{\rightlower}\MacroDef+{rightlower}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% These commands have 1 optional argument (default 0pt) with which you can +% add some extra horizontal space if hand and legend collide, and 3 +% mandatory arguments: the lines of text that are added as conditions +% to the card diagram. Both |\leftupper| (|\rightupper|) place their +% text in the left- (right-) upper corner of the diagram. The top line +% will be aligned with the (inner) top of the diagram. |\leftlower| +% (|\rightlower|) are similar, but place their text at the lower corner of +% the diagram. The last line is aligned with the (inner) bottom of the +% diagram. For an empty line you must issue an empty argument. +% With a positive offset, |\leftupper| and |\leftlower| shift to the left +% whereas |\rightupper| and |\rightlower| shift to the right. I.e.\ they +% shift away from their neighbouring hand. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\dealer}\MacroDef+{dealer}[\oarg{text}]\label{dealerX} +% \par\noindent +% \DescribeMacro{\vulner}\MacroDef+{vulner}[\oarg{text}] +% Both commands have 1 optional argument. If present it sets (and prints) +% the internal corresponding variable to this value, otherwise it only +% outputs the value of this internal variable. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\dealertext}\MacroDef+{dealertext}[\oarg{text}] +% \par\noindent +% \DescribeMacro{\vulnertext}\MacroDef+{vulnertext}[\oarg{text}] +% These commands have also 1 optional argument. If present e.g.\ +% |\dealertext[\North*]| this text is output in the form +% \example{\dealertext[\North*]}. If the German language is active then the +% call |\dealertext[\South*]| produces the text +% \foreignlanguage{german}{\example{\dealertext[\South*]}}. Calling +% |\dealertext| without an argument outputs the predefined text, which can +% be set with |\dealer|.\\ +% Example: +% |\dealer[Jacob]\dealertext| produces \example{\dealer[Jacob]\dealertext}. +% +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\boardnr}\MacroDef+{boardnr}[\marg{Nr}] +% The macro |\boardnr| has 1 mandatory argument. If it is a number, it is +% considered to be the board number. The dealer and which side is +% vulnerable is then calculated from it and stored in the appropriate +% variables. If it is not a positive integer, it is considered user-defined +% text and will be stored and used \emph{as is}. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\boardtext}\MacroDef*+{boardtext}[\Oarg{*}] +% The macro |\boardtext| has 1 token and no arguments. |\boardtext| +% retrieves only the board number (stored by calling |\boardnr|). +% |\boardtext*| outputs the board number with some additional (multilingual) +% text. |\boardnr{23}\boardtext| produces \example{\boardnr{23}\boardtext} +% whereas |\boardtext*| would produce \example{\boardtext*}. +% Note that |\boardnr| can have a non-integer argument. +% |\boardnr{Fun}\boardtext| produces \example{\boardnr{Fun}\boardtext} and +% with |\boardtext*| it would produce \example{\boardtext*}. +% +% \subsubsection{Sizing and Fonts}\label{Fonts} +% +% \noindent +% \DescribeMacro{\handskip}\MacroDef+{handskip}[\marg{length description}] +% This command has 1 mandatory argument: a \textbf{text} describing a +% length. |\handskip| enlarges the distance (default |1em|) between the +% rightmost hand and the |bidding| diagram. A negative value diminishes the +% distance. +% \par\vspace{0.5\baselineskip} +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\bidderfont}\MacroDef+{bidderfont}[\marg{font description}] +% \par\noindent +% \DescribeMacro{\compassfont}\MacroDef+{compassfont}[\marg{font description}] +% \par\noindent +% \DescribeMacro{\gamefont}\MacroDef+{gamefont}[\marg{font description}] +% \par\noindent +% \DescribeMacro{\legendfont}\MacroDef+{legendfont}[\marg{font description}] +% \par\noindent +% \DescribeMacro{\namefont}\MacroDef+{namefont}[\marg{font description}] +% \par\noindent +% \DescribeMacro{\otherfont}\MacroDef+{otherfont}[\marg{font description}] +% These commands all have 1 mandatory argument: a \textbf{description} of +% the font to be used. In the list below the command names are typeset in +% their default font. +% \begin{itemize}[itemsep=-2mm] +% \item {\mdseries\sffamily bidderfont}: Used for the player-names in the +% |bidding| diagram.\\ The default is |\mdseries\sffamily|. +% \item {\mdseries\sffamily compassfont}: Used for the directions and the +% ''midvalue'' in the compass. The default is |\mdseries\sffamily|. +% \item {\bfseries\sffamily gamefont}: Used for card diagrams, hands and +% suits.\\ The default is |\bfseries\sffamily|. +% \item {\mdseries\rmfamily legendfont}: Used for the conditions in +% card diagrams.\\ The default is |\mdseries\rmfamily|. +% \item {\mdseries\slshape namefont}: Used for the real world names in +% |bidding| diagrams.\\ The default is |\mdseries\slshape|. +% \item {\bfseries\sffamily otherfont}: Used for the other bridge +% expressions, also outside diagrams. The default is |\bfseries\sffamily|. +% \end{itemize} +% If a new font is +% defined, all relevant dimensions of the card diagrams (including the +% |NESW| compass, the |bidding| diagram etc.) will be recalculated. +% Some examples for setting the gamefont to a new value are: +% \begin{itemize}[itemsep=-2mm] +% \item |\gamefont{\sffamily\bfseries\HUGE}| to get \emph{HUGE} diagrams. +% Refer to the documentation of package \packname{moresize} for details. +% \item |\legendfont{\smaller}| to diminish the text in the card diagram +% conditions a little. Refer to the +% documentation of package \packname{relsize} for details. +% \item |\gamefont{\sffamily\scalefont{3}}|\footnote{needs package +% scalefnt} to typeset real big diagrams for overhead sheets +% \end{itemize} +% \needspace{4\baselineskip}\noindent +% +% \subsection{Misc} +% +% Many of the text producing macros have in common that they can produce 4 +% different versions of the text they represent. Normally, without any +% token, they produce the +% lowercase text. With the token~|*| they produce the capitalised text. +% With the token |!| they produce some abbreviation of the text (if +% available). Finally with both tokens~|*!| the produce the capitalised +% abbreviation of the text. What exactly is produced, is shown in the +% macro descriptions. In some cases it seems rather strange to have the +% code for an abbreviated form, i.e.\ |\Lead[*!]|, because it produces only +% the variants \Lead and \Lead*. But remember that we also support automatic +% translations into other languages and that in another language an +% abreviationt might be feasible: With the german language active |\Lead*| +% and |\Lead*!| produce \foreignlanguage{german}{\example{\Lead*}} and +% \foreignlanguage{german}{\example{\Lead*!}} respectively. + +% At the other +% hand it seems peculiar to let |\Ace!| produce \example{\Ace!} for an +% Ace. But we do not foresee which modern novelist might want to produce +% this. That's why they are defined, but 'normal' writers probably will +% never used it. +% +% The short versions are primarily meant to be used within diagrams, +% allthough it is possible to get the long forms there too. Refer to page +% \pageref{Defaults} for details. We show the output of such a macro +% |\Macro| (note the capital~|M|!) in the form: +% \par\vspace{0.3\baselineskip}\noindent +% \MacroDef{Macro}[\Oarg{*!}\hfill \cmd{\Macro} (\cmd{\Macro*}, \cmd{\Macro!}, \cmd{\Macro*!})] +% In addition to each macro |\Macro| with its 4 variants, we also create a +% macro |\macro| which is defined to output the most used variant of +% |\Macro|: +% \par\vspace{0.3\baselineskip}\noindent +% \MacroDef{macro}[\hfill most used variant of \cmd{\Macro}] +% \par\vspace{0.3\baselineskip}\noindent +% It is very easy to redefine |\macro|.\label{ReDefine} +% As an example we take the macro |\ace|. Its definition is: +% \par +% |\def\ace{\Ace*!}|\\ +% so calling |\ace| will produce \example{\ace}. If somewhere in your +% document you redefine |\ace| to be +% \par +% |\def\ace{\Ace*}|\\ +% {\def\ace{\Ace*} then |\ace| will produce \example{\ace}} rather than \example{\ace}. +% +% \subsubsection{Honor Cards} +% +% \noindent +% \DescribeMacro{\Ace}\MacroDef*+{Ace}[\Oarg{*!}\hfill \Ace (\Ace*, \Ace!, \Ace*!)] +% \par\noindent +% \DescribeMacro{\ace}\MacroDef*+{ace}[\hfill \ace] +% \par\noindent +% \DescribeMacro{\King}\MacroDef*+{King}[\Oarg{*!}\hfill \King (\King*, \King!, \King*!)] +% \par\noindent +% \DescribeMacro{\king}\MacroDef*+{king}[\hfill \king] +% \par\noindent +% \DescribeMacro{\Queen}\MacroDef*+{Queen}[\Oarg{*!}\hfill \Queen (\Queen*, \Queen!, \Queen*!)] +% \par\noindent +% \DescribeMacro{\queen}\MacroDef*+{queen}[\hfill \queen] +% \par\noindent +% \DescribeMacro{\Jack}\MacroDef*+{Jack}[\Oarg{*!}\hfill \Jack (\Jack*, \Jack!, \Jack*!)] +% \par\noindent +% \DescribeMacro{\jack}\MacroDef*+{jack}[\hfill \jack] +% These commands produce the language dependent names for the honor +% cards. To be used primarily when adding a lead to a card diagram. +% +% \subsubsection{Variants of Basic Symbols} +% +% In section \ref{BasicSym} we already described the macros for the main +% variant. Here we introduce the macros that handle 4 variants with a +% combination of the tokens |*| and |!|. +% \par\noindent +% We start with the variants for |\NT| +% \par\vspace{0.3\baselineskip}\noindent +% \DescribeMacro{\nt}\MacroDef*+{nt}[\Oarg{*!}\hfill \nt (\nt*, \nt!, \nt*!)] +% \par\noindent +% Next we show the 4 macros for the non-bid calls: +% \par\vspace{0.3\baselineskip}\noindent +% \DescribeMacro{\Pass}\MacroDef*+{Pass}[\Oarg{*!}\hfill \Pass (\Pass*, \Pass!, \Pass*!)] +% \par\noindent +% \DescribeMacro{\Allpass}\MacroDef*+{Allpass}[\Oarg{*!}\hfill \Allpass +% (\Allpass*, \Allpass!, \Allpass*!)] +% \par\noindent +% \DescribeMacro{\Double}\MacroDef*+{Double}[\Oarg{*!}\hfill \Double (\Double*, +% \Double!, \Double*!)] +% \par\noindent +% \DescribeMacro{\Redouble}\MacroDef*+{Redouble}[\Oarg{*!}\hfill \Redouble +% (\Redouble*, \Redouble!, \Redouble*!)] +% \par\noindent +% Next come the 6 macros for the symbolic names of players and axes. +% \par\vspace{0.5\baselineskip}\noindent +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\North}\MacroDef*+{North}[\Oarg{*!}\hfill \North (\North*, \North!, \North*!)] +% \par\noindent +% \DescribeMacro{\East}\MacroDef*+{East}[\Oarg{*!}\hfill \East (\East*, \East!, \East*!)] +% \par\noindent +% \DescribeMacro{\South}\MacroDef*+{South}[\Oarg{*!}\hfill \South (\South*, \South!, \South*!)] +% \par\noindent +% \DescribeMacro{\West}\MacroDef*+{West}[\Oarg{*!}\hfill \West (\West*, \West!, \West*!)] +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\NorthSouth}\MacroDef*+{NorthSouth}[\Oarg{*!}\hfill \NorthSouth (\NorthSouth*, \NorthSouth!, \NorthSouth*!)] +% \par\noindent +% \DescribeMacro{\EastWest}\MacroDef*+{EastWest}[\Oarg{*!}\hfill \EastWest (\EastWest*, \EastWest!, \EastWest*!)] +% \par\noindent +% The 4 commands that typeset the \emph{point-unit} +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\hpts}\MacroDef*+{hpts}[\Oarg{*!}\hfill \hpts (\hpts*, \hpts!, \hpts*!)] +% \par\noindent +% \DescribeMacro{\tpts}\MacroDef*+{tpts}[\Oarg{*!}\hfill \tpts (\tpts*, \tpts!, \tpts*!)] +% \par\noindent +% \DescribeMacro{\lpts}\MacroDef*+{lpts}[\Oarg{*!}\hfill \lpts (\lpts*, \lpts!, \lpts*!)] +% \par\noindent +% \DescribeMacro{\dpts}\MacroDef*+{dpts}[\Oarg{*!}\hfill \dpts (\dpts*, \dpts!, \dpts*!)] +% \par\noindent +% The forcing terms +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\gforce}\MacroDef*+{gforce}[\Oarg{*!}\hfill \gforce (\gforce*, \gforce!, \gforce*!)] +% \par\noindent +% \DescribeMacro{\sforce}\MacroDef*+{sforce}[\Oarg{*!}\hfill \sforce (\sforce*, \sforce!, \sforce*!)] +% \par\noindent +% \DescribeMacro{\nmforce}\MacroDef*+{nmforce}[\Oarg{*!}\hfill \nmforce (\nmforce*, \nmforce!, \nmforce*!)] +% \par\noindent +% \DescribeMacro{\tsforce}\MacroDef*+{tsforce}[\Oarg{*!}\hfill \tsforce (\tsforce*, \tsforce!, \tsforce*!)] +% \par\noindent +% \DescribeMacro{\fsforce}\MacroDef*+{fsforce}[\Oarg{*!}\hfill \fsforce (\fsforce*, \fsforce!, \fsforce*!)] +% +% \subsubsection{Conditions in Diagrams}\label{Conditions} +% +% These commands produce the langugage dependent expressions for +% \emph{\all, \none, \by, \board} etc. To be used primarily in card +% diagrams. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\All}\MacroDef*+{All}[\Oarg{*!}\hfill \All (\All*, \All!, \All*!)] +% \par\noindent +% \DescribeMacro{\all}\MacroDef*+{all}[\hfill \all] +% \par\noindent +% \DescribeMacro{\None}\MacroDef*+{None}[\Oarg{*!}\hfill \None (\None*, \None!, \None*!)] +% \par\noindent +% \DescribeMacro{\none}\MacroDef*+{none}[\hfill \none] +% \par\noindent +% \DescribeMacro{\by}\MacroDef*+{by}[\hfill \by] +% \par\noindent +% \DescribeMacro{\Board}\MacroDef*+{Board}[\Oarg{*!}\hfill \Board (\Board*, \Board!, \Board*!)] +% \par\noindent +% \DescribeMacro{\board}\MacroDef*+{board}[\hfill \board] +% \par\noindent +% \DescribeMacro{\Contract}\MacroDef*+{Contract}[\Oarg{*!}\hfill \Contract (\Contract*, \Contract!, \Contract*!)] +% \par\noindent +% \DescribeMacro{\contract}\MacroDef*+{contract}[\hfill \contract] +% \par\noindent +% \DescribeMacro{\Declarer}\MacroDef*+{Declarer}[\Oarg{*!}\hfill \Declarer (\Declarer*, \Declarer!, \Declarer*!)] +% \par\noindent +% \DescribeMacro{\declarer}\MacroDef*+{declarer}[\hfill \declarer] +% \par\noindent +% \DescribeMacro{\Deal}\MacroDef*+{Deal}[\Oarg{*!}\hfill \Deal (\Deal*, \Deal!, \Deal*!)] +% \par\noindent +% \DescribeMacro{\deal}\MacroDef*+{deal}[\hfill \deal] +% \par\noindent +% \DescribeMacro{\Lead}\MacroDef*+{Lead}[\Oarg{*!}\hfill \Lead (\Lead*, \Lead!, \Lead*!)] +% \par\noindent +% \DescribeMacro{\lead}\MacroDef*+{lead}[\hfill \lead] +% +% \subsubsection{Annotations in Bidding Diagrams} +% +% \noindent +% \DescribeMacro{\alert}\MacroDef+{alert}[\hfill \alert] +% \par\noindent +% \DescribeMacro{\announce}\MacroDef+{announce}[\hfill \announce] +% \par\noindent +% These macros have no argument. With |\alert| one can mark a call that +% must be alerted with an asterisk (\alert) e.g.\ a weak 2\NT{} opening +% with |2\NT\alert|. It produces \example{2\NT\alert}. With |\announce| one +% can mark a bid with an 'A' (\announce) where an announcement is +% obligatory, e.g |2\He\announce| produces \example{2\He\announce}. +% \par\vspace{0.5\baselineskip} +% \needspace{4\baselineskip}\noindent +% \DescribeMacro{\markit}\MacroDef+{markit} +% \par\noindent +% \DescribeMacro{\explainit}\MacroDef+{explainit}[\marg{explanation}] +% These commands are to be used to mark a call in the |bidding| diagram and +% explain it with a kind of footnote-like mechanism, directly below the +% |bidding| diagram. Both |\markit| and |\explainit| step a counter for +% associating the explanation with the mark. |\markit| has no arguments; +% |\explainit| has one mandatory argument: the text to be displayed as +% explanation. |\explainit| should be called in the description part of +% |bidding| diagrams (or expertquiz). The text of the explanation is then +% typeset under the |bidding| diagram and has the same width. +% You can use newline (|\\|, or |\newline|) in your text to force an new +% line in the explanation\footnote{Using \bs par produces the error: +% \textbf{Runaway argument?\ldots}}. +% \needspace{6\baselineskip}% + +% \subsubsection{Specials} +% +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\expertquiz}\MacroDef+{expertquiz}[\Oarg{*!}\oarg{comment}\marg{award}] +% This command displays a hand, a |bidding| sequence and some additional +% stuff. It is designed after the \emph{Expert Quiz} column in the +% \emph{Bridge Magazin} of the \textsf{DBV}\footnote{Deutsche Bridge +% Verband}, the German Bridge Union. +% \\ +% It has 2 optional tokens: a '|*|' for centering and a +% '|!|' which 1) forces the |bidding| diagram to appear on a new line, and +% 2) shifts the hand a bit to the right. +% Next there is one optional argument with wich some commentary information +% can be added. And finally there is 1 mandatory argument that describes the +% awards for certain solutions. Both the hand and the bidding must be +% defined before calling |\expertquiz|. One can do that by calling e.g. +% |\hand-| which suppresses the output of the hand. +% +% \subsubsection{Re-Initialization} +% +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\newgame}\MacroDef+{newgame} +% This command resets most bridge diagram data and can be used to start a +% new series of bridge diagrams. It is however not necessary to use +% |\newgame| if one enters new cards for the \north etc.\ hands. The list +% below shows which items are reset by calling |\newgame| +% \begin{itemize} +% \item resets |\boardnr{0}|. +% \item resets |headlinetext| and |footlinetext|. +% \item resets |LeftUpperText|, |LeftLowerText|, |RightUpperText| and +% |RightLowerText|. +% \item resets |northhand|, |easthand|, |southhand| and |westhand|. +% \item resets |namesNS| and |namesEW|. +% \item resets the checks for Spades, Hearts, Diamonds and Clubs. +% \end{itemize} +% \needspace{15\baselineskip} +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\setdefaults}\MacroDef+{setdefaults}[\Oarg{*}\string{\meta{key1=val1},\meta{key2=val2},\ldots\string}]\label{Defaults} +% \par\noindent +% \DeleteShortVerb{\|} +% \begin{tabular}{>{\ttfamily}l>{\ttfamily}l} +% key & font \\\hline +% bidder & bidderfont \\ +% compass & compassfont \\ +% game & gamefont \\ +% legend & legendfont \\ +% name & namefont \\ +% other & otherfont \\\hline +% \\ +% key & value \\\hline +% colors & 0|1|\underline{2}|4A|4B \\ +% warn & \underline{off}|on \\ +% err & off|\underline{on} \\ +% \hline +% \end{tabular} +% \qquad +% \begin{tabular}{>{\ttfamily}l>{\ttfamily}l} +% key & value \\\hline +% compline & \meta{factor} \\ +% compshow & off|\underline{on} \\ +% compsize & \meta{factor} \\ +% compturn & \underline{off}|on \\\hline +% \\ +% key & value \\\hline +% bidders & off|\underline{on} \\ +% bidfirst & N|E|S|\underline{W} \\ +% bidline & \underline{off}|on \\ +% bidlong & off|\underline{on} \\ +% \hline +% \end{tabular} +% \MakeShortVerb{\|} +% \par\vspace{\baselineskip} +% The macro |\setdefaults| uses a \meta{key}=\meta{val} mechanism. The +% tables above show which keys are available. The underlined key values are +% defaults. The available keys with respect to fonts are: |bidder|, +% |compass|, |game|, |legend|, |name| and |other|. In upper the table to +% the left the association between key and font is shown. A call e.g.\ +% |\setdefaults{name=\bfseries\scriptsize}| will set the default for the +% namefont to the value specified. The starred form |\setdefaults*| will +% also call |\resetfonts|, which effectuates any change in a new default +% font immediately. +% +% In the lower table to the left you'll find the three keys that are also +% possible as package options. They have been described already in section +% \ref{Options}. +% +% The keys with respect to the compass are: |compline|, |compshow|, +% |compsize| and |compturn|. They are shown in the upper table to the +% right. With the first key one can set the linethickness of the compass +% frame, the default is |0.1em|. The second key controls whether the +% compass is shown or not. The third key controls the size of the compass, +% which per default is |2.5em|. With the fourth key one can rotate the +% letters for the \EastWest*! direction over 90°. The +% multiplication-\meta{factor}, which defaults to the value |1|, can have +% any non-negative real value. +% +% The keys with respect to the |bidding| diagram are: |bidders|, |bidfirst|, +% |bidline| and |bidlong|. They are shown in the lower table to the right. +% With the first key one can suppress the bidders in the bidding header. +% With the second key one can set which bidder appears in the first column +% of the diagram. The default is |W|. The third key controls whether an +% |\hline| is printed below the header. The fourth key switches between +% the long or short form of the non-bid calls, like \example{\pass} or +% \example{\Pass!}. +% +% For the key-value |on| we have the synonyms |true| and |1|, for the +% key-value |off| we have the synonyms |false| and |0|. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\resetfonts}\MacroDef+{resetfonts} +% When calling this macro, all fonts are set back to their default value. +% This is the value that was explicitly set by a previous call of +% |\setdefaults|, or to the intrinsic default value if |\setdefaults| has +% not been called before. +% +% \subsection{Environments} +% +% In the first place we must warn the user for a peculiarity of the package +% \packname{collcell}, which is used to do some special processing in these +% 3 environments: \emph{The last row must either end with a newline} (|\\|) +% \emph{or with an \emph{empty} cell.}\par\noindent +% The advantage of the |collcell| processing is that within the |bidding| +% and |play| diagrams we can use shorthands for the suit symbols: rather +% than writing |3\Sp| in a |bidding| diagram we can also write |3S| to obtain +% 3\,\Sp. In the |play| diagram we could write |HA| instead of |\He\,\Ace| +% and get \He\,A as output. In |bidding| diagrams some non-bid calls may +% appear in short or in long form, controlled by calling +% |\setdfefaults{bidlong=on}|, which switches to the lang form, or +% |\setdfefaults{bidlong=off}| which switches to the short form. +% These non-bid calls are coded as follows: A small |p| yields short form +% \example{\Pass!} or long form \example{\pass}. A capital |P| yields short +% form \example{\Allpass*!} or long form \example{\allpass}. A capital |X| +% yields short form \example{\Double!} and long form \example{\double}. A +% capital |R| yields short form \example{\Redouble!} and long form +% \example{\redouble}.\footnote{due to the fact that |x| denotes a +% spotcard, we had to implement it this way} +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeEnv{bidding}\EnvDef*+{bidding}[\Oarg{*!-}\oarg{pos}\parg{description}]\label{Bidding} +% This environment has 3 tokens. The '|*|' centers the |bidding| diagram. +% The '|!|' outputs the short form: e.g.\ \North*! rather than the long form +% \North* in the table heading. The '|-|' completely suppresses the output. +% The data is stored in a savebox and can be used in other macros, e.g.\ in +% all |\showXX| macros. Next come 2 optional parameters. The first +% one controls the alignment (default \textbf{c}) and the second one adds +% the list of annotations below the |bidding| diagram. With |\setdefaults| +% one can fine tune the look of the |bidding| diagram. Refer to page +% \pageref{Defaults} for details. For example +% \iffalse +%<*verb> +% \fi +\begin{verbnobox}[\small] + \begin{bidding}(\explainit{WeakTwo}\explainit{preemptive}) + 2H\markit & p & 3H\markit & p \\ + \end{bidding} +\quad + \setdefaults{bidlong=off} + \begin{bidding}! + 2H & p & 3H & p\\ + \end{bidding}\\ +\end{verbnobox} +% \iffalse +%</verb> +% \fi +% produces\\ +% \example{ +% \begin{bidding}(\explainit{WeakTwo}\\\explainit{preemptive}) +% 2H\markit & p & 3H\markit & p \\ +% \end{bidding} +% \quad +% \setdefaults{bidlong=off} +% ^^A avoid clash with babel languages +% \shorthandoff{!} +% \begin{bidding}! +% 2H & p & 3H & p \\ +% \end{bidding} +% } +% +% \shorthandon{!}\setdefaults{bidlong=on} +% +% \par\vspace{0.3\baselineskip}\noindent +% In addition to the shorthands we mentioned before, one can also use macros +% in the bidding and play diagrams. As long as these macros appear as 1 +% single token in the diagram, no special care has to be taken. But if a +% macro appears as multiple tokens, e.g.\ like the call |\Pass*!|, which +% consists of the 3 tokens |\Pass|, |*| and |!|, then it \textbf{must} be +% enclosed in braces |{...}| to make it act as 1 token. Without the +% braces |\Pass*!| will produce \example{\Xfer{\Pass*!}}, with them +% |{\Pass*!}| will produce \example{\Xfer{{\Pass*!}}}. +% Note that although |\pass| expands to |\Pass*|, it wil produce the correct +% \example{\Xfer{\pass}}. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeEnv{biddingpair}\EnvDef*+{biddingpair}[\Oarg{*!-}\oarg{pos}\parg{descr}] +% This environment is essentially the same as the |bidding| environment, but +% here the |bidding| diagram has only two columns rather than four. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeEnv{play}\EnvDef*+{play}[\Oarg{*}\marg{Lead}\oarg{Trump}] +% This environment has 1 token, a '|*|', which controls the centering of +% the table; 1 mandatory argument, denoting the opening lead and 1 +% optional argument which specifies the trump suit, with default: \NT. It +% typesets a diagram with the sequence of playing tricks, by producing a +% table with 8 columns: the running number; the player who had +% had the lead; the 4 cards played in this trick and finally +% the 2 columns that show how many tricks \NorthSouth*!{} and \EastWest*!{} +% have won so far. The user has to specify only the columns 3-6, i.e.\ the +% cards that were played. Columns 1--2 and 7--8 are constructed by +% \OneDown. Just as in |bidding| diagrams, also here +% one can denote the suit with |S|, |H|, |D|, or |C|. The winning card is +% automatically detected, taking into account if a suit contract or \NT +% is played. The winning tricks counters are then updated automatically. +% Concerning consistency it is just as with hands and deals: If a card +% occurs more than one time, an error is raised and for missing cards a +% warning is issued. +% \\[0.3\baselineskip] +% \needspace{4\baselineskip}\noindent +% \otherfont{\sffamily\bfseries\footnotesize} +% \begin{minipage}{\linewidth} +% \begin{minipage}[b]{0.36\linewidth} +% +% \iffalse +%<*verb> +% \fi +\begin{verbnobox}[\small] +\begin{play}{W} \\ + D3 & 2 & Q & K \\ + HA & 5 & 4 & J \\ + C3 & 5 & K & A \\ +\end{play} +\end{verbnobox} +% \iffalse +%</verb> +% \fi +% +% \end{minipage} +% \quad +% \example{ +% \begin{play}{W} +% D3 & 2 & Q & K \\ +% HA & 5 & 4 & J \\ +% C3 & 5 & K & A \\ +% \end{play} +% } +% \end{minipage} +% +% \needspace{8\baselineskip}\noindent +% +% \iffalse +%<*verb> +% \fi +\begin{verbnobox}[\small] +\begin{play}*{W} \\ + D3 & 2 & Q & K \\ + HA & 5 & 4 & J \\ + C3 & 5 & K & A \\ +\end{play} +\end{verbnobox} +% \iffalse +%</verb> +% \fi +% +% produces the same diagram, but this time horizontally +% centered.\\[0.5\baselineskip] +% \example{ +% \begin{minipage}{0.95\linewidth} +% \begin{play}*{W} +% D3 & 2 & Q & K \\ +% HA & 5 & 4 & J \\ +% C3 & 5 & K & A \\ +% \end{play} +% \end{minipage} +% } +% \otherfont{\sffamily\bfseries\footnotesize} +% +% \section{Final Remarks} +% +% \subsection{Known Bugs} +% +% \begin{itemize} +% \item Some dictionaries have questionable translations. +% \item The boxes in |\northhand| and |\southhand| lead to problems with +% shifting the \west hand. See file Legends in the example bundle. +% \end{itemize} +% \newpage +% +% \subsection{ToDo} +% +% \begin{itemize}[itemsep=-2mm] +% \item Check if |\def\xspace{}| is also needed in bidding...? +% \item Make a template for showing 16 hands on 1 DIN A4 (3x5+1 or 4x4 +% landscape) e.g as handout for the hands on slides. +% \item Read source files in PBN format. Example: +% \url{http://new.bridgekosice.sk/bridzove-diagramy-vykrelene-pomocou-tex/} +% \end{itemize} +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% +% \subsection{Acknowledgements} +% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% +% +% This package is based on (ideas from) the style files: +% \begin{itemize}[itemsep=-2mm] +% \item |bridge-i v1.0 (1995/04/16)| by René Steiner and Thomas Hof. +% \item |kibitzer v1.0 (1995/04/16)| by René Steiner and Thomas Hof. +% \item |bridge v0.1 (2012/03/18)| by Antony Lee. +% \item |grbbridge v2.2 (2013/12/24)| by Gordon Bower. +% \end{itemize} +% +% The style file |bridge-i| is based on the style file |bridge| v1.7c +% (1994/12/20) by J.L. Braams, which on itself was based on an article +% by Kees van der Laan in TUGboat (Vol 11 (1990), No 2: p265ff. +% \par +% Last but not least I want to thank all those wonderful people down +% there in the Internet who spent their time in answering silly questions +% and solving difficult problems. If I had imagined the difficulties I +% would encounter, then I would not have started this work. And without the +% help %of all these, to me unknown, people, this package would not exist. +% +% \StopEventually{} +% +% \section{Implementation} +% +% \iffalse +%<*package> +% \fi +% +% \subsection{Prelimaries} +% +% \subsubsection{Packages we depend upon} +% +% \label{RequirePackage} +% \begin{macrocode} +\RequirePackage{% + xcolor,% colorizing symbols \Sp etc. + textcomp,% for the numbersign in environment play. + moresize,% add \HUGE and \ssmall to font-sizes + relsize,% relative font-sizes. (e.g. \smaller) + makecmds,% needed for provideenvironment + expl3,% needed for LaTeX3 packages (xparse) + xparse,% optional params and starred commands + xspace,% handling of spacing behind a command + calc,% makes calculations and lengths easier + ifthen,% easy booleans, tests and loops + adjustbox,% stacked boxes in L-/R-Lower captions + translations,% auto-translate terms (e.g. East->Ost) + array,% actions for tabular column cells + collcell,% macro calls for tabular column cells + pgfopts,% for keyval opts, loads also pgfkeys + environ,% for handling bidding environments + xstring,% for easy string processing. + tracklang,% for iterating over loaded languages + pict2e,% for drawing the compass +} +% \end{macrocode} +%\noindent +% Add exceptions for xspace +% \begin{macrocode} +\xspaceaddexceptions{% + = \markit \, \suit \GetTranslation + 2 3 4 5 6 7 8 9 T J Q K A +} +% \end{macrocode} +% Load the fallback dictionary. This is the default one and equals the +% English dictionary. All other dictionaries are loaded on the fly, when +% needed, provided they are in the \TeX-path. +% +% \begin{macrocode} +\LoadDictionaryFor{fallback}{ODw} +% \end{macrocode} +% +% \subsubsection{Options} +% +% We use the \packname{pgf} \meta{key}=\meta{val} system for our +% options: |colors|, |warn| and |err|. +% \begin{macrocode} +\pgfkeys{/ODw/.is family} +\def\ODw@set#1{\pgfkeys{/ODw,#1}} +\ODw@set{colors/.is choice,} +\ODw@set{warn/.is choice,} +\ODw@set{err/.is choice,} +% \end{macrocode} +% The details for option |colors| are on page \pageref{Colors}ff and those for +% option |warn| and |err| on page \pageref{Messages}. +% +% \subsubsection{Misc} +% +% \begin{macro}{\,}\MacroDef{,} +% \begin{macro}{\thinspace}\MacroDef{thinspace} +% We redefine |\thinspace| (originally $\frac{1}{6}$em) to a smaller amount. +% That makes denominations like |3\Sp| (3\Sp) look better. The code is +% from:\\ +% \url{https://tex.stackexchange.com/questions/181003/multiply-fine-tuning-with-a-thinspace}\\ +% This code however doesn't work when coded within an own package, unless we +% use |\AtBeginDocument|. +% \begin{macrocode} +\AtBeginDocument{% + \renewcommand{\,}[1][1]{% + \ifmmode\mskip#1\thinmuskip% + \else\thinspace[#1]\fi% + }% + \renewcommand{\thinspace}[1][1]{% + \kern#1\dimexpr0.16667em\relax% + }% +}% AtBeginDocument +% \end{macrocode} +% \end{macro} +% \end{macro} +% \begin{macro}{\ODw@gsetlength}\MacroDef{ODw@gsetlength}[\marg{\bs len-name}\marg{len-value}] +% \noindent +% +% We need to store the length of certain objects that are within a +% group (the group is needed to keep the font-size changes local). +% Therefore we define macro |\ODw@gsetlength| +% that works globally. The code is based upon a solution on LaTeX +% StackExchange:\\ +% (\url{https://tex.stackexchange.com/questions/406015/defining-macro-gsetlength-as-global-setlength-reliable}) +% \begin{macrocode} +\gdef\ODw@gsetlength#1#2{% + \begingroup + \setlength\skip@{#2}% local assign to scratch reg. + \global#1=\skip@% global assignment to #1; + \endgroup% restore \skip@ by endgroup. +}% ODw@gsetlength +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@append}\MacroDef{ODw@append}[\marg{tokens}] +% In the environment |play| we need to calculate the winning tricks for +% \NorthSouth*! and \EastWest*!\footnote{For details see page \pageref{Play}}. +% We store this information as a string in |\ODw@Scratch| and use +% |\ODw@append| to accumulate them. +% \begin{macrocode} +\gdef\ODw@append#1{% + \bgroup% + \edef\tmp{\the\ODw@Scratch #1}% + \global\ODw@Scratch=\expandafter{\tmp}% + \egroup% +}% ODw@append +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Variables} +% +% In this package we do use font relative sizing. That means that widths +% and skips are defined in terms of |em|, |ex| and |baselineskip|. On the +% other hand there are e.g.\ the real world names of the bidders, that must +% be recorded. Some of these the user should be able to control. Rather +% than forcing the user to do that directly with |\def| or |\renewcommand| +% we store all this information in internal variables, by defining a +% constant command. These variables can be set by calling a user command, +% that is associated with the variable. E.g.\ the variable |\ODw@Skipwidth| +% gets set by the command |\handskip|. The variables we use are: +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\ODw@BidderFont} +% Controlled by |\bidderfont|: the font used for the players (|bidding|). +% \par\noindent +% \DescribeMacro{\ODw@CompassFont} +% Controlled by |\compassfont|: the font used for the compass. +% \par\noindent +% \DescribeMacro{\ODw@GameFont} +% Controlled by |\gamefont|: the font used for all card diagrams +% \par\noindent +% \DescribeMacro{\ODw@LegendFont} +% Controlled by |\legendfont|: the font used for the annotations. +% \par\noindent +% \DescribeMacro{\ODw@NameFont} +% Controlled by |\namefont|: the font used for the real world names. +% \par\noindent +% \DescribeMacro{\ODw@OtherFont} +% Controlled by |\otherfont|: the font used for other bridge +% expressions, also outside diagrams. