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+=head1 NAME
+
+perlunicode - Unicode support in Perl
+
+=head1 DESCRIPTION
+
+=head2 Important Caveats
+
+Unicode support is an extensive requirement. While Perl does not
+implement the Unicode standard or the accompanying technical reports
+from cover to cover, Perl does support many Unicode features.
+
+People who want to learn to use Unicode in Perl, should probably read
+L<the Perl Unicode tutorial, perlunitut|perlunitut>, before reading
+this reference document.
+
+=over 4
+
+=item Input and Output Layers
+
+Perl knows when a filehandle uses Perl's internal Unicode encodings
+(UTF-8, or UTF-EBCDIC if in EBCDIC) if the filehandle is opened with
+the ":utf8" layer. Other encodings can be converted to Perl's
+encoding on input or from Perl's encoding on output by use of the
+":encoding(...)" layer. See L<open>.
+
+To indicate that Perl source itself is in UTF-8, use C<use utf8;>.
+
+=item Regular Expressions
+
+The regular expression compiler produces polymorphic opcodes. That is,
+the pattern adapts to the data and automatically switches to the Unicode
+character scheme when presented with data that is internally encoded in
+UTF-8 -- or instead uses a traditional byte scheme when presented with
+byte data.
+
+=item C<use utf8> still needed to enable UTF-8/UTF-EBCDIC in scripts
+
+As a compatibility measure, the C<use utf8> pragma must be explicitly
+included to enable recognition of UTF-8 in the Perl scripts themselves
+(in string or regular expression literals, or in identifier names) on
+ASCII-based machines or to recognize UTF-EBCDIC on EBCDIC-based
+machines. B<These are the only times when an explicit C<use utf8>
+is needed.> See L<utf8>.
+
+=item BOM-marked scripts and UTF-16 scripts autodetected
+
+If a Perl script begins marked with the Unicode BOM (UTF-16LE, UTF16-BE,
+or UTF-8), or if the script looks like non-BOM-marked UTF-16 of either
+endianness, Perl will correctly read in the script as Unicode.
+(BOMless UTF-8 cannot be effectively recognized or differentiated from
+ISO 8859-1 or other eight-bit encodings.)
+
+=item C<use encoding> needed to upgrade non-Latin-1 byte strings
+
+By default, there is a fundamental asymmetry in Perl's Unicode model:
+implicit upgrading from byte strings to Unicode strings assumes that
+they were encoded in I<ISO 8859-1 (Latin-1)>, but Unicode strings are
+downgraded with UTF-8 encoding. This happens because the first 256
+codepoints in Unicode happens to agree with Latin-1.
+
+See L</"Byte and Character Semantics"> for more details.
+
+=back
+
+=head2 Byte and Character Semantics
+
+Beginning with version 5.6, Perl uses logically-wide characters to
+represent strings internally.
+
+In future, Perl-level operations will be expected to work with
+characters rather than bytes.
+
+However, as an interim compatibility measure, Perl aims to
+provide a safe migration path from byte semantics to character
+semantics for programs. For operations where Perl can unambiguously
+decide that the input data are characters, Perl switches to
+character semantics. For operations where this determination cannot
+be made without additional information from the user, Perl decides in
+favor of compatibility and chooses to use byte semantics.
+
+Under byte semantics, when C<use locale> is in effect, Perl uses the
+semantics associated with the current locale. Absent a C<use locale>, Perl
+currently uses US-ASCII (or Basic Latin in Unicode terminology) byte semantics,
+meaning that characters whose ordinal numbers are in the range 128 - 255 are
+undefined except for their ordinal numbers. This means that none have case
+(upper and lower), nor are any a member of character classes, like C<[:alpha:]>
+or C<\w>.
+(But all do belong to the C<\W> class or the Perl regular expression extension
+C<[:^alpha:]>.)
+
+This behavior preserves compatibility with earlier versions of Perl,
+which allowed byte semantics in Perl operations only if
+none of the program's inputs were marked as being as source of Unicode
+character data. Such data may come from filehandles, from calls to
+external programs, from information provided by the system (such as %ENV),
+or from literals and constants in the source text.
+
+The C<bytes> pragma will always, regardless of platform, force byte
+semantics in a particular lexical scope. See L<bytes>.
+
+The C<utf8> pragma is primarily a compatibility device that enables
+recognition of UTF-(8|EBCDIC) in literals encountered by the parser.
+Note that this pragma is only required while Perl defaults to byte
+semantics; when character semantics become the default, this pragma
+may become a no-op. See L<utf8>.
+
+Unless explicitly stated, Perl operators use character semantics
+for Unicode data and byte semantics for non-Unicode data.
+The decision to use character semantics is made transparently. If
+input data comes from a Unicode source--for example, if a character
+encoding layer is added to a filehandle or a literal Unicode
+string constant appears in a program--character semantics apply.
+Otherwise, byte semantics are in effect. The C<bytes> pragma should
+be used to force byte semantics on Unicode data.
+
+If strings operating under byte semantics and strings with Unicode
+character data are concatenated, the new string will have
+character semantics. This can cause surprises: See L</BUGS>, below
+
+Under character semantics, many operations that formerly operated on
+bytes now operate on characters. A character in Perl is
+logically just a number ranging from 0 to 2**31 or so. Larger
+characters may encode into longer sequences of bytes internally, but
+this internal detail is mostly hidden for Perl code.
+See L<perluniintro> for more.
+
+=head2 Effects of Character Semantics
+
+Character semantics have the following effects:
+
+=over 4
+
+=item *
+
+Strings--including hash keys--and regular expression patterns may
+contain characters that have an ordinal value larger than 255.
+
+If you use a Unicode editor to edit your program, Unicode characters may
+occur directly within the literal strings in UTF-8 encoding, or UTF-16.
+(The former requires a BOM or C<use utf8>, the latter requires a BOM.)
+
+Unicode characters can also be added to a string by using the C<\x{...}>
+notation. The Unicode code for the desired character, in hexadecimal,
+should be placed in the braces. For instance, a smiley face is
+C<\x{263A}>. This encoding scheme works for all characters, but
+for characters under 0x100, note that Perl may use an 8 bit encoding
+internally, for optimization and/or backward compatibility.
+
+Additionally, if you
+
+ use charnames ':full';
+
+you can use the C<\N{...}> notation and put the official Unicode
+character name within the braces, such as C<\N{WHITE SMILING FACE}>.
+
+=item *
+
+If an appropriate L<encoding> is specified, identifiers within the
+Perl script may contain Unicode alphanumeric characters, including
+ideographs. Perl does not currently attempt to canonicalize variable
+names.
+
+=item *
+
+Regular expressions match characters instead of bytes. "." matches
+a character instead of a byte.
+
+=item *
+
+Character classes in regular expressions match characters instead of
+bytes and match against the character properties specified in the
+Unicode properties database. C<\w> can be used to match a Japanese
+ideograph, for instance.
+
+=item *
+
+Named Unicode properties, scripts, and block ranges may be used like
+character classes via the C<\p{}> "matches property" construct and
+the C<\P{}> negation, "doesn't match property".
+
+See L</"Unicode Character Properties"> for more details.
+
+You can define your own character properties and use them
+in the regular expression with the C<\p{}> or C<\P{}> construct.
+
+See L</"User-Defined Character Properties"> for more details.