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\ODw@BidderDefault} +% \DescribeMacro{\ODw@CompassDefault} +% \DescribeMacro{\ODw@GameDefault} +% \DescribeMacro{\ODw@LegendDefault} +% \DescribeMacro{\ODw@NameDefault} +% \DescribeMacro{\ODw@OtherDefault} +% These contain the default values for the fonts +% \par\vspace{5.5\baselineskip}\noindent +% \DescribeMacro{\ODw@North@Name} +% \DescribeMacro{\ODw@South@Name} +% Controlled by |\namesNS|: hold the real world names of the \north +% and the \south player. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{\ODw@East@Name} +% \DescribeMacro{\ODw@West@Name} +% Controlled by |\namesEW|: hold the real world names of the \east +% and the \west player. These names are typeset using the font specified with +% |\namefont|. +% \par\vspace{0.5\baselineskip}\noindent +% \DescribeMacro{ODw@BoardText} +% Controlled by |\boardtext|: holds the board number and extra text.\\ +% \DescribeMacro{ODw@HeaderText} +% Controlled by |\headlinetext|: holds header information for card +% diagrams.\\ +% \DescribeMacro{ODw@FooterText} +% Controlled by |\footlinetext|: holds footer information for card +% diagrams.\\ +% \DescribeMacro{ODw@Last} +% Used in command |\ODw@Tricks|: to store the player that had the +% lead\footnote{see page \pageref{Last}}.\\ +% \DescribeMacro{\ODw@Skipwidth} +% Controlled by |\handskip|: holds the distance between hand and bidding +% diagram. +% \begin{macrocode} +\def\ODw@CompSize{1}% factor to enlarge the compass +\def\ODw@CompLine{}% thickness of compass frame +\def\ODw@Skipwidth{1em}% +% \end{macrocode} +% +% \subsubsection{Booleans, Saveboxes, Lengths, Counters and Registers} +% +% \paragraph{Booleans} +% +% \DescribeMacro{\ifODw@description} +% |\ifODw@description| is used in the |bidding| environments and the +% command |\expertquiz| to test if there is an annotation that should +% be written. +% \par\noindent +% \DescribeMacro{\ifODw@short} +% |\ifODw@short| is used in the |bidding| environments and the command +% |\expertquiz| to denote if a short form of the diagram header is to be +% used. +% \par\noindent +% \DescribeMacro{\ifODw@monochrome} +% |\ifODw@monochrome| flags the case +% that the user specified |colors=0| or |colors=1|, i.e.\ just black and +% white. In this situation we will not print the vulnerable side in red, +% but use italics instead. +% \par\noindent +% \DescribeMacro{\ifOdW@CardSkip} +% |\ifOdW@CardSkip| determines whether we need some extra space between +% card ranks (i.e.\ in suit descriptions) or not (i.e.\ in |bidding| +% or |play| diagrams). +% \par\noindent +% \DescribeMacro{\ifOdW@Bidders} +% |\ifODw@Bidders| suppresses the bidders in the bidding header. +% \par\noindent +% \DescribeMacro{\ifOdW@BidLine} +% |\ifODw@BidLine| draw a |\hline| below the bidding header. +% \par\noindent +% \DescribeMacro{\ifOdW@LongCalls} +% |\ifODw@LongCalls| determines whether to use the short (like \North*!) or +% the long form (like \North*) for calls in the |bidding| diagram. +% \par\noindent +% \DescribeMacro{\ifOdW@CompShow} +% With |\ifODw@CompShow| one can suppress drawing a compass within card +% diagramns completely. +% \par\noindent +% \DescribeMacro{\ifOdW@CompTurn} +% With |\ifODw@CompTurn| one rotates letters |E| and |W| in the +% compass 90°. +% \begin{macrocode} +\newif\ifODw@description% must typeset an annotation +\newif\ifODw@short% short form in bidding header +\newif\ifODw@monochrome% no colors wanted +\newif\ifOdW@CardSkip% skip between ranks needed +% \end{macrocode} +% The next booleans are directly controlled by |\setdefaults|. +% \begin{macrocode} +\newif\ifODw@Bidders% suppress bidders in bidding header +\newif\ifODw@BidLine% draw \hline below bidding header +\newif\ifODw@LongCalls% switch between long/short calls +\newif\ifODw@CompShow% show compass or not +\newif\ifODw@CompTurn% turn E-W letters 90° +% \end{macrocode} +% \begin{macro}{\ODw@EmptyHeader} +% \begin{macro}{\ODw@EmptyFooter} +% Since there seems to be a problem in using\label{Empty} +% |\ifthenelse|\footnote{\textbf{ifthenelse} bites \textbf{multicolumn}!} +% in particular places, these booleans are set by calling |ODw@TestIfEmpty| +% (which uses an ordinary |\ifthenelse|) \emph{outside} the dangerous +% places, and then use e.g.\ |\ifODw@EmptyHeader| as a test whether the +% header is empty or not. +% \begin{macrocode} +\newboolean{ODw@EmptyHeader}% = 'header is empty' +\newboolean{ODw@EmptyFooter}% = 'footer is empty' +% \end{macrocode} +% \end{macro} +% \end{macro} +% \paragraph{Saveboxes} +% \DescribeMacro{\ODw@Diagram@Box} +% |\ODw@Diagram@Box| is to store the actual card diagram (the compass +% with the hands) in order to calculate its width. +% \par\noindent +% \DescribeMacro{\ODw@BidBox} +% |\ODw@BidBox| stores a |bidding| diagram. +% \par\noindent +% \DescribeMacro{\ODw@Hand@Box} +% |\ODw@Hand@Box| stores a hand with the 4 suits. +% \par\noindent +% \begin{macrocode} +\newsavebox\ODw@Diagram@Box +\newsavebox\ODw@Hand@Box +\newsavebox\ODw@BidBox +% \end{macrocode} +% \paragraph{Lengths} +% \DescribeMacro{\ODw@Bid@Width} +% Is used to store the actual width of the |bidding| diagram. +% \par\noindent +% \DescribeMacro{\ODw@Card@Skip} Defines space between +% adjacent cards in suits. +% \par\noindent +% \DescribeMacro{\ODw@Diagram@Width} Defines the width of compass plus +% (\EastWest*!) hands. +% \par\noindent +% \DescribeMacro{\ODw@Skip@Width} Defines the distance between the card +% diagram and the |bidding| diagram. +% \par\noindent +% \DescribeMacro{\ODw@Tmp@Len} +% \par\noindent +% \DescribeMacro{\ODw@Tmp@Width} Auxiliary lengths, used in several +% calculations. +% \par\noindent +% \begin{macrocode} +\newlength\ODw@Compasssize% the size of the compass. +\newlength\ODw@Diagram@Width +\newlength\ODw@Card@Skip +\setlength\ODw@Card@Skip{.15em}% space between cards +\newlength\ODw@Bid@Width +\newlength\ODw@Skip@Width + \setlength\ODw@Skip@Width{\ODw@Skipwidth} +\newlength\ODw@Tmp@Len% temp var for computations +\newlength\ODw@Tmp@Width% temp var for computations +% \end{macrocode} +% \paragraph{Counters} +% \DescribeMacro{ODw@Nr} Counts lines (in |play| diagrams) and explanations +% (in |bidding| diagrams). +% \begin{macrocode} +\newcounter{ODw@Nr} +% \end{macrocode} +% \par\noindent +% \DescribeMacro{ODw@Cnt} Auxiliary counter, used in several calculations. +% \begin{macrocode} +\newcounter{ODw@Cnt} +% \end{macrocode} +% \par\noindent +% \DescribeMacro{ODw@PlayerNr} Set to the player that won the trick in +% environment |play|. +% \begin{macrocode} +\newcounter{ODw@PlayerNr} +% \end{macrocode} +% \par\noindent +% \DescribeMacro{ODw@NSCnt} Holds the number of N-S tricks in environment +% |play|. +% \begin{macrocode} +\newcounter{ODw@NSCnt} +% \end{macrocode} +% \par\noindent +% \DescribeMacro{ODw@EWCnt} Holds the number of E-W tricks in environment +% |play|. +% \begin{macrocode} +\newcounter{ODw@EWCnt} +% \end{macrocode} +% \paragraph{Registers} +% \DescribeMacro{ODw@Scratch} Tempory store for winning tricks in +% environment |play|. +% \begin{macrocode} +\newtoks{\ODw@Scratch} +% \end{macrocode} +% +% \subsubsection{Fonts} +% +% \paragraph{Text Fonts} +% +% Here we merely define the commands to set the default fonts. At the end +% of this .sty file they are set to their value. Refer to +% section~\ref{Init} for details. +% \begin{macro}{\bidderfont} +% \begin{macro}{\ODw@BidderFont} +% The font used to indicate the symbolic player (N, E, S, W) in bidding +% diagrams. The default is |\mdseries\sffamily|. +% \begin{macrocode} +\newcommand\bidderfont[1]{\gdef\ODw@BidderFont{#1}} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\compassfont} +% \begin{macro}{\ODw@CompassFont} +% The font used to indicate the directions (N, E, S, W) in the compass. The +% default is |\mdseries\sffamily|. +% \begin{macrocode} +\newcommand\compassfont[1]{\gdef\ODw@CompassFont{#1}} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\namefont} +% \begin{macro}{\ODw@NameFont} +% The font used for the real world names of the players in bidding +% diagrams. The default id |\mdseries\slshape|. +% \begin{macrocode} +\newcommand\namefont[1]{\gdef\ODw@NameFont{#1}} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\legendfont} +% \begin{macro}{\ODw@LegendFont} +% The font used for the conditions in card diagrams. The default is +% |\mdseries\rmfamily|. +% \begin{macrocode} +\newcommand\legendfont[1]{\gdef\ODw@LegendFont{#1}} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\otherfont} +% \begin{macro}{\ODw@OtherFont} +% The font used for the other bridge expressions like |\north|, |\pass| or +% |\double|. The default is |\bfseries\sffamily|. +% \begin{macrocode} +\newcommand\otherfont[1]{\gdef\ODw@OtherFont{#1}} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\gamefont} +% The font for the hands and calls. It sets the general font-size/widths for +% the game. The default is |\bfseries\sffamily|. +% \par\noindent +% \begin{macro}{\ODw@GameFont} +% We use widths that are dynamically adjusted at font changes and store the +% 'value' as text in |\ODw@GameFont|. +% \par\noindent +% \begin{macro}{\ODw@GameSize} +% |\ODw@GameSize| recalculates these +% sizes and is called in all show- and bid-diagrams. +% \begin{macrocode} +\newcommand\gamefont[1]{% + \gdef\ODw@GameFont{#1}% + \gdef\ODw@GameSize{% recalculate dimens for the new font + \ODw@GameFont% + \setlength\ODw@Skip@Width{\ODw@Skipwidth}% + }% +}% gamefont +% \end{macrocode} +% \end{macro} +% \end{macro} +% \end{macro} +% +% \paragraph{Symbol Font} +% We need special symbols to get solid colored \He{} and \Di, rather than +% \textcolor{red}{\ensuremath{\heartsuit}}{} and +% \textcolor{red}{\ensuremath{\diamondsuit}}. We use those from |stix|. +% As the shape of the 'normal' black suits differ from the red ones we also +% take the black suits from the font |stix|. First we define the symbols +% and font. As we do not want to load the complete package, we only use +% the relevant piece of code found in |txfont.sty|: +% \begin{macrocode} +\fontencoding{T1}\fontfamily{stix} +\fontseries{m}\fontshape{n}\selectfont +% +% Code stolen from txfonts.sty. +% It works smoothly: thank you guys! +% +\DeclareSymbolFont{symbols}{OMS}{txsy}{m}{n} +\SetSymbolFont{symbols}{bold}{OMS}{txsy}{bx}{n} +\DeclareFontSubstitution{OMS}{txsy}{m}{n} +\DeclareSymbolFont{symbolsC}{U}{txsyc}{m}{n} +\SetSymbolFont{symbolsC}{bold}{U}{txsyc}{bx}{n} +\DeclareFontSubstitution{U}{txsyc}{m}{n} +% \end{macrocode} +% \begin{macro}{\ODw@spadesuit} +% \begin{macrocode} +\DeclareMathSymbol{\ODw@spadesuit}{\mathord}{symbols}{127} +% \end{macrocode} +% \end{macro} +% \begin{macro}{\ODw@varheart} +% \begin{macrocode} +\DeclareMathSymbol{\ODw@varheart}{\mathord}{symbolsC}{114} +% \end{macrocode} +% \end{macro} +% \begin{macro}{\ODw@vardiamond} +% \begin{macrocode} +\DeclareMathSymbol{\ODw@vardiamond}{\mathord}{symbolsC}{113} +% \end{macrocode} +% \end{macro} +% \begin{macro}{\ODw@clubsuit} +% \begin{macrocode} +\DeclareMathSymbol{\ODw@clubsuit}{\mathord}{symbols}{124} +% \end{macrocode} +% \end{macro} +% +% \subsection{Bridge Basic Terms} +% +% \subsubsection{Suit Symbols} +% +% First we supply shorthands for the `five' suits (\Cl, \Di, \He, \Sp and +% \NT) that are used in the game of bridge. +% We define the international version with the English shortcuts. We use +% the |xcolor| package to colorize the suit symbols. The color can be set +% as an \meta{key}=\meta{val} option when loading the package. The option +% |colors=0| means mono-color (black only), synonyms of key 0 are |mono| +% and |black|. |colors=1| means black and white, a synonym is |b+w|. +% |colors=2| means bi-color (black and red), with synonym |b+r|. +% |colors=4A| gives qua-color (green, orange, red and blue); synonyms are +% |fourA| and |4a|. Finally |colors=4B| defines the second qua-color (black, +% orange, red and green) with synonyms |fourB| and |4b|. +% +% We precede all the suit symbols with a `very-thin-space' (|\,[0.3]|) +% which is 0.3 the size of a normal |\thinspace|.\label{Colors} +% +% In order to test which suit (|\Cl|,\ldots) was encountered in +% |\ODw@translate|\footnote{see page \pageref{Translate}} we \emph{must} +% define the suits with a |renewrobustcommand|. So we must |\def| them +% first. +% +% \changes{v0.6a}{2018/03/15}{In order to test which suit (\cmd{\Cl},\ldots) +% was encountered in \cmd{\ODw@translate} (see page \pageref{Translate}) we +% \emph{must} define the suits as a \emph{renewrobustcommand}. So we +% \cmd{\def}ine them first! The idea was given on LaTeX StackExchange by +% egreg, see +% \url{https://tex.stackexchange.com/questions/420257/test-which-macro-is-called-in-tabular/420258#420258} +% } +% +% \begin{macrocode} +% \def them first and then use renewrobustcmd! +\def\Cl{}\def\Di{}\def\He{}\def\Sp{}% +\ODw@set{% + colors/0/.code={% + \ODw@monochrometrue% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/mono/.code={\pgfkeys{/ODw/colors=0}}} +\ODw@set{colors/black/.code={\pgfkeys{/ODw/colors=0}}} +% +\ODw@set{% + colors/1/.code={% + \ODw@monochrometrue% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\,[0.3]\ensuremath{\diamondsuit}\xspace}% + \renewrobustcmd\He{\,[0.3]\ensuremath{\heartsuit}\xspace}% + \renewrobustcmd\Sp{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/b+w/.code={\pgfkeys{/ODw/colors=1}}} +% +\ODw@set{% + colors/2/.code={% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/b+r/.code={\pgfkeys{/ODw/colors=2}}} +% +\ODw@set{% + colors/4A/.code={% + \renewrobustcmd\Cl{\textcolor{green}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{orange}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{blue}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/fourA/.code={\pgfkeys{/ODw/colors=4A}}} +\ODw@set{colors/4a/.code={\pgfkeys{/ODw/colors=4A}}} +% +\ODw@set{% + colors/4B/.code={% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{orange}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{green}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/fourB/.code={\pgfkeys{/ODw/colors=4B}}} +\ODw@set{colors/4b/.code={\pgfkeys{/ODw/colors=4B}}} +% \end{macrocode} +% +% Set default coloring to black and red +% \begin{macrocode} +\ODw@set{colors=2} +% \end{macrocode} +% +% \begin{macro}{\nt} +% \begin{macro}{\NT} +% Because some languages use a different symbol for \NT{} (\nt*) we must +% look it up in the dictionary to find e.g.\ \Translate{\NT} +% (\Translate{\nt*}) for German. +% \begin{macrocode} +\NewDocumentCommand\nt{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF#2 + {\,[0.3]\GetTranslation{NT-(ODw)}}% + {\GetTranslation{No Trump-(ODw)}}% + }{% + \IfBooleanTF#2 + {\,[0.3]\GetTranslation{nt-(ODw)}}% + {\GetTranslation{no trump-(ODw)}}% + }% + \egroup% + \xspace% +}% nt +% \end{macrocode} +% Define a practical shorthand to produce \NT{} without the need to add a +% token. +% \begin{macrocode} +\def\NT{\nt*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@SetRank}\MacroDef{ODw@SetRank}[\marg{card rank}] +% |\ODw@SetRank| stores the rank of the card played in |\ODw@Rank|. This is +% essentially the intrinsic rank of the card (\emph{2} for a 2, \emph{14} +% for an Ace), but there are special cases: +% \begin{itemize}[itemsep=-2mm,topsep=-1em] +% \item Spot cards (denoted with \emph{x}) always get rank 0 +% \item Discards always get rank 0 +% \item Trump cards get 15 (\emph{15} to ensure that a spot trump card +% defeats an Ace) added to the intrinsic rank, to make sure +% that: +% \begin{itemize}[itemsep=-1mm,topsep=-0.3em] +% \item A trump card will defeat all other cards +% \item The highest trump card will win the trick +% \end{itemize} +% \end{itemize} +% \par\vspace{0.5\baselineskip} +% We first define three variables, one to store the suit of the actual card, +% the second one to store which suit was led and the last variable +% to store which suit is the trump suit, all initialized with the '\NT-suit'. +% \begin{macrocode} +\gdef\ODw@SuitPlayed{N} +\gdef\ODw@SuitLead{N} +\gdef\ODw@TrumpSuit{N} +\newcounter{ODw@Rank} +% \end{macrocode} +% \begin{macrocode} +\def\ODw@SetRank#1{% + \ifthenelse{\equal{\ODw@SuitPlayed}{\ODw@SuitLead}}% + % if a suit is followed, store the intrinsic rank + {\setcounter{ODw@Rank}{#1}}% + {% else, if a suit is not followed then ... + % (at NoTrump, the trumpsuit is coded 'N' and will + % never match a real suit (coded C, D, H and S)) + % thus avoiding that trump cards are detected + \ifthenelse{\equal{\ODw@SuitPlayed}{\ODw@TrumpSuit}}% + % if it is a trump card, increase the rank + {\setcounter{ODw@Rank}{#1}% + \addtocounter{ODw@Rank}{15}}% + % if it is a discard, set the rank to 0 to make + % sure it will never win + {\setcounter{ODw@Rank}{0}}% + }% ifthen + % If the card was of another suit, + % then ODw@SuitPlayed was changed. + % If we encounter 'unsuited' cards, + % then we must reestablish the + % original ODw@SuitPlayed. + \global\edef\ODw@SuitPlayed{\ODw@SuitLead}% org. suit +}% ODw@SetRank +% \end{macrocode} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@Xfer}\MacroDef{ODw@Xfer}[\marg{tokens}] +% This macro gets called by |ODw@Tfer| which is automatically called in the +% environments |play|, |bidding| and |biddingpair| by means of +% |columntype P| and |columntype B| to convert at one hand the shorthand +% suit code in suit symbols and at the other hand to translate card honors +% into the active language. It also converts the card value |T| into +% \Xfer{T} and a hyphen into an en-dash. It calls |\ODw@translate| to do +% the work. +% +% The following code was contributed on StackExchange by egreg, see +% \url{https://tex.stackexchange.com/questions/417731/problem-with-xstring-ifeqcase-case-falls-thru/417788?noredirect=1#comment1045001_417788} +% \begin{macrocode} +\ExplSyntaxOn + % NB: now all spaces are ignored, use '~' if needed. +\NewDocumentCommand{\ODw@Xfer}{m}{ + \bgroup + % we do not want spaces here + \def\xspace{} + \tl_map_function:nN {#1} \ODw@translate:n + \egroup +}% ODw@Xfer +% \end{macrocode} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@translate}\MacroDef{ODw@translate}[\marg{tokens}] +% |\ODw@translate| processes a (relatively short) string of tokens that +% determine an entry in |bidding| or |play| diagrams, and also +% in all situations where suits are defined. It gets called by |\ODw@Xfer|. +% +% It expects bridge stuff describing strings like |AKT54| to produce the +% suit \suit{AKT52}, |2H\alert| to produce the call +% \Xfer{2H\alert} in the |bidding| diagram, or |DA| to produce \Xfer{DA} as +% entry in the |play| diagram to show that the ace of diamonds was played. +% Please note that constructs like |\textit{DA}| or |\frame{2H}| are not +% allowed and will produce rather misleading errors like:\\ +% \example{|! Argument of \bs ODw@translate:n has an extra \}.|} or \\ +% \example{|! Missing number,treated as zero.|}\\[0.2\baselineskip] +% Even clever people who use |{\frame{2H}}| will get disoppointed, because +% they'll get \frame{2H} rather than the wanted \frame{2\He}. But the very +% clever people can reach their goal by using |{\frame{2\He}}| or +% |{\textit{\Di A}}|. +% \par\vspace{0.5\baselineskip} +% \begin{macrocode} +\cs_new_protected:Nn \ODw@translate:n + { + \setcounter{ODw@Rank}{0} + \str_case:nnTF {#1} + { % Store the suit of the card played + % needed to determine the winner + % and for checking for multiple cards + {C}{\Cl\gdef\ODw@SuitPlayed{C}} + {D}{\Di\gdef\ODw@SuitPlayed{D}} + {H}{\He\gdef\ODw@SuitPlayed{H}} + {S}{\Sp\gdef\ODw@SuitPlayed{S}} + {N}{\NT\gdef\ODw@SuitPlayed{N}} + % Translate a hyphen into an en-dash + {-}{--} + % + % 1: translate the honour cards, + % 2: store the played cards for checking + % 3: and set their rank. This must be done last, because + % \ODw@SetRank resets \ODw@SuitPlayed to \ODw@SuitLead + % Honour Cards + % 1 2 + {A}{\Ace*!\ODw@AppendCard{\ODw@SuitPlayed}{A} + \ODw@SetRank{14}}% 3 + {K}{\King*!\ODw@AppendCard{\ODw@SuitPlayed}{K} + \ODw@SetRank{13}} + {Q}{\Queen*!\ODw@AppendCard{\ODw@SuitPlayed}{Q} + \ODw@SetRank{12}} + {J}{\Jack*!\ODw@AppendCard{\ODw@SuitPlayed}{J} + \ODw@SetRank{11}} + {T}{\kern-0.1em1\kern-0.1em0% massage 1 and 0 a bit + \ODw@AppendCard{\ODw@SuitPlayed}{T}\ODw@SetRank{10}} + % Numeral Cards + {9}{9\ODw@AppendCard{\ODw@SuitPlayed}{9}\ODw@SetRank{9}} + {8}{8\ODw@AppendCard{\ODw@SuitPlayed}{8}\ODw@SetRank{8}} + {7}{7\ODw@AppendCard{\ODw@SuitPlayed}{7}\ODw@SetRank{7}} + {6}{6\ODw@AppendCard{\ODw@SuitPlayed}{6}\ODw@SetRank{6}} + {5}{5\ODw@AppendCard{\ODw@SuitPlayed}{5}\ODw@SetRank{5}} + {4}{4\ODw@AppendCard{\ODw@SuitPlayed}{4}\ODw@SetRank{4}} + {3}{3\ODw@AppendCard{\ODw@SuitPlayed}{3}\ODw@SetRank{3}} + {2}{2\ODw@AppendCard{\ODw@SuitPlayed}{2}\ODw@SetRank{2}} + % A spot card has rank 0 + {x}{x\ODw@SetRank{0}} + % + % Non cards (bidding only) + {1}{1}% this enables e.g. 1\He in biddings + {p}{\ifODw@LongCalls\Pass*\else\Pass!\fi} + {P}{\ifODw@LongCalls\Allpass*\else\Allpass*!\fi} + {X}{\ifODw@LongCalls\Double*\else\Double!\fi} + {R}{\ifODw@LongCalls\Redouble*\else\Redouble!\fi} + }% case + {% if matched (case T(rue)) + \ifOdW@CardSkip\hspace{\ODw@Card@Skip}\fi + % suit of 1st card (ODw@SuitLead) is ODw@SuitPlayed + \if\theODw@PlayerNr1 + \global\edef\ODw@SuitLead{\ODw@SuitPlayed} + \fi + } +% \end{macrocode} +% We offer the possibility that one can use also |\He| in |bidding| and +% |play| diagrams rather than just the abbreviation |H|. Therefore we must +% test which suit was given and set |\ODw@SuitPlayed| accordingly. To make +% this test work, we had to redefine the suit macros with an +% |\renewrobustcmd|.\label{Translate} Here we also issue |\expandafter{#1}| +% rather than just |#1|. Otherwise, among others, the coloring of the suit +% symbol would extend behind it. Curiously enough the phenomena does not +% occur anymore. I leave the expandafter in, until this is cleared. +% \begin{macrocode} + {% if not matched (case F(alse)) + \ifx#1\Cl\gdef\ODw@SuitPlayed{C}\fi + \ifx#1\Di\gdef\ODw@SuitPlayed{D}\fi + \ifx#1\He\gdef\ODw@SuitPlayed{H}\fi + \ifx#1\Sp\gdef\ODw@SuitPlayed{S}\fi + \expandafter{#1}% enables e.g. 1\He + % suit of 1st card (ODw@SuitLead) is ODw@SuitPlayed + \if\theODw@PlayerNr1 + \global\edef\ODw@SuitLead{\ODw@SuitPlayed} + \fi + } +}% ODw@translate +\ExplSyntaxOff +% \end{macrocode} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@AppendCard}\MacroDef{ODw@AppendCard}[\marg{suit}\marg{card}] +% In order to do a simple consistency check in |play| diagrams, we +% need to store the cards that were played. We do that for each suit in the +% variable |\ODw@<suit>|. This macro is called in |\ODw@translate|, i.e.\ +% for all situations where cards are to be manipulated. But the result of +% |\ODw@AppendCard| is used only within |play| diagrams. The macro +% |\ODw@appendcard| appends 1 character to a string. +% +% \begin{macrocode} +% +\newcommand{\ODw@appendcard}[2]{\xdef#1{#1#2}} + +\newcommand\ODw@AppendCard[2]{% + \IfEqCase{#1}{% + {C}{\ODw@appendcard{\ODw@Clubs}{#2}}% + {D}{\ODw@appendcard{\ODw@Diamonds}{#2}}% + {H}{\ODw@appendcard{\ODw@Hearts}{#2}}% + {S}{\ODw@appendcard{\ODw@Spades}{#2}}% + }% +}% ODw@AppendCard +% \end{macrocode} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@PTfer}\MacroDef{ODw@PTfer}[\marg{tokens}] +% This macro is called within |play| diagrams where we can write |HA| and +% get \Xfer{HA}. Also all relevant symbols get translated into the active +% language. We use the counter |ODw@PlayerNr| to determine the column in +% the |play| diagrams with the winning card, and from this we can compute +% which player won the trick. +% |\ODw@PTfer| is essentially called for each entry in all columns of the +% |play| diagram through the column definition:\\ +% |\newcolumntype{P}{>{\collectcell\ODw@PTfer}c<{\endcollectcell}}| +% +% We first define two counters, both initially set to zero. +% \begin{macrocode} +\newcounter{ODw@Highest}% the highest rank until now +\setcounter{ODw@Highest}{0} +\newcounter{ODw@WinningNr}% player with the highest rank +\setcounter{ODw@WinningNr}{0} + +\def\ODw@PTfer#1{% + \stepcounter{ODw@PlayerNr}% + \ODw@Xfer{#1}% ODw@Rank = the rank for this card + \ifthenelse{\value{ODw@Rank} > \value{ODw@Highest}}% + {% This rank is higher than previous highest one + \setcounter{ODw@WinningNr}{\theODw@PlayerNr}% + \setcounter{ODw@Highest}{\theODw@Rank}% + }% + {}% + \ifthenelse{\value{ODw@PlayerNr} = 4}% + {% last player: Process the winning trick: + \stepcounter{ODw@Nr}% Start new row with new player + \ODw@AccTricks% Accumulate tricks for N-S/E-W + }% + {}% +} +% \end{macrocode} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@FTfer}\MacroDef{ODw@FTfer}[\marg{tokens}] +% |\ODw@FTfer| is called for the first column of the |play| diagram +% TableII. In |\ODw@Tricks| it just resets |ODw@PlayerNr| and |\ODw@Last| +% and writes the player who leads. Finally it processes the entry of the +% first column by calling |\ODw@PTfer|. +% |\ODw@FTfer| is essentially called for the entries in the first column of +% TableII in the |play| diagram through the column definition:\\ +% |\newcolumntype{F}{>{\collectcell\ODw@FTfer}c<{\endcollectcell}}| +% \begin{macrocode} +\def\ODw@FTfer#1{% + \ODw@Tricks% + \ODw@PTfer{#1}% +}% ODw@FTfer +% \end{macrocode} +% \end{macro} +% \par\vspace{0.3\baselineskip}\noindent +% \begin{macro}{\ODw@BTfer}\MacroDef{ODw@BTfer}[\marg{tokens}] +% This macro is called within |bidding| diagrams and enables us to type +% |1C\announce| and get \Xfer{1C\announce}. The symbols get translated into +% the active language. |\ODw@BTfer| is essentially called for each entry in +% the |bidding| diagrams through:\\ +% |\newcolumntype{B}{>{\collectcell\ODw@BTfer}c<{\endcollectcell}}| +% +% As there is no special processing for the biding entries, we call |\ODw@Xfer| +% right away to do the job. +% +% \begin{macrocode} +\def\ODw@BTfer#1{% + \ODw@Xfer{#1}% +} +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Names of Directions and Axes} +% +% \begin{macro}{\North}\MacroDef{North}[\Oarg{*!}] +% \begin{macro}{\north}\MacroDef{north} +% \begin{macrocode} +\NewDocumentCommand\North{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@N*}{\ODw@North*}% + }{% + \IfBooleanTF{#2}{\ODw@N}{\ODw@North}% + }% TF#1 + \egroup% + \xspace% +}% North +% +\def\north{\North*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\East}\MacroDef{East}[\Oarg{*!}] +% \begin{macro}{\east}\MacroDef{east} +% \begin{macrocode} +\NewDocumentCommand\East{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@E*}{\ODw@East*}% + }{% + \IfBooleanTF{#2}{\ODw@E}{\ODw@East}% + }% TF#1 + \egroup% + \xspace% +}% East +% +\def\east{\East*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\South}\MacroDef{South}[\Oarg{*!}] +% \begin{macro}{\south}\MacroDef{south} +% \begin{macrocode} +\NewDocumentCommand\South{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@S*}{\ODw@South*}% + }{% + \IfBooleanTF{#2}{\ODw@S}{\ODw@South}% + }% TF#1 + \egroup% + \xspace% +}% South +% +\def\south{\South*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\West}\MacroDef{West}[\Oarg{*!}] +% \begin{macro}{\west}\MacroDef{west} +% \begin{macrocode} +\NewDocumentCommand\West{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@W*}{\ODw@West*}% + }{% + \IfBooleanTF{#2}{\ODw@W}{\ODw@West}% + }% TF#1 + \egroup% + \xspace% +}% West +% +\def\west{\West*} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\NorthSouth}\MacroDef{NorthSouth}[\Oarg{*!}] +% \begin{macro}{\northsouth}\MacroDef{northsouth} +% \begin{macrocode} +\NewDocumentCommand\NorthSouth{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\North*!--\South*!}{\North*--\South*}% + }{% + \IfBooleanTF{#2}{\North!--\South!}{\North--\South}% + }% + \egroup% + \xspace% +}% NorthSouth +% +\def\northsouth{\NorthSouth*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\EastWest}\MacroDef{EastWest}[\Oarg{*!}] +% \begin{macro}{\eastwest}\MacroDef{eastwest} +% \begin{macrocode} +\NewDocumentCommand\EastWest{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\East*!--\West*!}{\East*--\West*}% + }{% + \IfBooleanTF{#2}{\East!--\West!}{\East--\West}% + }% + \egroup% + \xspace% +}% EastWest +% +\def\eastwest{\EastWest*} +% \end{macrocode} +% \end{macro} +% \end{macro} +% Next we define macros that translate the short form of the directions +% into the active language. +% \par\noindent +% \begin{macro}{\ODw@N} +% \begin{macro}{\ODw@E} +% \begin{macro}{\ODw@S} +% \begin{macro}{\ODw@W} +% \begin{macrocode} +\def\ODw@N{% + \@ifstar{\GetTranslation{N-(ODw)}}% + {\GetTranslation{n-(ODw)}}% +} +\def\ODw@E{% + \@ifstar{\GetTranslation{E-(ODw)}}% + {\GetTranslation{e-(ODw)}}% +} +\def\ODw@S{% + \@ifstar{\GetTranslation{S-(ODw)}}% + {\GetTranslation{s-(ODw)}}% +} +\def\ODw@W{% + \@ifstar{\GetTranslation{W-(ODw)}}% + {\GetTranslation{w-(ODw)}}% +} +% \end{macrocode} +% \end{macro} +% \end{macro} +% \end{macro} +% \end{macro} +% +% +% \begin{macro}{\ODw@NS} +% \begin{macro}{\ODw@EW} +% \begin{macrocode} +\def\ODw@NS{\ODw@N--\ODw@S} +\def\ODw@EW{\ODw@E--\ODw@W} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% +% \begin{macro}{\ODw@North} +% \begin{macro}{\ODw@East} +% \begin{macro}{\ODw@South} +% \begin{macro}{\ODw@West} +% \begin{macrocode} +\def\ODw@North{% + \@ifstar{\GetTranslation{North-(ODw)}}% + {\GetTranslation{north-(ODw)}}% +} +\def\ODw@East{% + \@ifstar{\GetTranslation{East-(ODw)}}% + {\GetTranslation{east-(ODw)}}% +} +\def\ODw@South{% + \@ifstar{\GetTranslation{South-(ODw)}}% + {\GetTranslation{south-(ODw)}}% +} +\def\ODw@West{% + \@ifstar{\GetTranslation{West-(ODw)}}% + {\GetTranslation{west-(ODw)}}% +} +% \end{macrocode} +% \end{macro} +% \end{macro} +% \end{macro} +% \end{macro} +% +% +% \subsubsection{Non-Bid Calls} +% +% \begin{macro}{\Pass}\MacroDef{Pass}[\Oarg{*!}] +% \begin{macro}{\pass}\MacroDef{pass} +% \begin{macrocode} +\NewDocumentCommand\Pass{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Pass!-(ODw)}}% + {\GetTranslation{Pass-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{pass!-(ODw)}}% + {\GetTranslation{pass-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Pass +% +\def\pass{\Pass*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\Allpass}\MacroDef{Allpass}[\Oarg{*!}] +% \begin{macro}{\allpass}\MacroDef{allpass} +% \begin{macrocode} +\NewDocumentCommand\Allpass{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}% + {\GetTranslation{AP-(ODw)}}% + {\GetTranslation{All pass-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{ap-(ODw)}}% + {\GetTranslation{all pass-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Allpass +% +\def\allpass{\Allpass*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\Double}\MacroDef{Double}[\Oarg{*!}] +% \begin{macro}{\double}\MacroDef{double} +% \begin{macrocode} +\NewDocumentCommand\Double{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}% + {\GetTranslation{Dbl-(ODw)}}% + {\GetTranslation{Double-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {X}% + {\GetTranslation{double-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Double +% +\def\double{\Double*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\Redouble}\MacroDef{Redouble}[\Oarg{*!}] +% \begin{macro}{\redouble}\MacroDef{redouble} +% \begin{macrocode} +\NewDocumentCommand\Redouble{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}% + {\GetTranslation{ReDbl-(ODw)}}% + {\GetTranslation{ReDouble-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\mbox{X\kern-0.1em X}}% + {\GetTranslation{redouble-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Redouble +% +\def\redouble{\Redouble*} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% +% \subsubsection{Bidding Diagrams} +% +% \DeleteShortVerb{\|} +% \begin{macro}{\ODw@FirstBidCol}\MacroDef{ODw@FirstBidCol}[\marg{{\upshape N|S|E|W}}] +% \MakeShortVerb{\|} +% +% |\ODw@FirstBidCol| determines which player starts in the first bidding column. +% We also take care that the real world name of the players are kept +% associated with the columns. For |\ODw@BidderX| (X=I,II,III,IV) we +% define two macros: |\ODw@BidderX| and |\ODw@BidderX*| in one. When these +% macros are called in the |bidding| diagram, the starred version writes the +% short notation whereas the unstarred one writes the long version. +% \begin{macrocode} +\newcommand\ODw@FirstBidCol[1]{% + \IfEqCase{#1}{% + {N}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@NameI{\ODw@North@Name}% + \gdef\ODw@NameII{\ODw@East@Name}% + \gdef\ODw@NameIII{\ODw@South@Name}% + \gdef\ODw@NameIV{\ODw@West@Name}% + }% + {E}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@NameI{\ODw@East@Name}% + \gdef\ODw@NameII{\ODw@South@Name}% + \gdef\ODw@NameIII{\ODw@West@Name}% + \gdef\ODw@NameIV{\ODw@North@Name}% + }% + {S}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@NameI{\ODw@South@Name}% + \gdef\ODw@NameII{\ODw@West@Name}% + \gdef\ODw@NameIII{\ODw@North@Name}% + \gdef\ODw@NameIV{\ODw@East@Name}% + }% + {W}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@NameI{\ODw@West@Name}% + \gdef\ODw@NameII{\ODw@North@Name}% + \gdef\ODw@NameIII{\ODw@East@Name}% + \gdef\ODw@NameIV{\ODw@South@Name}% + }% + }% IfEqCase +}% ODw@FirstBidCol +% \end{macrocode} +% \end{macro} +% +% Next we define the real world names for the \NorthSouth*! and the \EastWest*! +% bidders. We use |\ODw@All@Names| as variable to test if we have names for +% bidders at all: If it is empty, then no names were defined. +% \begin{macro}{\namesNS}\MacroDef{namesNS}[\marg{N-name}\marg{S-name}] +% \begin{macrocode} +\newcommand\namesNS[2]{% + \gdef\ODw@North@Name{#1}% + \gdef\ODw@South@Name{#2}% + \gdef\ODw@All@Names{#1#2\ODw@East@Name\ODw@West@Name}% +}% namesNS +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\namesEW}\MacroDef{namesEW}[\marg{E-name}\marg{W-name}] +% \begin{macrocode} +\newcommand\namesEW[2]{% + \gdef\ODw@East@Name{#1}% + \gdef\ODw@West@Name{#2}% + \gdef\ODw@All@Names{#1#2\ODw@North@Name\ODw@South@Name}% +}% namesEW +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Diagram Hands} +% +% Here we implement commands that store the cards that each player holds. +% E.g.\ |\northhand| defines the complete hand, i.e.