+
+=item *
+
+The special pattern C<\X> matches any extended Unicode
+sequence--"a combining character sequence" in Standardese--where the
+first character is a base character and subsequent characters are mark
+characters that apply to the base character. C<\X> is equivalent to
+C<< (?>\PM\pM*) >>.
+
+=item *
+
+The C<tr///> operator translates characters instead of bytes. Note
+that the C<tr///CU> functionality has been removed. For similar
+functionality see pack('U0', ...) and pack('C0', ...).
+
+=item *
+
+Case translation operators use the Unicode case translation tables
+when character input is provided. Note that C<uc()>, or C<\U> in
+interpolated strings, translates to uppercase, while C<ucfirst>,
+or C<\u> in interpolated strings, translates to titlecase in languages
+that make the distinction.
+
+=item *
+
+Most operators that deal with positions or lengths in a string will
+automatically switch to using character positions, including
+C<chop()>, C<chomp()>, C<substr()>, C<pos()>, C<index()>, C<rindex()>,
+C<sprintf()>, C<write()>, and C<length()>. An operator that
+specifically does not switch is C<vec()>. Operators that really don't
+care include operators that treat strings as a bucket of bits such as
+C<sort()>, and operators dealing with filenames.
+
+=item *
+
+The C<pack()>/C<unpack()> letter C<C> does I<not> change, since it is often
+used for byte-oriented formats. Again, think C<char> in the C language.
+
+There is a new C<U> specifier that converts between Unicode characters
+and code points. There is also a C<W> specifier that is the equivalent of
+C<chr>/C<ord> and properly handles character values even if they are above 255.
+
+=item *
+
+The C<chr()> and C<ord()> functions work on characters, similar to
+C<pack("W")> and C<unpack("W")>, I<not> C<pack("C")> and
+C<unpack("C")>. C<pack("C")> and C<unpack("C")> are methods for
+emulating byte-oriented C<chr()> and C<ord()> on Unicode strings.
+While these methods reveal the internal encoding of Unicode strings,
+that is not something one normally needs to care about at all.
+
+=item *
+
+The bit string operators, C<& | ^ ~>, can operate on character data.
+However, for backward compatibility, such as when using bit string
+operations when characters are all less than 256 in ordinal value, one
+should not use C<~> (the bit complement) with characters of both
+values less than 256 and values greater than 256. Most importantly,
+DeMorgan's laws (C<~($x|$y) eq ~$x&~$y> and C<~($x&$y) eq ~$x|~$y>)
+will not hold. The reason for this mathematical I<faux pas> is that
+the complement cannot return B<both> the 8-bit (byte-wide) bit
+complement B<and> the full character-wide bit complement.
+
+=item *
+
+lc(), uc(), lcfirst(), and ucfirst() work for the following cases:
+
+=over 8
+
+=item *
+
+the case mapping is from a single Unicode character to another
+single Unicode character, or
+
+=item *
+
+the case mapping is from a single Unicode character to more
+than one Unicode character.
+
+=back
+
+Things to do with locales (Lithuanian, Turkish, Azeri) do B<not> work
+since Perl does not understand the concept of Unicode locales.
+
+See the Unicode Technical Report #21, Case Mappings, for more details.
+
+But you can also define your own mappings to be used in the lc(),
+lcfirst(), uc(), and ucfirst() (or their string-inlined versions).
+
+See L</"User-Defined Case Mappings"> for more details.
+
+=back
+
+=over 4
+
+=item *
+
+And finally, C<scalar reverse()> reverses by character rather than by byte.
+
+=back
+
+=head2 Unicode Character Properties
+
+Named Unicode properties, scripts, and block ranges may be used like
+character classes via the C<\p{}> "matches property" construct and
+the C<\P{}> negation, "doesn't match property".
+
+For instance, C<\p{Lu}> matches any character with the Unicode "Lu"
+(Letter, uppercase) property, while C<\p{M}> matches any character
+with an "M" (mark--accents and such) property. Brackets are not
+required for single letter properties, so C<\p{M}> is equivalent to
+C<\pM>. Many predefined properties are available, such as
+C<\p{Mirrored}> and C<\p{Tibetan}>.
+
+The official Unicode script and block names have spaces and dashes as
+separators, but for convenience you can use dashes, spaces, or
+underbars, and case is unimportant. It is recommended, however, that
+for consistency you use the following naming: the official Unicode
+script, property, or block name (see below for the additional rules
+that apply to block names) with whitespace and dashes removed, and the
+words "uppercase-first-lowercase-rest". C<Latin-1 Supplement> thus
+becomes C<Latin1Supplement>.
+
+You can also use negation in both C<\p{}> and C<\P{}> by introducing a caret
+(^) between the first brace and the property name: C<\p{^Tamil}> is
+equal to C<\P{Tamil}>.
+
+B<NOTE: the properties, scripts, and blocks listed here are as of
+Unicode 5.0.0 in July 2006.>
+
+=over 4
+
+=item General Category
+
+Here are the basic Unicode General Category properties, followed by their
+long form. You can use either; C<\p{Lu}> and C<\p{UppercaseLetter}>,
+for instance, are identical.
+
+ Short Long
+
+ L Letter
+ LC CasedLetter
+ Lu UppercaseLetter
+ Ll LowercaseLetter
+ Lt TitlecaseLetter
+ Lm ModifierLetter
+ Lo OtherLetter
+
+ M Mark
+ Mn NonspacingMark
+ Mc SpacingMark
+ Me EnclosingMark
+
+ N Number
+ Nd DecimalNumber
+ Nl LetterNumber
+ No OtherNumber
+
+ P Punctuation
+ Pc ConnectorPunctuation
+ Pd DashPunctuation
+ Ps OpenPunctuation
+ Pe ClosePunctuation
+ Pi InitialPunctuation
+ (may behave like Ps or Pe depending on usage)
+ Pf FinalPunctuation
+ (may behave like Ps or Pe depending on usage)
+ Po OtherPunctuation
+
+ S Symbol
+ Sm MathSymbol
+ Sc CurrencySymbol
+ Sk ModifierSymbol
+ So OtherSymbol
+
+ Z Separator
+ Zs SpaceSeparator
+ Zl LineSeparator
+ Zp ParagraphSeparator
+
+ C Other
+ Cc Control
+ Cf Format
+ Cs Surrogate (not usable)
+ Co PrivateUse
+ Cn Unassigned
+
+Single-letter properties match all characters in any of the
+two-letter sub-properties starting with the same letter.
+C<LC> and C<L&> are special cases, which are aliases for the set of
+C<Ll>, C<Lu>, and C<Lt>.
+
+Because Perl hides the need for the user to understand the internal
+representation of Unicode characters, there is no need to implement
+the somewhat messy concept of surrogates. C<Cs> is therefore not
+supported.
+
+=item Bidirectional Character Types
+
+Because scripts differ in their directionality--Hebrew is
+written right to left, for example--Unicode supplies these properties in
+the BidiClass class:
+
+ Property Meaning
+
+ L Left-to-Right
+ LRE Left-to-Right Embedding
+ LRO Left-to-Right Override
+ R Right-to-Left
+ AL Right-to-Left Arabic
+ RLE Right-to-Left Embedding
+ RLO Right-to-Left Override
+ PDF Pop Directional Format
+ EN European Number
+ ES European Number Separator
+ ET European Number Terminator
+ AN Arabic Number
+ CS Common Number Separator
+ NSM Non-Spacing Mark
+ BN Boundary Neutral
+ B Paragraph Separator
+ S Segment Separator
+ WS Whitespace
+ ON Other Neutrals
+
+For example, C<\p{BidiClass:R}> matches characters that are normally
+written right to left.