\ all 4 suits for the +% \North*-player. They have an optional parameter (an offset, default |0pt|) +% to finetune the distance to the compass. In |\ODw@Nhand| and +% |\ODw@Shand| we use a makebox to prevent that its width goes beyond the +% |NESW| compass (but this can interfere with the Right-U/L-Legend). Within +% these macros, we check the consistency of the cards in the hand and also +% store card-information to check a complete deal later. +% \begin{macro}{\northhand}\MacroDef{northhand}[\oarg{v-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% |\northhand[v-offset]{Sp}{He}{Di}{Cl}|\\ +% | 1 2 3 4 5| +% \begin{macrocode} +\newcommand\northhand[5][0pt]{% +% check that north has 13 cards + \ODw@ChkNrOfCards{#2#3#4#5}{\north}% + \gdef\ODw@NSpades{#2}% Save norths cards + \gdef\ODw@NHearts{#3}% of all suits + \gdef\ODw@NDiamonds{#4}% for later + \gdef\ODw@NClubs{#5}% checking +% \end{macrocode} +% \begin{macro}{\ODw@Nhand} +% We fit the \north hand in a box to avoid that a +% very long suit shifts the \east hand to the right +% \begin{macrocode} + \gdef\ODw@Nhand{% + \makebox[\ODw@Compasssize + 2ex][l]{% + \ODw@hand{t}{#2}{#3}{#4}{#5}% + }% + \vspace{#1}% + }% +% \end{macrocode} +% \end{macro} +% \begin{macrocode} +}% northhand +% \end{macrocode} +% \end{macro} + +% \begin{macro}{\easthand}\MacroDef{easthand}[\oarg{h-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% |\easthand[h-offset]{Sp}{He}{Di}{Cl}|\\ +% | 1 2 3 4 5| +% \begin{macrocode} +\newcommand\easthand[5][0pt]{% +% check that east has 13 cards + \ODw@ChkNrOfCards{#2#3#4#5}{\east}% + \gdef\ODw@ESpades{#2}% Save easts cards + \gdef\ODw@EHearts{#3}% of all suits + \gdef\ODw@EDiamonds{#4}% for later + \gdef\ODw@EClubs{#5}% checking +% \end{macrocode} +% \begin{macro}{\ODw@Ehand} +% \begin{macrocode} + \gdef\ODw@Ehand{% + \hspace{#1}% + \ODw@hand{c}{#2}{#3}{#4}{#5}% + }% +% \end{macrocode} +% \end{macro} +% \begin{macrocode} +}% easthand +% \end{macrocode} +% \end{macro} + +% \begin{macro}{\southhand}\MacroDef{southhand}[\oarg{v-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% |\southhand[v-offset]{Sp}{He}{Di}{Cl}|\\ +% | 1 2 3 4 5| +% \begin{macrocode} +\newcommand\southhand[5][0pt]{% +% check that south has 13 cards + \ODw@ChkNrOfCards{#2#3#4#5}{\south}% + \gdef\ODw@SSpades{#2}% Save souths cards + \gdef\ODw@SHearts{#3}% of all suits + \gdef\ODw@SDiamonds{#4}% for later + \gdef\ODw@SClubs{#5}% checking +% \end{macrocode} +% \begin{macro}{\ODw@Shand} +% We fit the \south hand in a box to avoid that a +% very long suit shifts the \east hand to the right +% \begin{macrocode} + \gdef\ODw@Shand{% + \parbox[b]{\ODw@Compasssize + 2ex}{% + \vspace*{#1}\par% + \makebox[0pt][l]{% + \ODw@hand{b}{#2}{#3}{#4}{#5}% + }% + }% + }% +% \end{macrocode} +% \end{macro} +% \begin{macrocode} +}% southhand +% \end{macrocode} +% \end{macro} + +% \begin{macro}{\westhand}\MacroDef{westhand}[\oarg{h-offset}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% |\westhand[h-offset]{Sp}{He}{Di}{Cl}|\\ +% | 1 2 3 4 5| +% \begin{macrocode} +\newcommand\westhand[5][0pt]{% +% check that west has 13 cards + \ODw@ChkNrOfCards{#2#3#4#5}{\west}% + \gdef\ODw@WSpades{#2}% Save wests cards + \gdef\ODw@WHearts{#3}% of all suits + \gdef\ODw@WDiamonds{#4}% for later + \gdef\ODw@WClubs{#5}% checking +% \end{macrocode} +% \begin{macro}{\ODw@Whand} +% \begin{macrocode} + \gdef\ODw@Whand{% + \ODw@hand{c}{#2}{#3}{#4}{#5}% + \hspace*{#1}% + }% +% \end{macrocode} +% \end{macro} +% \begin{macrocode} +}% westhand +% \end{macrocode} +% \end{macro} +% +% \subsubsection{A Single Hand} +% +% Sometimes we want to show only (the cards of) one single hand. +% +% \noindent +% \begin{macro}{\hand}\MacroDef{hand}[\Oarg{*!-}\oarg{pos}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% \begin{macrocode} +\NewDocumentCommand\hand{s t! t- O{c}mmmm}{% +% \end{macrocode} +% |\hand* ! -[pos]{Sp}{He}{Di}{Cl}|\\ +% | 1 2 3 4 5 6 7 8|\\ +% This macro has 3 optional tokens that act as follows:\\ +% Naked mode: Displays the hand horizontally, left aligned.\\ +% |*| mode: Displays the hand horizontally, centered.\\ +% |!| mode: Displays the hand vertically, left aligned.\\ +% |*!| mode: Displays the hand vertically, centered.\\ +% |-| mode: Output is suppressed, it is stored in a savebox for later use. +% \par\vspace{0.3\baselineskip}\noindent +% The 4th argument is the aligning (used only in case of a vertical hand): +% default \textbf{c}. The rest of the arguments denote the cards of the +% suits. +% +% We first check that this hand has 13 cards. Then we check for each +% suit that there are no multiples. Finally we store the hand in +% |\ODw@Hand@Box|. If output is not suppressed, we write the hand with +% |\usebox\ODw@Hand@Box|. +% \begin{macrocode} + \ODw@ChkNrOfCards{#5#6#7#8}{Hand}% + \ODw@ChkSameCards{#5}{\Sp}% + \ODw@ChkSameCards{#6}{\He}% + \ODw@ChkSameCards{#7}{\Di}% + \ODw@ChkSameCards{#8}{\Cl}% + \global\sbox{\ODw@Hand@Box}{% + \bgroup% + \ODw@GameSize% + \IfBooleanTF{#2}% + {\ODw@vhand[#4]{#5}{#6}{#7}{#8}}% + {\ODw@hhand{#5}{#6}{#7}{#8}}% + \egroup% + }% sbox + \IfBooleanTF{#3}{}{% + \IfBooleanTF{#1}% + {{\centering \usebox{\ODw@Hand@Box}\par}}% + {\usebox{\ODw@Hand@Box}}% + }% +}% hand +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@hhand}\MacroDef{ODw@hhand}[\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% Displays a hand horizontally (e.g.\ \hand{xxxx}{xxx}{xxx}{xxx}). We use a +% |tabular| with 4 columns in 1 row to print the 4 suits. +% \begin{macrocode} +\newcommand\ODw@hhand[4]{% + \bgroup% + \def\xspace{}% undo xspace locally + % it screws the distance between suit and cards + \setlength\tabcolsep{1\ODw@Card@Skip}% + \begin{tabular}{llll} + % we can't use \suit here: it would cause double checks! + \Sp\hspace{0.3em}\ODw@Cards{#1} &% + \He\hspace{0.3em}\ODw@Cards{#2} &% + \Di\hspace{0.3em}\ODw@Cards{#3} &% + \Cl\hspace{0.3em}\ODw@Cards{#4} \\ + \end{tabular}% + \egroup% +}% ODw@hhand +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\ODw@vhand}\MacroDef{ODw@vhand}[\oarg{pos}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% \shorthandoff{!} +% Display a hand vertically (e.g.\ \hand!{xxxx}{xxx}{xxx}{xxx}). We call +% \shorthandon{!} +% |\ODw@hand| to do the job. +% \begin{macrocode} +\newcommand\ODw@vhand[5][c]{% + \ODw@hand{#1}{#2}{#3}{#4}{#5}% +}% ODw@vhand +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@hand}\MacroDef{ODw@hand}[\oarg{pos}\marg{Sp}\marg{He}\marg{Di}\marg{Cl}] +% We put a hand and some spacing in a |tabular| by reading the cards for +% each suit, making the lines more tense with the |\\[-0.5ex]|. +% Empty hands are discarded completely. +% +% \begin{macrocode} +\newcommand\ODw@hand[5]{% +% \end{macrocode} +% |ODw@hand{pos}{spades}{hearts}{diamonds}{clubs}|\\ +% | 1 2 3 4 5| +% \par\noindent +% First we test if the hand is completely empty; only if not, we output +% something. +% \begin{macrocode} + \ifthenelse{\equal{#2#3#4#5}{}}{}{% + \setlength\tabcolsep{\ODw@Card@Skip}% +%JW \ODw@GameSize% XYX JW 30.04.2018 + \begin{tabular}[#1]{ll}% + % we can't use \suit here: it would cause double checks! + \Sp & \ODw@Cards{#2}\\[-0.5ex] + \He & \ODw@Cards{#3}\\[-0.5ex] + \Di & \ODw@Cards{#4}\\[-0.5ex] + \Cl & \ODw@Cards{#5}\\ + \end{tabular}% + }% ifthenelse +}% ODw@hand +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Suits} +% +% In some cases, we need only a collection of cards, without a suit symbol. +% \begin{macro}{\onesuitAll}\MacroDef{onesuitAll}[\Oarg{*!}\marg{N}\marg{S}\marg{E}\marg{W}] +% Display the cards of one suit in a \North*!{}\South*!--\East*!{}\West*! diagram, with +% the \North*!-, \East*!-, \South*!- and \West*!-hand. +% \begin{macrocode} +\NewDocumentCommand\onesuitAll{s t! mmmm}{% +% \end{macrocode} +% |onesuitAll* !{N-hand}{S-hand}{E-hand}{W-hand}|\\ +% | 1 2 3 4 5 6|\\ +% |Naked version: Use a |\ODwBox\\ +% |* version: Display the diagram centered|\\ +% |! version: use the NESW compass| +% \par\noindent +% First we test that we have no multiple cards in the suit. Then we use a +% |tabular| to place the cards around a compass or around a box. +% \begin{macrocode} + \ODw@ChkSameCards{#3#4#5#6}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \setlength\tabcolsep{0em}% +\begin{tabular}{@{}r@{ }c@{ }l@{}}% +%\begin{tabular}{@{}rcl@{}}% + & \ODw@Cards{#3} \IfBooleanTF#2{\\[-0.2em]}{\\}% + \ODw@Cards{#6} & \IfBooleanTF#2{\ODw@Compass}{\ODw@Box}% + & \ODw@Cards{#5} \IfBooleanTF#2{\\[-0.2em]}{\\}% + & \ODw@Cards{#4}\\ + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitAll +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\onesuitNS}\MacroDef{onesuitNS}[\Oarg{*!}\marg{N}\marg{S}] +% Display a suit as |NS|-diagram. Similar to |\onesuitAll| but with only +% |N|- and |S|-hand. +% \begin{macrocode} +\NewDocumentCommand\onesuitNS{s t! mm}{% +% \end{macrocode} +% |onesuitNS* !{N-hand}{S-hand}|\\ +% | 1 2 3 4|\\ +% |Naked version: Use a |\ODwBox\\ +% |* version: Display the diagram centered|\\ +% |! version: use the NESW compass| +% +% \begin{macrocode} + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}{@{}c@{}}% + \ODw@Cards{#3}\IfBooleanTF#2{\\[-0.2em]}{\\}% + \IfBooleanTF#2{\ODw@Compass\\[-0.2em]}{\ODw@Box\\}% + \ODw@Cards{#4}% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitNS +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\onesuitEW}\MacroDef{onesuitEW}[\Oarg{*!}\marg{E}\marg{W}] +% Display a suit as |EW| diagram. Similar to |\onesuitAll| but with only +% |E|- and |W|-hand. +% \begin{macrocode} +\NewDocumentCommand\onesuitEW{s t! mm}{% +% \end{macrocode} +% |onesuitEW* !{E-hand}{W-hand}|\\ +% | 1 2 3 4|\\ +% |Naked version: Use a |\ODwBox\\ +% |* version: Display the diagram centered|\\ +% |! version: use the NESW compass| +% +% \begin{macrocode} + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}{@{}r@{ }c@{ }l@{}}% + \ODw@Cards{#4} &% + \IfBooleanTF#2{\ODw@Compass}{\ODw@Box} &% + \ODw@Cards{#3} \\% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitEW +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\onesuitNE}\MacroDef{onesuitNE}[\Oarg{*!}\marg{N}\marg{E}] +% Display a suit as |NE| diagram. Similar to |\onesuitAll| but with only +% |N|- and |E|-hand. +% \begin{macrocode} +\NewDocumentCommand\onesuitNE{s t! mm}{% +% \end{macrocode} +% |onesuitNE* !{N-hand}{E-hand}|\\ +% | 1 2 3 4|\\ +% |Naked version: Use a |\ODwBox\\ +% |* version: Display the diagram centered|\\ +% |! version: use the NESW compass| +% +% \begin{macrocode} + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}[b]{c@{ }l@{}}% + \ODw@Cards{#3} \\% + \IfBooleanTF#2{\ODw@Compass}{\ODw@Box} &% + \ODw@Cards{#4} \\% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitEW +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\onesuitNW}\MacroDef{onesuitNW}[\Oarg{*!}\marg{N}\marg{W}] +% Display a suit as |NW| diagram. Similar to |\onesuitAll| but with only +% |N|- and |W|-hand. +% \begin{macrocode} +\NewDocumentCommand\onesuitNW{s t! mm}{% +% \end{macrocode} +% |onesuitNW* !{N-hand}{W-hand}|\\ +% | 1 2 3 4|\\ +% |Naked version: Use a |\ODwBox\\ +% |* version: Display the diagram centered|\\ +% |! version: use the NESW compass| +% +% \begin{macrocode} + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}[b]{r@{ }c}% + & \ODw@Cards{#3} \\% + \ODw@Cards{#4} & \IfBooleanTF#2{\ODw@Compass}{\ODw@Box} \\% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitEW +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\suit}\MacroDef{suit}[\oarg{suit symbol}\marg{cards}] +% Command for displaying the cards of a suit. With the optional argument +% one can add a suit symbol to the suit. +% +% \begin{macrocode} +\newcommand\suit[2][]{% +% \end{macrocode} +% |\suit[suit]{cards}|\\ +% | 1 2 | +% \begin{macrocode} + \ODw@ChkNrOfCards{#2}{suit}% + \ODw@ChkSameCards{#2}{#1}% + \bgroup% keep font change local +%JW \ODw@GameSize% + #1\ODw@Cards{#2}% + \egroup% + \xspace% +}% suit +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@Cards}\MacroDef{ODw@Cards}[\marg{cards}] +% This macro gets called by |\suit| and all commands that process hands. It +% processes the ranks of the cards. Between ranks some space is typeset. +% Care is taken that |T| becomes \suit{T} and honor cards are +% translated into the active language. +% \begin{macrocode} +\newcommand{\ODw@Cards}[1]{% +% \end{macrocode} +% \par\vspace{0.3\baselineskip}\noindent +% We enable the cardskip and call |\ODw@Xfer| to do the job +% \begin{macrocode} + \OdW@CardSkiptrue% + \ODw@Xfer{#1}% +}% ODw@Cards +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Card Diagrams} +% +% Next we define several diagrams with hands around the compass. +% |\ODw@GameSize| sets the size of the compass, the directions and the +% hands, according to the actual font or font-size. +% |\ODw@LeftUpperText| etc.\ displays extra text, that appear in the left +% upper, etc.\ corner of the diagram. If |\headlinetext| (|\footlinetext|) +% is the empty string, we set boolean |ODw@EmptyHeader| (|ODw@EmptyFooter|) +% to true\footnote{see page \pageref{Empty}, last paragraph why this is +% necessary}. This value is used in +% |\ODw@ProcessHeader| to conditionally span the 3 columns with the +% headline- (footline)text. We first store the diagram in a box, so we can +% calculate its width and use that as a size to limit the header/footer +% texts. +% +% \begin{macro}{\showAll}\MacroDef{showAll}[\Oarg{*+}\oarg{pos}] +% Define the diagram, showing the cards for \textbf{All} hands. +% +% \begin{macrocode} +\NewDocumentCommand\showAll{s t+ O{c}}{% +% \end{macrocode} +% |showAll* + [pos]|\\ +% | 1 2 3|\\ +% |Display the NS--EW diagram, defined by \northhand, etc|\\ +% |* Version: Display the diagram centered|\\ +% |+ Version: Also display a bidding diagram|\\ +% |pos: aligning, default= c| +% \par\noindent +% First, for all suits we store all cards of all sides together. Next we +% check the consistency of all complete suits. The individual suits of each +% player have already been checked as we defined the hands. Finally we +% print the hands around the compass using a |tabular|, taking care of the +% additions above, below and in the corners of the diagram. Before we write +% the diagram, we store it in an sbox to calulate its width, so we can use +% that in other places. +% +% \begin{macrocode} + \gdef\ODw@Spades{% store all Spades together + \ODw@NSpades\ODw@ESpades\ODw@SSpades\ODw@WSpades% + }% + \gdef\ODw@Hearts{% store all Hearts together + \ODw@NHearts\ODw@EHearts\ODw@SHearts\ODw@WHearts% + }% + \gdef\ODw@Diamonds{% store all Diamonds together + \ODw@NDiamonds\ODw@EDiamonds\ODw@SDiamonds\ODw@WDiamonds% + }% + \gdef\ODw@Clubs{% store all Clubs together + \ODw@NClubs\ODw@EClubs\ODw@SClubs\ODw@WClubs% + }% + % check for multiple and nr. of cards + \ODw@ChkNrOfCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkNrOfCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkNrOfCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkNrOfCards{\ODw@Clubs}{\Cl}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% +\begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@LeftUpperText & \ODw@Nhand & \ODw@RightUpperText\\ + \ODw@Whand & \usebox{1} & \ODw@Ehand\\ + \ODw@LeftLowerText & \ODw@Shand & \ODw@RightLowerText\\ +\end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@ProcessHeader{3}% span 3 columns + \ODw@LeftUpperText & \ODw@Nhand & \ODw@RightUpperText\\ + \ODw@Whand & \usebox{1} & \ODw@Ehand\\ + \ODw@LeftLowerText & \ODw@Shand & \ODw@RightLowerText\\ + \ODw@ProcessFooter{3}% span 3 columns + \end{tabular}% + \IfBooleanTF#2{% + % needed for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showAll +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\showNS}\MacroDef{showNS}[\Oarg{*+}\oarg{pos}] +% Define the diagram, showing the cards for the \NorthSouth*! hands. +% +% \begin{macrocode} +\NewDocumentCommand\showNS{s t+ O{c}}{% +% \end{macrocode} +% |showNS* +[pos]|\\ +% | 1 2 3|\\ +% |Display the NS diagram, defined by \northhand, etc|\\ +% |* Version: Display the diagram centered|\\ +% |+ Version: Also display a bidding diagram|\\ +% |pos: aligning, default c|\\ +% \par\noindent +% Description: similar to |\showAll| +% \begin{macrocode} +% For all suits store all cards of north and south together + \gdef\ODw@Spades{\ODw@NSpades\ODw@SSpades}% + \gdef\ODw@Hearts{\ODw@NHearts\ODw@SHearts}% + \gdef\ODw@Diamonds{\ODw@NDiamonds\ODw@SDiamonds}% + \gdef\ODw@Clubs{\ODw@NClubs\ODw@SClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% +% \end{macrocode} +% Here we store the width of the diagram \textbf{without} the header and +% footer. So we can limit their width to the diagramwidth. +% \begin{macrocode} + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + & \ODw@Nhand & \\ + & \usebox{1} & \\ + & \ODw@Shand & \\ + \end{tabular}% + }% sbox0 + \ODw@gsetlength\ODw@Diagram@Width{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@ProcessHeader{3}% span 3 columns + & \ODw@Nhand & \\ + & \usebox{1} & \\ + & \ODw@Shand & \\ + \ODw@ProcessFooter{3}% span 3 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showNS +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\showEW}\MacroDef{showEW}[\Oarg{*+}\oarg{pos}] +% Define the diagram, showing the cards for the \EastWest*! hands. +% \begin{macrocode} +\NewDocumentCommand\showEW{s t+ O{c}}{% +% \end{macrocode} +% |showEW* + [pos]|\\ +% | 1 2 3|\\ +% |Display the EW diagram, defined by \easthand, etc|\\ +% |* Version: Display the diagram centered|\\ +% |+ Version: Also display a bidding diagram|\\ +% |pos: aligning, default c|\\ +% \par\noindent +% Description: similar to |\showAll| +% \begin{macrocode} +% For all suits put all cards of east and west together + \gdef\ODw@Spades{\ODw@ESpades\ODw@WSpades}% + \gdef\ODw@Hearts{\ODw@EHearts\ODw@WHearts}% + \gdef\ODw@Diamonds{\ODw@EDiamonds\ODw@WDiamonds}% + \gdef\ODw@Clubs{\ODw@EClubs\ODw@WClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + \sbox0{% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@Whand & \ODw@Compass & \ODw@Ehand \\ + \end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@ProcessHeader{3}% span 3 columns + & & \\ + \ODw@Whand & \ODw@Compass & \ODw@Ehand \\ + \ODw@ProcessFooter{3}% span 3 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showEW +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\showNE}\MacroDef{showNE}[\Oarg{*+}\oarg{pos}] +% Define the diagram, showing the cards for the +% \North*!{}\textbf{--}\East*! hands. +% \begin{macrocode} +\NewDocumentCommand\showNE{s t+ O{c}}{% +% \end{macrocode} +% |showNE* +[pos]|\\ +% | 1 2 3|\\ +% |Display the NE diagram, defined by \northhand, etc|\\ +% |* Version: Display the diagram centered|\\ +% |+ Version: Also display a bidding diagram|\\ +% |pos: aligning, default c|\\ +% Description: similar to |\showAll| +% \begin{macrocode} +% For all suits put all cards of north and east together + \gdef\ODw@Spades{\ODw@NSpades\ODw@ESpades}% + \gdef\ODw@Hearts{\ODw@NHearts\ODw@EHearts}% + \gdef\ODw@Diamonds{\ODw@NDiamonds\ODw@EDiamonds}% + \gdef\ODw@Clubs{\ODw@NClubs\ODw@EClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% + \begin{tabular}[#3]{@{}c@{}l@{}}% + \ODw@Nhand & \ODw@RightUpperText\\ + \usebox{1} & \ODw@Ehand\\ + \end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}c@{}l@{}}% + \ODw@ProcessHeader{2}% span 2 columns + \ODw@Nhand & \ODw@RightUpperText\\ + \usebox{1} & \ODw@Ehand\\ + \ODw@ProcessFooter{2}% span 2 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showNE +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\showNW}\MacroDef{showNW}[\Oarg{*+}\oarg{pos}] +% Define the diagram, showing the cards for the +% \North*!{}\textbf{--}\West*! hands. +% \begin{macrocode} +\NewDocumentCommand\showNW{s t+ O{c}}{% +% \end{macrocode} +% |showNW* +[pos]|\\ +% | 1 2 3|\\ +% |Display the NW diagram, defined by \northhand, etc|\\ +% |* Version: Display the diagram centered|\\ +% |+ Version: Also display a bidding diagram|\\ +% |pos: aligning, default c|\\ +% Description: similar to |\showAll| +% \begin{macrocode} +% For all suits put all cards of north and west together + \gdef\ODw@Spades{\ODw@NSpades\ODw@WSpades}% + \gdef\ODw@Hearts{\ODw@NHearts\ODw@WHearts}% + \gdef\ODw@Diamonds{\ODw@NDiamonds\ODw@WDiamonds}% + \gdef\ODw@Clubs{\ODw@NClubs\ODw@WClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% + \begin{tabular}[#3]{@{}c@{}l@{}}% + \ODw@LeftUpperText & \ODw@Nhand\\ + \ODw@Whand & \usebox{1}\\ + \end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}}% + \ODw@ProcessHeader{2}% span 2 columns + \ODw@LeftUpperText & \ODw@Nhand\\ + \ODw@Whand & \usebox{1}\\ + \ODw@ProcessFooter{2}% span 2 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showNW +% \end{macrocode} +% \end{macro} +% +% \subsubsection{The Compass} +% +% When displaying the compass, the square with |N-S| and |E-W| axes, we try +% to achieve several things: +% \begin{enumerate}[itemsep=0em] +% \item Making the size font-size dependent +% \item Put both |N| and |S| horizontally centered +% \item Put both |E| and |W| vertically centered +% \item Print the vulnerable side in red if in colored mode +% \item Underline the dealer (we \emph{over}line |S| for better clarity) +% \end{enumerate} +% We use the mapping as shown in the tables below. The |U| stands for +% undefined. This reflects the situation where neither |\vulner| nor +% |\dealer| have been called, and also there is no board number known.\\ +% +% \hfill +% \begin{tabular}{|c|c|}\hline +% \multicolumn{2}{|c|}{Player} \\\hline +% N & 0 \\ +% E & 1 \\ +% S & 2 \\ +% W & 3 \\\hline +% \end{tabular} +% \hfill\hfill +% \begin{tabular}{|c|c|}\hline +% \multicolumn{2}{|c|}{Vulner} \\\hline +% none & 0 \\ +% all & 1 \\ +% N-S & 2 \\ +% E-W & 3 \\\hline +% U & -1 \\\hline +% \end{tabular} +% \hfill\hfill +% \begin{tabular}{|c|c|}\hline +% \multicolumn{2}{|c|}{Dealer} \\\hline +% N & 0 \\ +% E & 1 \\ +% S & 2 \\ +% W & 3 \\\hline +% U & -1 \\\hline +% \end{tabular} +% \hfill\hfill +% +% \begin{macro}{\ODw@Compass}\MacroDef{ODw@Compass} +% \begin{macrocode} +\newcommand{\ODw@Compass}{% +% \end{macrocode} +% The codes for dealership (|\ODw@D|) and vulnerability (|\ODw@V|) are used +% in |\ODw@Print|. We initialize them with the value |-1| to denote the +% undefined state. |\@ODw| acts as a local temp variable in oder to make a +% smooth comparison. +% \begin{macrocode} + \begingroup + \def\ODw@V{-1}\def\ODw@D{-1}% +% +% Set the code for vulnerability +% + \def\@ODw{\none}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\none*}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\none!}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\none*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\all}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\all*}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\all!}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\all*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\NorthSouth}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\NorthSouth*}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\NorthSouth!}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\NorthSouth*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\EastWest}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\EastWest*}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\EastWest!}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\EastWest*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% +% +% Set the code for dealership +% + \def\@ODw{\North}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\North*}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\North!}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\North*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\East}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\East*}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\East!}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\East*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\South}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\South*}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\South!}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\South*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\West}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \def\@ODw{\West*}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \def\@ODw{\West!}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \def\@ODw{\West*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% +% +% \end{macrocode} +% We use a |picture| environment and set its size to +% $\mbox{|2.5em|} \times \mbox{|2.5em|}$ +% by setting the |\PicSize| to 500 and the unitlength to |0.005em|. Doing this +% enables us the avoid floating point arithmetic in the calculations of +% positions. Both |\PicSize| and |\MidSize| are local to |\ODw@Compass| and +% skipped from indexing. The same goes for |\Hoffset| and |\Voffset|. +% \begin{macrocode} + \ODw@CompassDefault% use the compass font + \def\PicSize{500}% + \def\MidSize{250}% + % Multiply unitlength=0.005em with CompSize (default= 1) + \setlength\unitlength{0.005em * \real{\ODw@CompSize}}% + \ODw@gsetlength\ODw@Compasssize{\unitlength * \PicSize + 2ex}% + \def\Hoffset{30}% distance between W (E) and frame + \def\Voffset{30}% distance between N (S) and frame + \setlength\ODw@Tmp@Width{0.1em * \real{\ODw@CompLine}}% + \linethickness{\ODw@Tmp@Width}% + % leave 1ex space on all sides + \parbox[c][\ODw@Compasssize]{\ODw@Compasssize}{% + \centering% + \begin{picture}(\PicSize,\PicSize)% + \ifODw@CompShow% + % the frame + \moveto(0,0) + \if\ODw@CompLine0% must do it this way, because + \else% linethickness zero does not suppress the line + \lineto(0,\PicSize)\lineto(\PicSize,\PicSize) + \lineto(\PicSize,0)\closepath\strokepath + \fi% + % the cardinal points + \put(\MidSize,\the\numexpr \PicSize - \Voffset)% + {\makebox[0pt]{\raisebox{-\height}{\ODw@Print{0}}}}% N + \put(\MidSize,\Voffset){\makebox[0pt]{\ODw@Print{2}}}% S + \put(\Hoffset,\MidSize){% + \makebox[0pt][l]{% + \ifODw@CompTurn% + \raisebox{-0.5\height}{% + \rotatebox[origin=t]{90}{\ODw@Print{3}}% + }% + \else% + \raisebox{-0.5\height}{\ODw@Print{3}}% + \fi% + }% makebox + }% W + \put(\the\numexpr \PicSize - \Hoffset,\MidSize)% + {\makebox[0pt][r]{% + \raisebox{-0.5\height}{% + \ifODw@CompTurn% + \rotatebox[origin=c]{90}{\ODw@Print{1}}% + \else% + \ODw@Print{1}% + \fi% + }% + }% makebox + }% E + % the center + \put(\MidSize,\MidSize){\makebox(0,0){\ODw@mid}} + \fi% + \end{picture}% + }% parbox + \endgroup +}% ODw@Compass +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@Print}\MacroDef{ODw@Print}[\marg{player-code}] +% |\ODw@Print| prints |N|, |E|, |S| and |W| in the compass. The side that +% is vulnerable is printed in red (or italics if we are monochrome), +% otherwise in black. The dealer is under- or overlined. +% \par\noindent +% The |\ifcase| distinguishes between the players. Then dealership and +% vulnerability are tested. |\ODw@PrintColor| is called to actually print +% the player. +% \begin{macrocode} +\newcommand\ODw@Print[1]{% +% \end{macrocode} +% |\ODw@Print{player-code}|\\ +% | 1 (player-code=0-3)| +% \begin{macrocode} +\bgroup + \smaller\smaller% + \ifcase#1% #1=0: print N + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{0}}}% + {% dealer = N + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{\underline{\ODw@N*}}}% Vul + {\underline{\ODw@N*}}% not Vul + }{% dealer <> N + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{\ODw@N*}}% Vul + {\ODw@N*}% not Vul + }% + \or% #1=1: print E + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{1}}}% + {% dealer E + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\underline{\ODw@E*}}}% Vul + {\underline{\ODw@E*}}% not Vul + }{% dealer <> E + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\ODw@E*}}% Vul + {\ODw@E*}% not Vul + }% + \or% #1=2: print S + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{2}}}% + {% dealer S + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{% + \ensuremath{\overline{\mbox{\ODw@S*}}}}% + }% Vul + {\ensuremath{\overline{\mbox{\ODw@S*}}}}% not Vul + }{% dealer <> S + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{\ODw@S*}}% Vul + {\ODw@S*}% not Vul + }% + \or% #1=3: print W + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{3}}}% + {% dealer W + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\underline{\ODw@W*}}}% Vul + {\underline{\ODw@W*}}% not Vul + }{% dealer <> W + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\ODw@W*}}% Vul + {\ODw@W*}% not Vul + }% + \fi% (ifcase#1) +\egroup% +}% ODw@Print +% \end{macrocode} +% \end{macro} +% +% \DeleteShortVerb{\|} +% \begin{macro}{\ODw@PrintColor}\MacroDef{ODw@PrintColor}[\{|N|E|S|W\}] +% \MakeShortVerb{\|} +% |\ODw@PrintColor| checks if we are in monochrome mode. If that is the +% case we print |N|, |E|, |S| or |W| in italics, otherwise in color. +% +% \begin{macrocode} +\newcommand\ODw@PrintColor[1]{% + \ifODw@monochrome\textit{#1}\else\textcolor{red}{#1}\fi% +}% ODw@PrintColor +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@mid} +% Hook to write something in the middle of the compass. We write what is +% stored in |\ODw@CompMid| a bit smaller than the |N-S| and |E-W| letters. +% |\ODw@mid| writes the contents of |\ODw@CompMid| in the middle of the +% compass. As there is only very limited room, this text should be very +% short. It is primarily meant to write just a board number in the +% compass. +% \begin{macro}{\ODw@CompMid} +% \begin{macrocode} +\def\ODw@CompMid{} +\def\ODw@mid{{\smaller\smaller\smaller\ODw@CompMid}} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\ODw@Box} +% Displays a \ODwBox +% \begin{macrocode} +\newcommand{\ODw@Box}{% + \bgroup + \setlength{\fboxsep}{0pt}% + \setlength{\fboxrule}{0.1em}% + \fbox{\rule{0mm}{0.7em}\rule{0.7em}{0mm}}% + \egroup +}% ODw@Box +% \end{macrocode} +% \end{macro} +% +% +% \subsubsection{Diagram Conditions} +% +% Here we implement several macros that add some board information to the +% card diagram. |\ODw@BoardText| serves as a variable to store the +% user-defined or (by means of the board number) auto-generated text, +% concerning the board. The macro |\boardnr| has 1 mandatory argument. If +% it is a number, it is considered to be the board number. +% The dealer and which side is vulnerable is then +% calculated from it and stored by calling |\dealer| resp. |\vulner|. If +% it is not a positive integer, it is considered user-defined text which is +% stored 'as is' in |\ODw@BoardText|. The contents can be retrieved by the +% user by calling |\boardtext| to actually print the board information. +% \begin{macro}{\ODw@BoardText} +% \begin{macrocode} +\def\ODw@BoardText{} +% \end{macrocode} +% \end{macro} +% \begin{macro}{\boardtext}\MacroDef{boardtext}[\Oarg{*}] +% \noindent +% |\boardtext| has only 1 token and no arguments. The unstarred form +% outputs only the text stored in |\ODw@BoardText|, this is normally a +% board number. |\boardtext*| outputs something like 'Board:~23'. +% \begin{macrocode} +\NewDocumentCommand\boardtext{s}{% + \IfBooleanTF#1{\GetTranslation{Board-(ODw)}:\,\ODw@BoardText}% + {\ODw@BoardText}% +}% boardtext +% \end{macrocode} +% \end{macro} +% \begin{macro}{\boardnr}\MacroDef{boardnr}[\marg{Nr}] +% |\boardnr{Nr}| sets the dealership and vulnerability according to |Nr|. +% As the system repeats itself after the 16th board, we canonize |Nr| to +% the range of 1--16. We also set |\ODw@BoardText| accordingly. For the +% association between boardnumber and dealer/vulner, see file +% \emph{Compass} of the |onedown-example| collection. +% \begin{macrocode} +\newcommand{\boardnr}[1]{% + \IfInteger{#1}{% + \gdef\ODw@BoardText{% + \bgroup% + \ODw@OtherFont% +% \GetTranslation{Board-(ODw)} #1% + #1% + \egroup% + }% + \setcounter{ODw@Cnt}{#1}% + \whiledo{\theODw@Cnt > 16}{% + \addtocounter{ODw@Cnt}{-16}% + }% whiledo, now 1 <= Cnt <= 16 + \IfEqCase{\theODw@Cnt}{% set dealer/vulner +% Board 0 = no board: mark dealer and vulner undefined + {0}{\gdef\ODw@BoardText{}\vulner[-1]\dealer[-1]} + {1}{\vulner[\none]\dealer[\North*!]} + {2}{\vulner[\NorthSouth*!]\dealer[\East*!]} + {3}{\vulner[\EastWest*!]\dealer[\South*!]} + {4}{\vulner[\all]\dealer[\West*!]} + {5}{\vulner[\NorthSouth*!]\dealer[\North*!]} + {6}{\vulner[\EastWest*!]\dealer[\East*!]} + {7}{\vulner[\all]\dealer[\South*!]} + {8}{\vulner[\none]\dealer[\West*!]} + {9}{\vulner[\EastWest*!]\dealer[\North*!]} + {10}{\vulner[\all]\dealer[\East*!]} + {11}{\vulner[\none]\dealer[\South*!]} + {12}{\vulner[\NorthSouth*!]\dealer[\West*!]} + {13}{\vulner[\all]\dealer[\North*!]} + {14}{\vulner[\none]\dealer[\East*!]} + {15}{\vulner[\NorthSouth*!]\dealer[\South*!]} + {16}{\vulner[\EastWest*!]\dealer[\West*!]