+
+=item Scripts
+
+The script names which can be used by C<\p{...}> and C<\P{...}>,
+such as in C<\p{Latin}> or C<\p{Cyrillic}>, are as follows:
+
+ Arabic
+ Armenian
+ Balinese
+ Bengali
+ Bopomofo
+ Braille
+ Buginese
+ Buhid
+ CanadianAboriginal
+ Cherokee
+ Coptic
+ Cuneiform
+ Cypriot
+ Cyrillic
+ Deseret
+ Devanagari
+ Ethiopic
+ Georgian
+ Glagolitic
+ Gothic
+ Greek
+ Gujarati
+ Gurmukhi
+ Han
+ Hangul
+ Hanunoo
+ Hebrew
+ Hiragana
+ Inherited
+ Kannada
+ Katakana
+ Kharoshthi
+ Khmer
+ Lao
+ Latin
+ Limbu
+ LinearB
+ Malayalam
+ Mongolian
+ Myanmar
+ NewTaiLue
+ Nko
+ Ogham
+ OldItalic
+ OldPersian
+ Oriya
+ Osmanya
+ PhagsPa
+ Phoenician
+ Runic
+ Shavian
+ Sinhala
+ SylotiNagri
+ Syriac
+ Tagalog
+ Tagbanwa
+ TaiLe
+ Tamil
+ Telugu
+ Thaana
+ Thai
+ Tibetan
+ Tifinagh
+ Ugaritic
+ Yi
+
+=item Extended property classes
+
+Extended property classes can supplement the basic
+properties, defined by the F<PropList> Unicode database:
+
+ ASCIIHexDigit
+ BidiControl
+ Dash
+ Deprecated
+ Diacritic
+ Extender
+ HexDigit
+ Hyphen
+ Ideographic
+ IDSBinaryOperator
+ IDSTrinaryOperator
+ JoinControl
+ LogicalOrderException
+ NoncharacterCodePoint
+ OtherAlphabetic
+ OtherDefaultIgnorableCodePoint
+ OtherGraphemeExtend
+ OtherIDStart
+ OtherIDContinue
+ OtherLowercase
+ OtherMath
+ OtherUppercase
+ PatternSyntax
+ PatternWhiteSpace
+ QuotationMark
+ Radical
+ SoftDotted
+ STerm
+ TerminalPunctuation
+ UnifiedIdeograph
+ VariationSelector
+ WhiteSpace
+
+and there are further derived properties:
+
+ Alphabetic = Lu + Ll + Lt + Lm + Lo + Nl + OtherAlphabetic
+ Lowercase = Ll + OtherLowercase
+ Uppercase = Lu + OtherUppercase
+ Math = Sm + OtherMath
+
+ IDStart = Lu + Ll + Lt + Lm + Lo + Nl + OtherIDStart
+ IDContinue = IDStart + Mn + Mc + Nd + Pc + OtherIDContinue
+
+ DefaultIgnorableCodePoint
+ = OtherDefaultIgnorableCodePoint
+ + Cf + Cc + Cs + Noncharacters + VariationSelector
+ - WhiteSpace - FFF9..FFFB (Annotation Characters)
+
+ Any = Any code points (i.e. U+0000 to U+10FFFF)
+ Assigned = Any non-Cn code points (i.e. synonym for \P{Cn})
+ Unassigned = Synonym for \p{Cn}
+ ASCII = ASCII (i.e. U+0000 to U+007F)
+
+ Common = Any character (or unassigned code point)
+ not explicitly assigned to a script
+
+=item Use of "Is" Prefix
+
+For backward compatibility (with Perl 5.6), all properties mentioned
+so far may have C<Is> prepended to their name, so C<\P{IsLu}>, for
+example, is equal to C<\P{Lu}>.
+
+=item Blocks
+
+In addition to B<scripts>, Unicode also defines B<blocks> of
+characters. The difference between scripts and blocks is that the
+concept of scripts is closer to natural languages, while the concept
+of blocks is more of an artificial grouping based on groups of 256
+Unicode characters. For example, the C<Latin> script contains letters
+from many blocks but does not contain all the characters from those
+blocks. It does not, for example, contain digits, because digits are
+shared across many scripts. Digits and similar groups, like
+punctuation, are in a category called C<Common>.
+
+For more about scripts, see the UAX#24 "Script Names":
+
+ http://www.unicode.org/reports/tr24/
+
+For more about blocks, see:
+
+ http://www.unicode.org/Public/UNIDATA/Blocks.txt
+
+Block names are given with the C<In> prefix. For example, the
+Katakana block is referenced via C<\p{InKatakana}>. The C<In>
+prefix may be omitted if there is no naming conflict with a script
+or any other property, but it is recommended that C<In> always be used
+for block tests to avoid confusion.
+
+These block names are supported:
+
+ InAegeanNumbers
+ InAlphabeticPresentationForms
+ InAncientGreekMusicalNotation
+ InAncientGreekNumbers
+ InArabic
+ InArabicPresentationFormsA
+ InArabicPresentationFormsB
+ InArabicSupplement
+ InArmenian
+ InArrows
+ InBalinese
+ InBasicLatin
+ InBengali
+ InBlockElements
+ InBopomofo
+ InBopomofoExtended
+ InBoxDrawing
+ InBraillePatterns
+ InBuginese
+ InBuhid
+ InByzantineMusicalSymbols
+ InCJKCompatibility
+ InCJKCompatibilityForms
+ InCJKCompatibilityIdeographs
+ InCJKCompatibilityIdeographsSupplement
+ InCJKRadicalsSupplement
+ InCJKStrokes
+ InCJKSymbolsAndPunctuation
+ InCJKUnifiedIdeographs
+ InCJKUnifiedIdeographsExtensionA
+ InCJKUnifiedIdeographsExtensionB
+ InCherokee
+ InCombiningDiacriticalMarks
+ InCombiningDiacriticalMarksSupplement
+ InCombiningDiacriticalMarksforSymbols
+ InCombiningHalfMarks
+ InControlPictures
+ InCoptic
+ InCountingRodNumerals
+ InCuneiform
+ InCuneiformNumbersAndPunctuation
+ InCurrencySymbols
+ InCypriotSyllabary
+ InCyrillic
+ InCyrillicSupplement
+ InDeseret
+ InDevanagari
+ InDingbats
+ InEnclosedAlphanumerics
+ InEnclosedCJKLettersAndMonths
+ InEthiopic
+ InEthiopicExtended
+ InEthiopicSupplement
+ InGeneralPunctuation
+ InGeometricShapes
+ InGeorgian
+ InGeorgianSupplement
+ InGlagolitic
+ InGothic
+ InGreekExtended
+ InGreekAndCoptic
+ InGujarati
+ InGurmukhi
+ InHalfwidthAndFullwidthForms
+ InHangulCompatibilityJamo
+ InHangulJamo
+ InHangulSyllables
+ InHanunoo
+ InHebrew
+ InHighPrivateUseSurrogates
+ InHighSurrogates
+ InHiragana
+ InIPAExtensions
+ InIdeographicDescriptionCharacters
+ InKanbun
+ InKangxiRadicals
+ InKannada
+ InKatakana
+ InKatakanaPhoneticExtensions
+ InKharoshthi
+ InKhmer
+ InKhmerSymbols
+ InLao
+ InLatin1Supplement
+ InLatinExtendedA
+ InLatinExtendedAdditional
+ InLatinExtendedB
+ InLatinExtendedC
+ InLatinExtendedD
+ InLetterlikeSymbols
+ InLimbu
+ InLinearBIdeograms
+ InLinearBSyllabary
+ InLowSurrogates
+ InMalayalam
+ InMathematicalAlphanumericSymbols
+ InMathematicalOperators
+ InMiscellaneousMathematicalSymbolsA
+ InMiscellaneousMathematicalSymbolsB
+ InMiscellaneousSymbols
+ InMiscellaneousSymbolsAndArrows
+ InMiscellaneousTechnical
+ InModifierToneLetters
+ InMongolian
+ InMusicalSymbols
+ InMyanmar
+ InNKo
+ InNewTaiLue
+ InNumberForms
+ InOgham
+ InOldItalic
+ InOldPersian