} + }% IfEqCase + }{\gdef\ODw@BoardText{#1}}% otherwise take #1 +}% boardnr +% \end{macrocode} +% \end{macro} +% +% The next macros are used to add some game information above resp. below +% the card diagram. |\ODw@HeaderText| and |\ODw@FooterText| are used as +% variables to store the user-defined text. +% \begin{macro}{\headlinetext}\MacroDef{headlinetext}[\marg{text}] +% \begin{macro}{\ODw@HeaderText} +% \begin{macrocode} +\newcommand\headlinetext[1]{\gdef\ODw@HeaderText{#1}} +\headlinetext{} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\footlinetext}\MacroDef{footlinetext}[\marg{text}] +% \begin{macro}{\ODw@FooterText} +% \begin{macrocode} +\newcommand\footlinetext[1]{\gdef\ODw@FooterText{#1}} +\footlinetext{} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% The next macros are used to add some game information in the corners of +% the card diagram. We use a |tabular| with 1 column and 3 lines to do so. +% +% We redefine the (originally empty) |Left[Upper/Lower]|- and\\ +% |Right[Upper/Lower]Text|, and set it to the wanted value. The +% first (optional) parameter defines some horizontal extra space if the +% hand and a condition text collide. The commands have 3 mandatory +% arguments, each for 1 of the 3 condition lines, which may be empty. +% \begin{macro}{\leftupper}\MacroDef{leftupper}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% \begin{macro}{\ODw@LeftUpperText} +% \begin{macrocode} +\def\ODw@LeftUpperText{} +\newcommand\leftupper[4][0pt]{% + \gdef\ODw@LeftUpperText{% + \hspace{-#1}% + \begin{tabular}[t]{l}#2\\#3\\#4\\\end{tabular} + }% +}% leftupper +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\leftlower}\MacroDef{leftlower}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% \begin{macro}{\ODw@LeftLowerText} +% \begin{macrocode} +\def\ODw@LeftLowerText{} +\newcommand\leftlower[4][0pt]{% + \gdef\ODw@LeftLowerText{% + \hspace{-#1}% + \begin{tabular}[b]{l}#2\\#3\\#4\\\end{tabular} + }% +}% leftlower +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\rightupper}\MacroDef{rightupper}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% \begin{macro}{\ODw@RightUpperText} +% \begin{macrocode} +\def\ODw@RightUpperText{} +\newcommand\rightupper[4][0pt]{% + \gdef\ODw@RightUpperText{% + \hspace{#1}% + \begin{tabular}[t]{l}#2\\#3\\#4\\\end{tabular} + }% +}% rightupper +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\rightlower}\MacroDef{rightlower}[\oarg{h-offset}\marg{line1}\marg{line2}\marg{line3}] +% \begin{macro}{\ODw@RightLowerText} +% \begin{macrocode} +\def\ODw@RightLowerText{} +\newcommand\rightlower[4][0pt]{% + \gdef\ODw@RightLowerText{% + \hspace{#1}% + \begin{tabular}[b]{l}#2\\#3\\#4\\\end{tabular} + }% +}% rightlower +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% +% +% \begin{macro}{\ODw@ProcessHeader}\MacroDef{ODw@ProcessHeader}[\marg{N}] +% |\ODw@ProcessHeader[N]| puts |HeaderText| in a multicolumn which spans N +% columns. +% \begin{macrocode} +\newcommand{\ODw@ProcessHeader}[1]{% +% \end{macrocode} +% Programmers note:\\ +% |\ODw@TestIfEmpty| cannot be called in here. The |\ifthenelse| called within +% the tabular environment leads to the error:\\ +% \example{|! Misplaced |\bs|omit. |\bs|multispan ->|\bs|omit |\bs|@multispan|} +% \par\vspace{0.5\baselineskip}\noindent +% So the test of the emptiness of |Header-| and |FooterText| is done out of +% the tabular. Why is (La)TeX always causing unexpected problems?:-( +% \par\noindent +% We set the headline/footline text to the width of the diagram with a +% solution found at:\\ +% \url{https://tex.stackexchange.com/questions/125005/how-to-create-a-table-where-one-cell-spans-all-the-columns-and-the-text-wraps-pr} +% +% \begin{macrocode} + \ifODw@EmptyHeader% Must be this way (StackExchange) + \else% |\ifthenelse| bites |\multicolumn|! + \multicolumn{#1}{% + p{\dimexpr\ODw@Diagram@Width-% + 2\tabcolsep-2\arrayrulewidth}% + }{{\ODw@LegendFont\ODw@HeaderText}}\\ + \fi% +}% ODw@ProcessHeader +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@TestIfEmpty}\MacroDef{ODw@TestIfEmpty}[\marg{Str}\marg{Bool}] +% Tests the emptiness of a string. +% \begin{macrocode} +\newcommand{\ODw@TestIfEmpty}[2]{% +% \end{macrocode} +% |\ODw@TestIfEmpty{Str}{Bool}|\\ +% | sets boolean Bool to true if string Str is empty| +% \begin{macrocode} + \ifthenelse{\equal{#1}{}}{% + \setboolean{#2}{true}}{% + \setboolean{#2}{false}% + }% +}% ODw@TestIfEmpty +% \end{macrocode} +% \end{macro} +% +% +% \begin{macro}{\ODw@ProcessFooter}\MacroDef{ODw@ProcessFooter}[\marg{N}] +% |\ODw@ProcessFooter[N]| puts |FooterText| in a multicolumn which spans +% |N| columns. +% \begin{macrocode} +\newcommand{\ODw@ProcessFooter}[1]{% + \ifODw@EmptyFooter% Must be this way (StackExchange) + \else% |\ifthenelse| bites |\multicolumn|! + \multicolumn{#1}{% + p{\dimexpr\ODw@Diagram@Width% + -2\tabcolsep-2\arrayrulewidth}% + }{{\ODw@LegendFont\ODw@FooterText}}\\ + \fi% +}% ODw@ProcessFooter +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\handskip}\MacroDef{handskip}[\marg{length}] +% |\handskip| adds \meta{length} to |SkipWidth|, i.e.\ the distance between +% the card diagram (with or without the east hand) and the |bidding| +% diagram. +% \begin{macrocode} +\newcommand\handskip[1]{% + \def\ODw@Skipwidth{1em + #1}% recalculate the new Skipwidth + \setlength\ODw@Skip@Width{\ODw@Skipwidth}% +}% handskip +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@DealerText} +% Typesets the string \emph{Dealer}. +% \begin{macrocode} +\def\ODw@DealerText{% + \bgroup% + \ODw@OtherFont\GetTranslation{Dealer-(ODw)}% + \egroup% +}% ODw@DealerText +% \end{macrocode} +% \end{macro} +% \par\noindent\needspace{2\baselineskip} +% \begin{macro}{\ODw@VulnerText} +% \makeatletter +% \MacroDef{ODw@VulnerText}[\Oarg{*!}\hfill \ODw@VulnerText (\ODw@VulnerText*, +% \ODw@VulnerText!, \ODw@VulnerText*!)] +% \makeatother +% Typesets the string \emph{vulnerable} or \emph{Vul}. +% \begin{macrocode} +\NewDocumentCommand\ODw@VulnerText{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF#2{\GetTranslation{Vul-(ODw)}}% + {\GetTranslation{Vulnerable-(ODw)}}% + }{% + \IfBooleanTF#2{\GetTranslation{vul-(ODw)}}% + {\GetTranslation{vulnerable-(ODw)}}% + }% + \egroup% + \xspace% +}% ODw@VulnerText +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@AwardText} Typesets the text to be put as 'title' in +% the \emph{award} part of a expert quiz. +% \begin{macrocode} +\def\ODw@AwardText{\textsf{\GetTranslation{Award-(ODw)}}} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\dealer}\MacroDef{dealer}[\oarg{dealer}] +% If |#1 = empty| then set |\ODw@Dealer| to |#1| else output |\ODw@Dealer| +% \begin{macrocode} +\newcommand\dealer[1][]{% + \ifthenelse{\equal{#1}{}}% + {\ODw@Dealer}% + {\gdef\ODw@Dealer{#1}}% +}% dealer +% \end{macrocode} +% \end{macro} +% \begin{macro}{\ODw@Dealer} +% set \north as default +% \begin{macrocode} +\def\ODw@Dealer{\North*} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\vulner}\MacroDef{vulner}[\oarg{vulner}] +% If |#1 = empty| then set |\ODw@Vulner| to |#1| else output |\ODw@Vulner| +% \begin{macrocode} +\newcommand\vulner[1][]{% + \ifthenelse{\equal{#1}{}}% + {\ODw@Vulner}% + {\gdef\ODw@Vulner{#1}}% +}% vulner +% \end{macrocode} +% \end{macro} +% \begin{macro}{\ODw@Vulner} +% set \NorthSouth as default +% \begin{macrocode} +\def\ODw@Vulner{\NorthSouth} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\dealertext} +% \begin{macrocode} +\newcommand\dealertext[1][\ODw@Dealer]{\ODw@DealerText:\,#1} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\vulnertext} +% \begin{macrocode} +\newcommand\vulnertext[1][\ODw@Vulner]{% + \ifODw@LongCalls% + \ODw@VulnerText*% + \else% + \ODw@VulnerText*!% + \fi% + :\,#1% +} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\alert} +% \begin{macrocode} +\newcommand{\alert}{{}\ensuremath{^\textbf{*}}} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\announce} +% \begin{macrocode} +\newcommand{\announce}{{}\ensuremath{^\textbf{\smaller A}}} +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\markit}\MacroDef{markit} +% \begin{macrocode} +\newcommand\markit{% +% \end{macrocode} +% Sets markers \emph{a, b} etc. To be used only in |bidding| diagrams. +% \begin{macrocode} + \stepcounter{ODw@Nr}% + \footnotemark[\theODw@Nr]% +}% markit +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\explainit}\MacroDef{explainit}[\marg{text}] +% \begin{macrocode} +\newcommand\explainit[1]{% +% \end{macrocode} +% Explains the marked items. To be used only in |bidding| diagrams. The +% counter |ODw@Nr| associates the marker with the explanation. +% \begin{macrocode} + \stepcounter{ODw@Nr}% + \ensuremath{{}^\textrm{\smaller\alph{ODw@Nr}}}\,#1% +}% explainit +% \end{macrocode} +% \end{macro} +% +% \subsection{The Bidding Environments} +% +% \subsubsection{Special Columntypes} +% +% \begin{macro}{\newcolumntype} +% In order to automatically apply a macro call on all cell contents of a +% column (translate/convert; step a counter) in |bidding| and |play| diagrams, +% we define newcolumntypes, made possible by loading package +% \packname{collectcell}. We define next columntypes: +% \begin{description}[topsep=2mm,itemsep=-2mm] +% \item{B:} Transfers suits and cards (|bidding| and |play|) +% \item{F:} sets First column in |play| diagrams +% \item{P:} Transfers suits and cards, accumulates won tricks (|play|) +% \end{description} +% +% \begin{macrocode} +\newcolumntype{B}{% for Biddings + >{\collectcell\ODw@BTfer}c<{\endcollectcell}} +\newcolumntype{F}{% for First column in |play| diagrams + >{\collectcell\ODw@FTfer}c<{\endcollectcell}} +\newcolumntype{P}{% for |Play| diagrams (2nd--4th column) + >{\collectcell\ODw@PTfer}c<{\endcollectcell}} +% \end{macrocode} +% \end{macro} +% +% \subsubsection{The Hidden Implementation} +% +% As explained before, in the |bidding| diagrams we convert |S| to the spade +% symbol \Sp, etc. We do need packages \packname{array} and +% \packname{collectcell} for this and define the columntype |B|. In order +% to avoid these convertions in the top row, where names are displayed, we +% use the |\cci|-trick to suppress expansion of the cell macro. Curiously +% the command |\cci| (from \packname{collcell}, v0.5, 2011/02/27) sometimes +% produces unwanted characters. The reason is unknown to me. +% We use a space ("| |") as first character in |\cci| to avoid this. +% \par\noindent +% We store the |bidding| diagram without the explanations in a box, so we can +% calculate the width of the |bidding| diagram and make our explanation part +% exactly as wide. In the first row we write the bidders: |North| etc.\ (or +% |N|, if it has to be short). In the second row we write the real world +% names of the bidders, if given. If any description is given, we make a +% multicolumn over the 4 rows with the previously stored width to write the +% explanations. We also use this width to calculate whether the bidding +% diagram will fit on the actual line. If not, we put it on a new line. +% \begin{environment}{ODw@Bidding}\MacroDef{ODw@Bidding}[\oarg{pos}\parg{description}\ldots\bs endODw@Bidding] +% \begin{macrocode} +\NewEnviron{ODw@Bidding}[2][t]{% + \def\xspace{}% + \setlength\tabcolsep{0.2em}% + \sbox{0}{% + \begin{tabular}[#1]{BBBB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderII% + \else\ODw@BidderII*% + \fi% + } &% 3rd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } &% 4th column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIV% + \else\ODw@BidderIV*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please + \cci{ \ODw@NameFont\ODw@NameII} &% mind + \cci{ \ODw@NameFont\ODw@NameIII} &% the + \cci{ \ODw@NameFont\ODw@NameIV} \\% spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi% + \BODY% +%%%%%% + \end{tabular}% + }% sbox0 + \setcounter{ODw@Nr}{0}% + \setlength{\ODw@Bid@Width}{\wd0}% + \global\sbox\ODw@BidBox{% + \begin{tabular}[#1]{BBBB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderII% + \else\ODw@BidderII*% + \fi% + } &% 3rd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } &% 4th column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIV% + \else\ODw@BidderIV*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please + \cci{ \ODw@NameFont\ODw@NameII} &% mind + \cci{ \ODw@NameFont\ODw@NameIII} &% the + \cci{ \ODw@NameFont\ODw@NameIV} \\% spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi + \BODY% +%%%%% Until here the same code as in the sbox! + \ifODw@description% + % Add the description, if not empty + \hline% + \multicolumn{4}{% span explanations over 4 cols... + p{\dimexpr\ODw@Bid@Width-2\tabcolsep}% + }{% ...with the right width + \setcounter{ODw@Nr}{0}% + \raggedright% + \smaller\smaller#2% + }\\% + \fi% + \end{tabular}% + }% sbox ODw@BidBox +}% ODw@Bidding +% \end{macrocode} +% \end{environment} +% +% \begin{environment}{ODw@Biddingpair}\MacroDef{ODw@Biddingpair}[\oarg{pos}\parg{description}\ldots\bs endODw@Biddingpair] +% Decription: Similar to |ODw@Bidding| +% \begin{macrocode} +\NewEnviron{ODw@Biddingpair}[2][t]{% + \def\xspace{}% + \setlength\tabcolsep{0.2em}% + \sbox{0}{% + \begin{tabular}[#1]{BB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please mind + \cci{ \ODw@NameFont\ODw@NameIII} \\% the spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi% + \BODY% +%%%%%%% + \end{tabular}% + }% sbox0 + \setcounter{ODw@Nr}{0}% + \setlength{\ODw@Bid@Width}{\wd0}% + \global\sbox\ODw@BidBox{% + \begin{tabular}[#1]{BB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please mind + \cci{ \ODw@NameFont\ODw@NameIII} \\% the spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi% + \BODY% + %%%%%% Until here the same code as in the sbox! + \ifODw@description% + % Add the description, if not empty + \hline% + \multicolumn{2}{% + p{\dimexpr\ODw@Bid@Width-2\tabcolsep}% + }{% + \setcounter{ODw@Nr}{0}% + \raggedright% + \smaller\smaller#2% + }\\% + \fi% + \end{tabular}% + }% sbox ODw@BidBox +}% ODw@Biddingpair +% \end{macrocode} +% \end{environment} +% +% \subsection{The User Environments} +% +% \subsubsection{Bidding} +% +% The |bidding| environments have 2 optional arguments: an alignment +% \oarg{pos} and an annotation \parg{description}. There are also 3 tokens: +% the |*| centers the |bidding| diagram, the |+| forces the short notation, +% i.e. \North*! rather than \North* and the |-| suppresses all output. +% \par\noindent +% |\ODw@GameSize| takes care of the font dependent sizing of the diagram. +% We locally redefine |\thefootnote| and reset the (general) counter +% |ODw@Nr|, which is stepped in |\markit| and |\explainit| to make the +% annotations correspond. In the end code we define a multicolumn over all +% 4 (2) columns and write the annotation given in argument |#2|. With +% |p{...\ODw@Bid@Width...}| care is taken to limit this text to the width +% of the diagram. +% +% \begin{environment}{bidding}\EnvDef{bidding}[\Oarg{*!-}\oarg{pos}\parg{description}] +% \begin{macrocode} +\NewDocumentEnvironment{bidding}{s t! t- O{c}d()}{% +% \end{macrocode} +% |\begin{bidding}* ! -[pos](description)|\\ +% | 1 2 3 4 5|\\ +% The 1st token (|*|) centers the environment; the 2nd token (|!|) switches to the short +% notation in the table header; the 3rd token (|-|) suppresses the output. +% Argument 4 regulates the alignment of the table (default is \textbf{c} +% and the 5th argument contains the annotations of the bidding. +% \begin{macrocode} + \ODw@GameSize% + \renewcommand{\thefootnote}{\alph{footnote}}% + \setcounter{ODw@Nr}{0}% + \IfBooleanTF#1{\center}{}% "*" detected + \IfBooleanTF{#2}{\ODw@shorttrue}{}% "!" detected + \IfValueTF{#5}{\ODw@descriptiontrue}{\ODw@descriptionfalse}% + \ODw@Bidding[#4]{#5}% +}{% + \endODw@Bidding% + \IfBooleanTF{#3}% + {\rule{0pt}{0pt}}% + % +---without this, pdflatex aborts compilation! + {\usebox{\ODw@BidBox}}% "-" detected + \IfBooleanTF#1{\endcenter}{}% +}% bidding +% \end{macrocode} +% \end{environment} +% +% \begin{environment}{biddingpair}\EnvDef{biddingpair}[\Oarg{*!-}\oarg{pos}\parg{description}] +% \begin{macrocode} +\NewDocumentEnvironment{biddingpair}{s t! t- O{c}d()}{% +% \end{macrocode} +% |\begin{biddingpair}* ! -[pos](description)|\\ +% | 1 2 3 4 5|\\ +% The same as with environment |bidding|, only with 2 columns instead of 4. +% \begin{macrocode} + \def\xspace{}% + \ODw@GameSize% + \renewcommand{\thefootnote}{\alph{footnote}}% + \setcounter{ODw@Nr}{0}% + \IfBooleanTF#1{\center}{}% "*" detected + \IfBooleanTF{#2}{\ODw@shorttrue}{}% "+" detected + \IfValueTF{#5}{\ODw@descriptiontrue}{\ODw@descriptionfalse}% + \ODw@Biddingpair[#4]{#5}% +}{% + \endODw@Biddingpair% + \IfBooleanTF{#3}% + {\rule{0pt}{0pt}}% + % +---without this, pdflatex aborts compilation! + {\usebox{\ODw@BidBox}}% "-" detected + \IfBooleanTF#1{\endcenter}{}% +}% biddingpair +% \end{macrocode} +% \end{environment} +% +% +% \subsubsection{Play} +% +% Environment |play| displays the sequence of playing tricks. It uses +% 2 |newcolumntype|s: +% \begin{itemize}[itemsep=0em] +% \item[|F|] to increment and display the current row. +% \item[|P|] to translate an convert suits/ranks. +% \end{itemize} +% +% \begin{macro}{\ODw@AccTricks} +% |\ODw@AccTricks| calculates and shows the accumulated tricks in +% |play| that |N-S| and |E-W| has won. The winning card is detected +% automatically and |\ODw@LastTrick| is called to process the winning trick +% for whichever side won it (|N-S| or |E-W|) by stepping the counter for the +% winning side. The counter |ODw@Player| denotes the player who won the +% trick. From the player who leads and the position that wins we calculate +% the winning player and step the counter for his side. +% \begin{macrocode} +\def\ODw@AccTricks{% + \ODw@LastTrick{\ODw@Last}{\theODw@WinningNr}% + \ODw@append{\theODw@NSCnt,\theODw@EWCnt,}% store counters + \setcounter{ODw@Highest}{0}% reset for next trick +}% ODw@AccTricks +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@Tricks}\MacroDef{ODw@Tricks} +% \begin{macro}{\ODw@Last}\label{Last} +% This macro is automatically called in TableII for column 1. +% This column displays the player who had the lead. +% It essentially 1) resets the |ODw@PlayerNr| which will be +% stepped for each next column in search for the winning card 2) +% remembers in |\ODw@Last| who had the lead. From these two values we can +% later calculate who won this trick. The stepping of |ODw@PlayerNr| occurs +% in |\ODw@Tfer|. +% \begin{macrocode} +\def\ODw@Tricks{% + \setcounter{ODw@PlayerNr}{0}% + \gdef\ODw@Last{\ODw@NextLead}% + \expandafter\GetTranslation% + \expandafter{\ODw@NextLead-(ODw)}:\,% +% write a colon and a thin space in the table, +% as separator between lead player and lead card. +}% ODw@Tricks +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\ODw@LastTrick}\MacroDef{ODw@LastTrick}[\marg{Player}\marg{Pos}] +% This macro is called by |\ODw@AccTricks|. +% It computes who won the last trick and steps the corresponding counter. +% \begin{macrocode} +\newcommand\ODw@LastTrick[2]{% +% \end{macrocode} +% |\ODw@LastTrick{Player}{Pos}|\\ +% | 1 2--- Seat Nr that won the trick|\\ +% | +---------- Player (N,E,S,W) who has led| +% \par\vspace{0.5\baselineskip}\noindent +% Consider the following table, where the seats are in horizontal +% direction, starting with the player who leads in seat 1. Vertically, in +% the first column, we have an initial value, stored in |ODw@Cnt| which is +% associated with the leading player. +% +% \begin{tabular}{c|cccc} +% & 1 & 2 & 3 & 4 \\\hline +% 0 & W$^1$ & N$^2$ & E$^3$ & S$^4$ \\ +% 1 & N$^2$ & E$^3$ & S$^4$ & W$^5$ \\ +% 2 & E$^3$ & S$^4$ & W$^5$ & N$^6$ \\ +% 3 & S$^4$ & W$^5$ & N$^6$ & E$^7$ \\ +% \end{tabular} +% \par\noindent +% If we add this initial value to the +% \emph{seat} where the trick is won, then the result gives us the +% \emph{player} who won the trick. Suppose that e.g.\ |S| had the lead, +% so |ODw@Cnt| $=$ 3. Suppose also that seat number 3 wins the trick. The +% sum equals 6 and this is the seat of |N|. For clarity these sums are +% displayed in the table as superscripts to the players +% \par\vspace{0.5\baselineskip}\noindent +% First we set the counter |ODw@Cnt| to the player who has the lead and add +% the seat number (|#2|) to it. We then store who has the next lead in +% |\ODw@NextLead| and increment the counter of the winning side. +% +% \begin{macrocode} + \IfEqCase{#1}{% + {W}{\setcounter{ODw@Cnt}{0}}% + {N}{\setcounter{ODw@Cnt}{1}}% + {E}{\setcounter{ODw@Cnt}{2}}% + {S}{\setcounter{ODw@Cnt}{3}}% + }% IfEqCase + \addtocounter{ODw@Cnt}{#2}% + \IfEqCase{\theODw@Cnt}{% + {1}{\gdef\ODw@NextLead{W}\stepcounter{ODw@EWCnt}} + {2}{\gdef\ODw@NextLead{N}\stepcounter{ODw@NSCnt}} + {3}{\gdef\ODw@NextLead{E}\stepcounter{ODw@EWCnt}} + {4}{\gdef\ODw@NextLead{S}\stepcounter{ODw@NSCnt}} + {5}{\gdef\ODw@NextLead{W}\stepcounter{ODw@EWCnt}} + {6}{\gdef\ODw@NextLead{N}\stepcounter{ODw@NSCnt}} + {7}{\gdef\ODw@NextLead{E}\stepcounter{ODw@EWCnt}} + }% IfEqCase +}% ODw@LastTrick +% \end{macrocode} +% \end{macro} +% +% \begin{environment}{play}\EnvDef{play}[*\marg{Lead}\oarg{Trump}] +% \label{Play} +% \changes{v0.3}{2018/02/24}{In order to avoid empty columns in environment +% \texttt{playtricks} we reorganized it. Rather than just 1 table we use 3 +% tables. The middle one typesets the relevant tricks, stored in an +% \texttt{lrbox}, while generating on the fly a string with the winning +% tricks. Finally we put the running trick-number in TableI, we 'use' +% TableII and contruct TableIII from the string with the winning tricks.} +% +% Finally we define environment |play|. It consists primarily of +% these 3 tables, the middle one with the special newcolumntype +% \textbf{P}. We reset the +% counter for the running line (=trick) |ODw@Nr| and the winning trick +% counters for |N|--|S| and |E|--|W|: |ODw@NSCnt| and |ODw@EWCnt|. As usual +% |\ODw@GameSize| takes care for the correct sizing. The first row (the +% title row) is displayed using the |\cci| method. The 3th table gets a +% stacked |N/S| and |E/W| title. +% \begin{macrocode} +\NewDocumentEnvironment{play}{s mO{N}}{% +% #1 --> s center +% #2 --> m lead +% #3 --> O trumpsuit (default NoTrump) + \def\ODw@TrumpSuit{#3} + \gdef\ODw@NextLead{#2}% + \setcounter{ODw@Nr}{0}% + \setcounter{ODw@NSCnt}{0} + \setcounter{ODw@EWCnt}{0}% + \ODw@GameSize% + \ODw@Scratch{}% make empty + \let\ODw@Clubs\empty% + \let\ODw@Diamonds\empty% + \let\ODw@Hearts\empty% + \let\ODw@Spades\empty% +% +% We need some data which is calculated in TableII +% to create TableI and TableIII. So we put TableII in a +% box and display it later at due time +% +\def\ODw@EXtra{0.9em}% white space in title +% +\provideenvironment{TableII}{% + \begin{tabular}[b]{FPPP}% + \multicolumn{1}{c}{\GetTranslation{Lead!-(ODw)}} &% + \cci{\GetTranslation{2nd-(ODw)}} &% + \cci{\GetTranslation{3rd-(ODw)}} &% + \cci{\GetTranslation{4th-(ODw)}} \\[0.3em]\hline% + \multicolumn{4}{c}{}\\[-\ODw@EXtra]% +}{% + \end{tabular}% +}% TableII +% + \begin{lrbox}{0}% save TableII for later + \begin{TableII} +}{% + \end{TableII} + \end{lrbox}% + % Check consistency of the played cards + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% +% + \setcounter{ODw@Cnt}{0}% + \IfBooleanTF#1{\begin{center}}{}% +% +% \end{macrocode} +% We need TableI to show the running trick number. When constructing Table +% II, the total number of tricks that were actually displayed is available +% in counter |ODw@Nr|. So we just need to loop |\theODw@Nr| times and write +% the local counter value |\theODw@Cnt|. To avoid \emph{the extra line +% problem} we use the solution from:\\ +% \url{https://tex.stackexchange.com/questions/50296/problem-with-using-loop-inside-the-tabular-environment/142562#142562} +% \begin{macrocode} +% + \begin{tabular}[b]{r}% TableI + \cci{\GetTranslation{Nr-(ODw)}}\\[0.3em] + \hline\\[-\ODw@EXtra]% + \setcounter{ODw@Cnt}{1}% + \whiledo{\theODw@Cnt<\theODw@Nr}{% + \theODw@Cnt\\ + \stepcounter{ODw@Cnt}% + }% + \theODw@Cnt\\% MUST be outside the loop + % (the extra line problem]! + \end{tabular}% +% +% TableII showing the cards played in the tricks +% + \usebox{0}% +% +% \end{macrocode} +% We use TableIII to show the winning trick counts. These are already stored +% in a CSV-list |\ODw@Scratch|, implemented as a token register. To process +% this list we use |\docsvlist| and must only define our |\do|. As this +% table has 2 columns, we check with |ODw@Nr| that after an item is read, +% we put an \& and after the next item a |\\|. +% \begin{macrocode} +% + \setcounter{ODw@Nr}{0}% + \renewcommand*{\do}[1]{% + \ifnumequal{\value{ODw@Nr}}{2}{\\\setcounter{ODw@Nr}{0}}{}% + \stepcounter{ODw@Nr}% + ##1 + \ifnumequal{\value{ODw@Nr}}{2}{}{&}% + }% + \begin{tabular}[b]{|cc}% TableIII + \multicolumn{1}{|c}{% + \cci{\scriptsize\shortstack[c]{\North*!\\\South*!}}} &% + \multicolumn{1}{c}{% + \cci{\scriptsize\shortstack[c]{\East*!\\\West*!}}% + }\\\hline\\[-\ODw@EXtra]% + \expandafter\docsvlist\expandafter{\the\ODw@Scratch}% + \end{tabular}% + \IfBooleanTF#1{\end{center}}{}% +% +}% play +% \end{macrocode} +% \end{environment} +% +% \subsection{Card Diagrams with Bidding} +% +% \begin{macro}{\ODw@CondNewLine}\MacroDef{ODw@CondNewLine}[\oarg{offset}] +% \begin{macrocode} +\NewDocumentCommand\ODw@CondNewLine{O{0em}}{% +% \end{macrocode} +% |\ODw@CondNewLine| forces a newline if the |bidding| diagram does not fit on +% the line, taking into account the width of the card diagram and the width +% of the |bidding| diagram. +% Otherwise the |bidding| diagram appears to the right of the card diagram at +% distance |\ODw@Skip@Width|. We call the global macro +% |\ODw@Diagram@Width| that contains the width of the card diagram. The +% optional parameter of |\ODw@CondNewLine| is used to add some extra +% offset if needed. +% +% \begin{macrocode} + {\ODw@GameFont% needed to relate skips to the font-size +% :\the\ODw@Skip@Width:% JW XXX + \setlength{\ODw@Tmp@Len}{\ODw@Bid@Width}% + \addtolength{\ODw@Tmp@Len}{\ODw@Diagram@Width}% + \addtolength{\ODw@Tmp@Len}{#1}% + \addtolength{\ODw@Tmp@Len}{\ODw@Skip@Width}% + \ifthenelse{\lengthtest{\ODw@Tmp@Len > \textwidth}}{% + \\[1em]}{% + \hspace{\ODw@Skip@Width}% + }% + }% +}% ODw@CondNewLine +% \end{macrocode} +% \end{macro} +% +% \subsection{The Expert Quiz} +% +% \begin{macro}{\expertquiz}\MacroDef{expertquiz}[\Oarg{*!}\oarg{comment}\marg{award}] +% The macro |\expertquiz| displays a hand, a |bidding| diagram and the award +% for the answers. Optionally a description can be added. The hand and the +% bidding have to be defined before. This is done to avoid having 4 more +% arguments, needed for specifying the hand. The token '|*|' centers the +% whole and the token '|!|' forces that the |bidding| diagram appears on a +% new line and that the hand shifts a bit to the right. The last parameter +% defines the award. In order to limit the width of the award we use the +% known widths of the |bidding| diagram and the hand and set the parbox +% accordingly to display the award. +% +% \begin{macrocode} +\NewDocumentCommand\expertquiz{st! O{}m}{% +% 12 3 4 +% \end{macrocode} +% |\expertquiz* ![comment]{award}|\\ +% | 1 2 3 4 |\\ + +% \begin{macrocode} + \noindent% + \IfBooleanTF#1{\begin{center}}% "*" detected + {\par\vspace{0.5\baselineskip}}% + \bgroup% keep font changes local (e.g. "\smaller"). + \ODw@LegendFont% + \ifx#3\empty\else#3\par\fi% + \egroup% + \IfBooleanTF{#2}{~\hspace*{2em}}{}% "!" detected + \usebox{\ODw@Hand@Box}% display the saved hand + \IfBooleanTF{#2}{}{\quad}% no "!" detected + \setlength\ODw@Tmp@Width{\wd\ODw@BidBox + 1em}% + \IfBooleanTF{#2}% + {\\}% + {\addtolength\ODw@Tmp@Width{\wd\ODw@Hand@Box}}% + \usebox{\ODw@BidBox}% display the saved bidding + \par\vspace{0.3em}%\noindent% + {% keep legendfont and "smaller" local + \ODw@LegendFont% + \smaller% + \IfBooleanTF#1{\bgroup\centering}{}% + \parbox[t]{\ODw@Tmp@Width}{% + \textbf{\ODw@AwardText: }% + \raggedright#4% + }% parbox + \IfBooleanTF#1{\egroup}{}% + }% +% \fi% + \IfBooleanTF#1{\end{center}}{}% +}% expertquiz +% \end{macrocode} +% \end{macro} +% +% \subsection{Resetting the Game} +% +% We use \packname{pgfkeys} with its \meta{key}=\meta{val} system to +%specify the fonts and other things that we want to have as defaults, +%rather than the intitial \OneDown values. Therefore we first define the +%keys and the store for it. +% +% \begin{macrocode} +\pgfkeys{% + /ODw/.is family, /ODw, +% fonts + bidder/.store in = \ODw@BidderDefault, + compass/.store in = \ODw@CompassDefault, + game/.store in = \ODw@GameDefault, + legend/.store in = \ODw@LegendDefault, + name/.store in = \ODw@NameDefault, + other/.store in = \ODw@OtherDefault, +% compass + compline/.store in = \ODw@CompLine, + compmid/.store in = \ODw@CompMid, + compsize/.store in = \ODw@CompSize, +} +% compass + \ODw@set{compshow/.is choice} + \ODw@set{compshow/off/.code={\global\ODw@CompShowfalse}} + \ODw@set{compshow/on/.code={\global\ODw@CompShowtrue}} + \ODw@set{compturn/.is choice} + \ODw@set{compturn/off/.code={\global\ODw@CompTurnfalse}} + \ODw@set{compturn/on/.code={\global\ODw@CompTurntrue}} +% bídding + \ODw@set{bidders/.is choice} + \ODw@set{bidders/off/.code={\global\ODw@Biddersfalse}} + \ODw@set{bidders/on/.code={\global\ODw@Bidderstrue}} + \ODw@set{bidfirst/.is choice} + \ODw@set{bidfirst/N/.code=\ODw@FirstBidCol{N}} + \ODw@set{bidfirst/E/.code=\ODw@FirstBidCol{E}} + \ODw@set{bidfirst/S/.code=\ODw@FirstBidCol{S}} + \ODw@set{bidfirst/W/.code=\ODw@FirstBidCol{W}} + \ODw@set{bidline/.is choice} + \ODw@set{bidline/off/.code={\global\ODw@BidLinefalse}} + \ODw@set{bidline/on/.code={\global\ODw@BidLinetrue}} + \ODw@set{bidlong/.is choice} + \ODw@set{bidlong/off/.code={\global\ODw@LongCallsfalse}} + \ODw@set{bidlong/on/.code={\global\ODw@LongCallstrue}} +% synonyms + \ODw@set{compshow/1/.code={\pgfkeys{/ODw/compshow=on}}} + \ODw@set{compshow/true/.code={\pgfkeys{/ODw/compshow=on}}} + \ODw@set{compturn/1/.code={\pgfkeys{/ODw/compturn=on}}} + \ODw@set{compturn/true/.code={\pgfkeys{/ODw/compturn=on}}} + \ODw@set{bidline/1/.code={\pgfkeys{/ODw/bidline=on}}} + \ODw@set{bidders/true/.code={\pgfkeys{/ODw/bidders=on}}} + \ODw@set{bidders/1/.code={\pgfkeys{/ODw/bidders=on}}} + \ODw@set{bidline/true/.code={\pgfkeys{/ODw/bidline=on}}} + \ODw@set{bidlong/1/.code={\pgfkeys{/ODw/bidlong=on}}} + \ODw@set{bidlong/true/.code={\pgfkeys{/ODw/bidlong=on}}} +% + \ODw@set{compshow/0/.code={\pgfkeys{/ODw/compshow=off}}} + \ODw@set{compshow/false/.code={\pgfkeys{/ODw/compshow=off}}} + \ODw@set{compturn/0/.code={\pgfkeys{/ODw/compturn=off}}} + \ODw@set{compturn/false/.code={\pgfkeys{/ODw/compturn=off}}} + \ODw@set{bidders/0/.code={\pgfkeys{/ODw/bidders=off}}} + \ODw@set{bidders/false/.code={\pgfkeys{/ODw/bidders=off}}} + \ODw@set{bidline/0/.code={\pgfkeys{/ODw/bidline=off}}} + \ODw@set{bidline/false/.code={\pgfkeys{/ODw/bidline=off}}} + \ODw@set{bidlong/0/.code={\pgfkeys{/ODw/bidlong=off}}} + \ODw@set{bidlong/false/.code={\pgfkeys{/ODw/bidlong=off}}} +% \end{macrocode} +% +% \begin{macro}{\resetfonts}\MacroDef{resetfonts} +% \begin{macrocode} +\newcommand\resetfonts{% + \bidderfont{\ODw@BidderDefault}% + \compassfont{\ODw@CompassDefault}% + \gamefont{\ODw@GameDefault}% + \legendfont{\ODw@LegendDefault}% + \namefont{\ODw@NameDefault}% + \otherfont{\ODw@OtherDefault}% +}% resetfonts +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\setdefaults}\MacroDef{setdefaults}[*{\ttfamily[}\meta{key1=val1},\meta{key2=val2}\ldots{\ttfamily]}] +% The available keys are those defined in |\pgfkeys| some lines up from +% here. For the fonts they are: |bidder|, |compass|, |game|, |legend|, +% |name| and |other|. They store the new default value in the corresponding +% variable. In order to make the new default active, we must use +% |\setdefaults*| which will also call |\resetfonts|. +% +% The keys for the compass are: |compline|, |compmid|, |compshow|, +% |compsize| and |compturn|. They control the thickness of the frame, the +% mid-text, the visibility of the compass, its size and the angle of the +% compass E--W letters. +% +% For the |bidding| diagram we have: |bidders|, |bidfirst|, |bidline| and +% |bidlong|. They control if bidders are to be displayed at all, which +% bidder appears in the first column, draw a |\hline| below the header and +% showing long calls. +% +% \begin{macrocode} +\NewDocumentCommand\setdefaults{s m}{% + \pgfkeys{/ODw,#2}% + \IfBooleanTF{#1}{\resetfonts}{}% +}% setdefaults +% +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\newgame}\MacroDef{newgame} +% |\newgame| resets and clears the stored game information to be ready for +% a new game. We do not reset the option for warn- and err-messages, nor +% any selected font. Setting |\boardnr{0}| executes also:\\ +% |\ODw@BoardText{}\vulner[-1]\dealer[-1]}|. +% +% \begin{macrocode} +\newcommand\newgame{% + \boardnr{0}% + \headlinetext{}% + \footlinetext{}% +% clear the left/right upper/lower stuff + \gdef\ODw@LeftUpperText{}% + \gdef\ODw@LeftLowerText{}% + \gdef\ODw@RightUpperText{}% + \gdef\ODw@RightLowerText{}% +% clear the hands + \gdef\ODw@Nhand{\ODw@hand{t}{}{}{}{}}% + \gdef\ODw@Ehand{\ODw@hand{c}{}{}{}{}}% + \gdef\ODw@Shand{\ODw@hand{b}{}{}{}{}}% + \gdef\ODw@Whand{\ODw@hand{c}{}{}{}{}}% +% +% set default for real bidders names: no names +% we print only the symbolic names North, East, etc. +% + \namesNS{}{}\namesEW{}{}% +% +% reset consistency check stuff +% + \gdef\ODw@Spades{}% + \gdef\ODw@Hearts{}% + \gdef\ODw@Diamonds{}% + \gdef\ODw@Clubs{}% +% + \gdef\ODw@NSpades{}\gdef\ODw@ESpades{}% + \gdef\ODw@SSpades{}\gdef\ODw@WSpades{}% + \gdef\ODw@NHearts{}\gdef\ODw@EHearts{}% + \gdef\ODw@SHearts{}\gdef\ODw@WHearts{}% + \gdef\ODw@NDiamonds{}\gdef\ODw@EDiamonds{}% + \gdef\ODw@SDiamonds{}\gdef\ODw@WDiamonds{}% + \gdef\ODw@NClubs{}\gdef\ODw@EClubs{}% + \gdef\ODw@SClubs{}\gdef\ODw@WClubs{}% +% +}% newgame +% \end{macrocode} +% \end{macro} +% +% \subsection{Error Handling} +% +% \subsubsection{Consistency Checks} +% +% We perform different checks on consistency of the cards entered: +% \begin{enumerate}[itemsep=-2mm] +% \item Check that a hand not has more than 13 cards (E) +% \item Check that a hand doesn't contain multiple cards (E) +% \item Check that a deal doesn't contain multiple cards (E) +% \item Check that a hand has less than 13 cards (W) +% \item check that a suit of a deal has more than 13 cards (E) +% \item check that a suit of a deal has less than 13 cards (W) +% \item In |play| diagrams: check that a card is played only once (E) +% \end{enumerate} +% The checks marked with (E) raise an error, those marked with (W) raise +% a warning. They can be controlled with the package options |err| and +% |warn|. +% +% \begin{macro}{\ODw@ChkNrOfCards}\MacroDef{ODw@ChkNrOfCards}[\marg{cards}\marg{hand}] +% \begin{macrocode} +\newcommand\ODw@ChkNrOfCards[2]{% +% \end{macrocode} +% |\ODw@ChkNrOfCards{cards}{hand}|\\ +% | 1 2|\\ +% |#1 = a string with all cards of all suits of the hand denoted by #2|\\ +% |step 1: remove all "-" (that denotes an empty suit)|\\ +% |step 2: warn if StrLen < 13 ; Err if StrLen > 13| +% +% \begin{macrocode} + \StrDel{#1}{-}[\ODw@CardStr]% remove voids + \StrLen{\ODw@CardStr}[\ODw@CardLen]% + \ifthenelse{\ODw@CardLen > 13}{% + \ODw@Error{#2 has \ODw@CardLen{} cards}% + }{% + \ifthenelse{\ODw@CardLen < 13}{% + \ODw@Warning{#2 has \ODw@CardLen{} cards}% + }{}% + }% +}% ODw@ChkNrOfCards +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@PrErr}\MacroDef{ODw@PrErr}[\marg{rank}\marg{count}\marg{suit}] +% \begin{macrocode} +\newcommand\ODw@PrErr[3]{% +% \end{macrocode} +% |\ODw@PrErr{rank}{count}{suit}|\\ +% | 1 2 3|\\ +% This macro only outputs the warning/error if the card specified by rank +% (\#1) and suit (\#3) does not occur (denoted by \#2) exactly $1 \times$. +% An exception for spotcards must not be made, because in +% |\ODw@ChkSameCards| they are not taken into account. (In fact they are +% already filtered out by |ODw@translate|). +% +% \begin{macrocode} + \bgroup% + \if#1T\def\ODw@T{10}\else\def\ODw@T{#1}\fi% + \ifthenelse{#2 > 1}{% + \ODw@Error{Card #3\,\ODw@T{} occurs #2 times}% + }{% + \ifthenelse{#2 = 0}{% + \ODw@Warning{Card #3\,\ODw@T{} fails}}{}% + }% + \egroup% +}% ODw@PrErr +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@ChkSameCards}\MacroDef{ODw@ChkSameCards}[\marg{cards}\marg{suit}] +% \begin{macrocode} +\newcommand\ODw@ChkSameCards[2]{% +% \end{macrocode} +% |#1 = a string with all cards of 1 suit (denoted by #2) of all hands|\\ +% |step 1: remove all "-" |\\ +% |step 2: we count the frequency of all ranks 2--9,T,J,Q,K,A| (|ODw@CCnt|)\\ +% |step 3: Warn if Freq(card) = 0 ; Err if Freq(card) > 1| (|ODw@PrErr|)\\ +% +% \begin{macrocode} + \StrDel{#1}{-}[\ODw@CardStr]% + \StrCount{\ODw@CardStr}{2}[\ODw@CCnt]\ODw@PrErr{2}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{3}[\ODw@CCnt]\ODw@PrErr{3}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{4}[\ODw@CCnt]\ODw@PrErr{4}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{5}[\ODw@CCnt]\ODw@PrErr{5}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{6}[\ODw@CCnt]\ODw@PrErr{6}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{7}[\ODw@CCnt]\ODw@PrErr{7}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{8}[\ODw@CCnt]\ODw@PrErr{8}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{9}[\ODw@CCnt]\ODw@PrErr{9}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{T}[\ODw@CCnt]\ODw@PrErr{T}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{J}[\ODw@CCnt]\ODw@PrErr{J}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{Q}[\ODw@CCnt]\ODw@PrErr{Q}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{K}[\ODw@CCnt]\ODw@PrErr{K}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{A}[\ODw@CCnt]\ODw@PrErr{A}{\ODw@CCnt}{#2}% +}% ODw@ChkSameCards +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Controlling Messages} +% +% \label{Messages} +% \begin{macrocode} +\newbool{ODw@Warnings} +\newbool{ODw@Errors} +% +\ODw@set{warn/off/.code={% + \global\setbool{ODw@Warnings}{false}}} +\ODw@set{warn/on/.code={% + \global\setbool{ODw@Warnings}{true}}} +\ODw@set{err/off/.code={% + \global\setbool{ODw@Errors}{false}}} +\ODw@set{err/on/.code={% + \global\setbool{ODw@Errors}{true}}} +\ODw@set{warn=off} +\ODw@set{err=on} + +\ProcessPgfOptions{/ODw} +% \end{macrocode} + +% \begin{macro}{\ODw@Error} +% \begin{macrocode} +\newcommand\ODw@Error[1]{% + \ifbool{ODw@Errors}{% + \par\textcolor{red}{Error: #1}\par}{}% +}% ODw@Error +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\ODw@Warning} +% \begin{macrocode} +\newcommand\ODw@Warning[1]{% + \ifbool{ODw@Warnings}{% + \par\textcolor{blue}{Warning: #1}\par}{}% +}% ODw@Warning +% \end{macrocode} +% \end{macro} +% +% \subsection{Misc Bridge Terms} +% +% \subsubsection{Honour Cards} +% +% These macros retrieve the translations of the 4 alternative forms of the +% honour cards from the |ODw|-dictionary of the active language. +% \noindent +% \begin{macro}{\Ace} +% \begin{macro}{\ace} +% \begin{macrocode} +\NewDocumentCommand{\Ace}{s t!}{% + \bgroup% +%JW \ODw@GameFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{A-(ODw)}}% + {\GetTranslation{Ace-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{a-(ODw)}}% + {\GetTranslation{ace-(ODw)}}% + }% + \egroup% + \xspace% +}% Ace +% +\def\ace{\Ace*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\King} +% \begin{macro}{\king} +% \begin{macrocode} +\NewDocumentCommand{\King}{s t!}{% + \bgroup% +%JW \ODw@GameFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{K-(ODw)}}% + {\GetTranslation{King-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{k-(ODw)}}% + {\GetTranslation{king-(ODw)}}% + }% + \egroup% + \xspace% +}% King +% +\def\king{\King*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\Queen} +% \begin{macro}{\queen} +% \begin{macrocode} +\NewDocumentCommand{\Queen}{s t!}{% + \bgroup% +%JW \ODw@GameFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Q-(ODw)}}% + {\GetTranslation{Queen-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{q-(ODw)}}% + {\GetTranslation{queen-(ODw)}}% + }% + \egroup% + \xspace% +}% Queen +% +\def\queen{\Queen*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\Jack} +% \begin{macro}{\jack} +% \begin{macrocode} +\NewDocumentCommand{\Jack}{s t!}{% + \bgroup% +%JW \ODw@GameFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{J-(ODw)}}% + {\GetTranslation{Jack-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{j-(ODw)}}% + {\GetTranslation{jack-(ODw)}}% + }% + \egroup% + \xspace% +}% Jack +% +\def\jack{\Jack*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \subsubsection{Vulnerability} +% +% These macros retrieve the translations of the 4 alternative forms of the +% commands |\All| and |\None| from the |ODw|-dictionary of the active +% language. As there is no short form for them in the English language, we +% just code these entries in the |ODw|-dictionaries with an exclamation +% mark~'|!|'. + +% \begin{macro}{\All} +% \begin{macro}{\all} +% \begin{macrocode} +\NewDocumentCommand{\All}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{All!-(ODw)}}% + {\GetTranslation{All-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{all!-(ODw)}}% + {\GetTranslation{all-(ODw)}}% + }% + \egroup% + \xspace% +}% All +% +\def\all{\All*} +% \end{macrocode} +% \end{macro} +% \end{macro} + +% \begin{macro}{\None} +% \begin{macro}{\none} +% \begin{macrocode} +\NewDocumentCommand{\None}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{None!-(ODw)}}% + {\GetTranslation{None-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{none!-(ODw)}}% + {\GetTranslation{none-(ODw)}}% + }% + \egroup% + \xspace% +}% None +% +\def\none{\None*} +%% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \subsubsection{Diagram Annotations} +% +% These macros retrieve the translations of the 4 alternative forms of the +% commands |\Contract|, |\Lead|, |\Declarer|, |\Board| and |\Deal| from the +% |ODw|-dictionary of the active language. +% +% \begin{macro}{\Contract} +% \begin{macro}{\contract} +% \begin{macrocode} +\NewDocumentCommand{\Contract}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Contr-(ODw)}}% + {\GetTranslation{Contract-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{contr-(ODw)}}% + {\GetTranslation{contract-(ODw)}}% + }% + \egroup% + \xspace% +}% Contract +% +\def\contract{\Contract*} +%% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\Lead} +% \begin{macro}{\lead} +% \begin{macrocode} +\NewDocumentCommand{\Lead}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Lead!-(ODw)}}% + {\GetTranslation{Lead-(ODw)}}% + }{% else #1 + \IfBooleanTF{#2}% + {\GetTranslation{lead!-(ODw)}}% + {\GetTranslation{lead-(ODw)}}% + }% #1 + \egroup% + \xspace% +}% Lead +% +\def\lead{\Lead*} +%% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\Declarer} +% \begin{macro}{\declarer} +% \begin{macrocode} +\NewDocumentCommand{\Declarer}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Decl-(ODw)}}% + {\GetTranslation{Declarer-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{decl-(ODw)}}% + {\GetTranslation{declarer-(ODw)}}% + }% + \egroup% + \xspace% +}% Declarer +% +\def\declarer{\Declarer*} +%% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\by} +% \begin{macrocode} +\newcommand\by{% + \bgroup% + \ODw@OtherFont% + \GetTranslation{by-(ODw)}% + \egroup% + \xspace% +}% by +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\Board} +% \begin{macro}{\board} +% \begin{macrocode} +\NewDocumentCommand{\Board}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Brd-(ODw)}}% + {\GetTranslation{Board-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{brd-(ODw)}}% + {\GetTranslation{board-(ODw)}}% + }% + \egroup% + \xspace% +}% Board +% +\def\board{\Board*} +%% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\Deal} +% \begin{macro}{\deal} +% \begin{macrocode} +\NewDocumentCommand{\Deal}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Deal!-(ODw)}}% + {\GetTranslation{Deal-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{deal!-(ODw)}}% + {\GetTranslation{deal-(ODw)}}% + }% + \egroup% + \xspace% +}% Deal +% +\def\deal{\Deal*} +%% \end{macrocode} +% \end{macro} +% \end{macro} +% \begin{macro}{\doubled} +% The commands |\doubled| and |\redoubled| do not have a short form. +% \begin{macrocode} +\NewDocumentCommand{\doubled}{s}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \GetTranslation{Doubled-(ODw)}}{% + \GetTranslation{doubled-(ODw)}% + }% + \egroup% + \xspace% +}% doubled +% \end{macrocode} +% \end{macro} +% +% \begin{macro}{\redoubled} +% \begin{macrocode} +\NewDocumentCommand{\redoubled}{s}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \GetTranslation{Redoubled-(ODw)}}{% + \GetTranslation{redoubled-(ODw)}% + }% + \egroup% + \xspace% +}% redoubled +% \end{macrocode} +% \end{macro} +% +% \subsubsection{Point Units} +% +% These macros retrieve the translations of the commands |\hpts|, |\lpts|, +% |\dpts| and |\tpts| from the |ODw|-dictionary of the active language. +% \begin{macro}{\hpts} +% \begin{macro}{\HCP} +% \begin{macrocode} +\NewDocumentCommand{\hpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{HCP-(ODw)}}% + {\GetTranslation{High Card Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{hcp-(ODw)}}% + {\GetTranslation{high card points-(ODw)}}% + }% + \egroup% + \xspace% +}% High Card Points +% +\def\HCP{\hpts*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\lpts} +% \begin{macro}{\LP} +% \begin{macrocode} +\NewDocumentCommand{\lpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{LP-(ODw)}}% + {\GetTranslation{Length Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{lp-(ODw)}}% + {\GetTranslation{length points-(ODw)}}% + }% + \egroup% + \xspace% +}% Length Points +% +\def\LP{\lpts*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\dpts} +% \begin{macro}{\DP} +% \begin{macrocode} +\NewDocumentCommand{\dpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{DP-(ODw)}}% + {\GetTranslation{Distribution Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{dp-(ODw)}}% + {\GetTranslation{distribution points-(ODw)}}% + }% + \egroup% + \xspace% +}% Distribution Points +% +\def\DP{\dpts*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\tpts} +% \begin{macro}{\TP} +% \begin{macrocode} +\NewDocumentCommand{\tpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{TP-(ODw)}}% + {\GetTranslation{Total Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{tp-(ODw)}}% + {\GetTranslation{total points-(ODw)}}% + }% + \egroup% + \xspace% +}% Total Points +% +\def\TP{\tpts*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \subsubsection{Forcings} +% +% These macros retrieve the translations of the commands |\gforce|, +% |\sforce|, |\nmforce|, |\tsforce| and |\fsforce| from the +% |ODw|-dictionary of the active language. +% \begin{macro}{\gforce} +% \begin{macro}{\GF} +% \begin{macrocode} +\NewDocumentCommand{\gforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{GF-(ODw)}}% + {\GetTranslation{Game Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{gf-(ODw)}}% + {\GetTranslation{game forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Game Forcing +% +\def\GF{\gforce*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\sforce} +% \begin{macro}{\SF} +% \begin{macrocode} +\NewDocumentCommand{\sforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{SF-(ODw)}}% + {\GetTranslation{Semi Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{sf-(ODw)}}% + {\GetTranslation{semi forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Semi Forcing +% +\def\SF{\sforce*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\nmforce} +% \begin{macro}{\NMF} +% \begin{macrocode} +\NewDocumentCommand{\nmforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{NMF-(ODw)}}% + {\GetTranslation{New Minor Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{nmf-(ODw)}}% + {\GetTranslation{new minor forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% New Minor Forcing +% +\def\NMF{\nmforce*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\tsforce} +% \begin{macro}{\TSF} +% \begin{macrocode} +\NewDocumentCommand{\tsforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{TSF-(ODw)}}% + {\GetTranslation{Third Suit Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{tsf-(ODw)}}% + {\GetTranslation{third suit forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Third Suit Forcing +% +\def\TSF{\tsforce*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \begin{macro}{\fsforce} +% \begin{macro}{\FSF} +% \begin{macrocode} +\NewDocumentCommand{\fsforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{FSF-(ODw)}}% + {\GetTranslation{Fourth Suit Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{fsf-(ODw)}}% + {\GetTranslation{fourth suit forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Fourth Suit Forcing +% +\def\FSF{\fsforce*!} +% \end{macrocode} +% \end{macro} +% \end{macro} +% +% \subsection{Initialization}\label{Init} +% +% It's time to prepare everything. We clear the game and set the defaults. +% \begin{macrocode} +\newgame +% \end{macrocode} +% Set the default fonts +% \begin{macrocode} +\setdefaults{bidder=\mdseries\sffamily} +\setdefaults{compass=\mdseries\sffamily} +\setdefaults{game=\bfseries\sffamily} +\setdefaults{legend=\mdseries\rmfamily} +\setdefaults{name=\mdseries\slshape} +\setdefaults*{other=\bfseries\sffamily} +% \end{macrocode} +% Set the compass +% \begin{macrocode} +\setdefaults{compshow=on,compturn=off} +% \end{macrocode} +% set the start column for bidding (West is recommended) and the long form. +% \begin{macrocode} +\setdefaults{bidfirst=W,bidders=on,bidlong=on} +% \end{macrocode} +% Now we load the dictionaries for the languages that are to be used in +% the document. We use \packname{tracklang} to iterate over all the +% document languages and load the corresponding |ODw|-dictionaries. Due to +% an inconsistency between \packname{babel} and \packname{translations} +% with respect to the Norwegian language (\packname{babel} calls this +% language \emph{norsk} whereas \packname{translations} insist on using +% \emph{norwegian}, we redefine |\thislang| to the latter if it happens to +% be \emph{norsk}. +% \begin{macrocode} +\AtBeginDocument{% +\ForEachTrackedLanguage{\thislang}{% + \ifthenelse{\equal{\thislang}{norsk}}% + {\def\thislang{norwegian}}{}% + \IfFileExists{ODw-\thislang.trsl}% + {% + \LoadDictionaryFor{\thislang}{ODw}% + \PackageInfo{ODw}{% + Translation dictionary ODw-\thislang.trsl loaded% + }% + }{% + \PackageWarning{ODw}{% + Translation dictionary ODw-\thislang.trsl not found% + }% + }% +}% ForEach +}% AtBeginDocument +% \end{macrocode} +% That's it folks, happy \TeX ing! +% \begin{macrocode} +\endinput% onedown.sty +% \end{macrocode} + +% +% \iffalse +%</package> +% \fi +% +% \Finale +% \begin{thebibliography}{Laan} +% \bibitem{Laan} Kees van der Laan: +% \emph{Typsetting Bridge via \TeX}, +% TUGboat Vol.~11, No.~2 (1990), p265ff +% +% \bibitem{Pav} Richard Pavlicek: +% \emph{Bridge Writing Style Guide}, +% \url{http://www.rpbridge.net/7z69.htm} +% \end{thebibliography} +% +% \PrintChanges +% \newpage +% \PrintIndex +% \ifnumequal{\pdfshellescape}{1}{% +% \newpage +% \enlargethispage{1\baselineskip} +% \immediate\closeout\UCFile +% \begin{multicols}{3}[\section{List of User Commands}] +% +% \IfFileExists{\jobname.odw} +% {\noindent\input{\jobname.odw}} +% {\PackageWarning{ODw}{File \jobname.odw not found}} +% \end{multicols} +% }{} +\endinput diff --git a/Master/texmf-dist/source/latex/onedown/onedown.ins b/Master/texmf-dist/source/latex/onedown/onedown.ins new file mode 100644 index 00000000000..3f074da16b4 --- /dev/null +++ b/Master/texmf-dist/source/latex/onedown/onedown.ins @@ -0,0 +1,56 @@ +%% +%% Copyright (C) 2016 by Jacob Wiersma <jack46@online.de> +%% +%% This file may be distributed and/or modified under the conditions of +%% the LaTeX Project Public License, either version 1.3 of this license +%% or (at your option) any later version. The latest version of this +%% license is in: +%% +%% http://www.latex-project.org/lppl.txt +%% +%% and version 1.3 or later is part of all distributions of LaTeX version +%% 2005/12/01 or later. +%% + +\input docstrip.tex +\keepsilent + +\usedir{tex/latex/onedown} + +\preamble + +This is a generated file. + +Copyright (C) 2018 by Jacob Wiersma <jack46@online.de> + +This file may be distributed and/or modified under the conditions of +the LaTeX Project Public License, either version 1.3 of this license +or (at your option) any later version. The latest version of this +license is in: + + http://www.latex-project.org/lppl.txt + +and version 1.3 or later is part of all distributions of LaTeX version +2005/12/01 or later. + +\endpreamble + +\askforoverwritefalse +\generate{\file{onedown.sty}{\from{onedown.dtx}{package}}} + +\obeyspaces +\Msg{*************************************************************} +\Msg{* *} +\Msg{* To finish the installation you have to move the following *} +\Msg{* file into a directory searched by TeX: *} +\Msg{* *} +\Msg{* onedown.sty *} +\Msg{* *} +\Msg{* To produce the documentation run the file onedown.dtx *} +\Msg{* through LaTeX. *} +\Msg{* *} +\Msg{* Happy TeXing! *} +\Msg{* *} +\Msg{*************************************************************} + +\endbatchfile diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-danish.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-danish.trsl new file mode 100644 index 00000000000..da30963e6cd --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-danish.trsl @@ -0,0 +1,158 @@ +% this is file ODw-danish.trsl +% +% Entries with a "!" denote an abreviated form +% +%% retrieve with e.g \GetTranslation{dealer-(ODw)} to get givare +% +\ProvideDictionaryFor{danish}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1.} +\NewDictTranslation{2nd-(ODw)}{2.} +\NewDictTranslation{3rd-(ODw)}{3.} +\NewDictTranslation{4th-(ODw)}{4.} +\NewDictTranslation{ace-(ODw)}{es} +\NewDictTranslation{Ace-(ODw)}{Es} +\NewDictTranslation{all-(ODw)}{alle} +\NewDictTranslation{All-(ODw)}{Alle} +\NewDictTranslation{all!-(ODw)}{alle} +\NewDictTranslation{All!-(ODw)}{Alle} +\NewDictTranslation{all pass-(ODw)}{alle passer} +\NewDictTranslation{All pass-(ODw)}{Alle passer} +\NewDictTranslation{a-(ODw)}{e} +\NewDictTranslation{A-(ODw)}{E}% Es +%\NewDictTranslation{award-(ODw)}{poäng} +%\NewDictTranslation{Award-(ODw)}{Poäng} +\NewDictTranslation{award-(ODw)}{värdering} +\NewDictTranslation{Award-(ODw)}{Värdering} +\NewDictTranslation{bid-(ODw)}{meldt} +\NewDictTranslation{Bid-(ODw)}{Meldt} +\NewDictTranslation{board-(ODw)}{bræt} +\NewDictTranslation{Board-(ODw)}{Bræt} +\NewDictTranslation{brd-(ODw)}{brt} +\NewDictTranslation{Brd-(ODw)}{Brt} +\NewDictTranslation{by-(ODw)}{af} +\NewDictTranslation{call-(ODw)}{bud} +\NewDictTranslation{Call-(ODw)}{Bud} +\NewDictTranslation{-card-(ODw)}{-kort} +\NewDictTranslation{contract-(ODw)}{kontrakten} +\NewDictTranslation{Contract-(ODw)}{Kontrakten} +\NewDictTranslation{contr-(ODw)}{kontr} +\NewDictTranslation{Contr-(ODw)}{Kontr} +\NewDictTranslation{Dbl-(ODw)}{Dbl} +\NewDictTranslation{dealer-(ODw)}{givet} +\NewDictTranslation{Dealer-(ODw)}{Givet} +\NewDictTranslation{deal-(ODw)}{giv} +\NewDictTranslation{Deal-(ODw)}{Giv} +\NewDictTranslation{deal!-(ODw)}{giv} +\NewDictTranslation{Deal!-(ODw)}{Giv} +\NewDictTranslation{declarer-(ODw)}{spilfører} +\NewDictTranslation{Declarer-(ODw)}{Spilfører} +\NewDictTranslation{decl-(ODw)}{spilf} +\NewDictTranslation{Decl-(ODw)}{Spilf} +\NewDictTranslation{distribution points-(ODw)}{fordelingspoints} +\NewDictTranslation{Distribution Points-(ODw)}{Fordelingspoints} +\NewDictTranslation{doubled-(ODw)}{dubbelt} +\NewDictTranslation{Doubled-(ODw)}{Dubbelt} +\NewDictTranslation{double-(ODw)}{dubbelt} +\NewDictTranslation{Double-(ODw)}{Dubbelt} +\NewDictTranslation{dp-(ODw)}{fp} +\NewDictTranslation{DP-(ODw)}{FP} +\NewDictTranslation{east-(ODw)}{øst} +\NewDictTranslation{East-(ODw)}{Øst} +\NewDictTranslation{e-(ODw)}{ø} +\NewDictTranslation{E-(ODw)}{Ø} +\NewDictTranslation{fourth suit forcing-(ODw)}{fjerde farve forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Fjerde Farve Forcing} +\NewDictTranslation{fsf-(ODw)}{4. ff} +\NewDictTranslation{FSF-(ODw)}{4. FF} +\NewDictTranslation{game forcing-(ODw)}{krav till utgång} +\NewDictTranslation{Game Forcing-(ODw)}{Krav till Utgång} +\NewDictTranslation{gf-(ODw)}{ku} +\NewDictTranslation{GF-(ODw)}{KU} +\NewDictTranslation{Hand-(ODw)}{Hånd} +\NewDictTranslation{hand-(ODw)}{hånd} +\NewDictTranslation{hcp-(ODw)}{hp} +\NewDictTranslation{HCP-(ODw)}{HP} +\NewDictTranslation{high card points-(ODw)}{honnørpoints} +\NewDictTranslation{High Card Points-(ODw)}{Honnørpoints} +\NewDictTranslation{jack-(ODw)}{knægt} +\NewDictTranslation{Jack-(ODw)}{Knægt} +\NewDictTranslation{j-(ODw)}{kn} +\NewDictTranslation{J-(ODw)}{\mbox{K\kern-0.08emn}} +\NewDictTranslation{king-(ODw)}{konge} +\NewDictTranslation{King-(ODw)}{Konge} +\NewDictTranslation{k-(ODw)}{k} +\NewDictTranslation{K-(ODw)}{K} +\NewDictTranslation{lead!-(ODw)}{udsp.} +\NewDictTranslation{Lead!-(ODw)}{Udsp.} +\NewDictTranslation{Lead-(ODw)}{Udspillet} +\NewDictTranslation{lead-(ODw)}{udspillet} +\NewDictTranslation{length points-(ODw)}{længepoints} +\NewDictTranslation{Length Points-(ODw)}{Længepoints} +\NewDictTranslation{lp-(ODw)}{lp} +\NewDictTranslation{LP-(ODw)}{LP} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{new minor forcing-(ODw)}{nye minor forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{Nye Minor Forcing} +\NewDictTranslation{nmf-(ODw)}{nmf} +\NewDictTranslation{NMF-(ODw)}{NMF} +\NewDictTranslation{none-(ODw)}{ingen} +\NewDictTranslation{None-(ODw)}{Ingen} +\NewDictTranslation{none!-(ODw)}{ingen} +\NewDictTranslation{None!-(ODw)}{Ingen} +\NewDictTranslation{north-(ODw)}{norr} +\NewDictTranslation{North-(ODw)}{Norr} +\NewDictTranslation{no trump-(ODw)}{uden trumf} +\NewDictTranslation{No Trump-(ODw)}{Uden Trumf} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{NT-(ODw)}{U\kern-0.01emT}%Uden Trumf +\NewDictTranslation{nt-(ODw)}{ut} +\NewDictTranslation{pass-(ODw)}{pas} +\NewDictTranslation{Pass-(ODw)}{Pas} +\NewDictTranslation{pass!-(ODw)}{pas} +\NewDictTranslation{Pass!-(ODw)}{Pas} +\NewDictTranslation{q-(ODw)}{d} +\NewDictTranslation{Q-(ODw)}{D} +\NewDictTranslation{queen-(ODw)}{dame} +\NewDictTranslation{Queen-(ODw)}{Dame} +\NewDictTranslation{ReDbl-(ODw)}{ReDbl} +\NewDictTranslation{redoubled-(ODw)}{redubbelt} +\NewDictTranslation{Redoubled-(ODw)}{Redubbelt} +\NewDictTranslation{redouble-(ODw)}{redubbelt} +\NewDictTranslation{Redouble-(ODw)}{Redubbelt} +\NewDictTranslation{semi forcing-(ODw)}{semi forcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forcing} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{syd} +\NewDictTranslation{South-(ODw)}{Syd} +\NewDictTranslation{suiter-(ODw)}{farver} +\NewDictTranslation{Suiter-(ODw)}{Farver} +\NewDictTranslation{suit-(ODw)}{farve} +\NewDictTranslation{Suit-(ODw)}{Farve} +\NewDictTranslation{third suit forcing-(ODw)}{tredje farve forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Tredje Farve Forcing} +\NewDictTranslation{total points-(ODw)}{total points} +\NewDictTranslation{Total Points-(ODw)}{Total Points} +\NewDictTranslation{tp-(ODw)}{sp} +\NewDictTranslation{TP-(ODw)}{SP} +\NewDictTranslation{trial bid-(ODw)}{trial bid} +\NewDictTranslation{Trial bid-(ODw)}{Trial bid} +\NewDictTranslation{trick-(ODw)}{træk} +\NewDictTranslation{Trick-(ODw)}{Træk} +\NewDictTranslation{tsf-(ODw)}{3. ff} +\NewDictTranslation{TSF-(ODw)}{3. FF} +\NewDictTranslation{vulnerable-(ODw)}{sårbar} +\NewDictTranslation{Vulnerable-(ODw)}{Sårbar} +\NewDictTranslation{vul-(ODw)}{sår} +\NewDictTranslation{Vul-(ODw)}{Sår} +\NewDictTranslation{west-(ODw)}{vest} +\NewDictTranslation{West-(ODw)}{Vest} +\NewDictTranslation{w-(ODw)}{v} +\NewDictTranslation{W-(ODw)}{V} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-dutch.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-dutch.trsl new file mode 100644 index 00000000000..9fa9333af18 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-dutch.trsl @@ -0,0 +1,158 @@ +% this is file ODw-dutch.trsl from the OneDown bundle +% +% Entries with a "!" denote an abreviated form +% +% retrieve with e.g. \GetTranslation{dealer-(ODw)} to get dealer +% +\ProvideDictionaryFor{dutch}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1ste} +\NewDictTranslation{2nd-(ODw)}{2de} +\NewDictTranslation{3rd-(ODw)}{3de} +\NewDictTranslation{4th-(ODw)}{4de} +\NewDictTranslation{ace-(ODw)}{aas} +\NewDictTranslation{Ace-(ODw)}{Aas} +\NewDictTranslation{all-(ODw)}{alle} +\NewDictTranslation{All-(ODw)}{Alle} +\NewDictTranslation{all!-(ODw)}{alle} +\NewDictTranslation{All!-(ODw)}{Alle} +\NewDictTranslation{all pass-(ODw)}{allen passen} +\NewDictTranslation{All pass-(ODw)}{Allen passen} +\NewDictTranslation{a-(ODw)}{a} +\NewDictTranslation{A-(ODw)}{A} +\NewDictTranslation{ap-(ODw)}{ap} +\NewDictTranslation{AP-(ODw)}{AP} +\NewDictTranslation{award-(ODw)}{beloning} +\NewDictTranslation{Award-(ODw)}{Beloning} +\NewDictTranslation{bid-(ODw)}{bod} +\NewDictTranslation{Bid-(ODw)}{Bod} +\NewDictTranslation{board-(ODw)}{spel} +\NewDictTranslation{Board-(ODw)}{Spel} +\NewDictTranslation{brd-(ODw)}{spel} +\NewDictTranslation{Brd-(ODw)}{Spel} +\NewDictTranslation{by-(ODw)}{door} +\NewDictTranslation{call-(ODw)}{bod} +\NewDictTranslation{Call-(ODw)}{Bod} +\NewDictTranslation{-card-(ODw)}{-kaart} +\NewDictTranslation{contract-(ODw)}{contract} +\NewDictTranslation{Contract-(ODw)}{Contract} +\NewDictTranslation{contr-(ODw)}{contr} +\NewDictTranslation{Contr-(ODw)}{Contr} +\NewDictTranslation{Dbl-(ODw)}{Dbl} +\NewDictTranslation{dealer-(ODw)}{gever} +\NewDictTranslation{Dealer-(ODw)}{Gever} +\NewDictTranslation{deal-(ODw)}{spel} +\NewDictTranslation{Deal-(ODw)}{Spel} +\NewDictTranslation{deal!-(ODw)}{spel} +\NewDictTranslation{Deal!-(ODw)}{Spel} +\NewDictTranslation{declarer-(ODw)}{leider} +\NewDictTranslation{Declarer-(ODw)}{Leider} +\NewDictTranslation{decl-(ODw)}{leider} +\NewDictTranslation{Decl-(ODw)}{Leider} +\NewDictTranslation{distribution points-(ODw)}{distributie punten} +\NewDictTranslation{Distribution Points-(ODw)}{Distributie Punten} +\NewDictTranslation{doubled-(ODw)}{gedoubleerd} +\NewDictTranslation{Doubled-(ODw)}{Gedoubleerd} +\NewDictTranslation{double-(ODw)}{doublet} +\NewDictTranslation{Double-(ODw)}{Doublet} +\NewDictTranslation{dp-(ODw)}{dp} +\NewDictTranslation{DP-(ODw)}{DP} +\NewDictTranslation{east-(ODw)}{oost} +\NewDictTranslation{East-(ODw)}{Oost} +\NewDictTranslation{e-(ODw)}{o} +\NewDictTranslation{E-(ODw)}{O} +\NewDictTranslation{fourth suit forcing-(ODw)}{vierde kleur forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Vierde Kleur Forcing} +\NewDictTranslation{fsf-(ODw)}{4de kc} +\NewDictTranslation{FSF-(ODw)}{4de KV} +\NewDictTranslation{game forcing-(ODw)}{manche forcing} +\NewDictTranslation{Game Forcing-(ODw)}{Manche Forcing} +\NewDictTranslation{gf-(ODw)}{mf} +\NewDictTranslation{GF-(ODw)}{MF} +\NewDictTranslation{hand-(ODw)}{hand} +\NewDictTranslation{Hand-(ODw)}{Hand} +\NewDictTranslation{hcp-(ODw)}{hp} +\NewDictTranslation{HCP-(ODw)}{HP} +\NewDictTranslation{high card points-(ODw)}{hoge punten} +\NewDictTranslation{High Card Points-(ODw)}{Hoge Punten} +\NewDictTranslation{jack-(ODw)}{boer} +\NewDictTranslation{Jack-(ODw)}{Boer} +\NewDictTranslation{j-(ODw)}{b} +\NewDictTranslation{J-(ODw)}{B} +\NewDictTranslation{king-(ODw)}{heer} +\NewDictTranslation{King-(ODw)}{Heer} +\NewDictTranslation{k-(ODw)}{h} +\NewDictTranslation{K-(ODw)}{H} +\NewDictTranslation{lead!-(ODw)}{uitk.} +\NewDictTranslation{Lead!-(ODw)}{Uitk.} +\NewDictTranslation{lead-(ODw)}{uitkomst} +\NewDictTranslation{Lead-(ODw)}{Uitkomst} +\NewDictTranslation{length points-(ODw)}{lengte punten} +\NewDictTranslation{Length Points-(ODw)}{Lengte Punten} +\NewDictTranslation{lp-(ODw)}{lp} +\NewDictTranslation{LP-(ODw)}{LP} +\NewDictTranslation{new minor forcing-(ODw)}{nieuwe lage kleur forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{Nieuwe Lage Kleur Forcing} +\NewDictTranslation{nmf-(ODw)}{nlf} +\NewDictTranslation{NMF-(ODw)}{NLF} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none-(ODw)}{geen} +\NewDictTranslation{None-(ODw)}{Geen} +\NewDictTranslation{none!-(ODw)}{geen} +\NewDictTranslation{None!-(ODw)}{Geen} +\NewDictTranslation{north-(ODw)}{noord} +\NewDictTranslation{North-(ODw)}{Noord} +\NewDictTranslation{no trump-(ODw)}{sans atout} +\NewDictTranslation{No Trump-(ODw)}{Sans Atout} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{nt-(ODw)}{sa} +\NewDictTranslation{NT-(ODw)}{S\kern-0.01emA} +\NewDictTranslation{pass-(ODw)}{pas} +\NewDictTranslation{Pass-(ODw)}{Pas} +\NewDictTranslation{pass!-(ODw)}{pas} +\NewDictTranslation{Pass!-(ODw)}{Pas} +\NewDictTranslation{q-(ODw)}{v} +\NewDictTranslation{Q-(ODw)}{V} +\NewDictTranslation{queen-(ODw)}{vrouw} +\NewDictTranslation{Queen-(ODw)}{Vrouw} +\NewDictTranslation{ReDbl-(ODw)}{ReDbl} +\NewDictTranslation{redoubled-(ODw)}{geredoubleerd} +\NewDictTranslation{Redoubled-(ODw)}{Geredoubleerd} +\NewDictTranslation{redouble-(ODw)}{redoublet} +\NewDictTranslation{Redouble-(ODw)}{Redoublet} +\NewDictTranslation{semi forcing-(ODw)}{semi-mancheforcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi-MancheForcing} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{z} +\NewDictTranslation{S-(ODw)}{Z} +\NewDictTranslation{south-(ODw)}{zuid} +\NewDictTranslation{South-(ODw)}{Zuid} +\NewDictTranslation{suiter-(ODw)}{kleurenspel} +\NewDictTranslation{Suiter-(ODw)}{Kleurenspel} +\NewDictTranslation{suit-(ODw)}{kleur} +\NewDictTranslation{Suit-(ODw)}{Kleur} +\NewDictTranslation{third suit forcing-(ODw)}{derde kleur forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Derde Kleur Forcing} +\NewDictTranslation{total points-(ODw)}{totaal punten} +\NewDictTranslation{Total Points-(ODw)}{Totaal Punten} +\NewDictTranslation{tp-(ODw)}{tp} +\NewDictTranslation{TP-(ODw)}{TP} +\NewDictTranslation{trial bid-(ODw)}{help bod} +\NewDictTranslation{Trial bid-(ODw)}{Help bod} +\NewDictTranslation{trick-(ODw)}{slag} +\NewDictTranslation{Trick-(ODw)}{Slag} +\NewDictTranslation{tsf-(ODw)}{3de kf} +\NewDictTranslation{TSF-(ODw)}{3de KF} +\NewDictTranslation{vulnerable-(ODw)}{kwetsbaar} +\NewDictTranslation{Vulnerable-(ODw)}{Kwetsbaar} +\NewDictTranslation{vul-(ODw)}{kwetsb} +\NewDictTranslation{Vul-(ODw)}{Kwetsb} +\NewDictTranslation{west-(ODw)}{west} +\NewDictTranslation{West-(ODw)}{West} +\NewDictTranslation{w-(ODw)}{w} +\NewDictTranslation{W-(ODw)}{W} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-english.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-english.trsl new file mode 100644 index 00000000000..3806b2dce73 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-english.trsl @@ -0,0 +1,158 @@ +% this is file ODw-english.trsl from the OneDown bundle +% +% Entries with a "!" denote an abreviated form +% +% retrieve with e.g. \GetTranslation{dealer-(ODw)} to get dealer +% +\ProvideDictionaryFor{english}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1st} +\NewDictTranslation{2nd-(ODw)}{2nd} +\NewDictTranslation{3rd-(ODw)}{3rd} +\NewDictTranslation{4th-(ODw)}{4th} +\NewDictTranslation{ace-(ODw)}{ace} +\NewDictTranslation{Ace-(ODw)}{Ace} +\NewDictTranslation{all-(ODw)}{all} +\NewDictTranslation{All-(ODw)}{All} +\NewDictTranslation{all!-(ODw)}{all} +\NewDictTranslation{All!-(ODw)}{All} +\NewDictTranslation{all pass-(ODw)}{all pass} +\NewDictTranslation{All pass-(ODw)}{All pass} +\NewDictTranslation{a-(ODw)}{a} +\NewDictTranslation{A-(ODw)}{A} +\NewDictTranslation{ap-(ODw)}{ap} +\NewDictTranslation{AP-(ODw)}{AP} +\NewDictTranslation{Award-(ODw)}{Award} +\NewDictTranslation{award-(ODw)}{award}% = points you earn in a quiz +\NewDictTranslation{Bid-(ODw)}{Bid} +\NewDictTranslation{bid-(ODw)}{bid}% = e.g. 2C, 4H or 6NT +\NewDictTranslation{Board-(ODw)}{Board} +\NewDictTranslation{board-(ODw)}{board}% = equipment that holds 1 deal +\NewDictTranslation{Brd-(ODw)}{Brd} +\NewDictTranslation{brd-(ODw)}{brd}% = equipment that holds 1 deal +\NewDictTranslation{by-(ODw)}{by} +\NewDictTranslation{Call-(ODw)}{Call} +\NewDictTranslation{call-(ODw)}{call}% = bid + pass, (re)double +\NewDictTranslation{-card-(ODw)}{-card} +\NewDictTranslation{contract-(ODw)}{contract} +\NewDictTranslation{Contract-(ODw)}{Contract} +\NewDictTranslation{contr-(ODw)}{contr} +\NewDictTranslation{Contr-(ODw)}{Contr} +\NewDictTranslation{Dbl-(ODw)}{Dbl} +\NewDictTranslation{dealer-(ODw)}{dealer} +\NewDictTranslation{Dealer-(ODw)}{Dealer} +\NewDictTranslation{Deal-(ODw)}{Deal} +\NewDictTranslation{Deal!-(ODw)}{Deal} +\NewDictTranslation{deal-(ODw)}{deal}% = 4 hands +\NewDictTranslation{deal!-(ODw)}{deal}% = 4 hands +\NewDictTranslation{declarer-(ODw)}{declarer} +\NewDictTranslation{Declarer-(ODw)}{Declarer} +\NewDictTranslation{decl-(ODw)}{decl} +\NewDictTranslation{Decl-(ODw)}{Decl} +\NewDictTranslation{distribution points-(ODw)}{distribution points} +\NewDictTranslation{Distribution Points-(ODw)}{Distribution Points} +\NewDictTranslation{doubled-(ODw)}{doubled} +\NewDictTranslation{Doubled-(ODw)}{Doubled} +\NewDictTranslation{double-(ODw)}{double} +\NewDictTranslation{Double-(ODw)}{Double} +\NewDictTranslation{dp-(ODw)}{dp} +\NewDictTranslation{DP-(ODw)}{DP} +\NewDictTranslation{east-(ODw)}{east} +\NewDictTranslation{East-(ODw)}{East} +\NewDictTranslation{e-(ODw)}{e} +\NewDictTranslation{E-(ODw)}{E} +\NewDictTranslation{fourth suit forcing-(ODw)}{fourth suit forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Fourth Suit Forcing} +\NewDictTranslation{fsf-(ODw)}{4th sf} +\NewDictTranslation{FSF-(ODw)}{4th SF} +\NewDictTranslation{game forcing-(ODw)}{game forcing} +\NewDictTranslation{Game Forcing-(ODw)}{Game Forcing} +\NewDictTranslation{gf-(ODw)}{gf} +\NewDictTranslation{GF-(ODw)}{GF} +\NewDictTranslation{Hand-(ODw)}{Hand} +\NewDictTranslation{hand-(ODw)}{hand}% = 13 cards of 1 player +\NewDictTranslation{hcp-(ODw)}{hcp} +\NewDictTranslation{HCP-(ODw)}{HCP} +\NewDictTranslation{high card points-(ODw)}{high card points} +\NewDictTranslation{High Card Points-(ODw)}{High Card Points} +\NewDictTranslation{jack-(ODw)}{jack} +\NewDictTranslation{Jack-(ODw)}{Jack} +\NewDictTranslation{j-(ODw)}{j} +\NewDictTranslation{J-(ODw)}{J} +\NewDictTranslation{king-(ODw)}{king} +\NewDictTranslation{King-(ODw)}{King} +\NewDictTranslation{k-(ODw)}{k} +\NewDictTranslation{K-(ODw)}{K} +\NewDictTranslation{lead-(ODw)}{lead} +\NewDictTranslation{Lead-(ODw)}{Lead} +\NewDictTranslation{lead!