+ InOpticalCharacterRecognition
+ InOriya
+ InOsmanya
+ InPhagspa
+ InPhoenician
+ InPhoneticExtensions
+ InPhoneticExtensionsSupplement
+ InPrivateUseArea
+ InRunic
+ InShavian
+ InSinhala
+ InSmallFormVariants
+ InSpacingModifierLetters
+ InSpecials
+ InSuperscriptsAndSubscripts
+ InSupplementalArrowsA
+ InSupplementalArrowsB
+ InSupplementalMathematicalOperators
+ InSupplementalPunctuation
+ InSupplementaryPrivateUseAreaA
+ InSupplementaryPrivateUseAreaB
+ InSylotiNagri
+ InSyriac
+ InTagalog
+ InTagbanwa
+ InTags
+ InTaiLe
+ InTaiXuanJingSymbols
+ InTamil
+ InTelugu
+ InThaana
+ InThai
+ InTibetan
+ InTifinagh
+ InUgaritic
+ InUnifiedCanadianAboriginalSyllabics
+ InVariationSelectors
+ InVariationSelectorsSupplement
+ InVerticalForms
+ InYiRadicals
+ InYiSyllables
+ InYijingHexagramSymbols
+
+=back
+
+=head2 User-Defined Character Properties
+
+You can define your own character properties by defining subroutines
+whose names begin with "In" or "Is". The subroutines can be defined in
+any package. The user-defined properties can be used in the regular
+expression C<\p> and C<\P> constructs; if you are using a user-defined
+property from a package other than the one you are in, you must specify
+its package in the C<\p> or C<\P> construct.
+
+ # assuming property IsForeign defined in Lang::
+ package main; # property package name required
+ if ($txt =~ /\p{Lang::IsForeign}+/) { ... }
+
+ package Lang; # property package name not required
+ if ($txt =~ /\p{IsForeign}+/) { ... }
+
+
+Note that the effect is compile-time and immutable once defined.
+
+The subroutines must return a specially-formatted string, with one
+or more newline-separated lines. Each line must be one of the following:
+
+=over 4
+
+=item *
+
+A single hexadecimal number denoting a Unicode code point to include.
+
+=item *
+
+Two hexadecimal numbers separated by horizontal whitespace (space or
+tabular characters) denoting a range of Unicode code points to include.
+
+=item *
+
+Something to include, prefixed by "+": a built-in character
+property (prefixed by "utf8::") or a user-defined character property,
+to represent all the characters in that property; two hexadecimal code
+points for a range; or a single hexadecimal code point.
+
+=item *
+
+Something to exclude, prefixed by "-": an existing character
+property (prefixed by "utf8::") or a user-defined character property,
+to represent all the characters in that property; two hexadecimal code
+points for a range; or a single hexadecimal code point.
+
+=item *
+
+Something to negate, prefixed "!": an existing character
+property (prefixed by "utf8::") or a user-defined character property,
+to represent all the characters in that property; two hexadecimal code
+points for a range; or a single hexadecimal code point.
+
+=item *
+
+Something to intersect with, prefixed by "&": an existing character
+property (prefixed by "utf8::") or a user-defined character property,
+for all the characters except the characters in the property; two
+hexadecimal code points for a range; or a single hexadecimal code point.
+
+=back
+
+For example, to define a property that covers both the Japanese
+syllabaries (hiragana and katakana), you can define
+
+ sub InKana {
+ return <<END;
+ 3040\t309F
+ 30A0\t30FF
+ END
+ }
+
+Imagine that the here-doc end marker is at the beginning of the line.
+Now you can use C<\p{InKana}> and C<\P{InKana}>.
+
+You could also have used the existing block property names:
+
+ sub InKana {
+ return <<'END';
+ +utf8::InHiragana
+ +utf8::InKatakana
+ END
+ }
+
+Suppose you wanted to match only the allocated characters,
+not the raw block ranges: in other words, you want to remove
+the non-characters:
+
+ sub InKana {
+ return <<'END';
+ +utf8::InHiragana
+ +utf8::InKatakana
+ -utf8::IsCn
+ END
+ }
+
+The negation is useful for defining (surprise!) negated classes.
+
+ sub InNotKana {
+ return <<'END';
+ !utf8::InHiragana
+ -utf8::InKatakana
+ +utf8::IsCn
+ END
+ }
+
+Intersection is useful for getting the common characters matched by
+two (or more) classes.
+
+ sub InFooAndBar {
+ return <<'END';
+ +main::Foo
+ &main::Bar
+ END
+ }
+
+It's important to remember not to use "&" for the first set -- that
+would be intersecting with nothing (resulting in an empty set).
+
+=head2 User-Defined Case Mappings
+
+You can also define your own mappings to be used in the lc(),
+lcfirst(), uc(), and ucfirst() (or their string-inlined versions).
+The principle is similar to that of user-defined character
+properties: to define subroutines in the C<main> package
+with names like C<ToLower> (for lc() and lcfirst()), C<ToTitle> (for
+the first character in ucfirst()), and C<ToUpper> (for uc(), and the
+rest of the characters in ucfirst()).
+
+The string returned by the subroutines needs now to be three
+hexadecimal numbers separated by tabulators: start of the source
+range, end of the source range, and start of the destination range.
+For example:
+
+ sub ToUpper {
+ return <<END;
+ 0061\t0063\t0041
+ END
+ }
+
+defines an uc() mapping that causes only the characters "a", "b", and
+"c" to be mapped to "A", "B", "C", all other characters will remain
+unchanged.
+
+If there is no source range to speak of, that is, the mapping is from
+a single character to another single character, leave the end of the
+source range empty, but the two tabulator characters are still needed.
+For example:
+
+ sub ToLower {
+ return <<END;
+ 0041\t\t0061
+ END
+ }
+
+defines a lc() mapping that causes only "A" to be mapped to "a", all
+other characters will remain unchanged.
+
+(For serious hackers only) If you want to introspect the default
+mappings, you can find the data in the directory
+C<$Config{privlib}>/F<unicore/To/>. The mapping data is returned as
+the here-document, and the C<utf8::ToSpecFoo> are special exception
+mappings derived from <$Config{privlib}>/F<unicore/SpecialCasing.txt>.