-(ODw)}{lead} +\NewDictTranslation{Lead!-(ODw)}{Lead} +\NewDictTranslation{length points-(ODw)}{length points} +\NewDictTranslation{Length Points-(ODw)}{Length Points} +\NewDictTranslation{lp-(ODw)}{lp} +\NewDictTranslation{LP-(ODw)}{LP} +\NewDictTranslation{new minor forcing-(ODw)}{new minor forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{New Minor Forcing} +\NewDictTranslation{nmf-(ODw)}{nmf} +\NewDictTranslation{NMF-(ODw)}{NMF} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none-(ODw)}{none} +\NewDictTranslation{None-(ODw)}{None} +\NewDictTranslation{none!-(ODw)}{none} +\NewDictTranslation{None!-(ODw)}{None} +\NewDictTranslation{north-(ODw)}{north} +\NewDictTranslation{North-(ODw)}{North} +\NewDictTranslation{no trump-(ODw)}{no trump} +\NewDictTranslation{No Trump-(ODw)}{No Trump} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{NT-(ODw)}{N\kern-0.07emT} +\NewDictTranslation{nt-(ODw)}{nt} +\NewDictTranslation{pass-(ODw)}{pass} +\NewDictTranslation{Pass-(ODw)}{Pass} +\NewDictTranslation{pass!-(ODw)}{pass} +\NewDictTranslation{Pass!-(ODw)}{Pass} +\NewDictTranslation{q-(ODw)}{q} +\NewDictTranslation{Q-(ODw)}{Q} +\NewDictTranslation{queen-(ODw)}{queen} +\NewDictTranslation{Queen-(ODw)}{Queen} +\NewDictTranslation{ReDbl-(ODw)}{ReDbl} +\NewDictTranslation{redoubled-(ODw)}{redoubled} +\NewDictTranslation{Redoubled-(ODw)}{Redoubled} +\NewDictTranslation{redouble-(ODw)}{redouble} +\NewDictTranslation{ReDouble-(ODw)}{ReDouble} +\NewDictTranslation{semi forcing-(ODw)}{semi forcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forcing} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{south} +\NewDictTranslation{South-(ODw)}{South} +\NewDictTranslation{suiter-(ODw)}{suiter} +\NewDictTranslation{Suiter-(ODw)}{Suiter} +\NewDictTranslation{suit-(ODw)}{suit} +\NewDictTranslation{Suit-(ODw)}{Suit} +\NewDictTranslation{third suit forcing-(ODw)}{third suit forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Third Suit Forcing} +\NewDictTranslation{total points-(ODw)}{total points} +\NewDictTranslation{Total Points-(ODw)}{Total Points} +\NewDictTranslation{tp-(ODw)}{tp} +\NewDictTranslation{TP-(ODw)}{TP} +\NewDictTranslation{trial bid-(ODw)}{trial bid} +\NewDictTranslation{Trial bid-(ODw)}{Trial bid} +\NewDictTranslation{trick-(ODw)}{trick} +\NewDictTranslation{Trick-(ODw)}{Trick} +\NewDictTranslation{tsf-(ODw)}{3rd sf} +\NewDictTranslation{TSF-(ODw)}{3rd SF} +\NewDictTranslation{vulnerable-(ODw)}{vulnerable} +\NewDictTranslation{Vulnerable-(ODw)}{Vulnerable} +\NewDictTranslation{vul-(ODw)}{vul} +\NewDictTranslation{Vul-(ODw)}{Vul} +\NewDictTranslation{west-(ODw)}{west} +\NewDictTranslation{West-(ODw)}{West} +\NewDictTranslation{w-(ODw)}{w} +\NewDictTranslation{W-(ODw)}{W} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-fallback.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-fallback.trsl new file mode 100644 index 00000000000..e889919ba82 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-fallback.trsl @@ -0,0 +1,158 @@ +% this is file ODw-fallback.trsl from the OneDown bundle +% +% Entries with a "!" denote an abreviated form +% +% retrieve with e.g. \GetTranslation{dealer-(ODw)} to get dealer +% +\ProvideDictionaryFor{fallback}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1st} +\NewDictTranslation{2nd-(ODw)}{2nd} +\NewDictTranslation{3rd-(ODw)}{3rd} +\NewDictTranslation{4th-(ODw)}{4th} +\NewDictTranslation{ace-(ODw)}{ace} +\NewDictTranslation{Ace-(ODw)}{Ace} +\NewDictTranslation{all-(ODw)}{all} +\NewDictTranslation{All-(ODw)}{All} +\NewDictTranslation{all!-(ODw)}{all} +\NewDictTranslation{All!-(ODw)}{All} +\NewDictTranslation{all pass-(ODw)}{all pass} +\NewDictTranslation{All pass-(ODw)}{All pass} +\NewDictTranslation{a-(ODw)}{a} +\NewDictTranslation{A-(ODw)}{A} +\NewDictTranslation{ap-(ODw)}{ap} +\NewDictTranslation{AP-(ODw)}{AP} +\NewDictTranslation{Award-(ODw)}{Award} +\NewDictTranslation{award-(ODw)}{award}% = points you earn in a quiz +\NewDictTranslation{Bid-(ODw)}{Bid} +\NewDictTranslation{bid-(ODw)}{bid}% = e.g. 2C, 4H or 6NT +\NewDictTranslation{Board-(ODw)}{Board} +\NewDictTranslation{board-(ODw)}{board}% = equipment that holds 1 deal +\NewDictTranslation{Brd-(ODw)}{Brd} +\NewDictTranslation{brd-(ODw)}{brd}% = equipment that holds 1 deal +\NewDictTranslation{by-(ODw)}{by} +\NewDictTranslation{Call-(ODw)}{Call} +\NewDictTranslation{call-(ODw)}{call}% = bid + pass, (re)double +\NewDictTranslation{-card-(ODw)}{-card} +\NewDictTranslation{contract-(ODw)}{contract} +\NewDictTranslation{Contract-(ODw)}{Contract} +\NewDictTranslation{contr-(ODw)}{contr} +\NewDictTranslation{Contr-(ODw)}{Contr} +\NewDictTranslation{Dbl-(ODw)}{Dbl} +\NewDictTranslation{dealer-(ODw)}{dealer} +\NewDictTranslation{Dealer-(ODw)}{Dealer} +\NewDictTranslation{Deal-(ODw)}{Deal} +\NewDictTranslation{Deal!-(ODw)}{Deal} +\NewDictTranslation{deal-(ODw)}{deal}% = 4 hands +\NewDictTranslation{deal!-(ODw)}{deal}% = 4 hands +\NewDictTranslation{declarer-(ODw)}{declarer} +\NewDictTranslation{Declarer-(ODw)}{Declarer} +\NewDictTranslation{decl-(ODw)}{decl} +\NewDictTranslation{Decl-(ODw)}{Decl} +\NewDictTranslation{distribution points-(ODw)}{distribution points} +\NewDictTranslation{Distribution Points-(ODw)}{Distribution Points} +\NewDictTranslation{doubled-(ODw)}{doubled} +\NewDictTranslation{Doubled-(ODw)}{Doubled} +\NewDictTranslation{double-(ODw)}{double} +\NewDictTranslation{Double-(ODw)}{Double} +\NewDictTranslation{dp-(ODw)}{dp} +\NewDictTranslation{DP-(ODw)}{DP} +\NewDictTranslation{east-(ODw)}{east} +\NewDictTranslation{East-(ODw)}{East} +\NewDictTranslation{e-(ODw)}{e} +\NewDictTranslation{E-(ODw)}{E} +\NewDictTranslation{fourth suit forcing-(ODw)}{fourth suit forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Fourth Suit Forcing} +\NewDictTranslation{fsf-(ODw)}{4th sf} +\NewDictTranslation{FSF-(ODw)}{4th SF} +\NewDictTranslation{game forcing-(ODw)}{game forcing} +\NewDictTranslation{Game Forcing-(ODw)}{Game Forcing} +\NewDictTranslation{gf-(ODw)}{gf} +\NewDictTranslation{GF-(ODw)}{GF} +\NewDictTranslation{Hand-(ODw)}{Hand} +\NewDictTranslation{hand-(ODw)}{hand}% = 13 cards of 1 player +\NewDictTranslation{hcp-(ODw)}{hcp} +\NewDictTranslation{HCP-(ODw)}{HCP} +\NewDictTranslation{high card points-(ODw)}{high card points} +\NewDictTranslation{High Card Points-(ODw)}{High Card Points} +\NewDictTranslation{jack-(ODw)}{jack} +\NewDictTranslation{Jack-(ODw)}{Jack} +\NewDictTranslation{j-(ODw)}{j} +\NewDictTranslation{J-(ODw)}{J} +\NewDictTranslation{king-(ODw)}{king} +\NewDictTranslation{King-(ODw)}{King} +\NewDictTranslation{k-(ODw)}{k} +\NewDictTranslation{K-(ODw)}{K} +\NewDictTranslation{lead-(ODw)}{lead} +\NewDictTranslation{Lead-(ODw)}{Lead} +\NewDictTranslation{lead!-(ODw)}{lead} +\NewDictTranslation{Lead!-(ODw)}{Lead} +\NewDictTranslation{length points-(ODw)}{length points} +\NewDictTranslation{Length Points-(ODw)}{Length Points} +\NewDictTranslation{lp-(ODw)}{lp} +\NewDictTranslation{LP-(ODw)}{LP} +\NewDictTranslation{new minor forcing-(ODw)}{new minor forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{New Minor Forcing} +\NewDictTranslation{nmf-(ODw)}{nmf} +\NewDictTranslation{NMF-(ODw)}{NMF} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none-(ODw)}{none} +\NewDictTranslation{None-(ODw)}{None} +\NewDictTranslation{none!-(ODw)}{none} +\NewDictTranslation{None!-(ODw)}{None} +\NewDictTranslation{north-(ODw)}{north} +\NewDictTranslation{North-(ODw)}{North} +\NewDictTranslation{no trump-(ODw)}{no trump} +\NewDictTranslation{No Trump-(ODw)}{No Trump} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{NT-(ODw)}{N\kern-0.07emT} +\NewDictTranslation{nt-(ODw)}{nt} +\NewDictTranslation{pass-(ODw)}{pass} +\NewDictTranslation{Pass-(ODw)}{Pass} +\NewDictTranslation{pass!-(ODw)}{pass} +\NewDictTranslation{Pass!-(ODw)}{Pass} +\NewDictTranslation{q-(ODw)}{q} +\NewDictTranslation{Q-(ODw)}{Q} +\NewDictTranslation{queen-(ODw)}{queen} +\NewDictTranslation{Queen-(ODw)}{Queen} +\NewDictTranslation{ReDbl-(ODw)}{ReDbl} +\NewDictTranslation{redoubled-(ODw)}{redoubled} +\NewDictTranslation{Redoubled-(ODw)}{Redoubled} +\NewDictTranslation{redouble-(ODw)}{redouble} +\NewDictTranslation{ReDouble-(ODw)}{ReDouble} +\NewDictTranslation{semi forcing-(ODw)}{semi forcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forcing} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{south} +\NewDictTranslation{South-(ODw)}{South} +\NewDictTranslation{suiter-(ODw)}{suiter} +\NewDictTranslation{Suiter-(ODw)}{Suiter} +\NewDictTranslation{suit-(ODw)}{suit} +\NewDictTranslation{Suit-(ODw)}{Suit} +\NewDictTranslation{third suit forcing-(ODw)}{third suit forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Third Suit Forcing} +\NewDictTranslation{total points-(ODw)}{total points} +\NewDictTranslation{Total Points-(ODw)}{Total Points} +\NewDictTranslation{tp-(ODw)}{tp} +\NewDictTranslation{TP-(ODw)}{TP} +\NewDictTranslation{trial bid-(ODw)}{trial bid} +\NewDictTranslation{Trial bid-(ODw)}{Trial bid} +\NewDictTranslation{trick-(ODw)}{trick} +\NewDictTranslation{Trick-(ODw)}{Trick} +\NewDictTranslation{tsf-(ODw)}{3rd sf} +\NewDictTranslation{TSF-(ODw)}{3rd SF} +\NewDictTranslation{vulnerable-(ODw)}{vulnerable} +\NewDictTranslation{Vulnerable-(ODw)}{Vulnerable} +\NewDictTranslation{vul-(ODw)}{vul} +\NewDictTranslation{Vul-(ODw)}{Vul} +\NewDictTranslation{west-(ODw)}{west} +\NewDictTranslation{West-(ODw)}{West} +\NewDictTranslation{w-(ODw)}{w} +\NewDictTranslation{W-(ODw)}{W} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-french.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-french.trsl new file mode 100644 index 00000000000..ea0e9fb94a4 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-french.trsl @@ -0,0 +1,158 @@ +% this is file ODw-french.trsl from the OneDown bundle +% +% Entries with a "!" denote an abreviated form +% +% retrieve with e.g. \GetTranslation{dealer-(ODw)} to get donneur +% +\ProvideDictionaryFor{french}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1er} +\NewDictTranslation{2nd-(ODw)}{2e} +\NewDictTranslation{3rd-(ODw)}{3e} +\NewDictTranslation{4th-(ODw)}{4e} +\NewDictTranslation{ace-(ODw)}{as} +\NewDictTranslation{Ace-(ODw)}{As} +\NewDictTranslation{all-(ODw)}{tous} +\NewDictTranslation{All-(ODw)}{Tous} +\NewDictTranslation{all!-(ODw)}{tous} +\NewDictTranslation{All!-(ODw)}{Tous} +\NewDictTranslation{all pass-(ODw)}{tous passent} +\NewDictTranslation{All pass-(ODw)}{Tous passent} +\NewDictTranslation{a-(ODw)}{a} +\NewDictTranslation{A-(ODw)}{A} +\NewDictTranslation{ap-(ODw)}{tp} +\NewDictTranslation{AP-(ODw)}{TP} +\NewDictTranslation{award-(ODw)}{prix} +\NewDictTranslation{Award-(ODw)}{Prix} +\NewDictTranslation{bid-(ODw)}{enchère} +\NewDictTranslation{Bid-(ODw)}{Enchère} +\NewDictTranslation{board-(ODw)}{etui} +\NewDictTranslation{Board-(ODw)}{Etui} +\NewDictTranslation{brd-(ODw)}{bte} +\NewDictTranslation{Brd-(ODw)}{Bte} +\NewDictTranslation{by-(ODw)}{pour} +\NewDictTranslation{call-(ODw)}{annonce} +\NewDictTranslation{Call-(ODw)}{Annonce} +\NewDictTranslation{-card-(ODw)}{-carte} +\NewDictTranslation{contract-(ODw)}{contrat} +\NewDictTranslation{Contract-(ODw)}{Contrat} +\NewDictTranslation{contr-(ODw)}{contr} +\NewDictTranslation{Contr-(ODw)}{Contr} +\NewDictTranslation{Dbl-(ODw)}{Ctr} +\NewDictTranslation{dealer-(ODw)}{donneur} +\NewDictTranslation{Dealer-(ODw)}{Donneur} +\NewDictTranslation{deal!-(ODw)}{donne} +\NewDictTranslation{Deal!-(ODw)}{Donne} +\NewDictTranslation{deal-(ODw)}{donne} +\NewDictTranslation{Deal-(ODw)}{Donne} +\NewDictTranslation{declarer-(ODw)}{déclarant} +\NewDictTranslation{Declarer-(ODw)}{Déclarant} +\NewDictTranslation{decl-(ODw)}{décl} +\NewDictTranslation{Decl-(ODw)}{Décl} +\NewDictTranslation{distribution points-(ODw)}{points de Distribution} +\NewDictTranslation{Distribution Points-(ODw)}{Points de Distribution} +\NewDictTranslation{doubled-(ODw)}{contré} +\NewDictTranslation{Doubled-(ODw)}{Contré} +\NewDictTranslation{double-(ODw)}{contre} +\NewDictTranslation{Double-(ODw)}{Contre} +\NewDictTranslation{dp-(ODw)}{pd} +\NewDictTranslation{DP-(ODw)}{PD} +\NewDictTranslation{east-(ODw)}{est} +\NewDictTranslation{East-(ODw)}{Est} +\NewDictTranslation{e-(ODw)}{e} +\NewDictTranslation{E-(ODw)}{E} +\NewDictTranslation{fourth suit forcing-(ODw)}{quatrième couleur forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Quatrième Couleur Forcing} +\NewDictTranslation{fsf-(ODw)}{4e cf} +\NewDictTranslation{FSF-(ODw)}{4e CF} +\NewDictTranslation{game forcing-(ODw)}{forcing de manche} +\NewDictTranslation{Game Forcing-(ODw)}{Forcing de Manche} +\NewDictTranslation{GF-(ODw)}{FM} +\NewDictTranslation{gf-(ODw)}{gf} +\NewDictTranslation{hand-(ODw)}{main} +\NewDictTranslation{Hand-(ODw)}{Main} +\NewDictTranslation{hcp-(ODw)}{ph} +\NewDictTranslation{HCP-(ODw)}{PH} +\NewDictTranslation{high card points-(ODw)}{points d'honneurs} +\NewDictTranslation{High Card Points-(ODw)}{Points d'Honneurs} +\NewDictTranslation{jack-(ODw)}{valet} +\NewDictTranslation{Jack-(ODw)}{Valet} +\NewDictTranslation{j-(ODw)}{v} +\NewDictTranslation{J-(ODw)}{V} +\NewDictTranslation{king-(ODw)}{roi} +\NewDictTranslation{King-(ODw)}{Roi} +\NewDictTranslation{k-(ODw)}{r} +\NewDictTranslation{K-(ODw)}{R} +\NewDictTranslation{lead!-(ODw)}{ent.} +\NewDictTranslation{Lead!-(ODw)}{Ent.} +\NewDictTranslation{lead-(ODw)}{entame} +\NewDictTranslation{Lead-(ODw)}{Entame} +\NewDictTranslation{length points-(ODw)}{points de longueur} +\NewDictTranslation{Length Points-(ODw)}{Points de Longueur} +\NewDictTranslation{lp-(ODw)}{pl} +\NewDictTranslation{LP-(ODw)}{PL} +\NewDictTranslation{new minor forcing-(ODw)}{nouvelle mineure forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{Nouvelle Mineure Forcing} +\NewDictTranslation{nmf-(ODw)}{nmf} +\NewDictTranslation{NMF-(ODw)}{NMF} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none-(ODw)}{aucun} +\NewDictTranslation{None-(ODw)}{Aucun} +\NewDictTranslation{none!-(ODw)}{aucun} +\NewDictTranslation{None!-(ODw)}{Aucun} +\NewDictTranslation{north-(ODw)}{nord} +\NewDictTranslation{North-(ODw)}{Nord} +\NewDictTranslation{no trump-(ODw)}{sans atout} +\NewDictTranslation{No Trump-(ODw)}{Sans Atout} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{nt-(ODw)}{sa} +\NewDictTranslation{NT-(ODw)}{S\kern-0.01emA} +\NewDictTranslation{pass-(ODw)}{passe} +\NewDictTranslation{Pass-(ODw)}{Passe} +\NewDictTranslation{pass!-(ODw)}{passe} +\NewDictTranslation{Pass!-(ODw)}{Passe} +\NewDictTranslation{q-(ODw)}{d} +\NewDictTranslation{Q-(ODw)}{D} +\NewDictTranslation{queen-(ODw)}{dame} +\NewDictTranslation{Queen-(ODw)}{Dame} +\NewDictTranslation{ReDbl-(ODw)}{SurC} +\NewDictTranslation{redoubled-(ODw)}{surcontré} +\NewDictTranslation{Redoubled-(ODw)}{Surcontré} +\NewDictTranslation{redouble-(ODw)}{surcontre} +\NewDictTranslation{Redouble-(ODw)}{Surcontre} +\NewDictTranslation{semi forcing-(ODw)}{semi forcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forcing} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{sud} +\NewDictTranslation{South-(ODw)}{Sud} +\NewDictTranslation{suiter-(ODw)}{colore} +\NewDictTranslation{Suiter-(ODw)}{Colore} +\NewDictTranslation{suit-(ODw)}{couleur} +\NewDictTranslation{Suit-(ODw)}{Couleur} +\NewDictTranslation{third suit forcing-(ODw)}{troisième couleur forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Troisième Couleur Forcing} +\NewDictTranslation{total points-(ODw)}{points total} +\NewDictTranslation{Total Points-(ODw)}{Points Total} +\NewDictTranslation{TP-(ODw)}{PT} +\NewDictTranslation{tp-(ODw)}{tp} +\NewDictTranslation{trial bid-(ODw)}{trial bid} +\NewDictTranslation{Trial bid-(ODw)}{Trial bid} +\NewDictTranslation{trick-(ODw)}{levée} +\NewDictTranslation{Trick-(ODw)}{Levée} +\NewDictTranslation{tsf-(ODw)}{3e cf} +\NewDictTranslation{TSF-(ODw)}{3e CF} +\NewDictTranslation{vulnerable-(ODw)}{vulnérable} +\NewDictTranslation{Vulnerable-(ODw)}{Vulnérable} +\NewDictTranslation{vul-(ODw)}{vul} +\NewDictTranslation{Vul-(ODw)}{Vul} +\NewDictTranslation{west-(ODw)}{ouest} +\NewDictTranslation{West-(ODw)}{Ouest} +\NewDictTranslation{w-(ODw)}{o} +\NewDictTranslation{W-(ODw)}{O} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-german.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-german.trsl new file mode 100644 index 00000000000..9f2e86753e1 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-german.trsl @@ -0,0 +1,158 @@ +% this is file ODw-german.trsl from the OneDown bundle +% +% Entries with a "!" denote an abreviated form +% +% retrieve with e.g. \GetTranslation{dealer-(ODw)} to get teiler +% +\ProvideDictionaryFor{german}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1.} +\NewDictTranslation{2nd-(ODw)}{2.} +\NewDictTranslation{3rd-(ODw)}{3.} +\NewDictTranslation{4th-(ODw)}{4.} +\NewDictTranslation{ace-(ODw)}{ass} +\NewDictTranslation{Ace-(ODw)}{Ass} +\NewDictTranslation{all-(ODw)}{alle} +\NewDictTranslation{All-(ODw)}{Alle} +\NewDictTranslation{all!-(ODw)}{alle} +\NewDictTranslation{All!-(ODw)}{Alle} +\NewDictTranslation{all pass-(ODw)}{alle passen} +\NewDictTranslation{All pass-(ODw)}{Alle passen} +\NewDictTranslation{a-(ODw)}{a} +\NewDictTranslation{A-(ODw)}{A} +\NewDictTranslation{ap-(ODw)}{ap} +\NewDictTranslation{AP-(ODw)}{AP} +\NewDictTranslation{award-(ODw)}{Bewertung} +\NewDictTranslation{Award-(ODw)}{Bewertung} +\NewDictTranslation{bid-(ODw)}{gebot} +\NewDictTranslation{Bid-(ODw)}{Gebot} +\NewDictTranslation{board-(ODw)}{board} +\NewDictTranslation{Board-(ODw)}{Board} +\NewDictTranslation{brd-(ODw)}{brd} +\NewDictTranslation{Brd-(ODw)}{Brd} +\NewDictTranslation{by-(ODw)}{von} +\NewDictTranslation{call-(ODw)}{ansage} +\NewDictTranslation{Call-(ODw)}{Ansage} +\NewDictTranslation{-card-(ODw)}{er} +\NewDictTranslation{contract-(ODw)}{kontrakt} +\NewDictTranslation{Contract-(ODw)}{Kontrakt} +\NewDictTranslation{contr-(ODw)}{kontr} +\NewDictTranslation{Contr-(ODw)}{Kontr} +\NewDictTranslation{Dbl-(ODw)}{Kontra} +\NewDictTranslation{dealer-(ODw)}{teiler} +\NewDictTranslation{Dealer-(ODw)}{Teiler} +\NewDictTranslation{deal!-(ODw)}{aust} +\NewDictTranslation{Deal!-(ODw)}{Aust} +\NewDictTranslation{deal-(ODw)}{austeilung} +\NewDictTranslation{Deal-(ODw)}{Austeilung} +\NewDictTranslation{declarer-(ODw)}{alleinspieler} +\NewDictTranslation{Declarer-(ODw)}{Alleinspieler} +\NewDictTranslation{decl-(ODw)}{alleinsp} +\NewDictTranslation{Decl-(ODw)}{Alleinsp} +\NewDictTranslation{distribution points-(ODw)}{verteilungspunkte} +\NewDictTranslation{Distribution Points-(ODw)}{Verteilungspunkte} +\NewDictTranslation{doubled-(ODw)}{kontriert} +\NewDictTranslation{Doubled-(ODw)}{Kontriert} +\NewDictTranslation{double-(ODw)}{kontra} +\NewDictTranslation{Double-(ODw)}{Kontra} +\NewDictTranslation{dp-(ODw)}{v} +\NewDictTranslation{DP-(ODw)}{V} +\NewDictTranslation{east-(ODw)}{ost} +\NewDictTranslation{East-(ODw)}{Ost} +\NewDictTranslation{e-(ODw)}{o} +\NewDictTranslation{E-(ODw)}{O} +\NewDictTranslation{fourth suit forcing-(ODw)}{vierte farbe forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Vierte Farbe Forcing} +\NewDictTranslation{fsf-(ODw)}{4. farbe forcing} +\NewDictTranslation{FSF-(ODw)}{4. Farbe forcing} +\NewDictTranslation{game forcing-(ODw)}{partie forcing} +\NewDictTranslation{Game Forcing-(ODw)}{Partie Forcing} +\NewDictTranslation{gf-(ODw)}{pf} +\NewDictTranslation{GF-(ODw)}{PF} +\NewDictTranslation{hand-(ODw)}{blatt} +\NewDictTranslation{Hand-(ODw)}{Blatt} +\NewDictTranslation{hcp-(ODw)}{fp} +\NewDictTranslation{HCP-(ODw)}{FP} +\NewDictTranslation{high card points-(ODw)}{figuren-punkte} +\NewDictTranslation{High Card Points-(ODw)}{Figuren-Punkte} +\NewDictTranslation{jack-(ODw)}{bube} +\NewDictTranslation{Jack-(ODw)}{Bube} +\NewDictTranslation{j-(ODw)}{b} +\NewDictTranslation{J-(ODw)}{B} +\NewDictTranslation{king-(ODw)}{könig} +\NewDictTranslation{King-(ODw)}{König} +\NewDictTranslation{k-(ODw)}{k} +\NewDictTranslation{K-(ODw)}{K} +\NewDictTranslation{lead!-(ODw)}{aussp.} +\NewDictTranslation{Lead!-(ODw)}{Aussp.} +\NewDictTranslation{lead-(ODw)}{ausspiel} +\NewDictTranslation{Lead-(ODw)}{Ausspiel} +\NewDictTranslation{length points-(ODw)}{längenpunkte} +\NewDictTranslation{Length Points-(ODw)}{Längenpunkte} +\NewDictTranslation{lp-(ODw)}{fl} +\NewDictTranslation{LP-(ODw)}{FL} +\NewDictTranslation{new minor forcing-(ODw)}{neue unterfarbe forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{Neue Unterfarbe Forcing} +\NewDictTranslation{nmf-(ODw)}{nuf} +\NewDictTranslation{NMF-(ODw)}{NUF} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none-(ODw)}{keiner} +\NewDictTranslation{None-(ODw)}{Keiner} +\NewDictTranslation{none!-(ODw)}{keiner} +\NewDictTranslation{None!-(ODw)}{Keiner} +\NewDictTranslation{north-(ODw)}{nord} +\NewDictTranslation{North-(ODw)}{Nord} +\NewDictTranslation{no trump-(ODw)}{sans atout} +\NewDictTranslation{No Trump-(ODw)}{Sans Atout} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{nt-(ODw)}{sa} +\NewDictTranslation{NT-(ODw)}{S\kern-0.01emA} +\NewDictTranslation{pass-(ODw)}{passe} +\NewDictTranslation{Pass-(ODw)}{Passe} +\NewDictTranslation{pass!-(ODw)}{passe} +\NewDictTranslation{Pass!-(ODw)}{Passe} +\NewDictTranslation{q-(ODw)}{d} +\NewDictTranslation{Q-(ODw)}{D} +\NewDictTranslation{queen-(ODw)}{dame} +\NewDictTranslation{Queen-(ODw)}{Dame} +\NewDictTranslation{ReDbl-(ODw)}{ReKontra} +\NewDictTranslation{redoubled-(ODw)}{rekontriert} +\NewDictTranslation{Redoubled-(ODw)}{Rekontriert} +\NewDictTranslation{redouble-(ODw)}{rekontra} +\NewDictTranslation{Redouble-(ODw)}{Rekontra} +\NewDictTranslation{semi forcing-(ODw)}{semi forcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forcing} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{süd} +\NewDictTranslation{South-(ODw)}{Süd} +\NewDictTranslation{suiter-(ODw)}{färber} +\NewDictTranslation{Suiter-(ODw)}{Färber} +\NewDictTranslation{suit-(ODw)}{farbe} +\NewDictTranslation{Suit-(ODw)}{Farbe} +\NewDictTranslation{third suit forcing-(ODw)}{dritte farbe forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Dritte Farbe Forcing} +\NewDictTranslation{total points-(ODw)}{figuren-verteilungspunkte} +\NewDictTranslation{Total Points-(ODw)}{Figuren-Verteilungspunkte} +\NewDictTranslation{tp-(ODw)}{fv} +\NewDictTranslation{TP-(ODw)}{FV} +\NewDictTranslation{trial bid-(ODw)}{versuchsgebot} +\NewDictTranslation{Trial bid-(ODw)}{Versuchsgebot} +\NewDictTranslation{trick-(ODw)}{stich} +\NewDictTranslation{Trick-(ODw)}{Stich} +\NewDictTranslation{tsf-(ODw)}{3. farbe forcing} +\NewDictTranslation{TSF-(ODw)}{3. Farbe Forcing} +\NewDictTranslation{vulnerable-(ODw)}{gefahr} +\NewDictTranslation{Vulnerable-(ODw)}{Gefahr} +\NewDictTranslation{vul-(ODw)}{gef} +\NewDictTranslation{Vul-(ODw)}{Gef} +\NewDictTranslation{west-(ODw)}{west} +\NewDictTranslation{West-(ODw)}{West} +\NewDictTranslation{w-(ODw)}{w} +\NewDictTranslation{W-(ODw)}{W} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-norwegian.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-norwegian.trsl new file mode 100644 index 00000000000..d0975002594 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-norwegian.trsl @@ -0,0 +1,159 @@ +% this is file ODw-norsk.trsl from the OneDown bundle +% Entries with a "!" denote an abreviated form +% Thanks to Gunnar & Anne +% +% retrieve with e.g \GetTranslation{dealer-(ODw)} to get givare +% +\ProvideDictionaryFor{norwegian}{ODw}[V0.4] +%\ProvideDictionaryFor{norsk}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1.} +\NewDictTranslation{2nd-(ODw)}{2.} +\NewDictTranslation{3rd-(ODw)}{3.} +\NewDictTranslation{4th-(ODw)}{4.} +\NewDictTranslation{ace-(ODw)}{ess} +\NewDictTranslation{Ace-(ODw)}{Ess} +\NewDictTranslation{all-(ODw)}{alle} +\NewDictTranslation{All-(ODw)}{Alle} +\NewDictTranslation{all!-(ODw)}{alle} +\NewDictTranslation{All!-(ODw)}{Alle} +\NewDictTranslation{all pass-(ODw)}{pass rundt} +\NewDictTranslation{All pass-(ODw)}{Pass rundt} +\NewDictTranslation{a-(ODw)}{e} +\NewDictTranslation{A-(ODw)}{E} +%\NewDictTranslation{award-(ODw)}{poeng} +%\NewDictTranslation{Award-(ODw)}{Poeng} +\NewDictTranslation{award-(ODw)}{vurdering} +\NewDictTranslation{Award-(ODw)}{Vurdering} +\NewDictTranslation{bid-(ODw)}{bud} +\NewDictTranslation{Bid-(ODw)}{Bud} +\NewDictTranslation{board-(ODw)}{spill} +\NewDictTranslation{Board-(ODw)}{Spill} +\NewDictTranslation{brd-(ODw)}{spill} +\NewDictTranslation{Brd-(ODw)}{Spill} +\NewDictTranslation{by-(ODw)}{ved} +\NewDictTranslation{call-(ODw)}{bud} +\NewDictTranslation{Call-(ODw)}{Bud} +\NewDictTranslation{-card-(ODw)}{-kortfarger} +\NewDictTranslation{contract-(ODw)}{kontrakt} +\NewDictTranslation{Contract-(ODw)}{Kontrakt} +\NewDictTranslation{contr-(ODw)}{kontr} +\NewDictTranslation{Contr-(ODw)}{Kontr} +\NewDictTranslation{Dbl-(ODw)}{Dbl} +\NewDictTranslation{dealer-(ODw)}{giver} +\NewDictTranslation{Dealer-(ODw)}{Giver} +\NewDictTranslation{deal-(ODw)}{giv} +\NewDictTranslation{Deal-(ODw)}{Giv} +\NewDictTranslation{deal!-(ODw)}{giv} +\NewDictTranslation{Deal!-(ODw)}{Giv} +\NewDictTranslation{declarer-(ODw)}{spilleförer} +\NewDictTranslation{Declarer-(ODw)}{Spilleförer} +\NewDictTranslation{decl-(ODw)}{spför} +\NewDictTranslation{Decl-(ODw)}{Spför} +\NewDictTranslation{distribution points-(ODw)}{trumfpoeng} +\NewDictTranslation{Distribution Points-(ODw)}{Trumfpoeng} +\NewDictTranslation{doubled-(ODw)}{doblet} +\NewDictTranslation{Doubled-(ODw)}{Doblet} +\NewDictTranslation{double-(ODw)}{doblet} +\NewDictTranslation{Double-(ODw)}{Doblet} +\NewDictTranslation{dp-(ODw)}{tp} +\NewDictTranslation{DP-(ODw)}{TP} +\NewDictTranslation{east-(ODw)}{øst} +\NewDictTranslation{East-(ODw)}{Øst} +\NewDictTranslation{e-(ODw)}{ø} +\NewDictTranslation{E-(ODw)}{Ø} +\NewDictTranslation{fourth suit forcing-(ODw)}{fjerde farge forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Fjerde Farge Forcing} +\NewDictTranslation{fsf-(ODw)}{4. ff} +\NewDictTranslation{FSF-(ODw)}{4. FF} +\NewDictTranslation{game forcing-(ODw)}{utgangskrav} +\NewDictTranslation{Game Forcing-(ODw)}{UtgangsKrav} +\NewDictTranslation{gf-(ODw)}{uk} +\NewDictTranslation{GF-(ODw)}{UK} +\NewDictTranslation{Hand-(ODw)}{Hånd} +\NewDictTranslation{hand-(ODw)}{hånd} +\NewDictTranslation{hcp-(ODw)}{hp} +\NewDictTranslation{HCP-(ODw)}{HP} +\NewDictTranslation{high card points-(ODw)}{høy kort poeng} +\NewDictTranslation{High Card Points-(ODw)}{høy Kort Poeng} +\NewDictTranslation{jack-(ODw)}{knekt} +\NewDictTranslation{Jack-(ODw)}{Knekt} +\NewDictTranslation{J-(ODw)}{\mbox{K\kern-0.08emn}} +\NewDictTranslation{j-(ODw)}{\mbox{kn}} +\NewDictTranslation{king-(ODw)}{konge} +\NewDictTranslation{King-(ODw)}{Konge} +\NewDictTranslation{k-(ODw)}{k} +\NewDictTranslation{K-(ODw)}{K} +\NewDictTranslation{lead!-(ODw)}{utsp.} +\NewDictTranslation{Lead!-(ODw)}{Utsp.} +\NewDictTranslation{lead-(ODw)}{utspill} +\NewDictTranslation{Lead-(ODw)}{Utspill} +\NewDictTranslation{length points-(ODw)}{lengde poeng} +\NewDictTranslation{Length Points-(ODw)}{Lengde Poeng} +\NewDictTranslation{lp-(ODw)}{lp} +\NewDictTranslation{LP-(ODw)}{LP} +\NewDictTranslation{new minor forcing-(ODw)}{nye minor krav} +\NewDictTranslation{New Minor Forcing-(ODw)}{Nye Minor Krav} +\NewDictTranslation{nmf-(ODw)}{nmk} +\NewDictTranslation{NMF-(ODw)}{NMK} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none!-(ODw)}{ing} +\NewDictTranslation{None!-(ODw)}{Ing} +\NewDictTranslation{none-(ODw)}{ingen} +\NewDictTranslation{None-(ODw)}{Ingen} +\NewDictTranslation{north-(ODw)}{nord} +\NewDictTranslation{North-(ODw)}{Nord} +\NewDictTranslation{no trump-(ODw)}{uten trumf} +\NewDictTranslation{No Trump-(ODw)}{Uten Trumf} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{NT-(ODw)}{N\kern-0.07emT} +\NewDictTranslation{nt-(ODw)}{nt} +\NewDictTranslation{pass-(ODw)}{pass} +\NewDictTranslation{Pass-(ODw)}{Pass} +\NewDictTranslation{pass!-(ODw)}{pass} +\NewDictTranslation{Pass!-(ODw)}{Pass} +\NewDictTranslation{q-(ODw)}{d} +\NewDictTranslation{Q-(ODw)}{D} +\NewDictTranslation{queen-(ODw)}{dame} +\NewDictTranslation{Queen-(ODw)}{Dame} +\NewDictTranslation{ReDbl-(ODw)}{ReDbl} +\NewDictTranslation{redoubled-(ODw)}{redoblet} +\NewDictTranslation{Redoubled-(ODw)}{Redoblet} +\NewDictTranslation{redouble-(ODw)}{redoblet} +\NewDictTranslation{Redouble-(ODw)}{Redoblet} +\NewDictTranslation{semi forcing-(ODw)}{RundKrav} +\NewDictTranslation{Semi Forcing-(ODw)}{RundKrav} +\NewDictTranslation{sf-(ODw)}{rk} +\NewDictTranslation{SF-(ODw)}{RK} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{syd} +\NewDictTranslation{South-(ODw)}{Syd} +\NewDictTranslation{suiter-(ODw)}{farger} +\NewDictTranslation{Suiter-(ODw)}{Farger} +\NewDictTranslation{suit-(ODw)}{farge} +\NewDictTranslation{Suit-(ODw)}{Farge} +\NewDictTranslation{third suit forcing-(ODw)}{tredje farge forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Tredje Farge Forcing} +\NewDictTranslation{total points-(ODw)}{totalt poeng} +\NewDictTranslation{Total Points-(ODw)}{Totalt Poeng} +\NewDictTranslation{tp-(ODw)}{sp} +\NewDictTranslation{TP-(ODw)}{SP} +\NewDictTranslation{trial bid-(ODw)}{prøving bud} +\NewDictTranslation{Trial bid-(ODw)}{Prøving bud} +\NewDictTranslation{trick-(ODw)}{trekk} +\NewDictTranslation{Trick-(ODw)}{Trekk} +\NewDictTranslation{tsf-(ODw)}{3. ff} +\NewDictTranslation{TSF-(ODw)}{3. FF} +\NewDictTranslation{vulnerable-(ODw)}{sone} +\NewDictTranslation{Vulnerable-(ODw)}{Sone} +\NewDictTranslation{vul-(ODw)}{sone} +\NewDictTranslation{Vul-(ODw)}{Sone} +\NewDictTranslation{west-(ODw)}{vest} +\NewDictTranslation{West-(ODw)}{Vest} +\NewDictTranslation{w-(ODw)}{v} +\NewDictTranslation{W-(ODw)}{V} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-swedish.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-swedish.trsl new file mode 100644 index 00000000000..ec0d4d269d2 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-swedish.trsl @@ -0,0 +1,160 @@ +% this is file ODw-swedish.trsl from the OneDown bundle +% +% Entries with a "!" denote an abreviated form +% Thanks to Per Karlberg +% retrieve with e.g \GetTranslation{dealer-(ODw)} to get givare +% +\ProvideDictionaryFor{swedish}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1:a} +\NewDictTranslation{2nd-(ODw)}{2:a} +\NewDictTranslation{3rd-(ODw)}{3:e} +\NewDictTranslation{4th-(ODw)}{4:e} +\NewDictTranslation{ace-(ODw)}{äss} +\NewDictTranslation{Ace-(ODw)}{Äss} +\NewDictTranslation{all-(ODw)}{alla} +\NewDictTranslation{All-(ODw)}{Alla} +\NewDictTranslation{all!-(ODw)}{alla} +\NewDictTranslation{All!-(ODw)}{Alla} +\NewDictTranslation{all pass-(ODw)}{alla passet} +\NewDictTranslation{All pass-(ODw)}{Alla passet} +\NewDictTranslation{a-(ODw)}{ä} +\NewDictTranslation{A-(ODw)}{Ä} +\NewDictTranslation{ap-(ODw)}{ap} +\NewDictTranslation{AP-(ODw)}{AP} +%\NewDictTranslation{award-(ODw)}{poäng} +%\NewDictTranslation{Award-(ODw)}{Poäng} +\NewDictTranslation{award-(ODw)}{värdering} +\NewDictTranslation{Award-(ODw)}{Värdering} +\NewDictTranslation{bid-(ODw)}{bud} +\NewDictTranslation{Bid-(ODw)}{Bud} +\NewDictTranslation{board-(ODw)}{bricka} +\NewDictTranslation{Board-(ODw)}{Bricka} +\NewDictTranslation{brd-(ODw)}{brck} +\NewDictTranslation{Brd-(ODw)}{Brck} +\NewDictTranslation{by-(ODw)}{per} +\NewDictTranslation{call-(ODw)}{bud} +\NewDictTranslation{Call-(ODw)}{Bud} +\NewDictTranslation{-card-(ODw)}{-kort} +\NewDictTranslation{contract-(ODw)}{kontrakt} +\NewDictTranslation{Contract-(ODw)}{Kontrakt} +\NewDictTranslation{contr-(ODw)}{kontr} +\NewDictTranslation{Contr-(ODw)}{Kontr} +\NewDictTranslation{Dbl-(ODw)}{Dbl} +\NewDictTranslation{dealer-(ODw)}{givare} +\NewDictTranslation{Dealer-(ODw)}{Givare} +\NewDictTranslation{deal-(ODw)}{giv} +\NewDictTranslation{Deal-(ODw)}{Giv} +\NewDictTranslation{deal!-(ODw)}{giv} +\NewDictTranslation{Deal!-(ODw)}{Giv} +\NewDictTranslation{declarer-(ODw)}{spelförare} +\NewDictTranslation{Declarer-(ODw)}{Spelförare} +\NewDictTranslation{decl-(ODw)}{spför} +\NewDictTranslation{Decl-(ODw)}{Spför} +\NewDictTranslation{distribution points-(ODw)}{fördelningpoints} +\NewDictTranslation{Distribution Points-(ODw)}{Fördelningpoints} +\NewDictTranslation{doubled-(ODw)}{dubbelt} +\NewDictTranslation{Doubled-(ODw)}{Dubbelt} +\NewDictTranslation{double-(ODw)}{dubbelt} +\NewDictTranslation{Double-(ODw)}{Dubbelt} +\NewDictTranslation{dp-(ODw)}{fp} +\NewDictTranslation{DP-(ODw)}{FP} +\NewDictTranslation{east-(ODw)}{öst} +\NewDictTranslation{East-(ODw)}{Öst} +\NewDictTranslation{e-(ODw)}{ö} +\NewDictTranslation{E-(ODw)}{Ö} +\NewDictTranslation{fourth suit forcing-(ODw)}{fjärde farve forcing} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Fjärde Farve Forcing} +\NewDictTranslation{fsf-(ODw)}{4:e ff} +\NewDictTranslation{FSF-(ODw)}{4:e FF} +\NewDictTranslation{game forcing-(ODw)}{krav till udgang} +\NewDictTranslation{Game Forcing-(ODw)}{Krav till Udgang} +\NewDictTranslation{gf-(ODw)}{ku} +\NewDictTranslation{GF-(ODw)}{KU} +\NewDictTranslation{Hand-(ODw)}{Hand} +\NewDictTranslation{hand-(ODw)}{hand} +\NewDictTranslation{hcp-(ODw)}{hp} +\NewDictTranslation{HCP-(ODw)}{HP} +\NewDictTranslation{high card points-(ODw)}{Honnørpoints} +\NewDictTranslation{High Card Points-(ODw)}{honnørpoints} +\NewDictTranslation{jack-(ODw)}{knekt} +\NewDictTranslation{Jack-(ODw)}{Knekt} +\NewDictTranslation{j-(ODw)}{kn} +\NewDictTranslation{J-(ODw)}{\mbox{K\kern-0.08emn}} +\NewDictTranslation{king-(ODw)}{kung} +\NewDictTranslation{King-(ODw)}{Kung} +\NewDictTranslation{k-(ODw)}{k} +\NewDictTranslation{K-(ODw)}{K} +\NewDictTranslation{lead!-(ODw)}{utsp.} +\NewDictTranslation{Lead!-(ODw)}{Utsp.} +\NewDictTranslation{lead-(ODw)}{utspel} +\NewDictTranslation{Lead-(ODw)}{Utspel} +\NewDictTranslation{length points-(ODw)}{längd points} +\NewDictTranslation{Length Points-(ODw)}{Längd Points} +\NewDictTranslation{lp-(ODw)}{lp} +\NewDictTranslation{LP-(ODw)}{LP} +\NewDictTranslation{new minor forcing-(ODw)}{new minor forcing} +\NewDictTranslation{New Minor Forcing-(ODw)}{New Minor Forcing} +\NewDictTranslation{nmf-(ODw)}{nmf} +\NewDictTranslation{NMF-(ODw)}{NMF} +\NewDictTranslation{n-(ODw)}{n} +\NewDictTranslation{N-(ODw)}{N} +\NewDictTranslation{none!-(ODw)}{ing} +\NewDictTranslation{None!-(ODw)}{Ing} +\NewDictTranslation{none-(ODw)}{ingen} +\NewDictTranslation{None-(ODw)}{Ingen} +\NewDictTranslation{north-(ODw)}{norr} +\NewDictTranslation{North-(ODw)}{Norr} +\NewDictTranslation{no trump-(ODw)}{utan trumf} +\NewDictTranslation{No Trump-(ODw)}{Utan Trumf} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{NT-(ODw)}{N\kern-0.07emT} +\NewDictTranslation{nt-(ODw)}{nt} +\NewDictTranslation{pass-(ODw)}{pass} +\NewDictTranslation{Pass-(ODw)}{Pass} +\NewDictTranslation{pass!-(ODw)}{pass} +\NewDictTranslation{Pass!-(ODw)}{Pass} +\NewDictTranslation{q-(ODw)}{d} +\NewDictTranslation{Q-(ODw)}{D} +\NewDictTranslation{queen-(ODw)}{dame} +\NewDictTranslation{Queen-(ODw)}{Dame} +\NewDictTranslation{ReDbl-(ODw)}{ReDbl} +\NewDictTranslation{redoubled-(ODw)}{redubbelt} +\NewDictTranslation{Redoubled-(ODw)}{Redubbelt} +\NewDictTranslation{redouble-(ODw)}{redubbelt} +\NewDictTranslation{Redouble-(ODw)}{Redubbelt} +\NewDictTranslation{semi forcing-(ODw)}{semi forcing} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forcing} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{s} +\NewDictTranslation{S-(ODw)}{S} +\NewDictTranslation{south-(ODw)}{syd} +\NewDictTranslation{South-(ODw)}{Syd} +\NewDictTranslation{suiter-(ODw)}{farver} +\NewDictTranslation{Suiter-(ODw)}{Farver} +\NewDictTranslation{suit-(ODw)}{farve} +\NewDictTranslation{Suit-(ODw)}{Farve} +\NewDictTranslation{third suit forcing-(ODw)}{tredje farve forcing} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Tredje Farve Forcing} +\NewDictTranslation{total points-(ODw)}{total points} +\NewDictTranslation{Total Points-(ODw)}{Total Points} +\NewDictTranslation{tp-(ODw)}{sp} +\NewDictTranslation{TP-(ODw)}{SP} +\NewDictTranslation{trial bid-(ODw)}{pröv bud} +\NewDictTranslation{Trial bid-(ODw)}{Pröv bud} +\NewDictTranslation{trick-(ODw)}{stik} +\NewDictTranslation{Trick-(ODw)}{Stik} +\NewDictTranslation{tsf-(ODw)}{3:e ff} +\NewDictTranslation{TSF-(ODw)}{3:e FF} +\NewDictTranslation{vulnerable-(ODw)}{zon} +\NewDictTranslation{Vulnerable-(ODw)}{Zon} +\NewDictTranslation{vul-(ODw)}{zon} +\NewDictTranslation{Vul-(ODw)}{Zon} +\NewDictTranslation{west-(ODw)}{väst} +\NewDictTranslation{West-(ODw)}{Väst} +\NewDictTranslation{w-(ODw)}{v} +\NewDictTranslation{W-(ODw)}{V} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/ODw-turkish.trsl b/Master/texmf-dist/tex/latex/onedown/ODw-turkish.trsl new file mode 100644 index 00000000000..06786e7af4c --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/ODw-turkish.trsl @@ -0,0 +1,158 @@ +% this is file ODw-turkish.trsl from the OneDown bundle +% thanks to Yilmaz Aksoy +% Entries with a "!" denote an abreviated form +% +% retrieve with e.g. \GetTranslation{dealer-(ODw)} to get kâğıdı +% +\ProvideDictionaryFor{turkish}{ODw}[V0.4] + +\NewDictTranslation{1st-(ODw)}{1.} +\NewDictTranslation{2nd-(ODw)}{2.} +\NewDictTranslation{3rd-(ODw)}{3.} +\NewDictTranslation{4th-(ODw)}{4.} +\NewDictTranslation{ace-(ODw)}{as} +\NewDictTranslation{Ace-(ODw)}{As} +\NewDictTranslation{all!-(ODw)}{herk} +\NewDictTranslation{All!-(ODw)}{Herk} +\NewDictTranslation{all-(ODw)}{herkes} +\NewDictTranslation{All-(ODw)}{Herkes} +\NewDictTranslation{all pass-(ODw)}{pas geçildi} +\NewDictTranslation{All pass-(ODw)}{Pas geçildi} +\NewDictTranslation{a-(ODw)}{a} +\NewDictTranslation{A-(ODw)}{A} +\NewDictTranslation{ap-(ODw)}{ap} +\NewDictTranslation{AP-(ODw)}{AP} +\NewDictTranslation{award-(ODw)}{puan} +\NewDictTranslation{Award-(ODw)}{Puan} +\NewDictTranslation{Bid-(ODw)}{Deklare} +\NewDictTranslation{bid-(ODw)}{deklare} +\NewDictTranslation{Board-(ODw)}{Oyun Tahtası} +\NewDictTranslation{board-(ODw)}{oyun tahtası} +\NewDictTranslation{Brd-(ODw)}{Oyun} +\NewDictTranslation{brd-(ODw)}{oyun} +\NewDictTranslation{by-(ODw)}{tarafından} +\NewDictTranslation{Call-(ODw)}{İlan etme} +\NewDictTranslation{call-(ODw)}{ilan etme} +\NewDictTranslation{-card-(ODw)}{-card} +\NewDictTranslation{contract-(ODw)}{kontrat} +\NewDictTranslation{Contract-(ODw)}{Kontrat} +\NewDictTranslation{contr-(ODw)}{kontr} +\NewDictTranslation{Contr-(ODw)}{Kontr} +\NewDictTranslation{Dbl-(ODw)}{Knt} +\NewDictTranslation{dealer-(ODw)}{dağıtan} +\NewDictTranslation{Dealer-(ODw)}{Dağıtan} +\NewDictTranslation{Deal-(ODw)}{El} +\NewDictTranslation{Deal!-(ODw)}{El} +\NewDictTranslation{deal-(ODw)}{el} +\NewDictTranslation{deal!-(ODw)}{el} +\NewDictTranslation{declarer-(ODw)}{deklaran} +\NewDictTranslation{Declarer-(ODw)}{Deklaran} +\NewDictTranslation{decl-(ODw)}{dekl} +\NewDictTranslation{Decl-(ODw)}{Dekl} +\NewDictTranslation{distribution points-(ODw)}{dağılım puanı} +\NewDictTranslation{Distribution Points-(ODw)}{Dağılım Puanı} +\NewDictTranslation{doubled-(ODw)}{konturlu} +\NewDictTranslation{Doubled-(ODw)}{Konturlu} +\NewDictTranslation{double-(ODw)}{kontur} +\NewDictTranslation{Double-(ODw)}{Kontur} +\NewDictTranslation{dp-(ODw)}{dp} +\NewDictTranslation{DP-(ODw)}{DP} +\NewDictTranslation{east-(ODw)}{doğu} +\NewDictTranslation{East-(ODw)}{Doğu} +\NewDictTranslation{e-(ODw)}{d} +\NewDictTranslation{E-(ODw)}{D} +\NewDictTranslation{fourth suit forcing-(ODw)}{dördüncü renk forsingi} +\NewDictTranslation{Fourth Suit Forcing-(ODw)}{Dördüncü Renk Forsingi} +\NewDictTranslation{fsf-(ODw)}{4. rf} +\NewDictTranslation{FSF-(ODw)}{4. RF} +\NewDictTranslation{game forcing-(ODw)}{manş forsingi} +\NewDictTranslation{Game Forcing-(ODw)}{Manş Forsingi} +\NewDictTranslation{gf-(ODw)}{mf} +\NewDictTranslation{GF-(ODw)}{MF} +\NewDictTranslation{hand-(ODw)}{el} +\NewDictTranslation{Hand-(ODw)}{El} +\NewDictTranslation{hcp-(ODw)}{op} +\NewDictTranslation{HCP-(ODw)}{OP} +\NewDictTranslation{high card points-(ODw)}{onör puanı} +\NewDictTranslation{High Card Points-(ODw)}{Onör Puanı} +\NewDictTranslation{jack-(ODw)}{vale} +\NewDictTranslation{Jack-(ODw)}{Vale} +\NewDictTranslation{j-(ODw)}{v} +\NewDictTranslation{J-(ODw)}{V} +\NewDictTranslation{king-(ODw)}{papaz} +\NewDictTranslation{King-(ODw)}{Papaz} +\NewDictTranslation{k-(ODw)}{p} +\NewDictTranslation{K-(ODw)}{P} +\NewDictTranslation{Lead!-(ODw)}{Atak} +\NewDictTranslation{lead-(ODw)}{atak} +\NewDictTranslation{Lead-(ODw)}{Atak} +\NewDictTranslation{lead!-(ODw)}{atak} +\NewDictTranslation{length points-(ODw)}{uzunluk puanları} +\NewDictTranslation{Length Points-(ODw)}{Uunluk Puanları} +\NewDictTranslation{lp-(ODw)}{up} +\NewDictTranslation{LP-(ODw)}{UP} +\NewDictTranslation{new minor forcing-(ODw)}{yeni minör forsingi} +\NewDictTranslation{New Minor Forcing-(ODw)}{Yeni Minör Forsingi} +\NewDictTranslation{nmf-(ODw)}{nmf} +\NewDictTranslation{NMF-(ODw)}{NMF} +\NewDictTranslation{n-(ODw)}{k} +\NewDictTranslation{N-(ODw)}{K} +\NewDictTranslation{none-(ODw)}{hiç} +\NewDictTranslation{None-(ODw)}{Hiç} +\NewDictTranslation{none!-(ODw)}{hiç} +\NewDictTranslation{None!-(ODw)}{Hiç} +\NewDictTranslation{north-(ODw)}{kuzey} +\NewDictTranslation{North-(ODw)}{Kuzey} +\NewDictTranslation{no trump-(ODw)}{sanzatu} +\NewDictTranslation{No Trump-(ODw)}{Sanzatu} +\NewDictTranslation{Nr-(ODw)}{\textnumero} +\NewDictTranslation{Nr.-(ODw)}{\textnumero.} +\NewDictTranslation{nt-(ODw)}{sa} +\NewDictTranslation{NT-(ODw)}{S\kern-0.01emA} +\NewDictTranslation{pass-(ODw)}{pas} +\NewDictTranslation{Pass-(ODw)}{Pas} +\NewDictTranslation{pass!-(ODw)}{pas} +\NewDictTranslation{Pass!-(ODw)}{Pas} +\NewDictTranslation{q-(ODw)}{k} +\NewDictTranslation{Q-(ODw)}{K} +\NewDictTranslation{queen-(ODw)}{kız} +\NewDictTranslation{Queen-(ODw)}{Kız} +\NewDictTranslation{ReDbl-(ODw)}{SürKnt} +\NewDictTranslation{Redoubled-(ODw)}{Sürkonturlu} +\NewDictTranslation{redoubled-(ODw)}{sürkonturlu} +\NewDictTranslation{redouble-(ODw)}{sürkontur} +\NewDictTranslation{Redouble-(ODw)}{Sürkontur} +\NewDictTranslation{semi forcing-(ODw)}{semi forsingi} +\NewDictTranslation{Semi Forcing-(ODw)}{Semi Forsingi} +\NewDictTranslation{sf-(ODw)}{sf} +\NewDictTranslation{SF-(ODw)}{SF} +\NewDictTranslation{s-(ODw)}{g} +\NewDictTranslation{S-(ODw)}{G} +\NewDictTranslation{south-(ODw)}{güney} +\NewDictTranslation{South-(ODw)}{Güney} +\NewDictTranslation{suiter-(ODw)}{renkli} +\NewDictTranslation{Suiter-(ODw)}{Renkli} +\NewDictTranslation{suit-(ODw)}{renk} +\NewDictTranslation{Suit-(ODw)}{Renk} +\NewDictTranslation{third suit forcing-(ODw)}{üçüncü renk forsingi} +\NewDictTranslation{Third Suit Forcing-(ODw)}{Üçüncü Renk Forsingi} +\NewDictTranslation{total points-(ODw)}{onör destek puanı} +\NewDictTranslation{Total Points-(ODw)}{Onör Destek Puanı} +\NewDictTranslation{tp-(ODw)}{odp} +\NewDictTranslation{TP-(ODw)}{ODP} +\NewDictTranslation{trial bid-(ODw)}{trial bid} +\NewDictTranslation{Trial bid-(ODw)}{Trial bid} +\NewDictTranslation{trick-(ODw)}{löve} +\NewDictTranslation{Trick-(ODw)}{Löve} +\NewDictTranslation{tsf-(ODw)}{3. sf} +\NewDictTranslation{TSF-(ODw)}{3. SF} +\NewDictTranslation{vulnerable-(ODw)}{zonda} +\NewDictTranslation{Vulnerable-(ODw)}{Zonda} +\NewDictTranslation{vul-(ODw)}{zon} +\NewDictTranslation{Vul-(ODw)}{Zon} +\NewDictTranslation{west-(ODw)}{batı} +\NewDictTranslation{West-(ODw)}{Batı} +\NewDictTranslation{w-(ODw)}{b} +\NewDictTranslation{W-(ODw)}{B} +% +\endinput diff --git a/Master/texmf-dist/tex/latex/onedown/onedown.sty b/Master/texmf-dist/tex/latex/onedown/onedown.sty new file mode 100644 index 00000000000..0134ff66660 --- /dev/null +++ b/Master/texmf-dist/tex/latex/onedown/onedown.sty @@ -0,0 +1,2177 @@ +%% +%% This is file `onedown.sty', +%% generated with the docstrip utility. +%% +%% The original source files were: +%% +%% onedown.dtx (with options: `package') +%% +%% This is a generated file. +%% +%% Copyright (C) 2018 by Jacob Wiersma <jack46@online.de> +%% +%% This file may be distributed and/or modified under the conditions of +%% the LaTeX Project Public License, either version 1.3 of this license +%% or (at your option) any later version. The latest version of this +%% license is in: +%% +%% http://www.latex-project.org/lppl.txt +%% +%% and version 1.3 or later is part of all distributions of LaTeX version +%% 2005/12/01 or later. +%% +\NeedsTeXFormat{LaTeX2e}[2014/05/01] +\def\ODwstyleversion{1.0}\def\ODwstyledate{2018/05/23} +\ProvidesPackage{onedown} + [\ODwstyledate\space v\ODwstyleversion\space + Typeset Bridge Diagrams - Jacob Wiersma (C) 2016-2018] + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + + + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\RequirePackage{% + xcolor,% colorizing symbols \Sp etc. + textcomp,% for the numbersign in environment play. + moresize,% add \HUGE and \ssmall to font-sizes + relsize,% relative font-sizes. (e.g. \smaller) + makecmds,% needed for provideenvironment + expl3,% needed for LaTeX3 packages (xparse) + xparse,% optional params and starred commands + xspace,% handling of spacing behind a command + calc,% makes calculations and lengths easier + ifthen,% easy booleans, tests and loops + adjustbox,% stacked boxes in L-/R-Lower captions + translations,% auto-translate terms (e.g. East->Ost) + array,% actions for tabular column cells + collcell,% macro calls for tabular column cells + pgfopts,% for keyval opts, loads also pgfkeys + environ,% for handling bidding environments + xstring,% for easy string processing. + tracklang,% for iterating over loaded languages + pict2e,% for drawing the compass +} +\xspaceaddexceptions{% + = \markit \, \suit \GetTranslation + 2 3 4 5 6 7 8 9 T J Q K A +} +\LoadDictionaryFor{fallback}{ODw} +\pgfkeys{/ODw/.is family} +\def\ODw@set#1{\pgfkeys{/ODw,#1}} +\ODw@set{colors/.is choice,} +\ODw@set{warn/.is choice,} +\ODw@set{err/.is choice,} +\AtBeginDocument{% + \renewcommand{\,}[1][1]{% + \ifmmode\mskip#1\thinmuskip% + \else\thinspace[#1]\fi% + }% + \renewcommand{\thinspace}[1][1]{% + \kern#1\dimexpr0.16667em\relax% + }% +}% AtBeginDocument +\gdef\ODw@gsetlength#1#2{% + \begingroup + \setlength\skip@{#2}% local assign to scratch reg. + \global#1=\skip@% global assignment to #1; + \endgroup% restore \skip@ by endgroup. +}% ODw@gsetlength +\gdef\ODw@append#1{% + \bgroup% + \edef\tmp{\the\ODw@Scratch #1}% + \global\ODw@Scratch=\expandafter{\tmp}% + \egroup% +}% ODw@append +\def\ODw@CompSize{1}% factor to enlarge the compass +\def\ODw@CompLine{}% thickness of compass frame +\def\ODw@Skipwidth{1em}% +\newif\ifODw@description% must typeset an annotation +\newif\ifODw@short% short form in bidding header +\newif\ifODw@monochrome% no colors wanted +\newif\ifOdW@CardSkip% skip between ranks needed +\newif\ifODw@Bidders% suppress bidders in bidding header +\newif\ifODw@BidLine% draw \hline below bidding header +\newif\ifODw@LongCalls% switch between long/short calls +\newif\ifODw@CompShow% show compass or not +\newif\ifODw@CompTurn% turn E-W letters 90° +\newboolean{ODw@EmptyHeader}% = 'header is empty' +\newboolean{ODw@EmptyFooter}% = 'footer is empty' +\newsavebox\ODw@Diagram@Box +\newsavebox\ODw@Hand@Box +\newsavebox\ODw@BidBox +\newlength\ODw@Compasssize% the size of the compass. +\newlength\ODw@Diagram@Width +\newlength\ODw@Card@Skip +\setlength\ODw@Card@Skip{.15em}% space between cards +\newlength\ODw@Bid@Width +\newlength\ODw@Skip@Width + \setlength\ODw@Skip@Width{\ODw@Skipwidth} +\newlength\ODw@Tmp@Len% temp var for computations +\newlength\ODw@Tmp@Width% temp var for computations +\newcounter{ODw@Nr} +\newcounter{ODw@Cnt} +\newcounter{ODw@PlayerNr} +\newcounter{ODw@NSCnt} +\newcounter{ODw@EWCnt} +\newtoks{\ODw@Scratch} +\newcommand\bidderfont[1]{\gdef\ODw@BidderFont{#1}} +\newcommand\compassfont[1]{\gdef\ODw@CompassFont{#1}} +\newcommand\namefont[1]{\gdef\ODw@NameFont{#1}} +\newcommand\legendfont[1]{\gdef\ODw@LegendFont{#1}} +\newcommand\otherfont[1]{\gdef\ODw@OtherFont{#1}} +\newcommand\gamefont[1]{% + \gdef\ODw@GameFont{#1}% + \gdef\ODw@GameSize{% recalculate dimens for the new font + \ODw@GameFont% + \setlength\ODw@Skip@Width{\ODw@Skipwidth}% + }% +}% gamefont +\fontencoding{T1}\fontfamily{stix} +\fontseries{m}\fontshape{n}\selectfont +\DeclareSymbolFont{symbols}{OMS}{txsy}{m}{n} +\SetSymbolFont{symbols}{bold}{OMS}{txsy}{bx}{n} +\DeclareFontSubstitution{OMS}{txsy}{m}{n} +\DeclareSymbolFont{symbolsC}{U}{txsyc}{m}{n} +\SetSymbolFont{symbolsC}{bold}{U}{txsyc}{bx}{n} +\DeclareFontSubstitution{U}{txsyc}{m}{n} +\DeclareMathSymbol{\ODw@spadesuit}{\mathord}{symbols}{127} +\DeclareMathSymbol{\ODw@varheart}{\mathord}{symbolsC}{114} +\DeclareMathSymbol{\ODw@vardiamond}{\mathord}{symbolsC}{113} +\DeclareMathSymbol{\ODw@clubsuit}{\mathord}{symbols}{124} +\def\Cl{}\def\Di{}\def\He{}\def\Sp{}% +\ODw@set{% + colors/0/.code={% + \ODw@monochrometrue% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/mono/.code={\pgfkeys{/ODw/colors=0}}} +\ODw@set{colors/black/.code={\pgfkeys{/ODw/colors=0}}} +\ODw@set{% + colors/1/.code={% + \ODw@monochrometrue% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\,[0.3]\ensuremath{\diamondsuit}\xspace}% + \renewrobustcmd\He{\,[0.3]\ensuremath{\heartsuit}\xspace}% + \renewrobustcmd\Sp{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/b+w/.code={\pgfkeys{/ODw/colors=1}}} +\ODw@set{% + colors/2/.code={% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/b+r/.code={\pgfkeys{/ODw/colors=2}}} +\ODw@set{% + colors/4A/.code={% + \renewrobustcmd\Cl{\textcolor{green}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{orange}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{blue}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/fourA/.code={\pgfkeys{/ODw/colors=4A}}} +\ODw@set{colors/4a/.code={\pgfkeys{/ODw/colors=4A}}} +\ODw@set{% + colors/4B/.code={% + \renewrobustcmd\Cl{\textcolor{black}% + {\,[0.3]\ensuremath{\ODw@clubsuit}}\xspace}% + \renewrobustcmd\Di{\textcolor{orange}% + {\,[0.3]\ensuremath{\ODw@vardiamond}}\xspace}% + \renewrobustcmd\He{\textcolor{red}% + {\,[0.3]\ensuremath{\ODw@varheart}}\xspace}% + \renewrobustcmd\Sp{\textcolor{green}% + {\,[0.3]\ensuremath{\ODw@spadesuit}}\xspace}% + }% +} +\ODw@set{colors/fourB/.code={\pgfkeys{/ODw/colors=4B}}} +\ODw@set{colors/4b/.code={\pgfkeys{/ODw/colors=4B}}} +\ODw@set{colors=2} +\NewDocumentCommand\nt{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF#2 + {\,[0.3]\GetTranslation{NT-(ODw)}}% + {\GetTranslation{No Trump-(ODw)}}% + }{% + \IfBooleanTF#2 + {\,[0.3]\GetTranslation{nt-(ODw)}}% + {\GetTranslation{no trump-(ODw)}}% + }% + \egroup% + \xspace% +}% nt +\def\NT{\nt*!} +\gdef\ODw@SuitPlayed{N} +\gdef\ODw@SuitLead{N} +\gdef\ODw@TrumpSuit{N} +\newcounter{ODw@Rank} +\def\ODw@SetRank#1{% + \ifthenelse{\equal{\ODw@SuitPlayed}{\ODw@SuitLead}}% + % if a suit is followed, store the intrinsic rank + {\setcounter{ODw@Rank}{#1}}% + {% else, if a suit is not followed then ... + % (at NoTrump, the trumpsuit is coded 'N' and will + % never match a real suit (coded C, D, H and S)) + % thus avoiding that trump cards are detected + \ifthenelse{\equal{\ODw@SuitPlayed}{\ODw@TrumpSuit}}% + % if it is a trump card, increase the rank + {\setcounter{ODw@Rank}{#1}% + \addtocounter{ODw@Rank}{15}}% + % if it is a discard, set the rank to 0 to make + % sure it will never win + {\setcounter{ODw@Rank}{0}}% + }% ifthen + % If the card was of another suit, + % then ODw@SuitPlayed was changed. + % If we encounter 'unsuited' cards, + % then we must reestablish the + % original ODw@SuitPlayed. + \global\edef\ODw@SuitPlayed{\ODw@SuitLead}% org. suit +}% ODw@SetRank +\ExplSyntaxOn + % NB: now all spaces are ignored, use '~' if needed. +\NewDocumentCommand{\ODw@Xfer}{m}{ + \bgroup + % we do not want spaces here + \def\xspace{} + \tl_map_function:nN {#1} \ODw@translate:n + \egroup +}% ODw@Xfer +\cs_new_protected:Nn \ODw@translate:n + { + \setcounter{ODw@Rank}{0} + \str_case:nnTF {#1} + { % Store the suit of the card played + % needed to determine the winner + % and for checking for multiple cards + {C}{\Cl\gdef\ODw@SuitPlayed{C}} + {D}{\Di\gdef\ODw@SuitPlayed{D}} + {H}{\He\gdef\ODw@SuitPlayed{H}} + {S}{\Sp\gdef\ODw@SuitPlayed{S}} + {N}{\NT\gdef\ODw@SuitPlayed{N}} + % Translate a hyphen into an en-dash + {-}{--} + % + % 1: translate the honour cards, + % 2: store the played cards for checking + % 3: and set their rank. This must be done last, because + % \ODw@SetRank resets \ODw@SuitPlayed to \ODw@SuitLead + % Honour Cards + % 1 2 + {A}{\Ace*!\ODw@AppendCard{\ODw@SuitPlayed}{A} + \ODw@SetRank{14}}% 3 + {K}{\King*!\ODw@AppendCard{\ODw@SuitPlayed}{K} + \ODw@SetRank{13}} + {Q}{\Queen*!\ODw@AppendCard{\ODw@SuitPlayed}{Q} + \ODw@SetRank{12}} + {J}{\Jack*!\ODw@AppendCard{\ODw@SuitPlayed}{J} + \ODw@SetRank{11}} + {T}{\kern-0.1em1\kern-0.1em0% massage 1 and 0 a bit + \ODw@AppendCard{\ODw@SuitPlayed}{T}\ODw@SetRank{10}} + % Numeral Cards + {9}{9\ODw@AppendCard{\ODw@SuitPlayed}{9}\ODw@SetRank{9}} + {8}{8\ODw@AppendCard{\ODw@SuitPlayed}{8}\ODw@SetRank{8}} + {7}{7\ODw@AppendCard{\ODw@SuitPlayed}{7}\ODw@SetRank{7}} + {6}{6\ODw@AppendCard{\ODw@SuitPlayed}{6}\ODw@SetRank{6}} + {5}{5\ODw@AppendCard{\ODw@SuitPlayed}{5}\ODw@SetRank{5}} + {4}{4\ODw@AppendCard{\ODw@SuitPlayed}{4}\ODw@SetRank{4}} + {3}{3\ODw@AppendCard{\ODw@SuitPlayed}{3}\ODw@SetRank{3}} + {2}{2\ODw@AppendCard{\ODw@SuitPlayed}{2}\ODw@SetRank{2}} + % A spot card has rank 0 + {x}{x\ODw@SetRank{0}} + % + % Non cards (bidding only) + {1}{1}% this enables e.g. 1\He in biddings + {p}{\ifODw@LongCalls\Pass*\else\Pass!\fi} + {P}{\ifODw@LongCalls\Allpass*\else\Allpass*!\fi} + {X}{\ifODw@LongCalls\Double*\else\Double!\fi} + {R}{\ifODw@LongCalls\Redouble*\else\Redouble!\fi} + }% case + {% if matched (case T(rue)) + \ifOdW@CardSkip\hspace{\ODw@Card@Skip}\fi + % suit of 1st card (ODw@SuitLead) is ODw@SuitPlayed + \if\theODw@PlayerNr1 + \global\edef\ODw@SuitLead{\ODw@SuitPlayed} + \fi + } + {% if not matched (case F(alse)) + \ifx#1\Cl\gdef\ODw@SuitPlayed{C}\fi + \ifx#1\Di\gdef\ODw@SuitPlayed{D}\fi + \ifx#1\He\gdef\ODw@SuitPlayed{H}\fi + \ifx#1\Sp\gdef\ODw@SuitPlayed{S}\fi + \expandafter{#1}% enables e.g. 1\He + % suit of 1st card (ODw@SuitLead) is ODw@SuitPlayed + \if\theODw@PlayerNr1 + \global\edef\ODw@SuitLead{\ODw@SuitPlayed} + \fi + } +}% ODw@translate +\ExplSyntaxOff +\newcommand{\ODw@appendcard}[2]{\xdef#1{#1#2}} + +\newcommand\ODw@AppendCard[2]{% + \IfEqCase{#1}{% + {C}{\ODw@appendcard{\ODw@Clubs}{#2}}% + {D}{\ODw@appendcard{\ODw@Diamonds}{#2}}% + {H}{\ODw@appendcard{\ODw@Hearts}{#2}}% + {S}{\ODw@appendcard{\ODw@Spades}{#2}}% + }% +}% ODw@AppendCard +\newcounter{ODw@Highest}% the highest rank until now +\setcounter{ODw@Highest}{0} +\newcounter{ODw@WinningNr}% player with the highest rank +\setcounter{ODw@WinningNr}{0} + +\def\ODw@PTfer#1{% + \stepcounter{ODw@PlayerNr}% + \ODw@Xfer{#1}% ODw@Rank = the rank for this card + \ifthenelse{\value{ODw@Rank} > \value{ODw@Highest}}% + {% This rank is higher than previous highest one + \setcounter{ODw@WinningNr}{\theODw@PlayerNr}% + \setcounter{ODw@Highest}{\theODw@Rank}% + }% + {}% + \ifthenelse{\value{ODw@PlayerNr} = 4}% + {% last player: Process the winning trick: + \stepcounter{ODw@Nr}% Start new row with new player + \ODw@AccTricks% Accumulate tricks for N-S/E-W + }% + {}% +} +\def\ODw@FTfer#1{% + \ODw@Tricks% + \ODw@PTfer{#1}% +}% ODw@FTfer +\def\ODw@BTfer#1{% + \ODw@Xfer{#1}% +} +\NewDocumentCommand\North{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@N*}{\ODw@North*}% + }{% + \IfBooleanTF{#2}{\ODw@N}{\ODw@North}% + }% TF#1 + \egroup% + \xspace% +}% North +\def\north{\North*} + +\NewDocumentCommand\East{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@E*}{\ODw@East*}% + }{% + \IfBooleanTF{#2}{\ODw@E}{\ODw@East}% + }% TF#1 + \egroup% + \xspace% +}% East +\def\east{\East*} + +\NewDocumentCommand\South{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@S*}{\ODw@South*}% + }{% + \IfBooleanTF{#2}{\ODw@S}{\ODw@South}% + }% TF#1 + \egroup% + \xspace% +}% South +\def\south{\South*} + +\NewDocumentCommand\West{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\ODw@W*}{\ODw@West*}% + }{% + \IfBooleanTF{#2}{\ODw@W}{\ODw@West}% + }% TF#1 + \egroup% + \xspace% +}% West +\def\west{\West*} +\NewDocumentCommand\NorthSouth{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\North*!--\South*!}{\North*--\South*}% + }{% + \IfBooleanTF{#2}{\North!--\South!}{\North--\South}% + }% + \egroup% + \xspace% +}% NorthSouth +\def\northsouth{\NorthSouth*} + +\NewDocumentCommand\EastWest{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}{\East*!--\West*!}{\East*--\West*}% + }{% + \IfBooleanTF{#2}{\East!--\West!}{\East--\West}% + }% + \egroup% + \xspace% +}% EastWest +\def\eastwest{\EastWest*} +\def\ODw@N{% + \@ifstar{\GetTranslation{N-(ODw)}}% + {\GetTranslation{n-(ODw)}}% +} +\def\ODw@E{% + \@ifstar{\GetTranslation{E-(ODw)}}% + {\GetTranslation{e-(ODw)}}% +} +\def\ODw@S{% + \@ifstar{\GetTranslation{S-(ODw)}}% + {\GetTranslation{s-(ODw)}}% +} +\def\ODw@W{% + \@ifstar{\GetTranslation{W-(ODw)}}% + {\GetTranslation{w-(ODw)}}% +} +\def\ODw@NS{\ODw@N--\ODw@S} +\def\ODw@EW{\ODw@E--\ODw@W} +\def\ODw@North{% + \@ifstar{\GetTranslation{North-(ODw)}}% + {\GetTranslation{north-(ODw)}}% +} +\def\ODw@East{% + \@ifstar{\GetTranslation{East-(ODw)}}% + {\GetTranslation{east-(ODw)}}% +} +\def\ODw@South{% + \@ifstar{\GetTranslation{South-(ODw)}}% + {\GetTranslation{south-(ODw)}}% +} +\def\ODw@West{% + \@ifstar{\GetTranslation{West-(ODw)}}% + {\GetTranslation{west-(ODw)}}% +} +\NewDocumentCommand\Pass{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Pass!-(ODw)}}% + {\GetTranslation{Pass-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{pass!-(ODw)}}% + {\GetTranslation{pass-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Pass +\def\pass{\Pass*} + +\NewDocumentCommand\Allpass{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}% + {\GetTranslation{AP-(ODw)}}% + {\GetTranslation{All pass-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{ap-(ODw)}}% + {\GetTranslation{all pass-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Allpass +\def\allpass{\Allpass*} + +\NewDocumentCommand\Double{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}% + {\GetTranslation{Dbl-(ODw)}}% + {\GetTranslation{Double-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {X}% + {\GetTranslation{double-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Double +\def\double{\Double*} + +\NewDocumentCommand\Redouble{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF{#2}% + {\GetTranslation{ReDbl-(ODw)}}% + {\GetTranslation{ReDouble-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\mbox{X\kern-0.1em X}}% + {\GetTranslation{redouble-(ODw)}}% + }% TF#1 + \egroup% + \xspace% +}% Redouble +\def\redouble{\Redouble*} +\newcommand\ODw@FirstBidCol[1]{% + \IfEqCase{#1}{% + {N}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@NameI{\ODw@North@Name}% + \gdef\ODw@NameII{\ODw@East@Name}% + \gdef\ODw@NameIII{\ODw@South@Name}% + \gdef\ODw@NameIV{\ODw@West@Name}% + }% + {E}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@NameI{\ODw@East@Name}% + \gdef\ODw@NameII{\ODw@South@Name}% + \gdef\ODw@NameIII{\ODw@West@Name}% + \gdef\ODw@NameIV{\ODw@North@Name}% + }% + {S}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@NameI{\ODw@South@Name}% + \gdef\ODw@NameII{\ODw@West@Name}% + \gdef\ODw@NameIII{\ODw@North@Name}% + \gdef\ODw@NameIV{\ODw@East@Name}% + }% + {W}{% + \gdef\ODw@BidderI{\@ifstar{\ODw@West*}{\ODw@W*}}% + \gdef\ODw@BidderII{\@ifstar{\ODw@North*}{\ODw@N*}}% + \gdef\ODw@BidderIII{\@ifstar{\ODw@East*}{\ODw@E*}}% + \gdef\ODw@BidderIV{\@ifstar{\ODw@South*}{\ODw@S*}}% + \gdef\ODw@NameI{\ODw@West@Name}% + \gdef\ODw@NameII{\ODw@North@Name}% + \gdef\ODw@NameIII{\ODw@East@Name}% + \gdef\ODw@NameIV{\ODw@South@Name}% + }% + }% IfEqCase +}% ODw@FirstBidCol +\newcommand\namesNS[2]{% + \gdef\ODw@North@Name{#1}% + \gdef\ODw@South@Name{#2}% + \gdef\ODw@All@Names{#1#2\ODw@East@Name\ODw@West@Name}% +}% namesNS +\newcommand\namesEW[2]{% + \gdef\ODw@East@Name{#1}% + \gdef\ODw@West@Name{#2}% + \gdef\ODw@All@Names{#1#2\ODw@North@Name\ODw@South@Name}% +}% namesEW +\newcommand\northhand[5][0pt]{% + \ODw@ChkNrOfCards{#2#3#4#5}{\north}% + \gdef\ODw@NSpades{#2}% Save norths cards + \gdef\ODw@NHearts{#3}% of all suits + \gdef\ODw@NDiamonds{#4}% for later + \gdef\ODw@NClubs{#5}% checking + \gdef\ODw@Nhand{% + \makebox[\ODw@Compasssize + 2ex][l]{% + \ODw@hand{t}{#2}{#3}{#4}{#5}% + }% + \vspace{#1}% + }% +}% northhand + +\newcommand\easthand[5][0pt]{% + \ODw@ChkNrOfCards{#2#3#4#5}{\east}% + \gdef\ODw@ESpades{#2}% Save easts cards + \gdef\ODw@EHearts{#3}% of all suits + \gdef\ODw@EDiamonds{#4}% for later + \gdef\ODw@EClubs{#5}% checking + \gdef\ODw@Ehand{% + \hspace{#1}% + \ODw@hand{c}{#2}{#3}{#4}{#5}% + }% +}% easthand + +\newcommand\southhand[5][0pt]{% + \ODw@ChkNrOfCards{#2#3#4#5}{\south}% + \gdef\ODw@SSpades{#2}% Save souths cards + \gdef\ODw@SHearts{#3}% of all suits + \gdef\ODw@SDiamonds{#4}% for later + \gdef\ODw@SClubs{#5}% checking + \gdef\ODw@Shand{% + \parbox[b]{\ODw@Compasssize + 2ex}{% + \vspace*{#1}\par% + \makebox[0pt][l]{% + \ODw@hand{b}{#2}{#3}{#4}{#5}% + }% + }% + }% +}% southhand + +\newcommand\westhand[5][0pt]{% + \ODw@ChkNrOfCards{#2#3#4#5}{\west}% + \gdef\ODw@WSpades{#2}% Save wests cards + \gdef\ODw@WHearts{#3}% of all suits + \gdef\ODw@WDiamonds{#4}% for later + \gdef\ODw@WClubs{#5}% checking + \gdef\ODw@Whand{% + \ODw@hand{c}{#2}{#3}{#4}{#5}% + \hspace*{#1}% + }% +}% westhand +\NewDocumentCommand\hand{s t! t- O{c}mmmm}{% + \ODw@ChkNrOfCards{#5#6#7#8}{Hand}% + \ODw@ChkSameCards{#5}{\Sp}% + \ODw@ChkSameCards{#6}{\He}% + \ODw@ChkSameCards{#7}{\Di}% + \ODw@ChkSameCards{#8}{\Cl}% + \global\sbox{\ODw@Hand@Box}{% + \bgroup% + \ODw@GameSize% + \IfBooleanTF{#2}% + {\ODw@vhand[#4]{#5}{#6}{#7}{#8}}% + {\ODw@hhand{#5}{#6}{#7}{#8}}% + \egroup% + }% sbox + \IfBooleanTF{#3}{}{% + \IfBooleanTF{#1}% + {{\centering \usebox{\ODw@Hand@Box}\par}}% + {\usebox{\ODw@Hand@Box}}% + }% +}% hand +\newcommand\ODw@hhand[4]{% + \bgroup% + \def\xspace{}% undo xspace locally + % it screws the distance between suit and cards + \setlength\tabcolsep{1\ODw@Card@Skip}% + \begin{tabular}{llll} + % we can't use \suit here: it would cause double checks! + \Sp\hspace{0.3em}\ODw@Cards{#1} &% + \He\hspace{0.3em}\ODw@Cards{#2} &% + \Di\hspace{0.3em}\ODw@Cards{#3} &% + \Cl\hspace{0.3em}\ODw@Cards{#4} \\ + \end{tabular}% + \egroup% +}% ODw@hhand +\newcommand\ODw@vhand[5][c]{% + \ODw@hand{#1}{#2}{#3}{#4}{#5}% +}% ODw@vhand +\newcommand\ODw@hand[5]{% + \ifthenelse{\equal{#2#3#4#5}{}}{}{% + \setlength\tabcolsep{\ODw@Card@Skip}% + \begin{tabular}[#1]{ll}% + % we can't use \suit here: it would cause double checks! + \Sp & \ODw@Cards{#2}\\[-0.5ex] + \He & \ODw@Cards{#3}\\[-0.5ex] + \Di & \ODw@Cards{#4}\\[-0.5ex] + \Cl & \ODw@Cards{#5}\\ + \end{tabular}% + }% ifthenelse +}% ODw@hand +\NewDocumentCommand\onesuitAll{s t! mmmm}{% + \ODw@ChkSameCards{#3#4#5#6}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \setlength\tabcolsep{0em}% +\begin{tabular}{@{}r@{ }c@{ }l@{}}% + & \ODw@Cards{#3} \IfBooleanTF#2{\\[-0.2em]}{\\}% + \ODw@Cards{#6} & \IfBooleanTF#2{\ODw@Compass}{\ODw@Box}% + & \ODw@Cards{#5} \IfBooleanTF#2{\\[-0.2em]}{\\}% + & \ODw@Cards{#4}\\ + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitAll +\NewDocumentCommand\onesuitNS{s t! mm}{% + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}{@{}c@{}}% + \ODw@Cards{#3}\IfBooleanTF#2{\\[-0.2em]}{\\}% + \IfBooleanTF#2{\ODw@Compass\\[-0.2em]}{\ODw@Box\\}% + \ODw@Cards{#4}% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitNS +\NewDocumentCommand\onesuitEW{s t! mm}{% + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}{@{}r@{ }c@{ }l@{}}% + \ODw@Cards{#4} &% + \IfBooleanTF#2{\ODw@Compass}{\ODw@Box} &% + \ODw@Cards{#3} \\% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitEW +\NewDocumentCommand\onesuitNE{s t! mm}{% + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}[b]{c@{ }l@{}}% + \ODw@Cards{#3} \\% + \IfBooleanTF#2{\ODw@Compass}{\ODw@Box} &% + \ODw@Cards{#4} \\% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitEW +\NewDocumentCommand\onesuitNW{s t! mm}{% + \ODw@ChkSameCards{#3#4}{}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \ODw@GameSize% + \begin{tabular}[b]{r@{ }c}% + & \ODw@Cards{#3} \\% + \ODw@Cards{#4} & \IfBooleanTF#2{\ODw@Compass}{\ODw@Box} \\% + \end{tabular}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% onesuitEW +\newcommand\suit[2][]{% + \ODw@ChkNrOfCards{#2}{suit}% + \ODw@ChkSameCards{#2}{#1}% + \bgroup% keep font change local + #1\ODw@Cards{#2}% + \egroup% + \xspace% +}% suit +\newcommand{\ODw@Cards}[1]{% + \OdW@CardSkiptrue% + \ODw@Xfer{#1}% +}% ODw@Cards +\NewDocumentCommand\showAll{s t+ O{c}}{% + \gdef\ODw@Spades{% store all Spades together + \ODw@NSpades\ODw@ESpades\ODw@SSpades\ODw@WSpades% + }% + \gdef\ODw@Hearts{% store all Hearts together + \ODw@NHearts\ODw@EHearts\ODw@SHearts\ODw@WHearts% + }% + \gdef\ODw@Diamonds{% store all Diamonds together + \ODw@NDiamonds\ODw@EDiamonds\ODw@SDiamonds\ODw@WDiamonds% + }% + \gdef\ODw@Clubs{% store all Clubs together + \ODw@NClubs\ODw@EClubs\ODw@SClubs\ODw@WClubs% + }% + % check for multiple and nr. of cards + \ODw@ChkNrOfCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkNrOfCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkNrOfCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkNrOfCards{\ODw@Clubs}{\Cl}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% +\begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@LeftUpperText & \ODw@Nhand & \ODw@RightUpperText\\ + \ODw@Whand & \usebox{1} & \ODw@Ehand\\ + \ODw@LeftLowerText & \ODw@Shand & \ODw@RightLowerText\\ +\end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@ProcessHeader{3}% span 3 columns + \ODw@LeftUpperText & \ODw@Nhand & \ODw@RightUpperText\\ + \ODw@Whand & \usebox{1} & \ODw@Ehand\\ + \ODw@LeftLowerText & \ODw@Shand & \ODw@RightLowerText\\ + \ODw@ProcessFooter{3}% span 3 columns + \end{tabular}% + \IfBooleanTF#2{% + % needed for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showAll +\NewDocumentCommand\showNS{s t+ O{c}}{% + \gdef\ODw@Spades{\ODw@NSpades\ODw@SSpades}% + \gdef\ODw@Hearts{\ODw@NHearts\ODw@SHearts}% + \gdef\ODw@Diamonds{\ODw@NDiamonds\ODw@SDiamonds}% + \gdef\ODw@Clubs{\ODw@NClubs\ODw@SClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + & \ODw@Nhand & \\ + & \usebox{1} & \\ + & \ODw@Shand & \\ + \end{tabular}% + }% sbox0 + \ODw@gsetlength\ODw@Diagram@Width{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@ProcessHeader{3}% span 3 columns + & \ODw@Nhand & \\ + & \usebox{1} & \\ + & \ODw@Shand & \\ + \ODw@ProcessFooter{3}% span 3 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showNS +\NewDocumentCommand\showEW{s t+ O{c}}{% + \gdef\ODw@Spades{\ODw@ESpades\ODw@WSpades}% + \gdef\ODw@Hearts{\ODw@EHearts\ODw@WHearts}% + \gdef\ODw@Diamonds{\ODw@EDiamonds\ODw@WDiamonds}% + \gdef\ODw@Clubs{\ODw@EClubs\ODw@WClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + \sbox0{% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@Whand & \ODw@Compass & \ODw@Ehand \\ + \end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}l@{}}% + \ODw@ProcessHeader{3}% span 3 columns + & & \\ + \ODw@Whand & \ODw@Compass & \ODw@Ehand \\ + \ODw@ProcessFooter{3}% span 3 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showEW +\NewDocumentCommand\showNE{s t+ O{c}}{% + \gdef\ODw@Spades{\ODw@NSpades\ODw@ESpades}% + \gdef\ODw@Hearts{\ODw@NHearts\ODw@EHearts}% + \gdef\ODw@Diamonds{\ODw@NDiamonds\ODw@EDiamonds}% + \gdef\ODw@Clubs{\ODw@NClubs\ODw@EClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% + \begin{tabular}[#3]{@{}c@{}l@{}}% + \ODw@Nhand & \ODw@RightUpperText\\ + \usebox{1} & \ODw@Ehand\\ + \end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}c@{}l@{}}% + \ODw@ProcessHeader{2}% span 2 columns + \ODw@Nhand & \ODw@RightUpperText\\ + \usebox{1} & \ODw@Ehand\\ + \ODw@ProcessFooter{2}% span 2 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showNE +\NewDocumentCommand\showNW{s t+ O{c}}{% + \gdef\ODw@Spades{\ODw@NSpades\ODw@WSpades}% + \gdef\ODw@Hearts{\ODw@NHearts\ODw@WHearts}% + \gdef\ODw@Diamonds{\ODw@NDiamonds\ODw@WDiamonds}% + \gdef\ODw@Clubs{\ODw@NClubs\ODw@WClubs}% + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \IfBooleanTF#1{\begin{center}}{}% + \bgroup% + \setlength\tabcolsep{0em}% + \ODw@GameSize% + \ODw@TestIfEmpty{\ODw@HeaderText}{ODw@EmptyHeader}% + \ODw@TestIfEmpty{\ODw@FooterText}{ODw@EmptyFooter}% + % sbox1 necessary to calc. |Compasssize| for |Nhand| + \sbox1{\ODw@Compass}% + \sbox0{% + \begin{tabular}[#3]{@{}c@{}l@{}}% + \ODw@LeftUpperText & \ODw@Nhand\\ + \ODw@Whand & \usebox{1}\\ + \end{tabular}% + }% sbox + \ODw@gsetlength{\ODw@Diagram@Width}{\wd0}% + \begin{tabular}[#3]{@{}r@{}c@{}}% + \ODw@ProcessHeader{2}% span 2 columns + \ODw@LeftUpperText & \ODw@Nhand\\ + \ODw@Whand & \usebox{1}\\ + \ODw@ProcessFooter{2}% span 2 columns + \end{tabular}% + \IfBooleanTF#2{% + % necessary for \ODw@CondNewLine + \setlength{\ODw@Bid@Width}{\wd\ODw@BidBox}% + \ODw@CondNewLine% + \usebox{\ODw@BidBox}% + }{}% + \egroup% + \IfBooleanTF#1{\end{center}}{}% +}% showNW +\newcommand{\ODw@Compass}{% + \begingroup + \def\ODw@V{-1}\def\ODw@D{-1}% + \def\@ODw{\none}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\none*}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\none!