+The C<Digit> and C<Fold> mappings that one can see in the directory
+are not directly user-accessible, one can use either the
+C<Unicode::UCD> module, or just match case-insensitively (that's when
+the C<Fold> mapping is used).
+
+A final note on the user-defined case mappings: they will be used
+only if the scalar has been marked as having Unicode characters.
+Old byte-style strings will not be affected.
+
+=head2 Character Encodings for Input and Output
+
+See L<Encode>.
+
+=head2 Unicode Regular Expression Support Level
+
+The following list of Unicode support for regular expressions describes
+all the features currently supported. The references to "Level N"
+and the section numbers refer to the Unicode Technical Standard #18,
+"Unicode Regular Expressions", version 11, in May 2005.
+
+=over 4
+
+=item *
+
+Level 1 - Basic Unicode Support
+
+ RL1.1 Hex Notation - done [1]
+ RL1.2 Properties - done [2][3]
+ RL1.2a Compatibility Properties - done [4]
+ RL1.3 Subtraction and Intersection - MISSING [5]
+ RL1.4 Simple Word Boundaries - done [6]
+ RL1.5 Simple Loose Matches - done [7]
+ RL1.6 Line Boundaries - MISSING [8]
+ RL1.7 Supplementary Code Points - done [9]
+
+ [1] \x{...}
+ [2] \p{...} \P{...}
+ [3] supports not only minimal list (general category, scripts,
+ Alphabetic, Lowercase, Uppercase, WhiteSpace,
+ NoncharacterCodePoint, DefaultIgnorableCodePoint, Any,
+ ASCII, Assigned), but also bidirectional types, blocks, etc.
+ (see "Unicode Character Properties")
+ [4] \d \D \s \S \w \W \X [:prop:] [:^prop:]
+ [5] can use regular expression look-ahead [a] or
+ user-defined character properties [b] to emulate set operations
+ [6] \b \B
+ [7] note that Perl does Full case-folding in matching, not Simple:
+ for example U+1F88 is equivalent to U+1F00 U+03B9,
+ not with 1F80. This difference matters mainly for certain Greek
+ capital letters with certain modifiers: the Full case-folding
+ decomposes the letter, while the Simple case-folding would map
+ it to a single character.
+ [8] should do ^ and $ also on U+000B (\v in C), FF (\f), CR (\r),
+ CRLF (\r\n), NEL (U+0085), LS (U+2028), and PS (U+2029);
+ should also affect <>, $., and script line numbers;
+ should not split lines within CRLF [c] (i.e. there is no empty
+ line between \r and \n)
+ [9] UTF-8/UTF-EBDDIC used in perl allows not only U+10000 to U+10FFFF
+ but also beyond U+10FFFF [d]
+
+[a] You can mimic class subtraction using lookahead.
+For example, what UTS#18 might write as
+
+ [{Greek}-[{UNASSIGNED}]]
+
+in Perl can be written as:
+
+ (?!\p{Unassigned})\p{InGreekAndCoptic}
+ (?=\p{Assigned})\p{InGreekAndCoptic}
+
+But in this particular example, you probably really want
+
+ \p{GreekAndCoptic}
+
+which will match assigned characters known to be part of the Greek script.
+
+Also see the Unicode::Regex::Set module, it does implement the full
+UTS#18 grouping, intersection, union, and removal (subtraction) syntax.
+
+[b] '+' for union, '-' for removal (set-difference), '&' for intersection
+(see L</"User-Defined Character Properties">)
+
+[c] Try the C<:crlf> layer (see L<PerlIO>).
+
+[d] Avoid C<use warning 'utf8';> (or say C<no warning 'utf8';>) to allow
+U+FFFF (C<\x{FFFF}>).
+
+=item *
+
+Level 2 - Extended Unicode Support
+
+ RL2.1 Canonical Equivalents - MISSING [10][11]
+ RL2.2 Default Grapheme Clusters - MISSING [12][13]
+ RL2.3 Default Word Boundaries - MISSING [14]
+ RL2.4 Default Loose Matches - MISSING [15]
+ RL2.5 Name Properties - MISSING [16]
+ RL2.6 Wildcard Properties - MISSING
+
+ [10] see UAX#15 "Unicode Normalization Forms"
+ [11] have Unicode::Normalize but not integrated to regexes
+ [12] have \X but at this level . should equal that
+ [13] UAX#29 "Text Boundaries" considers CRLF and Hangul syllable
+ clusters as a single grapheme cluster.
+ [14] see UAX#29, Word Boundaries
+ [15] see UAX#21 "Case Mappings"
+ [16] have \N{...} but neither compute names of CJK Ideographs
+ and Hangul Syllables nor use a loose match [e]
+
+[e] C<\N{...}> allows namespaces (see L<charnames>).
+
+=item *
+
+Level 3 - Tailored Support
+
+ RL3.1 Tailored Punctuation - MISSING
+ RL3.2 Tailored Grapheme Clusters - MISSING [17][18]
+ RL3.3 Tailored Word Boundaries - MISSING
+ RL3.4 Tailored Loose Matches - MISSING
+ RL3.5 Tailored Ranges - MISSING
+ RL3.6 Context Matching - MISSING [19]
+ RL3.7 Incremental Matches - MISSING
+ ( RL3.8 Unicode Set Sharing )
+ RL3.9 Possible Match Sets - MISSING
+ RL3.10 Folded Matching - MISSING [20]
+ RL3.11 Submatchers - MISSING
+
+ [17] see UAX#10 "Unicode Collation Algorithms"
+ [18] have Unicode::Collate but not integrated to regexes
+ [19] have (?<=x) and (?=x), but look-aheads or look-behinds should see
+ outside of the target substring
+ [20] need insensitive matching for linguistic features other than case;
+ for example, hiragana to katakana, wide and narrow, simplified Han
+ to traditional Han (see UTR#30 "Character Foldings")
+
+=back
+
+=head2 Unicode Encodings
+
+Unicode characters are assigned to I<code points>, which are abstract
+numbers. To use these numbers, various encodings are needed.
+
+=over 4
+
+=item *
+
+UTF-8
+
+UTF-8 is a variable-length (1 to 6 bytes, current character allocations
+require 4 bytes), byte-order independent encoding. For ASCII (and we
+really do mean 7-bit ASCII, not another 8-bit encoding), UTF-8 is
+transparent.
+
+The following table is from Unicode 3.2.
+
+ Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
+
+ U+0000..U+007F 00..7F
+ U+0080..U+07FF C2..DF 80..BF
+ U+0800..U+0FFF E0 A0..BF 80..BF
+ U+1000..U+CFFF E1..EC 80..BF 80..BF
+ U+D000..U+D7FF ED 80..9F 80..BF
+ U+D800..U+DFFF ******* ill-formed *******
+ U+E000..U+FFFF EE..EF 80..BF 80..BF
+ U+10000..U+3FFFF F0 90..BF 80..BF 80..BF
+ U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF
+ U+100000..U+10FFFF F4 80..8F 80..BF 80..BF
+
+Note the C<A0..BF> in C<U+0800..U+0FFF>, the C<80..9F> in
+C<U+D000...U+D7FF>, the C<90..B>F in C<U+10000..U+3FFFF>, and the
+C<80...8F> in C<U+100000..U+10FFFF>. The "gaps" are caused by legal
+UTF-8 avoiding non-shortest encodings: it is technically possible to
+UTF-8-encode a single code point in different ways, but that is
+explicitly forbidden, and the shortest possible encoding should always
+be used. So that's what Perl does.