}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\none*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{0}\fi% + \def\@ODw{\all}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\all*}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\all!}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\all*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{1}\fi% + \def\@ODw{\NorthSouth}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\NorthSouth*}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\NorthSouth!}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\NorthSouth*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{2}\fi% + \def\@ODw{\EastWest}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\EastWest*}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\EastWest!}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\EastWest*!}\ifx\ODw@Vulner\@ODw\def\ODw@V{3}\fi% + \def\@ODw{\North}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\North*}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\North!}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\North*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{0}\fi% + \def\@ODw{\East}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\East*}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\East!}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\East*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{1}\fi% + \def\@ODw{\South}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\South*}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\South!}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\South*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{2}\fi% + \def\@ODw{\West}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \def\@ODw{\West*}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \def\@ODw{\West!}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \def\@ODw{\West*!}\ifx\ODw@Dealer\@ODw\def\ODw@D{3}\fi% + \ODw@CompassDefault% use the compass font + \def\PicSize{500}% + \def\MidSize{250}% + % Multiply unitlength=0.005em with CompSize (default= 1) + \setlength\unitlength{0.005em * \real{\ODw@CompSize}}% + \ODw@gsetlength\ODw@Compasssize{\unitlength * \PicSize + 2ex}% + \def\Hoffset{30}% distance between W (E) and frame + \def\Voffset{30}% distance between N (S) and frame + \setlength\ODw@Tmp@Width{0.1em * \real{\ODw@CompLine}}% + \linethickness{\ODw@Tmp@Width}% + % leave 1ex space on all sides + \parbox[c][\ODw@Compasssize]{\ODw@Compasssize}{% + \centering% + \begin{picture}(\PicSize,\PicSize)% + \ifODw@CompShow% + % the frame + \moveto(0,0) + \if\ODw@CompLine0% must do it this way, because + \else% linethickness zero does not suppress the line + \lineto(0,\PicSize)\lineto(\PicSize,\PicSize) + \lineto(\PicSize,0)\closepath\strokepath + \fi% + % the cardinal points + \put(\MidSize,\the\numexpr \PicSize - \Voffset)% + {\makebox[0pt]{\raisebox{-\height}{\ODw@Print{0}}}}% N + \put(\MidSize,\Voffset){\makebox[0pt]{\ODw@Print{2}}}% S + \put(\Hoffset,\MidSize){% + \makebox[0pt][l]{% + \ifODw@CompTurn% + \raisebox{-0.5\height}{% + \rotatebox[origin=t]{90}{\ODw@Print{3}}% + }% + \else% + \raisebox{-0.5\height}{\ODw@Print{3}}% + \fi% + }% makebox + }% W + \put(\the\numexpr \PicSize - \Hoffset,\MidSize)% + {\makebox[0pt][r]{% + \raisebox{-0.5\height}{% + \ifODw@CompTurn% + \rotatebox[origin=c]{90}{\ODw@Print{1}}% + \else% + \ODw@Print{1}% + \fi% + }% + }% makebox + }% E + % the center + \put(\MidSize,\MidSize){\makebox(0,0){\ODw@mid}} + \fi% + \end{picture}% + }% parbox + \endgroup +}% ODw@Compass +\newcommand\ODw@Print[1]{% +\bgroup + \smaller\smaller% + \ifcase#1% #1=0: print N + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{0}}}% + {% dealer = N + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{\underline{\ODw@N*}}}% Vul + {\underline{\ODw@N*}}% not Vul + }{% dealer <> N + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{\ODw@N*}}% Vul + {\ODw@N*}% not Vul + }% + \or% #1=1: print E + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{1}}}% + {% dealer E + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\underline{\ODw@E*}}}% Vul + {\underline{\ODw@E*}}% not Vul + }{% dealer <> E + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\ODw@E*}}% Vul + {\ODw@E*}% not Vul + }% + \or% #1=2: print S + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{2}}}% + {% dealer S + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{% + \ensuremath{\overline{\mbox{\ODw@S*}}}}% + }% Vul + {\ensuremath{\overline{\mbox{\ODw@S*}}}}% not Vul + }{% dealer <> S + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{2}} }% + {\ODw@PrintColor{\ODw@S*}}% Vul + {\ODw@S*}% not Vul + }% + \or% #1=3: print W + \ifboolexpr{ test {\ifnumcomp{\ODw@D}{=}{3}}}% + {% dealer W + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\underline{\ODw@W*}}}% Vul + {\underline{\ODw@W*}}% not Vul + }{% dealer <> W + \ifboolexpr{ test {\ifnumcomp{\ODw@V}{=}{1}} or% + test {\ifnumcomp{\ODw@V}{=}{3}} }% + {\ODw@PrintColor{\ODw@W*}}% Vul + {\ODw@W*}% not Vul + }% + \fi% (ifcase#1) +\egroup% +}% ODw@Print +\newcommand\ODw@PrintColor[1]{% + \ifODw@monochrome\textit{#1}\else\textcolor{red}{#1}\fi% +}% ODw@PrintColor +\def\ODw@CompMid{} +\def\ODw@mid{{\smaller\smaller\smaller\ODw@CompMid}} +\newcommand{\ODw@Box}{% + \bgroup + \setlength{\fboxsep}{0pt}% + \setlength{\fboxrule}{0.1em}% + \fbox{\rule{0mm}{0.7em}\rule{0.7em}{0mm}}% + \egroup +}% ODw@Box +\def\ODw@BoardText{} +\NewDocumentCommand\boardtext{s}{% + \IfBooleanTF#1{\GetTranslation{Board-(ODw)}:\,\ODw@BoardText}% + {\ODw@BoardText}% +}% boardtext +\newcommand{\boardnr}[1]{% + \IfInteger{#1}{% + \gdef\ODw@BoardText{% + \bgroup% + \ODw@OtherFont% + #1% + \egroup% + }% + \setcounter{ODw@Cnt}{#1}% + \whiledo{\theODw@Cnt > 16}{% + \addtocounter{ODw@Cnt}{-16}% + }% whiledo, now 1 <= Cnt <= 16 + \IfEqCase{\theODw@Cnt}{% set dealer/vulner + {0}{\gdef\ODw@BoardText{}\vulner[-1]\dealer[-1]} + {1}{\vulner[\none]\dealer[\North*!]} + {2}{\vulner[\NorthSouth*!]\dealer[\East*!]} + {3}{\vulner[\EastWest*!]\dealer[\South*!]} + {4}{\vulner[\all]\dealer[\West*!]} + {5}{\vulner[\NorthSouth*!]\dealer[\North*!]} + {6}{\vulner[\EastWest*!]\dealer[\East*!]} + {7}{\vulner[\all]\dealer[\South*!]} + {8}{\vulner[\none]\dealer[\West*!]} + {9}{\vulner[\EastWest*!]\dealer[\North*!]} + {10}{\vulner[\all]\dealer[\East*!]} + {11}{\vulner[\none]\dealer[\South*!]} + {12}{\vulner[\NorthSouth*!]\dealer[\West*!]} + {13}{\vulner[\all]\dealer[\North*!]} + {14}{\vulner[\none]\dealer[\East*!]} + {15}{\vulner[\NorthSouth*!]\dealer[\South*!]} + {16}{\vulner[\EastWest*!]\dealer[\West*!]} + }% IfEqCase + }{\gdef\ODw@BoardText{#1}}% otherwise take #1 +}% boardnr +\newcommand\headlinetext[1]{\gdef\ODw@HeaderText{#1}} +\headlinetext{} +\newcommand\footlinetext[1]{\gdef\ODw@FooterText{#1}} +\footlinetext{} +\def\ODw@LeftUpperText{} +\newcommand\leftupper[4][0pt]{% + \gdef\ODw@LeftUpperText{% + \hspace{-#1}% + \begin{tabular}[t]{l}#2\\#3\\#4\\\end{tabular} + }% +}% leftupper +\def\ODw@LeftLowerText{} +\newcommand\leftlower[4][0pt]{% + \gdef\ODw@LeftLowerText{% + \hspace{-#1}% + \begin{tabular}[b]{l}#2\\#3\\#4\\\end{tabular} + }% +}% leftlower +\def\ODw@RightUpperText{} +\newcommand\rightupper[4][0pt]{% + \gdef\ODw@RightUpperText{% + \hspace{#1}% + \begin{tabular}[t]{l}#2\\#3\\#4\\\end{tabular} + }% +}% rightupper +\def\ODw@RightLowerText{} +\newcommand\rightlower[4][0pt]{% + \gdef\ODw@RightLowerText{% + \hspace{#1}% + \begin{tabular}[b]{l}#2\\#3\\#4\\\end{tabular} + }% +}% rightlower +\newcommand{\ODw@ProcessHeader}[1]{% + \ifODw@EmptyHeader% Must be this way (StackExchange) + \else% |\ifthenelse| bites |\multicolumn|! + \multicolumn{#1}{% + p{\dimexpr\ODw@Diagram@Width-% + 2\tabcolsep-2\arrayrulewidth}% + }{{\ODw@LegendFont\ODw@HeaderText}}\\ + \fi% +}% ODw@ProcessHeader +\newcommand{\ODw@TestIfEmpty}[2]{% + \ifthenelse{\equal{#1}{}}{% + \setboolean{#2}{true}}{% + \setboolean{#2}{false}% + }% +}% ODw@TestIfEmpty +\newcommand{\ODw@ProcessFooter}[1]{% + \ifODw@EmptyFooter% Must be this way (StackExchange) + \else% |\ifthenelse| bites |\multicolumn|! + \multicolumn{#1}{% + p{\dimexpr\ODw@Diagram@Width% + -2\tabcolsep-2\arrayrulewidth}% + }{{\ODw@LegendFont\ODw@FooterText}}\\ + \fi% +}% ODw@ProcessFooter +\newcommand\handskip[1]{% + \def\ODw@Skipwidth{1em + #1}% recalculate the new Skipwidth + \setlength\ODw@Skip@Width{\ODw@Skipwidth}% +}% handskip +\def\ODw@DealerText{% + \bgroup% + \ODw@OtherFont\GetTranslation{Dealer-(ODw)}% + \egroup% +}% ODw@DealerText +\NewDocumentCommand\ODw@VulnerText{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF#1{% + \IfBooleanTF#2{\GetTranslation{Vul-(ODw)}}% + {\GetTranslation{Vulnerable-(ODw)}}% + }{% + \IfBooleanTF#2{\GetTranslation{vul-(ODw)}}% + {\GetTranslation{vulnerable-(ODw)}}% + }% + \egroup% + \xspace% +}% ODw@VulnerText +\def\ODw@AwardText{\textsf{\GetTranslation{Award-(ODw)}}} +\newcommand\dealer[1][]{% + \ifthenelse{\equal{#1}{}}% + {\ODw@Dealer}% + {\gdef\ODw@Dealer{#1}}% +}% dealer +\def\ODw@Dealer{\North*} +\newcommand\vulner[1][]{% + \ifthenelse{\equal{#1}{}}% + {\ODw@Vulner}% + {\gdef\ODw@Vulner{#1}}% +}% vulner +\def\ODw@Vulner{\NorthSouth} +\newcommand\dealertext[1][\ODw@Dealer]{\ODw@DealerText:\,#1} +\newcommand\vulnertext[1][\ODw@Vulner]{% + \ifODw@LongCalls% + \ODw@VulnerText*% + \else% + \ODw@VulnerText*!% + \fi% + :\,#1% +} +\newcommand{\alert}{{}\ensuremath{^\textbf{*}}} +\newcommand{\announce}{{}\ensuremath{^\textbf{\smaller A}}} +\newcommand\markit{% + \stepcounter{ODw@Nr}% + \footnotemark[\theODw@Nr]% +}% markit +\newcommand\explainit[1]{% + \stepcounter{ODw@Nr}% + \ensuremath{{}^\textrm{\smaller\alph{ODw@Nr}}}\,#1% +}% explainit +\newcolumntype{B}{% for Biddings + >{\collectcell\ODw@BTfer}c<{\endcollectcell}} +\newcolumntype{F}{% for First column in |play| diagrams + >{\collectcell\ODw@FTfer}c<{\endcollectcell}} +\newcolumntype{P}{% for |Play| diagrams (2nd--4th column) + >{\collectcell\ODw@PTfer}c<{\endcollectcell}} +\NewEnviron{ODw@Bidding}[2][t]{% + \def\xspace{}% + \setlength\tabcolsep{0.2em}% + \sbox{0}{% + \begin{tabular}[#1]{BBBB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderII% + \else\ODw@BidderII*% + \fi% + } &% 3rd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } &% 4th column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIV% + \else\ODw@BidderIV*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please + \cci{ \ODw@NameFont\ODw@NameII} &% mind + \cci{ \ODw@NameFont\ODw@NameIII} &% the + \cci{ \ODw@NameFont\ODw@NameIV} \\% spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi% + \BODY% +%%%%%% + \end{tabular}% + }% sbox0 + \setcounter{ODw@Nr}{0}% + \setlength{\ODw@Bid@Width}{\wd0}% + \global\sbox\ODw@BidBox{% + \begin{tabular}[#1]{BBBB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderII% + \else\ODw@BidderII*% + \fi% + } &% 3rd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } &% 4th column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIV% + \else\ODw@BidderIV*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please + \cci{ \ODw@NameFont\ODw@NameII} &% mind + \cci{ \ODw@NameFont\ODw@NameIII} &% the + \cci{ \ODw@NameFont\ODw@NameIV} \\% spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi + \BODY% +%%%%% Until here the same code as in the sbox! + \ifODw@description% + % Add the description, if not empty + \hline% + \multicolumn{4}{% span explanations over 4 cols... + p{\dimexpr\ODw@Bid@Width-2\tabcolsep}% + }{% ...with the right width + \setcounter{ODw@Nr}{0}% + \raggedright% + \smaller\smaller#2% + }\\% + \fi% + \end{tabular}% + }% sbox ODw@BidBox +}% ODw@Bidding +\NewEnviron{ODw@Biddingpair}[2][t]{% + \def\xspace{}% + \setlength\tabcolsep{0.2em}% + \sbox{0}{% + \begin{tabular}[#1]{BB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please mind + \cci{ \ODw@NameFont\ODw@NameIII} \\% the spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi% + \BODY% +%%%%%%% + \end{tabular}% + }% sbox0 + \setcounter{ODw@Nr}{0}% + \setlength{\ODw@Bid@Width}{\wd0}% + \global\sbox\ODw@BidBox{% + \begin{tabular}[#1]{BB}% 1st column + \ifODw@Bidders% + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderI% + \else\ODw@BidderI*% + \fi% + } &% 2nd column + \cci{ % there MUST be a ' ' (space) + \ODw@BidderFont% + \ifODw@short\ODw@BidderIII% + \else\ODw@BidderIII*% + \fi% + } \\% end of 1st row + \if\ODw@All@Names\empty% + \else% 2nd row + \cci{ \ODw@NameFont\ODw@NameI} &% please mind + \cci{ \ODw@NameFont\ODw@NameIII} \\% the spaces! + \fi% + \ifODw@BidLine\hline\fi% + \fi% + \BODY% + %%%%%% Until here the same code as in the sbox! + \ifODw@description% + % Add the description, if not empty + \hline% + \multicolumn{2}{% + p{\dimexpr\ODw@Bid@Width-2\tabcolsep}% + }{% + \setcounter{ODw@Nr}{0}% + \raggedright% + \smaller\smaller#2% + }\\% + \fi% + \end{tabular}% + }% sbox ODw@BidBox +}% ODw@Biddingpair +\NewDocumentEnvironment{bidding}{s t! t- O{c}d()}{% + \ODw@GameSize% + \renewcommand{\thefootnote}{\alph{footnote}}% + \setcounter{ODw@Nr}{0}% + \IfBooleanTF#1{\center}{}% "*" detected + \IfBooleanTF{#2}{\ODw@shorttrue}{}% "!" detected + \IfValueTF{#5}{\ODw@descriptiontrue}{\ODw@descriptionfalse}% + \ODw@Bidding[#4]{#5}% +}{% + \endODw@Bidding% + \IfBooleanTF{#3}% + {\rule{0pt}{0pt}}% + % +---without this, pdflatex aborts compilation! + {\usebox{\ODw@BidBox}}% "-" detected + \IfBooleanTF#1{\endcenter}{}% +}% bidding +\NewDocumentEnvironment{biddingpair}{s t! t- O{c}d()}{% + \def\xspace{}% + \ODw@GameSize% + \renewcommand{\thefootnote}{\alph{footnote}}% + \setcounter{ODw@Nr}{0}% + \IfBooleanTF#1{\center}{}% "*" detected + \IfBooleanTF{#2}{\ODw@shorttrue}{}% "+" detected + \IfValueTF{#5}{\ODw@descriptiontrue}{\ODw@descriptionfalse}% + \ODw@Biddingpair[#4]{#5}% +}{% + \endODw@Biddingpair% + \IfBooleanTF{#3}% + {\rule{0pt}{0pt}}% + % +---without this, pdflatex aborts compilation! + {\usebox{\ODw@BidBox}}% "-" detected + \IfBooleanTF#1{\endcenter}{}% +}% biddingpair +\def\ODw@AccTricks{% + \ODw@LastTrick{\ODw@Last}{\theODw@WinningNr}% + \ODw@append{\theODw@NSCnt,\theODw@EWCnt,}% store counters + \setcounter{ODw@Highest}{0}% reset for next trick +}% ODw@AccTricks +\def\ODw@Tricks{% + \setcounter{ODw@PlayerNr}{0}% + \gdef\ODw@Last{\ODw@NextLead}% + \expandafter\GetTranslation% + \expandafter{\ODw@NextLead-(ODw)}:\,% +}% ODw@Tricks +\newcommand\ODw@LastTrick[2]{% + \IfEqCase{#1}{% + {W}{\setcounter{ODw@Cnt}{0}}% + {N}{\setcounter{ODw@Cnt}{1}}% + {E}{\setcounter{ODw@Cnt}{2}}% + {S}{\setcounter{ODw@Cnt}{3}}% + }% IfEqCase + \addtocounter{ODw@Cnt}{#2}% + \IfEqCase{\theODw@Cnt}{% + {1}{\gdef\ODw@NextLead{W}\stepcounter{ODw@EWCnt}} + {2}{\gdef\ODw@NextLead{N}\stepcounter{ODw@NSCnt}} + {3}{\gdef\ODw@NextLead{E}\stepcounter{ODw@EWCnt}} + {4}{\gdef\ODw@NextLead{S}\stepcounter{ODw@NSCnt}} + {5}{\gdef\ODw@NextLead{W}\stepcounter{ODw@EWCnt}} + {6}{\gdef\ODw@NextLead{N}\stepcounter{ODw@NSCnt}} + {7}{\gdef\ODw@NextLead{E}\stepcounter{ODw@EWCnt}} + }% IfEqCase +}% ODw@LastTrick +\NewDocumentEnvironment{play}{s mO{N}}{% + \def\ODw@TrumpSuit{#3} + \gdef\ODw@NextLead{#2}% + \setcounter{ODw@Nr}{0}% + \setcounter{ODw@NSCnt}{0} + \setcounter{ODw@EWCnt}{0}% + \ODw@GameSize% + \ODw@Scratch{}% make empty + \let\ODw@Clubs\empty% + \let\ODw@Diamonds\empty% + \let\ODw@Hearts\empty% + \let\ODw@Spades\empty% +\def\ODw@EXtra{0.9em}% white space in title +\provideenvironment{TableII}{% + \begin{tabular}[b]{FPPP}% + \multicolumn{1}{c}{\GetTranslation{Lead!-(ODw)}} &% + \cci{\GetTranslation{2nd-(ODw)}} &% + \cci{\GetTranslation{3rd-(ODw)}} &% + \cci{\GetTranslation{4th-(ODw)}} \\[0.3em]\hline% + \multicolumn{4}{c}{}\\[-\ODw@EXtra]% +}{% + \end{tabular}% +}% TableII + \begin{lrbox}{0}% save TableII for later + \begin{TableII} +}{% + \end{TableII} + \end{lrbox}% + % Check consistency of the played cards + \ODw@ChkSameCards{\ODw@Spades}{\Sp}% + \ODw@ChkSameCards{\ODw@Hearts}{\He}% + \ODw@ChkSameCards{\ODw@Diamonds}{\Di}% + \ODw@ChkSameCards{\ODw@Clubs}{\Cl}% + \setcounter{ODw@Cnt}{0}% + \IfBooleanTF#1{\begin{center}}{}% + \begin{tabular}[b]{r}% TableI + \cci{\GetTranslation{Nr-(ODw)}}\\[0.3em] + \hline\\[-\ODw@EXtra]% + \setcounter{ODw@Cnt}{1}% + \whiledo{\theODw@Cnt<\theODw@Nr}{% + \theODw@Cnt\\ + \stepcounter{ODw@Cnt}% + }% + \theODw@Cnt\\% MUST be outside the loop + % (the extra line problem]! + \end{tabular}% + \usebox{0}% + \setcounter{ODw@Nr}{0}% + \renewcommand*{\do}[1]{% + \ifnumequal{\value{ODw@Nr}}{2}{\\\setcounter{ODw@Nr}{0}}{}% + \stepcounter{ODw@Nr}% + ##1 + \ifnumequal{\value{ODw@Nr}}{2}{}{&}% + }% + \begin{tabular}[b]{|cc}% TableIII + \multicolumn{1}{|c}{% + \cci{\scriptsize\shortstack[c]{\North*!\\\South*!}}} &% + \multicolumn{1}{c}{% + \cci{\scriptsize\shortstack[c]{\East*!\\\West*!}}% + }\\\hline\\[-\ODw@EXtra]% + \expandafter\docsvlist\expandafter{\the\ODw@Scratch}% + \end{tabular}% + \IfBooleanTF#1{\end{center}}{}% +}% play +\NewDocumentCommand\ODw@CondNewLine{O{0em}}{% + {\ODw@GameFont% needed to relate skips to the font-size + \setlength{\ODw@Tmp@Len}{\ODw@Bid@Width}% + \addtolength{\ODw@Tmp@Len}{\ODw@Diagram@Width}% + \addtolength{\ODw@Tmp@Len}{#1}% + \addtolength{\ODw@Tmp@Len}{\ODw@Skip@Width}% + \ifthenelse{\lengthtest{\ODw@Tmp@Len > \textwidth}}{% + \\[1em]}{% + \hspace{\ODw@Skip@Width}% + }% + }% +}% ODw@CondNewLine +\NewDocumentCommand\expertquiz{st! O{}m}{% + + \noindent% + \IfBooleanTF#1{\begin{center}}% "*" detected + {\par\vspace{0.5\baselineskip}}% + \bgroup% keep font changes local (e.g. "\smaller"). + \ODw@LegendFont% + \ifx#3\empty\else#3\par\fi% + \egroup% + \IfBooleanTF{#2}{~\hspace*{2em}}{}% "!" detected + \usebox{\ODw@Hand@Box}% display the saved hand + \IfBooleanTF{#2}{}{\quad}% no "!" detected + \setlength\ODw@Tmp@Width{\wd\ODw@BidBox + 1em}% + \IfBooleanTF{#2}% + {\\}% + {\addtolength\ODw@Tmp@Width{\wd\ODw@Hand@Box}}% + \usebox{\ODw@BidBox}% display the saved bidding + \par\vspace{0.3em}%\noindent% + {% keep legendfont and "smaller" local + \ODw@LegendFont% + \smaller% + \IfBooleanTF#1{\bgroup\centering}{}% + \parbox[t]{\ODw@Tmp@Width}{% + \textbf{\ODw@AwardText: }% + \raggedright#4% + }% parbox + \IfBooleanTF#1{\egroup}{}% + }% + \IfBooleanTF#1{\end{center}}{}% +}% expertquiz +\pgfkeys{% + /ODw/.is family, /ODw, + bidder/.store in = \ODw@BidderDefault, + compass/.store in = \ODw@CompassDefault, + game/.store in = \ODw@GameDefault, + legend/.store in = \ODw@LegendDefault, + name/.store in = \ODw@NameDefault, + other/.store in = \ODw@OtherDefault, + compline/.store in = \ODw@CompLine, + compmid/.store in = \ODw@CompMid, + compsize/.store in = \ODw@CompSize, +} + \ODw@set{compshow/.is choice} + \ODw@set{compshow/off/.code={\global\ODw@CompShowfalse}} + \ODw@set{compshow/on/.code={\global\ODw@CompShowtrue}} + \ODw@set{compturn/.is choice} + \ODw@set{compturn/off/.code={\global\ODw@CompTurnfalse}} + \ODw@set{compturn/on/.code={\global\ODw@CompTurntrue}} + \ODw@set{bidders/.is choice} + \ODw@set{bidders/off/.code={\global\ODw@Biddersfalse}} + \ODw@set{bidders/on/.code={\global\ODw@Bidderstrue}} + \ODw@set{bidfirst/.is choice} + \ODw@set{bidfirst/N/.code=\ODw@FirstBidCol{N}} + \ODw@set{bidfirst/E/.code=\ODw@FirstBidCol{E}} + \ODw@set{bidfirst/S/.code=\ODw@FirstBidCol{S}} + \ODw@set{bidfirst/W/.code=\ODw@FirstBidCol{W}} + \ODw@set{bidline/.is choice} + \ODw@set{bidline/off/.code={\global\ODw@BidLinefalse}} + \ODw@set{bidline/on/.code={\global\ODw@BidLinetrue}} + \ODw@set{bidlong/.is choice} + \ODw@set{bidlong/off/.code={\global\ODw@LongCallsfalse}} + \ODw@set{bidlong/on/.code={\global\ODw@LongCallstrue}} + \ODw@set{compshow/1/.code={\pgfkeys{/ODw/compshow=on}}} + \ODw@set{compshow/true/.code={\pgfkeys{/ODw/compshow=on}}} + \ODw@set{compturn/1/.code={\pgfkeys{/ODw/compturn=on}}} + \ODw@set{compturn/true/.code={\pgfkeys{/ODw/compturn=on}}} + \ODw@set{bidline/1/.code={\pgfkeys{/ODw/bidline=on}}} + \ODw@set{bidders/true/.code={\pgfkeys{/ODw/bidders=on}}} + \ODw@set{bidders/1/.code={\pgfkeys{/ODw/bidders=on}}} + \ODw@set{bidline/true/.code={\pgfkeys{/ODw/bidline=on}}} + \ODw@set{bidlong/1/.code={\pgfkeys{/ODw/bidlong=on}}} + \ODw@set{bidlong/true/.code={\pgfkeys{/ODw/bidlong=on}}} + \ODw@set{compshow/0/.code={\pgfkeys{/ODw/compshow=off}}} + \ODw@set{compshow/false/.code={\pgfkeys{/ODw/compshow=off}}} + \ODw@set{compturn/0/.code={\pgfkeys{/ODw/compturn=off}}} + \ODw@set{compturn/false/.code={\pgfkeys{/ODw/compturn=off}}} + \ODw@set{bidders/0/.code={\pgfkeys{/ODw/bidders=off}}} + \ODw@set{bidders/false/.code={\pgfkeys{/ODw/bidders=off}}} + \ODw@set{bidline/0/.code={\pgfkeys{/ODw/bidline=off}}} + \ODw@set{bidline/false/.code={\pgfkeys{/ODw/bidline=off}}} + \ODw@set{bidlong/0/.code={\pgfkeys{/ODw/bidlong=off}}} + \ODw@set{bidlong/false/.code={\pgfkeys{/ODw/bidlong=off}}} +\newcommand\resetfonts{% + \bidderfont{\ODw@BidderDefault}% + \compassfont{\ODw@CompassDefault}% + \gamefont{\ODw@GameDefault}% + \legendfont{\ODw@LegendDefault}% + \namefont{\ODw@NameDefault}% + \otherfont{\ODw@OtherDefault}% +}% resetfonts +\NewDocumentCommand\setdefaults{s m}{% + \pgfkeys{/ODw,#2}% + \IfBooleanTF{#1}{\resetfonts}{}% +}% setdefaults +\newcommand\newgame{% + \boardnr{0}% + \headlinetext{}% + \footlinetext{}% + \gdef\ODw@LeftUpperText{}% + \gdef\ODw@LeftLowerText{}% + \gdef\ODw@RightUpperText{}% + \gdef\ODw@RightLowerText{}% + \gdef\ODw@Nhand{\ODw@hand{t}{}{}{}{}}% + \gdef\ODw@Ehand{\ODw@hand{c}{}{}{}{}}% + \gdef\ODw@Shand{\ODw@hand{b}{}{}{}{}}% + \gdef\ODw@Whand{\ODw@hand{c}{}{}{}{}}% + \namesNS{}{}\namesEW{}{}% + \gdef\ODw@Spades{}% + \gdef\ODw@Hearts{}% + \gdef\ODw@Diamonds{}% + \gdef\ODw@Clubs{}% + \gdef\ODw@NSpades{}\gdef\ODw@ESpades{}% + \gdef\ODw@SSpades{}\gdef\ODw@WSpades{}% + \gdef\ODw@NHearts{}\gdef\ODw@EHearts{}% + \gdef\ODw@SHearts{}\gdef\ODw@WHearts{}% + \gdef\ODw@NDiamonds{}\gdef\ODw@EDiamonds{}% + \gdef\ODw@SDiamonds{}\gdef\ODw@WDiamonds{}% + \gdef\ODw@NClubs{}\gdef\ODw@EClubs{}% + \gdef\ODw@SClubs{}\gdef\ODw@WClubs{}% +}% newgame +\newcommand\ODw@ChkNrOfCards[2]{% + \StrDel{#1}{-}[\ODw@CardStr]% remove voids + \StrLen{\ODw@CardStr}[\ODw@CardLen]% + \ifthenelse{\ODw@CardLen > 13}{% + \ODw@Error{#2 has \ODw@CardLen{} cards}% + }{% + \ifthenelse{\ODw@CardLen < 13}{% + \ODw@Warning{#2 has \ODw@CardLen{} cards}% + }{}% + }% +}% ODw@ChkNrOfCards +\newcommand\ODw@PrErr[3]{% + \bgroup% + \if#1T\def\ODw@T{10}\else\def\ODw@T{#1}\fi% + \ifthenelse{#2 > 1}{% + \ODw@Error{Card #3\,\ODw@T{} occurs #2 times}% + }{% + \ifthenelse{#2 = 0}{% + \ODw@Warning{Card #3\,\ODw@T{} fails}}{}% + }% + \egroup% +}% ODw@PrErr +\newcommand\ODw@ChkSameCards[2]{% + \StrDel{#1}{-}[\ODw@CardStr]% + \StrCount{\ODw@CardStr}{2}[\ODw@CCnt]\ODw@PrErr{2}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{3}[\ODw@CCnt]\ODw@PrErr{3}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{4}[\ODw@CCnt]\ODw@PrErr{4}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{5}[\ODw@CCnt]\ODw@PrErr{5}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{6}[\ODw@CCnt]\ODw@PrErr{6}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{7}[\ODw@CCnt]\ODw@PrErr{7}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{8}[\ODw@CCnt]\ODw@PrErr{8}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{9}[\ODw@CCnt]\ODw@PrErr{9}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{T}[\ODw@CCnt]\ODw@PrErr{T}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{J}[\ODw@CCnt]\ODw@PrErr{J}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{Q}[\ODw@CCnt]\ODw@PrErr{Q}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{K}[\ODw@CCnt]\ODw@PrErr{K}{\ODw@CCnt}{#2}% + \StrCount{\ODw@CardStr}{A}[\ODw@CCnt]\ODw@PrErr{A}{\ODw@CCnt}{#2}% +}% ODw@ChkSameCards +\newbool{ODw@Warnings} +\newbool{ODw@Errors} +\ODw@set{warn/off/.code={% + \global\setbool{ODw@Warnings}{false}}} +\ODw@set{warn/on/.code={% + \global\setbool{ODw@Warnings}{true}}} +\ODw@set{err/off/.code={% + \global\setbool{ODw@Errors}{false}}} +\ODw@set{err/on/.code={% + \global\setbool{ODw@Errors}{true}}} +\ODw@set{warn=off} +\ODw@set{err=on} + +\ProcessPgfOptions{/ODw} + +\newcommand\ODw@Error[1]{% + \ifbool{ODw@Errors}{% + \par\textcolor{red}{Error: #1}\par}{}% +}% ODw@Error +\newcommand\ODw@Warning[1]{% + \ifbool{ODw@Warnings}{% + \par\textcolor{blue}{Warning: #1}\par}{}% +}% ODw@Warning +\NewDocumentCommand{\Ace}{s t!}{% + \bgroup% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{A-(ODw)}}% + {\GetTranslation{Ace-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{a-(ODw)}}% + {\GetTranslation{ace-(ODw)}}% + }% + \egroup% + \xspace% +}% Ace +\def\ace{\Ace*!} +\NewDocumentCommand{\King}{s t!}{% + \bgroup% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{K-(ODw)}}% + {\GetTranslation{King-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{k-(ODw)}}% + {\GetTranslation{king-(ODw)}}% + }% + \egroup% + \xspace% +}% King +\def\king{\King*!} +\NewDocumentCommand{\Queen}{s t!}{% + \bgroup% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Q-(ODw)}}% + {\GetTranslation{Queen-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{q-(ODw)}}% + {\GetTranslation{queen-(ODw)}}% + }% + \egroup% + \xspace% +}% Queen +\def\queen{\Queen*!} +\NewDocumentCommand{\Jack}{s t!}{% + \bgroup% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{J-(ODw)}}% + {\GetTranslation{Jack-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{j-(ODw)}}% + {\GetTranslation{jack-(ODw)}}% + }% + \egroup% + \xspace% +}% Jack +\def\jack{\Jack*!} + +\NewDocumentCommand{\All}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{All!-(ODw)}}% + {\GetTranslation{All-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{all!-(ODw)}}% + {\GetTranslation{all-(ODw)}}% + }% + \egroup% + \xspace% +}% All +\def\all{\All*} + +\NewDocumentCommand{\None}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{None!-(ODw)}}% + {\GetTranslation{None-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{none!-(ODw)}}% + {\GetTranslation{none-(ODw)}}% + }% + \egroup% + \xspace% +}% None +\def\none{\None*} +%% \end{macrocode} +\NewDocumentCommand{\Contract}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Contr-(ODw)}}% + {\GetTranslation{Contract-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{contr-(ODw)}}% + {\GetTranslation{contract-(ODw)}}% + }% + \egroup% + \xspace% +}% Contract +\def\contract{\Contract*} +%% \end{macrocode} +\NewDocumentCommand{\Lead}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Lead!-(ODw)}}% + {\GetTranslation{Lead-(ODw)}}% + }{% else #1 + \IfBooleanTF{#2}% + {\GetTranslation{lead!-(ODw)}}% + {\GetTranslation{lead-(ODw)}}% + }% #1 + \egroup% + \xspace% +}% Lead +\def\lead{\Lead*} +%% \end{macrocode} +\NewDocumentCommand{\Declarer}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Decl-(ODw)}}% + {\GetTranslation{Declarer-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{decl-(ODw)}}% + {\GetTranslation{declarer-(ODw)}}% + }% + \egroup% + \xspace% +}% Declarer +\def\declarer{\Declarer*} +%% \end{macrocode} +\newcommand\by{% + \bgroup% + \ODw@OtherFont% + \GetTranslation{by-(ODw)}% + \egroup% + \xspace% +}% by +\NewDocumentCommand{\Board}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Brd-(ODw)}}% + {\GetTranslation{Board-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{brd-(ODw)}}% + {\GetTranslation{board-(ODw)}}% + }% + \egroup% + \xspace% +}% Board +\def\board{\Board*} +%% \end{macrocode} +\NewDocumentCommand{\Deal}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{Deal!-(ODw)}}% + {\GetTranslation{Deal-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{deal!-(ODw)}}% + {\GetTranslation{deal-(ODw)}}% + }% + \egroup% + \xspace% +}% Deal +\def\deal{\Deal*} +%% \end{macrocode} +\NewDocumentCommand{\doubled}{s}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \GetTranslation{Doubled-(ODw)}}{% + \GetTranslation{doubled-(ODw)}% + }% + \egroup% + \xspace% +}% doubled +\NewDocumentCommand{\redoubled}{s}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \GetTranslation{Redoubled-(ODw)}}{% + \GetTranslation{redoubled-(ODw)}% + }% + \egroup% + \xspace% +}% redoubled +\NewDocumentCommand{\hpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{HCP-(ODw)}}% + {\GetTranslation{High Card Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{hcp-(ODw)}}% + {\GetTranslation{high card points-(ODw)}}% + }% + \egroup% + \xspace% +}% High Card Points +\def\HCP{\hpts*!} +\NewDocumentCommand{\lpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{LP-(ODw)}}% + {\GetTranslation{Length Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{lp-(ODw)}}% + {\GetTranslation{length points-(ODw)}}% + }% + \egroup% + \xspace% +}% Length Points +\def\LP{\lpts*!} +\NewDocumentCommand{\dpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{DP-(ODw)}}% + {\GetTranslation{Distribution Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{dp-(ODw)}}% + {\GetTranslation{distribution points-(ODw)}}% + }% + \egroup% + \xspace% +}% Distribution Points +\def\DP{\dpts*!} +\NewDocumentCommand{\tpts}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{TP-(ODw)}}% + {\GetTranslation{Total Points-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{tp-(ODw)}}% + {\GetTranslation{total points-(ODw)}}% + }% + \egroup% + \xspace% +}% Total Points +\def\TP{\tpts*!} +\NewDocumentCommand{\gforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{GF-(ODw)}}% + {\GetTranslation{Game Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{gf-(ODw)}}% + {\GetTranslation{game forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Game Forcing +\def\GF{\gforce*!} +\NewDocumentCommand{\sforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{SF-(ODw)}}% + {\GetTranslation{Semi Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{sf-(ODw)}}% + {\GetTranslation{semi forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Semi Forcing +\def\SF{\sforce*!} +\NewDocumentCommand{\nmforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{NMF-(ODw)}}% + {\GetTranslation{New Minor Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{nmf-(ODw)}}% + {\GetTranslation{new minor forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% New Minor Forcing +\def\NMF{\nmforce*!} +\NewDocumentCommand{\tsforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{TSF-(ODw)}}% + {\GetTranslation{Third Suit Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{tsf-(ODw)}}% + {\GetTranslation{third suit forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Third Suit Forcing +\def\TSF{\tsforce*!} +\NewDocumentCommand{\fsforce}{s t!}{% + \bgroup% + \ODw@OtherFont% + \IfBooleanTF{#1}{% + \IfBooleanTF{#2}% + {\GetTranslation{FSF-(ODw)}}% + {\GetTranslation{Fourth Suit Forcing-(ODw)}}% + }{% + \IfBooleanTF{#2}% + {\GetTranslation{fsf-(ODw)}}% + {\GetTranslation{fourth suit forcing-(ODw)}}% + }% + \egroup% + \xspace% +}% Fourth Suit Forcing +\def\FSF{\fsforce*!} +\newgame +\setdefaults{bidder=\mdseries\sffamily} +\setdefaults{compass=\mdseries\sffamily} +\setdefaults{game=\bfseries\sffamily} +\setdefaults{legend=\mdseries\rmfamily} +\setdefaults{name=\mdseries\slshape} +\setdefaults*{other=\bfseries\sffamily} +\setdefaults{compshow=on,compturn=off} +\setdefaults{bidfirst=W,bidders=on,bidlong=on} +\AtBeginDocument{% +\ForEachTrackedLanguage{\thislang}{% + \ifthenelse{\equal{\thislang}{norsk}}% + {\def\thislang{norwegian}}{}% + \IfFileExists{ODw-\thislang.trsl}% + {% + \LoadDictionaryFor{\thislang}{ODw}% + \PackageInfo{ODw}{% + Translation dictionary ODw-\thislang.trsl loaded% + }% + }{% + \PackageWarning{ODw}{% + Translation dictionary ODw-\thislang.trsl not found% + }% + }% +}% ForEach +}% AtBeginDocument +\endinput% onedown.sty + +\endinput +%% +%% End of file `onedown.sty'. diff --git a/Master/tlpkg/bin/tlpkg-ctan-check b/Master/tlpkg/bin/tlpkg-ctan-check index c2aa4a409c9..b664a859d29 100755 --- a/Master/tlpkg/bin/tlpkg-ctan-check +++ b/Master/tlpkg/bin/tlpkg-ctan-check @@ -472,7 +472,7 @@ my @TLP_working = qw( odsfile ofs ogham oinuit old-arrows oldlatin oldstandard oldstyle olsak-misc - onlyamsmath onrannual opcit opensans oplotsymbl + onedown onlyamsmath onrannual opcit opensans oplotsymbl opteng optidef optional options ordinalpt orkhun oscola ot-tableau othello othelloboard oubraces outline outliner outlines outlining overlays overlock overpic diff --git a/Master/tlpkg/tlpsrc/collection-games.tlpsrc b/Master/tlpkg/tlpsrc/collection-games.tlpsrc index 155a8088313..c8a503c59ce 100644 --- a/Master/tlpkg/tlpsrc/collection-games.tlpsrc +++ b/Master/tlpkg/tlpsrc/collection-games.tlpsrc @@ -21,6 +21,7 @@ depend horoscop depend labyrinth depend logicpuzzle depend musikui +depend onedown depend othello depend othelloboard depend pas-crosswords diff --git a/Master/tlpkg/tlpsrc/onedown.tlpsrc b/Master/tlpkg/tlpsrc/onedown.tlpsrc new file mode 100644 index 00000000000..e69de29bb2d --- /dev/null +++ b/Master/tlpkg/tlpsrc/onedown.tlpsrc |