+
+Another way to look at it is via bits:
+
+ Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
+
+ 0aaaaaaa 0aaaaaaa
+ 00000bbbbbaaaaaa 110bbbbb 10aaaaaa
+ ccccbbbbbbaaaaaa 1110cccc 10bbbbbb 10aaaaaa
+ 00000dddccccccbbbbbbaaaaaa 11110ddd 10cccccc 10bbbbbb 10aaaaaa
+
+As you can see, the continuation bytes all begin with C<10>, and the
+leading bits of the start byte tell how many bytes the are in the
+encoded character.
+
+=item *
+
+UTF-EBCDIC
+
+Like UTF-8 but EBCDIC-safe, in the way that UTF-8 is ASCII-safe.
+
+=item *
+
+UTF-16, UTF-16BE, UTF-16LE, Surrogates, and BOMs (Byte Order Marks)
+
+The followings items are mostly for reference and general Unicode
+knowledge, Perl doesn't use these constructs internally.
+
+UTF-16 is a 2 or 4 byte encoding. The Unicode code points
+C<U+0000..U+FFFF> are stored in a single 16-bit unit, and the code
+points C<U+10000..U+10FFFF> in two 16-bit units. The latter case is
+using I<surrogates>, the first 16-bit unit being the I<high
+surrogate>, and the second being the I<low surrogate>.
+
+Surrogates are code points set aside to encode the C<U+10000..U+10FFFF>
+range of Unicode code points in pairs of 16-bit units. The I<high
+surrogates> are the range C<U+D800..U+DBFF>, and the I<low surrogates>
+are the range C<U+DC00..U+DFFF>. The surrogate encoding is
+
+ $hi = ($uni - 0x10000) / 0x400 + 0xD800;
+ $lo = ($uni - 0x10000) % 0x400 + 0xDC00;
+
+and the decoding is
+
+ $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);
+
+If you try to generate surrogates (for example by using chr()), you
+will get a warning if warnings are turned on, because those code
+points are not valid for a Unicode character.
+
+Because of the 16-bitness, UTF-16 is byte-order dependent. UTF-16
+itself can be used for in-memory computations, but if storage or
+transfer is required either UTF-16BE (big-endian) or UTF-16LE
+(little-endian) encodings must be chosen.
+
+This introduces another problem: what if you just know that your data
+is UTF-16, but you don't know which endianness? Byte Order Marks, or
+BOMs, are a solution to this. A special character has been reserved
+in Unicode to function as a byte order marker: the character with the
+code point C<U+FEFF> is the BOM.
+
+The trick is that if you read a BOM, you will know the byte order,
+since if it was written on a big-endian platform, you will read the
+bytes C<0xFE 0xFF>, but if it was written on a little-endian platform,
+you will read the bytes C<0xFF 0xFE>. (And if the originating platform
+was writing in UTF-8, you will read the bytes C<0xEF 0xBB 0xBF>.)
+
+The way this trick works is that the character with the code point
+C<U+FFFE> is guaranteed not to be a valid Unicode character, so the
+sequence of bytes C<0xFF 0xFE> is unambiguously "BOM, represented in
+little-endian format" and cannot be C<U+FFFE>, represented in big-endian
+format".
+
+=item *
+
+UTF-32, UTF-32BE, UTF-32LE
+
+The UTF-32 family is pretty much like the UTF-16 family, expect that
+the units are 32-bit, and therefore the surrogate scheme is not
+needed. The BOM signatures will be C<0x00 0x00 0xFE 0xFF> for BE and
+C<0xFF 0xFE 0x00 0x00> for LE.
+
+=item *
+
+UCS-2, UCS-4
+
+Encodings defined by the ISO 10646 standard. UCS-2 is a 16-bit
+encoding. Unlike UTF-16, UCS-2 is not extensible beyond C<U+FFFF>,
+because it does not use surrogates. UCS-4 is a 32-bit encoding,
+functionally identical to UTF-32.
+
+=item *
+
+UTF-7
+
+A seven-bit safe (non-eight-bit) encoding, which is useful if the
+transport or storage is not eight-bit safe. Defined by RFC 2152.
+
+=back
+
+=head2 Security Implications of Unicode
+
+=over 4
+
+=item *
+
+Malformed UTF-8
+
+Unfortunately, the specification of UTF-8 leaves some room for
+interpretation of how many bytes of encoded output one should generate
+from one input Unicode character. Strictly speaking, the shortest
+possible sequence of UTF-8 bytes should be generated,
+because otherwise there is potential for an input buffer overflow at
+the receiving end of a UTF-8 connection. Perl always generates the
+shortest length UTF-8, and with warnings on Perl will warn about
+non-shortest length UTF-8 along with other malformations, such as the
+surrogates, which are not real Unicode code points.
+
+=item *
+
+Regular expressions behave slightly differently between byte data and
+character (Unicode) data. For example, the "word character" character
+class C<\w> will work differently depending on if data is eight-bit bytes
+or Unicode.
+
+In the first case, the set of C<\w> characters is either small--the
+default set of alphabetic characters, digits, and the "_"--or, if you
+are using a locale (see L<perllocale>), the C<\w> might contain a few
+more letters according to your language and country.
+
+In the second case, the C<\w> set of characters is much, much larger.
+Most importantly, even in the set of the first 256 characters, it will
+probably match different characters: unlike most locales, which are
+specific to a language and country pair, Unicode classifies all the
+characters that are letters I<somewhere> as C<\w>. For example, your
+locale might not think that LATIN SMALL LETTER ETH is a letter (unless
+you happen to speak Icelandic), but Unicode does.
+
+As discussed elsewhere, Perl has one foot (two hooves?) planted in
+each of two worlds: the old world of bytes and the new world of
+characters, upgrading from bytes to characters when necessary.
+If your legacy code does not explicitly use Unicode, no automatic
+switch-over to characters should happen. Characters shouldn't get
+downgraded to bytes, either. It is possible to accidentally mix bytes
+and characters, however (see L<perluniintro>), in which case C<\w> in
+regular expressions might start behaving differently. Review your
+code. Use warnings and the C<strict> pragma.
+
+=back
+
+=head2 Unicode in Perl on EBCDIC
+
+The way Unicode is handled on EBCDIC platforms is still
+experimental. On such platforms, references to UTF-8 encoding in this
+document and elsewhere should be read as meaning the UTF-EBCDIC
+specified in Unicode Technical Report 16, unless ASCII vs. EBCDIC issues
+are specifically discussed. There is no C<utfebcdic> pragma or
+":utfebcdic" layer; rather, "utf8" and ":utf8" are reused to mean
+the platform's "natural" 8-bit encoding of Unicode. See L<perlebcdic>
+for more discussion of the issues.
+
+=head2 Locales
+
+Usually locale settings and Unicode do not affect each other, but
+there are a couple of exceptions:
+
+=over 4
+
+=item *
+
+You can enable automatic UTF-8-ification of your standard file
+handles, default C<open()> layer, and C<@ARGV> by using either
+the C<-C> command line switch or the C<PERL_UNICODE> environment
+variable, see L<perlrun> for the documentation of the C<-C> switch.
+
+=item *
+
+Perl tries really hard to work both with Unicode and the old
+byte-oriented world. Most often this is nice, but sometimes Perl's
+straddling of the proverbial fence causes problems.
+
+=back
+
+=head2 When Unicode Does Not Happen
+
+While Perl does have extensive ways to input and output in Unicode,
+and few other 'entry points' like the @ARGV which can be interpreted
+as Unicode (UTF-8), there still are many places where Unicode (in some
+encoding or another) could be given as arguments or received as
+results, or both, but it is not.
+
+The following are such interfaces. For all of these interfaces Perl
+currently (as of 5.8.3) simply assumes byte strings both as arguments
+and results, or UTF-8 strings if the C<encoding> pragma has been used.
+
+One reason why Perl does not attempt to resolve the role of Unicode in
+this cases is that the answers are highly dependent on the operating
+system and the file system(s). For example, whether filenames can be
+in Unicode, and in exactly what kind of encoding, is not exactly a
+portable concept. Similarly for the qx and system: how well will the
+'command line interface' (and which of them?) handle Unicode?
+
+=over 4
+
+=item *
+
+chdir, chmod, chown, chroot, exec, link, lstat, mkdir,
+rename, rmdir, stat, symlink, truncate, unlink, utime, -X
+
+=item *
+
+%ENV
+
+=item *
+
+glob (aka the <*>)
+
+=item *
+
+open, opendir, sysopen
+
+=item *
+
+qx (aka the backtick operator), system
+
+=item *
+
+readdir, readlink
+
+=back
+
+=head2 Forcing Unicode in Perl (Or Unforcing Unicode in Perl)
+
+Sometimes (see L</"When Unicode Does Not Happen">) there are
+situations where you simply need to force a byte
+string into UTF-8, or vice versa. The low-level calls
+utf8::upgrade($bytestring) and utf8::downgrade($utf8string[, FAIL_OK]) are
+the answers.
+
+Note that utf8::downgrade() can fail if the string contains characters
+that don't fit into a byte.
+
+=head2 Using Unicode in XS
+
+If you want to handle Perl Unicode in XS extensions, you may find the
+following C APIs useful. See also L<perlguts/"Unicode Support"> for an
+explanation about Unicode at the XS level, and L<perlapi> for the API
+details.
+
+=over 4
+
+=item *
+
+C<DO_UTF8(sv)> returns true if the C<UTF8> flag is on and the bytes
+pragma is not in effect. C<SvUTF8(sv)> returns true if the C<UTF8>
+flag is on; the bytes pragma is ignored. The C<UTF8> flag being on
+does B<not> mean that there are any characters of code points greater
+than 255 (or 127) in the scalar or that there are even any characters
+in the scalar. What the C<UTF8> flag means is that the sequence of
+octets in the representation of the scalar is the sequence of UTF-8
+encoded code points of the characters of a string. The C<UTF8> flag
+being off means that each octet in this representation encodes a
+single character with code point 0..255 within the string. Perl's
+Unicode model is not to use UTF-8 until it is absolutely necessary.
+
+=item *
+
+C<uvchr_to_utf8(buf, chr)> writes a Unicode character code point into
+a buffer encoding the code point as UTF-8, and returns a pointer
+pointing after the UTF-8 bytes. It works appropriately on EBCDIC machines.
+
+=item *
+
+C<utf8_to_uvchr(buf, lenp)> reads UTF-8 encoded bytes from a buffer and
+returns the Unicode character code point and, optionally, the length of
+the UTF-8 byte sequence. It works appropriately on EBCDIC machines.
+
+=item *
+
+C<utf8_length(start, end)> returns the length of the UTF-8 encoded buffer
+in characters. C<sv_len_utf8(sv)> returns the length of the UTF-8 encoded
+scalar.
+
+=item *
+
+C<sv_utf8_upgrade(sv)> converts the string of the scalar to its UTF-8
+encoded form. C<sv_utf8_downgrade(sv)> does the opposite, if
+possible. C<sv_utf8_encode(sv)> is like sv_utf8_upgrade except that
+it does not set the C<UTF8> flag. C<sv_utf8_decode()> does the
+opposite of C<sv_utf8_encode()>. Note that none of these are to be
+used as general-purpose encoding or decoding interfaces: C<use Encode>
+for that. C<sv_utf8_upgrade()> is affected by the encoding pragma
+but C<sv_utf8_downgrade()> is not (since the encoding pragma is
+designed to be a one-way street).
+
+=item *
+
+C<is_utf8_char(s)> returns true if the pointer points to a valid UTF-8
+character.
+
+=item *
+
+C<is_utf8_string(buf, len)> returns true if C<len> bytes of the buffer
+are valid UTF-8.
+
+=item *
+
+C<UTF8SKIP(buf)> will return the number of bytes in the UTF-8 encoded
+character in the buffer. C<UNISKIP(chr)> will return the number of bytes
+required to UTF-8-encode the Unicode character code point. C<UTF8SKIP()>
+is useful for example for iterating over the characters of a UTF-8
+encoded buffer; C<UNISKIP()> is useful, for example, in computing
+the size required for a UTF-8 encoded buffer.
+
+=item *
+
+C<utf8_distance(a, b)> will tell the distance in characters between the
+two pointers pointing to the same UTF-8 encoded buffer.
+
+=item *
+
+C<utf8_hop(s, off)> will return a pointer to a UTF-8 encoded buffer
+that is C<off> (positive or negative) Unicode characters displaced
+from the UTF-8 buffer C<s>. Be careful not to overstep the buffer:
+C<utf8_hop()> will merrily run off the end or the beginning of the
+buffer if told to do so.
+
+=item *
+
+C<pv_uni_display(dsv, spv, len, pvlim, flags)> and
+C<sv_uni_display(dsv, ssv, pvlim, flags)> are useful for debugging the
+output of Unicode strings and scalars. By default they are useful
+only for debugging--they display B<all> characters as hexadecimal code
+points--but with the flags C<UNI_DISPLAY_ISPRINT>,
+C<UNI_DISPLAY_BACKSLASH>, and C<UNI_DISPLAY_QQ> you can make the
+output more readable.
+
+=item *
+
+C<ibcmp_utf8(s1, pe1, l1, u1, s2, pe2, l2, u2)> can be used to
+compare two strings case-insensitively in Unicode. For case-sensitive
+comparisons you can just use C<memEQ()> and C<memNE()> as usual.
+
+=back
+
+For more information, see L<perlapi>, and F<utf8.c> and F<utf8.h>
+in the Perl source code distribution.
+
+=head1 BUGS
+
+=head2 Interaction with Locales
+
+Use of locales with Unicode data may lead to odd results. Currently,
+Perl attempts to attach 8-bit locale info to characters in the range
+0..255, but this technique is demonstrably incorrect for locales that
+use characters above that range when mapped into Unicode. Perl's
+Unicode support will also tend to run slower. Use of locales with
+Unicode is discouraged.
+
+=head2 Problems with characters whose ordinal numbers are in the range 128 - 255 with no Locale specified
+
+Without a locale specified, unlike all other characters or code points,
+these characters have very different semantics in byte semantics versus
+character semantics.
+In character semantics they are interpreted as Unicode code points, which means
+they are viewed as Latin-1 (ISO-8859-1).
+In byte semantics, they are considered to be unassigned characters,
+meaning that the only semantics they have is their
+ordinal numbers, and that they are not members of various character classes.
+None are considered to match C<\w> for example, but all match C<\W>.
+Besides these class matches,
+the known operations that this affects are those that change the case,
+regular expression matching while ignoring case,
+and B<quotemeta()>.
+This can lead to unexpected results in which a string's semantics suddenly
+change if a code point above 255 is appended to or removed from it,
+which changes the string's semantics from byte to character or vice versa.
+This behavior is scheduled to change in version 5.12, but in the meantime,
+a workaround is to always call utf8::upgrade($string), or to use the
+standard modules L<Encode> or L<charnames>.
+
+=head2 Interaction with Extensions
+
+When Perl exchanges data with an extension, the extension should be
+able to understand the UTF8 flag and act accordingly. If the
+extension doesn't know about the flag, it's likely that the extension
+will return incorrectly-flagged data.
+
+So if you're working with Unicode data, consult the documentation of
+every module you're using if there are any issues with Unicode data
+exchange. If the documentation does not talk about Unicode at all,
+suspect the worst and probably look at the source to learn how the
+module is implemented. Modules written completely in Perl shouldn't
+cause problems. Modules that directly or indirectly access code written
+in other programming languages are at risk.
+
+For affected functions, the simple strategy to avoid data corruption is
+to always make the encoding of the exchanged data explicit. Choose an
+encoding that you know the extension can handle. Convert arguments passed
+to the extensions to that encoding and convert results back from that
+encoding. Write wrapper functions that do the conversions for you, so
+you can later change the functions when the extension catches up.
+
+To provide an example, let's say the popular Foo::Bar::escape_html
+function doesn't deal with Unicode data yet. The wrapper function
+would convert the argument to raw UTF-8 and convert the result back to
+Perl's internal representation like so:
+
+ sub my_escape_html ($) {
+ my($what) = shift;
+ return unless defined $what;
+ Encode::decode_utf8(Foo::Bar::escape_html(Encode::encode_utf8($what)));
+ }
+
+Sometimes, when the extension does not convert data but just stores
+and retrieves them, you will be in a position to use the otherwise
+dangerous Encode::_utf8_on() function. Let's say the popular
+C<Foo::Bar> extension, written in C, provides a C<param> method that
+lets you store and retrieve data according to these prototypes:
+
+ $self->param($name, $value); # set a scalar
+ $value = $self->param($name); # retrieve a scalar
+
+If it does not yet provide support for any encoding, one could write a
+derived class with such a C<param> method:
+
+ sub param {
+ my($self,$name,$value) = @_;
+ utf8::upgrade($name); # make sure it is UTF-8 encoded
+ if (defined $value) {
+ utf8::upgrade($value); # make sure it is UTF-8 encoded
+ return $self->SUPER::param($name,$value);
+ } else {
+ my $ret = $self->SUPER::param($name);
+ Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
+ return $ret;
+ }
+ }
+
+Some extensions provide filters on data entry/exit points, such as
+DB_File::filter_store_key and family. Look out for such filters in
+the documentation of your extensions, they can make the transition to
+Unicode data much easier.
+
+=head2 Speed
+
+Some functions are slower when working on UTF-8 encoded strings than
+on byte encoded strings. All functions that need to hop over
+characters such as length(), substr() or index(), or matching regular
+expressions can work B<much> faster when the underlying data are
+byte-encoded.
+
+In Perl 5.8.0 the slowness was often quite spectacular; in Perl 5.8.1
+a caching scheme was introduced which will hopefully make the slowness
+somewhat less spectacular, at least for some operations. In general,
+operations with UTF-8 encoded strings are still slower. As an example,
+the Unicode properties (character classes) like C<\p{Nd}> are known to
+be quite a bit slower (5-20 times) than their simpler counterparts
+like C<\d> (then again, there 268 Unicode characters matching C<Nd>
+compared with the 10 ASCII characters matching C<d>).
+
+=head2 Possible problems on EBCDIC platforms
+
+In earlier versions, when byte and character data were concatenated,
+the new string was sometimes created by
+decoding the byte strings as I<ISO 8859-1 (Latin-1)>, even if the
+old Unicode string used EBCDIC.
+
+If you find any of these, please report them as bugs.
+
+=head2 Porting code from perl-5.6.X
+
+Perl 5.8 has a different Unicode model from 5.6. In 5.6 the programmer
+was required to use the C<utf8> pragma to declare that a given scope
+expected to deal with Unicode data and had to make sure that only
+Unicode data were reaching that scope. If you have code that is
+working with 5.6, you will need some of the following adjustments to
+your code. The examples are written such that the code will continue
+to work under 5.6, so you should be safe to try them out.
+
+=over 4
+
+=item *
+
+A filehandle that should read or write UTF-8
+
+ if ($] > 5.007) {
+ binmode $fh, ":encoding(utf8)";
+ }
+
+=item *
+
+A scalar that is going to be passed to some extension
+
+Be it Compress::Zlib, Apache::Request or any extension that has no
+mention of Unicode in the manpage, you need to make sure that the
+UTF8 flag is stripped off. Note that at the time of this writing
+(October 2002) the mentioned modules are not UTF-8-aware. Please
+check the documentation to verify if this is still true.
+
+ if ($] > 5.007) {
+ require Encode;
+ $val = Encode::encode_utf8($val); # make octets
+ }
+
+=item *
+
+A scalar we got back from an extension
+
+If you believe the scalar comes back as UTF-8, you will most likely
+want the UTF8 flag restored:
+
+ if ($] > 5.007) {
+ require Encode;
+ $val = Encode::decode_utf8($val);
+ }
+
+=item *
+
+Same thing, if you are really sure it is UTF-8
+
+ if ($] > 5.007) {
+ require Encode;
+ Encode::_utf8_on($val);
+ }
+
+=item *
+
+A wrapper for fetchrow_array and fetchrow_hashref
+
+When the database contains only UTF-8, a wrapper function or method is
+a convenient way to replace all your fetchrow_array and
+fetchrow_hashref calls. A wrapper function will also make it easier to
+adapt to future enhancements in your database driver. Note that at the
+time of this writing (October 2002), the DBI has no standardized way
+to deal with UTF-8 data. Please check the documentation to verify if
+that is still true.
+
+ sub fetchrow {
+ my($self, $sth, $what) = @_; # $what is one of fetchrow_{array,hashref}
+ if ($] < 5.007) {
+ return $sth->$what;
+ } else {
+ require Encode;
+ if (wantarray) {
+ my @arr = $sth->$what;
+ for (@arr) {
+ defined && /[^\000-\177]/ && Encode::_utf8_on($_);
+ }
+ return @arr;
+ } else {
+ my $ret = $sth->$what;
+ if (ref $ret) {
+ for my $k (keys %$ret) {
+ defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret->{$k};
+ }
+ return $ret;
+ } else {
+ defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
+ return $ret;
+ }
+ }
+ }
+ }
+
+
+=item *
+
+A large scalar that you know can only contain ASCII
+
+Scalars that contain only ASCII and are marked as UTF-8 are sometimes
+a drag to your program. If you recognize such a situation, just remove
+the UTF8 flag:
+
+ utf8::downgrade($val) if $] > 5.007;
+
+=back
+
+=head1 SEE ALSO
+
+L<perlunitut>, L<perluniintro>, L<Encode>, L<open>, L<utf8>, L<bytes>,
+L<perlretut>, L<perlvar/"${^UNICODE}">
+
+=cut